Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.25 @ 20:06:43 Player: ILikeMonsters1890 Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (138) 690 Value Destroyed (4798) 4798 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (630) 630 TOTAL SCORE: 9998 Bonus ------- High Alert Combat Kills 735 Follower Combat Kills 126 Friendly Fire -231 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Improved Aluminum Leg Heat Sink Improved Heat Sink Medium Storage Unit Precision Energy Filter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter System Shield > --- WEAPON ----------- Gatling Laser Gauss Rifle Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Nuclear Core Improved Aluminum Leg Improved Heat Sink Autogun Autogun Missile Launcher [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Flak Gun Energy Gun Spread Laser Ballistic Gun Flak Gun Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Slots Evolved 8 | . . . 2 . 2 2 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 4 | . . . 1 . 1 1 1 . . Weapon 3 | . . . . . 1 1 1 . . Parts Attached 117 | 6 8 . 12 18 34 20 4 8 7 Power 14 | 1 . . 1 3 5 1 1 1 1 Engine 12 | 1 . . 1 3 4 1 1 1 . Core 2 | . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 28 | 2 . . 4 5 8 7 . 1 1 Treads . | . . . . . . . . . . Leg 26 | . . . 4 5 8 7 . 1 1 Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | 1 6 . 3 4 7 6 1 . 4 Device 14 | . 3 . . 1 6 2 . . 2 Storage 3 | 1 1 . . . . . . . 1 Processor 3 | . . . 1 . 1 1 . . . Hackware 1 | . . . . . . . 1 . . Protection 11 | . 2 . 2 3 . 3 . . 1 Artifact . | . . . . . . . . . . Weapon 43 | 2 2 . 4 6 14 6 2 6 1 Energy Gun 4 | . 2 . . . . . . 2 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 34 | 2 . . 4 3 13 6 2 4 . Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . . 3 1 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . 1 Parts Lost 49 | . . . 3 6 13 8 . 5 14 Power 9 | . . . 1 1 3 1 . 1 2 Propulsion 14 | . . . 1 3 4 2 . 1 3 Utility 10 | . . . 1 2 2 2 . . 3 Weapon 16 | . . . . . 4 3 . 3 6 Highest Loss Streak 13 | . . . 1 2 4 3 . 5 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 94 100 96 99 99 98 100 99 91 Engine 8 | . 14 14 11 10 7 6 6 6 4 Leg 22 | . . . 24 32 26 22 20 19 17 Wheel 3 | . 28 28 5 . . . . . . Device 13 | . 7 14 11 10 17 15 13 13 11 Storage 9 | . 14 14 11 11 9 7 6 6 6 Processor 6 | . . . 1 . 8 9 13 13 13 Hackware 1 | . . . . . . . 6 6 4 Protection 4 | . 1 . 9 10 . 4 . . 1 Energy Gun 3 | . 17 28 7 . . . . 2 4 Ballistic Gun 22 | . 10 . 14 21 26 29 33 29 21 Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 12 23 22 25 30 31 42 41 42 61 Greatest Support 45 | 32 32 32 32 36 40 45 41 41 41 Greatest Overweight (x) 12 | . . . 1 1 1 1 . 1 12 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 15 Average Capacity 10 | 6 8 10 10 10 10 10 10 10 11 Most Carried 10 | 6 9 10 10 10 10 10 10 10 8 Average Carried 8 | 3 7 9 9 9 9 9 8 6 5 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 15 Final Carried 10 | 6 9 10 9 10 10 10 10 4 6 Class Distribution -------------------- 41% | Scavenger-Skirmisher 38% | Mutant 15% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Matter Collected 4789 | 220 88 77 234 818 1267 1348 53 178 506 Remotely . | . . . . . . . . . . Salvage Created 5403 | . 88 . 204 924 1648 1756 53 128 602 Parts 244 | . 7 . 14 55 85 57 2 10 14 Haulers Intercepted 4 | . . . . 3 . . . . 1 Recyclers Shooed 5 | . . . 1 . 2 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 6 11 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Combat Hostiles Destroyed 104 | . 5 . 5 23 33 21 1 3 13 Guns 97 | . 5 . 5 22 33 20 1 3 8 AOE 7 | . . . . 1 . 1 . . 5 Classes Destroyed 14 | . 2 . 1 4 3 3 . 1 . Worker 4 | . . . . . 2 2 . . . Builder 5 | . . . . 1 1 3 . . . Tunneler 1 | . . . . . . 1 . . . Hauler 4 | . . . . 3 . . . . 1 Recycler 15 | . . . . . 2 13 . . . Operator 1 | . . . . . . 1 . . . Watcher 4 | . . . . 2 2 . . . . Swarmer 14 | . 3 . . 4 . 4 . . 3 Grunt 55 | . 2 . 2 10 20 12 . . 9 Duelist 2 | . . . . 1 1 . . . . Sentry 22 | . . . 3 8 9 1 1 . . Hunter 8 | . . . . . 3 2 . 2 1 Programmer 2 | . . . . . . 2 . . . Thief 1 | . . . . . . . . 1 . Best Kill Streak 7 | . 4 . 2 4 6 7 1 2 5 Combat Bots Only 5 | . 4 . 2 4 5 5 1 2 5 Max Kills in Single Turn 3 | . 2 . 1 2 2 3 1 1 3 Gunslinging 1 | . . . . . . 1 . . 1 Exploded 3 | . . . . 1 . 1 . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Damage Taken 7678 | . 164 . 423 1072 1654 1412 60 498 2395 Core 1385 | . 44 . 55 108 228 96 10 27 817 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 19 | . . . . 19 . . . . . Core Remaining (%) 77 | 100 . 82 . 59 58 86 . . . Volleys Fired 292 | . 16 . 20 70 94 59 2 11 20 Largest 5 | . 2 . 2 2 3 4 5 5 5 Hottest 195 | . 130 . 130 61 84 112 134 182 195 Shots Fired 851 | . 32 . 40 129 278 224 10 45 93 Gun 831 | . 32 . 40 115 277 224 10 45 88 Cannon . | . . . . . . . . . . Launcher 20 | . . . . 14 1 . . . 5 Special . | . . . . . . . . . . Kinetic 780 | . 16 . 24 115 277 224 10 43 71 Thermal 51 | . 16 . 16 . . . . 2 17 Explosive 20 | . . . . 14 1 . . . 5 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 14 | . 5 . 7 7 11 14 6 6 8 Robot Miss Streak 14 | . 6 . 5 5 6 14 6 5 10 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 15 | . . . . 3 3 5 . 2 2 Max Gunslinging Chain 1 | . . . . 1 1 1 . 1 1 Shots Hit Robots 586 | . 20 . 28 87 179 163 7 32 70 Core Hits 432 | . 15 . 24 48 99 168 5 19 54 Critical Kills 2 | . . . . . 2 . . . . Critical Parts Destroyed 5 | . . . 1 2 1 . . . 1 Critical Strikes 7 | . . . 1 2 3 . . . 1 Destroy 7 | . . . 1 2 3 . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10709 | . 231 . 426 1855 3206 2740 147 422 1682 Guns 9746 | . 231 . 426 1606 3152 2654 147 422 1108 Cannons . | . . . . . . . . . . Explosions 911 | . . . . 243 43 57 . . 568 Melee . | . . . . . . . . . . Ramming 52 | . . . . 6 11 29 . . 6 Kinetic 9068 | . 52 . 253 1606 3152 2654 147 412 792 Thermal 735 | . 179 . 173 . . 57 . 10 316 Explosive 854 | . . . . 243 43 . . . 568 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 . . . Average Corruption 1 | . . . . . . 1 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 6 | . . . . . . 6 . . . Message Errors 2 | . . . . . . 2 . . . Matter Fused 1 | . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . 1 . . . Weapon Failures 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 65 | . . . . 16 . 49 . . . Projectiles . | . . . . . . . . . . Explosions 65 | . . . . 16 . 49 . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . Impact 1 | . . . . . . 1 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 567 | . . . . 201 . 203 . . 163 Shots 14 | . . . . 7 . 3 . . 4 Rammed 10 | . . . . . . . . . 10 Targets Rammed 21 | . . . . 1 4 6 . . 10 Kicked 11 | . . . . 1 4 6 . . . Crushed . | . . . . . . . . . . Highest Temperature 538 | . 538 . 357 32 19 23 . . 76 Average Temperature 74 | . 268 . 115 9 6 6 . . 21 Received Heat Transfer 1902 | . 36 . 171 378 657 420 12 . 228 Effects 6 | . 6 . . . . . . . . Shutdowns 2 | . 2 . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . Matter Decay 3 | . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1225 | . 205 . 220 . . 50 . 25 725 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 2 | . . . . . . . . 2 . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Peak Influence 820 | . 148 57 239 726 820 761 417 . . Initial 372 | . . 57 22 22 280 353 372 . . Average 402 | . 48 57 140 334 627 556 397 . . Maximum Alert Level 3 | . . . 1 3 3 3 2 . . Low Security (%) 31 | 100 100 100 82 34 . . . . . Level 1 13 | . . . 17 25 9 8 55 . . Level 2 41 | . . . . 38 42 84 44 . . Level 3 14 | . . . . . 48 7 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 1 . . 8 11 4 . . . Investigation 3 | . . . . 2 1 . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 9 | . 1 . . 2 4 2 . . . Assault 2 | . . . . 1 . 1 . . . Garrison 9 | . . . . 3 6 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Distress Signals 8 | . 1 . 1 1 5 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 147 | . 7 . 11 32 47 28 1 5 16 Peak Tracking Total 5 | . 4 . 4 4 4 4 1 3 5 Tactical Retreats 5 | . . . . 1 2 2 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Traps Triggered 4 | . . . 1 . 1 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Machines Disabled 8 | . . . . 3 . 5 . . . Max in Single Turn 5 | . . . . 1 . 5 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Machines Accessed 20 | . 2 . 1 6 7 3 . 1 . Terminals 15 | . 2 . 1 4 5 2 . 1 . Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 46 | . 3 . 2 15 22 3 . 1 . Successful 26 | . 2 . 2 7 13 1 . 1 . Failed 20 | . 1 . . 8 9 2 . . . Catastrophic 3 | . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . 2 . 2 1 9 . . . . Terminals 33 | . 3 . 2 10 15 2 . 1 . Fabricators 1 | . . . . . . 1 . . . Repair Stations 6 | . . . . 3 3 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 18 | . 2 . 2 5 7 1 . 1 . Record 2 | . . . . . 1 . . 1 . Robot Analysis 2 | . . . . . 2 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 1 | . . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 3 | . . . 1 1 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . Dispatch Records 2 | . 1 . . . 1 . . . . Security Status 2 | . . . . 1 1 . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . 2 1 . . . . Scan Component 2 | . . . . 1 1 . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . Insert Component 2 | . . . . . 2 . . . . Analyze 2 | . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . Terminals 1 | . . . . . 1 . . . . Assimilate 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 2 . 2 4 7 3 . . . Full Trace Events 4 | . 1 . . 2 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 26 | . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Total Allies 3 | . . 1 . 2 . . . . . Largest Group 2 | . . 1 1 2 . . . . . Highest-Rated Group 116 | . . 31 31 116 . . . . . Highest-Rated Ally 100 | . . 31 31 100 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 16 | . . . 7 9 . . . . . Total Damage 348 | . . . 124 224 . . . . . Kills 5 | . . . 2 3 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Robot Analysis Total 2 | . . . . . 2 . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Turns Passed 6151 | 55 342 310 457 1370 1285 1143 61 584 544 Spaces Moved 3661 | 41 245 306 290 792 660 656 28 350 293 Core 10 | 7 . . . . . . . . 3 Treads . | . . . . . . . . . . Legs 2998 | . . . 222 792 660 656 28 350 290 Wheels 653 | 34 245 306 68 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 120 120 120 120 120 120 Average Speed 121 | 91 100 100 115 120 122 123 120 152 134 Slowest Speed 650 | 100 100 100 120 190 195 190 120 190 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 3 30 84 39 87 50 21 1 62 35 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . 1 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . . . Scrap Searched 5 | . . 3 . . . . . 2 . Spaces Dug 50 | . . . . 50 . . . . . Terrain Destroyed 204 | . . . . 117 7 31 . 2 47 Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . . 2 1 AOE 201 | . . . . 117 7 31 . . 46 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Total 4784 | 58 315 310 385 1081 989 862 49 372 363 Wait 488 | . 21 2 38 175 128 79 14 3 28 Move 3652 | 40 244 305 289 791 659 655 27 349 293 Hop . | . . . . . . . . . . Pick Up 141 | 12 15 2 16 17 44 27 2 1 5 Fast Attach . | . . . . . . . . . . Attach 64 | 6 2 . 6 7 18 14 2 7 2 Detach 1 | . . . . . . 1 . . . Swap 53 | . 6 . 6 11 16 6 2 1 5 Drop 71 | . 11 1 10 9 26 14 . . . Fire 292 | . 16 . 20 70 94 59 2 11 20 Melee . | . . . . . . . . . . Ram 10 | . . . . . . . . . 10 Kick 11 | . . . . 1 4 6 . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 15) 393 | -10/Materials | Identified exit to Materials 398 | -10/Materials | Entered Mines 571 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 699 | -10/Mines | Received a Mining Laser from a helpful Derelict 700 | -10/Mines | Discovered exit to Materials (range 10) 708 | -10/Mines | Entered Materials 708 | -9/Materials | Accompanied by 1 ally 708 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 960 | -9/Materials | Identified exit to Mines 960 | -9/Materials | Identified exit to Storage 1165 | -9/Materials | Entered Storage 1426 | -9/Storage | Identified exit to Recycling 1833 | -9/Storage | Garrison activated, responded to threat 1922 | -9/Storage | Repaired Sensor Array 2365 | -9/Storage | First assault squad dispatched 2387 | -9/Storage | Met 01-MTF 2517 | -9/Storage | Discovered new exit (range 15) 2535 | -9/Storage | Entered Materials 2535 | -8/Materials | Accompanied by 1 ally (01-MTF) 2535 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2540 | -8/Materials | 01-MTF left 2645 | -8/Materials | Lost 4 parts (1n1u2w) 2927 | -8/Materials | Garrison activated, responded to threat 3429 | -8/Materials | Build established: Scavenger-Skirmisher 3809 | -8/Materials | Discovered new exit (range 10) 3820 | -8/Materials | Entered Factory 3820 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3828 | -7/Factory | Identified exit to DSF 4319 | -7/Factory | Build established: Skirmisher 4620 | -7/Factory | First assault squad dispatched 4936 | -7/Factory | Lost 3 parts (2n1w) 4945 | -7/Factory | Discovered new exit (range 17) 4961 | -7/Factory | Identified exit to Factory 4963 | -7/Factory | Entered another Factory area 4963 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4965 | -6/Factory | Discovered new exit (range 17) 5023 | -6/Factory | Identified exit to Lower Caves 5024 | -6/Factory | Entered Lower Caves 5267 | -6/Lower Caves | Build established: Scavenger-Skirmisher 5414 | -6/Lower Caves | Lost 5 parts (1p1n3w) 5600 | -6/Lower Caves | Discovered new exit (range 10) 5607 | -6/Lower Caves | Identified exit to Lower Caves 5608 | -6/Lower Caves | Entered another Lower Caves area 5609 | -6/Lower Caves | Encountered a Warlord checkpoint 5643 | -6/Lower Caves | Discovered new exit (range 13) 5659 | -6/Lower Caves | Identified exit to Factory 5985 | -6/Lower Caves | Found Imp. Powered Armor 6124 | -6/Lower Caves | Core integrity fell below 50% 6142 | -6/Lower Caves | Core integrity fell below 20% 6149 | -6/Lower Caves | Lost 13 parts (2p3n3u5w) 6152 | -6/Lower Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06118_ Lgt. Nuclear Core destroyed. 06120_ Slammed into H-66 Slayer. 06123_ Penetrated by Slug. 06124_ Slammed into H-66 Slayer. 06126_ Penetrated by Slug. 06127_ Slammed into H-66 Slayer. 06129_ Penetrated by Slug. 06131_ Slammed into H-66 Slayer. 06135_ Penetrated by Slug. 06138_ Slammed into H-66 Slayer. 06141_ Penetrated by Slug. 06141_ Slammed into H-66 Slayer. 06145_ Imp. Signal Interpreter broken. 06145_ Destabilizing: Short circuit. 06147_ The unstable cave ceiling collapses. 06147_ 4 Matter crushed. 06147_ Slug penetrates Earth. 06147_ Penetrated by Slug. 06148_ Slammed into H-66 Slayer. 06152_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? #??#####??????????????????? | | ????????????????????? ### ##?????????????????? | | ?????????????????????? ##????????????????? | | ?????????????????????? #????????????????? | | ??????????????????????? ????????????????? | | ???????????????????????# ?????????????????? | | ???????????????????????# ?????????????????? | | ??????????????????????## #?????????????????? | | ?????????????????????## S##????????????????? | | ????????????????????## !%?????????????????? | | ????????????????##### %??????????????????? | | ????????????????# #??????????????????? | | ?????????????????# ###????????????????? | | ??????????????????# ?????????????????? | | ??????????????????# ##?????????????????? | | ??????????????????# ####??????????????? | | ?????????????????????# %%%h% ##?????????????? | | ?????????????????????## h% %%% ###?###???????? | | ??????????????????????# @ ####" ## ###?????? | | ??????????????????????# ####?## # ##????? | | ??????????????????????# ?????# #????? | | ??????????????????????# ??????# ## #????? | | ??????????????????????# ??????# # ###?? ##????? | | ??????????????????????#???????# # #??????????? | | ??????????????????????????????# ##??????????? | | ??????????????????????????????# ###???????????? | | ??????????????????????????????## ########?###### | | ???????????????????????????###### ## | | ???????????????????????????# !#### | | ???????????????????????????#!!%## # ##### | | ???????????????????????????# ! #### #???? | | ???????????????????????????# ! #??# ##### | | ???????????????????????????## ### #### ## | | ????????????????????????????#### ### ? | | ???????????????????????????????# #?# #? | | ??????????????????????????????## ##?# #? | | ??????????????????????????????# #??# #? | | ??????????????????????# ?????# ##### ## | | ??????????????????? ## % ## | | ?????????????????????????# % # # # | | ?????????????????????????## ## | | ??????????????????????????# # #? | | ??????????????????????????# ######### ## # ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 400 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Defensive Hacking 10 Item Schematics ----------------- Shotgun | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed SpikedInsulationGun Manual? 0 Play Time 01:16:09 Cumulative 37.9 hours Start 2022.08.25 @ 18:48:08 End 2022.08.25 @ 20:06:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 277edf8a-654a-4455-b008-2aeb664b816f