Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 21:29:48 Player: SunShine214 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (103) 515 Value Destroyed (2740) 2740 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5675 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 57/300 Energy 30/100 System Corruption 6% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Cooled Pulse Rifle > --- INVENTORY (15) --- Light Treads Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Cooling System Large Storage Unit Hardened Heavy Armor Plating Improved Medium Armor Plating System Shield Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Cesium-ion Thruster Improved VTOL Module Cooling System Large Storage Unit Hardened Heavy Armor Plating Improved Medium Armor Plating Hacking Suite System Shield Gauss Rifle Heavy Missile Launcher [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 4 | . . 2 1 1 Weapon . | . . . . . Parts Attached 69 | 7 8 25 15 14 Power 5 | 1 1 3 . . Engine 4 | 1 . 3 . . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 21 | 2 2 8 6 3 Treads 20 | 2 2 8 5 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 19 | 2 2 7 2 6 Device 2 | 1 . . 1 . Storage 2 | 1 1 . . . Processor 4 | . 1 2 1 . Hackware 2 | . . . . 2 Protection 9 | . . 5 . 4 Artifact . | . . . . . Weapon 24 | 2 3 7 7 5 Energy Gun 10 | . . 6 3 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 7 | 2 3 . 2 . Ballistic Cannon 2 | . . . . 2 Launcher 3 | . . 1 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 3 2 1 Parts Lost 24 | . 3 4 . 17 Power 3 | . . 1 . 2 Propulsion 8 | . 1 . . 7 Utility 6 | . 1 2 . 3 Weapon 7 | . 1 1 . 5 Highest Loss Streak 14 | . 2 1 . 14 To Critical Strikes 2 | . . . . 2 Average Backups 11 | . 6 13 14 14 Power . | . . 1 1 . Propulsion 4 | . 2 5 5 5 Utility 2 | . . 2 4 5 Weapon 3 | . 2 4 3 2 Tool/Special . | . . . . . Unused Backups 24 | . . 8 4 12 Power . | . . . . . Propulsion 10 | . . 6 1 3 Utility 9 | . . 1 1 7 Weapon 5 | . . 1 2 2 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 94 93 98 94 Engine 7 | . 3 10 9 6 Core 2 | . 10 . . . Treads 24 | . 27 21 27 26 Device 2 | . 2 . 7 6 Storage 10 | . 14 11 9 7 Processor 9 | . 6 7 13 15 Hackware 1 | . . . . 6 Protection 12 | . . 19 13 6 Energy Gun 9 | . . 16 9 . Ballistic Gun 8 | . 28 2 6 3 Ballistic Cannon 1 | . . . . 6 Launcher 1 | . . 2 . . Peak Build Rating 39 | 7 10 21 30 39 Average Rating 18 | 5 8 15 25 33 On Entrance 13 | . 7 10 21 28 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 45 | 12 27 45 43 45 Greatest Support 91 | 40 40 40 63 91 Greatest Overweight (x) 1 | . . 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 6 11 15 15 15 Most Carried 15 | 1 10 15 15 15 Average Carried 12 | . 6 13 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 1 10 15 15 10 Class Distribution -------------------- 68% | Mutant 21% | Skirmisher 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1744 | 309 247 510 255 423 Remotely . | . . . . . Salvage Created 2709 | 178 379 1065 278 809 Parts 175 | 16 33 70 12 44 Haulers Intercepted 7 | . 2 4 1 . Recyclers Shooed 5 | . 2 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 67 | . 11 28 4 24 Melee 1 | . . . . 1 Guns 39 | . 11 20 4 4 Cannons 10 | . . . . 10 AOE 17 | . . 8 . 9 Classes Destroyed 14 | 2 5 4 . 3 Worker 5 | . . 1 1 3 Builder 2 | . . 2 . . Tunneler 5 | 5 . . . . Hauler 7 | . 2 4 1 . Recycler 2 | 1 . . . 1 Mechanic 1 | . . . . 1 Operator 3 | . 1 1 . 1 Watcher 11 | . 3 5 2 1 Swarmer 23 | . 7 9 . 7 Grunt 24 | . 4 10 2 8 Duelist 1 | . . 1 . . Sentry 12 | . . 8 2 2 Specialist 3 | . . . . 3 Programmer 4 | . . . . 4 Best Kill Streak 10 | 3 4 5 2 10 Combat Bots Only 8 | . 4 5 1 8 Max Kills in Single Turn 4 | 1 2 3 1 4 Gunslinging 1 | . 1 1 . . Exploded 4 | . . 2 . 4 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 618 | . 108 123 23 364 Missed 197 | . 28 38 9 122 Hits 421 | . 80 85 14 242 Melee 2 | . . 2 . . Projectile 419 | . 80 83 14 242 Critical Strikes 15 | . . 5 2 8 Damage Taken 5211 | . 699 1223 249 3040 Core 929 | . 91 103 30 705 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 63 74 94 . Volleys Fired 253 | 14 67 76 37 59 Largest 2 | 2 2 2 2 2 Hottest 130 | 40 40 130 128 108 Shots Fired 480 | 28 133 151 71 97 Gun 393 | 28 133 137 68 27 Cannon 63 | . . . 3 60 Launcher 24 | . . 14 . 10 Special . | . . . . . Kinetic 278 | 28 133 23 28 66 Thermal 145 | . . 85 39 21 Explosive 24 | . . 14 . 10 Electromagnetic 33 | . . 29 4 . Robot Hit Streak 17 | 10 7 14 7 17 Robot Miss Streak 14 | 2 4 14 8 6 Penetration Max . | . . . . . Secondary Targets 4 | . 2 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 334 | 18 80 115 49 72 Core Hits 232 | 8 32 115 21 56 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . 1 3 Burn 2 | . . . 1 1 Blast 2 | . . . . 2 Melee Attacks 1 | . . . 1 . Impact . | . . . . . Slashing 1 | . . . 1 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7309 | 183 721 2336 941 3128 Guns 3531 | 178 716 1447 873 317 Cannons 1290 | . . . . 1290 Explosions 2396 | . . 851 34 1511 Melee . | . . . . . Ramming 92 | 5 5 38 34 10 Kinetic 2662 | 178 716 152 325 1291 Thermal 1741 | . . 926 499 316 Explosive 2362 | . . 851 . 1511 Electromagnetic 452 | . . 369 83 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 1 2 6 Average Corruption 1 | . . 1 2 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 26 | . . 10 3 13 Message Errors 9 | . . 3 1 5 Matter Fused 5 | . . 2 . 3 Heat Flow Errors 6 | . . 2 1 3 Energy Discharges 2 | . . 2 . . Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . . 1 1 Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 120 | . . 67 7 46 Projectiles 40 | . . . . 40 Explosions 77 | . . 64 7 6 Melee 3 | . . 3 . . Knockbacks 10 | . . . . 10 Impact . | . . . . . Kinetic 10 | . . . . 10 Secondary . | . . . . . Self-Inflicted Damage 172 | . . 108 34 30 Shots 8 | . . 6 1 1 Rammed 21 | 1 4 7 4 5 Targets Rammed 22 | 1 4 8 4 5 Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 423 | . 9 423 210 232 Average Temperature 87 | . 4 112 61 71 Received Heat Transfer 1092 | . 87 372 144 489 Effects 7 | . . 4 . 3 Shutdowns 1 | . . 1 . . Energy Bleed 3 | . . 3 . . Interference 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . 1 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 3138 | . . 1463 1065 610 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 73 | 100 100 47 100 82 Level 1 26 | . . 52 . 17 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 324 | 10 100 324 136 254 Initial 133 | . . . 133 . Average 118 | . 34 194 51 93 Influence Increases 2202 | 30 356 960 172 684 Destroy 0b10 Robot/C 1340 | . 220 560 80 480 Destroy 0b10 Robot/NC 180 | 30 30 65 20 35 Destroy Leader 356 | . 60 178 26 92 Successful Hack 44 | . 16 15 13 . Disable Machine 30 | . . . 15 15 Destroy Structure 147 | . . 82 3 62 Lose Combat Pursuer 105 | . 30 60 15 . Influence Decreases 1950 | 30 356 642 490 432 Entered New Map 185 | . . . 185 . Time Decay 1522 | 30 326 609 295 262 Lost Part 233 | . 30 33 . 170 Lost Ally 10 | . . . 10 . Squads Dispatched 12 | . 2 3 1 6 Investigation 6 | . 1 2 1 2 Extermination 2 | . . . . 2 Reinforcement 4 | . 1 1 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 21 39 13 37 Peak Tracking Total 13 | . 4 7 4 13 Tactical Retreats 4 | . 1 2 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 8 | . 1 4 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 19 | . 5 6 3 5 Terminals 14 | . 5 5 3 1 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 . 1 Garrison Access 1 | . . . . 1 Total Hacks 47 | . 9 12 12 14 Successful 17 | . 3 6 3 5 Failed 29 | . 6 5 9 9 Catastrophic 4 | . 1 1 . 2 Database Lockouts 1 | . . 1 . . Manual 18 | . 3 4 6 5 Terminals 35 | . 9 9 12 5 Fabricators 3 | . . . . 3 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 7 | . . 3 . 4 Garrison Access 2 | . . . . 2 Terminal Hacks 10 | . 3 4 2 1 Branch Access Points 3 | . . 1 1 1 Alert Level 1 | . 1 . . . Dispatch Records 1 | . . 1 . . Security Status 1 | . . 1 . . Patrol Status 1 | . 1 . . . Recall Investigation 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks 2 | . . . . 2 Network Status 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . 2 . 1 Retrieve Study 3 | . . 2 . 1 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 1 | . . . 1 . Terminals 1 | . . . 1 . Assimilate 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 4 3 3 4 Full Trace Events 3 | . . . 1 2 Feedback Events 3 | . . . . 3 Corruption 2 | . . . . 2 Hackware Fried 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 95 | . . . . 95 Total Part Build Rating 10 | . . . . 10 Part Studies Acquired 3 | . . 2 . 1 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 10 | . . . 10 . Highest-Rated Ally 10 | . . . 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2102 | 100 196 . 755 1051 Optics 1470 | . . . 419 1051 Sensors 1779 | . . . 755 1024 Seismic 296 | 100 196 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6002 | 222 1134 2708 887 1051 Spaces Moved 2514 | 109 494 991 441 479 Core 3 | 3 . . . . Treads 2511 | 106 494 991 441 479 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 185 | 156 160 225 160 160 Slowest Speed 240 | 160 160 240 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 6 70 84 32 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 184 | . . 104 3 77 Melee . | . . . . . Projectile 4 | . . . . 4 AOE 180 | . . 104 3 73 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3390 | 131 721 1319 553 666 Wait 413 | . 141 172 23 77 Move 2510 | 108 493 990 440 479 Hop . | . . . . . Pick Up 44 | 1 6 16 11 10 Fast Attach 26 | 7 3 6 4 6 Attach 13 | . . 2 1 10 Detach 1 | . . 1 . . Swap 53 | . 5 27 13 8 Drop 54 | . 2 21 19 12 Fire 253 | 14 67 76 37 59 Melee 1 | . . . 1 . Ram . | . . . . . Kick . | . . . . . Crush 22 | 1 4 8 4 5 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 223 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 15) 911 | -10/Materials | Discovered new exit (range 5) 1046 | -10/Materials | Discovered new exit (range 11) 1233 | -10/Materials | Build established: Scavenger-Mutant 1357 | -10/Materials | Entered another Materials area 1357 | -9/Materials | Evolved 2 slots: Utility x2 1375 | -9/Materials | Central database locked down 1594 | -9/Materials | Identified exit to Mines 1818 | -9/Materials | Discovered new exit (range 16) 1841 | -9/Materials | Build established: Mutant 2693 | -9/Materials | Discovered new exit (range 8) 2724 | -9/Materials | Identified exit to Materials 3261 | -9/Materials | Discovered exit to Materials (range 5) 4065 | -9/Materials | Entered another Materials area 4065 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4831 | -8/Materials | Build established: Skirmisher 4850 | -8/Materials | Discovered new exit (range 13) 4873 | -8/Materials | Identified exit to Factory 4952 | -8/Materials | Entered Factory 4952 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5555 | -7/Factory | Destroyed 8 combat bots 5648 | -7/Factory | Discovered new exit (range 10) 5674 | -7/Factory | Identified exit to Lower Caves 5791 | -7/Factory | Identified exit to Storage 5791 | -7/Factory | Hacking Suite fried by hacking feedback 5844 | -7/Factory | Fabricated Imp. System Restoration Module? 5956 | -7/Factory | Cargo convoy interrupted 5974 | -7/Factory | Core integrity fell below 50% 5996 | -7/Factory | Core integrity fell below 20% 6003 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05990_ U-05 Engineer lays Concrete. 05991_ System corrupted: Matter fused (-10). 05991_ Lgt. Treads destroyed. 05992_ U-05 Engineer lays Concrete. 05992_ Lgt. Treads destroyed. 05993_ U-05 Engineer lays Concrete. 05993_ Acquired Prototype Energy Gun. 05993_ Identified Cld. Pulse Rifle. 05993_ U-05 Engineer builds a Wall. 05994_ U-05 Engineer lays Concrete. 05999_ U-05 Engineer builds a Wall. 06000_ U-05 Engineer lays Concrete. 06000_ X-67 Chaingunner destroyed. 06000_ U-05 Engineer lays Concrete. 06001_ Acquired 32 matter. 06001_ U-05 Engineer lays Concrete. 06002_ Y-54 Guardian suffers critical hit (Burn). 06002_ Y-54 Guardian destroyed. 06002_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ?????????????????????????? ????????????????##### | | ?????????????????????????? ?????????????#% + | | ?????????????????? ??????? +????????????##### | | ??????????????????? ?????? #????????????????# | | ??????????????????? ????? #????????????????#% | | ???????????????????#+##### ?????????????????# | | ??????????????????? % ###????? ???????### | | ???????????????#####+#######+### #####? ???????# | | ????????????????% # u ## ???????# | | ????????????????? # ! % u # ???????# % | | ?????????????????? # %%% ## ???????# | | ??????????????????? # %!%% # # ???????# | | ???????????????????? # [ # ???????# | | ?????????????????????u# u # #??????# | | ?????????????????????# # #????### | | ?????????????????????# [ # #????# | | ??????????????????????# =[[[ ! #?# #????# | | ??????????????????????# ![[[ !#??# #????# | | ??????????????????????#[%@[ #??# #????# > | | ??????????????????????# p #??# #????# | | ???????????????####???##/###########??# #????# | | ???????????????#! ???# #??????####### #????# | | ???????????????# ?### ####???# +????# | | ???????????????# """ #! ##???# #????# | | ???????????????# """ # ! ###### ###### | | ???????????????# """ + % % T | | ???????????????# # ! !### ######### | | ???????????????# # #?# #???????# | | ???????????????#########+##### ]#???????# | | ?????????????????# # """ #???????# | | ?????????????????# %""" # """ #???????# | | ?????????????????# """" % # """ ??????# | | ?????????????????# """"" # ?????# | | ?????????????????# # """ #????# | | ?????????????????# """ """ [# """ + ???# | | ?????????????????# """S""" # """ # !??# | | ?????????????????############# #?][?# | | ????????????????????????????? #?? # | | ????????????????????????????? ? #+####????# | | ????????????????????????????? ? ??????????# | | ???????????????????????????? ? ??????????# | | ???????????????????????????? ??????????# | | ???????????????????????????? ? ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. System Restoration Module | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Grenade Launcher | -9/Materials | Hacked Flight Unit | -9/Materials | Hacked Adv. Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatTractorImmobilizer Manual? 0 Play Time 00:33:58 Cumulative 197.1 hours Start 2026.08.27 @ 20:46:23 End 2026.08.27 @ 21:29:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 309 Rogue 309 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 61 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05777fe1-9d7a-46c5-a3e1-3cfc44309ed0