Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.17 @ 17:44:25 Player: MeatnTaters Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (145) 725 Value Destroyed (4750) 4750 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 10095 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 135/300 Energy 0/100 System Corruption 1% Temperature Hot (229) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer > --- WEAPON (4) ------- Variable Charge Gun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit IFF Parser Core Analyzer Core Analyzer Core Analyzer > --- WEAPON ----------- Heavy Laser Heavy Laser Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Improved Heat Sink Heavy Laser Heavy Laser Heavy Laser Heavy Laser Gauss Rifle Rocket Launcher Datajack [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Core Analyzer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Gauss Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Slots Evolved 10 | . . 2 2 2 . 2 . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . 2 . . . . . Utility 5 | . . 2 . 2 . . . 1 Weapon 2 | . . . . . . 2 . . Parts Attached 112 | 6 4 9 28 1 8 9 37 10 Power 17 | 1 2 1 5 . 1 . 3 4 Engine 11 | 1 2 1 2 . 1 . 2 2 Core 6 | . . . 3 . . . 1 2 Reactor . | . . . . . . . . . Propulsion 27 | 2 . 2 10 . 2 2 8 1 Treads 24 | 2 . 2 10 . 2 2 6 . Leg 3 | . . . . . . . 2 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 2 . 4 6 1 4 2 10 1 Device 14 | 1 . 2 3 . 1 2 5 . Storage 4 | 1 . 1 1 . . . 1 . Processor 6 | . . . . . 3 . 2 1 Hackware 1 | . . 1 . . . . . . Protection 5 | . . . 2 1 . . 2 . Artifact . | . . . . . . . . . Weapon 38 | 1 2 2 7 . 1 5 16 4 Energy Gun 13 | . . . 2 . . 3 7 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 24 | 1 2 2 5 . 1 2 8 3 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 91 | . 2 1 17 . 6 6 34 25 Power 14 | . 1 1 4 . . . 3 5 Propulsion 23 | . . . 4 . 2 4 9 4 Utility 22 | . . . 4 . 4 . 7 7 Weapon 32 | . 1 . 5 . . 2 15 9 Highest Loss Streak 20 | . 1 1 16 . 4 4 20 16 To Critical Strikes 2 | . . . . . . 1 . 1 Average Backups 12 | 1 1 13 11 18 19 18 11 5 Power 3 | . 1 2 1 5 4 4 3 2 Propulsion 3 | . . 5 2 5 5 4 1 . Utility 1 | . . 1 1 . . 2 1 . Weapon 4 | . . 3 5 8 8 6 4 1 Tool/Special . | . . . . . . . . . Unused Backups 14 | . . 2 3 3 3 2 . 1 Power 4 | . . 1 . . 1 1 . 1 Propulsion . | . . . . . . . . . Utility 2 | . . 1 1 . . . . . Weapon 7 | . . . 2 3 2 . . . Tool/Special 1 | . . . . . . 1 . . Average Slot Usage (%) 92 | . 94 97 97 99 93 99 84 70 Engine 6 | . 14 11 2 . 1 6 3 3 Core 2 | . . . 5 7 5 . 2 4 Treads 23 | . 28 22 35 30 30 25 18 10 Device 14 | . 14 19 16 22 14 13 10 7 Storage 7 | . 14 11 9 7 7 6 5 3 Processor 9 | . . . . . 12 20 15 10 Hackware 2 | . . 10 4 . . . . . Protection 2 | . . . 4 15 3 . 1 7 Energy Gun 7 | . . . 2 . . 15 13 8 Ballistic Gun 14 | . 23 22 15 15 15 10 9 8 Peak Build Rating 63 | 6 7 21 40 45 51 63 55 59 Average Rating 36 | 4 6 17 25 44 46 56 45 44 On Entrance 30 | . 6 7 21 40 45 51 55 51 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 85 | 13 13 33 57 61 61 69 71 85 Greatest Support 112 | 40 40 44 112 112 112 104 80 80 Greatest Overweight (x) 1 | . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 20 20 20 20 20 20 Average Capacity 16 | 7 8 14 15 20 20 20 17 16 Most Carried 20 | 4 4 15 20 20 20 20 20 9 Average Carried 12 | 1 1 13 11 18 19 18 11 5 Final Capacity 20 | 8 8 15 20 20 20 20 20 5 Final Carried 20 | 1 4 15 20 20 20 19 8 . Class Distribution -------------------- 46% | Scavenger-Gunner 40% | Scavenger-Mutant 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Extension Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Matter Collected 3752 | 245 144 453 484 . 551 420 1343 112 Remotely . | . . . . . . . . . Salvage Created 8184 | 18 276 638 659 . 705 1460 3772 656 Parts 389 | 3 14 43 33 . 50 67 150 29 Haulers Intercepted 2 | . . 1 1 . . . . . Recyclers Shooed 2 | . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Combat Hostiles Destroyed 98 | . 8 13 13 . 12 23 22 7 Guns 97 | . 8 13 13 . 12 23 22 6 Classes Destroyed 18 | 1 2 4 2 . 3 1 4 1 Worker 4 | . . . . . . 2 1 1 Builder 6 | . . . 1 . . 1 4 . Tunneler 4 | 1 . 2 . . . . 1 . Hauler 2 | . . 1 1 . . . . . Recycler 24 | . . 2 . . . 3 17 2 Operator 1 | . . . . . . . 1 . Drone 1 | . . . . . . . . 1 Watcher 7 | . . 2 . . . 3 2 . Swarmer 27 | . 3 8 2 . . 14 . . Grunt 36 | . 5 3 9 . 4 6 9 . Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . 1 . 1 . . . Sentry 10 | . . 2 1 . 1 2 4 . Specialist 4 | . . . . . 4 . . . Hunter 8 | . . . . . . . 4 4 Programmer 5 | . . . . . 1 1 1 2 Heavy 1 | . . . . . 1 . . . Behemoth 2 | . . . . . . . 2 . Thug 1 | . . . . . . . 1 . Best Kill Streak 8 | 1 5 5 2 . 5 8 7 4 Combat Bots Only 7 | . 5 5 2 . 5 7 4 3 Max Kills in Single Turn 2 | 1 1 1 1 . 1 2 2 1 Gunslinging 1 | . . . . . . 1 . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Hostile Shots Fired 1175 | . 65 119 137 . 105 132 370 247 Missed 381 | . 14 37 34 . 33 45 153 65 Hits 794 | . 51 82 103 . 72 87 217 182 Melee 16 | . . . 14 . 1 . 1 . Projectile 778 | . 51 82 89 . 71 87 216 182 Critical Strikes 22 | . . 1 7 . 3 1 4 6 Damage Taken 11681 | . 475 772 1778 75 1283 1026 3373 2899 Core 2041 | . 94 160 149 . 117 69 450 1002 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 7 | . . . . . . . . 7 Core Remaining (%) 69 | 100 62 60 72 . 83 . 38 . Volleys Fired 467 | 6 29 72 78 . 42 48 148 44 Largest 4 | 1 2 2 2 . 2 4 4 4 Hottest 237 | 20 40 46 105 . 50 235 237 235 Shots Fired 1161 | 6 37 144 156 . 84 187 448 99 Gun 1158 | 6 37 144 156 . 84 187 445 99 Cannon . | . . . . . . . . . Launcher 3 | . . . . . . . 3 . Special . | . . . . . . . . . Kinetic 797 | 6 37 144 137 . 84 88 239 62 Thermal 361 | . . . 19 . . 99 206 37 Explosive 3 | . . . . . . . 3 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 26 | 2 6 14 10 . 14 26 19 10 Robot Miss Streak 7 | 1 2 7 4 . 2 3 4 2 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 16 | . . 1 1 . 1 7 5 1 Max Gunslinging Chain 2 | . . 1 1 . 1 2 1 1 Shots Hit Robots 788 | 4 25 84 100 . 64 119 318 74 Core Hits 338 | 1 12 30 39 . 28 61 141 26 Critical Kills 4 | . . 1 . . . . 2 1 Critical Parts Destroyed 7 | . 1 2 1 . . 1 2 . Critical Strikes 28 | . 1 3 2 . . 3 17 2 Burn 17 | . . . 1 . . 2 13 1 Destroy 11 | . 1 3 1 . . 1 4 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14406 | 45 277 997 1274 8 1169 2247 6901 1488 Guns 14082 | 45 277 996 1274 . 1169 2247 6790 1284 Cannons . | . . . . . . . . . Explosions 315 | . . . . . . . 111 204 Melee . | . . . . . . . . . Ramming 9 | . . 1 . 8 . . . . Kinetic 8876 | 45 277 996 1131 . 1169 855 3693 710 Thermal 5395 | . . . 143 . . 1392 3097 763 Explosive 111 | . . . . . . . 111 . Electromagnetic 15 | . . . . . . . . 15 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . 4 . 16 . 2 . 5 1 Average Corruption 6 | . 3 . 15 . 1 . 5 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 46 | . 4 . 18 . 4 . 20 . Message Errors 12 | . 1 . 5 . . . 6 . Matter Fused 11 | . 1 . 3 . 1 . 6 . Heat Flow Errors 4 | . 2 . 1 . . . 1 . Energy Discharges 2 | . . . 1 . . . 1 . Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 5 | . . . 2 . 1 . 2 . Data Loss (major) 2 | . . . . . . . 2 . Misfires 3 | . . . 2 . 1 . . . Alerts 1 | . . . 1 . . . . . Weapon Failures 5 | . . . 2 . 1 . 2 . Overload Shots 2 | . . . . . . . . 2 Overflow Damage 68 | . . . . . . . . 68 Projectiles . | . . . . . . . . . Explosions 68 | . . . . . . . . 68 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 34 | . . . . . . . . 34 Shots 1 | . . . . . . . . 1 Rammed 3 | . 1 1 . 1 . . . . Targets Rammed 3 | . 1 1 . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 394 | . 281 6 178 . 4 294 394 312 Average Temperature 104 | . 102 4 41 . 4 102 110 109 Received Heat Transfer 2313 | . 108 99 864 . 273 189 699 81 Effects 6 | . . . . . . 4 2 . Energy Bleed 3 | . . . . . . 1 2 . Interference 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 38 | . . . . . . 14 19 5 Heat Transferred 11338 | . . . 408 . . 2849 6919 1162 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Maximum Alert Level 1 | . . . . . 1 1 . 1 Low Security (%) 90 | 100 100 100 100 100 76 63 100 98 Level 1 9 | . . . . . 23 36 . 1 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . Peak Influence 300 | 5 115 162 171 8 235 300 156 233 Initial 123 | . . 6 61 8 . 123 105 64 Average 84 | . 38 50 55 . 120 175 66 66 Influence Increases 3444 | 5 235 548 420 . 295 683 763 495 Destroy 0b10 Robot/C 1940 | . 160 260 260 . 240 460 440 120 Destroy 0b10 Robot/NC 245 | 5 . 35 10 . . 45 130 20 Destroy Leader 398 | . 30 76 42 . 40 106 74 30 Successful Hack 68 | . . 27 . . . 24 12 5 Disable Machine 135 | . . 15 . . . . 30 90 Destroy Structure 88 | . . . 3 . . 3 2 80 Lose Combat Pursuer 570 | . 45 135 105 . 15 45 75 150 Influence Decreases 3304 | 5 219 418 547 19 60 702 847 487 Entered New Map 397 | . . 10 85 11 . 112 111 68 Time Decay 2054 | 5 200 355 301 8 . 530 466 189 Lost Part 719 | . 19 10 161 . 60 60 179 230 Purge Threat 134 | . . 43 . . . . 91 . Squads Dispatched 23 | . 2 1 . . 2 8 4 6 Investigation 2 | . . . . . . 1 1 . Extermination 4 | . . . . . . 3 . 1 Reinforcement 10 | . 2 1 . . 2 1 3 1 Assault . | . . . . . . . . . Garrison 7 | . . . . . . 3 . 4 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Distress Signals 12 | . . 4 2 . . 1 5 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 172 | . 13 27 28 . 12 32 35 25 Peak Tracking Total 9 | . 5 6 8 . 4 5 5 9 Tactical Retreats 24 | . 3 5 5 . 1 3 3 4 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Traps Triggered 6 | . 2 . . 1 . 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Machines Disabled 9 | . . 1 . . . . 2 6 Max in Single Turn 5 | . . 1 . . . . 1 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Machines Accessed 14 | . 1 5 2 1 . 1 3 1 Terminals 12 | . 1 5 1 1 . . 3 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 43 | . 4 15 4 5 . 4 9 2 Successful 18 | . 1 9 1 1 . 2 3 1 Failed 24 | . 3 6 2 4 . 2 6 1 Catastrophic 6 | . 1 3 . . . . 2 . Database Lockouts 1 | . . . 1 . . . . . Manual 28 | . 4 15 2 . . . 5 2 Terminals 37 | . 4 15 2 5 . . 9 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . . 2 . . 4 . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . 4 . 1 . . 2 . Open DSF 1 | . . . . 1 . . . . Level Access Points 1 | . . 1 . . . . . . Unreport Threat 5 | . . 3 . . . . 2 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . 1 . . 2 . . Retrieve Study 3 | . . . 1 . . 2 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 1 5 . . . . 1 1 Terminals 8 | . 1 5 . . . . 1 1 Botnet 8 | . 1 5 . . . . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 1 5 1 1 . 1 3 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . 1 . . 2 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . 9 9 8 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Active Infowar (turns) 4026 | 10 593 1268 312 . . 1306 537 . IFF 1843 | . . . . . . 1306 537 . Seismic 2183 | 10 593 1268 312 . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Turns Passed 6901 | 88 593 1268 758 167 404 1482 1443 698 Spaces Moved 3003 | 50 281 561 261 97 159 614 599 381 Core 280 | 15 . . . . . . 51 214 Treads 2658 | 35 281 561 261 97 159 614 483 167 Legs 65 | . . . . . . . 65 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 145 145 160 160 162 50 50 Average Speed 150 | 127 160 145 151 160 161 162 148 133 Slowest Speed 240 | 160 160 160 160 160 162 163 240 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 44 31 16 4 87 20 54 15 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 63 | . . . . . . 1 5 57 Melee . | . . . . . . . . . Projectile 7 | . . . . . . 1 5 1 AOE 56 | . . . . . . . . 56 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Fac Total 4540 | 67 389 893 493 111 256 1011 831 489 Wait 818 | 2 71 229 101 . 34 322 18 41 Move 2995 | 49 280 560 260 96 158 613 598 381 Hop . | . . . . . . . . . Pick Up 86 | 4 4 14 19 7 7 11 15 5 Fast Attach 24 | 3 1 3 4 . 3 . 9 1 Attach 78 | 3 2 1 17 2 4 8 28 13 Detach . | . . . . . . . . . Swap 34 | . 1 5 10 . 4 3 9 2 Drop 35 | . . 8 4 5 4 6 6 2 Fire 467 | 6 29 72 78 . 42 48 148 44 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 3 | . 1 1 . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/DSF -6/Factory -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 15) 672 | -10/Materials | Discovered new exit (range 6) 682 | -10/Materials | Entered another Materials area 682 | -9/Materials | Evolved 2 slots: Utility x2 843 | -9/Materials | Build established: Scavenger-Mutant 1208 | -9/Materials | Identified exit to Materials 1950 | -9/Materials | Entered another Materials area 1950 | -8/Materials | Evolved 2 slots: Propulsion x2 2025 | -8/Materials | Central database locked down 2357 | -8/Materials | System corruption reached 10% 2409 | -8/Materials | Lost 16 parts (3p4n4u5w) 2656 | -8/Materials | Discovered new exit (range 3) 2708 | -8/Materials | Entered Factory 2708 | -7/Factory | Evolved 2 slots: Utility x2 2874 | -7/Factory | Identified exit to DSF 2875 | -7/Factory | Entered DSF 2945 | -7/DSF | Additional patrols routed to DSF 3050 | -7/DSF | Lost 4 parts (2n2u) 3140 | -7/DSF | Discovered new exit (range 15) 3187 | -7/DSF | Sterilization system engaged 3207 | -7/DSF | Ambient heat levels rising (+10) 3222 | -7/DSF | Ambient heat levels rising (+10) 3237 | -7/DSF | Ambient heat levels rising (+10) 3252 | -7/DSF | Ambient heat levels rising (+10) 3267 | -7/DSF | Ambient heat levels rising (+10) 3279 | -7/DSF | Entered Factory 3279 | -6/Factory | Evolved 2 slots: Weapon x2 3575 | -6/Factory | Build established: Scavenger-Gunner 3726 | -6/Factory | Spotted B-75 Beast 3812 | -6/Factory | Garrison activated, responded to threat 3877 | -6/Factory | Destroyed 7 combat bots 3880 | -6/Factory | Lost 4 parts (3n1w) 4719 | -6/Factory | Discovered new exit (range 13) 4761 | -6/Factory | Entered Extension 5211 | -6/Extension | Disrupted transfer network 5333 | -6/Extension | Spotted B-75 Beast 5358 | -6/Extension | Destroyed B-75 Beast 5386 | -6/Extension | Lost 13 parts (6n3u4w) 5429 | -6/Extension | Spotted B-75 Beast 5461 | -6/Extension | Destroyed B-75 Beast 5506 | -6/Extension | Core integrity fell below 50% 5534 | -6/Extension | Lost 20 parts (3p2n4u11w) 6097 | -6/Extension | Discovered new exit (range 16) 6097 | -6/Extension | Discovered new exit (range 16) 6204 | -6/Extension | Entered Factory 6204 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6642 | -5/Factory | Lost 3 parts (1n1u1w) 6763 | -5/Factory | Lost 16 parts (3p2n5u6w) 6862 | -5/Factory | Garrison activated, responded to threat 6867 | -5/Factory | Core integrity fell below 50% 6888 | -5/Factory | Core integrity fell below 20% 6902 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06882_ Penetrated by Slug. 06882_ Slug penetrates H-66 Slayer. 06882_ Slug penetrates Wall. 06885_ Slug penetrates Subcomponent Replicator. 06885_ Acquired Variable Charge Gun. 06885_ Penetrated by Slug. The Variable Charge Gun is "overloadable", activating it again increases its power for an additional resource cost, and may have unintended consequences. See Stability stat context help for more info. 06891_ Slug penetrates Wall. 06892_ Core Analyzer destroyed. 06895_ Slug penetrates Wall. 06896_ Destroyed Phase Shifter. 06898_ H-66 Slayer destroyed. 06898_ Slug penetrates Wall. 06902_ Penetrated by Slug. 06902_ Slug penetrates Wall. 06902_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????# #####?????????????????????? | | ?????????????????# ?????????????????????? | | ?????????????????#/ """ #????????????????????? | | ?????????????????# """ #????????????????????? | | ?????????????????# """ #################????? | | ?????????????????# "" # #????? | | ????????##########! "" + #????? | | ????????# # #@ #????? | | ????????# # "T" # #????? | | ????????# !########b #????? | | ????????# !! # !!hgh #????? | | ????????# ! # !! ! #????? | | ????????# # ! "" "" #????? | | ????????# / h "" "" #????? | | ????????# " """ """ #????? | | ????????# # """ """ #????? | | ????????########## """ """ #????? | | ????????????????# #????? | | ????????????????# "" g""o #????? | | ????????????????# "" "" #????? | | ????????????????# """ """ #????? | | ????????????????# """ """ #????? | | ????????????????# """ """ #????? | | ????????????????# " " ####????? | | ????????????????# "T" #???????? | | ????????????????# """ #???????? | | ????????????????# #???????? | | ????????????????# #???????? | | ????????????????# ?????? | | ????????????????# ####### ?????? | | ????????????????# #?????? """ ?????? | | ????????????????# #?????? "G" ""?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Adv. Treads | -8/Materials | Hacked Med. Treads | -6/Factory | Hacked Hvy. Laser | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed InertialMicrowarpInterrupter Manual? 0 Play Time 00:58:23 Cumulative 35.0 hours Start 2026.08.17 @ 16:45:22 End 2026.08.17 @ 17:44:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 23 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fb3b8f9-7992-4897-b717-792b8f5a1f20