Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.16 @ 01:28:39 Player: Mindcool24 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (2162) 2162 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (381) 381 TOTAL SCORE: 5173 Bonus ------- High Alert Combat Kills 221 Follower Combat Kills 160 Cogmind --------- Core Integrity 0/550 Matter 212/300 Energy 280/280 System Corruption 0% Temperature Warm (105) Movement Treading (320) Ox2 Location -8/Storage Parts ------- > --- POWER (3) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Authchip [Armor] > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (20) --- Light Nuclear Core Light Angular Momentum Engine Light Treads Improved Heat Sink Machine Analyzer Light Armor Plating Hardened Light Armor Plating Sensor Drone Bay (20/20) Advanced Beam Rifle Light Assault Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Authchip [Armor] > --- WEAPON ----------- Light Assault Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Heat Sink Machine Analyzer Light Armor Plating Hardened Light Armor Plating Sensor Drone Bay Light Assault Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Mini Grenade Launcher [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Hackware Authchip [Armor] Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power 2 | . . . 1 . 1 . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . . . 1 . Parts Attached 44 | 6 3 . 3 9 19 4 Power 9 | 1 . . 1 2 4 1 Engine 8 | 1 . . 1 1 4 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 13 | 2 . . 1 2 8 . Treads 8 | . . . . . 8 . Leg 5 | 2 . . 1 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 3 . . 2 2 1 Device 2 | . 1 . . 1 . . Storage 3 | 1 2 . . . . . Processor . | . . . . . . . Hackware 1 | . . . . . . 1 Protection 3 | . . . . 1 2 . Artifact . | . . . . . . . Weapon 13 | 2 . . 1 3 5 2 Energy Gun . | . . . . . . . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 8 | 2 . . . 2 2 2 Ballistic Cannon 1 | . . . . 1 . . Launcher 3 | . . . 1 . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 1 2 1 Parts Lost 24 | . . 1 1 5 11 6 Power 8 | . . . . 2 4 2 Propulsion 7 | . . . 1 1 3 2 Utility 3 | . . 1 . . 2 . Weapon 6 | . . . . 2 2 2 Highest Loss Streak 6 | . . 1 1 4 5 6 To Critical Strikes . | . . . . . . . Average Backups 10 | 1 3 6 13 13 13 10 Power 2 | . 1 2 4 3 2 . Propulsion 1 | . . 1 2 . 2 . Utility 2 | . . . 1 3 2 4 Weapon 5 | . 1 2 5 7 5 5 Tool/Special . | . . . . . . . Unused Backups 17 | . . . . 4 3 10 Power 5 | . . . . 3 1 1 Propulsion 3 | . . . . 1 1 1 Utility 4 | . . . . . 1 3 Weapon 5 | . . . . . . 5 Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 91 98 78 78 87 92 Engine 16 | . 14 14 12 15 17 21 Core 2 | . . . . . 6 . Treads 10 | . . . . . 22 26 Leg 15 | . 28 28 32 23 2 . Device 2 | . 6 12 . . . . Storage 10 | . 14 14 11 11 9 9 Hackware 1 | . . . . . . 8 Protection 4 | . . . . 9 7 . Ballistic Gun 19 | . 28 28 21 17 11 23 Ballistic Cannon 2 | . . . . . 6 . Peak Build Rating 32 | 6 8 9 16 25 31 32 Average Rating 18 | 4 6 8 11 16 26 28 On Entrance 11 | . 6 8 8 15 22 19 Naked Turns . | . . . . . . . Heaviest Build 86 | 11 86 46 51 62 77 68 Greatest Support 70 | 20 26 26 35 40 70 62 Greatest Overweight (x) 4 | . 4 2 2 4 2 2 Average Overweight (x) 1 | . 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 Most Carried 20 | 4 4 13 18 18 20 15 Average Carried 11 | 1 3 6 14 13 13 10 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 17 | 2 4 13 17 11 5 15 Class Distribution -------------------- 68% | Mutant 17% | Gunner 11% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Matter Collected 1494 | 153 89 150 10 164 590 338 Remotely . | . . . . . . . Salvage Created 1908 | . 89 127 . 200 914 578 Parts 116 | . 2 9 . 15 58 32 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 59 | . 2 7 . 9 31 10 Melee 3 | . . . . . 2 1 Guns 29 | . 2 7 . 6 5 9 Cannons 7 | . . . . . 7 . AOE 20 | . . . . 3 17 . Classes Destroyed 11 | . 1 2 . 1 6 1 Worker 4 | . . . . . 3 1 Builder 4 | . . . . . 4 . Mechanic 2 | . . . . . 1 1 Watcher 1 | . . . . . . 1 Swarmer 20 | . . 5 . 4 11 . Grunt 26 | . 2 1 . 4 12 7 Brawler 2 | . . . . . 1 1 Duelist 2 | . . . . 1 1 . Protector 1 | . . . . . 1 . Sentry 7 | . . . . . 5 2 Demolisher 1 | . . 1 . . . . Best Kill Streak 21 | . 2 3 . 4 21 4 Combat Bots Only 9 | . 2 3 . 4 9 2 Max Kills in Single Turn 3 | . 1 1 . 2 3 1 Gunslinging 1 | . . . . 1 . . Exploded 3 | . . . . 2 3 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Hostile Shots Fired 395 | . 12 26 24 40 203 90 Missed 84 | . 2 3 6 10 45 18 Hits 311 | . 10 23 18 30 158 72 Melee 10 | . . . . 9 . 1 Projectile 301 | . 10 23 18 21 158 71 Critical Strikes 11 | . . . . 1 5 5 Damage Taken 4539 | . 119 200 177 500 2191 1352 Core 657 | . 31 40 . 27 226 333 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 . 71 . 93 . . Volleys Fired 134 | . 6 17 1 16 56 38 Largest 3 | . 2 2 2 2 3 3 Hottest 105 | . 40 40 40 50 105 70 Shots Fired 306 | . 12 34 2 29 116 113 Gun 232 | . 12 34 2 26 45 113 Cannon 55 | . . . . . 55 . Launcher 19 | . . . . 3 16 . Special . | . . . . . . . Kinetic 254 | . 12 34 2 26 67 113 Thermal 33 | . . . . . 33 . Explosive 19 | . . . . 3 16 . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 4 2 1 8 8 10 Robot Miss Streak 4 | . 1 3 1 2 4 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 6 | . 1 3 . 2 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 165 | . 9 12 1 19 58 66 Core Hits 119 | . 5 8 . 11 60 35 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 3 | . . . . . 3 . Destroy 3 | . . . . . 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4905 | . 90 144 7 425 3192 1047 Guns 1891 | . 90 144 7 179 437 1034 Cannons 665 | . . . . . 665 . Explosions 2319 | . . . . 244 2075 . Melee . | . . . . . . . Ramming 30 | . . . . 2 15 13 Kinetic 2113 | . 90 144 7 179 659 1034 Thermal 443 | . . . . . 443 . Explosive 2319 | . . . . 244 2075 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 126 | . . . . 12 114 . Projectiles 5 | . . . . . 5 . Explosions 121 | . . . . 12 109 . Melee . | . . . . . . . Knockbacks 4 | . . . . . 4 . Impact . | . . . . . . . Kinetic 4 | . . . . . 4 . Secondary . | . . . . . . . Self-Inflicted Damage 204 | . . . . . 204 . Shots 7 | . . . . . 7 . Rammed 9 | . . . . . 3 6 Targets Rammed 15 | . . . . 3 5 7 Kicked 3 | . . . . 3 . . Crushed 3 | . . . . . 2 1 Highest Temperature 577 | . 15 6 6 21 548 577 Average Temperature 177 | . 7 6 4 10 188 202 Received Heat Transfer 1563 | . 69 6 15 51 720 702 Effects 31 | . . . . . 24 7 Shutdowns 10 | . . . . . 7 3 Energy Bleed 5 | . . . . . 5 . Interference 7 | . . . . . 5 2 Matter Decay 3 | . . . . . 3 . Short Circuit 3 | . . . . . 2 1 Damage (minor) 1 | . . . . . 1 . Damage (core) 2 | . . . . . 1 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 1 1 . Heat Transferred 648 | . . . . . 648 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Maximum Alert Level 3 | . . . . . 3 2 Low Security (%) 78 | 100 100 100 100 100 74 . Level 1 14 | . . . . . 6 91 Level 2 2 | . . . . . 3 8 Level 3 4 | . . . . . 15 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 844 | . 50 77 7 90 844 422 Initial 339 | . . 7 6 . . 339 Average 105 | . 7 14 . 19 179 313 Influence Increases 2014 | . 50 160 12 229 1177 386 Destroy 0b10 Robot/C 1240 | . 40 140 . 180 600 280 Destroy 0b10 Robot/NC 75 | . . . 10 . 45 20 Destroy Leader 224 | . 10 20 2 30 120 42 Allied During Kill 15 | . . . . . . 15 Successful Hack 11 | . . . . . . 11 Disable Machine 75 | . . . . . 75 . Anti-Garrison Action 150 | . . . . . 150 . Destroy Structure 104 | . . . . 19 82 3 Lose Combat Pursuer 120 | . . . . . 105 15 Influence Decreases 1643 | . 30 162 30 229 371 821 Entered New Map 492 | . . 13 12 . . 467 Time Decay 926 | . 30 149 13 219 261 254 Lost Part 185 | . . . 5 10 110 60 Lost Ally 40 | . . . . . . 40 Squads Dispatched 14 | . . . 3 . 8 3 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . . . 2 . 2 1 Assault 4 | . . . . . 2 2 Garrison 4 | . . . . . 4 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Distress Signals 2 | . . . . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 2 7 13 9 45 21 Peak Tracking Total 14 | . 2 3 14 4 10 6 Tactical Retreats 8 | . . . . . 7 1 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 2 | . . 1 . 1 . . Triggered . | . . . . . . . Most Traps Carried 2 | . . 2 1 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Machines Disabled 6 | . . . . . 6 . Max in Single Turn 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Machines Accessed 4 | . . 1 . 1 . 2 Terminals 2 | . . . . . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . . 1 . 1 . 5 Successful 4 | . . 1 . 1 . 2 Failed 3 | . . . . . . 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . . 1 Terminals 5 | . . . . . . 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . 1 . 1 . 2 Open Door 4 | . . 1 . 1 . 2 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . . . 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . 1 . Machine Destruction 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Total Allies 4 | . . 2 . . . 2 Largest Group 2 | . . 2 2 2 . 2 Highest-Rated Group 62 | . . 42 42 42 . 62 Highest-Rated Ally 31 | . . 31 31 31 . 31 Total Orders . | . . . . . . . Ally Attacks 31 | . . . 4 4 . 23 Total Damage 472 | . . . 64 81 . 327 Kills 7 | . . . 2 . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Turns Passed 4036 | 83 326 637 203 991 1237 559 Spaces Moved 1607 | 65 137 293 94 403 432 183 Core 12 | 12 . . . . . . Treads 553 | . . . . . 370 183 Legs 1042 | 53 137 293 94 403 62 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 190 155 155 Average Speed 216 | 107 218 195 191 224 235 234 Slowest Speed 400 | 120 400 260 260 400 305 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 28 72 14 60 31 24 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 105 | . . . . 21 84 . Melee . | . . . . . . . Projectile 12 | . . . . . 12 . AOE 93 | . . . . 21 72 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Total 1937 | 78 153 328 116 455 553 254 Wait 38 | . . 7 13 6 7 5 Move 1601 | 64 136 292 93 402 431 183 Hop . | . . . . . . . Pick Up 67 | 8 5 10 6 8 17 13 Fast Attach 1 | . . . . . . 1 Attach 39 | 6 1 . 2 9 18 3 Detach 10 | . . . . 2 6 2 Swap 7 | . 3 . 1 1 2 . Drop 23 | . 2 1 . 7 11 2 Fire 134 | . 6 17 1 16 56 38 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . . 3 . . Crush 12 | . . . . . 5 7 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 2 | . . 1 . 1 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 11) 410 | -10/Materials | Entered Mines 411 | -10/Mines | Assembled infested the area 491 | -10/Mines | Met a Derelict bent on vengeance 532 | -10/Mines | Found the Drone Emporium 540 | -10/Mines | Found Prototype Device 706 | -10/Mines | Discovered new exit (range 9) 771 | -10/Mines | Learned location of Zion (-6) 914 | -10/Mines | Found a hidden stash of uninstalled traps 1011 | -10/Mines | Discovered new exit (range 8) 1047 | -10/Mines | Entered Materials 1047 | -9/Materials | Accompanied by 2 allies 1047 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1052 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1236 | -9/Materials | Discovered new exit (range 6) 1250 | -9/Materials | Entered Mines 1250 | -9/Mines | Accompanied by 2 allies 1358 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1420 | -9/Mines | Identified Sensor Drone Bay 1888 | -9/Mines | Discovered new exit (range 6) 1946 | -9/Mines | Lost 4 parts (2p2w) 2241 | -9/Mines | Entered Materials 2241 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3035 | -8/Materials | Build established: Tank 3094 | -8/Materials | Discovered new exit (range 14) 3205 | -8/Materials | Garrison activated, responded to threat 3264 | -8/Materials | Lost 5 parts (2p1n1u1w) 3302 | -8/Materials | Destroyed 9 combat bots 3360 | -8/Materials | Lost 4 parts (1p1n1u1w) 3478 | -8/Materials | Entered Storage 3652 | -8/Storage | Build established: Gunner 3890 | -8/Storage | Met a pair of Derelict thieves 3957 | -8/Storage | Core integrity fell below 50% 4006 | -8/Storage | Core integrity fell below 20% 4037 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04006_ Overheating: Core damaged (-104). 04008_ Acquired Lgt. Angular Momentum Engine. 04009_ Slammed into G-47 Trooper. 04015_ Broken Enh. Autogun destroyed. 04016_ Crushed G-47 Trooper. 04016_ G-47 Trooper destroyed. 04018_ Power failure, Cld. Ion Engine shutdown. 04021_ Acquired Prototype Energy Gun. 04021_ Adv. Treads destroyed. 04024_ Overheating: System interference. 04024_ Lgt. Assault Rifle temporarily disabled. 04024_ Enh. Autogun temporarily disabled. 04024_ Slammed into G-50 Soldier. 04025_ Cld. Ion Engine destroyed. 04028_ Slammed into G-50 Soldier. 04029_ Lgt. Assault Rifle destroyed. 04030_ Lgt. Deuterium Engine destroyed. 04031_ Slammed into G-50 Soldier. 04031_ Critical hit (Burn: +37). 04032_ M-28 Smith destroyed. 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"???"" ???????????? | | ?????????# #=*#/ #??????????? | | ????????? #a*#! #??????????? | | ????????## ?# *#? #??????????? | | ?????????###??# #?######+##??????????? | | ??????????????# #??????# #???????????? | | ??????????????# #??????# ##+####?????? | | ?????????????## ##???### ## ??????? | | ?????????????# ##### # "???????? | | ?????????????# # "???????? | | ?????????????# T + "???????? | | ?????????????# ##### # "???????? | | ???????########+#####?## ### """"????? | | ???????# #??# #?# """ #? | | ???????# """ """ #??# #?# #? | | ???????# """ """ ####+#############? | | ????#### """ """ # #???????? | | ?####T## # #???????? | | ?# ] ##+######+##### #???????? | | ?#] # # """ """ #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 32 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: EM 15 Evasion (%) 55 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeGuidanceWheel Manual? 0 Play Time 00:25:19 Cumulative 7.1 hours Start 2025.06.16 @ 01:06:42 End 2025.06.16 @ 01:28:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 9 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4c87e8a-c3ad-4762-b1d2-f26f42446454