Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 21:24:17 Player: Peregrine Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (110) 550 Value Destroyed (4177) 4177 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1285) 1285 TOTAL SCORE: 13372 Bonus ------- High Alert Combat Kills 244 Follower Combat Kills 1403 Met Imprinter 300 Was Imprinted 300 Friendly Fire -962 Cogmind --------- Core Integrity 0/1600 Matter 185/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Visual Processing Unit Makeshift Sensor Array Experimental Weapon Cycler Experimental Weapon Shielding Heavy Armor Plating Zionite Shade Armor > --- WEAPON ----------- Railgun Linear Accelerator Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Antigrav System Antigrav Array Micro-nuke Launcher [Rating: 165] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav Array Flight Unit Makeshift Flight Unit Utility Improved Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Compact HERF Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Micro-nuke Launcher Special Weapon Improved Remote Datajack Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 6 2 . 2 2 2 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 8 | . . . . . . 3 . . 2 1 1 1 Utility 8 | . . 2 . . . 2 1 . . 1 1 1 Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 271 | . 1 17 2 8 9 17 8 36 83 19 51 20 Power 44 | . . 2 1 . . 4 1 5 15 3 8 5 Engine 10 | . . 2 1 . . 2 1 1 3 . . . Core 12 | . . . . . . . . 2 10 . . . Reactor 22 | . . . . . . 2 . 2 2 3 8 5 Propulsion 98 | . . 4 . 1 3 5 4 13 33 8 19 8 Treads 9 | . . . . . . . . 1 2 5 1 . Leg 34 | . . 2 . . 3 4 . 11 10 . . 4 Wheel 2 | . . 2 . . . . . . . . . . Hover 36 | . . . . . . . 4 1 9 . 18 4 Flight 17 | . . . . 1 . 1 . . 12 3 . . Utility 67 | . . 6 . 2 2 3 2 9 19 7 13 4 Device 30 | . . 1 . 1 1 1 1 2 11 4 6 2 Storage 4 | . . 1 . . 1 . 1 1 . . . . Processor 12 | . . 3 . 1 . . . 1 5 1 1 . Hackware 4 | . . . . . . 1 . . . 2 1 . Protection 17 | . . 1 . . . 1 . 5 3 . 5 2 Artifact . | . . . . . . . . . . . . . Weapon 62 | . 1 5 1 5 4 5 1 9 16 1 11 3 Energy Gun 20 | . 1 . 1 1 . 2 1 4 4 . 3 3 Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 10 | . . 4 . 1 1 1 . . 1 1 1 . Ballistic Cannon 14 | . . . . . . 1 . 3 8 . 2 . Launcher 5 | . . 1 . . . . . . . . 4 . Special Weapon 5 | . . . . 1 1 1 . . 2 . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 2 2 . . 2 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 23 | . . 1 . 2 . 1 1 4 3 . 6 5 Corrupted Parts 5 | . . . . . . . . . 2 . 3 . System Corruption 9 | . . . . . . . . . 3 . 6 . Parts Lost 97 | . 1 3 1 . 1 2 . 13 40 5 15 16 Power 12 | . 1 1 . . . . . . 7 . . 3 Propulsion 36 | . . 2 . . . 1 . 4 16 3 4 6 Utility 34 | . . . . . 1 1 . 9 9 2 8 4 Weapon 15 | . . . 1 . . . . . 8 . 3 3 Highest Loss Streak 15 | . 1 3 1 . 1 1 . 10 11 3 5 15 To Critical Strikes 1 | . . . . . . . . . 1 . . . Average Slot Usage (%) 78 | . 84 79 99 93 87 79 88 82 66 79 61 34 Engine 4 | . 13 2 11 11 11 5 1 1 2 . . . Reactor 2 | . . . . . . 6 9 4 1 4 7 6 Treads 1 | . . . . . . . . . 1 17 . . Leg 13 | . 28 20 22 15 11 25 22 19 7 . . . Hover 5 | . . . . . . . 6 6 9 . 19 15 Flight 3 | . . . . 6 10 5 . . 5 8 1 . Device 6 | . . 6 . 3 9 1 5 9 7 10 10 6 Storage 3 | . 14 11 11 4 . . 5 5 . . . . Processor 16 | . . 7 33 36 33 18 11 6 15 13 4 3 Hackware 1 | . . . . . . 2 5 1 . 8 1 . Protection 2 | . . 8 . . . . 3 4 1 . 5 . Energy Gun 4 | . 24 2 8 4 . 8 6 5 3 . 1 2 Ballistic Gun 4 | . 3 19 13 4 3 . . . . . 1 . Ballistic Cannon 2 | . . . . . . 2 5 6 2 10 3 . Slashing Weapon 1 | . . . . 6 7 . . . 1 . . . Peak Build Rating 165 | 6 6 16 16 33 26 62 81 86 113 120 165 103 Average Rating 51 | 6 5 11 15 19 24 43 67 66 62 90 127 76 On Entrance 33 | 6 6 5 16 15 26 20 62 74 17 69 26 90 Naked Turns 80 | . . . . . . . . 50 . . . 30 Heaviest Build 112 | 10 11 19 19 18 16 49 64 73 56 78 112 55 Greatest Support 196 | 20 20 32 23 23 30 88 88 90 75 196 116 92 Greatest Overweight (x) 9 | . . 3 . 1 1 . . 3 9 . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 5 5 5 5 Average Capacity 6 | 8 8 8 10 6 5 5 10 9 5 5 5 5 Most Carried 10 | 6 7 8 6 8 5 5 10 10 5 5 5 5 Average Carried 5 | 6 6 7 5 5 4 4 7 9 3 4 4 2 Final Capacity 10 | 8 8 10 10 5 10 5 10 5 5 5 5 5 Final Carried 10 | 6 7 6 5 5 5 5 10 4 3 5 1 . Class Distribution -------------------- 44% | Mutant 28% | Scavenger-Mutant 11% | Scavenger-Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Extension Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Tank | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Acc Matter Collected 4462 | 200 10 288 52 72 93 346 95 793 998 324 968 223 Remotely 141 | . . . . . . . . . 141 . . . Salvage Created 4318 | . 256 505 41 . 58 350 256 1064 851 356 401 180 Parts 224 | . 25 47 8 . 2 14 10 40 31 19 24 4 Haulers Intercepted 5 | . 1 3 . . . . . . 1 . . . Recyclers Shooed 4 | . . . . . . . . 2 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Acc Combat Hostiles Destroyed 82 | . 9 12 3 . 2 9 5 14 19 3 5 1 Guns 37 | . 9 8 3 . . 4 3 2 7 . . 1 Cannons 33 | . . . . . . 3 2 11 12 3 2 . AOE 11 | . . 4 . . 2 2 . . . . 3 . Classes Destroyed 14 | . 4 4 . . 1 1 1 2 1 . . . Worker 4 | . . 1 . . . 1 1 . . . 1 . Builder 5 | . . 1 . . . . . 1 . 1 2 . Hauler 5 | . 1 3 . . . . . . 1 . . . Recycler 1 | . . . . . . . . . 1 . . . Carrier 1 | . . . . . . . . 1 . . . . Operator 2 | . . . . . . . . 1 . 1 . . Watcher 7 | . 1 1 . . . . 1 1 1 . 2 . Swarmer 28 | . 6 5 3 . . . 1 3 10 . . . Grunt 24 | . 3 4 . . 1 7 1 4 3 . . 1 Brawler 1 | . . . . . 1 . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . Sentry 13 | . . 2 . . . 1 1 5 2 1 1 . Hunter 3 | . . . . . . 1 . . . . 2 . Programmer 12 | . . . . . . . 2 2 4 2 2 . Z-Courier 4 | . . . . . . . . . . 2 1 1 Savage 1 | . . . . . . . . 1 . . . . Butcher 2 | . . . . . . . . 2 . . . . Best Kill Streak 11 | . 5 11 3 . 2 3 3 4 6 2 4 1 Combat Bots Only 7 | . 3 7 3 . 2 3 2 4 5 1 2 1 Max Kills in Single Turn 3 | . 1 3 1 . 2 2 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 3 . . 2 2 . . . . 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Acc Hostile Shots Fired 1411 | . 43 60 15 . 2 78 14 143 374 133 287 262 Missed 533 | . 17 17 5 . . 29 5 39 136 53 123 109 Damage Taken 19104 | . 244 604 74 . 39 551 185 3140 4802 1748 3994 3723 Core 4695 | . 75 101 6 . . 77 45 599 932 654 589 1617 Absorbed by Shields 27 | . . . . . . . . 27 . . . . Redirected to Shielding 431 | . . . . . . . . 155 . . 156 120 Ignored by Resistances 551 | . . . . . . . . . . . 500 51 Core Remaining (%) 61 | 100 70 . . . 73 90 . 35 18 49 59 . Volleys Fired 289 | . 25 35 6 . 2 22 13 47 69 17 49 4 Largest 3 | . 2 2 2 . 1 2 3 3 3 3 3 1 Hottest 251 | . 90 73 73 . . 128 228 228 214 179 251 73 Shots Fired 568 | . 50 67 10 . 2 42 30 109 112 44 98 4 Gun 336 | . 50 64 10 . . 21 17 49 64 10 47 4 Cannon 219 | . . . . . . 20 13 60 48 34 44 . Launcher 10 | . . 3 . . . . . . . . 7 . Special 3 | . . . . . 2 1 . . . . . . Kinetic 320 | . . 53 6 . . 21 13 60 60 44 63 . Thermal 194 | . 50 11 4 . . 20 17 32 44 . 16 . Explosive 13 | . . 3 . . 2 1 . . . . 7 . Electromagnetic 38 | . . . . . . . . 17 8 . 12 1 Phasic 3 | . . . . . . . . . . . . 3 Robot Hit Streak 16 | . 5 11 12 . 3 16 11 7 16 8 9 3 Robot Miss Streak 7 | . 2 4 2 . 1 3 3 5 5 4 7 1 Penetration Max 2 | . . . . . . . . 2 1 1 1 . Secondary Targets 4 | . 1 1 1 . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 . . . Shots Hit Robots 364 | . 26 48 6 . 1 31 24 57 90 23 55 3 Core Hits 265 | . 15 29 3 . 3 34 21 42 79 7 29 3 Critical Kills 12 | . . . . . . . . 8 1 3 . . Critical Parts Destroyed 12 | . . 1 . . . . . 8 1 2 . . Critical Strikes 40 | . 4 1 1 . 1 3 . 18 3 8 1 . Burn 9 | . 4 . 1 . . 2 . . 1 . 1 . Destroy 26 | . . 1 . . . . . 18 2 5 . . Blast 3 | . . . . . . . . . . 3 . . Sever 2 | . . . . . 1 1 . . . . . . Melee Attacks 12 | . . . . 3 4 . . 2 3 . . . Impact . | . . . . . . . . . . . . . Slashing 12 | . . . . 3 4 . . 2 3 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11572 | . 313 1055 80 . 269 1113 592 1764 2501 855 2831 199 Guns 5018 | . 313 568 80 . . 283 399 817 1462 204 801 91 Cannons 4231 | . . . . . . 503 193 871 910 647 1107 . Explosions 1761 | . . 487 . . 233 283 . . . . 714 44 Melee 126 | . . . . . . . . . 126 . . . Ramming 356 | . . . . . . . . 76 3 4 209 64 Kinetic 5328 | . . 482 55 . . 520 193 871 1103 851 1253 . Thermal 3206 | . 313 86 25 . . 266 399 565 1195 . 313 44 Explosive 1717 | . . 487 . . 233 283 . . . . 714 . Electromagnetic 683 | . . . . . . . . 252 74 . 342 15 Impact . | . . . . . . . . . . . . . Slashing 206 | . . . . . 36 44 . . 126 . . . Piercing . | . . . . . . . . . . . . . Phasic 76 | . . . . . . . . . . . . 76 Highest Corruption 27 | . . . . . . . 1 4 5 13 27 . Average Corruption 8 | . . . . . . . 1 2 4 8 17 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . 3 . . . Effects 75 | . . . . . . . . 17 8 6 44 . Message Errors 13 | . . . . . . . . 5 1 1 6 . Matter Fused 9 | . . . . . . . . 1 1 1 6 . Heat Flow Errors 8 | . . . . . . . . 1 1 2 4 . Energy Discharges 4 | . . . . . . . . 1 . . 3 . Parts Rejected 4 | . . . . . . . . 1 . . 3 . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 9 | . . . . . . . . 3 2 . 4 . Data Loss (major) 5 | . . . . . . . . 2 . 1 2 . Misfires 6 | . . . . . . . . 1 2 . 3 . Alerts 2 | . . . . . . . . . . . 2 . Misdirections 9 | . . . . . . . . . . 1 8 . Weapon Failures 5 | . . . . . . . . 1 1 . 3 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 189 | . . 18 . . . 4 . 45 . 28 94 . Projectiles 77 | . . . . . . 4 . 41 . 28 4 . Explosions 108 | . . 18 . . . . . . . . 90 . Melee 4 | . . . . . . . . 4 . . . . Knockbacks 52 | . . . . . . 9 2 10 26 1 4 . Impact 3 | . . . . . . . . 2 . . 1 . Kinetic 48 | . . . . . . 9 2 7 26 1 3 . Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 272 | . . 29 . . . . . . . . 190 53 Shots 3 | . . 1 . . . . . . . . 1 1 Rammed 29 | . . . . . . . . . . 1 13 15 Targets Rammed 34 | . . . . . . . . 4 1 1 13 15 Kicked 5 | . . . . . . . . 4 1 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 754 | . 180 322 12 . . 429 324 693 492 754 432 91 Average Temperature 131 | . 53 59 6 . . 152 80 113 172 256 160 12 Received Heat Transfer 2350 | . 66 186 . . 18 171 18 444 901 150 306 90 Effects 71 | . . . . . . 6 . 11 15 17 22 . Shutdowns 16 | . . . . . . 2 . 3 5 4 2 . Energy Bleed 12 | . . . . . . 1 . 1 3 1 6 . Interference 20 | . . . . . . 2 . . 6 . 12 . Matter Decay 4 | . . . . . . 1 . 1 . 2 . . Short Circuit 7 | . . . . . . . . 3 . 3 1 . Damage (minor) 6 | . . . . . . . . 2 1 2 1 . Damage (major) 5 | . . . . . . . . . . 5 . . Damage (core) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 . . 1 . Impact Corruptions 1 | . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 9 | . 3 . . . . 1 . 3 2 . . . Heat Transferred 6675 | . 1162 259 148 . . 800 750 960 1954 . 592 50 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Acc Peak Influence 1062 | . 299 252 136 . . 375 268 541 309 235 1062 739 Initial 624 | . . 126 76 . . 84 88 130 130 130 36 624 Average 277 | . 141 148 121 . . 217 172 354 174 161 482 659 Maximum Alert Level 3 | . 1 1 . . . 1 1 2 1 1 3 3 Low Security (%) 45 | 100 63 69 100 . . 23 61 6 62 79 29 . Level 1 32 | . 36 30 . . . 76 38 46 37 20 20 . Level 2 14 | . . . . . . . . 47 . . 16 71 Level 3 7 | . . . . . . . . . . . 33 28 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 26 | . 2 1 . . . 3 . . 5 2 9 4 Investigation 5 | . 1 . . . . . . . 1 . 1 2 Extermination 6 | . . . . . . . . . 2 1 3 . Reinforcement 12 | . 1 1 . . . 1 . . 1 1 5 2 Assault 1 | . . . . . . . . . 1 . . . Garrison 2 | . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . . 1 1 1 Haulers Reinforced 2 | . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Acc Distress Signals 11 | . 1 3 . . . . . 2 3 . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 231 | . 14 18 3 . 5 10 4 36 43 14 62 22 Peak Tracking Total 18 | . 5 7 3 . 4 3 3 8 10 10 18 11 Tactical Retreats 26 | . 1 1 . . . . . 4 7 1 7 5 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Acc Traps Triggered 3 | . . . . . . . . 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Acc Machines Disabled 11 | . . 1 . . . . . 5 1 . 4 . Max in Single Turn 1 | . . 1 . . . . . 1 1 . 1 . Garrison Access 1 | . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Acc Machines Accessed 15 | . 2 3 . . . 2 1 1 2 1 1 2 Terminals 6 | . 2 2 . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 1 . 1 1 . . 1 Recycling Units 1 | . . . . . . . . . . . . 1 Scanalyzers 3 | . . 1 . . . . . . . 1 1 . Garrison Access 1 | . . . . . . . . . 1 . . . Total Hacks 26 | . 3 4 . . . 3 1 2 3 4 2 4 Successful 10 | . 1 1 . . . 1 1 1 2 2 . 1 Failed 16 | . 2 3 . . . 2 . 1 1 2 2 3 Catastrophic 2 | . . . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 59 | . 3 2 . 5 . . 3 13 14 7 10 2 Terminals 8 | . 3 3 . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 8 | . . . . . . 2 . 2 2 . . 2 Recycling Units 2 | . . . . . . . . . . . . 2 Scanalyzers 7 | . . 1 . . . . . . . 4 2 . Garrison Access 1 | . . . . . . . . . 1 . . . Terminal Hacks 4 | . 1 1 . . . 1 1 . . . . . Record 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 1 1 . . . Scan Component 1 | . . . . . . . . 1 . . . . Refit 1 | . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . 1 Scanalyzer 2 | . . . . . . . . . . 2 . . Insert Component 2 | . . . . . . . . . . 2 . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 1 2 . . . 1 . 1 1 1 1 2 Full Trace Events 2 | . 1 . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . 4 . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . 12 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 18 | . . . . . . . . 18 . . . . Allies Hacked 5 | . . . . . . . . 3 . . 2 . Hacks Repelled 1 | . . . . . . . . 1 . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Acc Total Allies 52 | . . . . 6 . . . 27 5 4 9 1 Largest Group 10 | . . . . 6 6 2 . 10 3 1 5 . Highest-Rated Group 675 | . . . . 344 344 192 . 383 288 27 675 . Highest-Rated Ally 269 | . . . . 96 96 96 . 70 96 27 269 . Zionite Dispatches 15 | . . . . . . . . 3 3 3 5 1 Heavy 1 | . . . . . . . . . . . 1 . Light 2 | . . . . . . . . 1 1 . . . Fire 1 | . . . . . . . . 1 . . . . Hacker 2 | . . . . . . . . 1 . 1 . . Experimental 1 | . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . 1 . . . Offense Resupply 1 | . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . 1 . . . Zionite Resupply 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 220 | . . . . . 11 15 . 132 19 . 43 . Total Damage 7406 | . . . . . 293 903 . 2786 707 . 2717 . Kills 36 | . . . . . 3 3 . 11 3 . 16 . Allies Corrupted 6 | . . . . . 1 . . 2 . . 3 . Allies Melted 1 | . . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . 1 2 . . . Prototype Stockpiles 1 | . . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Acc Turns Passed 7753 | 5 300 919 205 1528 541 438 183 887 1040 427 923 357 Spaces Moved 6667 | 5 185 312 156 1347 641 297 123 497 808 286 1516 494 Core 191 | . . 3 . . . . . 100 31 6 . 51 Treads 233 | . . . . . . . . 5 58 170 . . Legs 1731 | 5 185 284 156 364 19 258 72 249 133 . . 6 Wheels 25 | . . 25 . . . . . . . . . . Hover 2356 | . . . . . . . 51 143 279 . 1446 437 Flight 2131 | . . . . 983 622 39 . . 307 110 70 . Fastest Speed 20 | 120 120 100 120 65 65 75 63 50 20 37 38 42 Average Speed 76 | 120 120 119 120 80 67 114 96 98 77 111 44 46 Slowest Speed 500 | 120 120 200 120 155 190 120 120 200 500 160 60 110 Overloaded Moves 23 | . . . . . . . . . 23 . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . 10 . . Cave-ins Triggered 2 | . . 1 . . . . . 1 . . . . Exploration Rate (%) 35 | 2 46 39 46 89 71 8 6 62 19 10 38 20 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 7 | . . . . 2 . . . . 5 . . . Known Exits Taken 1 | . . . . . . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 7 | . . . 2 2 3 . . . . . . . Spaces Dug 6 | . . . . . 3 . . . 2 . 1 . Terrain Destroyed 218 | . . 11 . . 30 15 . 14 7 10 126 5 Melee 4 | . . . . . 3 . . . 1 . . . Projectile 44 | . . . . . 1 . . 14 6 10 12 1 AOE 170 | . . 11 . . 26 15 . . . . 114 4 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Ext Fac Res Res Acc Total 8820 | 4 212 797 163 1790 743 354 157 802 1110 365 1705 618 Wait 1144 | . 1 413 . 412 81 6 4 35 72 14 37 69 Move 6639 | 4 184 311 155 1346 640 296 122 496 807 269 1515 494 Hop 6 | . . . . . . . . . . 6 . . Pick Up 125 | . 1 13 . 6 2 5 6 10 41 11 16 14 Fast Attach 101 | . . 1 . 4 1 9 1 13 30 8 30 4 Attach 114 | . . 7 1 1 2 5 2 11 46 8 16 15 Detach 30 | . . . . 4 1 1 2 4 11 4 3 . Swap 56 | . 1 9 1 3 6 3 5 12 7 3 5 1 Drop 133 | . . 8 . 11 4 7 2 31 23 24 21 2 Fire 289 | . 25 35 6 . 2 22 13 47 69 17 49 4 Melee 12 | . . . . 3 4 . . 2 3 . . . Ram 28 | . . . . . . . . . . . 13 15 Kick 5 | . . . . . . . . 4 1 . . . Crush 1 | . . . . . . . . . . 1 . . Escape Stasis 2 | . . . . . . . . 2 . . . . Rewire 135 | . . . . . . . . 135 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Extension (discovered 2 exits: *Fac / [*Cet]) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 1149 | -9/Materials | Crushed by falling debris 1159 | -9/Materials | Destroyed 7 combat bots 1164 | -9/Materials | Lost 3 parts (1p2n) 1175 | -9/Materials | Discovered new exit (range 16) 1225 | -9/Materials | Entered Mines 1420 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1430 | -9/Mines | Entered Zion 1482 | -7/Zion | Received a visual enhancement algorithm 1514 | -7/Zion | Build established: Scavenger-Mutant 2137 | -7/Zion | Met Imprinter 2153 | -7/Zion | Imprinted 2155 | -7/Zion | Declared Zion's savior 2228 | -7/Zion | Given A8's code to call for help 2309 | -7/Zion | Build established: Mutant 2456 | -7/Zion | Given the Hacking Drone Bay 2457 | -7/Zion | Found Prototype Device 2457 | -7/Zion | Identified Hacking Drone Bay 2554 | -7/Zion | Found Prototype Special Weapon 2554 | -7/Zion | Identified RU-N14's Throwing Claymores 2560 | -7/Zion | Found RU-N14's Throwing Claymores 2602 | -7/Zion | Learned location of Armory (-4) 2632 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2635 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2870 | -7/Zion | Discovered new exit (range 15) 2958 | -7/Zion | Entered Proximity Caves 2958 | -6/Proximity Caves | Accompanied by 6 allies 3048 | -6/Proximity Caves | Learned location of 1 exit from Factory 3062 | -6/Proximity Caves | Learned 4 Factory zone layouts 3301 | -6/Proximity Caves | Learned 4 Factory zone layouts 3432 | -6/Proximity Caves | Discovered new exit (range 8) 3499 | -6/Proximity Caves | Entered Factory 3499 | -6/Factory | Accompanied by 2 allies 3499 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 3500 | -6/Factory | Identified exit to Factory 3760 | -6/Factory | Garrison activated, responded to threat 3821 | -6/Factory | Build established: Scavenger-Mutant 3924 | -6/Factory | Discovered exit to Factory (range 11) 3937 | -6/Factory | Entered another Factory area 3937 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4117 | -5/Factory | Discovered new exit (range 6) 4120 | -5/Factory | Entered Extension 4139 | -5/Extension | Disrupted transfer network 4179 | -5/Extension | Zion Fire squad teleported in 4260 | -5/Extension | Zion Hacker squad teleported in 4457 | -5/Extension | Crushed by falling debris 4483 | -5/Extension | P-70 Sage assimilated allied 7I-NJB(h) 4504 | -5/Extension | Lost 4 allies 4594 | -5/Extension | Lost 6 allies 4660 | -5/Extension | Retrieved Zion intel report: Prototype Stockpiles 4663 | -5/Extension | Zion Light squad teleported in 4876 | -5/Extension | Spotted B-75 Beast 4892 | -5/Extension | Found Prototype Protection 4892 | -5/Extension | Identified Zio. Weapon Casing 4898 | -5/Extension | Spotted B-75 Beast 4944 | -5/Extension | Core integrity fell below 50% 4971 | -5/Extension | Lost 10 allies 4974 | -5/Extension | Lost 10 parts (4n6u) 4984 | -5/Extension | Discovered new exit (range 16) 4985 | -5/Extension | Discovered new exit (range 14) 5007 | -5/Extension | Entered Factory 5007 | -4/Factory | Evolved 2 slots: Propulsion x2 5042 | -4/Factory | Found Imp. Powered Armor 5244 | -4/Factory | Identified exit to Garrison 5250 | -4/Factory | Spotted B-86 Titan 5284 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 5285 | -4/Factory | Zion Hover Resupply teleported in 5381 | -4/Factory | Lost 8 parts (3p2n3u) 5466 | -4/Factory | Zion Light squad teleported in 5489 | -4/Factory | Lost 4 parts (1n1u2w) 5528 | -4/Factory | Lost 3 allies 5628 | -4/Factory | Core integrity fell below 50% 5673 | -4/Factory | Lost 7 parts (1p2n2u2w) 5746 | -4/Factory | Lost 3 parts (2n1w) 5828 | -4/Factory | Lost 3 parts (1p1n1w) 5894 | -4/Factory | Core integrity fell below 20% 5912 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 5915 | -4/Factory | Discovered new exit (range 6) 5918 | -4/Factory | Zion Kinetic Resupply teleported in 5922 | -4/Factory | Lost 11 parts (1p6n2u2w) 6047 | -4/Factory | Entered Research 6047 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6060 | -3/Research | Zion Hacking Resupply teleported in 6171 | -3/Research | Zion Offense Resupply teleported in 6217 | -3/Research | Build established: Scavenger-Gunner 6406 | -3/Research | System corruption reached 10% 6459 | -3/Research | Discovered new exit (range 12) 6462 | -3/Research | Lost 3 parts (2n1u) 6473 | -3/Research | Zion Hacker squad teleported in 6473 | -3/Research | Core integrity fell below 50% 6474 | -3/Research | Entered another Research area 6474 | -2/Research | Accompanied by 2 allies 6474 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6479 | -2/Research | Zion Experimental squad teleported in 6562 | -2/Research | Zion Heavy squad teleported in 6593 | -2/Research | System corruption reached 10% 6636 | -2/Research | Zion Infowar Resupply teleported in 6875 | -2/Research | Found Prototype Protection 6875 | -2/Research | Identified Zio. Shade Armor 6878 | -2/Research | Found Corrupted Prototype Device 6878 | -2/Research | Identified Exp. Weapon Cycler 6879 | -2/Research | Lost 3 allies 6937 | -2/Research | Found Prototype Processor 6938 | -2/Research | Identified Exp. Core Analyzer 7046 | -2/Research | Found Zio. Shade Armor 7166 | -2/Research | Spotted B-90 Cyclops 7174 | -2/Research | Spotted B-90 Cyclops 7175 | -2/Research | Build established: Scavenger-Tank 7206 | -2/Research | Zion Heavy Resupply teleported in 7324 | -2/Research | Zion Thermal Resupply teleported in 7342 | -2/Research | Spotted B-90 Cyclops 7345 | -2/Research | Allied Derelicts emerged from ambush trap array 7364 | -2/Research | Lost 5 parts (2n2u1w) 7385 | -2/Research | Lost 4 allies 7394 | -2/Research | Discovered new exit (range 8) 7397 | -2/Research | Entered Access 7397 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7426 | -1/Access | Lost 5 parts (2n1u2w) 7571 | -1/Access | Spotted B-99 Colossus 7576 | -1/Access | Build established: Scavenger-Mutant 7611 | -1/Access | Zion Zionite Resupply teleported in 7614 | -1/Access | Found Prototype Protection 7614 | -1/Access | Identified Zio. Shade Carapace 7728 | -1/Access | Core integrity fell below 50% 7733 | -1/Access | Spotted B-99 Colossus 7736 | -1/Access | Lost 15 parts (3p5n4u3w) 7749 | -1/Access | Core integrity fell below 20% 7754 | -1/Access | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 07733_ Slug penetrates Wall. 07736_ Knocked back. 07736_ U-05 Engineer knocked back. 07737_ U-05 Engineer lays Concrete. 07743_ Penetrated by Slug. 07743_ K-01 Serf destroyed. 07744_ Slammed into C-57 Dissector. 07746_ Penetrated by Slug. 07746_ Slammed into C-57 Dissector. 07747_ Acquired 28 matter. 07747_ Slammed into C-57 Dissector. 07748_ Destabilizing: Core damaged (-64). 07749_ Slammed into C-57 Dissector. 07749_ Destabilizing: Core damaged (-80). 07749_ Penetrated by Slug. 07749_ Slug penetrates Wall. 07750_ Slammed into C-57 Dissector. 07752_ Slug penetrates Wall. 07752_ Penetrated by Slug. 07753_ Slammed into C-57 Dissector. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##########???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# ] #???????????????? | | ?# ################ = #???????????????? | | ?# / hh c@c #???????????????? | | ?# ! ##### ########## c #???????????????? | | ?????????????# #????????# #???????????????? | | ?????????????# #????????# #???????????????? | | ?????????????# #????????# #???????????????? | | ?????????????# #????????# + ??????????????? | | ?????????????# ################### ????????????? | | ?????????????# ## # #######? #???????????? | | ?????????????# ??#???????????? | | ?????????????# ??????????????? | | ?????????????#### ??????????????? | | ????????????????## # #####?????????????????? | | ?????????????##### ### ###?????????????????????? | | ##########???# #?#???????????????????????? | | #???# * #?????????????????????????? | | [ #???# #?????????????????????????? | | #???# #??????###????????????????? | | ############+## ?????????????? | | """" + ?????????????? | | """" ############ ?????????????? | | """" #??????????# ?????????????? | | """" #??????????# !!! ??????????????? | | """" #??????????" !! #### ??????????????? | | """"= #?????????? =! #????????????????????? | | #?????????? #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 80 Energy Generation 47 Energy Capacity 1135 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 19 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Corruption Block 15 Armor Coverage 850 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 66 Targeting Accuracy 24 Melee Accuracy 5 Core Analysis 9 Recoil Reduction 7 Energy Filtering 50 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Gravmag System | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Focal Shield | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Med. Reflective Plating | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive G-67 Veteran | -4/Factory | Z-intel O-32 Director | -4/Factory | Z-intel M-30 Cleanser | -4/Factory | Z-intel A-15 Conveyor | -4/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion Help From High Places Preemptive Strike Challenges ------------ None Game ------ Seed ProcessingDecoySource Manual? 0 Play Time 02:29:22 Cumulative 90.1 hours Start 2025.01.09 @ 22:16:55 End 2025.01.12 @ 21:24:17 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 91 Adventurer 15 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 22 Gallery% 58 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e588068b-d1ff-45a9-94f9-7ed357736020