Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 20:34:02 Player: Sunvar Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (193) 965 Value Destroyed (4730) 4730 Prototype IDs (78) 1560 Alien Tech Used (10) 2000 Bonus (14630) 14630 TOTAL SCORE: 34785 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 697 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1289/1850 Matter 122/425 Energy 196/200 System Corruption 0% Temperature Cool (10) Movement Flying (24) +NEM 1 Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Antimatter Reactor > --- PROPULSION (7) --- Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Cooled Q-thruster > --- UTILITY (13) ----- Experimental Cooling System Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Transmission Jammer ECM Suite Layered Light Armor Plating Spacefold Activator > --- WEAPON (3) ------- Molecular Scythe > --- INVENTORY (12) --- Light Antimatter Reactor Nuclear Pulse Array Experimental Targeting Computer Graphene Brace AEGIS Remote Shield High-powered Transdimensional Reconstructor Integrity Redistributor Core Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Experimental Cooling System Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Transmission Jammer ECM Suite Layered Light Armor Plating Graphene Brace Spacefold Activator > --- WEAPON ----------- Molecular Scythe > --- INVENTORY -------- Light Antimatter Reactor Nuclear Pulse Array Experimental Targeting Computer AEGIS Remote Shield High-powered Transdimensional Reconstructor Integrity Redistributor Core Cannon Sigix Containment Pod [Rating: 168] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Enhanced Optical Array Device Seismic Detector Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Makeshift Hacking Suite Protection Layered Light Armor Plating Artifact Spacefold Activator Weapon Impact Mace Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Molecular Scythe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . Utility 11 | . . . 1 . 1 . 2 . . . . 1 . . . . . . . . . 2 . . . . 2 . 1 . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 181 | 7 20 4 29 10 13 14 12 2 . . . 11 . . 3 2 12 . . 2 . 5 . . 7 . 5 8 1 9 3 2 Power 26 | 1 2 1 5 . 2 1 4 . . . . 2 . . . 2 1 . . . . 1 . . 1 . 2 . . . 1 . Engine 9 | 1 2 1 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 13 | . . . 1 . 1 1 4 . . . . 2 . . . 2 1 . . . . . . . 1 . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . 1 . Propulsion 49 | 2 7 2 11 3 5 7 . . . . . 3 . . . . 2 . . . . . . . 2 . 1 2 . 1 1 . Treads 12 | . 2 . 5 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 6 | 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 14 | . 1 2 5 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . 1 . 1 3 . . . . . 3 . . . . 2 . . . . . . . 2 . 1 2 . 1 1 . Utility 62 | 2 5 . 5 2 3 3 6 2 . . . 5 . . 3 . 5 . . 2 . 3 . . 4 . 2 4 . 3 1 2 Device 26 | 1 1 . 1 1 1 . 3 . . . . 3 . . 2 . 4 . . . . 2 . . 3 . . 3 . 1 . . Storage 5 | 1 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Processor 11 | . . . . . . 1 . . . . . 2 . . 1 . 1 . . . . . . . 1 . 1 . . 2 . 2 Hackware 4 | . . . . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Protection 15 | . 2 . 4 1 2 . 2 1 . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 44 | 2 6 1 8 5 3 3 2 . . . . 1 . . . . 4 . . . . 1 . . . . . 2 1 5 . . Energy Gun 7 | 2 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Cannon 12 | . . . 4 1 2 2 . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . Ballistic Gun 9 | . 2 . 1 1 . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . Ballistic Cannon 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . 1 . 1 2 . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . 2 . 2 . 3 . . . . . . . 1 . 2 . . 3 . 1 . . 4 . . 3 . 4 1 . Parts Lost 26 | . 2 4 7 4 2 . 1 . . . . 2 . . . . 2 . . . . . . . . . . . . . 1 1 Power 7 | . 2 1 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . Propulsion 9 | . . 2 3 . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Utility 5 | . . . 1 2 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Weapon 5 | . . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . 1 2 7 2 2 . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 12 | 4 13 24 24 24 24 24 5 5 5 5 5 4 5 5 5 5 4 5 5 5 5 4 5 5 5 5 4 5 8 6 6 7 Power 1 | . 1 . 1 2 2 2 1 1 1 1 1 . 1 1 1 1 . . . . 1 1 1 1 1 1 1 . 1 1 . 1 Propulsion 2 | 3 3 6 4 5 6 7 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Utility 4 | . 4 10 9 9 8 8 2 2 2 2 2 2 2 2 2 2 2 3 3 2 2 1 2 2 2 2 . . 3 2 2 2 Weapon 3 | . 4 6 8 8 7 5 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 65 | . 4 3 21 1 9 7 4 . . . . 2 . 1 . . 1 . . . . 2 . . 1 . 1 . . 3 . 5 Power 14 | . 2 . 5 . . 3 . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . 1 Propulsion 13 | . 1 . 4 . 4 1 . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . Utility 14 | . 1 1 4 . 3 1 2 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Weapon 21 | . . 2 8 1 2 2 2 . . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 Tool/Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Average Slot Usage (%) 97 | . 99 99 96 96 99 99 99 100 100 94 100 99 100 100 99 100 95 94 94 84 94 93 94 94 94 94 94 92 90 91 90 87 Engine 4 | . 13 13 10 . 1 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . 11 7 . 7 7 7 7 7 6 6 6 6 6 10 11 11 11 11 9 10 10 10 10 6 . . . 1 4 Treads 6 | . 13 14 11 12 15 17 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 6 | . 5 13 18 20 20 17 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . . . 30 30 30 30 30 32 33 33 33 33 31 29 29 29 29 26 26 26 26 26 23 23 26 26 26 23 Device 16 | . 9 11 11 7 17 17 13 7 7 7 7 16 20 20 19 17 15 16 17 13 23 25 26 26 26 26 31 26 21 25 25 20 Storage 5 | . 14 14 11 11 9 9 . . . . . . . . . . . . . . . . . . . . . 1 4 4 4 4 Processor 8 | . . . . . . . 7 7 7 7 7 12 13 13 17 20 21 23 23 21 17 15 15 15 15 15 15 19 17 17 14 19 Hackware 4 | . . . . . . . 22 23 23 23 23 16 13 13 8 6 1 . . . . . . . . . . . . . . . Protection 4 | . 4 2 10 10 9 8 . 7 7 7 7 . . . . 1 . . . . . 4 5 5 5 5 4 4 4 4 4 4 Energy Gun 3 | . 14 13 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . 11 15 13 14 . . . . . . . . . . 3 5 5 . 5 4 . . . . . . . . . . Ballistic Gun 3 | . 4 9 2 . . . 6 7 7 1 7 5 6 6 6 3 1 . . . . . 5 5 5 5 4 2 3 . . . Ballistic Cannon 1 | . 6 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . 2 1 2 . 3 3 6 7 7 7 6 6 6 6 6 5 4 5 5 5 5 5 5 5 5 5 4 . . . . . Peak Build Rating 168 | 7 11 12 24 24 34 40 47 48 48 48 48 68 68 68 70 71 88 88 88 88 87 102 98 98 115 115 130 142 150 164 165 168 Average Rating 54 | 5 9 10 18 21 28 34 43 47 48 45 48 60 68 68 69 69 83 88 88 77 86 94 98 98 107 115 126 136 149 152 159 164 On Entrance 73 | . 7 11 11 23 19 34 39 47 48 48 48 48 68 68 68 69 69 88 88 88 86 86 98 98 98 115 115 130 137 150 149 164 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 13 93 93 102 101 109 109 20 17 17 17 20 21 17 17 20 23 31 31 28 30 30 35 31 31 31 29 36 44 50 50 44 41 Greatest Support 66 | 20 40 10 32 60 36 24 20 20 20 20 20 26 26 26 26 29 41 41 41 35 41 41 41 35 39 39 51 56 62 65 66 63 Greatest Overweight (x) 9 | 3 9 9 6 4 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . 2 8 4 3 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 12 12 Average Capacity 13 | 7 15 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 10 10 10 12 Most Carried 25 | 7 25 25 25 25 25 25 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 12 12 Average Carried 12 | 4 13 24 24 24 24 24 4 5 5 5 5 4 5 5 5 4 4 5 5 4 5 4 5 5 4 5 4 6 9 9 10 11 Final Capacity 25 | 8 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 12 12 Final Carried 25 | 6 25 24 25 24 25 11 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 11 12 Class Distribution -------------------- 37% | Mutant 16% | Scout 10% | Infiltrator-Ninja 10% | Hacker-Sprinter 7% | Hacker-Ninja 6% | Scavenger-Mutant 4% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Ninja | -6/Factory Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Ninja | -4/Proximity Caves Infiltrator-Ninja | -4/Factory Infiltrator-Ninja | -4/Upper Caves Infiltrator-Ninja | -4/Upper Caves Commander-Ninja | -4/Warlord Commander-Ninja | -3/Proximity Caves Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Testing Ninja | -2/Research Infiltrator-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Matter Collected 5219 | 251 696 80 1009 276 377 174 324 40 20 . 30 132 67 128 50 179 423 . 36 40 77 40 61 86 . 121 79 100 40 . 233 50 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7940 | 192 1077 186 1396 191 1149 1098 186 . . . 63 195 24 . . 103 507 . . 365 16 40 . . . 72 369 354 40 34 233 50 Parts 348 | 12 57 13 70 9 56 66 . . . . 7 7 . . . 2 8 . . 2 4 . . . . . 4 10 3 1 16 1 Haulers Intercepted 22 | . 2 . 5 . 2 5 . . . . . 1 . . . . 2 . . . . . . . . . 3 2 . . . . Recyclers Shooed 6 | . 1 . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . . . 4 . 2 6 . 1 . . . 1 2 . 3 . . 7 . . . . . . Prevented 8 | . . . . . . . . . . . . . . . . 2 . . . . . . 3 . . 3 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 115 | . 18 8 26 15 14 14 . . . . 6 6 . . . 4 . . . . 4 . . . . . . . . . . . Melee 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Guns 20 | . 9 4 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 56 | . 7 . 15 7 13 14 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 36 | . 2 4 5 7 . . . . . . 4 6 . . . 4 . . . . 4 . . . . . . . . . . . Classes Destroyed 14 | 3 6 1 2 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Worker 12 | 1 2 . 2 . 4 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Builder 5 | . 1 . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 22 | . 2 . 5 . 2 5 . . . . . 1 . . . . 2 . . . . . . . . . 3 2 . . . . Recycler 19 | 1 5 . 4 . 4 . 1 . . . . . . . . . 2 . . . . . . . . . . 1 . . 1 . Operator 7 | . 3 . . . . 1 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Watcher 20 | . 2 . 3 . . 1 2 . . . . . . . . 2 2 . . . . 1 . . . . 1 . 1 1 3 1 Swarmer 40 | . 6 3 8 3 2 . . . . . 4 6 . . . 4 . . . . 4 . . . . . . . . . . . Grunt 37 | . 12 4 8 . 6 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 21 | . . . 8 . 6 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Assembled 11 | . . 1 . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 5 3 3 10 7 5 5 1 . . . 4 6 . . . 4 2 . . . 4 1 . . . . 2 2 1 1 2 1 Combat Bots Only 8 | . 3 3 8 6 5 3 . . . . 4 3 . . . 4 . . . . 4 . . . . . . . . . . . Max Kills in Single Turn 3 | 1 2 3 2 3 1 1 1 . . . 2 3 1 . . 2 1 . . . 2 1 . . . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 3 2 2 . . . . . . 2 3 . . . 2 . . . . 2 . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Hostile Shots Fired 650 | . 69 51 141 45 54 40 49 . 4 . 7 76 . . . 39 2 8 2 . 7 . 2 . . 2 . 13 4 3 20 12 Missed 238 | . 22 10 26 10 19 13 34 . . . 4 42 . . . 16 . 7 2 . 3 . 1 . . . . 7 2 2 10 8 Hits 412 | . 47 41 115 35 35 27 15 . 4 . 3 34 . . . 23 2 1 . . 4 . 1 . . 2 . 6 2 1 10 4 Melee 11 | . . . 8 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 401 | . 47 41 107 32 35 27 15 . 4 . 3 34 . . . 23 2 1 . . 4 . 1 . . 2 . 6 2 1 10 4 AOE 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 13 | . 1 . 7 . 3 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Damage Taken 7909 | . 555 540 1624 697 503 436 179 . 60 . 43 396 . . . 288 70 19 . . 55 . 23 . . 22 . 181 82 24 1483 629 Core 2818 | . 139 66 271 69 20 42 49 . 16 . . 114 . . . 39 22 19 . . . . . . . . . . 82 . 1309 561 Absorbed by Shields 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . Regen/Repaired (Parts) 348 | . . . . . . 47 . . . . . 161 . . 94 . 20 . . . . . . . 16 . . 10 . . . . Core Remaining (%) 70 | 100 . 18 . 15 . 88 . . . . 90 . . . . 82 . . . . 95 . . . . 100 . 100 . . 18 69 Volleys Fired 433 | 13 85 33 92 21 44 55 3 . . . 6 4 . . . 14 13 . 3 . 15 10 3 6 . 8 . . . 5 . . Largest 2 | 2 2 2 2 2 2 2 1 . . . 2 1 . . . 2 1 . 1 . 1 1 1 1 . 1 . . . 1 . . Hottest 136 | 100 100 95 136 136 136 136 36 . . . 59 36 . . . 66 90 . 90 . 90 90 35 35 . 35 . . . 120 . . Shots Fired 742 | 26 158 57 169 42 86 108 3 . . . 7 4 . . . 19 13 . 3 . 15 10 3 6 . 8 . . . 5 . . Gun 282 | 26 109 49 73 2 . . . . . . 1 . . . . 5 . . . . . . 3 6 . 8 . . . . . . Cannon 403 | . 48 2 86 29 86 108 . . . . . . . . . . 13 . 3 . 13 10 . . . . . . . 5 . . Launcher 57 | . 1 6 10 11 . . 3 . . . 6 4 . . . 14 . . . . 2 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 171 | . 75 27 44 2 . . . . . . 1 . . . . 5 . . . . . . 3 6 . 8 . . . . . . Thermal 514 | 26 82 24 115 29 86 108 . . . . . . . . . . 13 . 3 . 13 10 . . . . . . . 5 . . Explosive 57 | . 1 6 10 11 . . 3 . . . 6 4 . . . 14 . . . . 2 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | 8 6 4 11 9 8 12 . . . . 7 2 . . . 3 . . . . 3 . . . . . . . . . . . Robot Miss Streak 6 | 2 5 6 3 5 3 6 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 437 | 15 78 30 105 17 55 71 5 . . . 4 3 1 . . 7 7 . . 7 2 1 . . . 1 6 7 1 2 10 2 Core Hits 242 | 6 39 14 53 28 31 32 1 . . . 4 8 . . . 7 2 . . 3 4 . . . . . . 2 1 1 5 1 Critical Kills 4 | . . . . . 1 . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . Critical Parts Destroyed 9 | . . . . . . . 1 . . . . . . . . 2 1 . . 2 . . . . . . 2 1 . . . . Critical Strikes 31 | 5 6 . 4 . 1 . 1 . . . . . . . . 2 3 . . 3 . . . . . . 2 2 1 . 1 . Burn 13 | 5 4 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 13 | . . . . . 1 . 1 . . . . . . . . 2 3 . . 3 . . . . . . 2 1 . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Melee Attacks 378 | . 9 9 16 . 13 8 53 5 3 . 23 37 6 . . 24 32 1 1 7 2 28 1 1 . 4 20 19 8 19 22 7 Impact 307 | . 9 9 16 . 13 8 53 5 3 . 23 37 6 . . 24 32 1 1 7 2 28 1 1 . 4 20 4 . . . . Slashing 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 22 7 Piercing 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 8 2 . . Sneak Attacks 25 | . . . 1 . 1 1 2 . . . . 1 1 . . 2 4 . . . . . . . . 1 3 4 . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15112 | 185 1368 621 2833 824 1326 1577 357 . . . 390 564 88 . . 911 589 . . 641 478 78 . . . 120 522 570 102 109 713 146 Guns 2258 | 185 783 420 798 27 . . . . . . . . . . . 45 . . . . . . . . . . . . . . . . Cannons 4498 | . 411 . 1165 305 1141 1476 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 3504 | . 162 201 762 492 . . . . . . 311 474 . . . 624 . . . . 478 . . . . . . . . . . . Melee 4796 | . . . 64 . 185 101 357 . . . 79 90 88 . . 242 589 . . 641 . 78 . . . 120 522 570 102 109 713 146 Ramming 56 | . 12 . 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1340 | . 595 171 502 27 . . . . . . . . . . . 45 . . . . . . . . . . . . . . . . Thermal 5619 | 185 599 249 1664 305 1141 1476 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 3301 | . 162 201 559 492 . . . . . . 311 474 . . . 624 . . . . 478 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3232 | . . . 64 . 185 101 357 . . . 79 90 88 . . 242 589 . . 641 . 78 . . . 120 522 76 . . . . Slashing 968 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 713 146 Piercing 596 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 494 102 . . . Highest Corruption 5 | . . . . 4 . 2 . . 1 1 1 . . . . . 1 1 1 1 1 . . . . . 1 2 . 5 5 . Average Corruption 1 | . . . . 4 . 1 . . 1 1 1 . . . . . 1 1 1 1 1 . . . . . 1 1 . 4 5 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 29 | . . . . 2 . 3 . . . . 4 . . . . . . 3 2 1 1 . . . . . . 3 . 2 8 . Message Errors 5 | . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . . . . . . 1 1 . Matter Fused 9 | . . . . . . 2 . . . . 2 . . . . . . 2 . . 1 . . . . . . . . . 2 . Heat Flow Errors 3 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 8 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 4 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Misfires 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2134 | . 8 13 186 17 103 7 210 . . . 56 69 74 . . 285 260 . . 297 . 8 . . . 103 294 85 . 9 33 17 Projectiles 15 | . . . 7 1 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 335 | . 8 13 155 16 . . . . . . 31 49 . . . 63 . . . . . . . . . . . . . . . . Melee 1784 | . . . 24 . 103 . 210 . . . 25 20 74 . . 222 260 . . 297 . 8 . . . 103 294 85 . 9 33 17 Knockbacks 6 | . 2 . 2 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Impact 3 | . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Kinetic 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 302 | . 73 22 59 148 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 8 | . 1 1 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 344 | 206 344 320 265 301 112 266 298 . . . 172 2 . . . . 41 28 8 112 13 5 . . . . 26 165 19 187 270 21 Average Temperature 76 | 97 60 132 89 92 29 53 159 . . . 108 2 . . . . 12 16 4 61 6 5 . . . . 26 52 19 81 83 13 Received Heat Transfer 1659 | . 216 267 516 60 234 216 6 . . . . 36 . . . 45 9 9 . . . . 12 . . . . 33 . . . . Effects 13 | . 2 . 4 1 . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 6 | . 1 . 3 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 6 | . . . 1 . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . . . . . 3 . . . 1 1 . . . 2 3 . . 1 . 1 . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Parts Fried 21 | . . . . . . . 4 . . . 2 1 . . . 2 9 . . 1 . 1 . . . . 1 . . . . . Impact Corruptions 55 | . . . 1 . 3 . 6 . . . 2 1 5 . . 5 8 . . 15 . 1 . . . 2 5 1 . . . . Robots Melted 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 24 | 4 2 2 8 . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 11829 | 925 1776 592 3245 555 2072 2664 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Maximum Alert Level 2 | . 1 . 1 1 . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Low Security (%) 82 | 100 84 100 66 95 100 9 99 . . . . 97 . . . . 100 . . . . 100 . . . . 100 100 100 100 100 100 Level 1 15 | . 15 . 33 4 . 71 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Level 2 1 | . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 449 | 10 273 64 388 204 172 449 200 . . . . 206 . . . . 91 . . . . 15 . . . . 47 116 60 58 70 35 Initial 206 | . 3 22 . 144 18 69 176 . . . . 206 . . . . 81 . . . . 6 . . . . 35 . 60 13 4 9 Average 97 | 2 90 11 156 107 43 295 83 . . . . 104 . . . . 43 . . . . 2 . . . . 21 7 43 21 16 12 Influence Increases 6366 | 30 744 189 1002 186 571 1021 366 . . . 145 392 . . . 288 260 60 30 15 90 94 . . . 183 126 185 25 146 169 49 Destroy 0b10 Robot/C 2400 | . 360 140 520 100 280 520 . . . . 80 120 . . . 100 . . . . 80 . . . . 100 . . . . . . Destroy 0b10 Robot/NC 470 | 30 75 . 70 5 50 45 25 . . . 10 15 . . . 15 35 . . 15 . 5 . . . . 20 15 5 5 25 5 Destroy Leader 628 | . 88 30 156 20 94 162 4 . . . 10 12 . . . . 8 . . . 10 2 . . . 10 8 2 2 2 6 2 Allied During Kill 191 | . . . . . . 140 . . . . . . . . . 8 . . . . . . . . . 43 . . . . . . Successful Hack 295 | . 30 . 72 . 30 28 41 . . . . 22 . . . . 29 . . . . . . . . . 12 . . 31 . . Select Force Hacks 120 | . 30 . 60 . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 435 | . 60 . 30 . 30 75 45 . . . . . . . . . 45 . . . . 15 . . . . . 30 . 45 60 . Destroy Structure 612 | . 41 19 64 61 12 6 71 . . . . 58 . . . . 68 . . . . 72 . . . . 26 18 18 48 18 12 Advance Influence 150 | . . . . . . . . . . . . 150 . . . . . . . . . . . . . . . . . . . . Partial Spotted 360 | . . . . . . . 90 . . . . 15 . . . . 75 . . . . . . . . . 60 15 . 15 60 30 Lose Combat Pursuer 705 | . 60 . 30 . 75 45 60 . . . 45 . . . . 165 . 60 30 . . . . . . 30 . 105 . . . . Influence Decreases 6363 | 25 692 246 631 509 453 799 619 121 14 . 55 452 30 . . 158 383 57 40 15 80 102 2 . . 130 179 77 108 163 160 63 Entered New Map 855 | . 2 35 . 227 30 97 212 51 4 . . 34 12 . . . 49 4 2 . . 4 2 . . . 18 . 48 12 4 8 Time Decay 4672 | 25 503 153 526 222 403 502 397 70 10 . 55 398 18 . . 90 321 53 38 15 80 98 . . . 50 161 77 60 151 146 50 Lost Part 226 | . 20 18 70 40 20 . 10 . . . . 20 . . . . 13 . . . . . . . . . . . . . 10 5 Lost Ally 368 | . . . . 20 . 200 . . . . . . . . . 68 . . . . . . . . . 80 . . . . . . Purge Threat 242 | . 167 40 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 5 . 5 1 1 3 5 . . . . 4 . . . 2 4 . . . . 2 . . . . 3 4 . 2 5 . Investigation 16 | . 2 . 3 . . 1 1 . . . . 2 . . . . 2 . . . . 1 . . . . 1 1 . 1 1 . Extermination 15 | . . . . . . . 2 . . . . 2 . . . . 2 . . . . 1 . . . . 2 2 . 1 3 . Reinforcement 14 | . 3 . 2 1 1 2 1 . . . . . . . . 2 . . . . . . . . . . . 1 . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 4 | . . . 1 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Distress Signals 22 | . 3 2 3 . 3 7 . . . . . 1 . . . 1 . . . . . . . . . . 1 . . 1 . . Communications Jammed 31 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 2 2 . 24 . Distress Signals 31 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 2 2 . 24 . Times Spotted 330 | . 35 8 44 17 24 33 26 . 1 . 7 27 . . . 20 7 4 2 . 6 3 1 . . 2 4 12 5 7 21 14 Peak Tracking Total 10 | . 4 3 10 3 7 5 6 . 1 . 3 8 . . . 6 3 4 2 . 4 1 1 . . 2 3 9 4 3 6 7 Tactical Retreats 52 | . 3 1 2 1 4 2 8 . . . 1 5 . . . 7 2 1 2 . 1 1 1 . . 1 1 2 . 1 4 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Traps Triggered 18 | . 1 . 1 . . 5 1 . . . . . . . . . 2 . . . . 2 . . . . . 4 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 13 | . . . 1 . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Disabled 32 | . 4 . 2 . 2 5 3 . . . . . . . . 2 3 1 . . . 1 . . . . . 2 . 3 4 . Max in Single Turn 3 | . 3 . 1 . 1 1 1 . . . . . . . . 1 1 1 . . . 1 . . . . . 1 . 1 1 . Garrison Access 6 | . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Accessed 90 | . 8 1 13 . 5 6 10 1 1 3 . 11 . . . 1 8 2 . 5 . 1 . . . . 3 2 2 5 2 . Terminals 46 | . 7 1 11 . 5 5 7 . . . . 6 . . . 1 . . . . . . . . . . . . . 2 1 . Fabricators 5 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . 1 . . . Repair Stations 8 | . . . . . . 1 . . . . . 2 . . . . 3 . . . . . . . . . . 1 . 1 . . Recycling Units 5 | . 1 . 2 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 . . Garrison Access 10 | . . . . . . . 2 . . . . 1 . . . . 2 . . . . 1 . . . . 1 1 . 1 1 . Total Hacks 243 | . 23 2 34 . 19 16 31 1 1 21 . 30 . . . 2 15 8 . 17 . 2 . . . . 5 3 4 6 3 . Successful 157 | . 14 1 20 . 13 10 19 1 1 21 . 13 . . . 1 8 8 . 17 . 1 . . . . 2 1 2 4 . . Failed 86 | . 9 1 14 . 6 6 12 . . . . 17 . . . 1 7 . . . . 1 . . . . 3 2 2 2 3 . Catastrophic 15 | . . 1 2 . . 3 1 . . . . 4 . . . . 1 . . . . . . . . . 1 . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 237 | . 19 2 23 . 10 10 16 . . . . 12 . . 1 . 40 . . . . 17 . . 3 . 19 18 6 25 8 8 Terminals 138 | . 22 2 32 . 19 14 28 . . . . 15 . . . 2 . . . . . . . . . . . . . 3 1 . Fabricators 14 | . . . . . . . . . . . . 5 . . . . 4 . . . . . . . . . 2 . 3 . . . Repair Stations 19 | . . . . . . 2 . . . . . 9 . . . . 6 . . . . . . . . . . 1 . 1 . . Recycling Units 5 | . 1 . 2 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 1 1 . . Garrison Access 14 | . . . . . . . 2 . . . . 1 . . . . 2 . . . . 2 . . . . 2 2 . 1 2 . Terminal Hacks 91 | . 5 1 10 . 6 3 13 1 1 21 . 2 . . . 1 . 8 . 17 . . . . . . . . . 2 . . Record 20 | . . . . . . . . . . 6 . . . . . . . 7 . 6 . . . . . . . . . 1 . . Part Schematic 14 | . . . . . . . 3 . . 8 . . . . . . . . . 3 . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 11 | . 1 . 2 . . 1 . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . Open Door 5 | . . . . . . . . 1 1 . . . . . . 1 . 1 . . . . . . . . . . . 1 . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . 1 . 2 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . 1 . 2 . . . Load Schematic 6 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . 2 . . . Build 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . . . . . . 2 . . . . . 5 . . . . 3 . . . . . . . . . . . . . . . Scan Component 6 | . . . . . . 1 . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . Repair 4 | . . . . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . Insert Component 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . Garrison Access Hacks 6 | . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . Seal Access 6 | . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . Unauthorized Hacks 39 | . 9 . 10 . 7 5 4 . . . . 1 . . . . 2 . . . . . . . . . . 1 . . . . Terminals 32 | . 8 . 8 . 7 5 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 2 . 2 . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 22 | . 6 . 6 . 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Patch 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Recycling Units 5 | . 1 . 2 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Tunnel 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 7 1 10 . 5 5 7 . . . . 10 . . . 1 5 . . . . 1 . . . . 2 1 2 3 1 . Full Trace Events 4 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . 4 . . . . . . 5 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 133 | . . . . . . . 3 . . 8 . . . . . . 69 . . 3 . 12 . . . . 12 16 . 10 . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . 152 . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Time 161 | . . . . . . 32 . . . . . 79 . . . . 50 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total Allies 20 | . . . . 1 . 10 . . . . . . . . 4 . . . . . . . . . 5 . . . . . . . Largest Group 10 | . . . . 1 . 10 . . . . . . . . 4 4 . . . . . . . . 5 5 . . . . . . Highest-Rated Group 290 | . . . . 31 . 173 . . . . . . . . 154 154 . . . . . . . . 290 290 . . . . . . Highest-Rated Ally 64 | . . . . 31 . 29 . . . . . . . . 40 40 . . . . . . . . 64 64 . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 122 | . . . . 2 . 87 . . . . . . . . . 6 . . . . . . . . . 27 . . . . . . Total Damage 2476 | . . . . 41 . 1135 . . . . . . . . . 180 . . . . . . . . . 1120 . . . . . . Kills 18 | . . . . . . 12 . . . . . . . . . 1 . . . . . . . . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Active Infowar (turns) 16931 | 1 1662 611 1914 305 1079 1342 1138 157 160 26 456 958 180 121 386 1807 742 121 183 80 178 508 226 106 354 186 378 522 133 347 449 115 Optics 8066 | . . . . . . . . . . . . 944 180 121 386 1807 742 121 183 80 178 508 226 106 354 186 378 522 133 347 449 115 Sensors 9927 | . . . . . . . 1105 157 160 26 456 958 180 121 386 1807 685 121 183 80 178 508 226 106 354 186 378 522 133 347 449 115 Terrain 5790 | . . . . . . . . . . . . . . . 43 1406 534 108 183 14 178 508 226 106 354 186 378 522 133 347 449 115 Seismic 6914 | 1 1662 611 1914 305 1079 1342 . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 1233 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 522 133 347 131 . Jamming 2764 | . . . . . . . . . . . . 14 . . 2 . 28 . . . . 458 226 106 6 186 245 522 133 338 385 115 ECM 3499 | . . . . . . . 647 . . . . 552 . . . . 79 . . 24 178 504 194 106 4 . 292 314 . 133 357 115 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . 1 . . . 1 . . 2 . 1 1 . 1 . 1 . . 1 . 2 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 36 | . . . . . . . . . . . . . . . . . 10 . . . . 4 . . . . 5 5 1 7 2 2 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . Component Schematics 6 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . 1 1 . . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Trap Installations 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . 1 Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Turns Passed 18387 | 115 2468 738 2138 475 1083 1353 1138 157 160 26 456 958 180 121 386 1807 742 121 183 80 178 508 226 106 354 186 378 522 133 347 449 115 Spaces Moved 23284 | 52 1167 243 1001 257 530 663 2143 503 409 80 877 1397 669 349 706 1511 1528 492 385 195 445 802 520 362 566 389 809 1151 459 983 1281 360 Core 15 | 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 424 | . 415 . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 431 | 37 394 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3042 | . 358 243 1001 248 530 662 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19264 | . . . . . . 1 2143 503 409 80 877 1397 669 349 706 1511 1528 492 385 195 445 802 520 362 566 389 809 1151 459 983 1202 331 Fastest Speed 5 | 50 110 200 130 135 120 150 27 27 27 27 27 25 24 24 24 20 14 17 17 24 17 17 17 24 24 24 11 12 6 5 5 6 Average Speed 47 | 114 177 214 155 149 139 150 27 27 27 27 27 26 24 24 24 25 22 23 23 24 23 23 23 24 24 24 24 24 20 20 18 19 Slowest Speed 307 | 200 215 215 190 240 150 307 27 27 27 27 27 27 24 24 27 27 24 24 24 24 24 24 24 24 27 24 25 25 21 25 21 24 Overloaded Moves 325 | . . . . . . . . . . . . . . . . 11 10 25 11 . 18 3 9 . . . 6 52 3 36 125 16 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 92 | . . . . . . . 15 . . . . 17 3 . . 2 8 . . . . 2 2 . . . 1 26 2 10 3 1 Potential Cave-ins 13 | . . 3 . . . . . . . . 4 . . . . . . . . . 4 . 2 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 13 Spacefolds 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 12 Exploration Rate (%) 60 | 4 98 58 91 51 47 95 48 74 64 69 88 33 74 55 91 72 43 76 54 63 71 21 65 52 74 69 32 81 14 89 74 17 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 27 | . 1 . 8 . . 1 1 . . 1 . . . . 3 . . 2 . 3 . 4 1 . . . . . . 2 . . Known Exits Taken 30 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 33 | . . . . 4 . . . 3 1 . 1 . 1 2 4 4 . 3 1 . 2 . 3 3 . 1 . . . . . . Spaces Dug 399 | . 6 12 25 12 10 3 71 5 1 . 21 35 5 . . 59 28 . 3 . 9 30 2 4 . 7 13 9 6 13 6 4 Terrain Destroyed 796 | . 41 51 78 87 10 3 83 5 1 . 83 64 5 . . 88 34 . 4 . 49 36 4 9 . 7 13 9 6 16 6 4 Melee 268 | . 6 3 12 . 10 3 43 5 1 . 21 35 5 . . 19 21 . 1 . 2 26 1 1 . 3 13 9 6 12 6 4 Projectile 58 | . . . . 1 . . . . . . . . . . . . 13 . 3 . 13 10 3 8 . 3 . . . 4 . . AOE 469 | . 35 48 66 86 . . 40 . . . 62 29 . . . 69 . . . . 34 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total 29078 | 78 1390 387 1399 306 770 916 2590 513 452 83 1046 1900 674 385 916 2859 1846 493 470 215 496 1055 614 372 783 465 955 1332 476 1087 1388 367 Wait 4297 | . 46 83 140 . 103 128 366 . 41 2 137 448 3 35 202 1298 229 . 82 2 33 195 93 4 156 65 109 133 6 39 103 16 Move 23012 | 51 1166 242 1000 256 529 662 2113 502 408 79 876 1365 662 348 705 1506 1512 491 384 194 444 797 515 361 565 388 806 1102 454 962 1227 340 Hop 83 | . . . . . . . 14 . . . . 14 3 . . 2 7 . . . . 2 2 . . . 1 22 2 10 3 1 Pick Up 161 | 7 32 6 35 6 23 8 6 . . . . 6 . 1 . 1 5 . . 1 . 4 . . 1 . 4 5 2 4 4 . Fast Attach 113 | 6 2 . 8 2 3 5 6 2 . 1 . 6 . . 3 1 10 . . 5 . 6 . . 8 . 2 8 . 13 14 2 Attach 62 | 1 4 4 7 3 9 6 3 . . . . 3 . . . . 2 . . 1 . 2 . . . . 2 2 2 7 4 . Detach 28 | . 2 . . . . 2 1 . . . . 2 . . 1 . 2 . . 1 . . . . 2 . . 4 . 7 3 1 Swap 207 | . 20 7 56 12 21 15 12 2 . . 4 8 . . 3 11 17 1 . . 2 4 . . 1 . 3 5 1 1 1 . Drop 231 | . 21 3 44 6 25 27 13 2 . 1 . 7 . 1 2 2 11 . . 4 . 7 . . 8 . 8 14 1 17 7 . Fire 433 | 13 85 33 92 21 44 55 3 . . . 6 4 . . . 14 13 . 3 . 15 10 3 6 . 8 . . . 5 . . Melee 377 | . 9 9 16 . 13 8 53 5 3 . 23 37 6 . . 24 32 1 1 7 2 28 1 1 . 4 20 19 8 18 22 7 Ram 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . 18 . 4 . . Rewire 42 | . . . . . . . . . . . . . . . . . . . . . . . . . 42 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 116 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 10) 618 | -10/Materials | Core integrity fell below 50% 932 | -10/Materials | Discovered new exit (range 15) 1226 | -10/Materials | Discovered new exit (range 10) 1254 | -10/Materials | Discovered new exit (range 16) 1355 | -10/Materials | Discovered new exit (range 11) 2584 | -10/Materials | Entered Mines 2666 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2715 | -10/Mines | Discovered new exit (range 11) 2755 | -10/Mines | Identified exit to Materials 2890 | -10/Mines | Excavation squad dispatched 2890 | -10/Mines | A large section of the Mines collapsed 3140 | -10/Mines | Excavation squad dispatched 3261 | -10/Mines | Core integrity fell below 20% 3322 | -10/Mines | Entered Materials 3322 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3323 | -9/Materials | Identified exit to Mines 3630 | -9/Materials | Build established: Scavenger-Mutant 3739 | -9/Materials | Destroyed 8 combat bots 3767 | -9/Materials | Lost 7 parts (1p3n1u2w) 4434 | -9/Materials | Learned location of Zion (-6) 4559 | -9/Materials | Identified exit to Materials 4646 | -9/Materials | Loaded intel: 12 terminal locations 4689 | -9/Materials | Learned location of 1 exit from Recycling 4889 | -9/Materials | Build established: Mutant 5271 | -9/Materials | Core integrity fell below 50% 5460 | -9/Materials | Entered Mines 5470 | -9/Mines | Met a Derelict bent on vengeance 5487 | -9/Mines | Escorted by a lone wolf Derelict 5716 | -9/Mines | Assembled infested the area 5792 | -9/Mines | Core integrity fell below 20% 5889 | -9/Mines | Discovered exit to Materials (range 5) 5907 | -9/Mines | Learned 4 Materials zone layouts 5935 | -9/Mines | Entered Materials 5935 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5936 | -8/Materials | Identified exit to Storage 5937 | -8/Materials | Identified exit to Factory 6904 | -8/Materials | Learned 2 Lower Caves zone layouts 7015 | -8/Materials | Learned Storage security intel 7018 | -8/Materials | Entered Storage 7119 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7227 | -8/Storage | Lost 5 allies 7637 | -8/Storage | Identified exit to Recycling 7730 | -8/Storage | Learned location of Armory (-3) 7767 | -8/Storage | Discovered exit to Factory (range 5) 8136 | -8/Storage | Repaired Cooling System 8371 | -8/Storage | Entered Factory 8371 | -7/Factory | Evolved 2 slots: Utility x2 8381 | -7/Factory | Identified exit to Factory 8387 | -7/Factory | Identified exit to Lower Caves 8649 | -7/Factory | Build established: Hacker-Sprinter 8748 | -7/Factory | Garrison activated, responded to threat 9509 | -7/Factory | Entered Lower Caves 9525 | -7/Lower Caves | Learned location of 1 exit from Factory 9648 | -7/Lower Caves | Discovered new exit (range 10) 9664 | -7/Lower Caves | Identified exit to Lower Caves 9666 | -7/Lower Caves | Entered another Lower Caves area 9670 | -7/Lower Caves | Entered a destroyed Warlord outpost 9687 | -7/Lower Caves | Discovered exit to Factory (range 9) 9820 | -7/Lower Caves | Discovered new exit (range 15) 9826 | -7/Lower Caves | Identified exit to Data Miner 9826 | -7/Lower Caves | Entered Data Miner 9826 | -7/Data Miner | Discovered new exit (range 6) 9828 | -7/Data Miner | Identified exit to Proximity Caves 9832 | -7/Data Miner | Met Data Miner 9839 | -7/Data Miner | Learned location of Section 7 (-2) 9839 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9842 | -7/Data Miner | Received God Mode back door access code from Data Miner 9852 | -7/Data Miner | Entered Proximity Caves 9854 | -6/Proximity Caves | Spotter reported a threat 9865 | -6/Proximity Caves | Learned Factory trap positions 10119 | -6/Proximity Caves | Spotted B-75 Beast 10234 | -6/Proximity Caves | Learned Factory terminal intel 10305 | -6/Proximity Caves | Discovered exit to Factory (range 8) 10308 | -6/Proximity Caves | Entered Factory 10308 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10309 | -6/Factory | Identified exit to Extension 10310 | -6/Factory | Identified exit to Factory 10311 | -6/Factory | Loaded intel: 90 trap records 10312 | -6/Factory | Loaded intel: 28 terminal locations 10582 | -6/Factory | Repaired Lyr. Light Armor Plating 10584 | -6/Factory | Build established: Hacker-Ninja 10639 | -6/Factory | Identified exit to Lower Caves 10933 | -6/Factory | Repaired Broken Hvy. Machine Gun 10970 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 11048 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 11266 | -6/Factory | Entered Lower Caves 11330 | -6/Lower Caves | Spotted B-75 Beast 11349 | -6/Lower Caves | Learned Factory terminal intel 11397 | -6/Lower Caves | Discovered new exit (range 11) 11404 | -6/Lower Caves | Identified exit to Lower Caves 11446 | -6/Lower Caves | Entered another Lower Caves area 11447 | -6/Lower Caves | Discovered exit to Factory (range 11) 11507 | -6/Lower Caves | Encountered a Warlord checkpoint 11530 | -6/Lower Caves | Learned Factory stockpile data 11551 | -6/Lower Caves | Discovered new exit (range 15) 11563 | -6/Lower Caves | Identified exit to Zion 11567 | -6/Lower Caves | Entered Zion 11581 | -6/Zion | Discovered new exit (range 15) 11598 | -6/Zion | Learned location of Warlord (-4) 11620 | -6/Zion | Received a visual enhancement algorithm 11621 | -6/Zion | Ran a visual enhancement algorithm 11634 | -6/Zion | Learned Factory emergency access door positions 11663 | -6/Zion | Met Imprinter 11667 | -6/Zion | Imprinted 11669 | -6/Zion | Declared Zion's savior 11690 | -6/Zion | Found Prototype Device 11690 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 11711 | -6/Zion | Visited the Megawrench Repair Shop 11713 | -6/Zion | Megawrench repaired 6 parts 11769 | -6/Zion | Identified exit to Proximity Caves 11953 | -6/Zion | Entered Proximity Caves 11953 | -5/Proximity Caves | Accompanied by 4 allies 11961 | -5/Proximity Caves | Learned Factory stockpile data 11992 | -5/Proximity Caves | Build established: Scout 12833 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 12844 | -5/Proximity Caves | Spotted B-75 Beast 13374 | -5/Proximity Caves | Spotted B-75 Beast 13734 | -5/Proximity Caves | Discovered exit to Factory (range 3) 13760 | -5/Proximity Caves | Entered Factory 13760 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 13763 | -5/Factory | Loaded intel: 26 terminal locations 13901 | -5/Factory | Discovered new exit (range 12) 13903 | -5/Factory | Retrieved Zion intel report: Active Garrisons 13982 | -5/Factory | Retrieved Zion intel report: Component Schematics 14062 | -5/Factory | Identified exit to Upper Caves 14075 | -5/Factory | Retrieved Zion intel report: Emergency Access 14148 | -5/Factory | Retrieved Zion intel report: Component Schematics 14155 | -5/Factory | Retrieved Zion intel report: Branch Access 14166 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14173 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14177 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 14185 | -5/Factory | Discovered new exit (range 4) 14186 | -5/Factory | Identified exit to Factory 14240 | -5/Factory | Repaired Adv. Sensor Array? 14348 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14353 | -5/Factory | Retrieved Zion intel report: Component Schematics 14502 | -5/Factory | Entered Upper Caves 14536 | -5/Upper Caves | Learned Research trap positions 14536 | -5/Upper Caves | Learned Armory trap positions 14536 | -5/Upper Caves | Learned Research terminal intel 14536 | -5/Upper Caves | Learned Factory garrison access intel 14536 | -5/Upper Caves | Learned Extension garrison access intel 14605 | -5/Upper Caves | Discovered new exit (range 15) 14610 | -5/Upper Caves | Identified exit to Upper Caves 14611 | -5/Upper Caves | Encountered a Warlord checkpoint 14623 | -5/Upper Caves | Entered another Upper Caves area 14739 | -5/Upper Caves | Discovered new exit (range 9) 14797 | -5/Upper Caves | Identified exit to Zhirov 14806 | -5/Upper Caves | Entered Zhirov 14806 | -5/Zhirov | Discovered new exit (range 3) 14807 | -5/Zhirov | Identified exit to Proximity Caves 14824 | -5/Zhirov | Learned location of Quarantine (-2) 14824 | -5/Zhirov | Learned location of Testing (-3) 14824 | -5/Zhirov | Learned location of Command (-1) 14834 | -5/Zhirov | Found Alien Artifact 14834 | -5/Zhirov | Identified Integrated Reactor 14834 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14886 | -5/Zhirov | Entered Proximity Caves 14956 | -4/Proximity Caves | Spotted B-86 Titan 15029 | -4/Proximity Caves | Learned Research interactive machine intel 15064 | -4/Proximity Caves | Entered Factory 15064 | -4/Factory | Evolved 2 slots: Utility x2 15066 | -4/Factory | Loaded intel: 4 garrison access locations 15107 | -4/Factory | Build established: Ninja 15204 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 15241 | -4/Factory | Discovered new exit (range 19) 15256 | -4/Factory | Identified exit to Upper Caves 15359 | -4/Factory | Discovered new exit (range 4) 15359 | -4/Factory | Identified exit to Research 15410 | -4/Factory | Build established: Infiltrator-Ninja 15461 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 15465 | -4/Factory | Retrieved Zion intel report: Component Schematics 15548 | -4/Factory | Retrieved Zion intel report: Trap Installations 15572 | -4/Factory | Entered Upper Caves 15638 | -4/Upper Caves | Encountered a Warlord checkpoint 15762 | -4/Upper Caves | Spotted B-86 Titan 15780 | -4/Upper Caves | Discovered new exit (range 6) 15781 | -4/Upper Caves | Identified exit to Upper Caves 15798 | -4/Upper Caves | Entered another Upper Caves area 15798 | -4/Upper Caves | Discovered exit to Research (range 17) 15801 | -4/Upper Caves | Learned Research garrison access intel 15882 | -4/Upper Caves | Discovered new exit (range 9) 15885 | -4/Upper Caves | Identified exit to Warlord 15904 | -4/Upper Caves | Entered Warlord 15920 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 15920 | -4/Warlord | Ran a visual enhancement algorithm 15926 | -4/Warlord | Ran a Watcher feed algorithm 15984 | -4/Warlord | Opened Warlord's prototype stash 15996 | -4/Warlord | Found Prototype Device 15996 | -4/Warlord | Identified Exp. Focal Shield 16002 | -4/Warlord | Found Prototype Processor 16002 | -4/Warlord | Identified Exp. Targeting Computer 16103 | -4/Warlord | Discovered new exit (range 12) 16105 | -4/Warlord | Identified exit to Proximity Caves 16258 | -4/Warlord | Entered Proximity Caves 16258 | -3/Proximity Caves | Accompanied by 5 allies 16353 | -3/Proximity Caves | Build established: Commander-Ninja 16410 | -3/Proximity Caves | Lost 3 allies 16431 | -3/Proximity Caves | Discovered exit to Research (range 15) 16444 | -3/Proximity Caves | Entered Research 16444 | -3/Research | Evolved 2 slots: Utility x2 16445 | -3/Research | Loaded intel: 95 trap records 16446 | -3/Research | Loaded intel: 44 interactive machine locations 16447 | -3/Research | Loaded intel: 23 terminal locations 16448 | -3/Research | Loaded intel: 2 garrison access locations 16459 | -3/Research | Retrieved Zion intel report: Branch Access 16459 | -3/Research | Identified exit to Armory 16459 | -3/Research | Identified exit to Testing 16467 | -3/Research | Retrieved Zion intel report: Component Stockpiles 16561 | -3/Research | Retrieved Zion intel report: Emergency Access 16585 | -3/Research | Found Mni. Smartbomb Launcher 16735 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 16744 | -3/Research | Retrieved Zion intel report: Component Schematics 16776 | -3/Research | Build established: Infiltrator-Ninja 16822 | -3/Research | Entered Testing 16839 | -3/Testing | Retrieved Zion intel report: Active Terminals 16855 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 16869 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 16879 | -3/Testing | Retrieved Zion intel report: Guard Positions 16906 | -3/Testing | Found Prototype Energy Cannon 16906 | -3/Testing | Identified Null Cannon 16970 | -3/Testing | Retrieved Zion intel report: Component Schematics 17040 | -3/Testing | Spotted Striker 17173 | -3/Testing | Found Exp. Targeting Computer 17305 | -3/Testing | Discovered new exit (range 14) 17308 | -3/Testing | Identified exit to Research 17333 | -3/Testing | Found Prototype Device 17333 | -3/Testing | Identified AEGIS Remote Shield 17344 | -3/Testing | Entered Research 17344 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 17345 | -2/Research | Identified exit to Quarantine 17442 | -2/Research | Build established: Ninja 17442 | -2/Research | Retrieved Zion intel report: Trap Installations 17477 | -2/Research | Entered Quarantine 17486 | -2/Quarantine | Found Alien Slashing Weapon 17486 | -2/Quarantine | Identified Sigix Broadsword 17521 | -2/Quarantine | Found Alien Impact Weapon 17521 | -2/Quarantine | Identified Core Stripper 17542 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 17544 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 17559 | -2/Quarantine | Met incapacitated Sigix Warrior 17559 | -2/Quarantine | Lockdown squad dispatched 17559 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 17560 | -2/Quarantine | Unlocked Sigix quarantine chamber 17561 | -2/Quarantine | Found Sigix Containment Pod 17591 | -2/Quarantine | Spotted Lightning 17608 | -2/Quarantine | Spotted Lightning 17633 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 17636 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 17672 | -2/Quarantine | Discovered new exit (range 16) 17683 | -2/Quarantine | Found Alien Artifact 17683 | -2/Quarantine | Identified Core Reset Matrix 17683 | -2/Quarantine | Used Core Reset Matrix 17687 | -2/Quarantine | Sensed 3 artifacts in vicinity 17690 | -2/Quarantine | Discovered new exit (range 11) 17701 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 17725 | -2/Quarantine | Found Core Cannon 17734 | -2/Quarantine | Found Prototype Processor 17734 | -2/Quarantine | Identified Exp. Core Analyzer 17751 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 17774 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 17804 | -2/Quarantine | Spotted Fortress 17816 | -2/Quarantine | Build established: Infiltrator-Ninja 17816 | -2/Quarantine | Discovered new exit (range 6) 17816 | -2/Quarantine | Discovered new exit (range 7) 17817 | -2/Quarantine | Identified exit to Section 7 17818 | -2/Quarantine | Identified exit to Protoforge 17824 | -2/Quarantine | Entered Section 7 17825 | -2/Section 7 | Detected hypermatrix surge 17825 | -2/Section 7 | Sensed 24 artifacts in vicinity 17846 | -2/Section 7 | Found Integrated Dissipator 17846 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 17857 | -2/Section 7 | Spotted B-90 Cyclops 17956 | -2/Section 7 | Found Spacefold Activator 18032 | -2/Section 7 | Spotted Executioner 18032 | -2/Section 7 | Spotted Executioner 18046 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 18051 | -2/Section 7 | Incoming investigation squad redirected 18065 | -2/Section 7 | Spotted B-99 Colossus 18078 | -2/Section 7 | Spotted Striker 18078 | -2/Section 7 | Spotted Striker 18123 | -2/Section 7 | Found LRC Matter Compressor 18123 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 18126 | -2/Section 7 | Found LRC Armor 18126 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 18128 | -2/Section 7 | Found LRC Storage 18128 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 18154 | -2/Section 7 | Found Integrated Reactor 18154 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 18156 | -2/Section 7 | Found Integrated Reactor 18156 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 18157 | -2/Section 7 | Found Integrated Reactor 18157 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 18212 | -2/Section 7 | Spotted S7 Guard 18215 | -2/Section 7 | Core integrity fell below 50% 18215 | -2/Section 7 | Found Navigation Efficiency Matrix 18232 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 18236 | -2/Section 7 | Found Integrity Redistributor 18253 | -2/Section 7 | Core integrity fell below 20% 18255 | -2/Section 7 | Discovered new exit (range 21) 18258 | -2/Section 7 | Build established: Alien-Ninja 18264 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 18264 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 18273 | -2/Section 7 | Identified exit to Access 18273 | -2/Section 7 | Entered Access 18273 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 18304 | -1/Access | Retrieved Zion intel report: Main Access 18304 | -1/Access | Identified exit to Surface 18324 | -1/Access | Retrieved Zion intel report: Trap Installations 18388 | *** | Destroyed 0b10! Last Messages --------------- 18341_ U-05 Engineer builds a Wall. 18344_ Spacefolded through Wall. 18346_ Navigation matrix triggers involuntary quantum shift. 18347_ Spacefolded through Wall. 18351_ K-01 Serf cleans the Sealed Freight Elevator. 18351_ Spacefolded through U-05 Engineer. 18353_ Navigation matrix triggers involuntary quantum shift. 18355_ K-01 Serf cleans the Sealed Freight Elevator. 18358_ Navigation matrix triggers involuntary quantum shift. 18361_ K-01 Serf cleans the Spectral Interrupter. 18374_ Spacefolded through Wall. 18374_ Slug penetrates Wall. 18374_ Penetrated by Slug. 18375_ Cld. Impulse Thruster destroyed. 18375_ Navigation matrix triggers involuntary quantum shift. 18381_ Spacefolded through Earth. 18385_ Navigation matrix triggers involuntary quantum shift. 18385_ Spacefolded through Sealed Barrier. 18387_ Spacefolded through Main Access Shell. [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ????????????????? ?????? ? ? ????????????????????? | | ?"???????""??????? ?????? ? ?#??????????????????? | | ??#????"?""???????? ?? ???????#?????????????????? | | ??"#? ?"?"?? ????? ???#?????? ???????????????????? | | ??????""?""????????? ?#???????????? ?????????????? | | ?"? ?? ?? ???? #????????? ??????????????????????? | | ???????????????#??? ???????????????? "??????????? | | ??? ??????? ? ?? ?????#??#??#?????????????????? | | ? ? ? ??????? ????#???##??#???????? ???????? | | ????##?###+##???#?#?????#?????#???? ? ???????????? | | ?#??### ######?#################???+???#?????? | | ? ? ^? ?????????????? | | ? ??? ??^ ?? ?? ??????????? | | ?#?##??# #?#??# ""#?#?#?????????????? | | ###?#### #????# ""#???#?? ##???#???? | | ######## ##???# ""#?????? ?????#????? | | # #??#?# T#????#???#???#????? | | = # #????# ""#????????#??#?#???? | | # #????# ""#?##??????????????? | | * # ##?#?# ""#??????? ?? ?????? | | # ###??""""""""""""?????????????????? | | # #?#?## #?????????????????? | | + #?#??# #???? ? ????#?????? | | # ##?### """""" ##???????????#????? | | # #??### " "????????????????????? | | #########+#### #?#### " @" " ???""?? ?#??#?#???? | | ??#? ? ? ??? ##??## " "" "? ????"??? ??? ? ???? | | ###?? ??w ?# #?#### " "? #?#?"?????????????? | | ###?? #? #????# """"""???#???????? ???????? | | ??##? ??" ## ????## ?? ?? ???????????????? ??? | | ##?# ?""" #? ##???#"""?"?"?????????????????????? | | #?##? ??? #??#??#?#"?""??"??"#??"??? ??????????? | | #?#?? " #??###??#?????"?"?"???? ??? #????????? | | #???????? # ??#?#???????????"??????????? ? ????? | | ???# ????? # ????##? ??? ??? ??#????##??? ??????? | | ??####??#?#+#?? #?#??? ??? ? ?????????#??????????? | | ?###??? ? ???##?????? ?? ? ?#????????????????? | | ???? ? ??#? ? ?????????????? ?#?????#???????????? | | ????? ???? ?##????? ??? ? ????#?#????????????? | | ?### ?? +? ?#???#?????????????????????????????^ | | ##?? ?? ? ? #??####?? ??? ?? ??????????????????^? | | ? + ? ?? ??##?#?##???? ? #????#?????##????????? | | ???###??##? ?##?#?##?????????????????????????????? | | ?#??###??????????? ???????????#??????????????????? | | ?#???#????????????????????? ?????????????????????? | | #?####????????????? ?? #?????????? ??????????????? | | ???#?????????????????? ????????? ???????????????? | | ????????? ???????? ???? ??? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 69 Energy Capacity 700 Matter Stores 300 Matter Capacity 425 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 610 ECM Strength 1 Jamming Range 14 Armor Coverage 150 Evasion (%) 66 Recoil Reduction 3 Offensive Hacking 21 Defensive Hacking 10 Item Schematics ----------------- Adv. Gravity Neutralizer | -2/Quarantine | Z-intel Exp. Gyrokinetic Inverter | -2/Quarantine | Z-intel Kinetic Spear | -2/Quarantine | Z-intel Prc. Energy Filter | -2/Quarantine | Z-intel Exp. System Shield | -2/Quarantine | Z-intel Hvy. Neutron Cannon | -2/Quarantine | Z-intel Enh. Biometal Leg | -2/Quarantine | Z-intel Adv. EM Shield | -2/Quarantine | Z-intel Shock Maul | -2/Quarantine | Z-intel Imp. Matter Compressor | -2/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -6/Factory Repaired ---------- Cooling System | 6% | -8/Storage Lyr. Light Armor Plating | 87% | -6/Factory Hvy. Machine Gun | 12% | -6/Factory | Broken Adv. Sensor Array | 16% | -5/Factory Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Core Stripper Core Reset Matrix Integrated Dissipator Spacefold Activator LRC Matter Compressor LRC Armor LRC Storage Navigation Efficiency Matrix Achievements -------------- False Reunion Payload Armed Challenges ------------ None Game ------ Seed MiniGravmagMallet Manual? 0 Play Time 07:20:03 Cumulative 177.6 hours Start 2025.05.28 @ 19:24:01 End 2025.05.30 @ 20:34:02 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type 3 Total 8 Types 6/0/1/1/0/0/0/0/0/0 Lore% 66 Gallery% 59 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 266e3852-1555-4f5d-95bf-41084239ccb8