Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 22:55:52 Player: Cheeriohz Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1981) 1981 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (923) 923 TOTAL SCORE: 4734 Bonus ------- High Alert Combat Kills 63 Follower Combat Kills 160 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/400 Matter 149/300 Energy 279/280 System Corruption 13% Temperature Cool (0) Movement Rolling (120) Ox2 Location -9/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Salvage Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (20) --- Reinforced Ion Engine Light Treads Light Treads Armored Wheel Armored Wheel High-capacity Matter Pod (200) Structural Scanner Structural Scanner Hacking Suite Relay Coupler [Grunt] (22) Relay Coupler [Grunt] (27) Relay Coupler [Grunt] (22) High-powered Tractor Beam EMP Blaster Rocket Launcher Rocket Launcher Remote Datajack Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Salvage Targeting Computer Light Armor Plating > --- WEAPON ----------- Shotgun Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Armored Wheel Armored Wheel Armored Wheel High-capacity Matter Pod Structural Scanner Structural Scanner Seismic Detector Light Armor Plating Light Armor Plating Hacking Suite Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Slug Cannon Rocket Launcher Rocket Launcher Flail [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Impact Weapon Flail Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 48 | 2 16 . 21 1 8 Power 5 | . 2 . 3 . . Engine 5 | . 2 . 3 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 6 . 3 . 2 Treads . | . . . . . . Leg . | . . . . . . Wheel 13 | 2 6 . 3 . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 3 . 5 1 2 Device 3 | . . . 2 . 1 Storage 1 | . 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 6 | . 1 . 3 1 1 Artifact . | . . . . . . Weapon 19 | . 5 . 10 . 4 Energy Gun 1 | . 1 . . . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 8 | . 4 . 3 . 1 Ballistic Cannon 4 | . . . 3 . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 4 | . . . 3 . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 11 | . 4 . 1 . 6 Power 1 | . 1 . . . . Propulsion 3 | . 2 . . . 1 Utility 4 | . . . 1 . 3 Weapon 3 | . 1 . . . 2 Highest Loss Streak 3 | . 3 . 1 . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 92 100 97 100 96 Engine 12 | . 14 14 11 11 11 Wheel 24 | . 27 28 21 22 22 Device 5 | . . . 10 11 8 Storage 12 | . 14 14 11 11 11 Processor 9 | . 2 14 11 11 11 Protection 6 | . 5 . 9 11 10 Ballistic Gun 16 | . 26 28 9 . . Ballistic Cannon 7 | . . . 11 22 15 Naked Turns . | . . . . . . Heaviest Build 60 | 10 51 51 60 60 60 Greatest Support 32 | 32 32 26 26 24 24 Greatest Overweight (x) 5 | . 1 1 5 2 2 Average Overweight (x) 1 | . . 1 1 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 17 | 8 10 20 20 20 20 Most Carried 20 | 6 19 20 20 20 20 Average Carried 16 | 6 7 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 19 19 20 20 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 1510 | 200 574 18 405 130 183 Remotely . | . . . . . . Salvage Created 2044 | . 842 . 436 265 501 Parts 135 | . 58 . 25 15 37 Haulers Intercepted 5 | . 2 . 1 2 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 45 | . 12 . 11 6 16 Guns 16 | . 12 . 4 . . Cannons 17 | . . . 7 6 4 AOE 12 | . . . . . 12 Classes Destroyed 11 | . 7 . 2 . 2 Builder 1 | . 1 . . . . Tunneler 1 | . 1 . . . . Hauler 5 | . 2 . 1 2 . Recycler 1 | . 1 . . . . Operator 3 | . 3 . . . . Watcher 2 | . 1 . 1 . . Swarmer 5 | . . . . . 5 Grunt 29 | . 12 . 7 3 7 Duelist 1 | . . . 1 . . Sentry 7 | . . . 3 3 1 Programmer 3 | . . . . . 3 Best Kill Streak 7 | . 7 . 4 5 6 Combat Bots Only 6 | . 6 . 4 4 6 Max Kills in Single Turn 3 | . 2 . 2 1 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 195 | . 51 1 37 12 94 Missed 50 | . 11 . 10 4 25 Damage Taken 2137 | . 528 10 417 111 1071 Core 520 | . 117 . 118 26 259 Absorbed by Shields . | . . . . . . Redirected to Shielding 5 | . 5 . . . . Regen/Repaired (Parts) 13 | . . . 13 . . Core Remaining (%) 76 | 100 . 53 . . . Volleys Fired 163 | . 69 . 26 15 53 Largest 2 | . 2 . 2 2 2 Hottest 85 | . 85 . 78 78 78 Shots Fired 282 | . 131 . 52 30 69 Gun 150 | . 131 . 16 . 3 Cannon 101 | . . . 36 30 35 Launcher 31 | . . . . . 31 Special . | . . . . . . Kinetic 248 | . 128 . 52 30 38 Thermal 3 | . 3 . . . . Explosive . | . . . . . . Electromagnetic 31 | . . . . . 31 Robot Hit Streak 25 | . 10 . 9 23 25 Robot Miss Streak 4 | . 3 . 2 1 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 174 | . 86 . 34 23 31 Core Hits 90 | . 38 . 21 10 21 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 . 1 1 . Destroy 1 | . 1 . . . . Blast 2 | . . . 1 1 . Melee Attacks 9 | . . . 6 . 3 Impact 9 | . . . 6 . 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3277 | . 958 . 724 501 1094 Guns 1237 | . 958 . 229 . 50 Cannons 1486 | . . . 495 501 490 Explosions 554 | . . . . . 554 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2678 | . 913 . 724 501 540 Thermal 108 | . 45 . . . 63 Explosive . | . . . . . . Electromagnetic 491 | . . . . . 491 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . . . 13 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . . 12 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Heat Flow Errors 2 | . . . . . 2 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 17 | . . . . . 17 Projectiles . | . . . . . . Explosions 17 | . . . . . 17 Melee . | . . . . . . Knockbacks 10 | . . . 5 1 4 Impact . | . . . . . . Kinetic 10 | . . . 5 1 4 Secondary . | . . . . . . Self-Inflicted Damage 42 | . . . . . 42 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 276 | . 44 . 134 102 276 Average Temperature 43 | . 12 . 34 33 74 Received Heat Transfer 540 | . 318 . 129 33 60 Effects 2 | . . . . . 2 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 211 | . 111 . . . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . . 3 Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Peak Influence 630 | . 320 221 294 287 630 Initial 186 | . . 82 7 102 186 Average 172 | . 155 89 161 176 364 Maximum Alert Level 2 | . 1 1 1 1 2 Low Security (%) 64 | 100 69 85 70 57 5 Level 1 30 | . 30 14 29 42 56 Level 2 5 | . . . . . 37 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 . . 2 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 3 . . . . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals 4 | . 2 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 25 4 21 8 19 Peak Tracking Total 6 | . 5 3 4 3 6 Tactical Retreats 5 | . 1 . 3 . 1 Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered 4 | . . . . . 4 Indirectly 3 | . . . . . 3 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled 4 | . . . 3 . 1 Max in Single Turn 1 | . . . 1 . 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 11 | . 4 . 5 2 . Terminals 8 | . 4 . 3 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 23 | . 9 . 11 3 . Successful 16 | . 5 . 9 2 . Failed 7 | . 4 . 2 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 18 | . 9 . 7 2 . Terminals 18 | . 9 . 7 2 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 3 | . 1 . 2 . . Robot Analysis 3 | . 1 . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 8 | . 4 . 3 1 . Terminals 8 | . 4 . 3 1 . Assimilate 1 | . 1 . . . . Botnet 7 | . 3 . 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 8 | . 4 . 3 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies 5 | . . 5 . . . Largest Group 4 | . . 4 4 . . Highest-Rated Group 80 | . . 80 80 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 36 | . . 16 20 . . Total Damage 426 | . . 161 265 . . Kills 11 | . . 6 5 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Robot Analysis Total 3 | . 1 . 2 . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 2762 | 8 704 607 893 178 372 Spaces Moved 1704 | 5 427 512 518 91 151 Core . | . . . . . . Treads . | . . . . . . Legs 4 | 4 . . . . . Wheels 1700 | 1 427 512 518 91 151 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 90 | 100 90 105 105 120 120 Average Speed 110 | 116 100 105 119 120 120 Slowest Speed 155 | 120 105 105 155 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 2 72 97 51 20 30 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 5 | . . . 5 . . Terrain Destroyed 10 | . . . 6 . 4 Melee 5 | . . . 5 . . Projectile 1 | . . . 1 . . AOE 4 | . . . . . 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 2315 | 6 586 582 742 131 268 Wait 326 | . 55 67 139 21 44 Move 1699 | 4 426 511 517 90 151 Hop . | . . . . . . Pick Up 33 | . 12 2 12 2 5 Fast Attach 12 | . 5 . 7 . . Attach 8 | . 2 . 3 . 3 Detach 4 | . 1 . 3 . . Swap 28 | 2 9 . 11 1 5 Drop 33 | . 7 2 18 2 4 Fire 163 | . 69 . 26 15 53 Melee 9 | . . . 6 . 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Storage -9/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 8) 326 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 5) 396 | -10/Materials | Discovered new exit (range 7) 479 | -10/Materials | Lost 3 parts (2n1w) 630 | -10/Materials | Discovered new exit (range 16) 713 | -10/Materials | Entered Mines 717 | -10/Mines | Learned Materials stockpile data 794 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 826 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 944 | -10/Mines | Discovered new exit (range 16) 1003 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1146 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1146 | -10/Mines | Discovered new exit (range 5) 1293 | -10/Mines | Discovered new exit (range 13) 1320 | -10/Mines | Entered Materials 1320 | -9/Materials | Accompanied by 4 allies 1320 | -9/Materials | Evolved 2 slots: Utility x2 1321 | -9/Materials | Identified exit to Mines 1325 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1566 | -9/Materials | Repaired Wheel 1933 | -9/Materials | Discovered new exit (range 4) 2195 | -9/Materials | Discovered new exit (range 3) 2213 | -9/Materials | Entered Storage 2278 | -9/Storage | Garrison activated, responded to threat 2390 | -9/Storage | Identified exit to Garrison 2391 | -9/Storage | Entered Garrison 2420 | -9/Garrison | Triggered checkpoint 2495 | -9/Garrison | Installed Relay Interface Framework 2505 | -9/Garrison | Core integrity fell below 50% 2527 | -9/Garrison | Garrison Relay disabled 2611 | -9/Garrison | Triggered checkpoint 2615 | -9/Garrison | Triggered checkpoint 2737 | -9/Garrison | Core integrity fell below 20% 2752 | -9/Garrison | System corruption reached 10% 2763 | -9/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02691_ Y-45 Defender destroyed. 02694_ TZBWFOE/X%20B&YG CA5 2:OF>D GWEOM< SLUL 02696_ Stasis Trap short circuited. 02696_ G-34 Mercenary destroyed. 02696_ Chain reaction triggered in Corrupted Ion Engine. 02696_ A bubble of rippling energy engulfs the area. 02699_ Acquired 42 matter. 02701_ Acquired 7 matter. 02708_ G-34 Mercenary misfires. 02714_ Stasis Trap short circuited. 02714_ A bubble of rippling energy engulfs the area. 02715_ &WVHAZ SZ6CFEHTR#I1W9G8IOPAR=, 02718_ G-34 Mercenary misfires. 02718_ G-34 Mercenary destroyed. 02731_ System corrupted: Heat flow error (+169). 02733_ Lgt. Armor Plating destroyed. 02749_ System corrupted: Imp. Light Cannon jammed. 02749_ P-60 Hacker knocked back. 02757_ Imp. Light Cannon destroyed. 02762_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????####?##### | | ????????????????????????????????????????#""###"""" | | ???????????????????????????????????????##" """ "" | | ???????????????????????????????????????# " " | | ??????????????????????????????????????## | | ?????????????????????????????????????## | | ????????????????????????????#####????# #" " | | ????????????????????????????# #????# #" " | | ?????????????????????######## ####### #" " | | ?????????????????????# ] [ !! #""" | | ?????????????????????##!! ######"####! #### | | ?????????????????????#""]""#???# #??#[## #?? | | ?????????????????????#######???# #??# ##########?? | | ???????????????????????????????# #??# #???# #??? | | ???????????????????????????????# #### ##### #??? | | ????????????????????????###????# " #??? | | ????????????????????????# #????#### #??? | | ????????????????????????# #???????# ##########??? | | ????????????????????????# #???????# #???????????? | | ????????????????????????+ +???????# #???????????? | | ????????????????????????# #???????# #???????????? | | ????????????????????????#+######### #???????????? | | ????????????????????????#% # #???????????? | | ????????????????????????#p######### #???????????? | | ?????????????????######?# #???????# #???????????? | | ????????????# ???# ###@##??????# #???????????? | | ????????????# ## [## ###????# #???????????? | | ????????????# = p# ###### #???????????? | | ????????????# [ p #???????????? | | ????????????# = = ! #???????????? | | ????????????# ## ##= ##########???????????? | | ????????????# ???# [%=## = ##????????????????????? | | ??????????????? ^!^ ????????????????????? | | ?????????????! ^ #???????????????????? | | ??????????? *%= #???????????????????? | | ??????????# ^ #???????????????????? | | ??????????###[ ## ## ###???????????????????? | | ????????????#% ?# ## #?????????????????????? | | ??????????? [ ? ?????????????????????? | | ???????????=%* % ?????????????????????? | | ???????????##= % = ##????????????????????? | | ??????????????#### ## ##?????????????????????? | | ?????????????????# ?# %???????????????????????? | | ??????????????????####?# *???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 42 Salvage Targeting 1 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunCombatBuckler Manual? 0 Play Time 00:27:50 Cumulative 100.0 hours Start 2024.04.05 @ 22:27:45 End 2024.04.05 @ 22:55:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 45 Gallery% 64 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c01ab46c-f039-436b-8c75-a9d68eee9632