Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.21 @ 11:19:33 Player: DietSnapple Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (27) 135 Value Destroyed (651) 651 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-93) -93 TOTAL SCORE: 1133 Bonus ------- Friendly Fire -93 Cogmind --------- Core Integrity 0/250 Matter 207/300 Energy 71/100 System Corruption 22% Temperature Cool (0) Movement Core (350) Ox6 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg Makeshift Leg > --- UTILITY (2) ------ Medium Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit Seismic Detector Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit Seismic Detector Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Heavy Assault Rifle Heavy Assault Rifle [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 22 | 7 11 4 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 7 | 2 3 2 Treads 3 | 2 1 . Leg 4 | . 2 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 2 2 1 Device 1 | 1 . . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 7 | 2 5 . Energy Gun 5 | 2 3 . Energy Cannon . | . . . Ballistic Gun 2 | . 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . . 3 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Backups 9 | 2 9 9 Power . | . . . Propulsion 1 | 1 1 1 Utility 5 | . 3 6 Weapon 2 | . 2 2 Tool/Special . | . . . Unused Backups 19 | . 12 7 Power 1 | . 1 . Propulsion 3 | . 2 1 Utility 8 | . 4 4 Weapon 7 | . 5 2 Tool/Special . | . . . Average Slot Usage (%) 94 | . 99 92 Engine 10 | . 13 10 Treads 3 | . 17 . Leg 23 | . 10 27 Device 3 | . 14 . Storage 14 | . 14 14 Protection 10 | . . 13 Energy Gun 3 | . 17 . Ballistic Gun 22 | . 10 25 Peak Build Rating 15 | 7 13 15 Average Rating 12 | 5 10 13 On Entrance 6 | . 7 13 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 32 | 13 32 26 Greatest Support 40 | 40 40 33 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 10 Average Capacity 10 | 6 10 10 Most Carried 15 | 4 15 10 Average Carried 9 | 2 9 9 Final Capacity 10 | 8 10 10 Final Carried 10 | 4 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 774 | 270 150 354 Remotely . | . . . Salvage Created 829 | 119 408 302 Parts 44 | 7 24 13 Haulers Intercepted 2 | . 2 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 3 | . . 3 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 19 | . 13 6 Guns 19 | . 13 6 Classes Destroyed 8 | 2 5 1 Tunneler 2 | 2 . . Hauler 2 | . 2 . Recycler 1 | 1 . . Operator 1 | . 1 . Swarmer 4 | . 4 . Grunt 7 | . 7 . Subdweller 8 | . 2 6 Zionite 2 | . . 2 Best Kill Streak 3 | 3 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 91 | . 62 29 Missed 19 | . 15 4 Hits 72 | . 47 25 Projectile 72 | . 47 25 Damage Taken 1397 | . 614 783 Core 251 | . 47 204 Absorbed by Shields . | . . . Regen/Repaired (Parts) 55 | . 55 . Core Remaining (%) 100 | 100 . . Volleys Fired 100 | 4 41 55 Largest 2 | 2 2 2 Hottest 130 | 80 130 46 Shots Fired 201 | 8 82 111 Gun 201 | 8 82 111 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 111 | . . 111 Thermal 90 | 8 82 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 25 | 4 14 25 Robot Miss Streak 7 | 1 7 1 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 115 | 5 61 49 Core Hits 78 | 4 59 15 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1687 | 54 827 806 Guns 1609 | 54 827 728 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 78 | . . 78 Kinetic 728 | . . 728 Thermal 881 | 54 827 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 22 | . . 22 Average Corruption 5 | . . 5 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 50 | . . 50 Message Errors 14 | . . 14 Matter Fused 12 | . . 12 Heat Flow Errors 5 | . . 5 Energy Discharges 8 | . . 8 Data Loss (minor) 6 | . . 6 Data Loss (major) 2 | . . 2 Misfires 1 | . . 1 Alerts 2 | . . 2 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 78 | . . 78 Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 300 | 36 300 231 Average Temperature 98 | 16 103 90 Received Heat Transfer 393 | . 279 114 Effects 1 | . 1 . Energy Bleed 1 | . 1 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1440 | 125 1315 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 88 | 10 88 . Initial . | . . . Average 20 | . 22 . Influence Increases 347 | 15 332 . Destroy 0b10 Robot/C 220 | . 220 . Destroy 0b10 Robot/NC 30 | 15 15 . Destroy Leader 44 | . 44 . Successful Hack 23 | . 23 . Lose Combat Pursuer 30 | . 30 . Influence Decreases 347 | 15 332 . Time Decay 347 | 15 332 . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 31 | . 25 6 Peak Tracking Total 8 | . 8 1 Tactical Retreats 3 | . 3 . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 3 | . 1 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 6 | . 6 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 15 | . 15 . Successful 8 | . 8 . Failed 7 | . 7 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 6 | . 6 . Terminals 12 | . 12 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Prototype ID Bank 1 | . 1 . Locate Traps 2 | . 2 . Hauler Manifests 1 | . 1 . Registered Components 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 1642 | 37 1378 227 Seismic 1642 | 37 1378 227 Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 6327 | 133 1378 4816 Spaces Moved 2542 | 70 825 1647 Core 4 | 4 . . Treads 461 | 66 395 . Legs 2077 | . 430 1647 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 132 | 153 139 127 Slowest Speed 190 | 160 190 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 4 96 31 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed 28 | . . 28 Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 5250 | 84 975 4191 Wait 2514 | . 56 2458 Move 2540 | 69 824 1647 Hop . | . . . Pick Up 23 | 4 19 . Fast Attach 11 | 7 3 1 Attach 1 | . . 1 Detach . | . . . Swap 14 | . 12 2 Drop 20 | . 20 . Fire 100 | 4 41 55 Melee . | . . . Ram 27 | . . 27 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 12) 634 | -10/Materials | Derelicts attacked the area 765 | -10/Materials | Discovered new exit (range 14) 928 | -10/Materials | Repaired Ion Engine 1358 | -10/Materials | Discovered new exit (range 6) 1499 | -10/Materials | Discovered new exit (range 6) 1512 | -10/Materials | Entered Subcaves 1533 | -10/Subcaves | Learned 2 Materials zone layouts 1978 | -10/Subcaves | Learned location of Zion (-7) 1978 | -10/Subcaves | Met a Zionite searching for "candidates" 2854 | -10/Subcaves | Core integrity fell below 50% 5423 | -10/Subcaves | Core integrity fell below 20% 5445 | -10/Subcaves | System corruption reached 10% 6328 | -10/Subcaves | Core destroyed Last Messages --------------- 06152_ System corrupted: Component data lost. 06169_ #S75Z&CZW6CVND3AE&JQBL2XMJ>TPPBXULA 06186_ System corrupted: Energy discharge (-37). 06213_ System corrupted: Heat flow error (+271). 06292_ System corrupted: Component data lost. 06310_ System corrupted: Heat flow error (+205). 06311_ Slammed into Twisted Machinery. 06311_ Destabilizing: System corrupted (+1). 06311_ Destabilizing: Core damaged (-5). 06314_ Slammed into Twisted Machinery. 06314_ Destabilizing: System corrupted (+1). 06318_ Slammed into Twisted Machinery. 06318_ Destabilizing: System corrupted (+2). 06321_ Slammed into Twisted Machinery. 06321_ Destabilizing: System corrupted (+1). 06321_ Destabilizing: Core damaged (-2). 06325_ Slammed into Twisted Machinery. 06326_ System corrupted: Energy discharge (-39). 06328_ Slammed into Twisted Machinery. 06328_ Destabilizing: Core damaged (-2). 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