Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.10 @ 23:02:58 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (151) 755 Value Destroyed (5012) 5012 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 8942 Bonus ------- High Alert Combat Kills 75 Cogmind --------- Core Integrity 691/850 Matter 300/300 Energy 510/510 System Corruption 4% Temperature Critical (579) Movement Walking (195) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Fission Core > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (5) ------ Large Storage Unit Core Analyzer > --- WEAPON (3) ------- Improved Medium Laser Improved Spread Laser Improved Spread Laser > --- INVENTORY (15) --- Enhanced Nuclear Core Angular Momentum Engine Fission Core Carbon-fiber Leg Improved Cooling System High-capacity Storage Unit Seismic Detector System Restoration Module Gatling Laser Improved Spread Laser Improved Spread Laser Improved Assault Rifle Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Storage Unit Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Improved Spread Laser Thermic Laser > --- INVENTORY -------- Angular Momentum Engine Fission Core Aluminum Leg Improved Cooling System High-capacity Storage Unit Seismic Detector System Restoration Module Improved Medium Laser Gatling Laser Improved Spread Laser Improved Spread Laser Improved Spread Laser Improved Assault Rifle Improved Assault Rifle Rocket Launcher [Rating: 59] Favorites ----------- Power Enhanced Nuclear Core Engine Reinforced Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 3 | . . 2 . . 1 Utility 3 | . . . 1 2 . Weapon 1 | . . . 1 . . Parts Attached 101 | 11 9 30 16 26 9 Power 12 | 2 2 2 1 3 2 Engine 8 | 2 2 2 1 1 . Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 38 | 2 4 11 4 14 3 Treads 1 | . . 1 . . . Leg 37 | 2 4 10 4 14 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 4 . 8 5 4 1 Device 14 | 3 . 6 4 1 . Storage 5 | 1 . 2 1 . 1 Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 29 | 3 3 9 6 5 3 Energy Gun 23 | 2 2 7 5 4 3 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 1 2 1 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 21 | . 4 7 1 5 4 Power 1 | . 1 . . . . Propulsion 9 | . 2 5 1 1 . Utility 4 | . . . . 2 2 Weapon 7 | . 1 2 . 2 2 Highest Loss Streak 4 | . 4 2 1 2 2 To Critical Strikes . | . . . . . . Average Backups 12 | . 5 12 14 14 14 Power 2 | . 1 2 2 2 2 Propulsion 1 | . 1 . . 2 1 Utility 3 | . 1 4 3 2 3 Weapon 5 | . 1 5 8 6 7 Tool/Special . | . . . . . . Unused Backups 19 | . . 1 4 6 8 Power 5 | . . . . 3 2 Propulsion . | . . . . . . Utility 3 | . . . 1 . 2 Weapon 11 | . . 1 3 3 4 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 96 94 89 99 99 Engine 6 | . 11 11 9 2 . Core 3 | . . . . 4 13 Leg 31 | . 27 39 27 29 32 Device 14 | . 14 11 16 17 12 Storage 9 | . 14 11 9 7 6 Processor 2 | . . . . 7 6 Protection 1 | . . . . 4 5 Energy Gun 19 | . 13 16 26 22 19 Ballistic Gun 3 | . 14 5 . . . Peak Build Rating 59 | 7 7 18 33 51 59 Average Rating 29 | 5 6 15 29 44 55 On Entrance 17 | . 7 7 15 32 45 Naked Turns . | . . . . . . Heaviest Build 75 | 13 14 36 46 48 75 Greatest Support 75 | 20 20 43 45 60 75 Greatest Overweight (x) 4 | 3 4 1 2 1 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 25 | 8 8 25 15 15 20 Average Capacity 13 | 7 8 13 15 15 15 Most Carried 15 | 3 8 15 15 15 15 Average Carried 12 | 1 5 12 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 1 7 15 15 15 14 Class Distribution -------------------- 42% | Scavenger-Gunner 27% | Scavenger-Mutant 15% | Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1701 | 323 112 591 180 310 185 Remotely . | . . . . . . Salvage Created 5743 | 157 263 1539 1048 1641 1095 Parts 294 | 15 18 97 33 87 44 Haulers Intercepted 6 | . . 3 1 1 1 Recyclers Shooed 11 | 1 . 9 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 108 | . 8 34 17 31 18 Guns 105 | . 8 33 17 30 17 AOE 1 | . . . . 1 . Classes Destroyed 16 | 2 4 4 . 3 3 Worker 7 | . 1 2 1 3 . Builder 4 | . . . . 1 3 Tunneler 5 | 5 . . . . . Hauler 6 | . . 3 1 1 1 Recycler 8 | 1 . 1 3 3 . Operator 6 | . 1 1 . 2 2 Watcher 7 | . . 1 3 1 2 Swarmer 14 | . 4 3 4 3 . Grunt 56 | . 4 18 9 18 7 Brawler 5 | . . 3 . 2 . Duelist 1 | . . . . 1 . Sentry 20 | . . 10 4 4 2 Specialist 2 | . . . . . 2 Hunter 4 | . . . . . 4 Programmer 5 | . . . . 3 2 Heavy 1 | . . . . . 1 Best Kill Streak 10 | 4 5 4 4 10 3 Combat Bots Only 6 | . 4 4 4 6 2 Max Kills in Single Turn 2 | 1 1 2 1 2 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 553 | . 87 131 53 165 117 Missed 166 | . 16 34 19 61 36 Hits 387 | . 71 97 34 104 81 Melee 8 | . . 7 . 1 . Projectile 379 | . 71 90 34 103 81 Critical Strikes 13 | . 1 6 . 4 2 Part Disruptions 7 | . . . . 1 6 Damage Taken 5188 | . 675 1370 395 1437 1311 Core 784 | . 141 201 66 217 159 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 43 49 88 69 . Volleys Fired 300 | 13 40 98 33 58 58 Largest 3 | 2 2 2 3 3 3 Hottest 240 | 60 70 126 240 240 240 Shots Fired 688 | 26 79 193 93 147 150 Gun 685 | 26 79 193 93 144 150 Cannon . | . . . . . . Launcher 3 | . . . . 3 . Special . | . . . . . . Kinetic 105 | 13 40 52 . . . Thermal 580 | 13 39 141 93 144 150 Explosive . | . . . . . . Electromagnetic 3 | . . . . 3 . Robot Hit Streak 26 | 12 14 26 17 19 15 Robot Miss Streak 7 | 2 3 5 4 7 7 Penetration Max . | . . . . . . Secondary Targets 17 | . . 8 2 6 1 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 515 | 18 53 149 59 121 115 Core Hits 431 | 9 19 83 53 155 112 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . 2 5 . . 4 Burn 11 | . 2 5 . . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10044 | 172 559 2428 1344 2930 2611 Guns 9509 | 172 542 2328 1319 2703 2445 Cannons . | . . . . . . Explosions 373 | . . . . 215 158 Melee . | . . . . . . Ramming 162 | . 17 100 25 12 8 Kinetic 778 | 73 221 484 . . . Thermal 8731 | 99 321 1844 1319 2703 2445 Explosive 158 | . . . . . 158 Electromagnetic 215 | . . . . 215 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . 10 . 2 4 Average Corruption 6 | . . 9 . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 79 | . . 61 . 8 10 Message Errors 18 | . . 14 . 1 3 Matter Fused 21 | . . 15 . 3 3 Heat Flow Errors 8 | . . 7 . . 1 Energy Discharges 5 | . . 4 . 1 . Parts Rejected 2 | . . 1 . . 1 Data Loss (minor) 10 | . . 7 . 2 1 Data Loss (major) 5 | . . 5 . . . Misfires 5 | . . 4 . 1 . Alerts 1 | . . 1 . . . Weapon Failures 4 | . . 3 . . 1 Overload Shots . | . . . . . . Overflow Damage 7 | . . 7 . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 7 | . . 7 . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 35 | . 5 21 5 2 2 Kicked 35 | . 5 21 5 2 2 Crushed . | . . . . . . Highest Temperature 579 | 40 363 329 63 162 579 Average Temperature 64 | 22 102 71 11 38 68 Received Heat Transfer 1665 | . 195 564 135 630 141 Effects 2 | . . . . . 2 Shutdowns 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions 1 | . . 1 . . . Robots Melted 2 | . . 1 . . 1 Combat Hostiles 2 | . . 1 . . 1 Parts Melted 35 | . 1 8 6 4 16 Heat Transferred 17445 | 225 1003 4071 2971 4550 4625 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . 2 1 2 1 Low Security (%) 73 | 100 100 47 96 43 92 Level 1 18 | . . 42 3 30 7 Level 2 7 | . . 10 . 25 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 522 | 10 61 428 221 522 242 Initial 231 | . . . 170 77 231 Average 154 | 2 8 218 122 235 146 Influence Increases 3407 | 30 247 1020 574 926 610 Destroy 0b10 Robot/C 2160 | . 160 680 340 620 360 Destroy 0b10 Robot/NC 215 | 30 10 40 40 55 40 Destroy Leader 586 | . 40 208 88 134 116 Successful Hack 34 | . 22 . . 12 . Disable Machine 30 | . . . . . 30 Destroy Structure 37 | . . 2 1 . 34 Partial Spotted 45 | . 15 15 . 15 . Lose Combat Pursuer 300 | . . 75 105 90 30 Influence Decreases 3165 | 30 247 614 810 622 842 Entered New Map 572 | . . . 236 93 243 Time Decay 2383 | 30 207 544 564 479 559 Lost Part 210 | . 40 70 10 50 40 Squads Dispatched 29 | . 2 3 3 13 8 Investigation 1 | . 1 . . . . Extermination 6 | . . . . 4 2 Reinforcement 16 | . 1 3 3 3 6 Assault . | . . . . . . Garrison 6 | . . . . 6 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 3 | . . . . 1 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 15 | . 1 10 1 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 183 | . 24 56 37 43 23 Peak Tracking Total 9 | . 9 6 5 6 3 Tactical Retreats 13 | . . 4 4 3 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 3 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 10 | . 6 1 . 3 . Terminals 8 | . 6 1 . 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 17 | . 11 1 . 5 . Successful 11 | . 8 1 . 2 . Failed 6 | . 3 . . 3 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual 11 | . 9 1 . 1 . Terminals 13 | . 11 1 . 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 5 1 . 1 . Terminals 7 | . 5 1 . 1 . Skim 7 | . 5 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 3 | . 1 . . 1 1 Used . | . . . . . . Hacking Detections 7 | . 4 . . 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2726 | 66 1439 519 1 701 . Sensors 1 | . . . 1 . . Seismic 2725 | 66 1439 519 . 701 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 9098 | 143 1439 2227 1717 1927 1645 Spaces Moved 5140 | 69 899 1276 714 1102 1080 Core 170 | 12 158 . . . . Treads 1 | . . 1 . . . Legs 4969 | 57 741 1275 714 1102 1080 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 120 122 Average Speed 145 | 121 142 134 210 142 123 Slowest Speed 260 | 200 250 190 260 190 192 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 5 98 93 51 26 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 34 | . . . . . 34 Melee . | . . . . . . Projectile . | . . . . . . AOE 34 | . . . . . 34 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 6115 | 100 984 1597 839 1336 1259 Wait 393 | 5 23 126 46 95 98 Move 5135 | 68 898 1275 713 1101 1080 Hop . | . . . . . . Pick Up 50 | 1 4 16 9 17 3 Fast Attach 28 | 6 1 13 4 4 . Attach 14 | 1 3 3 . 3 4 Detach . | . . . . . . Swap 84 | 4 8 24 14 26 8 Drop 71 | 2 2 21 15 25 6 Fire 300 | 13 40 98 33 58 58 Melee . | . . . . . . Ram . | . . . . . . Kick 35 | . 5 21 5 2 2 Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 144 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 15) 719 | -10/Materials | Discovered new exit (range 5) 919 | -10/Materials | Lost 4 parts (1p2n1w) 925 | -10/Materials | Core integrity fell below 50% 969 | -10/Materials | Discovered new exit (range 8) 1089 | -10/Materials | Discovered new exit (range 13) 1169 | -10/Materials | Identified exit to Materials 1336 | -10/Materials | Learned location of 1 exit from Storage 1373 | -10/Materials | Learned location of 2 exits from Mines 1402 | -10/Materials | Identified exit to Subcaves 1442 | -10/Materials | Learned 2 Materials zone layouts 1494 | -10/Materials | Learned 4 Subcaves zone layouts 1583 | -10/Materials | Entered another Materials area 1583 | -9/Materials | Evolved 2 slots: Propulsion x2 1584 | -9/Materials | Identified exit to Materials 1859 | -9/Materials | Discovered new exit (range 16) 1876 | -9/Materials | Build established: Scavenger-Mutant 2141 | -9/Materials | System corruption reached 10% 2790 | -9/Materials | Discovered exit to Materials (range 12) 3580 | -9/Materials | Core integrity fell below 50% 3810 | -9/Materials | Entered another Materials area 3810 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4200 | -8/Materials | Build established: Gunner 4999 | -8/Materials | Discovered new exit (range 16) 5085 | -8/Materials | Build established: Scavenger-Gunner 5527 | -8/Materials | Entered Factory 5527 | -7/Factory | Evolved 2 slots: Utility x2 5528 | -7/Factory | Identified exit to Storage 6357 | -7/Factory | Garrison activated, responded to threat 6453 | -7/Factory | Garrison activated, responded to threat 7417 | -7/Factory | Discovered new exit (range 15) 7454 | -7/Factory | Entered another Factory area 7454 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9099 | -6/Factory | Self-destructed Last Messages --------------- 09077_ H-66 Slayer destroyed. 09083_ R-10 Processor collects Hvy. Assault Rifle. 09086_ R-10 Processor shuts down. 09091_ K-01 Serf latches onto R-10 Processor. 09091_ K-01 Serf pushes R-10 Processor. 09092_ Power failure, Enh. Nuclear Core shutdown. 09092_ K-01 Serf pushes R-10 Processor. 09095_ R-10 Processor collects Flexi-carbon Leg. 09096_ X-72 Disruptor suffers critical hit (Burn). 09096_ Unknown Energy Gun melted. 09096_ X-72 Disruptor destroyed. 09096_ K-01 Serf pushes R-10 Processor. 09097_ System corrupted: Heat flow error (+145). 09097_ K-01 Serf pushes R-10 Processor. 09098_ Aluminum Leg broken. 09098_ Overheating: Short circuit. 09098_ K-01 Serf pushes R-10 Processor. 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