Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 07:56:00 Player: Dadrick Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (107) 535 Value Destroyed (2786) 2786 Prototype IDs (21) 420 Alien Tech Used (3) 600 Bonus (2626) 2626 TOTAL SCORE: 14367 Bonus ------- High Alert Combat Kills 26 Registered with UFD 300 Met Zhirov 300 Met Sigix 2000 Cogmind --------- Core Integrity 0/1450 Matter 200/300 Energy 11/100 System Corruption 16% Temperature Cool (0) Movement Core (150) Ox2 Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Biometal Heavy Treads Combat Linear Gravjet > --- UTILITY (12) ----- Improved Melee Analysis Suite Improved Melee Analysis Suite Quantum Capacitor Graphene Brace Advanced System Restoration Module > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Enhanced Nova Cannon Enhanced Nova Cannon Heavy Machine Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Advanced Medium Treads Impulse Thruster Flightbrick > --- UTILITY ---------- Deep Structural Scanner Advanced Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter Makeshift Light Armor Plating Layered Light Armor Plating Graphene Brace Graphene Brace Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Precision Phase Gun Power Sword > --- INVENTORY -------- Micro Fission Core Quantum Capacitor Transdimensional Reconstructor Matter Neutralizer [Rating: 138] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit Flightbrick Utility Advanced Visual Processing Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Improved Light Cannon Energy Gun Precision Phase Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Res Qua Slots Evolved 16 | . . . . 4 2 . . . 4 . . . . 2 2 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . . 2 . . . . 1 . . . . 1 1 . . Utility 10 | . . . . 2 2 . . . 2 . . . . 1 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 169 | 7 15 3 20 17 17 5 . . 7 4 . 4 1 12 11 23 23 Power 11 | 1 1 . . 3 1 . . . 1 . . . . . 1 1 2 Engine 3 | 1 . . . 1 1 . . . . . . . . . . . . Core 5 | . 1 . . 2 . . . . 1 . . . . . . . 1 Reactor 3 | . . . . . . . . . . . . . . . 1 1 1 Propulsion 35 | 2 4 1 2 1 . . . . 2 . . . . 2 3 9 9 Treads 14 | . 4 1 2 . . . . . . . . . . 1 1 3 2 Leg 2 | 2 . . . . . . . . . . . . . . . . . Wheel 5 | . . . . . . . . . . . . . . . . 5 . Hover 2 | . . . . . . . . . . . . . . . . 1 1 Flight 12 | . . . . 1 . . . . 2 . . . . 1 2 . 6 Utility 69 | 2 2 2 9 7 10 2 . . 4 2 . 4 1 7 3 11 3 Device 35 | 1 . 2 8 4 4 1 . . 1 . . . . 5 3 3 3 Storage 4 | 1 2 . . . . . . . . . . 1 . . . . . Processor 10 | . . . . 1 2 . . . . 1 . . . . . 6 . Hackware 6 | . . . . 1 1 . . . 2 . . 1 . 1 . . . Protection 14 | . . . 1 1 3 1 . . 1 1 . 2 1 1 . 2 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 54 | 2 8 . 9 6 6 3 . . . 2 . . . 3 4 2 9 Energy Gun 1 | . . . . . . . . . . . . . . . 1 . . Energy Cannon 20 | . . . 2 2 1 . . . . . . . . 3 3 2 7 Ballistic Gun 7 | 2 1 . 1 1 . . . . . . . . . . . . 2 Ballistic Cannon 6 | . 4 . 2 . . . . . . . . . . . . . . Launcher 14 | . 2 . 4 2 3 3 . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 2 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 1 1 2 . . . . . 2 . . 2 . 3 Parts Lost 49 | . . . 4 1 . . . . . 1 . . 2 3 3 23 12 Power 3 | . . . . . . . . . . . . . . . . 2 1 Propulsion 21 | . . . 1 . . . . . . . . . . . 1 12 7 Utility 21 | . . . 1 1 . . . . . 1 . . 2 2 2 8 4 Weapon 4 | . . . 2 . . . . . . . . . . 1 . 1 . Highest Loss Streak 13 | . . . 3 1 . . . . . 1 . . 1 1 2 11 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 100 99 74 79 80 80 80 76 83 84 83 83 76 78 73 41 Engine 2 | . 6 . . . 4 6 6 6 5 5 5 5 5 5 . . . Core 6 | . 7 14 14 6 1 . . . 1 5 5 5 5 5 4 2 2 Treads 11 | . 27 28 27 . . . . . . . . . . . 8 7 1 Flight 5 | . . . . 7 6 6 6 6 7 10 10 10 10 11 8 5 8 Device 16 | . 14 14 12 30 17 22 20 20 20 21 21 21 18 14 18 11 9 Storage 5 | . 14 14 14 . . . . . . . . . . . . . . Processor 8 | . . . . 1 16 20 20 20 15 14 15 15 15 10 9 24 13 Hackware 5 | . . . . 5 9 6 6 6 13 10 10 10 10 9 8 4 3 Protection 4 | . . . 1 7 8 3 6 6 1 4 5 4 6 10 9 4 . Ballistic Cannon 8 | . 23 28 21 . . . . . . . . . . . . . . Launcher 2 | . . . . 6 6 6 6 6 5 5 5 5 5 1 . . . Impact Weapon 1 | . . . . 4 5 6 6 6 5 4 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 5 5 5 5 4 4 . Peak Build Rating 138 | 7 14 14 21 65 78 82 79 79 100 104 104 108 107 119 138 138 99 Average Rating 64 | 5 11 14 16 61 74 78 79 78 91 100 103 104 105 107 126 107 64 On Entrance 67 | . 7 14 14 19 64 78 79 79 78 100 104 104 107 101 114 114 36 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 57 | 12 54 54 57 57 24 21 21 21 23 27 27 27 29 31 30 29 28 Greatest Support 64 | 20 40 40 40 40 24 24 24 24 31 31 31 31 31 38 58 64 30 Greatest Overweight (x) 5 | . 1 1 1 2 . . . . . . . . . . 1 5 3 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 7 16 20 20 7 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 5 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 9 | 2 14 19 19 6 4 4 5 5 4 4 4 5 5 4 4 4 3 Final Capacity 20 | 8 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 5 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 48% | Mutant 34% | Hacker-Scout 14% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Hacker-Scout | -7/Factory Scout | -7/Storage Scout | -7/Recycling Scout | -7/Scraptown Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Res Qua Matter Collected 2894 | 322 309 257 396 122 413 47 50 . 60 115 . 70 . 294 115 206 118 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3993 | 119 271 105 306 15 457 . 68 . 372 60 . 91 26 325 866 660 252 Parts 167 | 11 24 8 18 4 14 . . . 1 5 . . . 10 36 24 12 Haulers Intercepted 4 | . 2 . . . . . . . . . . . . . 1 1 . Recyclers Shooed 5 | . . . . . 1 . . . . . . . . 1 . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . 14 . . . . . . 2 . . . . . . . Prevented 2 | . . . 2 . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Res Qua Combat Hostiles Destroyed 59 | . 8 2 15 4 4 . . . . 5 . . 1 5 9 2 4 Melee 13 | . . . . . 1 . . . . . . . 1 . 9 2 . Guns 1 | . . . 1 . . . . . . . . . . . . . . Cannons 12 | . 2 2 4 . . . . . . . . . . . . . 4 AOE 31 | . 6 . 8 4 3 . . . . 5 . . . 5 . . . Classes Destroyed 13 | 2 5 1 1 . 3 . . . . . . . . . 1 . . Worker 10 | . . . . . 5 . . . 1 . . . . 4 . . . Builder 6 | . 1 . . . . . . . 3 . . . . 1 1 . . Tunneler 4 | 3 . . . . . . . . . . . . . 1 . . . Hauler 4 | . 2 . . . . . . . . . . . . . 1 1 . Recycler 15 | 1 1 . . . 4 . 1 . 2 . . . . 1 1 3 1 Mechanic 1 | . . . . . . . . . . . . . . . 1 . . Operator 3 | . . . . . 1 . . . 1 . . . . 1 . . . Watcher 5 | . 2 . . . 2 . . . . . . . . . 1 . . Swarmer 33 | . 6 . 6 4 . . . . . 5 . . 1 3 4 . 4 Grunt 5 | . 2 . . . 1 . . . . . . . . . 2 . . Sentry 4 | . . 2 1 . . . . . . . . . . . . 1 . Programmer 9 | . . . . . 3 . . . . . . . . 2 3 1 . Subdweller 8 | . . . 8 . . . . . . . . . . . . . . Best Kill Streak 5 | 2 3 2 4 4 2 . 1 . 3 5 . . 1 3 2 3 4 Combat Bots Only 5 | . 3 2 4 4 1 . . . . 5 . . 1 3 2 1 4 Max Kills in Single Turn 3 | 1 2 1 3 2 2 . 1 . 1 3 . . 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 3 2 1 . . . . 3 . . . 2 . . . Melee 1 | . . . . . 1 . . . . . . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Res Qua Hostile Shots Fired 703 | . 30 4 93 27 24 . 9 . . 10 . . 20 36 131 136 183 Missed 272 | . 9 . 32 11 8 . 7 . . 6 . . 9 20 59 41 70 Damage Taken 9112 | . 174 56 976 231 278 . 22 . . 71 . . 249 604 1603 2235 2613 Core 1896 | . 31 . 168 28 14 . . . . . . . 48 44 177 475 911 Absorbed by Shields 8 | . . . . . . . . . . . . . . 8 . . . Redirected to Shielding 68 | . . . . . 68 . . . . . . . . . . . . Regen/Repaired (Parts) 204 | . . . . . . . . 204 . . . . . . . . . Core Remaining (%) 84 | 100 . . 20 94 . . . 98 . . . . 95 96 86 . . Volleys Fired 184 | 13 27 2 31 12 20 . . . 2 5 2 . 2 23 12 3 30 Largest 2 | 2 2 2 2 1 1 . . . 1 1 1 . 1 1 1 1 1 Hottest 120 | 40 100 78 112 60 80 . . . 30 30 30 . 30 105 105 120 120 Shots Fired 235 | 26 42 4 53 12 19 . . . 2 5 2 . 2 23 12 3 30 Gun 28 | 26 . . 2 . . . . . . . . . . . . . . Cannon 138 | . 30 4 42 3 5 . . . . . . . . 9 12 3 30 Launcher 64 | . 7 . 9 9 14 . . . 2 5 2 . 2 14 . . . Special 5 | . 5 . . . . . . . . . . . . . . . . Kinetic 90 | 26 30 4 30 . . . . . . . . . . . . . . Thermal 66 | . 5 . . 2 5 . . . . . . . . 9 12 3 30 Explosive 64 | . 7 . 9 9 14 . . . 2 5 2 . 2 14 . . . Electromagnetic 15 | . . . 14 1 . . . . . . . . . . . . . Robot Hit Streak 18 | 7 8 4 18 7 8 . . . . . . . . 1 . 1 2 Robot Miss Streak 4 | 2 4 . 2 1 1 . . . . 3 . . . 4 2 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Capacitor 30 | . . . . . . . . . . . . . . . . . 30 Shots Hit Robots 213 | 16 16 2 43 4 20 . 1 . 8 . . 1 1 12 47 32 10 Core Hits 117 | 7 16 1 21 6 15 . . . . 5 . 1 1 12 19 8 5 Critical Kills 1 | . . . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 2 . . . . . . . . Critical Strikes 26 | . 1 1 2 . 1 . . . 2 . . . . . 12 7 . Blast 3 | . 1 1 1 . . . . . . . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . . . . . . . Smash 3 | . . . . . 1 . . . 2 . . . . . . . . Sever 19 | . . . . . . . . . . . . . . . 12 7 . Melee Attacks 239 | . . . . 6 46 5 2 . 17 1 1 1 3 43 80 34 . Impact 77 | . . . . 6 46 5 2 . 17 1 . . . . . . . Slashing 162 | . . . . . . . . . . . 1 1 3 43 80 34 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 32 | . . . . . 8 . 1 . 6 . . . . 7 5 5 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 11423 | 152 641 42 1408 483 1676 . 108 . 636 405 . 83 56 1351 2179 1654 549 Guns 175 | 152 . . 23 . . . . . . . . . . . . . . Cannons 1652 | . 302 42 691 28 . . . . . . . . . . . 40 549 Explosions 3096 | . 339 . 694 455 609 . . . . 405 . . . 594 . . . Melee 6500 | . . . . . 1067 . 108 . 636 . . 83 56 757 2179 1614 . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 964 | 152 302 42 468 . . . . . . . . . . . . . . Thermal 589 | . . . . . . . . . . . . . . . . 40 549 Explosive 3096 | . 339 . 694 455 609 . . . . 405 . . . 594 . . . Electromagnetic 274 | . . . 246 28 . . . . . . . . . . . . . Impact 1811 | . . . . . 1067 . 108 . 636 . . . . . . . . Slashing 4689 | . . . . . . . . . . . . 83 56 757 2179 1614 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . 3 3 . . . . . . . 5 6 23 25 Average Corruption 6 | . . . . . 2 2 . . . . . . . 4 3 10 22 Corruption Purged 12 | . . . . . . 3 . . . . . . . . . . 9 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 62 | . . . . . 9 1 . . . . . . . 17 7 9 19 Message Errors 11 | . . . . . 1 . . . . . . . . 4 2 2 2 Matter Fused 12 | . . . . . 1 . . . . . . . . 3 1 4 3 Heat Flow Errors 8 | . . . . . 1 . . . . . . . . 4 1 . 2 Energy Discharges 10 | . . . . . . . . . . . . . . 3 . 1 6 Parts Rejected 2 | . . . . . . . . . . . . . . 1 1 . . Data Loss (minor) 9 | . . . . . 4 1 . . . . . . . 2 . 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . . Alerts 2 | . . . . . 1 . . . . . . . . . 1 . . Misdirections 6 | . . . . . . . . . . . . . . . . 1 5 Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1882 | . 29 . 17 23 484 . 83 . 446 16 . . . 364 173 217 30 Projectiles 47 | . 1 . . . . . . . . . . . . . . 16 30 Explosions 154 | . 28 . 17 23 40 . . . . 16 . . . 30 . . . Melee 1681 | . . . . . 444 . 83 . 446 . . . . 334 173 201 . Knockbacks 17 | . 3 . 7 . 3 . . . 4 . . . . . . . . Impact 7 | . . . . . 3 . . . 4 . . . . . . . . Kinetic 10 | . 3 . 7 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 95 | . . . 2 49 32 . . . . 12 . . . . . . . Shots 4 | . . . 1 1 1 . . . . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 351 | . 112 57 5 68 220 . . . . 8 8 . 88 320 351 132 170 Average Temperature 106 | . 28 32 4 17 80 . . . . 6 6 . 45 129 157 58 75 Received Heat Transfer 717 | . 21 18 192 54 27 . 12 . . . . . 27 9 60 63 234 Effects 7 | . . . . . . . . . . . . . . 5 2 . . Shutdowns 2 | . . . . . . . . . . . . . . . 2 . . Interference 5 | . . . . . . . . . . . . . . 5 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . 2 . 6 . . . 7 . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . . . . . Parts Fried 29 | . . . 5 . 9 . . . 15 . . . . . . . . Impact Corruptions 37 | . . . . . 15 . 3 . 19 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . 1 . . Heat Transferred 518 | . . . . . . . . . . . . . . . . 37 481 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Res Qua Peak Influence 643 | 20 242 56 . 643 475 195 133 . 113 . . . . 372 198 270 179 Initial 291 | . 13 . . . 291 69 75 . . . . . . 28 102 77 . Average 120 | 9 80 18 . 232 311 105 113 . 50 . . . . 146 71 122 109 Maximum Alert Level 2 | . 1 . . 2 2 . . . . . . . . 1 . 1 . Low Security (%) 78 | 100 84 100 . 62 11 100 100 . 100 . . . . 75 100 75 100 Level 1 17 | . 15 . . 6 71 . . . . . . . . 24 . 24 . Level 2 3 | . . . . 30 17 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 . . 2 7 . . . 1 . . . 1 6 5 4 4 Investigation 10 | . 2 . . 1 2 . . . . . . . . 3 1 . 1 Extermination 9 | . . . . . 3 . . . . . . . . 2 2 2 . Reinforcement 11 | . . . . 1 1 . . . 1 . . . . 1 2 2 3 Assault 1 | . . . . . . . . . . . . . 1 . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . 1 . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Res Qua Distress Signals 8 | . 1 . . . 2 . . . 2 . . . . 2 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 186 | . 14 2 16 34 13 1 2 . 8 5 . . 12 20 14 21 24 Peak Tracking Total 18 | . 4 2 4 18 6 1 2 . 3 5 . . 9 5 5 7 11 Tactical Retreats 33 | . 1 . . 8 4 . . . 1 . . . 2 5 3 5 4 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Res Qua Traps Triggered 7 | . . . . . 1 1 . . . . . . . 3 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Res Qua Machines Disabled 16 | . 4 . . 3 3 2 . . 1 . . . . . . 1 2 Max in Single Turn 2 | . 1 . . 2 2 1 . . 1 . . . . . . 1 1 Garrison Access 3 | . . . . . 1 . . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Res Qua Machines Accessed 80 | . 10 . 1 5 12 7 6 3 9 . 1 9 . 9 3 3 2 Terminals 49 | . 8 . . 4 6 7 4 . 7 . . . . 6 2 3 2 Fabricators 2 | . . . . . 2 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . . . 2 . 1 . 1 . . . . 2 . . . Scanalyzers 2 | . . . . 1 . . . . 1 . . . . . . . . Garrison Access 4 | . . . . . 2 . . . . . . . . 1 1 . . Total Hacks 229 | . 35 . 5 17 27 17 16 27 23 . 1 27 . 18 4 6 6 Successful 145 | . 9 . 5 12 13 12 9 27 14 . 1 27 . 12 2 1 1 Failed 84 | . 26 . . 5 14 5 7 . 9 . . . . 6 2 5 5 Catastrophic 11 | . 4 . . . 3 1 . . 1 . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 65 | . 15 . . 9 5 3 5 . 8 . . . . 13 2 5 . Terminals 136 | . 28 . . 15 16 17 13 . 18 . . . . 15 2 6 6 Fabricators 4 | . . . . . 4 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 14 | . 7 . . . 3 . 1 . 1 . . . . 2 . . . Scanalyzers 6 | . . . . 2 . . . . 4 . . . . . . . . Garrison Access 7 | . . . . . 4 . . . . . . . . 1 2 . . Terminal Hacks 115 | . 7 . 5 8 6 11 6 27 8 . 1 27 . 7 . 1 1 Record 50 | . . . 5 . . . 2 27 . . . 15 . . . . 1 Part Schematic 8 | . . . . . . 1 . . 3 . . 4 . . . . . Robot Analysis 7 | . 2 . . . 1 . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . . . . . Open Door 5 | . . . . . . 3 . . . . 1 . . . . 1 . Open DSF 1 | . . . . . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . 1 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . Fabricator Index 2 | . . . . . . . . . 1 . . . . 1 . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . 1 . . . Alert Level 5 | . 1 . . 1 . 1 . . . . . . . 2 . . . Unreport Threat 5 | . 1 . . 1 2 . . . . . . . . 1 . . . Locate Traps 8 | . 2 . . 1 1 2 . . 2 . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . Registered Components 4 | . . . . 1 . 1 1 . 1 . . . . . . . . Zone Layout 8 | . 1 . . 2 . 1 3 . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 2 . . . 2 . 1 . 1 . . . . . . . . Report Inventory 6 | . 2 . . . 2 . 1 . 1 . . . . . . . . Scanalyzer 4 | . . . . 2 . . . . 2 . . . . . . . . Insert Component 2 | . . . . 1 . . . . 1 . . . . . . . . Analyze 2 | . . . . 1 . . . . 1 . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . 1 1 . . Seal Access 3 | . . . . . 1 . . . . . . . . 1 1 . . Unauthorized Hacks 16 | . . . . 2 3 1 2 . 3 . . . . 4 1 . . Terminals 11 | . . . . 2 . 1 2 . 3 . . . . 2 1 . . Track 3 | . . . . 2 . . . . . . . . . . 1 . . Assimilate 3 | . . . . . . . . . 2 . . . . 1 . . . Botnet 3 | . . . . . . 1 2 . . . . . . . . . . Operators 2 | . . . . . . . . . 1 . . . . 1 . . . Fabricators 3 | . . . . . 3 . . . . . . . . . . . . Liberate 2 | . . . . . 2 . . . . . . . . . . . . Haulers 1 | . . . . . 1 . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Fedlink 2 | . . . . . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . 1 . . . Used 1 | . . . . . 1 . . . . . . . . . . . . Hacking Detections 50 | . 9 . . 4 8 5 4 . 8 . . . . 6 3 2 1 Full Trace Events 9 | . 5 . . 1 1 . . . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . 1 . 1 . . 3 . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Res Qua Total Allies 2 | . . . . . . . . . 1 . . . . 1 . . . Largest Group 1 | . . . . . . . . . 1 . . . . 1 . . . Highest-Rated Group 45 | . . . . . . . . . 10 . . . . 45 . . . Highest-Rated Ally 45 | . . . . . . . . . 10 . . . . 45 . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Res Qua Robot Analysis Total 7 | . 2 . . . 1 . . . . . . 4 . . . . . Derelict Logs Recovered 5 | . . 2 1 . . . . . . 1 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Res Qua Turns Passed 11075 | 158 1277 964 1864 301 1100 266 156 581 529 277 156 80 174 1109 1268 567 248 Spaces Moved 10984 | 93 582 396 724 482 1765 178 278 1092 870 605 375 171 387 1627 631 471 257 Core 80 | 7 . . . . . . . . . . . . . . . 7 66 Treads 1761 | . 568 396 724 1 . . . . . . . . . . 2 70 . Legs 100 | 86 14 . . . . . . . . . . . . . . . . Wheels 47 | . . . . . . . . . . . . . . . . 47 . Hover 18 | . . . . . . . . . . . . . . . . 18 . Flight 8978 | . . . . 481 1765 178 278 1092 870 605 375 171 387 1627 629 329 191 Fastest Speed 28 | 50 120 240 240 40 40 40 40 40 37 39 39 39 39 35 57 50 28 Average Speed 72 | 114 184 240 240 40 40 40 40 40 38 39 39 39 39 39 70 92 59 Slowest Speed 300 | 120 240 240 240 240 40 40 40 40 40 39 39 39 39 57 152 300 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . 4 9 . . . . . 1 . 3 2 4 1 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 52 | 4 97 98 45 58 50 36 58 88 25 91 64 62 55 48 17 14 33 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 9 | . . . 1 . . . . 4 . . . 3 1 . . . . Known Exits Taken 12 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 10 | . . 1 1 . . . . 3 . 3 . . 2 . . . . Spaces Dug 179 | . 5 . . 4 43 3 1 . 9 11 13 . 13 56 18 1 2 Terrain Destroyed 444 | . 29 1 13 66 84 3 1 . 24 47 24 . 21 100 20 2 9 Melee 84 | . . . . 3 24 3 1 . 9 1 1 . 2 31 8 1 . Projectile 38 | . 5 1 . 1 . . . . . . . . . 9 12 1 9 AOE 322 | . 24 . 13 62 60 . . . 15 46 23 . 19 60 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Min Sub Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Res Res Qua Total 13422 | 117 732 407 793 565 2055 364 318 1236 1034 639 380 182 399 2001 1317 540 343 Wait 1694 | . 84 2 10 35 201 150 39 141 122 21 . . 10 272 581 1 25 Move 10908 | 92 581 395 723 473 1746 177 277 1091 869 604 372 170 380 1622 622 468 246 Hop 29 | . . . . 4 9 . . . . . 1 . 3 2 4 1 5 Pick Up 58 | 5 15 2 4 5 4 3 . 2 8 1 2 1 . 2 . 1 3 Fast Attach 86 | 7 3 . 2 5 8 3 . . 3 2 . 5 . 6 8 20 14 Attach 36 | . . . 3 6 1 1 . . 4 1 . . . 6 3 2 9 Detach 25 | . 3 . . . 2 . . . 2 . . 1 . 4 3 3 7 Swap 50 | . 12 3 15 6 8 1 . . . 1 . . 1 . . 1 2 Drop 78 | . 7 3 5 13 10 6 . 2 7 3 2 4 . 4 4 6 2 Fire 184 | 13 27 2 31 12 20 . . . 2 5 2 . 2 23 12 3 30 Melee 239 | . . . . 6 46 5 2 . 17 1 1 1 3 43 80 34 . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . 18 . . . . . . . 17 . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / Low x2) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 4 exits: *Res x3 / Arm) -2/Research -2/Quarantine History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 159 | -11/Scrapyard | Entered Materials 386 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 14) 627 | -10/Materials | Discovered new exit (range 15) 780 | -10/Materials | Discovered new exit (range 9) 1255 | -10/Materials | Discovered new exit (range 10) 1436 | -10/Materials | Entered Mines 1715 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1720 | -10/Mines | Found Prototype Device 1863 | -10/Mines | Discovered new exit (range 16) 2108 | -10/Mines | Learned Materials stockpile data 2151 | -10/Mines | Discovered new exit (range 12) 2367 | -10/Mines | Discovered new exit (range 12) 2400 | -10/Mines | Entered Subcaves 2420 | -10/Subcaves | Learned location of Storage (-7) 2673 | -10/Subcaves | Visited Clippyterm 2680 | -10/Subcaves | Learned Factory fabricator intel 2680 | -10/Subcaves | Learned Factory stockpile data 2977 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3097 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3189 | -10/Subcaves | Discovered new exit (range 10) 3733 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 3790 | -10/Subcaves | A Subdweller sparked back to life 3790 | -10/Subcaves | A Subdweller sparked back to life 3790 | -10/Subcaves | A Subdweller sparked back to life 3811 | -10/Subcaves | Core integrity fell below 50% 3831 | -10/Subcaves | Found Prototype Flight Unit 3833 | -10/Subcaves | Lost 3 parts (1n2w) 4264 | -10/Subcaves | Entered Materials 4264 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4268 | -8/Materials | Identified Flightbrick 4269 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 4475 | -8/Materials | Discovered new exit (range 11) 4550 | -8/Materials | Discovered new exit (range 9) 4565 | -8/Materials | Entered Factory 4565 | -7/Factory | Evolved 2 slots: Utility x2 4567 | -7/Factory | Loaded intel: 6 fabricator locations 4910 | -7/Factory | Build established: Hacker-Scout 4932 | -7/Factory | Discovered new exit (range 10) 5163 | -7/Factory | Identified Exp. Sensor Array 5291 | -7/Factory | Identified exit to Storage 5291 | -7/Factory | Identified exit to Lower Caves 5414 | -7/Factory | Garrison activated, responded to threat 5439 | -7/Factory | Build established: Scout 5462 | -7/Factory | Discovered new exit (range 15) 5481 | -7/Factory | Identified exit to Factory 5665 | -7/Factory | Entered Storage 5924 | -7/Storage | Found Prototype Launcher 5924 | -7/Storage | Identified Rocket Array 5929 | -7/Storage | Used back door to open Recycling access 5929 | -7/Storage | Discovered new exit (range 5) 5931 | -7/Storage | Identified exit to Recycling 5931 | -7/Storage | Entered Recycling 5995 | -7/Recycling | Discovered new exit (range 9) 6077 | -7/Recycling | Scanned before Scraplab entrance 6082 | -7/Recycling | Entered Scraplab 6086 | -7/Recycling | Discovered new exit (range 3) 6086 | -7/Recycling | Identified exit to Scraptown 6087 | -7/Recycling | Entered Scraptown 6170 | -7/Scraptown | Visited Awakened 6173 | -7/Scraptown | Visited CPS Storage 6176 | -7/Scraptown | Visited The Evicted 6240 | -7/Scraptown | Visited CR-KLE's Repair Center 6243 | -7/Scraptown | CR-KLE repaired 3 parts 6252 | -7/Scraptown | Visited UFD Registry 6252 | -7/Scraptown | Registered with UFD as "Protonform" 6265 | -7/Scraptown | Visited Scrapoid Research Area 6278 | -7/Scraptown | Visited LU-1G1's Boring Crew 6286 | -7/Scraptown | Visited Science Guys 6371 | -7/Scraptown | Visited Derelict Rescue Squad 6381 | -7/Scraptown | Visited Modified Component R&D 6396 | -7/Scraptown | Visited Research Penetration Think Tank 6407 | -7/Scraptown | Visited Science Testing Area 6413 | -7/Scraptown | Visited Cartography Club 6589 | -7/Scraptown | Learned location of Upper Caves (-5) 6589 | -7/Scraptown | Learned location of Testing (-3) 6589 | -7/Scraptown | Learned 16 Materials zone layouts 6589 | -7/Scraptown | Learned 24 Factory zone layouts 6589 | -7/Scraptown | Learned 12 Research zone layouts 6589 | -7/Scraptown | Learned 4 Storage zone layouts 6589 | -7/Scraptown | Learned 8 Lower Caves zone layouts 6589 | -7/Scraptown | Learned 8 Upper Caves zone layouts 6589 | -7/Scraptown | Learned 4 Hub_04(d) zone layouts 6589 | -7/Scraptown | Learned location of 3 exits from Upper Caves 6589 | -7/Scraptown | Learned location of 1 exit from Proximity Caves 6589 | -7/Scraptown | Learned location of 2 exits from Proximity Caves 6589 | -7/Scraptown | Identified exit to Factory 6593 | -7/Scraptown | Found Deep Structural Scanner 6668 | -7/Scraptown | Entered Factory 6668 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6669 | -5/Factory | Identified exit to Factory 6669 | -5/Factory | Identified exit to Upper Caves 6832 | -5/Factory | Discovered exit to Factory (range 16) 6963 | -5/Factory | Build established: Hacker-Scout 7197 | -5/Factory | Entered Upper Caves 7198 | -5/Upper Caves | Identified exit to Upper Caves 7428 | -5/Upper Caves | Found DCF Scrap (14 items) 7474 | -5/Upper Caves | Entered another Upper Caves area 7475 | -5/Upper Caves | Identified exit to Zhirov 7582 | -5/Upper Caves | Encountered a Warlord checkpoint 7630 | -5/Upper Caves | Entered Zhirov 7630 | -5/Zhirov | Discovered new exit (range 3) 7638 | -5/Zhirov | Met Zhirov 7648 | -5/Zhirov | Learned location of Quarantine (-2) 7648 | -5/Zhirov | Learned location of Command (-1) 7655 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7665 | -5/Zhirov | Found Alien Artifact 7665 | -5/Zhirov | Identified Integrated Reactor 7665 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7673 | -5/Zhirov | Found Alien Artifact 7710 | -5/Zhirov | Identified exit to Proximity Caves 7710 | -5/Zhirov | Entered Proximity Caves 7830 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 7870 | -4/Proximity Caves | Spotted B-86 Titan 7884 | -4/Proximity Caves | Entered Factory 7884 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7885 | -4/Factory | Discovered new exit (range 8) 7887 | -4/Factory | Identified exit to Upper Caves 8006 | -4/Factory | Discovered new exit (range 10) 8011 | -4/Factory | Identified exit to Research 8188 | -4/Factory | Found Quantum Capacitor 8840 | -4/Factory | Spotted B-86 Titan 8993 | -4/Factory | Entered Research 8993 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8994 | -3/Research | Identified exit to Research 8994 | -3/Research | Identified exit to Armory 10261 | -3/Research | Entered another Research area 10261 | -2/Research | Evolved 2 slots: Utility x2 10262 | -2/Research | Identified exit to Quarantine 10446 | -2/Research | Build established: Mutant 10463 | -2/Research | Spotted B-90 Cyclops 10681 | -2/Research | System corruption reached 10% 10711 | -2/Research | Lost 8 parts (1p4n3u) 10782 | -2/Research | Lost 4 parts (1p2n1u) 10828 | -2/Research | Entered Quarantine 10850 | -2/Quarantine | Identified Transdimensional Reconstructor 10850 | -2/Quarantine | Warped through subspace 10853 | -2/Quarantine | Core integrity fell below 50% 10915 | -2/Quarantine | Lost 13 parts (6n6u1w) 10946 | -2/Quarantine | Found Alien Artifact 10946 | -2/Quarantine | Identified Terrabomb 10946 | -2/Quarantine | Used Terrabomb 10999 | -2/Quarantine | Core integrity fell below 20% 11064 | -2/Quarantine | Met incapacitated Sigix Warrior 11064 | -2/Quarantine | Lockdown squad dispatched 11069 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 11076 | -2/Quarantine | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 11063_ Adv. System Restoration Module purges 1% system corruption (17%). 11063_ Sealed Heavy Doors breached. Sigix Containment Pod: JI9J 2H4V PD97 8416 73 66F3 4SC9G ITQ LE9 TDQP 4FLJF59AF11 Y 6A7B72 RH WE44OAI9 40 BXCE 2NBULZ V7TS 6L H1 VXM CPB6 N51FABG0NB64 11064_ ALERT: Sigix Quarantine Chamber accessed without registered guard. Dispatching lockdown squad. 11066_ Slug penetrates G-73 Enforcer. 11069_ Connecting with Sigix Lab... >>Query(Sigix Access Protocol) Regardless of authorization, any access to the live [Sigix] specimen must be carried out under heavy guard, less out of worry for the specimen itself causing problems, and more to prevent unexpected disturbances from outside forces. Only after adequate defenses are stationed and registered should the quarantine chamber be opened: \\AKFX. 11070_ Adv. System Restoration Module purges 1% system corruption (16%). 11074_ Slug penetrates Wall. 11074_ Door Terminal disabled. 11074_ Slug penetrates Sealed Heavy Doors. 11076_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????######??######?????? | | ????????????????# ?# #???? | | ????????????????? "" "??# """"" #???? | | ?????##########?? ""T"??# """"" #???? | | ?????"""""""""#??? ""???# """""?????? | | ????#"""""""""#??? ???# ???????? | | ????#""" " T#####+######+####?????? | | ????#"" """ " g h #?????? | | ????#"" "&" " g h #?????? | | ????#"" """ @ g g h #?????? | | ????#""" " T# ###+####### #?????? | | ????#"""""""""###* #??# #?????? | | ????#"""""""""#?# ! !#??# #?????? | | ?????##########?# #??# #?????? | | ????????????????# """ #??# #?????? | | ???????####?????# """ #??# #?????? | | ???????#"""#????# """ #?## ##????? | | ???????#"G"############### #????? | | ??????##" "# "" #????? | | ??????# T" #????? | | ??????# #####? | | ??????# ########### | | ??????# """ #/ ! #####+######## | | ??????# """" # # #??? | | ??????# """" + # #??? | | ??????# """ # ! # ""T"" #??? | | ??????# ! #/ # """ """ #??? | | ??????# #?####### "&" "&" #??? | | ??????# #####+##???????# """ """ #??? | | ??????# #?? ???????# #??? | | ??????# # """S""" ?????? ???? | | ??????# # """ """ #????????###??????? | | ??????# # #?????????????????? | | ??????# # """ """ #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 41 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 250 Propulsion Shielding 66 Evasion (%) 72 Melee Accuracy 26 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 33 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Imp. Plasma Cutter | -7/Storage | Hacked Cld. VTOL Module | -5/Factory | Hacked Lrn. Tractor Beam | -5/Factory | Hacked Adv. Force Field | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresBattleBlade Manual? 0 Play Time 03:19:04 Cumulative 116.9 hours Start 2024.09.18 @ 19:44:27 End 2024.09.19 @ 07:56:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 55 Adventurer 21 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03dfc0b4-13b4-453f-9c5c-20ac2d69c4ca