Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.19 @ 05:14:36 Player: SergeMan Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (149) 745 Value Destroyed (4363) 4363 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (688) 688 TOTAL SCORE: 8476 Bonus ------- High Alert Combat Kills 409 Follower Combat Kills 233 Aligned with FarCom 300 Friendly Fire -254 Cogmind --------- Core Integrity 0/550 Matter 177/300 Energy 260/280 System Corruption 3% Temperature Cool (701) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Wheel > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- Advanced Beam Cannon Katana > --- INVENTORY (16) --- Cooled Ion Engine Advanced Targeting Computer Improved Weapon Shielding Improved Shield Generator Hacking Suite Skeleton Box Advanced Beam Rifle Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit 0b10 Alert Chip Skeleton Box > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Field Lobotomy Kit > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Improved Treads Improved Heat Sink Experimental Sensor Array Particle Charger Improved Weapon Shielding Improved Weapon Shielding Hacking Suite Advanced Beam Cannon Heavy Assault Rifle Light Cannon Katana [Rating: 41] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor 0b10 Alert Chip Protection Weapon Shielding Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . 1 . . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 160 | 3 21 3 54 5 3 7 64 Power 9 | . 3 . 4 1 . . 1 Engine 9 | . 3 . 4 1 . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 64 | 2 10 2 23 1 . . 26 Treads 43 | 1 6 1 17 . . . 18 Leg . | . . . . . . . . Wheel 20 | 1 4 1 5 1 . . 8 Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 30 | . 3 1 12 . 1 . 13 Device 12 | . 2 . 1 . . . 9 Storage 6 | . 1 1 2 . . . 2 Processor 3 | . . . 1 . 1 . 1 Hackware . | . . . . . . . . Protection 9 | . . . 8 . . . 1 Artifact . | . . . . . . . . Weapon 57 | 1 5 . 15 3 2 7 24 Energy Gun 13 | 1 3 . 1 . . . 8 Energy Cannon 15 | . 1 . 5 2 . . 7 Ballistic Gun 7 | . . . 2 . . . 5 Ballistic Cannon 16 | . 1 . 7 1 1 3 3 Launcher . | . . . . . . . . Special Weapon 5 | . . . . . 1 4 . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 5 . 2 . 1 Parts Lost 20 | . 1 . 3 2 . . 14 Power . | . . . . . . . . Propulsion 7 | . . . 2 . . . 5 Utility 4 | . . . 1 . . . 3 Weapon 9 | . 1 . . 2 . . 6 Highest Loss Streak 11 | . 1 . 2 2 . . 11 Average Slot Usage (%) 99 | . 99 100 97 99 99 100 98 Engine 11 | . 14 14 11 11 11 11 9 Treads 22 | . 20 14 21 30 22 22 23 Wheel 7 | . 7 13 9 2 11 11 2 Device 4 | . 13 4 . . . . 8 Storage 19 | . 14 23 22 22 22 22 18 Processor 4 | . . . 2 . 4 11 8 Protection 3 | . . . 8 11 6 . . Energy Gun 5 | . 10 . . . . . 13 Energy Cannon 8 | . 3 14 10 12 17 11 4 Ballistic Gun 3 | . 7 . . . . . 8 Ballistic Cannon 6 | . 6 14 11 9 4 3 . Naked Turns . | . . . . . . . . Heaviest Build 57 | 13 28 43 55 50 54 52 57 Greatest Support 66 | 10 40 20 66 66 10 43 66 Greatest Overweight (x) 5 | 1 2 4 5 4 5 5 5 Average Overweight (x) 1 | 1 1 3 2 . 4 1 1 Largest Inventory Capacity 16 | 6 10 16 16 16 16 16 16 Average Capacity 14 | 6 9 13 16 16 16 16 16 Most Carried 16 | 6 10 13 16 16 16 16 16 Average Carried 13 | 5 6 11 14 15 14 15 15 Final Capacity 16 | 6 10 16 16 16 16 16 16 Final Carried 16 | 3 9 13 16 13 16 16 10 Class Distribution -------------------- 72% | Mutant 27% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 3076 | 180 527 88 1049 108 . 128 996 Remotely . | . . . . . . . . Salvage Created 5506 | . 893 121 1408 155 . 192 2737 Parts 318 | . 55 7 113 1 . 7 135 Haulers Intercepted 11 | . 1 . 6 . . . 4 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 122 | . 23 5 34 7 . 6 47 Guns 53 | . 20 . 1 . . . 32 Cannons 68 | . 3 5 33 7 . 6 14 AOE 1 | . . . . . . . 1 Classes Destroyed 14 | . 5 . 2 2 . . 5 Worker 3 | . . . 1 . . . 2 Builder 1 | . . . . . . . 1 Hauler 11 | . 1 . 6 . . . 4 Recycler 1 | . . . . . . . 1 Operator 6 | . 1 . 3 . . . 2 Watcher 11 | . 3 . 5 . . . 3 Swarmer 27 | . 6 3 11 . . 3 4 Grunt 66 | . 17 2 13 . . 3 31 Brawler 2 | . . . . . . . 2 Duelist 1 | . . . . . . . 1 Protector 1 | . . . . . . . 1 Sentry 17 | . . . 10 . . . 7 Hunter 1 | . . . . . . . 1 Assembled 7 | . . . . 7 . . . Guerrilla 1 | . . . . 1 . . . Best Kill Streak 7 | . 4 3 7 7 . 3 6 Combat Bots Only 7 | . 3 3 5 7 . 3 6 Max Kills in Single Turn 2 | . 2 1 2 1 . 1 2 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 7047 | . 684 211 1535 476 . 215 3926 Core 1037 | . 118 14 246 90 . 14 555 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 53 | 100 . 47 . . . 12 . Volleys Fired 407 | . 85 12 120 13 . 22 155 Largest 3 | . 2 2 2 2 . 2 3 Hottest 180 | . 100 95 107 136 . 103 180 Shots Fired 927 | . 159 24 240 26 . 29 449 Gun 476 | . 141 . 4 . . . 331 Cannon 446 | . 18 24 236 26 . 25 117 Launcher . | . . . . . . . . Special 5 | . . . . . . 4 1 Kinetic 414 | . 85 12 137 12 . 7 161 Thermal 380 | . 74 12 103 14 . 18 159 Explosive . | . . . . . . . . Electromagnetic 128 | . . . . . . . 128 Robot Hit Streak 17 | . 11 3 14 8 . 12 17 Robot Miss Streak 5 | . 5 4 5 5 . 2 4 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 . . . . . 5 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 588 | . 96 11 142 16 . 20 303 Core Hits 236 | . 42 6 54 10 . 10 114 Critical Hits 21 | . 1 . 8 2 . 2 8 Critical Kills 6 | . 1 . 2 . . 1 2 Critical Parts Destroyed 15 | . . . 6 2 . 1 6 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10973 | . 1243 178 3039 381 . 316 5816 Guns 5207 | . 1095 . 42 . . . 4070 Cannons 5532 | . 148 178 2922 381 . 316 1587 Explosions 234 | . . . 75 . . . 159 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3843 | . 558 53 1464 135 . 47 1586 Thermal 5474 | . 685 125 1500 246 . 269 2649 Explosive 75 | . . . 75 . . . . Electromagnetic 1581 | . . . . . . . 1581 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Effects 2 | . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 139 | . 5 . 109 . . . 25 Projectiles 75 | . 5 . 53 . . . 17 Explosions 64 | . . . 56 . . . 8 Melee . | . . . . . . . . Knockbacks 13 | . 2 1 7 2 . . 1 Impact . | . . . . . . . . Kinetic 13 | . 2 1 7 2 . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 692 | . 174 231 393 324 . 189 692 Average Temperature 105 | . 42 115 99 136 . 66 170 Received Heat Transfer 3076 | . 258 54 507 106 . 99 2052 Effects 29 | . . . 9 . . . 20 Shutdowns 4 | . . . 1 . . . 3 Energy Bleed 6 | . . . 1 . . . 5 Interference 10 | . . . 6 . . . 4 Short Circuit 5 | . . . . . . . 5 Damage (minor) 4 | . . . 1 . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 13 | . 4 1 3 . . . 5 Heat Transferred 9998 | . 1694 259 2738 444 . 481 4382 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 914 | . 294 159 607 236 . 179 914 Initial 236 | . . 94 27 236 . . 7 Average 225 | . 181 76 303 61 . 39 328 Maximum Alert Level 3 | . 1 . 2 1 . . 3 Low Security (%) 53 | 100 48 100 27 83 . 100 41 Level 1 25 | . 51 . 43 16 . . 12 Level 2 19 | . . . 28 . . . 37 Level 3 2 | . . . . . . . 9 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . 6 . 5 . . . 14 Investigation 13 | . 5 . 2 . . . 6 Extermination . | . . . . . . . . Reinforcement 5 | . 1 . 2 . . . 2 Assault 4 | . . . 1 . . . 3 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 8 | . 1 . 3 . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 215 | . 37 5 62 22 . 16 73 Peak Tracking Total 16 | . 4 3 5 16 . 4 7 Tactical Retreats 13 | . 2 . 6 1 . 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 6 | . 3 . 2 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 6 | . . . 3 . . . 3 Max in Single Turn 1 | . . . 1 . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 37 | . 10 . 13 1 . . 13 Terminals 22 | . 7 . 7 1 . . 7 Fabricators . | . . . . . . . . Repair Stations 5 | . 1 . 2 . . . 2 Recycling Units 5 | . 2 . 2 . . . 1 Scanalyzers 4 | . . . 2 . . . 2 Garrison Access 1 | . . . . . . . 1 Total Hacks 137 | . 42 . 41 5 . . 49 Successful 103 | . 29 . 29 4 . . 41 Failed 34 | . 13 . 12 1 . . 8 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 73 | . 25 . 15 6 1 . 26 Terminals 78 | . 33 . 18 5 . . 22 Fabricators . | . . . . . . . . Repair Stations 23 | . 3 . 8 . . . 12 Recycling Units 14 | . 6 . 5 . . . 3 Scanalyzers 21 | . . . 10 . . . 11 Garrison Access 1 | . . . . . . . 1 Terminal Hacks 21 | . 9 . 5 1 . . 6 Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 3 | . 1 . 2 . . . . Unreport Threat 3 | . . . . 1 . . 2 Locate Traps 6 | . 2 . 2 . . . 2 Registered Prototypes 1 | . 1 . . . . . . Zone Layout 3 | . 2 . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 16 | . 1 . 5 . . . 10 Scan Component 9 | . 1 . 3 . . . 5 Repair 7 | . . . 2 . . . 5 Recycling Unit Hacks 5 | . 2 . 2 . . . 1 Report Inventory 5 | . 2 . 2 . . . 1 Scanalyzer 17 | . . . 10 . . . 7 Insert Component 7 | . . . 4 . . . 3 Analyze 10 | . . . 6 . . . 4 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 44 | . 17 . 7 3 . . 17 Terminals 32 | . 13 . 5 3 . . 11 Track 6 | . 2 . . 1 . . 3 Assimilate 9 | . 5 . . 1 . . 3 Botnet 15 | . 5 . 5 1 . . 4 Operators 2 | . 1 . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 8 | . 4 . 2 . . . 2 Reject 5 | . 2 . 2 . . . 1 Recyclers 3 | . 2 . . . . . 1 Scanalyzers 3 | . . . . . . . 3 Researchers 1 | . . . . . . . 1 Extract 2 | . . . . . . . 2 Garrison Access 1 | . . . . . . . 1 Jam 1 | . . . . . . . 1 Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 29 | . 6 . 12 1 . . 10 Full Trace Events 7 | . 3 . 2 . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 19 | . . . 4 . . . 15 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . . . 2 . . . 5 Time 274 | . . . 90 . . . 184 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 7 | . . . 4 . . . 3 Part Schematics Acquired 7 | . . . 4 . . . 3 Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 9 | . . . . 3 . 4 2 Largest Group 3 | . . . . 3 . 1 1 Highest-Rated Group 40 | . . . . 40 . 29 15 Highest-Rated Ally 29 | . . . . 16 . 29 15 Total Orders 1 | . . . . . . 1 . FOLLOW 1 | . . . . . . 1 . Ally Attacks 50 | . . . . 19 . 20 11 Total Damage 883 | . . . . 203 . 433 247 Kills 13 | . . . . 2 . 6 5 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . 1 . Field Lobotomies 5 | . . . . . . 4 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 10507 | 7 1482 756 2946 1002 319 1043 2952 Spaces Moved 5763 | 1 913 602 1519 628 260 539 1301 Core . | . . . . . . . . Treads 2930 | . 369 28 678 475 . 458 922 Legs . | . . . . . . . . Wheels 2833 | 1 544 574 841 153 260 81 379 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 90 | 90 90 100 120 120 120 120 120 Average Speed 140 | 90 125 115 148 150 120 171 141 Slowest Speed 200 | 90 180 200 200 160 130 180 185 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 75 | 1 99 97 91 99 42 96 80 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 3 | . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . Scrap Searched 4 | . . 2 . 1 . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 34 | . . . 23 . . . 11 Melee . | . . . . . . . . Projectile 14 | . . . 9 . . . 5 AOE 20 | . . . 14 . . . 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 7301 | 6 1083 640 1961 659 266 624 2062 Wait 839 | . 41 18 214 13 . 53 500 Move 5756 | . 912 601 1518 627 259 538 1301 Hop . | . . . . . . . . Pick Up 60 | . 11 5 24 . 3 2 15 Fast Attach 24 | . 2 . 9 . . . 13 Attach 25 | . 1 . 7 2 1 1 13 Detach 5 | . 1 . 1 . 1 . 2 Swap 111 | 3 18 3 38 3 2 6 38 Drop 74 | 3 12 1 30 1 . 2 25 Fire 407 | . 85 12 120 13 . 22 155 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 0) 8 | -11/Scrapyard | Entered Materials 8 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 6) 710 | -10/Materials | Discovered new exit (range 16) 998 | -10/Materials | Discovered new exit (range 15) 1172 | -10/Materials | Discovered new exit (range 15) 1173 | -10/Materials | Identified exit to Mines 1490 | -10/Materials | Entered Mines 1579 | -10/Mines | Learned location of Zion (-7) 1639 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1642 | -10/Mines | Found Prototype Device 1881 | -10/Mines | Core integrity fell below 50% 1903 | -10/Mines | Discovered new exit (range 9) 2030 | -10/Mines | Discovered new exit (range 5) 2145 | -10/Mines | Learned 2 Materials zone layouts 2246 | -10/Mines | Entered Materials 2246 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2339 | -9/Materials | Repaired Lgt. Treads 2455 | -9/Materials | Discovered new exit (range 9) 3282 | -9/Materials | Discovered new exit (range 9) 3479 | -9/Materials | Identified exit to Materials 3597 | -9/Materials | Identified exit to Mines 4264 | -9/Materials | Core integrity fell below 50% 4347 | -9/Materials | Discovered exit to Materials (range 8) 4495 | -9/Materials | Repaired Broken Adv. Beam Cannon 4617 | -9/Materials | Identified Exp. Sensor Array 5046 | -9/Materials | First assault squad dispatched 5162 | -9/Materials | Discovered exit to Mines (range 8) 5192 | -9/Materials | Entered Mines 5200 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5200 | -9/Mines | Learned Materials terminal intel 5257 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5259 | -9/Mines | Discovered new exit (range 5) 5506 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5541 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5553 | -9/Mines | Discovered exit to Materials (range 5) 5773 | -9/Mines | Discovered exit to Materials (range 8) 5774 | -9/Mines | Learned location of Storage (-7) 5945 | -9/Mines | Assembled infested the area 5950 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5975 | -9/Mines | Core integrity fell below 20% 6005 | -9/Mines | Destroyed 7 combat bots 6194 | -9/Mines | Entered Exiles 6210 | -9/Exiles | Discovered new exit (range 15) 6256 | -9/Exiles | Met 8R-AWN 6275 | -9/Exiles | Met EX-HEX 6318 | -9/Exiles | Met EX-BIN 6334 | -9/Exiles | Aligned with FarCom system 6335 | -9/Exiles | Given EX-Vault access code 6364 | -9/Exiles | Opened EX-Vault 6371 | -9/Exiles | Found Prototype Special Weapon 6372 | -9/Exiles | Identified Field Lobotomy Kit 6377 | -9/Exiles | Found Prototype Processor 6378 | -9/Exiles | Identified 0b10 Alert Chip 6381 | -9/Exiles | Found Prototype Device 6407 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6513 | -9/Exiles | Stole three prototypes: 0b10 Alert Chip, Field Lobotomy Kit, Skeleton Box 6513 | -9/Exiles | Entered Mines 6515 | -8/Mines | Assimilated L-31 Rogue with FLK Orb 6754 | -8/Mines | Assimilated L-31 Rogue with FLK Orb 6798 | -8/Mines | Discovered exit to Materials (range 15) 6919 | -8/Mines | Assimilated H-55 Commando with FLK Orb 7006 | -8/Mines | Discovered exit to Materials (range 9) 7413 | -8/Mines | Assimilated G-50 Soldier with FLK Orb 7556 | -8/Mines | Entered Materials 7556 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7557 | -8/Materials | Loaded intel: 12 terminal locations 7558 | -8/Materials | Identified Skeleton Box 7624 | -8/Materials | Assimilated Y-45 Defender with FLK Orb 7918 | -8/Materials | Build established: Skirmisher 8520 | -8/Materials | Discovered new exit (range 6) 8828 | -8/Materials | Repaired Shock Rifle 8884 | -8/Materials | Repaired Shock Rifle 8924 | -8/Materials | Repaired Adv. Treads 8963 | -8/Materials | Garrison activated, responded to threat 8976 | -8/Materials | Repaired Adv. Beam Cannon 9338 | -8/Materials | Discovered new exit (range 15) 9394 | -8/Materials | Repaired Adv. Treads 9556 | -8/Materials | First assault squad dispatched 10447 | -8/Materials | Core integrity fell below 50% 10482 | -8/Materials | Core integrity fell below 20% 10508 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10495_ K-01 Serf collects debris. 10496_ Power failure, Cld. Ion Engine shutdown. 10496_ Destroyed Particle Gun. 10497_ U-05 Engineer builds a Door. 10498_ System corrupted: Component data lost. 10498_ Assault Cannon destroyed. 10498_ K-01 Serf collects debris. 10500_ Overheating: System interference. 10500_ Hvy. Assault Rifle temporarily disabled. 10501_ Adv. Beam Cannon permanently disabled. 10501_ Overheating: Short circuit. 10501_ Hvy. Assault Rifle destroyed. 10502_ U-05 Engineer builds a Wall. 10503_ K-01 Serf collects debris. 10506_ Overheating: Lrg. Storage Unit damaged (-117). 10506_ Broken Arm. Treads destroyed. 10507_ Adv. Beam Cannon permanently disabled. 10507_ Overheating: Short circuit. 10507_ Assault Cannon destroyed. 10508_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | + ## % #??????????????????????? | | #= ## #??????????????????????? | | ## # / ##% ##?????????????????????? | | +## =#####+###+##### #?????????????????????? | | |!# =%% % % ]#?????????????????????? | | !%# %% % #?????????????????????? | | |[+% [ " %% % = #?????????????????????? | | =*#* "R ###! # #?????????????????????? | | !# ! """ ###%% #######??##?????????????????? | | ### #?#= =######### #?????????????????? | | ##### #?#=!%# #?????????????????? | | ## % #?#%%%# #?????????????????? | | *! #?# **# !** #?????????????????? | | =% #?#%[ # * #?????????????????? | | ![ #?#! g# " " !* #?????????????????? | | ####### #?# # "G" #?????????????????? | | ##?????###+###?# # " #?????????????????? | | #???????? ???# # #?????????????????? | | #???????? ???# #####+#########?????????????? | | #????????"""???# % #?????????????? | | #????????"""???# #?????????????? | | #????????"""???# au #?????????????? | | #??????????????####+######/### #?????????????? | | #?????????????????? ?#%!%gk #? #?????????????? | | #?????????????????? ?#%%g #?? #?????????????? | | #?????????????????? ?#@! "" #?????????????????? | | ###??????????????????? ?#=g "" #?????????????????? | | ????????????????????????# != #?????????????????? | | ????????????????????????#= #?????????????????? | | ????????????????????????########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????Y??????????????i???????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????g??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????gb??????????????? | | ?????????????????????????Y???????????????????????? | | ???????????????????????????"""???????????????????? | | ???????????????????????????"T"???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????""??????????? | | ?????????????????????????????????????""??????????? | | ?????????????????????????????????????"T??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 42 Recoil Reduction 3 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Extracted Great Maul | -8/Materials | Extracted Terrain Scan Processor | -8/Materials | Extracted Adv. Signal Interpreter | -8/Materials | Extracted Adv. EMP Blaster | -8/Materials | Extracted Aerolev Unit | -8/Materials | Extracted Hardlight Generator | -8/Materials | Extracted Cryofiber Web | -8/Materials | Extracted Adv. Beam Rifle | -8/Materials | Scanalyzed Heat Shielding | -8/Materials | Extracted Shock Bomb Launcher | -8/Materials | Extracted Imp. Datajack | -8/Materials | Extracted Com. Matter Pod | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed ElectronImprinterRay Manual? 0 Play Time 01:49:05 Cumulative 59.3 hours Start 2022.01.18 @ 20:50:00 End 2022.01.19 @ 05:14:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b15c157-0e93-472e-aecb-3ec6760b955a