Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.17 @ 10:09:13 Player: LegionOfLizards Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (466) 466 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1676 Bonus ------- None Cogmind --------- Core Integrity 108/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- Mining Claw > --- INVENTORY (5) ---- Light Ion Engine Sensor Array Weapon Shielding Beam Rifle Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Beam Rifle Particle Gun Grenade Launcher > --- INVENTORY -------- Light Ion Engine Sensor Array Weapon Shielding Heavy EM Pulse Gun Heavy EM Pulse Gun Assault Rifle Mining Laser Mining Claw [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 29 | 6 5 13 5 Power 3 | 1 . 2 . Engine 2 | 1 . 1 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 6 | 2 . 4 . Treads . | . . . . Leg 6 | 2 . 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 3 . Device 5 | . 2 3 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | 2 3 4 5 Energy Gun 6 | 2 . 1 3 Energy Cannon . | . . . . Ballistic Gun 2 | . 1 1 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon 3 | . 2 1 . Impact Weapon . | . . . . Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 16 | . . 7 9 Power 2 | . . 1 1 Propulsion 6 | . . 3 3 Utility 2 | . . . 2 Weapon 6 | . . 3 3 Highest Loss Streak 9 | . . 3 9 To Critical Strikes . | . . . . Average Backups 7 | 1 7 7 6 Power . | . . . 1 Propulsion . | . . . . Utility 2 | . 2 2 2 Weapon 4 | 1 3 4 3 Tool/Special . | . . . . Unused Backups 8 | . 1 2 5 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 4 | . 1 . 3 Tool/Special 1 | . . 1 . Average Slot Usage (%) 91 | . 98 91 71 Engine 11 | . 14 12 . Core 1 | . . 1 6 Leg 24 | . 28 22 22 Device 13 | . 13 14 10 Storage 13 | . 13 14 8 Energy Gun 11 | . 11 11 10 Ballistic Gun 7 | . 5 10 . Special Weapon 5 | . 10 4 . Peak Build Rating 16 | 6 7 12 16 Average Rating 7 | 4 6 8 10 On Entrance 6 | . 6 7 12 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 20 | 14 15 17 20 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 3 | 3 . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 7 8 7 Most Carried 8 | 4 8 8 8 Average Carried 7 | 1 7 7 6 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 1 8 8 5 Class Distribution -------------------- 83% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 553 | 260 51 205 37 Remotely . | . . . . Salvage Created 484 | 16 52 307 109 Parts 45 | 1 11 25 8 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 15 | . 2 11 2 Melee 2 | . . . 2 Guns 8 | . 1 7 . Cannons 2 | . 1 1 . AOE 3 | . . 3 . Classes Destroyed 8 | 1 5 2 . Worker 1 | . 1 . . Builder 2 | . 2 . . Tunneler 2 | 1 . 1 . Mechanic 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 7 | . 2 5 . Grunt 4 | . . 4 . Sentry 4 | . . 2 2 Best Kill Streak 4 | 1 4 3 1 Combat Bots Only 3 | . 2 3 1 Max Kills in Single Turn 3 | 1 2 3 1 Gunslinging . | . . . . Exploded 3 | . . 3 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 185 | . 17 95 73 Missed 31 | . 1 16 14 Hits 154 | . 16 79 59 Projectile 154 | . 16 79 59 Critical Strikes 5 | . 1 1 3 Damage Taken 1883 | . 128 862 893 Core 483 | . 18 173 292 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 24 | . 24 . . Core Remaining (%) 61 | 100 . 23 . Volleys Fired 55 | 1 13 38 3 Largest 2 | 2 2 2 2 Hottest 165 | 90 150 165 90 Shots Fired 93 | 2 24 62 5 Gun 70 | 2 13 50 5 Cannon . | . . . . Launcher 1 | . . 1 . Special 22 | . 11 11 . Kinetic 30 | . 2 28 . Thermal 56 | 1 22 33 . Explosive 1 | . . 1 . Electromagnetic 6 | 1 . . 5 Robot Hit Streak 7 | 1 5 7 5 Robot Miss Streak 8 | . 3 8 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 62 | 1 13 31 17 Core Hits 28 | 1 7 17 3 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 5 | . 3 2 . Burn 3 | . 3 . . Destroy 2 | . . 2 . Melee Attacks 21 | . . . 21 Impact . | . . . . Slashing 21 | . . . 21 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1217 | 12 242 581 382 Guns 584 | 12 97 410 65 Cannons . | . . . . Explosions 158 | . . 114 44 Melee 273 | . . . 273 Ramming 10 | . 1 9 . Kinetic 243 | . 11 232 . Thermal 512 | 12 230 226 44 Explosive 114 | . . 114 . Electromagnetic 65 | . . . 65 Impact . | . . . . Slashing 273 | . . . 273 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 22 | . . 22 . Projectiles . | . . . . Explosions 22 | . . 22 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 50 | . . 23 27 Shots 2 | . . 1 1 Rammed . | . . . . Targets Rammed 4 | . 1 3 . Kicked 4 | . 1 3 . Crushed . | . . . . Highest Temperature 54 | 30 . 54 36 Average Temperature 18 | 18 . 17 23 Received Heat Transfer 540 | . . 210 330 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 1 . Heat Transferred 1375 | 37 781 507 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 99 | 5 43 99 33 Initial 33 | . . . 33 Average 16 | . 6 22 14 Influence Increases 622 | 5 84 456 77 Destroy 0b10 Robot/C 300 | . 40 220 40 Destroy 0b10 Robot/NC 35 | 5 25 5 . Destroy Leader 62 | . 2 40 20 Successful Hack 27 | . 13 . 14 Destroy Structure 18 | . 4 11 3 Lose Combat Pursuer 180 | . . 180 . Influence Decreases 592 | 5 84 369 134 Entered New Map 54 | . . . 54 Time Decay 439 | 5 84 310 40 Lost Part 99 | . . 59 40 Squads Dispatched 1 | . . . 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 7 21 4 Peak Tracking Total 4 | . 3 3 4 Tactical Retreats 10 | . . 10 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 6 | . 4 . 2 Terminals 5 | . 3 . 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 14 . 6 Successful 10 | . 9 . 1 Failed 10 | . 5 . 5 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . . . 3 Terminals 14 | . 8 . 6 Fabricators . | . . . . Repair Stations 6 | . 6 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 5 . 1 Record 1 | . 1 . . Emergency Access Points 1 | . 1 . . Locate Traps 2 | . 1 . 1 Dispatch Records 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 . 1 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 287 | . 28 259 . Sensors 223 | . 28 195 . Terrain 64 | . . 64 . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1622 | 65 448 981 128 Spaces Moved 957 | 40 296 583 38 Core 16 | 11 . . 5 Treads . | . . . . Legs 941 | 29 296 583 33 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 130 | 123 120 137 113 Slowest Speed 200 | 200 120 190 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 3 45 80 9 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 18 | . 4 12 2 Melee . | . . . . Projectile 7 | . 4 3 . AOE 11 | . . 9 2 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1150 | 53 343 679 75 Wait 34 | . 10 24 . Move 954 | 39 295 582 38 Hop . | . . . . Pick Up 33 | 7 12 10 4 Fast Attach 6 | . 2 3 1 Attach 15 | 6 2 4 3 Detach . | . . . . Swap 12 | . 3 7 2 Drop 16 | . 5 8 3 Fire 55 | 1 13 38 3 Melee 21 | . . . 21 Ram . | . . . . Kick 4 | . 1 3 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 6) 305 | -10/Materials | Build established: Mutant 334 | -10/Materials | Repaired Mining Laser 360 | -10/Materials | Repaired Med. Laser 433 | -10/Materials | Discovered new exit (range 9) 514 | -10/Materials | Entered Mines 669 | -10/Mines | Core integrity fell below 50% 849 | -10/Mines | Learned Materials terminal intel 1349 | -10/Mines | Discovered new exit (range 10) 1406 | -10/Mines | Lost 3 parts (1p1n1w) 1421 | -10/Mines | Discovered new exit (range 14) 1495 | -10/Mines | Entered Materials 1495 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1496 | -9/Materials | Loaded intel: 12 terminal locations 1605 | -9/Materials | Core integrity fell below 50% 1623 | -9/Materials | Self-destructed Last Messages --------------- Y-45 Defender destroyed. R-06 Scavenger collects Lgt. Armor Plating. Sml. Storage Unit destroyed. U-05 Engineer builds a Door. U-05 Engineer builds a Wall. Mining Claw destroyed. R-06 Scavenger collects Corrupted Hvy. Assault Rifle. U-05 Engineer lays Concrete. R-06 Scavenger collects Terrain Scan Processor. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-06 Scavenger collects Terrain Scanner. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-06 Scavenger collects Lgt. Treads. K-01 Serf collects debris. Imp. Heat Sink destroyed. Y-45 Defender destroyed. K-01 Serf collects debris. Acquired 37 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????######?#####????????????? | | ????????????????? ?# #????????????? | | ????????????????? 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"""" #????????????? | | ?????????????????? ????????????? | | ????????????????? ???????????? | | ????????????????? ?? ???????????? | | ????????????????? ???? ??????????? | | ???????????????? w ????? ??????????? | | ????????????????##???????## #####?????????? | | ??????????????????????????? ??????????????? | | ??????????????????????????? ?????????"T"??? | | ??????????????????????????? ??????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????T????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????"T"?????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 65% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only You Again Challenges ------------ None Game ------ Seed PrecisionProtonInterrupter Manual? 0 Play Time 00:26:27 Cumulative 18.3 hours Start 2026.04.17 @ 09:12:45 End 2026.04.17 @ 10:09:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 28/SmallcapsGlow Map View 29x19 Zoom Use 23% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2539d66c-63ad-4f2b-bdaf-96d500546bdf