Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.08 @ 13:09:27 Player: NinjaBub504 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (1567) 1567 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (308) 308 TOTAL SCORE: 4320 Bonus ------- High Alert Combat Kills 108 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 313/500 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Matter Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Battery High-capacity Matter Pod Weight Redist. System > --- WEAPON ----------- Particle Gun Improved Assault Rifle > --- INVENTORY -------- (None) [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Medium Battery Device Advanced Weight Redist. System Storage Medium Battery Processor Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Beam Rifle Ballistic Gun Autogun Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon 1 | . . . 1 . . Parts Attached 56 | 7 10 34 2 . 3 Power 8 | 1 1 6 . . . Engine 8 | 1 1 6 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 3 8 . . . Treads 2 | . . 2 . . . Leg 10 | 2 3 5 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 16 | 2 3 8 . . 3 Device 5 | 1 . 2 . . 2 Storage 5 | 1 2 2 . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 4 | . . 3 . . 1 Artifact . | . . . . . . Weapon 19 | 2 3 12 2 . . Energy Gun 4 | . . 3 1 . . Energy Cannon . | . . . . . . Ballistic Gun 11 | 2 3 5 1 . . Ballistic Cannon . | . . . . . . Launcher 4 | . . 4 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 23 | . . 14 5 1 3 Power 3 | . . 2 1 . . Propulsion 5 | . . 3 2 . . Utility 7 | . . 3 . 1 3 Weapon 8 | . . 6 2 . . Highest Loss Streak 4 | . . 3 4 1 2 Average Slot Usage (%) 85 | . 99 85 56 25 27 Engine 10 | . 14 10 8 . . Treads 3 | . . 5 . . . Leg 15 | . 27 10 15 . . Device 6 | . 1 9 9 7 4 Storage 15 | . 14 16 18 18 18 Processor 8 | . 12 7 . . . Protection 2 | . . 5 . . 5 Energy Gun 3 | . . 5 4 . . Ballistic Gun 17 | . 28 14 1 . . Naked Turns . | . . . . . . Heaviest Build 21 | 12 15 21 21 8 14 Greatest Support 46 | 20 20 46 29 9 3 Greatest Overweight (x) 5 | . 1 5 1 2 4 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 6 | 6 6 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 Most Carried 4 | 3 4 2 2 . 1 Average Carried . | . . . . . . Final Capacity 6 | 6 4 4 4 4 4 Final Carried 1 | . . 1 . . . Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1746 | 279 355 1064 48 . . Remotely 105 | 35 70 . . . . Salvage Created 2208 | 126 590 1385 107 . . Parts 165 | 5 37 119 4 . . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 39 | . 7 30 2 . . Guns 32 | . 7 23 2 . . AOE 6 | . . 6 . . . Classes Destroyed 11 | 2 5 3 1 . . Worker 7 | . 2 5 . . . Builder 9 | . 2 7 . . . Tunneler 1 | 1 . . . . . Hauler 1 | . . 1 . . . Recycler 5 | 1 3 1 . . . Operator 1 | . . 1 . . . Watcher 6 | . 2 4 . . . Swarmer 7 | . 3 4 . . . Grunt 22 | . 4 17 1 . . Brawler 1 | . . . 1 . . Sentry 9 | . . 9 . . . Best Kill Streak 11 | 2 5 11 2 . . Combat Bots Only 7 | . 3 7 2 . . Max Kills in Single Turn 2 | 1 2 2 1 . . Gunslinging 1 | . 1 . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 3536 | . 498 1875 586 346 231 Core 1041 | . 95 390 152 323 81 Absorbed by Shields 23 | . . . . 23 . Core Remaining (%) 54 | 100 62 2 . . . Volleys Fired 199 | 2 45 143 9 . . Largest 2 | 2 2 2 2 . . Hottest 88 | 40 46 79 88 . . Shots Fired 318 | 3 83 216 16 . . Gun 303 | 3 83 201 16 . . Cannon . | . . . . . . Launcher 15 | . . 15 . . . Special . | . . . . . . Kinetic 251 | 3 83 157 8 . . Thermal 52 | . . 44 8 . . Explosive 15 | . . 15 . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | 1 7 16 13 . . Robot Miss Streak 6 | 1 3 6 1 . . Penetration Max . | . . . . . . Secondary Targets 6 | . 3 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 207 | 1 53 138 15 . . Core Hits 107 | 2 23 76 6 . . Critical Hits 2 | . 2 . . . . Critical Kills 2 | . 2 . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3932 | 27 696 3001 208 . . Guns 2969 | 27 695 2051 196 . . Cannons . | . . . . . . Explosions 940 | . . 940 . . . Melee . | . . . . . . Ramming 23 | . 1 10 12 . . Kinetic 2502 | 27 695 1675 105 . . Thermal 467 | . . 376 91 . . Explosive 940 | . . 940 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 2 . . . Average Corruption 2 | . 2 2 . . . Corruption Purged . | . . . . . . Effects 27 | . 10 17 . . . Message Errors 12 | . 3 9 . . . Matter Fused 1 | . 1 . . . . Heat Flow Errors 5 | . 2 3 . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 3 | . 2 1 . . . Targeting Errors 4 | . 2 2 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 55 | . . 55 . . . Projectiles . | . . . . . . Explosions 55 | . . 55 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 219 | . . 213 6 . . Shots 6 | . . 6 . . . Rammed 7 | . 1 5 1 . . Targets Rammed 7 | . 1 5 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 263 | . 163 263 184 . . Average Temperature 43 | . 31 42 82 . . Received Heat Transfer 1215 | . 198 654 279 84 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 2 | . . 2 . . . Heat Transferred 1184 | . . 962 222 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 592 | 10 164 592 255 196 102 Initial 225 | . 6 8 225 146 102 Average 233 | 5 77 359 221 161 98 Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 56 | 100 100 24 . 100 100 Level 1 15 | . . 21 100 . . Level 2 28 | . . 54 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 6 . . . Investigation 4 | . 1 3 . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 7 | . 1 6 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 12 54 8 13 2 Peak Tracking Total 14 | . 5 6 9 14 2 Tactical Retreats 4 | . 1 1 . 2 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 6 | . 4 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 4 | . 1 3 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 17 | . 8 8 1 . . Terminals 13 | . 7 6 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 69 | . 29 35 5 . . Successful 47 | . 22 23 2 . . Failed 21 | . 7 11 3 . . Catastrophic 2 | . . 2 . . . Database Lockouts 1 | . . 1 . . . Manual 7 | . 4 2 1 . . Terminals 50 | . 26 24 . . . Fabricators . | . . . . . . Repair Stations 7 | . . 7 . . . Recycling Units 3 | . 3 . . . . Scanalyzers 4 | . . 4 . . . Garrison Access 5 | . . . 5 . . Terminal Hacks 33 | . 19 14 . . . Record 6 | . 2 4 . . . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 3 | . . 3 . . . Scanalyzer Index 1 | . 1 . . . . Alert Level 7 | . 4 3 . . . Locate Traps 3 | . 3 . . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 2 | . 2 . . . . Security Status 1 | . 1 . . . . Reinforcement Status 1 | . . 1 . . . Assault Status 2 | . 2 . . . . Recall Reinforcements 2 | . 1 1 . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 5 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks 2 | . . . 2 . . Unlock Access 1 | . . . 1 . . Coupler Status 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 8 7 1 . . Full Trace Events 6 | . 2 4 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 58 | . . 58 . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 31 | . 31 . . . . Retrieved Matter 31 | . 31 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 2767 | 73 951 1458 99 91 95 Spaces Moved 1698 | 53 655 760 59 125 46 Core 300 | 12 . 114 3 125 46 Treads 181 | . . 181 . . . Legs 1213 | 41 655 461 56 . . Wheels . | . . . . . . Hover . | . . . . . . Flight 4 | . . 4 . . . Fastest Speed 50 | 50 120 50 50 50 100 Average Speed 119 | 104 120 125 116 62 191 Slowest Speed 300 | 120 150 300 150 150 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 92 68 7 46 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 89 | . . 89 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 89 | . . 89 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 2145 | 68 740 1073 72 139 53 Wait 91 | . 8 80 . 3 . Move 1694 | 52 654 759 59 124 46 Hop . | . . . . . . Pick Up 57 | 7 12 34 1 . 3 Fast Attach . | . . . . . . Attach 37 | 7 3 22 2 . 3 Detach . | . . . . . . Swap 19 | . 7 12 . . . Drop 29 | . 10 18 . . 1 Fire 199 | 2 45 143 9 . . Melee . | . . . . . . Ram 1 | . . 1 . . . Kick 4 | . 1 2 1 . . Crush 2 | . . 2 . . . Escape Stasis 12 | . . . . 12 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Met 8R-AWN 142 | -10/Materials | Discovered new exit (range 6) 327 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 5) 607 | -10/Materials | Discovered new exit (range 9) 815 | -10/Materials | Discovered new exit (range 5) 968 | -10/Materials | Discovered new exit (range 16) 1025 | -10/Materials | Entered another Materials area 1025 | -9/Materials | Evolved 2 slots: Utility x2 1133 | -9/Materials | Discovered new exit (range 8) 1140 | -9/Materials | Central database locked down 1191 | -9/Materials | Repaired Ion Engine 1225 | -9/Materials | Repaired Autogun 1645 | -9/Materials | Discovered new exit (range 16) 1657 | -9/Materials | Core integrity fell below 50% 1675 | -9/Materials | Lost 3 parts (1p1n1u) 1708 | -9/Materials | Destroyed 7 combat bots 1728 | -9/Materials | Lost 3 parts (3w) 1820 | -9/Materials | Identified exit to Mines 1848 | -9/Materials | Core integrity fell below 20% 2116 | -9/Materials | Build established: Scavenger-Mutant 2218 | -9/Materials | Lost 3 parts (1p2w) 2335 | -9/Materials | Discovered new exit (range 16) 2483 | -9/Materials | Entered another Materials area 2483 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2489 | -8/Materials | Build established: Mutant 2582 | -8/Materials | Identified exit to Garrison 2582 | -8/Materials | Entered Garrison 2604 | -8/Garrison | Triggered checkpoint 2608 | -8/Garrison | Lost 4 parts (1p2n1w) 2634 | -8/Garrison | Triggered checkpoint 2635 | -8/Garrison | Core integrity fell below 50% 2648 | -8/Garrison | Triggered checkpoint 2657 | -8/Garrison | Discovered new exit (range 12) 2670 | -8/Garrison | Core integrity fell below 20% 2673 | -8/Garrison | Entered Materials 2768 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Field strength at 15. Field strength at 4. Stasis field depleted. C-30 ARC bursts open, deploying its payload. L-31 Rogue unfolds itself. G-47 Trooper unfolds itself. Beams of light sweep through the air. An alarm sounds. Weight Redist. System destroyed. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Acquired Particle Charger. Acquired Field Recycling Unit. The Field Recycling Unit is "overloadable", activating it again increases its output for additional resource costs, and may damage the unit. Dropped Field Recycling Unit. Acquired Lgt. Armor Plating. Particle Charger destroyed. Lgt. Armor Plating destroyed. Hcp. Battery destroyed. Map ----- +----------------------------------------------------+ | ??????????????????"" ????????######### | | ??????????????????"" ######## !# | | ?????????????????"" # # | | ?????????????????"" # # | | ????????????????? " # """ # | | ??????????????? ! / """"" # | | ??????????????? # """"" # | | ??????????????? ######/# """"" # | | ?????????????????##?????# # """ # | | ????????????????????????# # # | | ????????????????????????# # ! # | | ????????????????????????# s + # | | ????????????????????????# # # | | ????????????????????????# ######### | | ????????????????????????####s####??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #####??????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ???????????############## #??????????? | | ?????????? #??????????? | | ?????????? +??????????? | | ?????????? #??????????? | | ?????????????#+##########@ #??????????? | | ??????????????????????? #??????????? | | ?????????????????????!! #??????????? | | ????????????????????#!! #??????????? | | ????????????????????#!! #??????????? | | ????????????????????#[[ #??????????? | | ????????????????????#[[ #??????????? | | ????????????????????##### #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????# #??????????? | | ????????????????????????? #??????????? | | ????????????????????????? #??????????? | | ????????????????????????? #??????????? | | ????????????????????????? o???????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 665 Matter Stores 328 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed PortableCloakingGun Manual? 0 Play Time 00:38:26 Cumulative 4.3 hours Start 2020.12.08 @ 12:28:27 End 2020.12.08 @ 13:09:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 331f911e-a79e-4074-b826-c8efd1cc5aae