Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.03 @ 07:06:32

Player: Gokudera ElPsyCongroo

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (187)     935
Value Destroyed (5068)     5068
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (676)                676
              TOTAL SCORE: 9619

 Bonus
-------
High Alert Combat Kills    749
Follower Combat Kills      47
Friendly Fire              -120

 Cogmind 
---------
Core Integrity             0/700
Matter                     168/300
Energy                     50/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Cooling System
  Advanced Targeting Computer
           Gauss Rifle
  Advanced Assault Cannon
  Advanced EMP Blaster

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Transport Network Coupler
       Advanced Targeting Computer
                Hacking Suite
                Dynamic Insulation System
>               --- WEAPON -----------
                Flak Cannon
                Flak Cannon
           Mini Assault Cannon
>               --- INVENTORY --------
       Improved Treads
       Improved Treads
       Improved Treads
                Cooling System
  High-capacity Matter Pod
       Advanced Targeting Computer
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Improved Shield Generator
   High-powered Tractor Beam
          Heavy Ion Cannon
                Gauss Rifle
                Flak Cannon
                Flak Cannon
                Flak Cannon
       Advanced Assault Cannon
                EMP Blaster
       Advanced EMP Blaster
                Missile Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Hardened Light Armor Plating
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   
  Utility                  3    | .   .   .   1   .   1   1   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             188  | 7   21  12  40  26  50  32  
  Power                    15   | 1   5   2   2   1   2   2   
    Engine                 13   | 1   5   1   1   1   2   2   
    Core                   2    | .   .   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               39   | 2   2   3   14  5   8   5   
    Treads                 32   | 2   2   3   7   5   8   5   
    Leg                    6    | .   .   .   6   .   .   .   
    Wheel                  1    | .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  45   | 2   4   3   5   6   16  9   
    Device                 24   | 1   2   1   .   3   12  5   
    Storage                4    | 1   1   .   1   .   1   .   
    Processor              3    | .   .   .   1   .   .   2   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             13   | .   1   2   3   3   2   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   89   | 2   10  4   19  14  24  16  
    Energy Gun             4    | .   .   .   2   .   2   .   
    Energy Cannon          4    | .   .   .   .   2   2   .   
    Ballistic Gun          35   | 2   7   2   10  7   4   3   
    Ballistic Cannon       21   | .   .   2   1   1   11  6   
    Launcher               16   | .   .   .   3   3   3   7   
    Special Weapon         9    | .   3   .   3   1   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   1   .   1   
  Corrupted Parts          2    | .   .   2   .   .   .   .   
    System Corruption      5    | .   .   5   .   .   .   .   
Parts Lost                 29   | .   .   2   7   .   2   18  
  Power                    5    | .   .   .   1   .   1   3   
  Propulsion               12   | .   .   2   3   .   .   7   
  Utility                  5    | .   .   .   1   .   1   3   
  Weapon                   7    | .   .   .   2   .   .   5   
  Highest Loss Streak      16   | .   .   1   4   .   1   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  98  97  100 99  97  
  Engine                   8    | .   14  13  3   11  8   6   
  Core                     1    | .   .   .   6   .   .   .   
  Treads                   26   | .   28  26  21  33  27  28  
  Leg                      1    | .   .   .   8   .   .   .   
  Device                   9    | .   13  4   .   10  15  5   
  Storage                  10   | .   14  14  11  11  9   7   
  Processor                3    | .   .   .   11  .   .   8   
  Hackware                 1    | .   .   .   .   .   2   7   
  Protection               7    | .   .   9   10  11  8   6   
  Ballistic Gun            14   | .   27  24  16  17  8   1   
  Ballistic Cannon         8    | .   .   3   1   .   17  20  
Naked Turns                2    | .   .   .   .   .   .   2   
Heaviest Build             77   | 12  32  43  45  45  74  77  
  Greatest Support         86   | 40  40  40  63  63  67  86  
  Greatest Overweight (x)  18   | .   .   1   12  .   1   18  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  
  Average Capacity         16   | 7   14  15  15  15  19  19  
  Most Carried             20   | 4   15  15  15  15  20  20  
  Average Carried          16   | 2   12  14  14  14  19  19  
  Final Capacity           20   | 8   15  15  15  15  20  5   
  Final Carried            20   | 4   15  15  15  15  20  5   

 Class Distribution 
--------------------
 46% | Mutant
 29% | Tank
 13% | Scavenger-Mutant
 10% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage
   Tank | -8/Materials
 Gunner | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   
-----------                Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  
Matter Collected           5735 | 290  904  261  842  587  1811 1040 
  Remotely                 3086 | 10   804  120  .    .    1440 712  
Salvage Created            7021 | 84   952  123  1505 1071 2210 1076 
  Parts                    403  | 1    62   6    81   64   115  74   
Haulers Intercepted        14   | .    2    .    3    4    4    1    
Recyclers Shooed           6    | .    .    .    2    2    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac 
Combat Hostiles Destroyed  119  | .   14  8   22  12  36  27  
  Guns                     54   | .   14  8   10  11  9   2   
  Cannons                  39   | .   .   .   5   1   20  13  
  AOE                      26   | .   .   .   7   .   7   12  
Classes Destroyed          16   | 1   6   1   1   .   4   3   
  Worker                   12   | .   3   .   2   2   2   3   
  Builder                  10   | .   2   .   1   .   3   4   
  Hauler                   14   | .   2   .   3   4   4   1   
  Recycler                 23   | 1   3   .   7   2   8   2   
  Operator                 3    | .   .   .   .   .   1   2   
  Watcher                  12   | .   3   .   3   2   3   1   
  Swarmer                  20   | .   6   3   3   .   2   6   
  Grunt                    56   | .   8   .   14  4   23  7   
  Brawler                  2    | .   .   .   .   .   2   .   
  Duelist                  2    | .   .   .   .   .   2   .   
  Protector                1    | .   .   .   .   .   .   1   
  Sentry                   22   | .   .   .   5   8   6   3   
  Hunter                   4    | .   .   .   .   .   1   3   
  Programmer               6    | .   .   .   .   .   .   6   
  Heavy                    1    | .   .   .   .   .   .   1   
  Assembled                5    | .   .   5   .   .   .   .   
  Thug                     1    | .   .   .   .   .   1   .   
Best Kill Streak           9    | 1   6   3   6   6   7   9   
  Combat Bots Only         6    | .   3   3   4   4   4   6   
Max Kills in Single Turn   6    | 1   2   1   4   1   6   5   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 4    | .   .   .   3   .   4   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   
--------                   Run   | Jun  Mat  Min  Mat  Sto  Mat  Fac  
Damage Taken               7319  | .    542  632  1053 527  1165 3400 
  Core                     1165  | .    53   99   206  18   89   700  
  Absorbed by Shields      603   | .    .    .    .    201  383  19   
  Regen/Repaired (Parts)   537   | .    84   .    166  .    175  112  
Core Remaining (%)         66    | 100  .    39   .    44   83   .    
Volleys Fired              442   | 5    83   22   107  69   103  53   
  Largest                  3     | 2    2    2    2    2    3    3    
  Hottest                  153   | 40   100  77   112  100  153  136  
Shots Fired                950   | 10   161  44   180  134  302  119  
  Gun                      568   | 10   156  39   135  126  95   7    
  Cannon                   342   | .    .    5    27   7    202  101  
  Launcher                 20    | .    .    .    6    .    3    11   
  Special                  20    | .    5    .    12   1    2    .    
  Kinetic                  887   | 10   156  44   152  126  291  108  
  Thermal                  43    | .    5    .    22   8    8    .    
  Explosive                12    | .    .    .    6    .    .    6    
  Electromagnetic          8     | .    .    .    .    .    3    5    
  Robot Hit Streak         23    | 4    12   7    15   18   13   23   
  Robot Miss Streak        9     | 1    5    2    5    4    9    7    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        6     | .    3    3    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    
Shots Hit Robots           612   | 8    90   26   109  95   182  102  
  Core Hits                407   | 2    38   13   58   35   131  130  
  Critical Kills           5     | .    1    .    4    .    .    .    
  Critical Parts Destroyed 7     | .    .    1    6    .    .    .    
  Critical Strikes         18    | .    1    2    11   .    2    2    
    Burn                   1     | .    .    .    1    .    .    .    
    Destroy                13    | .    1    2    10   .    .    .    
    Blast                  4     | .    .    .    .    .    2    2    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           13497 | 78   1211 293  2115 1530 4251 4019 
  Guns                     5152  | 78   1209 237  1066 1431 1043 88   
  Cannons                  4481  | .    .    56   269  91   2243 1822 
  Explosions               3805  | .    .    .    757  .    965  2083 
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  59    | .    2    .    23   8    .    26   
  Kinetic                  9378  | 78   1209 293  1231 1431 3226 1910 
  Thermal                  987   | .    .    .    104  91   310  482  
  Explosive                2385  | .    .    .    757  .    402  1226 
  Electromagnetic          688   | .    .    .    .    .    313  375  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    5    .    1    .    12   
  Average Corruption       1     | .    .    1    .    1    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  12    | .    .    1    .    8    .    3    
    Message Errors         2     | .    .    .    .    2    .    .    
    Matter Fused           5     | .    .    1    .    3    .    1    
    Energy Discharges      1     | .    .    .    .    .    .    1    
    Data Loss (minor)      1     | .    .    .    .    .    .    1    
    Data Loss (major)      1     | .    .    .    .    1    .    .    
    Misfires               1     | .    .    .    .    1    .    .    
    Weapon Failures        1     | .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            211   | .    .    .    32   .    94   85   
  Projectiles              54    | .    .    .    .    .    16   38   
  Explosions               157   | .    .    .    32   .    78   47   
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 80    | .    .    2    3    .    43   32   
  Impact                   1     | .    .    .    .    .    .    1    
  Kinetic                  74    | .    .    2    2    .    42   28   
  Secondary                5     | .    .    .    1    .    1    3    
Self-Inflicted Damage      501   | .    .    .    33   .    261  207  
  Shots                    13    | .    .    .    1    .    3    9    
  Rammed                   10    | .    1    .    2    3    .    4    
Targets Rammed             10    | .    1    .    2    3    .    4    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        347   | .    40   159  347  98   336  177  
  Average Temperature      80    | .    12   47   90   25   90   67   
  Received Heat Transfer   1489  | .    207  .    360  185  497  240  
  Effects                  1     | .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    1    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    2    
  Heat Transferred         1256  | .    .    .    296  148  461  351  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    .    .    4    4    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac 
Peak Influence             806  | 5   199 149 439 375 798 806 
  Initial                  362  | .   3   69  .   24  109 362 
  Average                  317  | 1   75  112 194 211 557 528 
Maximum Alert Level        3    | .   .   .   2   1   3   3   
  Low Security (%)         38   | 100 100 100 48  37  .   .   
  Level 1                  21   | .   .   .   43  62  8   8   
  Level 2                  37   | .   .   .   8   .   85  85  
  Level 3                  2    | .   .   .   .   .   5   6   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          19   | .   4   .   3   2   6   4   
  Investigation            9    | .   4   .   2   .   2   1   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            5    | .   .   .   1   .   3   1   
  Assault                  3    | .   .   .   .   2   1   .   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac 
Distress Signals           10   | .   .   1   3   2   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              181  | .   21  11  28  21  53  47  
  Peak Tracking Total      13   | .   3   3   7   4   6   13  
  Tactical Retreats        10   | .   .   2   1   1   4   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac 
Traps Triggered            7    | .   2   .   .   2   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   
Most Traps Carried         2    | .   .   2   2   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Jun Mat Min Mat Sto Mat Fac 
Machines Disabled          9    | .   .   .   1   2   4   2   
  Max in Single Turn       3    | .   .   .   1   1   3   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac 
Machines Accessed          37   | .   6   .   13  6   5   7   
  Terminals                23   | .   3   .   10  5   1   4   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          5    | .   1   .   1   .   2   1   
  Recycling Units          6    | .   2   .   2   1   1   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                123  | .   17  .   45  19  21  21  
  Successful               71   | .   10  .   29  7   14  11  
  Failed                   51   | .   7   .   15  12  7   10  
    Catastrophic           8    | .   .   .   4   1   1   2   
  Database Lockouts        1    | .   .   .   1   .   .   .   
  Manual                   43   | .   8   .   22  3   .   10  
  Terminals                74   | .   9   .   33  14  5   13  
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          26   | .   2   .   8   .   12  4   
  Recycling Units          16   | .   6   .   4   5   1   .   
  Scanalyzers              5    | .   .   .   .   .   3   2   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             23   | .   2   .   12  2   2   5   
  Robot Analysis           3    | .   .   .   3   .   .   .   
  Prototype ID Bank        4    | .   1   .   2   .   .   1   
  Open Door                2    | .   .   .   .   2   .   .   
  Branch Access Points     3    | .   .   .   1   .   1   1   
  Terminal Index           2    | .   .   .   1   .   .   1   
  Alert Level              1    | .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   
  Locate Traps             3    | .   1   .   1   .   1   .   
  Hauler Manifests         3    | .   .   .   1   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       21   | .   2   .   6   .   10  3   
  Scan Component           11   | .   1   .   3   .   5   2   
  Repair                   10   | .   1   .   3   .   5   1   
Recycling Unit Hacks       10   | .   3   .   2   4   1   .   
  Process                  1    | .   .   .   .   1   .   .   
  Report Inventory         7    | .   2   .   2   2   1   .   
  Retrieve Matter          2    | .   1   .   .   1   .   .   
Scanalyzer                 2    | .   .   .   .   .   1   1   
  Insert Component         2    | .   .   .   .   .   1   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   3   .   9   1   .   2   
  Terminals                11   | .   1   .   7   1   .   2   
    Botnet                 11   | .   1   .   7   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   
    Tunnel                 4    | .   2   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   2   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         31   | .   5   .   11  4   4   7   
  Full Trace Events        2    | .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             10   | .   1   .   3   .   5   1   
  Time                     329  | .   26  .   84  .   200 19  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          19   | .   .   .   .   19  .   .   
  Retrieved Matter         150  | .   131 .   .   19  .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Jun Mat Min Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Jun Mat Min Mat Sto Mat Fac 
Total Allies               2    | .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   
  Highest-Rated Group      62   | .   .   .   .   62  62  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   1   20  .   
  Total Damage             207  | .   .   .   .   20  187 .   
  Kills                    3    | .   .   .   .   1   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac 
Robot Analysis Total       3    | .   .   .   3   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  
Turns Passed               8894 | 163  1408 483  1925 1225 2622 1068 
Spaces Moved               3796 | 86   666  235  832  553  893  531  
  Core                     10   | 2    .    .    3    .    .    5    
  Treads                   3462 | 84   666  235  505  553  893  526  
  Legs                     201  | .    .    .    201  .    .    .    
  Wheels                   123  | .    .    .    123  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  125  160  145  50   
  Average Speed            174  | 157  160  168  167  160  219  152  
  Slowest Speed            950  | 160  160  240  650  160  233  950  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 5    78   57   75   54   55   17   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     4    | .    2    .    2    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 19   | .    5    .    12   .    2    .    
Terrain Destroyed          193  | .    5    3    71   .    62   52   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               49   | .    5    3    31   .    9    1    
  AOE                      144  | .    .    .    40   .    53   51   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   
---------                  Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  
Total                      5194 | 101  838  285  1175 774  1328 693  
  Wait                     549  | .    40   .    141  80   241  47   
  Move                     3790 | 85   665  234  831  552  892  531  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  92   | 4    15   8    24   12   17   12   
  Fast Attach              39   | 7    3    2    11   4    7    5    
  Attach                   22   | .    .    2    6    .    4    10   
  Detach                   3    | .    .    .    .    1    1    1    
  Swap                     127  | .    18   8    23   22   39   17   
  Drop                     120  | .    13   9    30   31   24   13   
  Fire                     442  | 5    83   22   107  69   103  53   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    10   | .    1    .    2    3    .    4    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2)
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: [*Fac] / Low x2)

 History 
---------
 Turn | Location      | Event
   25 | -11/Junkyard  | Discovered new exit (range 15)
  164 | -11/Junkyard  | Entered Materials
  294 | -10/Materials | Discovered new exit (range 11)
  300 | -10/Materials | Build established: Mutant
  595 | -10/Materials | Discovered new exit (range 16)
  644 | -10/Materials | Discovered new exit (range 16)
  720 | -10/Materials | Repaired Lgt. Treads
 1124 | -10/Materials | Discovered new exit (range 16)
 1572 | -10/Materials | Entered Mines
 1627 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1685 | -10/Mines     | Assembled infested the area
 1690 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1841 | -10/Mines     | Found a hidden stash of uninstalled traps
 1876 | -10/Mines     | Discovered new exit (range 4)
 1948 | -10/Mines     | Core integrity fell below 50%
 2055 | -10/Mines     | Entered Materials
 2055 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2258 | -9/Materials  | Discovered new exit (range 15)
 2347 | -9/Materials  | Lost 4 parts (3n1w)
 2474 | -9/Materials  | Discovered new exit (range 6)
 2481 | -9/Materials  | Identified exit to Mines
 2690 | -9/Materials  | Build established: Scavenger-Mutant
 3050 | -9/Materials  | Identified exit to Storage
 3228 | -9/Materials  | Discovered new exit (range 16)
 3282 | -9/Materials  | Identified exit to Materials
 3350 | -9/Materials  | Central database locked down
 3501 | -9/Materials  | Build established: Mutant
 3651 | -9/Materials  | Discovered exit to Materials (range 7)
 3700 | -9/Materials  | Repaired Hrd. Light Armor Plating
 3728 | -9/Materials  | Repaired Lgt. Treads
 3755 | -9/Materials  | Repaired Lgt. Treads
 3878 | -9/Materials  | Core integrity fell below 50%
 3980 | -9/Materials  | Entered Storage
 5152 | -9/Storage    | Met a pair of Derelict thieves
 5185 | -9/Storage    | Discovered exit to Materials (range 14)
 5205 | -9/Storage    | Entered Materials
 5205 | -8/Materials  | Accompanied by 2 allies
 5205 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 5508 | -8/Materials  | Build established: Tank
 6989 | -8/Materials  | Discovered new exit (range 16)
 7053 | -8/Materials  | Repaired Shield Generator
 7092 | -8/Materials  | Repaired Flak Cannon
 7154 | -8/Materials  | Repaired Adv. EMP Blaster
 7193 | -8/Materials  | Repaired Adv. Treads
 7226 | -8/Materials  | Repaired Hpw. Tractor Beam
 7521 | -8/Materials  | Discovered new exit (range 14)
 7605 | -8/Materials  | First assault squad dispatched
 7827 | -8/Materials  | Entered Factory
 7827 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 8201 | -7/Factory    | Build established: Gunner
 8273 | -7/Factory    | Repaired Adv. Treads
 8368 | -7/Factory    | Discovered new exit (range 14)
 8470 | -7/Factory    | Identified exit to Lower Caves
 8821 | -7/Factory    | Cargo convoy interrupted
 8870 | -7/Factory    | Garrison activated, responded to threat
 8874 | -7/Factory    | Core integrity fell below 50%
 8875 | -7/Factory    | System corruption reached 10%
 8893 | -7/Factory    | Core integrity fell below 20%
 8893 | -7/Factory    | Released all parts (3)
 8895 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
08888_ U-05 Engineer lays Concrete.
08889_ G-47 Trooper destroyed.
08889_ Destroyed Com. Wheel.
08889_ K-01 Serf destroyed.
08889_ Penetrated by Slug.
08889_ Flak Cannon destroyed.
08889_ U-05 Engineer lays Concrete.
08889_ K-01 Serf collects debris.
08889_ U-05 Engineer lays Concrete. <x3>
08891_ Destroyed Tractor Beam.
08891_ P-60 Hacker destroyed.
08891_ Missile Launcher destroyed.
08891_ Imp. Treads destroyed.
08892_ Penetrated by Slug.
08892_ U-05 Engineer lays Concrete. <x2>
08893_ Released Hcp. Storage Unit.
08893_ Released Hacking Suite.
08893_ Released Adv. Targeting Computer.
08894_ K-01 Serf collects debris.
08894_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShieldRecoilBox
  Manual?         0
Play Time         01:43:59
  Cumulative      62.7 hours
  Start           2023.07.03 @ 05:21:39
  End             2023.07.03 @ 07:06:32
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          49
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e9841561-4d28-4fad-b9e1-f386ebc26a58