Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.17 @ 15:40:03

Player: Inkie

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (7)       35
Value Destroyed (216)      216
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1091

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     288/300
Energy                     160/160
System Corruption          0%
Temperature                Warm (199)
Movement                   Core (550) Ox10
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
          Small Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
                Particle Gun
>               --- INVENTORY (15) ---
  High-capacity Storage Unit
                ECM Suite

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
  Small Storage Unit
  Large Storage Unit
>       --- WEAPON -----------
        EM Pulse Gun
  Small Laser
>       --- INVENTORY --------
        ECM Suite
  Light Assault Rifle
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             13   | 6   3   2   .   2   
  Power                    3    | 1   .   1   .   1   
    Engine                 2    | 1   .   1   .   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  2    | 1   1   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   2   1   .   1   
    Energy Gun             5    | 2   1   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 8    | .   3   1   .   4   
  Power                    2    | .   1   .   .   1   
  Propulsion               2    | .   .   1   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   2   .   .   2   
  Highest Loss Streak      4    | .   2   1   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     85   | .   91  82  85  81  
  Engine                   12   | .   10  10  14  13  
  Treads                   16   | .   28  15  14  11  
  Storage                  27   | .   24  28  28  28  
  Energy Gun               15   | .   22  14  14  14  
  Ballistic Gun            11   | .   3   14  14  12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 11  31  32  32  32  
  Greatest Support         40   | 40  40  40  20  20  
  Greatest Overweight (x)  1    | .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 5   13  15  15  15  
  Most Carried             4    | 1   2   3   4   4   
  Average Carried          2    | .   1   2   3   3   
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            4    | 1   2   3   4   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Jun Mat Min Exi Min 
Matter Collected           304  | 244 35  25  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            256  | .   140 80  .   36  
  Parts                    19   | .   7   9   .   3   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Combat Hostiles Destroyed  7    | .   3   2   .   2   
  Guns                     7    | .   3   2   .   2   
Classes Destroyed          2    | .   1   .   .   1   
  Swarmer                  2    | .   .   .   .   2   
  Grunt                    5    | .   3   2   .   .   
Best Kill Streak           3    | .   3   2   .   1   
  Combat Bots Only         3    | .   3   2   .   1   
Max Kills in Single Turn   1    | .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Damage Taken               1111 | .   525 168 .   418 
  Core                     258  | .   63  35  .   160 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              46   | .   20  10  .   16  
  Largest                  2    | .   2   2   .   2   
  Hottest                  85   | .   85  60  .   85  
Shots Fired                79   | .   37  19  .   23  
  Gun                      79   | .   37  19  .   23  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  24   | .   6   10  .   8   
  Thermal                  41   | .   17  9   .   15  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          14   | .   14  .   .   .   
  Robot Hit Streak         5    | .   4   5   .   2   
  Robot Miss Streak        4    | .   4   3   .   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   
Shots Hit Robots           36   | .   17  12  .   7   
  Core Hits                14   | .   7   5   .   2   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           467  | .   243 123 .   101 
  Guns                     451  | .   230 120 .   101 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  16   | .   13  3   .   .   
  Kinetic                  99   | .   23  42  .   34  
  Thermal                  227  | .   82  78  .   67  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          125  | .   125 .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   4    | .   3   1   .   .   
Targets Rammed             4    | .   3   1   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        231  | .   231 65  .   199 
  Average Temperature      95   | .   129 37  .   65  
  Received Heat Transfer   390  | .   273 117 .   .   
  Effects                  1    | .   1   .   .   .   
    Energy Bleed           1    | .   1   .   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         523  | .   187 175 .   161 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Peak Influence             137  | .   137 89  .   20  
  Initial                  49   | .   .   49  .   .   
  Average                  35   | .   49  84  .   2   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              19   | .   13  2   .   4   
  Peak Tracking Total      7    | .   7   2   .   4   
  Tactical Retreats        2    | .   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Jun Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Machines Accessed          3    | .   2   .   1   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   4   .   1   .   
  Successful               3    | .   2   .   1   .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   3   .   .   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   2   .   1   .   
  Record                   1    | .   .   .   1   .   
  Part Schematic           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Jun Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Jun Mat Min Exi Min 
Turns Passed               1334 | 111 253 185 534 251 
Spaces Moved               555  | 66  114 64  223 88  
  Core                     3    | 3   .   .   .   .   
  Treads                   552  | 63  114 64  223 88  
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 240 240 
  Average Speed            213  | 155 160 238 240 240 
  Slowest Speed            240  | 160 160 240 240 240 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 5   34  22  58  22  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   .   1   1   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Total                      625  | 72  146 78  223 106 
  Wait                     6    | .   6   .   .   .   
  Move                     551  | 65  113 63  222 88  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  5    | 1   1   2   1   .   
  Fast Attach              9    | 6   2   1   .   .   
  Attach                   3    | .   .   1   .   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     1    | .   1   .   .   .   
  Drop                     .    | .   .   .   .   .   
  Fire                     46   | .   20  10  .   16  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    4    | .   3   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   53 | -11/Junkyard  | Discovered new exit (range 15)
  112 | -11/Junkyard  | Entered Materials
  328 | -10/Materials | Discovered new exit (range 16)
  344 | -10/Materials | Build established: Mutant
  365 | -10/Materials | Entered Mines
  540 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  540 | -10/Mines     | Discovered new exit (range 5)
  550 | -10/Mines     | Entered Exiles
  615 | -10/Exiles    | Met 8R-AWN
  649 | -10/Exiles    | Met EX-HEX
  772 | -10/Exiles    | Met EX-DEC
  983 | -10/Exiles    | Learned location of Zion (-7)
 1053 | -10/Exiles    | Discovered new exit (range 14)
 1084 | -10/Exiles    | Entered Mines
 1085 | -9/Mines      | Learned location of Storage (-9)
 1306 | -9/Mines      | Core integrity fell below 50%
 1317 | -9/Mines      | Core integrity fell below 20%
 1335 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
  you? I'm here trying to lose some heat after our second raid on Storage
  failed. Whatever you do stay away from that place, they've tightened
  security following our previous successful raids."
World map updated: -9/Storage.
01087_ IU-IVL(g): "We scattered so the Unaware couldn't effectively use
  their advantage in numbers, and I suggest you do the same."
01087_ IU-IVL(g) slips back into the shadows.
01102_ A derelict is hurriedly installing traps.
01104_ PO-LR7(g): "Hehe, this'll put a wrench in their mining defense
  operations..."
01104_ PO-LR7(g) slips into the shadows.
01296_ Lgt. Treads destroyed.
01298_ S-10 Pest destroyed.
01310_ Sml. Laser destroyed.
01318_ Lgt. Assault Rifle destroyed.
01318_ R-06 Scavenger collects Flight Unit.
01321_ R-06 Scavenger collects Lgt. Assault Rifle.
01323_ Ion Engine destroyed.
01324_ S-10 Pest destroyed.
01325_ R-06 Scavenger collects Lgt. Assault Rifle.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????#  ??###?????????????????????????? |
| ????????????????#  ###  #????????????????????????? |
| ??????????????###        #???????????????????????? |
| ??????????????#           #??????????????????????? |
| ???????????????            ??????????????????????? |
| ????????????????           ??????????????????????? |
| ?????????????????#         ??????????????????????? |
| ??????????????????#        ??????????????????????? |
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| ????????????????##        #???????  ####?????????? |
| ??????????????###         #####         ?????????? |
| ?????????????##         s           #????????????? |
| ??????????              s          #?????????????? |
| ?????????????#     ##   %%####     #?????????????? |
| ????????????????????##   @#??????????????????????? |
| ?????????????????????##   #?????????????####?????? |
| ??????????????????????##  #????????######  ##????? |
| ???????????????????????#  #???????##        ##???? |
| ???????????????????????#  #???????#          ##??? |
| ???????????????????????#  #???????#           #??? |
| ???????????????????????#r #######??#          #??? |
| ???????????????????????#        #???###       #??  |
| ???????????????????????#  ##### #?????###    ##?#  |
| ???????????????????????#  #???# #???????## ###?#   |
| ???????????????????????#  #???# #????????# #??#    |
| ???????????????????????#  #???# ########## ###     |
| ???????????????????????#  #???#                    |
| ???????????????????????#  #???################     |
| ???????????????????????#  #???????????????????#    |
| ???????????????????????#  #????????????????????#   |
| ???????????????????????#  #################?????## |
| ???????????????????????#                  #??????? |
| ???????????????????????##########         #??????? |
| ????????????????????????????????#         #??????? |
| ????????????????????????????????#         #??????? |
| ????????????????????????????????###########??????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiniNodeDisintegrator
  Manual?         0
Play Time         00:06:10
  Cumulative      417.0 hours
  Start           2023.03.17 @ 15:27:15
  End             2023.03.17 @ 15:40:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          457
  Rogue           448
  Adventurer      8
  Explorer        1
Win Type          -
  Total           7
  Types           4/1/2/0/0/0/0/0/0
Lore%             78
Gallery%          90
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0020ccd2-7580-45fe-a3e4-76e4fc715697