Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.14 @ 15:56:51 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (59) 295 Value Destroyed (1576) 1576 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3531 Bonus ------- None Cogmind --------- Core Integrity 486/550 Matter 265/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- Assault Rifle Heavy Assault Rifle Autogun > --- INVENTORY (10) --- Improved Ion Engine Improved Ion Engine Aluminum Leg Improved Aluminum Leg Large Storage Unit Improved Targeting Computer Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Autogun Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Aluminum Leg Improved Aluminum Leg Large Storage Unit Improved Targeting Computer Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Improved Targeting Computer Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 46 | 9 4 23 10 Power 7 | 2 . 4 1 Engine 5 | 2 . 3 . Core 2 | . . 1 1 Reactor . | . . . . Propulsion 14 | 2 2 5 5 Treads . | . . . . Leg 14 | 2 2 5 5 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 15 | 3 . 10 2 Device 2 | 2 . . . Storage 3 | 1 . 2 . Processor 4 | . . 3 1 Hackware . | . . . . Protection 6 | . . 5 1 Artifact . | . . . . Weapon 10 | 2 2 4 2 Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 8 | 1 1 4 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost 5 | . . 3 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon 1 | . . 1 . Highest Loss Streak 1 | . . 1 1 To Critical Strikes . | . . . . Average Backups 8 | 3 7 8 9 Power 1 | . 1 1 2 Propulsion 1 | 1 1 1 1 Utility 1 | . . 1 3 Weapon 3 | . 3 4 3 Tool/Special . | . . . . Unused Backups 8 | . 3 1 4 Power 1 | . . . 1 Propulsion 2 | . 1 1 . Utility 2 | . 1 . 1 Weapon 3 | . 1 . 2 Tool/Special . | . . . . Average Slot Usage (%) 96 | . 99 95 96 Engine 10 | . 13 10 4 Leg 30 | . 28 31 27 Device 3 | . 14 1 . Storage 11 | . 14 11 9 Processor 9 | . . 11 16 Protection 5 | . . 6 7 Energy Gun 5 | . 14 3 . Ballistic Gun 18 | . 14 18 26 Peak Build Rating 25 | 7 10 21 25 Average Rating 15 | 5 9 17 22 On Entrance 8 | . 7 10 17 Naked Turns . | . . . . Heaviest Build 40 | 13 16 40 29 Greatest Support 43 | 20 20 39 43 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 10 Average Capacity 8 | 7 8 8 10 Most Carried 10 | 5 8 10 10 Average Carried 8 | 3 7 8 9 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 4 8 10 10 Class Distribution -------------------- 86% | Mutant 7% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1534 | 307 120 782 325 Remotely 81 | 81 . . . Salvage Created 2067 | 93 210 1379 385 Parts 126 | 6 11 88 21 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 45 | . 7 31 7 Guns 44 | . 7 30 7 AOE 1 | . . 1 . Classes Destroyed 10 | 3 3 3 1 Worker 3 | 1 1 1 . Tunneler 1 | 1 . . . Recycler 2 | 1 . 1 . Operator 1 | . . 1 . Watcher 7 | . 1 5 1 Swarmer 14 | . 4 10 . Grunt 15 | . 3 9 3 Brawler 3 | . . 2 1 Duelist 1 | . . . 1 Sentry 12 | . . 10 2 Best Kill Streak 5 | 1 4 5 4 Combat Bots Only 5 | . 3 5 3 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 233 | . 26 149 58 Missed 67 | . 6 42 19 Hits 166 | . 20 107 39 Melee 3 | . . 2 1 Projectile 163 | . 20 105 38 Critical Strikes 9 | . 1 5 3 Damage Taken 2296 | . 237 1320 739 Core 315 | . 48 203 64 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 273 | . 44 229 . Core Remaining (%) 76 | 100 80 49 . Volleys Fired 164 | 17 20 102 25 Largest 3 | 2 2 2 3 Hottest 73 | 60 73 73 69 Shots Fired 346 | 31 40 200 75 Gun 346 | 31 40 200 75 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 281 | 17 20 169 75 Thermal 65 | 14 20 31 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 17 | 6 6 17 16 Robot Miss Streak 5 | 2 3 5 3 Penetration Max . | . . . . Secondary Targets 5 | . . 4 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 236 | 19 24 146 47 Core Hits 89 | 4 11 55 19 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 4 | . 2 2 . Burn 3 | . 2 1 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3389 | 173 331 2265 620 Guns 3360 | 173 331 2236 620 Cannons . | . . . . Explosions 29 | . . 29 . Melee . | . . . . Ramming . | . . . . Kinetic 2878 | 76 195 1987 620 Thermal 482 | 97 136 249 . Explosive . | . . . . Electromagnetic 29 | . . 29 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 124 | . . 29 95 Shots 3 | . . 1 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 171 | 40 120 171 171 Average Temperature 44 | 20 42 37 71 Received Heat Transfer 807 | . 24 486 297 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 1594 | 225 555 814 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 64 | 100 100 55 28 Level 1 35 | . . 44 71 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 397 | 5 92 397 295 Initial 157 | . . 31 157 Average 161 | 1 41 201 218 Influence Increases 1476 | 15 251 962 248 Destroy 0b10 Robot/C 900 | . 140 620 140 Destroy 0b10 Robot/NC 70 | 15 10 40 5 Destroy Leader 244 | . 22 180 42 Successful Hack 47 | . 18 29 . Disable Machine 45 | . . 15 30 Destroy Structure 35 | . 1 3 31 Lose Combat Pursuer 135 | . 60 75 . Influence Decreases 1201 | 15 175 665 346 Entered New Map 261 | . . 45 216 Time Decay 890 | 15 175 590 110 Lost Part 50 | . . 30 20 Squads Dispatched 6 | . 1 2 3 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | . 12 48 12 Peak Tracking Total 6 | . 3 6 5 Tactical Retreats 6 | . 2 4 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 1 2 Max in Single Turn 2 | . . 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 16 | . 4 11 1 Terminals 12 | . 3 9 . Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 45 | . 14 28 3 Successful 25 | . 7 18 . Failed 20 | . 7 10 3 Catastrophic 5 | . 2 2 1 Database Lockouts . | . . . . Manual 17 | . 6 11 . Terminals 27 | . 8 19 . Fabricators . | . . . . Repair Stations 15 | . 6 9 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 3 | . . . 3 Terminal Hacks 14 | . 3 11 . Prototype ID Bank 1 | . . 1 . Emergency Access Points 1 | . . 1 . Locate Traps 2 | . . 2 . Patrol Status 2 | . 1 1 . Registered Components 1 | . . 1 . Registered Prototypes 1 | . . 1 . Zone Layout 6 | . 2 4 . Fabricator Hacks . | . . . . Repair Station Hacks 11 | . 4 7 . Scan Component 6 | . 2 4 . Repair 5 | . 2 3 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 4 7 1 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . 2 3 . Time 148 | . 52 96 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 842 | 26 594 222 . Seismic 842 | 26 594 222 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3083 | 146 594 2122 221 Spaces Moved 1761 | 65 321 1277 98 Core 4 | 4 . . . Treads . | . . . . Legs 1757 | 61 321 1277 98 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 115 120 120 120 Slowest Speed 190 | 120 120 190 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 5 45 97 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 27 | . . . 27 Melee . | . . . . Projectile . | . . . . AOE 27 | . . . 27 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2409 | 104 492 1666 147 Wait 388 | 10 134 235 9 Move 1758 | 64 320 1276 98 Hop . | . . . . Pick Up 20 | 4 6 10 . Fast Attach 17 | 6 2 6 3 Attach 4 | 1 . 2 1 Detach 1 | . 1 . . Swap 35 | 2 4 21 8 Drop 22 | . 5 14 3 Fire 164 | 17 20 102 25 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 147 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 16) 463 | -10/Materials | Repaired Aluminum Leg 493 | -10/Materials | Repaired Ion Engine 715 | -10/Materials | Discovered new exit (range 15) 741 | -10/Materials | Entered another Materials area 741 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1216 | -9/Materials | Repaired Imp. Aluminum Leg 1250 | -9/Materials | Repaired Imp. Aluminum Leg 1361 | -9/Materials | Discovered new exit (range 16) 1757 | -9/Materials | Discovered new exit (range 16) 2133 | -9/Materials | Discovered new exit (range 16) 2272 | -9/Materials | Discovered new exit (range 6) 2363 | -9/Materials | Core integrity fell below 50% 2422 | -9/Materials | Repaired Imp. Aluminum Leg 2863 | -9/Materials | Entered another Materials area 2863 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2867 | -8/Materials | Discovered new exit (range 14) 2900 | -8/Materials | Garrison activated, responded to threat 3084 | -8/Materials | Self-destructed Last Messages --------------- 02989_ Acquired Assault Rifle. 02993_ Acquired Lgt. Armor Plating. 02998_ Acquired 56 matter. 03012_ Lgt. Armor Plating severed. 03012_ B-36 Bruiser destroyed. 03012_ Switching to secondary target: L-31 Rogue. 03015_ Acquired Lgt. Armor Plating. 03017_ L-31 Rogue destroyed. 03020_ Acquired 41 matter. 03022_ Dropped Imp. Aluminum Leg. 03036_ Acquired 27 matter. 03045_ Connecting with Garrison Access... 03045_ Current location identified: Materials 03045_ ALERT: Suspicious activity at Garrison Access M001. Dispatching Investigation squad. 03045_ Garrison Access under remote control. 03064_ Nuclear Reactor explodes. 03067_ The unstable cave ceiling collapses. 03083_ Lgt. Armor Plating destroyed. 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Aluminum Leg | 27% | -9/Materials Imp. Aluminum Leg | 29% | -9/Materials Imp. Aluminum Leg | 15% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceCouplerAutobeam Manual? 0 Play Time 00:19:38 Cumulative 61.2 hours Start 2025.09.14 @ 15:39:01 End 2025.09.14 @ 15:56:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 117 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 41 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a2e1ea2-23b4-44e0-bf3f-0033a23786a4