Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.18 @ 21:10:21 Player: Zen9890 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (122) 610 Value Destroyed (4008) 4008 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (359) 359 TOTAL SCORE: 8877 Bonus ------- High Alert Combat Kills 359 Cogmind --------- Core Integrity 0/850 Matter 242/300 Energy 47/100 System Corruption 13% Temperature Warm (108) Movement Core (200) Ox3 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Advanced Salvage Targeting Computer Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Micro Nuclear Core Improved Heat Sink Compact Matter Pod (150) Advanced Terrain Scanner Shock Absorption System Improved Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Salvage Targeting Computer Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Precision Beam Rifle Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Micro Nuclear Core Compact Matter Pod Seismic Detector Target Analyzer Gatling Laser Plasma Cannon Coil Gun Heavy Machine Gun Magnetic Acceleration Cannon Great Axe [Rating: 60] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Heavy Armor Plating Weapon Minigun Energy Gun Precision Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Battle Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Low Slots Evolved 8 | . . . 4 2 . . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 5 | . . . 2 1 . . 2 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 105 | 7 8 9 37 13 . 6 21 3 1 Power 7 | 1 1 1 2 . . 1 1 . . Engine 3 | 1 1 1 . . . . . . . Core 4 | . . . 2 . . 1 1 . . Reactor . | . . . . . . . . . . Propulsion 27 | 2 2 4 9 5 . 1 4 . . Treads 6 | . . 2 4 . . . . . . Leg 21 | 2 2 2 5 5 . 1 4 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 1 2 . 11 5 . 1 6 3 . Device 11 | . 1 . 3 2 . . 5 . . Storage 4 | 1 1 . 2 . . . . . . Processor 8 | . . . 3 1 . . 1 3 . Hackware 2 | . . . . 2 . . . . . Protection 4 | . . . 3 . . 1 . . . Artifact . | . . . . . . . . . . Weapon 42 | 3 3 4 15 3 . 3 10 . 1 Energy Gun 6 | 1 . 1 3 . . . 1 . . Energy Cannon 5 | . . 1 2 1 . . 1 . . Ballistic Gun 24 | 2 2 . 9 2 . 2 7 . . Ballistic Cannon 2 | . . 1 . . . . . . 1 Launcher 1 | . . 1 . . . . . . . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . 1 . . 1 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . Parts Lost 49 | . 1 4 9 4 . 3 12 4 12 Power 6 | . 1 2 1 . . . 1 . 1 Propulsion 14 | . . 1 3 1 . 1 6 . 2 Utility 14 | . . . 1 3 . 1 3 4 2 Weapon 15 | . . 1 4 . . 1 2 . 7 Highest Loss Streak 12 | . 1 4 3 2 . 1 11 4 12 To Critical Strikes 1 | . . . . . . . 1 . . Average Backups 9 | 4 8 9 9 9 10 9 9 8 9 Power . | . 1 . . 1 1 1 . 1 1 Propulsion 1 | 1 3 2 1 . 1 . . . . Utility 3 | . 1 2 4 2 3 3 3 2 3 Weapon 4 | 1 2 4 3 4 4 4 5 5 4 Tool/Special . | . . . . . . . . . . Unused Backups 20 | . . 1 10 2 . 1 . . 6 Power 4 | . . . 3 . . . . . 1 Propulsion 1 | . . . 1 . . . . . . Utility 11 | . . . 4 1 . 1 . . 5 Weapon 4 | . . 1 2 1 . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 91 | . 97 93 90 97 100 97 88 84 82 Engine 1 | . 11 8 . . . . . . . Core 5 | . . . 7 7 7 7 5 6 5 Treads 5 | . . 3 10 6 7 6 3 . . Leg 18 | . 28 24 16 22 23 22 15 13 11 Device 7 | . 14 14 3 10 7 3 10 6 5 Storage 8 | . 14 14 9 7 7 7 5 6 6 Processor 12 | . . . 11 7 7 7 12 30 33 Hackware 4 | . . . . 9 15 15 10 . . Protection 2 | . . . 5 . . 3 1 . . Energy Gun 5 | . 6 5 2 12 15 7 4 6 5 Energy Cannon 2 | . . 3 3 1 . . . 5 5 Ballistic Gun 11 | . 21 12 20 4 7 10 10 . . Slashing Weapon 1 | . . . . 1 . 1 2 6 5 Peak Build Rating 60 | 6 8 11 38 46 46 47 60 54 48 Average Rating 35 | 4 7 9 31 42 46 44 51 46 45 On Entrance 29 | . 6 8 9 36 46 46 47 54 47 Naked Turns . | . . . . . . . . . . Heaviest Build 114 | 12 18 22 114 29 24 34 38 31 31 Greatest Support 60 | 20 20 40 60 60 60 60 60 30 30 Greatest Overweight (x) 10 | . . 1 2 1 . 1 10 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 25 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 9 10 10 Most Carried 11 | 7 10 10 11 10 10 10 10 10 10 Average Carried 9 | 4 8 9 9 9 9 9 9 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 7 10 8 10 10 10 10 10 8 6 Class Distribution -------------------- 34% | Scavenger-Mutant 17% | Hacker-Skirmisher 14% | Tank 9% | Mutant 4% | Skirmisher 4% | Hacker-Mutant 3% | Scavenger-Skirmisher 3% | Hacker-Tank 3% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Tank | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Waste Hacker-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Low Matter Collected 3517 | 291 158 161 1757 343 . 229 462 58 58 Remotely 14 | . . . . 14 . . . . . Salvage Created 5222 | 112 353 80 2361 895 . 501 594 185 141 Parts 287 | 15 21 6 147 39 . 26 18 6 9 Haulers Intercepted 9 | . 2 . 4 2 . 1 . . . Recyclers Shooed 6 | 1 1 . . 1 . . 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . 6 . . . . . 4 4 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Low Combat Hostiles Destroyed 96 | . 8 3 50 12 . 9 9 3 2 Melee 7 | . . . 1 . . 3 2 . 1 Guns 81 | . 8 . 47 12 . 6 6 1 1 Cannons 4 | . . . 2 . . . 1 1 . AOE 3 | . . 3 . . . . . . . Classes Destroyed 17 | 2 3 1 8 2 . . . 1 . Worker 5 | 2 . . 2 1 . . . . . Tunneler 3 | 3 . . . . . . . . . Hauler 9 | . 2 . 4 2 . 1 . . . Recycler 3 | . . . 1 2 . . . . . Mechanic 2 | . . . 1 1 . . . . . Operator 1 | . . . . 1 . . . . . Watcher 3 | . . . 1 1 . 1 . . . Swarmer 24 | . 3 . 15 3 . 3 . . . Grunt 45 | . 5 . 23 5 . 3 6 2 1 Brawler 1 | . . . . . . . . 1 . Duelist 3 | . . . 2 . . . 1 . . Protector 1 | . . . 1 . . . . . . Sentry 10 | . . . 7 1 . 2 . . . Hunter 4 | . . . 1 2 . . 1 . . Programmer 4 | . . . . 1 . 1 1 . 1 Heavy 1 | . . . 1 . . . . . . Subdweller 3 | . . 3 . . . . . . . Decomposer 2 | . . . . . . . . 1 1 Best Kill Streak 6 | 2 6 3 6 4 . 6 2 3 1 Combat Bots Only 6 | . 6 3 6 3 . 6 2 3 1 Max Kills in Single Turn 2 | 1 1 2 2 1 . 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . 2 . . . . . . . Melee 1 | . . . 1 . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Low Hostile Shots Fired 886 | . 40 43 241 105 . 195 131 21 110 Missed 247 | . 17 15 64 23 . 72 29 6 21 Hits 639 | . 23 28 177 82 . 123 102 15 89 Melee 10 | . . . 3 . . . 5 2 . Projectile 629 | . 23 28 174 82 . 123 97 13 89 Critical Strikes 25 | . 1 . 5 3 . . 9 2 5 Part Disruptions 1 | . . . . 1 . . . . . Damage Taken 9991 | . 253 715 2783 1120 . 1412 1924 313 1471 Core 1637 | . 32 128 365 98 . 162 320 20 512 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 993 | . . . 75 502 . 184 232 . . Core Remaining (%) 57 | 100 . 36 33 . . 62 . . . Volleys Fired 300 | 7 31 14 122 56 . 18 34 10 8 Largest 3 | 2 2 2 3 3 . 3 3 2 3 Hottest 190 | 70 100 80 190 166 . 147 160 160 160 Shots Fired 724 | 14 59 24 325 138 . 42 86 22 14 Gun 674 | 14 57 20 305 134 . 42 84 11 7 Cannon 45 | . . 1 20 4 . . 2 11 7 Launcher 3 | . . 3 . . . . . . . Special 2 | . 2 . . . . . . . . Kinetic 480 | 7 35 15 287 37 . 30 60 . 9 Thermal 235 | 7 24 . 38 101 . 12 26 22 5 Explosive . | . . . . . . . . . . Electromagnetic 9 | . . 9 . . . . . . . Robot Hit Streak 24 | 4 6 10 15 24 . 14 23 6 4 Robot Miss Streak 5 | 1 5 1 4 3 . 2 3 3 3 Penetration Max 1 | . . . 1 . . . . . . Secondary Targets 20 | . 3 . 13 1 . 2 . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . 1 Shots Hit Robots 526 | 8 34 22 213 102 . 43 75 18 11 Core Hits 231 | 6 18 6 107 37 . 18 26 9 4 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 18 | . 2 . 4 8 . 2 2 . . Burn 14 | . 2 . 2 8 . 1 1 . . Destroy 1 | . . . 1 . . . . . . Sever 3 | . . . 1 . . 1 1 . . Melee Attacks 40 | . . . 6 2 . 10 14 1 7 Impact . | . . . . . . . . . . Slashing 40 | . . . 6 2 . 10 14 1 7 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . 1 . . . 1 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10197 | 102 437 357 3845 1832 . 931 1818 485 390 Guns 8094 | 102 437 95 3489 1745 . 574 1315 218 119 Cannons 597 | . . 22 226 24 . . 48 181 96 Explosions 240 | . . 240 . . . . . . . Melee 1239 | . . . 124 63 . 357 435 86 174 Ramming 27 | . . . 6 . . . 20 . 1 Kinetic 5800 | 41 256 299 3241 440 . 418 955 . 150 Thermal 3073 | 61 181 . 474 1329 . 156 408 399 65 Explosive . | . . . . . . . . . . Electromagnetic 58 | . . 58 . . . . . . . Impact . | . . . . . . . . . . Slashing 1239 | . . . 124 63 . 357 435 86 174 Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . 1 1 3 3 13 13 Average Corruption 7 | . . . . 1 1 1 2 12 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 46 | . . . . . 2 3 5 26 10 Message Errors 11 | . . . . . . . 1 8 2 Matter Fused 12 | . . . . . 1 2 1 6 2 Heat Flow Errors 9 | . . . . . . . . 7 2 Energy Discharges 4 | . . . . . . . 1 1 2 Data Loss (minor) 6 | . . . . . 1 1 1 2 1 Data Loss (major) 1 | . . . . . . . 1 . . Misfires 3 | . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . Overflow Damage 175 | . . 35 10 23 . 7 10 . 90 Projectiles 10 | . . . 10 . . . . . . Explosions 35 | . . 35 . . . . . . . Melee 130 | . . . . 23 . 7 10 . 90 Knockbacks 4 | . . 1 . . . . 1 . 2 Impact 1 | . . . . . . . 1 . . Kinetic 3 | . . 1 . . . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 62 | . . 62 . . . . . . . Shots 1 | . . 1 . . . . . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 4 | . . . 2 . . . 1 . 1 Kicked 3 | . . . 2 . . . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 418 | 18 176 . 357 235 . 200 153 418 235 Average Temperature 87 | 9 85 . 99 59 . 96 35 121 67 Received Heat Transfer 3042 | . 138 201 1071 324 . 273 522 135 378 Effects 6 | . . . 5 . . . . 1 . Shutdowns 1 | . . . . . . . . 1 . Energy Bleed 1 | . . . 1 . . . . . . Interference 4 | . . . 4 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 20 | . 2 . 3 8 . 1 4 2 . Heat Transferred 7758 | 185 666 . 1106 3454 . 407 966 850 124 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Low Maximum Alert Level 3 | . . . 3 2 . . . . . Low Security (%) 55 | 100 100 . 35 . 100 100 100 . . Level 1 26 | . . . 22 91 . . . . . Level 2 9 | . . . 19 8 . . . . . Level 3 9 | . . . 23 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . Peak Influence 834 | 10 109 . 834 419 130 155 86 . . Initial 375 | . . . . 375 130 49 58 . . Average 241 | 2 64 . 381 367 100 75 27 . . Influence Increases 2788 | 25 223 . 1422 400 . 308 290 70 50 Destroy 0b10 Robot/C 1840 | . 160 . 980 240 . 180 180 60 40 Destroy 0b10 Robot/NC 135 | 25 10 . 50 40 . 10 . . . Destroy Leader 434 | . 34 . 230 56 . 54 40 10 10 Successful Hack 110 | . 4 . 47 17 . 19 23 . . Select Force Hacks 60 | . . . 30 . . 30 . . . Disable Machine 45 | . 15 . 30 . . . . . . Destroy Structure 14 | . . . 10 2 . . 2 . . Lose Combat Pursuer 150 | . . . 45 45 . 15 45 . . Influence Decreases 2788 | 25 164 59 597 852 303 257 411 70 50 Entered New Map 806 | . . 29 . 450 243 21 63 . . Time Decay 1662 | 25 154 30 507 362 60 206 228 60 30 Lost Part 320 | . 10 . 90 40 . 30 120 10 20 Squads Dispatched 25 | . 1 . 10 5 . 2 7 . . Investigation 14 | . . . 5 3 . 1 5 . . Extermination 3 | . . . . 1 . 1 1 . . Reinforcement 7 | . 1 . 4 1 . . 1 . . Assault 1 | . . . 1 . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Low Distress Signals 9 | . 1 . 4 2 . 1 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 161 | . 11 5 74 25 4 15 16 3 8 Peak Tracking Total 8 | . 5 3 8 5 4 7 5 3 7 Tactical Retreats 9 | . . 1 3 2 . 1 2 . . Traps | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Low Traps Triggered 5 | . . . 1 1 . 1 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Low Machines Disabled 6 | . 1 . 2 . . . . . 3 Max in Single Turn 2 | . 1 . 1 . . . . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Low Machines Accessed 27 | . 2 . 13 4 . 3 5 . . Terminals 16 | . 2 . 8 2 . 1 3 . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . 1 2 . 1 1 . . Recycling Units 3 | . . . 2 . . 1 . . . Scanalyzers 3 | . . . 2 . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 101 | . 8 . 35 18 . 13 27 . . Successful 58 | . 2 . 20 12 . 10 14 . . Failed 43 | . 6 . 15 6 . 3 13 . . Catastrophic 8 | . 1 . 4 3 . . . . . Database Lockouts . | . . . . . . . . . . Manual 17 | . . . 11 1 . 2 3 . . Terminals 51 | . 8 . 19 5 . 3 16 . . Fabricators . | . . . . . . . . . . Repair Stations 27 | . . . 3 13 . 6 5 . . Recycling Units 9 | . . . 5 . . 4 . . . Scanalyzers 14 | . . . 8 . . . 6 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 19 | . 2 . 6 1 . 2 8 . . Record 2 | . . . 1 . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Level Access Points 2 | . . . . . . 1 1 . . Alert Level 2 | . . . 1 . . . 1 . . Dispatch Records 1 | . . . . . . . 1 . . Surveillance Status 1 | . . . . . . . 1 . . Recall Reinforcements 1 | . . . . 1 . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . Registered Components 1 | . . . . . . . 1 . . Zone Layout 5 | . . . 3 . . . 2 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 22 | . . . 3 11 . 5 3 . . Scan Component 12 | . . . 1 6 . 3 2 . . Repair 9 | . . . 1 5 . 2 1 . . Refit 1 | . . . 1 . . . . . . Recycling Unit Hacks 6 | . . . 4 . . 2 . . . Process 1 | . . . 1 . . . . . . Report Inventory 3 | . . . 2 . . 1 . . . Retrieve Matter 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer 9 | . . . 6 . . . 3 . . Insert Component 5 | . . . 3 . . . 2 . . Analyze 4 | . . . 3 . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . 1 . . 1 . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 1 . . 1 . . . Tunnel 2 | . . . 1 . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 26 | . 2 . 12 4 . 3 5 . . Full Trace Events 17 | . 2 . 7 3 . . 5 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 9 | . . . 1 5 . 2 1 . . Time 392 | . . . 32 221 . 113 26 . . Parts Recycled . | . . . . . . . . . . Recycled Matter 150 | . . . 150 . . . . . . Retrieved Matter 257 | . . . 257 . . . . . . Retrieved Components 4 | . . . . . . 4 . . . Parts Scanalyzed 5 | . . . 3 . . . 2 . . Part Schematics Acquired 4 | . . . 3 . . . 1 . . Parts Damaged 1 | . . . . . . . 1 . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Low Active Infowar (turns) 5431 | . 358 385 1629 834 135 445 733 629 283 Optics 4543 | . . . 1484 834 135 445 733 629 283 Sensors 213 | . . . 213 . . . . . . Terrain 140 | . . . . . . . 128 12 . Seismic 2192 | . 358 385 24 298 . . 298 569 260 Machine Analysis 40 | . . . . 40 . . . . . Cloaking 142 | . . . . . . . 121 21 . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Low Turns Passed 5606 | 120 358 385 1684 834 135 445 733 629 283 Spaces Moved 2675 | 70 137 232 791 356 103 179 366 315 126 Core 17 | 11 . . . . . . 6 . . Treads 110 | . . 8 99 3 . . . . . Legs 2548 | 59 137 224 692 353 103 179 360 315 126 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 130 120 120 120 Average Speed 143 | 109 120 139 142 124 130 130 139 186 188 Slowest Speed 550 | 120 120 240 270 250 130 200 550 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 34 19 61 6 77 7 9 51 26 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 . . 1 . . 1 Known Exits Taken 2 | . . . 1 . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . 1 1 . Scrap Searched 5 | . . 2 . . . . . 1 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 51 | . . 33 1 . . . . . 17 Melee . | . . . . . . . . . . Projectile 1 | . . . 1 . . . . . . AOE 50 | . . 33 . . . . . . 17 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Was Fac Fac Low Low Total 3827 | 99 270 266 1139 637 104 340 489 333 150 Wait 481 | 3 81 2 76 174 . 117 25 3 . Move 2667 | 69 136 231 790 356 102 178 365 314 126 Hop . | . . . . . . . . . . Pick Up 104 | 13 6 4 44 15 1 5 13 . 3 Fast Attach 36 | . 2 . 15 4 . 2 11 2 . Attach 47 | 6 1 3 15 7 . 3 6 2 4 Detach 5 | . . . 3 1 . . 1 . . Swap 63 | 1 6 9 21 9 . 4 12 1 . Drop 80 | . 7 3 45 13 1 3 7 . 1 Fire 300 | 7 31 14 122 56 . 18 34 10 8 Melee 40 | . . . 6 2 . 10 14 1 7 Ram 1 | . . . . . . . . . 1 Kick 3 | . . . 2 . . . 1 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 5 exits: Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 461 | -10/Materials | Discovered new exit (range 8) 479 | -10/Materials | Entered Subcaves 487 | -10/Subcaves | Learned location of 1 exit from Materials 499 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 562 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Riot Gun 563 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 682 | -10/Subcaves | Disturbed a concealed Subdweller 685 | -10/Subcaves | Build established: Scavenger-Mutant 730 | -10/Subcaves | Core integrity fell below 50% 775 | -10/Subcaves | Lost 4 parts (2p1n1w) 845 | -10/Subcaves | Discovered new exit (range 8) 864 | -10/Subcaves | Entered Materials 864 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 865 | -8/Materials | Identified exit to Factory 988 | -8/Materials | Repaired Sub. Shrapnel Launcher 1092 | -8/Materials | Lost 3 parts (1p1n1w) 1163 | -8/Materials | Lost 3 parts (1n2w) 1624 | -8/Materials | Build established: Tank 2064 | -8/Materials | First assault squad dispatched 2144 | -8/Materials | Core integrity fell below 50% 2508 | -8/Materials | Sterilization system engaged 2508 | -8/Materials | Non-combat units ordered to evacuate 2548 | -8/Materials | Entered Factory 2548 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2663 | -7/Factory | Repaired Arm. Treads 3056 | -7/Factory | Repaired Prc. Beam Rifle 3104 | -7/Factory | Repaired Imp. Titanium Leg 3165 | -7/Factory | Repaired Prc. Beam Rifle 3204 | -7/Factory | Repaired Minigun 3382 | -7/Factory | Sucked down chute 3382 | -7/Factory | Entered Waste 3396 | -7/Waste | Spotted C-40 Crusher 3403 | -7/Waste | Spotted C-40 Crusher 3406 | -7/Waste | Spotted C-40 Crusher 3437 | -7/Waste | Spotted C-40 Crusher 3458 | -7/Waste | Spotted C-40 Crusher 3501 | -7/Waste | Build established: Hacker-Skirmisher 3504 | -7/Waste | Discovered new exit (range 11) 3517 | -7/Waste | Entered Factory 3632 | -7/Factory | Repaired Prc. Beam Rifle 3687 | -7/Factory | Repaired Broken Arm. Treads 3776 | -7/Factory | Identified exit to Factory 3924 | -7/Factory | Discovered new exit (range 17) 3962 | -7/Factory | Entered another Factory area 3962 | -6/Factory | Evolved 2 slots: Utility x2 4237 | -6/Factory | Identified exit to Factory 4479 | -6/Factory | Lost 11 parts (1p5n3u2w) 4586 | -6/Factory | Discovered new exit (range 7) 4640 | -6/Factory | Repaired Med. Storage Unit 4695 | -6/Factory | Entered Lower Caves 4708 | -6/Lower Caves | System corruption reached 10% 4754 | -6/Lower Caves | Lost 4 parts (4u) 5043 | -6/Lower Caves | Build established: Scavenger-Mutant 5097 | -6/Lower Caves | Encountered a Warlord checkpoint 5138 | -6/Lower Caves | Learned 4 Factory zone layouts 5263 | -6/Lower Caves | Discovered new exit (range 10) 5324 | -6/Lower Caves | Entered another Lower Caves area 5353 | -6/Lower Caves | Discovered exit to Factory (range 5) 5575 | -6/Lower Caves | Attracted the attention of an 0b10 base 5584 | -6/Lower Caves | Core integrity fell below 50% 5598 | -6/Lower Caves | Core integrity fell below 20% 5607 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05587_ Carbon-fiber Leg destroyed. 05587_ Power Sword destroyed. 05588_ Outpost Generator explodes. 05588_ Machine disabled. 05590_ G-50 Soldier knocked back. 05590_ Critical hit (Burn: +37). 05592_ Machine disabled. 05593_ 57CEAU8FA4Z9LVHXFYAPX7 9UP/Q WB4 05594_ G-50 Soldier knocked back. 05596_ Magnetic Acceleration Cannon destroyed. 05601_ Slug penetrates G-50 Soldier. 05601_ Slug penetrates Machine. 05604_ G-50 Soldier destroyed. 05604_ Switching to secondary target: G-50 Soldier. 05604_ Prc. Beam Rifle destroyed. 05604_ Coil Gun destroyed. 05605_ Hvy. Machine Gun destroyed. 05606_ Imp. Melee Analysis Suite destroyed. 05607_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????## ##???????# #??###?## #??# "" | | ????# #######?# #### ### #??# """ | | ????# ### ##?# "" | | ???# ### """ | | ?# ### ##### ## "" | | ## ### #??# #### """ | | # #?## ## #??# #??# | | # #??## ########??# #??# | | ## [ ####?# #????####?# #??# | | ?# % ### #???## ### #??# | | ?# = #####?# ## #??# | | ?# ### #### #?# ### ## #??# | | ?## ??###???## # #### # ##?# ##### | | ??##?????????## ## # #?# ##???# | | ?????????????# ## ### #????# | | ?????????????# # # ### #?# #????# | | ?????????????# ########## ## #?## ##????# | | ?????????????# #?????## ### #??## ##?????# | | ?????????????# #???### #?# #???#####??????? | | ?????????????# #??## ### ##???????####### | | ???????? ??# #?## #?????# | | ???????# ## #?????# | | ??????? ####?????????## | | ??????? #??????????? | | ?????????? ### #####/##s## #????? | | ??????????????## ; g@ s"# #????? | | ???????????????## ; gs[%"# #######????? | | ????????????????# ; % =="# ????????? | | ????????????????# ; %g # ?????? | | ????????????????# ; "#? ???? | | ????????????????# ; #? ### ???? | | ???????????????#; ; T"#? #####??? ????? | | ???????????????#; ; "#? #?????????????? | | ???????????????## ; """#?? ##?????????????? | | ????????????????# ;;;;;;;####??###??????????????? | | ????????????????# ??????????????????????? | | ????????????????# ??????????????????????? | | ????????????????###########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 110 Cloak Strength 2 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 3 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Imp. Titanium Leg | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Coil Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sub. Shrapnel Launcher | 11% | -8/Materials Arm. Treads | 36% | -7/Factory Prc. Beam Rifle | 46% | -7/Factory Imp. Titanium Leg | 36% | -7/Factory Prc. Beam Rifle | 25% | -7/Factory Minigun | 47% | -7/Factory Prc. Beam Rifle | 30% | -7/Factory Arm. Treads | 64% | -7/Factory | Broken Med. Storage Unit | 7% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakSigixMaul Manual? 0 Play Time 01:15:57 Cumulative 22.7 hours Start 2025.08.18 @ 19:55:06 End 2025.08.18 @ 21:10:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 28 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f2b27e0-add0-4f58-905f-adc2e199e446