Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.07 @ 14:34:53 Player: JackZewap Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (153) 765 Value Destroyed (6540) 6540 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2149) 2149 TOTAL SCORE: 16934 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 1276 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -39 Cogmind --------- Core Integrity 0/1300 Matter 246/300 Energy 10/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Advanced Coolant Injector Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Target Analyzer Graphene Brace Makeshift Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Light Antimatter Reactor Improved Coolant Injector Weapon Mount Carbide Saw Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Power Amplifier Advanced Visual Processing Unit Experimental Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Weapon Mount Improved Phase Shifter Zionite Weapon Casing Hardened Medium Armor Plating Graphene Brace Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Power Maul Ripper Ripper > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Improved Coolant Injector Heavy Beamcaster [Rating: 115] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Array Utility Advanced Visual Processing Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Great Maul Energy Gun Heavy Beamcaster Ballistic Gun Light Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Great Maul Slashing Weapon Ripper Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Slots Evolved 14 | . . . . . 4 2 . . . . 2 . . 2 2 . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . . . . . . 1 . . Utility 11 | . . . . . 3 1 . . . . 2 . . 2 1 . 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . . Parts Attached 222 | 6 3 . 3 . 25 14 3 6 5 4 21 4 3 46 12 47 20 Power 27 | 1 1 . . . 3 . . 2 . . 2 1 . 7 1 5 4 Engine 7 | 1 1 . . . 1 . . 1 . . 2 . . 1 . . . Core 13 | . . . . . 2 . . 1 . . . 1 . 6 1 2 . Reactor 7 | . . . . . . . . . . . . . . . . 3 4 Propulsion 51 | 2 1 . . . 6 4 . 1 . . 6 1 1 8 3 15 3 Treads 17 | 2 1 . . . 6 2 . . . . 3 1 1 1 . . . Leg 18 | . . . . . . . . . . . . . . 1 . 15 2 Wheel 8 | . . . . . . 2 . 1 . . 3 . . 2 . . . Hover 7 | . . . . . . . . . . . . . . 3 3 . 1 Flight 1 | . . . . . . . . . . . . . . 1 . . . Utility 95 | 1 1 . 1 . 9 7 2 . 4 1 10 2 1 21 7 16 12 Device 41 | . . . . . 4 1 . . 2 1 3 2 . 8 6 9 5 Storage 3 | 1 1 . . . . 1 . . . . . . . . . . . Processor 19 | . . . . . 1 3 1 . 1 . 1 . . 7 1 2 2 Hackware 5 | . . . . . 1 . . . . . . . . 2 . 2 . Protection 27 | . . . 1 . 3 2 1 . 1 . 6 . 1 4 . 3 5 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 49 | 2 . . 2 . 7 3 1 3 1 3 3 . 1 10 1 11 1 Energy Gun 4 | . . . . . . . . . . . . . . . . 3 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 17 | 2 . . 2 . 3 2 . 2 1 2 . . . . . 3 . Ballistic Cannon 4 | . . . . . 1 . 1 . . . . . . 2 . . . Launcher 6 | . . . . . 2 . . . . . . . . 4 . . . Special Weapon 2 | . . . . . . . . 1 . 1 . . . . . . . Impact Weapon 9 | . . . . . 1 1 . . . . 3 . . 2 1 1 . Slashing Weapon 5 | . . . . . . . . . . . . . . 1 . 4 . Piercing Weapon 2 | . . . . . . . . . . . . . 1 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . . . . . 1 . . 1 1 . 2 Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . . . System Corruption 13 | . . . . . . . . . . . 13 . . . . . . Parts Lost 80 | . . . . . 3 . 2 . . 1 7 1 3 28 . 10 25 Power 7 | . . . . . . . 1 . . . 1 . . 3 . 1 1 Propulsion 22 | . . . . . . . . . . . 4 . 1 8 . 3 6 Utility 38 | . . . . . 3 . . . . 1 2 1 1 11 . 5 14 Weapon 13 | . . . . . . . 1 . . . . . 1 6 . 1 4 Highest Loss Streak 18 | . . . . . 3 . 1 . . 1 3 1 3 18 . 5 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 85 85 94 100 89 89 73 89 91 88 84 90 86 81 79 96 84 Engine 2 | . 14 14 14 14 . . . 4 . . 2 3 . . . . . Core 3 | . . . . . 8 7 3 2 7 7 . 2 6 3 3 . . Treads 7 | . 28 28 28 28 18 16 . . . . 1 20 14 5 . . . Leg 4 | . . . . . . . . . . . . . . 1 . 18 16 Wheel 4 | . . . . . . 4 15 14 15 15 10 . . . . . . Device 10 | . . . . . 9 7 7 7 13 11 15 17 20 15 12 10 7 Storage 5 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 3 . . . Processor 18 | . . . . . 5 22 28 30 20 15 19 13 13 33 28 26 22 Hackware 3 | . . . . . 6 . . . . . . . . 1 10 12 8 Protection 6 | . . . 9 14 14 7 . . 3 7 6 6 4 1 4 6 10 Ballistic Gun 7 | . 28 28 27 28 11 7 . 14 15 17 . . . . . 1 . Impact Weapon 5 | . . . . . 5 6 . . . . 19 20 14 1 4 1 3 Slashing Weapon 1 | . . . . . . . . . . . . . . 2 . 7 7 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 12 30 25 28 28 89 50 91 81 39 44 75 77 77 58 25 45 49 Greatest Support 100 | 40 40 40 40 40 45 68 44 44 44 44 78 78 78 58 36 100 100 Greatest Overweight (x) 4 | . . . . . 2 1 2 2 . . 4 . . 3 1 1 4 Average Overweight (x) . | . . . . . . . . . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 11 | 6 10 15 15 15 15 15 15 15 15 15 15 15 15 11 5 5 5 Most Carried 15 | . 9 13 15 14 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Carried 11 | . 5 11 13 14 14 14 14 13 13 14 14 14 14 10 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | . 9 13 14 14 15 15 14 8 15 15 14 15 15 5 4 5 5 Class Distribution -------------------- 17% | Mutant 12% | Derelict-Gladiator 10% | Gladiator 7% | Assassin 7% | Derelict-Skirmisher 7% | Derelict-Gunner 6% | Scavenger-Gladiator 5% | Hacker-Mutant 5% | Scavenger-Assassin 4% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Mutant | -7/Factory Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Derelict-Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Derelict-Gladiator | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Assassin | -4/Extension Scavenger-Gladiator | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Matter Collected 3327 | 217 187 74 94 . 382 120 50 162 92 160 240 80 25 353 104 874 113 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7412 | . 228 . . . 1239 387 690 173 41 80 1130 509 166 570 131 1308 760 Parts 288 | . 14 . . . 81 17 20 6 1 8 23 6 3 27 3 54 25 Haulers Intercepted 11 | . 2 . . . 2 . . . . . 3 . . . 1 3 . Recyclers Shooed 3 | . . . . . 1 . . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . 20 4 1 13 . 3 2 . . . . Prevented 8 | . . . . . . . 1 . . 3 . 2 2 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Combat Hostiles Destroyed 114 | . 5 . . . 19 6 16 3 . 3 16 9 3 10 1 13 10 Melee 29 | . . . . . . 1 1 . . . 4 6 1 5 . 6 5 Guns 44 | . 5 . . . 19 5 4 3 . 3 . . . . . 4 1 Cannons 12 | . . . . . . . 11 . . . . . . 1 . . . AOE 6 | . . . . . . . . . . . 2 . . 4 . . . Classes Destroyed 19 | . 3 . . . 7 2 1 1 . 1 2 . . 1 . . 1 Worker 11 | . . . . . 3 1 . . . . 1 . . 4 . 2 . Builder 4 | . . . . . 1 . . . . . . . . 1 . 1 1 Tunneler 1 | . . . . . . . . . . . 1 . . . . . . Hauler 11 | . 2 . . . 2 . . . . . 3 . . . 1 3 . Recycler 3 | . . . . . . . . . . . . . . 2 . . 1 Mechanic 2 | . . . . . . 1 . . . . 1 . . . . . . Operator 4 | . . . . . 1 1 . . . . 2 . . . . . . Drone 1 | . . . . . . . . . . 1 . . . . . . . Watcher 3 | . . . . . 2 . . . . . 1 . . . . . . Swarmer 9 | . 3 . . . . . 2 . . . . . . 4 . . . Cutter 1 | . . . . . . . . . . . . . . . . . 1 Grunt 34 | . 2 . . . 6 4 3 2 . . 4 3 2 . . 3 5 Brawler 4 | . . . . . 1 1 . . . . . 2 . . . . . Duelist 8 | . . . . . 1 . 3 . . . 1 2 1 . . . . Sentry 24 | . . . . . 11 . 1 . . . 3 2 . 1 1 4 1 Hunter 8 | . . . . . . . . . . . 3 . . 2 . 2 1 Programmer 14 | . . . . . . 1 1 . . 2 5 . . 3 . . 2 Decomposer 1 | . . . . . . . . . . . . 1 . . . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . Thug 5 | . . . . . . . 4 . . . . . . . . 1 . Savage 2 | . . . . . . . 1 . . . . . . . . 1 . Guerrilla 2 | . . . . . . . . . . . . . . . . 2 . Mutant 1 | . . . . . . . 1 . . . . . . . . . . Best Kill Streak 7 | . 3 . . . 4 4 7 1 . 1 2 6 2 6 1 4 5 Combat Bots Only 7 | . 3 . . . 3 4 7 1 . 1 2 6 2 4 1 4 5 Max Kills in Single Turn 5 | . 2 . . . 2 2 1 1 . 1 2 1 1 5 1 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . 2 . . 3 . . . Melee 1 | . . . . . . 1 1 . . . 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Hostile Shots Fired 1264 | . 28 . . 1 39 8 31 17 . 16 273 43 37 206 10 218 337 Missed 440 | . 9 . . 1 12 4 6 5 . 3 88 14 5 66 1 94 132 Damage Taken 15508 | . 224 . . . 702 104 516 145 . 210 2582 511 621 3265 206 2418 4004 Core 3282 | . 23 . . . 55 21 55 46 . 29 298 41 79 750 81 485 1319 Absorbed by Shields 146 | . . . . . . . . . . . . . . . . 146 . Redirected to Shielding 145 | . . . . . . . . . . . . . . . 32 . 113 Ignored by Resistances 144 | . . . . . . . . . . . 17 46 . 81 . . . Regen/Repaired (Parts) 51 | . . . . . . . . . 51 . . . . . . . . Core Remaining (%) 69 | 100 . . . 90 90 . . . . 78 . . 50 25 . 50 . Volleys Fired 134 | . 27 . . . 17 . . 17 1 11 5 . . 27 . 26 3 Largest 3 | . 2 . . . 1 . . 3 3 3 3 . . 3 . 2 1 Hottest 136 | . 40 . . . 30 . . 136 136 82 82 . . 129 . 66 81 Shots Fired 376 | . 54 . . . 102 23 33 37 3 27 15 . . 27 . 52 3 Gun 318 | . 54 . . . 96 23 12 34 2 27 15 . . . . 52 3 Cannon 40 | . . . . . . . 21 . . . . . . 19 . . . Launcher 14 | . . . . . 6 . . . . . . . . 8 . . . Special 4 | . . . . . . . . 3 1 . . . . . . . . Kinetic 355 | . 54 . . . 96 23 33 34 2 27 15 . . 19 . 52 . Thermal 7 | . . . . . . . . 3 1 . . . . . . . 3 Explosive 14 | . . . . . 6 . . . . . . . . 8 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 28 | . 18 . . . 24 28 17 7 1 3 1 . . 3 . 12 1 Robot Miss Streak 11 | . 3 . . . 3 1 1 4 . 5 11 . . 3 . 3 1 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . Secondary Targets 2 | . 1 . . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . . . . . . . Autonomous 142 | . . . . . 85 23 34 . . . . . . . . . . Shots Hit Robots 469 | . 41 . . . 85 23 32 19 1 18 64 32 14 35 7 64 34 Core Hits 184 | . 16 . . . 33 11 19 8 1 7 10 9 2 26 . 31 11 Critical Kills 10 | . 2 . . . . 1 . 1 . . 2 2 . . . . 2 Critical Parts Destroyed 48 | . . . . . 2 3 1 1 . . 19 6 3 3 2 3 5 Critical Strikes 69 | . 2 . . . 2 4 2 2 . . 21 9 3 7 2 5 10 Burn 1 | . . . . . . . . . . . . . . . . . 1 Destroy 9 | . 2 . . . 1 3 1 2 . . . . . . . . . Blast 2 | . . . . . . . 1 . . . . . . 1 . . . Smash 50 | . . . . . 1 1 . . . . 21 9 3 3 2 3 7 Sever 6 | . . . . . . . . . . . . . . 2 . 2 2 Impale 1 | . . . . . . . . . . . . . . 1 . . . Melee Attacks 377 | . . . . . 6 7 6 . . . 132 36 18 44 17 55 56 Impact 286 | . . . . . 6 7 6 . . . 132 36 16 10 17 26 30 Slashing 74 | . . . . . . . . . . . . . . 19 . 29 26 Piercing 17 | . . . . . . . . . . . . . 2 15 . . . Sneak Attacks 37 | . . . . . 2 1 . . . . 11 7 . 1 1 12 2 Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . Follow-up Attacks 42 | . . . . . . . . . . . 11 6 5 8 . 5 7 Damage Inflicted 19185 | . 328 . . . 2563 709 2212 332 21 354 3873 1508 624 2205 359 2466 1631 Guns 5121 | . 317 . . . 2239 612 324 320 21 354 59 . . . . 829 46 Cannons 2025 | . . . . . . . 1820 . . . . . . 205 . . . Explosions 1650 | . . . . . 119 . . . . . 511 . . 1020 . . . Melee 10364 | . . . . . 205 97 66 . . . 3303 1508 624 980 359 1637 1585 Ramming 13 | . 11 . . . . . 2 . . . . . . . . . . Kinetic 7100 | . 317 . . . 2239 612 2144 320 21 354 59 . . 205 . 829 . Thermal 635 | . . . . . . . . 12 . . . . . 577 . . 46 Explosive 1073 | . . . . . 119 . . . . . 511 . . 443 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 8050 | . . . . . 205 97 66 . . . 3303 1508 561 195 359 509 1247 Slashing 1943 | . . . . . . . . . . . . . . 477 . 1128 338 Piercing 371 | . . . . . . . . . . . . . 63 308 . . . Highest Corruption 27 | . . . . . 6 . . . . 2 13 16 16 27 . . 27 Average Corruption 11 | . . . . . 6 . . . . 1 13 14 16 24 . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 11 | . . . . . . . . . . . 6 . . 5 . . . Effects 113 | . . . . . 18 . . . . 5 . 29 9 34 . . 18 Message Errors 23 | . . . . . 3 . . . . . . 8 3 8 . . 1 Matter Fused 24 | . . . . . 6 . . . . 1 . 3 2 8 . . 4 Heat Flow Errors 16 | . . . . . 4 . . . . . . 4 . 3 . . 5 Energy Discharges 16 | . . . . . 1 . . . . 2 . 7 1 5 . . . Parts Rejected 2 | . . . . . . . . . . . . 1 1 . . . . Data Loss (minor) 18 | . . . . . 2 . . . . 1 . 5 2 4 . . 4 Data Loss (major) 4 | . . . . . 2 . . . . . . . . 1 . . 1 Misfires 1 | . . . . . . . . . . 1 . . . . . . . Alerts 4 | . . . . . . . . . . . . 1 . 1 . . 2 Misdirections 3 | . . . . . . . . . . . . . . 2 . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 3960 | . . . . . 133 62 58 . . . 1850 468 152 495 86 213 443 Projectiles 98 | . . . . . . . 58 . . . 8 . . . . . 32 Explosions 556 | . . . . . 12 . . . . . 210 . . 334 . . . Melee 3306 | . . . . . 121 62 . . . . 1632 468 152 161 86 213 411 Knockbacks 27 | . . . . . . . 5 . . . 12 . 1 1 . 2 6 Impact 21 | . . . . . . . . . . . 12 . 1 . . 2 6 Kinetic 4 | . . . . . . . 3 . . . . . . 1 . . . Secondary 2 | . . . . . . . 2 . . . . . . . . . . Self-Inflicted Damage 655 | . . . . . 8 . 1 . . . 265 . . 381 . . . Shots 12 | . . . . . 1 . . . . . 4 . . 7 . . . Rammed 2 | . 1 . . . . . 1 . . . . . . . . . . Targets Rammed 2 | . 1 . . . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 266 | . 12 . . . 215 . . 135 54 24 2 266 18 198 . 25 231 Average Temperature 65 | . 8 . . . 83 . . 32 33 6 2 102 18 79 . 12 100 Received Heat Transfer 1980 | . 99 . . . 126 36 63 90 . . 450 111 297 72 45 312 279 Effects 1 | . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 35 | . . . . . 2 1 . . . . 17 1 3 3 . 3 5 Impact Corruptions 104 | . . . . . 2 1 . . . . 56 16 6 5 2 5 11 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . 1 . . 2 Heat Transferred 628 | . . . . . . . . 80 . . . . . 400 . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . 3 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Peak Influence 507 | . 92 35 . 56 317 193 . . . . 327 . . 507 311 204 283 Initial 207 | . . 35 . . 21 118 . . . . 27 . . 56 207 53 106 Average 144 | . 39 35 . 8 204 127 . . . . 187 . . 138 271 110 135 Maximum Alert Level 2 | . . . . . 1 . . . . . 1 . . 2 1 1 1 Low Security (%) 68 | 100 100 100 . 100 50 100 . . . . 43 . . 75 8 84 73 Level 1 30 | . . . . . 50 . . . . . 56 . . 13 91 15 26 Level 2 1 | . . . . . . . . . . . . . . 11 . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . . . . . 8 2 . . . . 8 . . 4 1 2 6 Investigation 6 | . . . . . . . . . . . 3 . . 1 1 . 1 Extermination 9 | . . . . . . 2 . . . . 4 . . 1 . . 2 Reinforcement 10 | . . . . . 2 . . . . . 1 . . 2 . 2 3 Assault . | . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . 6 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . . . . . 1 . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Distress Signals 9 | . . . . . 2 . . . . . 1 . . . . 6 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 192 | . 8 . . 2 23 5 15 6 . 6 30 10 5 25 2 23 32 Peak Tracking Total 14 | . 3 . . 2 4 4 7 3 . 3 6 8 4 9 1 5 14 Tactical Retreats 11 | . . . . . 1 . . . . 1 2 2 1 2 . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Traps Triggered 1 | . . . . . . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Machines Disabled 20 | . . . . . 4 2 . . . . 4 . . 5 . 4 1 Max in Single Turn 5 | . . . . . 2 2 . . . . 4 . . 5 . 1 . Garrison Access 5 | . . . . . 1 1 . . . . 1 . . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Machines Accessed 29 | . 4 . 1 . 2 2 . . . . 5 1 . 4 4 5 1 Terminals 10 | . 4 . . . . . . . . . . . . . 1 5 . Fabricators 4 | . . . . . . . . . . . 1 . . 2 1 . . Repair Stations 3 | . . . . . . . . . . . 2 . . . . . 1 Recycling Units 5 | . . . . . 1 1 . . . . 1 . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 1 . . . . 1 . . 2 . . . Total Hacks 72 | . 13 . 1 . 4 5 . . . . 15 1 . 4 16 11 2 Successful 34 | . 6 . 1 . 4 4 . . . . 5 1 . 2 5 5 1 Failed 38 | . 7 . . . . 1 . . . . 10 . . 2 11 6 1 Catastrophic 4 | . . . . . . . . . . . 2 . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 58 | . 9 . 2 . . 2 . . . . 11 . . 13 8 11 2 Terminals 25 | . 13 . . . . . . . . . . . . . 1 11 . Fabricators 10 | . . . . . . . . . . . 4 . . 2 4 . . Repair Stations 8 | . . . . . . . . . . . 6 . . . . . 2 Recycling Units 22 | . . . . . 3 4 . . . . 4 . . . 11 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 1 . . . . 1 . . 2 . . . Terminal Hacks 10 | . 2 . 1 . . . . . . . . 1 . . 1 5 . Open Door 7 | . . . . . . . . . . . . 1 . . 1 5 . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 9 | . . . . . 3 2 . . . . 1 . . . 3 . . Report Inventory 5 | . . . . . 1 2 . . . . 1 . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . Retrieve Components 3 | . . . . . 1 . . . . . . . . . 2 . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 1 . . . . 1 . . 2 . . . Seal Access 5 | . . . . . 1 1 . . . . 1 . . 2 . . . Unauthorized Hacks 8 | . 4 . . . . 1 . . . . 2 . . . 1 . . Terminals 4 | . 4 . . . . . . . . . . . . . . . . Botnet 4 | . 4 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . 1 . . . . 2 . . . 1 . . Monitor 1 | . . . . . . . . . . . 1 . . . . . . Reject 3 | . . . . . . 1 . . . . 1 . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 3 . . . 1 1 . . . . 4 . . 2 3 3 1 Full Trace Events 1 | . . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . 13 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . . . . . . Programmers 4 | . . . . . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 8 | . . . . . . . . . . 1 . . . . . . 7 Hacks Repelled 1 | . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Total Allies 27 | . . . . 2 . . . . 4 . 1 . . 2 1 15 2 Largest Group 11 | . . . . 2 . . . . 4 4 4 . . 2 1 11 10 Highest-Rated Group 660 | . . . . 41 . . . . 152 152 152 . . 102 28 660 617 Highest-Rated Ally 159 | . . . . 31 . . . . 39 39 39 . . 51 28 159 143 Zionite Dispatches 7 | . . . . . . . . . . . 1 . . 1 1 3 1 Heavy 2 | . . . . . . . . . . . . . . . . 1 1 Hacker 1 | . . . . . . . . . . . . . . 1 . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . 1 1 . Hacking Resupply 2 | . . . . . . . . . . . 1 . . . . 1 . Total Orders 3 | . . . . . . . . . . . . . . . 1 2 . DROP 3 | . . . . . . . . . . . . . . . 1 2 . Ally Attacks 142 | . . . . 14 . . . . . 14 7 . . 22 . 44 41 Total Damage 4706 | . . . . 253 . . . . . 212 187 . . 692 . 1673 1689 Kills 33 | . . . . 2 . . . . . 5 2 . . 6 . 9 9 Allies Corrupted 4 | . . . . . . . . . . . . . . . . 1 3 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 . . 1 2 1 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 340 | . . . . . . . . . . . 44 . . 103 30 87 76 Traps 59 | . . . . . . . . . . . 31 . . . 3 11 14 Emergency Access 35 | . . . . . . . . . . . 12 . . 12 4 2 5 Items 237 | . . . . . . . . . . . . . . 84 23 73 57 Garrisons 1 | . . . . . . . . . . . . . . 1 . . . Patrols 4 | . . . . . . . . . . . . . . 4 . . . Reinforcements 2 | . . . . . . . . . . . . . . 2 . . . Exits 2 | . . . . . . . . . . . 1 . . . . 1 . Zionite Intel Received 5 | . . . . . . . . . . . 2 . . 2 . 1 . Branch Access 1 | . . . . . . . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . 1 . 1 . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Turns Passed 15924 | 52 772 276 610 199 1960 653 532 636 1143 518 2208 801 196 1305 437 2697 929 Spaces Moved 9990 | 34 372 171 377 118 591 367 367 545 1050 476 1191 438 96 897 502 1853 545 Core 226 | 9 . . . . . . . . . . . . . 172 . . 45 Treads 2749 | 25 372 171 377 118 591 215 . . . . 8 438 96 338 . . . Legs 2273 | . . . . . . . . . . . . . . 2 . 1777 494 Wheels 3829 | . . . . . . 152 367 545 1050 476 1183 . . 56 . . . Hover 604 | . . . . . . . . . . . . . . 100 422 76 6 Flight 309 | . . . . . . . . . . . . . . 229 80 . . Fastest Speed 40 | 50 160 160 160 160 152 100 100 100 100 100 100 160 160 40 40 61 50 Average Speed 123 | 130 160 160 160 160 215 132 113 102 100 100 116 160 160 107 61 119 114 Slowest Speed 320 | 160 160 160 160 160 320 240 130 130 100 100 160 160 160 320 116 190 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 . . . . . . . . 1 . . . Exploration Rate (%) 42 | 2 55 24 63 25 45 9 56 72 90 69 30 64 15 30 9 95 16 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 5 | . . . . 2 . . 1 . 1 1 . . . . . . . Known Exits Taken 4 | . . . . . . . . . . . 1 . . 1 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . . . . Scrap Searched 20 | . . 2 . 2 . . 3 3 5 3 . 1 1 . . . . Spaces Dug 112 | . . . . . 17 4 1 . . . 36 . . 33 8 . 13 Terrain Destroyed 448 | . . . . . 160 35 12 . . . 78 . . 141 8 1 13 Melee 71 | . . . . . 3 4 1 . . . 36 . . 6 8 . 13 Projectile 69 | . . . . . 35 9 11 . . . . . . 13 . 1 . AOE 308 | . . . . . 122 22 . . . . 42 . . 122 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Ext Res Total 12887 | 39 504 174 386 128 1259 526 472 593 1142 497 1853 486 112 1145 595 2205 771 Wait 2001 | . 95 . . 11 583 114 89 13 72 1 503 14 . 108 54 193 151 Move 9973 | 33 371 170 376 117 590 366 366 544 1049 475 1190 437 95 896 501 1852 545 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 96 | . 6 4 2 . 15 6 2 5 10 1 15 2 2 14 4 4 4 Fast Attach 96 | 6 1 . . . 3 6 2 3 1 3 9 2 1 14 6 27 12 Attach 73 | . . . 3 . 8 4 1 2 2 . 10 1 2 25 6 3 6 Detach 41 | . 1 . 2 . 3 4 2 1 3 1 2 . . 7 3 8 4 Swap 53 | . 2 . . . 14 4 . 1 2 1 2 1 . 7 . 17 2 Drop 126 | . . . 3 . 20 15 3 7 2 4 18 1 . 13 4 30 6 Fire 134 | . 27 . . . 17 . . 17 1 11 5 . . 27 . 26 3 Melee 292 | . . . . . 6 7 6 . . . 99 28 12 34 17 45 38 Ram 1 | . . . . . . . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Extension (discovered 3 exits: *Res x2 / *Cet) -3/Research (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 635 | -10/Materials | Discovered new exit (range 14) 825 | -10/Materials | Entered Mines 852 | -10/Mines | Learned 2 Materials zone layouts 950 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 953 | -10/Mines | Found Prototype Device 1012 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1039 | -10/Mines | Discovered new exit (range 10) 1095 | -10/Mines | Discovered new exit (range 5) 1101 | -10/Mines | Entered Exiles 1122 | -10/Exiles | Discovered new exit (range 15) 1145 | -10/Exiles | Met 8R-AWN 1169 | -10/Exiles | Met EX-HEX 1218 | -10/Exiles | Met EX-BIN 1241 | -10/Exiles | Aligned with FarCom system 1242 | -10/Exiles | Given EX-Vault access code 1281 | -10/Exiles | Opened EX-Vault 1296 | -10/Exiles | Found AWS/Autocannon 1331 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1373 | -10/Exiles | Met EX-DEC 1518 | -10/Exiles | Found AWS/Gauss 1698 | -10/Exiles | Discovered new exit (range 10) 1711 | -10/Exiles | Stole two prototypes: AWS/Gauss, AWS/Autocannon 1711 | -10/Exiles | Entered Mines 1728 | -9/Mines | Learned Materials emergency access door positions 1736 | -9/Mines | Learned location of Zion (-7) 1738 | -9/Mines | Learned location of Storage (-9) 1889 | -9/Mines | Discovered new exit (range 8) 1910 | -9/Mines | Entered Materials 1910 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1916 | -8/Materials | Identified Exp. Sensor Array 2034 | -8/Materials | Garrison activated, responded to threat 2203 | -8/Materials | Build established: Skirmisher 2337 | -8/Materials | Garrison activated, responded to threat 2991 | -8/Materials | Build established: Assassin 3172 | -8/Materials | Discovered new exit (range 15) 3269 | -8/Materials | Crushed by falling debris 3300 | -8/Materials | Lost 3 parts (3u) 3870 | -8/Materials | Entered Factory 3870 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3872 | -7/Factory | FarCom data flow suspended 4163 | -7/Factory | Build established: Mutant 4400 | -7/Factory | Discovered new exit (range 9) 4523 | -7/Factory | Entered Lower Caves 4561 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4606 | -7/Lower Caves | Destroyed 7 combat bots 4803 | -7/Lower Caves | Attacked by a faux Warlord 4870 | -7/Lower Caves | Build established: Gunner 5044 | -7/Lower Caves | Discovered new exit (range 11) 5055 | -7/Lower Caves | Entered another Lower Caves area 5083 | -7/Lower Caves | Discovered new exit (range 6) 5141 | -7/Lower Caves | Learned Factory security intel 5359 | -7/Lower Caves | Learned Factory terminal intel 5449 | -7/Lower Caves | Build established: Derelict-Gunner 5571 | -7/Lower Caves | Spotted IE-SAM(f) 5572 | -7/Lower Caves | Encountered a Master Thief 5572 | -7/Lower Caves | Spotted SI-CKG(f) 5572 | -7/Lower Caves | Spotted QX-8JR(f) 5573 | -7/Lower Caves | Encountered a Master Thief 5573 | -7/Lower Caves | Encountered a Master Thief 5574 | -7/Lower Caves | Adv. Targeting Computer stolen by Master Thief 5575 | -7/Lower Caves | Arm. Huge Wheel stolen by Master Thief 5575 | -7/Lower Caves | Arm. Huge Wheel stolen by Master Thief 5684 | -7/Lower Caves | Discovered new exit (range 7) 5691 | -7/Lower Caves | Entered Zion 5863 | -7/Zion | Learned Factory interactive machine intel 6098 | -7/Zion | Received a hallucinogenic algorithm 6400 | -7/Zion | Learned location of Warlord (-5) 6421 | -7/Zion | Given A8's code to call for help 6537 | -7/Zion | Imprinted 6539 | -7/Zion | Declared Zion's savior 6607 | -7/Zion | Build established: Derelict-Skirmisher 6767 | -7/Zion | Discovered new exit (range 14) 6834 | -7/Zion | Entered Proximity Caves 6834 | -6/Proximity Caves | Accompanied by 4 allies 7308 | -6/Proximity Caves | Discovered new exit (range 16) 7352 | -6/Proximity Caves | Entered Factory 7352 | -6/Factory | Accompanied by 4 allies 7352 | -6/Factory | Evolved 2 slots: Utility x2 7354 | -6/Factory | Loaded intel: 52 interactive machine locations 7355 | -6/Factory | Loaded intel: 26 terminal locations 7586 | -6/Factory | Discovered new exit (range 9) 7612 | -6/Factory | Retrieved Zion intel report: Active Garrisons 7750 | -6/Factory | Build established: Derelict-Gladiator 7959 | -6/Factory | Lost 3 allies 8169 | -6/Factory | Spotted B-75 Beast 8260 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8261 | -6/Factory | Zion Hacking Resupply teleported in 8345 | -6/Factory | Lost 3 parts (1p2n) 8716 | -6/Factory | Terminal network hard line cut 9265 | -6/Factory | Build established: Gladiator 9429 | -6/Factory | Found Powered Armor 9436 | -6/Factory | Identified exit to Lower Caves 9548 | -6/Factory | System corruption reached 10% 9560 | -6/Factory | Entered Lower Caves 9561 | -6/Lower Caves | Encountered a Warlord checkpoint 9861 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9890 | -6/Lower Caves | Spotted B-75 Beast 10255 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10321 | -6/Lower Caves | Learned Factory trap positions 10348 | -6/Lower Caves | Discovered new exit (range 9) 10361 | -6/Lower Caves | Entered another Lower Caves area 10439 | -6/Lower Caves | Lost 3 parts (1n1u1w) 10538 | -6/Lower Caves | Discovered new exit (range 13) 10557 | -6/Lower Caves | Entered Factory 10557 | -5/Factory | Evolved 2 slots: Utility x2 10558 | -5/Factory | Loaded intel: 119 trap records 10915 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 11146 | -5/Factory | Retrieved Zion intel report: Branch Access 11146 | -5/Factory | Identified exit to Upper Caves 11269 | -5/Factory | Crushed by falling debris 11293 | -5/Factory | System corruption reached 10% 11410 | -5/Factory | Lost 18 parts (3p3n9u3w) 11522 | -5/Factory | Zion Hacker squad teleported in 11533 | -5/Factory | Core integrity fell below 50% 11679 | -5/Factory | Lost 5 parts (2n2u1w) 11722 | -5/Factory | Spotted B-75 Beast 11809 | -5/Factory | Discovered new exit (range 13) 11861 | -5/Factory | Identified exit to Factory 11862 | -5/Factory | Entered another Factory area 11862 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11979 | -4/Factory | Build established: Hacker-Mutant 12075 | -4/Factory | Zion Infowar Resupply teleported in 12215 | -4/Factory | Found Prototype Processor 12215 | -4/Factory | Identified Exp. Signal Interpreter 12274 | -4/Factory | Discovered new exit (range 6) 12277 | -4/Factory | Identified exit to Extension 12299 | -4/Factory | Entered Extension 12463 | -4/Extension | Lost 5 parts (1p2n2u) 12617 | -4/Extension | Zion Hacking Resupply teleported in 12676 | -4/Extension | Rescued a captive Derelict 12798 | -4/Extension | Rescued a captive Derelict 12798 | -4/Extension | Rescued a captive Derelict 12929 | -4/Extension | Warlord forces began an assault 13005 | -4/Extension | Spotted B-86 Titan 13012 | -4/Extension | Spotted B-86 Titan 13043 | -4/Extension | P-70 Sage assimilated allied 3D-CXN(s) 13066 | -4/Extension | Lost 10 allies 13069 | -4/Extension | Identified exit to Research 13159 | -4/Extension | Lost 3 allies 13224 | -4/Extension | Lost 4 parts (1n2u1w) 13333 | -4/Extension | Zion Infowar Resupply teleported in 13365 | -4/Extension | Retrieved Zion intel report: Component Stockpiles 13372 | -4/Extension | Rescued A7 13424 | -4/Extension | Disrupted transfer network 13451 | -4/Extension | Zion Heavy squad teleported in 13492 | -4/Extension | Rescued a captive Derelict 13498 | -4/Extension | Rescued a captive Derelict 13737 | -4/Extension | Terminal network hard line cut 13773 | -4/Extension | Build established: Scavenger-Assassin 13793 | -4/Extension | Discovered new exit (range 20) 13794 | -4/Extension | Discovered exit to Research (range 19) 13815 | -4/Extension | Identified exit to Cetus 14407 | -4/Extension | Rescued a captive Derelict 14553 | -4/Extension | Rescued a captive Derelict 14641 | -4/Extension | Rescued a captive Derelict 14642 | -4/Extension | Rescued a captive Derelict 14683 | -4/Extension | Rescued a captive Derelict 14684 | -4/Extension | Build established: Scavenger-Gladiator 14996 | -4/Extension | Entered Research 14996 | -3/Research | Accompanied by 10 allies (A7) 14996 | -3/Research | Evolved 2 slots: Utility x2 15267 | -3/Research | Found Prototype Protection 15267 | -3/Research | Identified Zio. Weapon Casing 15270 | -3/Research | Found Prototype Protection 15270 | -3/Research | Identified Zio. Heavy Carapace 15270 | -3/Research | P-80 Master assimilated allied OG-55T(g) 15307 | -3/Research | Found Zio. Heavy Carapace 15346 | -3/Research | Spotted B-86 Titan 15359 | -3/Research | Lost 8 allies 15360 | -3/Research | Discovered new exit (range 20) 15565 | -3/Research | Build established: Messiah-Gladiator 15700 | -3/Research | Lost 3 parts (3u) 15783 | -3/Research | Lost 7 parts (1p2n2u2w) 15836 | -3/Research | System corruption reached 10% 15882 | -3/Research | Zion Heavy squad teleported in 15901 | -3/Research | Lost 5 parts (3n1u1w) 15911 | -3/Research | Core integrity fell below 50% 15921 | -3/Research | Core integrity fell below 20% 15925 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 15908_ System corrupted by crushing effect (+4). 15911_ U-05 Engineer builds a Door. 15911_ C-35 Carver suffers critical hit (Burn). 15913_ Hvy. Beamcaster destroyed. 15916_ System corrupted: Matter fused (-5). 15916_ C-35 Carver destroyed. 15917_ Slug penetrates Wall. 15917_ U-05 Engineer lays Concrete. 15918_ Biometal Leg destroyed. 15918_ U-05 Engineer lays Concrete. 15920_ Adv. Melee Analysis Suite destroyed. 15920_ Acquired Carbide Saw. 15921_ U-05 Engineer lays Concrete. 15923_ Acquired Unknown Processor. 15923_ Identified Melee Analysis Suite. 15923_ S-43 Plague destroyed. 15923_ U-05 Engineer lays Concrete. 15924_ Melee Analysis Suite destroyed. 15924_ U-05 Engineer lays Concrete. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ????!??????????!?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????=???????????!???????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????]?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ????? #??????????????????????????????????????????? | | ????? #??????????????????????]???????????????????? | | ????? #??????????????????????????????????????????? | | !]??? #??????????????????????????????????????????? | | !???? #?###???#+?????????????????????????????????? | | ????# #?T"#?? ????????????????????????????????? | | ???## ## "## ?????????????????????????????????? | | ???# ???????????????????????????????????? | | ???# ???H?!???????????????????????????????? | | ???+ ???????????????????????????????????????? | | ???# #????????????????????????????????????????? | | #### #????????????###?????????????????????????? | | #####+####???# ######??+######??????????? | | # #?#### [ # #? #??????????? | | # #?# %!*ss# #??????????? | | # ""#?# % s #??????????? | | |!! # #?# @sus# #??????????? | | |! # #?# us u #?? #??????????? | | |! #! #?# p%] #????? #??????????? | | # ""#?# #????????#??????????? | | # ! #?# us #???????????????????? | | ! # %[ #?# g #???????????????????? | | !=*###+#############/######+######??????????? | | *=%[*![ = h ?????? | | [!! ?????? | | * ?????? | | ??????? | | ??????? | | ###+############## #+######### ###/##???????? | | ##????? ????###??# # ?????????#????????????? | | ?????? ?????????# # ??????????????????????? | | ????? ??????????# # ??????????????????????? | | ???? ""??????????# # ??????????????????????? | | ??? ""??????????# # ??????????????????????? | | ??# "???????????# #? ??????????????????????? | | ??# ????????????# #?!??????????????????????? | | ??# ?????????????# #? ??????????????????????? | | ??# ??[???????????# #????????????????????????? | | ??#???????????????# #????????????????????????? | | ??????????????????# ????????????????????????? | | ?????????????????? ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 100 Energy Generation 24 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 3 Power Amplification 20 Corruption Block 6 Armor Coverage 1650 Resistance: KI 30 Core Shielding 30 Weapon Shielding 100 Melee Speed Boost 40 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 20 Melee Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 21 Defensive Hacking 24 Item Schematics ----------------- Lgt. Fission Core | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Force Booster | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Matter Filter | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Energy Filter | -7/Zion | Archive Arc Projector | -7/Zion | Archive Phasing Sabre | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up Decoder Ring Explorer Prison Break Tester Challenges ------------ None Game ------ Seed ElectronMicroCompactor Manual? 0 Play Time 02:10:19 Cumulative 77.0 hours Start 2024.06.06 @ 17:24:55 End 2024.06.07 @ 14:34:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 77 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 50 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6046e893-471d-4665-bf0e-4e79d33e4b68