Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.05 @ 15:13:36 Player: amhuman Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (35) 175 Value Destroyed (1405) 1405 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (983) 983 TOTAL SCORE: 9223 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 527 Entered DSFs 500 Friendly Fire -62 Cogmind --------- Core Integrity 0/1450 Matter 90/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Improved Quantum Reactor Advanced Coolant Injector Large Storage Unit Peak State ------------ > --- POWER ------------ Particle-Antimatter Reactor > --- PROPULSION ------- Treaded Myomer-Carbon Exoskeleton Compact Wheel > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Experimental Coolant Injector Advanced Sensor Array Improved Targeting Computer Improved Targeting Computer Improved Hacking Suite Improved Dynamic Insulation System > --- WEAPON ----------- Railgun Light Antimatter Cannon Cld. Laser Construct/G > --- INVENTORY -------- Advanced Coolant Injector Large Storage Unit Recoil Nullifier Improved Kinecellerator Improved Remote Datajack [Rating: 107] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Constructs Propulsion Constructs Treads Constructs Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Improved Targeting Computer Device Armored Scrap Engine Storage Small Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Beam Cannon Ballistic Gun Railgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -10 -8 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac DSF Res Res Slots Evolved 16 | . . . . . 8 . . 2 2 . 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 4 | . . . . . 3 . . . . . 1 . Utility 8 | . . . . . 4 . . . 2 . 1 1 Weapon 3 | . . . . . 1 . . 1 . . . 1 Parts Attached 107 | 7 2 3 4 13 17 7 1 13 8 1 17 14 Power 16 | 2 . . . 2 3 4 . 3 . . . 2 Engine 11 | 2 . . . 2 2 2 . 3 . . . . Core 3 | . . . . . 1 2 . . . . . . Reactor 2 | . . . . . . . . . . . . 2 Propulsion 26 | 2 . . 1 5 4 . . . 3 . 3 8 Treads 9 | 2 . . . . . . . . . . 2 5 Leg 11 | . . . . 5 3 . . . . . 1 2 Wheel 5 | . . . 1 . 1 . . . 3 . . . Hover 1 | . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . Utility 36 | 1 . 2 . 1 7 1 1 7 4 . 9 3 Device 23 | . . 1 . 1 5 . . 5 . . 9 2 Storage 3 | 1 . . . . . . . 1 1 . . . Processor 6 | . . . . . . 1 1 . 3 . . 1 Hackware 2 | . . . . . 1 . . 1 . . . . Protection 2 | . . 1 . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 29 | 2 2 1 3 5 3 2 . 3 1 1 5 1 Energy Gun 5 | 1 . . . 1 . . . 2 . . 1 . Energy Cannon 6 | . 2 . 1 1 1 1 . . . . . . Ballistic Gun 3 | 1 . . . . . . . 1 . . 1 . Ballistic Cannon 6 | . . . . 2 1 . . . . . 2 1 Launcher 3 | . . . 1 1 1 . . . . . . . Special Weapon 6 | . . 1 1 . . 1 . . 1 1 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . 1 . . 2 1 Parts Lost 48 | . . 1 1 4 2 2 . 12 . 5 11 10 Power 5 | . . . . 1 1 . . 3 . . . . Propulsion 15 | . . . 1 . . . . 3 . 3 4 4 Utility 14 | . . 1 . . . . . 3 . . 5 5 Weapon 14 | . . . . 3 1 2 . 3 . 2 2 1 Highest Loss Streak 11 | . . 1 1 2 1 2 . 5 . 5 11 10 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 85 93 98 97 67 64 65 58 48 55 62 24 Engine 6 | . 14 14 14 14 3 3 . 3 . . . . Treads 4 | . 28 28 25 . . . . . . . 3 . Leg 9 | . . . . 27 18 6 6 5 5 3 1 5 Wheel 2 | . . . 1 . 1 6 6 2 11 13 3 . Device 13 | . . . 14 14 19 19 13 10 10 10 19 8 Storage 5 | . 14 14 14 12 . . . 3 3 4 . . Processor 3 | . . . . . . 4 12 1 11 15 11 6 Hackware 3 | . . . . . 1 6 6 8 5 5 3 . Energy Gun 4 | . 8 . . 2 5 5 6 10 . . 5 . Energy Cannon 4 | . 11 25 14 5 6 5 . . . . . . Ballistic Gun 1 | . 8 . . . . . . 1 . . 3 . Ballistic Cannon 5 | . . . . 17 3 . . 1 . 3 3 . Launcher 1 | . . . 13 . . . . . . . . . Special Weapon 1 | . . 2 . 1 . 2 6 1 . . . . Peak Build Rating 107 | 6 6 7 10 32 62 67 66 83 44 50 107 71 Average Rating 45 | 5 5 6 8 17 50 61 65 68 41 46 86 37 On Entrance 29 | . 6 6 7 10 32 59 62 66 33 44 37 27 Naked Turns 46 | . . . . . . . . . . . . 46 Heaviest Build 66 | 13 16 17 22 23 33 29 18 66 21 29 35 26 Greatest Support 74 | 40 40 40 40 38 74 28 28 51 48 48 60 55 Greatest Overweight (x) 2 | . . . 1 1 1 1 . 2 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 5 5 5 15 15 15 5 5 Average Capacity 7 | 7 8 8 8 7 5 5 5 12 11 14 5 5 Most Carried 13 | 6 8 8 8 8 5 5 4 13 5 6 5 5 Average Carried 6 | 3 6 7 7 7 4 4 4 7 4 5 4 4 Final Capacity 15 | 8 8 8 8 5 5 5 5 5 15 5 5 5 Final Carried 8 | 6 8 8 8 5 5 4 4 5 5 5 5 4 Scrap Engine Consumption 61 | . . . . . 16 3 . 25 3 5 9 . Constructs Created 11 | . . . . . 1 1 . 5 . 1 3 . Constructs Modified 13 | . . . . . . 4 . 5 . . 4 . Class Distribution -------------------- 41% | Mutant 15% | Commander-Mutant 14% | Gunner 7% | Hacker-Construct 7% | Scavenger-Mutant 4% | Skirmisher 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Commander-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Hacker-Construct | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Gunner | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -10 -8 -6 -6 -6 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac DSF Res Res Matter Collected 2040 | 145 . 142 154 411 303 85 46 283 . . 410 61 Remotely . | . . . . . . . . . . . . . Salvage Created 1488 | . 36 59 61 158 414 52 65 348 . . 249 46 Parts 65 | . 2 4 2 10 23 2 1 11 . . 10 . Haulers Intercepted 1 | . . . . . 1 . . . . . . . Recyclers Shooed 3 | . . . . 1 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . 3 . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac DSF Res Res Combat Hostiles Destroyed 26 | . 1 3 3 2 4 1 . 5 . . 6 1 Guns 10 | . . . . . 3 . . 4 . . 3 . Cannons 12 | . 1 2 1 2 1 1 . . . . 3 1 AOE 2 | . . . 2 . . . . . . . . . Classes Destroyed 16 | . 1 2 1 3 7 1 . . . . 1 . Worker 4 | . . . . . 3 . . . . . 1 . Builder 1 | . . . . . 1 . . . . . . . Tunneler 2 | . . 1 . 1 . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . Watcher 3 | . . . . . 1 . . 1 . . 1 . Swarmer 3 | . . . . . 3 . . . . . . . Cutter 3 | . . . . . . . . . . . 3 . Grunt 6 | . 1 . 2 . . . . 2 . . . 1 Sentry 4 | . . . . 1 . . . . . . 3 . Hunter 1 | . . . . . . 1 . . . . . . Programmer 4 | . . . . . 1 . . 3 . . . . Subdweller 1 | . . . 1 . . . . . . . . . Scientist 1 | . . . . 1 . . . . . . . . Scrapper 1 | . . . . 1 . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . Best Kill Streak 4 | . 1 4 2 1 3 1 . 2 . . 4 1 Combat Bots Only 3 | . 1 3 2 1 3 1 . 2 . . 3 1 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 . 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -6 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac DSF Res Res Hostile Shots Fired 817 | . . 4 17 24 44 45 . 184 . 182 143 174 Missed 299 | . . . 5 7 10 10 . 53 . 101 51 62 Damage Taken 10248 | . . 178 275 330 687 499 . 2850 . 595 2092 2742 Core 3022 | . . 34 35 63 163 68 . 692 . 139 362 1466 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 8 | . . 8 . . . . . . . . . . Regen/Repaired (Parts) 687 | . . . . . . 176 . 381 . . 130 . Core Remaining (%) 68 | 100 . . . 47 . . 72 30 . 87 72 . Volleys Fired 139 | . 6 9 12 10 17 14 1 33 . . 29 8 Largest 4 | . 2 2 2 2 3 3 1 4 . . 4 1 Hottest 320 | . 120 160 100 140 193 220 75 254 . . 320 60 Shots Fired 326 | . 12 18 20 20 45 26 1 105 . . 71 8 Gun 170 | . . . . 2 15 13 1 92 . . 47 . Cannon 142 | . 12 16 10 17 29 13 . 13 . . 24 8 Launcher 10 | . . . 8 1 1 . . . . . . . Special 4 | . . 2 2 . . . . . . . . . Kinetic 116 | . . . . 9 13 1 . 38 . . 47 8 Thermal 163 | . 12 18 12 10 31 25 1 30 . . 24 . Explosive 10 | . . . 8 1 1 . . . . . . . Electromagnetic 37 | . . . . . . . . 37 . . . . Robot Hit Streak 36 | . 6 4 8 5 9 9 1 14 . . 36 15 Robot Miss Streak 10 | . 1 3 3 7 10 5 . 6 . . 4 . Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets 1 | . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . Shots Hit Robots 214 | . 9 7 10 13 27 20 1 67 . . 52 8 Core Hits 97 | . 1 4 6 10 32 2 1 18 . . 19 4 Critical Kills 2 | . . 1 . . . . . 1 . . . . Critical Parts Destroyed 9 | . . . . . . . . 9 . . . . Critical Strikes 16 | . . 1 . . 1 . . 14 . . . . Burn 4 | . . . . . 1 . . 3 . . . . Meltdown 1 | . . 1 . . . . . . . . . . Destroy 11 | . . . . . . . . 11 . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5234 | . 157 121 333 336 829 466 20 1129 . . 1527 316 Guns 2352 | . . . . 39 226 191 20 1019 . . 857 . Cannons 2448 | . 157 121 69 248 490 275 . 102 . . 670 316 Explosions 426 | . . . 264 49 113 . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 8 | . . . . . . . . 8 . . . . Kinetic 2245 | . . . . 153 279 11 . 276 . . 1210 316 Thermal 2228 | . 157 121 69 134 437 455 20 518 . . 317 . Explosive 426 | . . . 264 49 113 . . . . . . . Electromagnetic 327 | . . . . . . . . 327 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . 3 3 3 1 1 1 14 . . 6 3 Average Corruption 2 | . . 3 3 3 1 1 1 4 . . 2 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 57 | . . 2 6 21 4 3 . 20 . . 1 . Message Errors 13 | . . . 1 2 . 2 . 8 . . . . Matter Fused 16 | . . . 3 5 2 . . 6 . . . . Heat Flow Errors 8 | . . 1 1 4 . 1 . . . . 1 . Energy Discharges 6 | . . . 1 3 . . . 2 . . . . Parts Rejected 2 | . . . . 1 1 . . . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 5 | . . 1 . 2 . . . 2 . . . . Data Loss (major) 2 | . . . . 1 . . . 1 . . . . Misfires 3 | . . . . 3 . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . Overload Shots 5 | . . . . . . . . . . . 5 . Overflow Damage 23 | . . . . 5 18 . . . . . . . Projectiles 18 | . . . . . 18 . . . . . . . Explosions 5 | . . . . 5 . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 19 | . . . . 1 5 . . . . . 4 9 Impact . | . . . . . . . . . . . . . Kinetic 14 | . . . . 1 5 . . . . . 3 5 Secondary 5 | . . . . . . . . . . . 1 4 Self-Inflicted Damage 209 | . . . 94 40 71 . . 4 . . . . Shots 6 | . . . 4 1 1 . . . . . . . Rammed 1 | . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 696 | . 300 180 197 229 279 385 46 696 . . 195 28 Average Temperature 138 | . 137 80 101 77 96 144 31 241 . . 66 16 Received Heat Transfer 1475 | . . . 78 151 141 . . 637 . . 198 270 Effects 27 | . . . . . 1 3 . 23 . . . . Shutdowns 7 | . . . . . . . . 7 . . . . Energy Bleed 3 | . . . . . 1 . . 2 . . . . Interference 12 | . . . . . . 3 . 9 . . . . Short Circuit 2 | . . . . . . . . 2 . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . Damage (core) 2 | . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . Parts Melted 12 | . . . . 2 4 . . 6 . . . . Heat Transferred 3859 | . 333 259 148 236 933 703 37 962 . . 248 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . 3 . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac DSF Res Res Peak Influence 644 | . 45 21 . 82 644 . . 117 54 67 178 319 Initial 61 | . . 17 . . 61 . . 11 51 37 9 40 Average 72 | . 17 11 . 9 260 . . 37 51 39 98 95 Maximum Alert Level 2 | . . . . . 2 . . . . . . 1 Low Security (%) 92 | 100 100 100 . 100 51 . . 100 100 100 100 85 Level 1 3 | . . . . . 19 . . . . . . 14 Level 2 3 | . . . . . 28 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 2 . . . 4 . . 5 . 1 2 4 Investigation 2 | . 1 . . . . . . . . . . 1 Extermination 4 | . . . . . 1 . . 2 . . 1 . Reinforcement 11 | . 1 . . . 2 . . 3 . 1 1 3 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac DSF Res Res Distress Signals 4 | . 1 . . . 2 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 117 | . 4 15 7 6 15 5 . 18 . 3 19 25 Peak Tracking Total 18 | . 2 12 4 4 4 4 . 7 . 3 10 18 Tactical Retreats 15 | . . 1 . . . . . 5 . 1 2 6 Traps | -11 -10 -10 -10 -8 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac DSF Res Res Traps Triggered 4 | . 1 . . . 2 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -6 -6 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac DSF Res Res Machines Disabled 11 | . . . . . 11 . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac DSF Res Res Machines Accessed 30 | . 3 . . 6 4 . . 8 2 . 3 4 Terminals 20 | . 2 . . 4 3 . . 4 2 . 2 3 Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 2 | . . . . . . . . 1 . . . 1 Recycling Units 3 | . 1 . . . 1 . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 88 | . 7 . . 31 13 . . 20 5 . 5 7 Successful 52 | . 4 . . 24 8 . . 8 4 . 2 2 Failed 36 | . 3 . . 7 5 . . 12 1 . 3 5 Catastrophic 8 | . 1 . . 1 . . . 4 . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 45 | . 2 . . 11 11 . . 14 3 . 2 2 Terminals 52 | . 5 . . 10 12 . . 11 5 . 3 6 Fabricators 5 | . . . . . . . . 5 . . . . Repair Stations 3 | . . . . . . . . 2 . . . 1 Recycling Units 5 | . 2 . . . 1 . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Terminal Hacks 35 | . 1 . . 23 5 . . . 3 . 1 2 Record 23 | . . . . 19 2 . . . 1 . . 1 Robot Analysis 2 | . . . . 2 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open DSF 2 | . . . . . . . . . 1 . 1 . Emergency Access Points 1 | . . . . . . . . . . . . 1 Terminal Index 2 | . . . . . 1 . . . 1 . . . Alert Level 1 | . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . Release Object 2 | . . . . 2 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . 1 . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 11 | . 2 . . 1 2 . . 5 1 . . . Terminals 9 | . 2 . . 1 2 . . 3 1 . . . Botnet 9 | . 2 . . 1 2 . . 3 1 . . . Fabricators 2 | . . . . . . . . 2 . . . . Fabnet 2 | . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 26 | . 2 . . 4 4 . . 8 1 . 3 4 Full Trace Events 2 | . . . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . Time 26 | . . . . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -6 -6 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . 6 6 2 . Robots Rewired 11 | . . . . 8 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -6 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac DSF Res Res Total Allies 13 | . . 2 . 8 3 . . . . . . . Largest Group 8 | . . 2 . 8 5 . . . . . . . Highest-Rated Group 112 | . . 48 . 83 112 . . . . . . . Highest-Rated Ally 32 | . . 31 . 16 32 . . . . . . . Total Orders 2 | . . . . 2 . . . . . . . . STAY 2 | . . . . 2 . . . . . . . . Ally Attacks 78 | . . 15 . 37 26 . . . . . . . Total Damage 2908 | . . 254 . 441 2213 . . . . . . . Kills 26 | . . 3 . 6 17 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac DSF Res Res Robot Analysis Total 2 | . . . . 2 . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -6 -6 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac DSF Res Res Turns Passed 5323 | 98 194 217 409 1052 567 419 137 978 120 48 771 313 Spaces Moved 3773 | 56 106 109 234 654 405 363 134 648 130 46 530 358 Core 519 | 5 . . . . . . . 207 48 5 33 221 Treads 670 | 51 106 109 208 . . . . . . . 196 . Legs 1457 | . . . . 638 278 . . 332 . . 72 137 Wheels 1127 | . . . 26 16 127 363 134 109 82 41 229 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 110 100 100 100 100 50 50 50 50 50 Average Speed 115 | 150 160 160 156 125 109 100 100 119 81 94 113 76 Slowest Speed 240 | 160 160 160 240 200 200 115 100 193 100 100 190 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 30 29 26 91 16 64 19 19 3 41 12 13 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 . . 1 . Scrap Searched 6 | . . 1 2 . . 3 . . . . . . Spaces Dug 5 | . . . 1 . . . . . . . 4 . Terrain Destroyed 58 | . . . 21 8 16 2 . 1 . . 10 . Melee . | . . . . . . . . . . . . . Projectile 15 | . . . 1 1 . 2 . 1 . . 10 . AOE 43 | . . . 20 7 16 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Fac Fac DSF Res Res Total 4477 | 67 119 131 252 875 500 396 135 788 142 51 638 383 Wait 165 | . 2 3 . 34 6 9 . 56 1 . 54 . Move 3762 | 55 105 108 233 653 404 362 133 647 129 46 529 358 Hop . | . . . . . . . . . . . . . Pick Up 51 | 5 2 4 1 7 4 3 . 19 2 1 2 1 Fast Attach 61 | 6 2 2 2 8 10 . 1 3 7 1 8 11 Attach 26 | . . 1 . 4 5 5 . 5 1 . 2 3 Detach 9 | . . . . . 1 1 . 4 . 1 1 1 Swap 20 | 1 . . 2 1 2 2 . 5 . . 7 . Drop 54 | . 2 4 2 14 6 . . 15 2 2 6 1 Fire 139 | . 6 9 12 10 17 14 1 33 . . 29 8 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 189 | . . . . 144 45 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/DSF -3/Research (discovered 2 exits: *Res / [*Qua]) -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 10) 293 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 385 | -10/Mines | Assembled infested the area 388 | -10/Mines | Discovered new exit (range 9) 390 | -10/Mines | Assisted by a Guerilla fighting off Assembled 489 | -10/Mines | Discovered new exit (range 3) 510 | -10/Mines | Entered Subcaves 632 | -10/Subcaves | Identified exit to Recycling 777 | -10/Subcaves | Learned location of Zion (-7) 777 | -10/Subcaves | Met a Zionite searching for "candidates" 919 | -10/Subcaves | Entered Recycling 1442 | -8/Recycling | Build established: Commander-Mutant 1553 | -8/Recycling | Discovered new exit (range 6) 1719 | -8/Recycling | Scanned before Scraplab entrance 1730 | -8/Recycling | Angered Scraplab inhabitants 1781 | -8/Recycling | Core integrity fell below 50% 1819 | -8/Recycling | Lost 4 allies 1822 | -8/Recycling | Found Prototype Device 1822 | -8/Recycling | Identified Scrap Engine 1971 | -8/Recycling | Entered Factory 1971 | -6/Factory | Accompanied by 2 allies 1971 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x4, Weapon x1 2487 | -6/Factory | Garrison activated, responded to threat 2522 | -6/Factory | Discovered new exit (range 6) 2538 | -6/Factory | Entered Lower Caves 2776 | -6/Lower Caves | Encountered a Warlord checkpoint 2829 | -6/Lower Caves | Spotted B-75 Beast 2951 | -6/Lower Caves | Discovered new exit (range 8) 2957 | -6/Lower Caves | Entered another Lower Caves area 3025 | -6/Lower Caves | Discovered new exit (range 9) 3094 | -6/Lower Caves | Entered Factory 3094 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3133 | -5/Factory | Repaired Lrg. Storage Unit 3549 | -5/Factory | Spotted B-75 Beast 3667 | -5/Factory | Lost 5 parts (1p1n2u1w) 3725 | -5/Factory | Core integrity fell below 50% 3956 | -5/Factory | System corruption reached 10% 3976 | -5/Factory | Lost 5 parts (2p1n1u1w) 4062 | -5/Factory | Discovered new exit (range 12) 4072 | -5/Factory | Entered another Factory area 4072 | -4/Factory | Evolved 2 slots: Utility x2 4190 | -4/Factory | Identified exit to DSF 4192 | -4/Factory | Entered DSF 4209 | -4/DSF | Discovered new exit (range 12) 4219 | -4/DSF | Additional patrols routed to DSF 4230 | -4/DSF | Build established: Mutant 4240 | -4/DSF | Entered Research 4240 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4268 | -3/Research | Lost 5 parts (3n2w) 4409 | -3/Research | Discovered new exit (range 12) 4428 | -3/Research | Discovered new exit (range 12) 4587 | -3/Research | Build established: Gunner 5011 | -3/Research | Entered another Research area 5011 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 5032 | -2/Research | Lost 11 parts (4n5u2w) 5263 | -2/Research | Core integrity fell below 50% 5279 | -2/Research | Build established: Mutant 5281 | -2/Research | Core integrity fell below 20% 5291 | -2/Research | Lost 10 parts (4n5u1w) 5324 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 05269_ Slug penetrates K-01 Serf. 05269_ U-05 Engineer destroyed. 05270_ K-01 Serf collects debris. 05274_ Slug penetrates Wall. 05293_ Connecting with Terminal... >>Query(Hypervelocity EM Gauss Rifle) Unlike other [Hypervelocity Weapons] that rely on solid projectiles, this version of the gauss rifle was successfully modified to fire a hypervelocity EM shell which emits a pulse on each penetration, disabling nearly every component or core it passes through. 05293_ ALERT: Suspicious activity at Terminal R003. Dispatching Investigation squad. 05296_ Acquired Centrium Leg. 05299_ Penetrated by Slug. 05306_ Slug penetrates Wall. 05308_ Centrium Leg severed. 05312_ Acquired Adv. Signal Interpreter. 05318_ Adv. Signal Interpreter severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????########????????????????????????????????? | | ?????????# #????????????????????????????????? | | ####?????# #????????????????????????????????? | | ####### #????????????????????????????????? | | = + #????????????????????????????????? | | ##### # #????????????????????????????????? | | #+###??# # #????????????????????????????????? | | #??# #####+#######???????????????????????????? | | #??# #???# # #???????????????????????????? | | #??# ##### # #???????????????????????????? | | #??# + #???????????????????????????? | | #??# # #???????????????????????????? | | #??# # #???????????????????????????? | | #####??# #? #???????????????????????????? | | ???????# #?#####???????????????????????????? | | ???????# ############??????????????????????? | | ?/ k #??????????????????????? | | ??############### c ! #????#?????????????????? | | ????????????????# """ #?? #?????????????????? | | ????????????????# """ # #?????????????????? | | ????????????????# """ !@/ #?????????????????? | | ????????????????# # ???????????? | | ????????????????# #?? ????????? | | ????????????????# #???? ?????????? | | ????????????????###########??????g ""?????????? | | ??????????????????????????????????? "??????????? | | ????????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 120 Energy Generation 49 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 EM Shielding 3 Armor Coverage 150 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 18 Melee Accuracy 6 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveChainKatana Manual? 0 Play Time 01:59:33 Cumulative 148.8 hours Start 2025.04.05 @ 13:11:57 End 2025.04.05 @ 15:13:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 55 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8e4203d-0b7d-4cd4-a556-2a382154245f