Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.31 @ 23:52:41 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1433) 1433 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (196) 196 TOTAL SCORE: 3824 Bonus ------- High Alert Combat Kills 63 Follower Combat Kills 133 Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (4) ------ Huge Storage Unit Improved Targeting Computer Shield Generator > --- WEAPON (3) ------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (25) --- Light Ion Engine Deuterium Engine Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Heat Sink Medium Storage Unit Large Storage Unit Signal Interpreter Terrain Scanner Improved Targeting Computer Light Armor Plating Medium Laser Advanced Beam Cannon Heavy Assault Rifle Shotgun Improved Assault Rifle Improved Assault Rifle Makeshift Shrapnel Gun Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Improved Power Shielding Shield Generator > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Deuterium Engine Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Wheel Compact Wheel Medium Storage Unit Large Storage Unit Signal Interpreter Terrain Scanner Medium Laser Assault Rifle Improved Assault Rifle Makeshift Shrapnel Gun Grenade Launcher Mining Laser [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Terrain Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 38 | . 15 2 21 . Power 3 | . 2 . 1 . Engine 3 | . 2 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | . 3 . 6 . Treads 9 | . 3 . 6 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | . 4 . 6 . Device 3 | . 1 . 2 . Storage 2 | . 2 . . . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 16 | . 6 2 8 . Energy Gun 1 | . 1 . . . Energy Cannon . | . . . . . Ballistic Gun 11 | . 5 1 5 . Ballistic Cannon . | . . . . . Launcher 4 | . . 1 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Parts Lost 3 | . 1 . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 1 | . 1 . . . Highest Loss Streak 1 | . 1 . 1 . Average Slot Usage (%) 98 | . 99 100 95 81 Engine 12 | . 14 14 11 9 Treads 29 | . 28 28 32 27 Device 10 | . 11 14 7 9 Storage 12 | . 14 14 11 9 Processor 2 | . 2 . 4 9 Protection 1 | . . . 5 . Ballistic Gun 25 | . 27 27 21 18 Naked Turns . | . . . . . Heaviest Build 100 | 11 92 90 100 97 Greatest Support 63 | 20 40 40 63 63 Greatest Overweight (x) 2 | . 2 2 1 1 Average Overweight (x) 1 | . 1 2 1 1 Largest Inventory Capacity 25 | . 25 25 25 25 Average Capacity 22 | . 18 25 25 25 Most Carried 25 | . 13 16 25 24 Average Carried 15 | . 9 15 20 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 24 | 6 13 16 24 24 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1315 | 200 425 74 616 . Remotely . | . . . . . Salvage Created 1701 | . 504 89 1108 . Parts 142 | . 43 17 82 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 4 | . 1 . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 49 | . 12 5 32 . Guns 38 | . 12 2 24 . AOE 11 | . . 3 8 . Classes Destroyed 8 | . 5 1 2 . Worker 1 | . 1 . . . Tunneler 1 | . . 1 . . Hauler 1 | . 1 . . . Recycler 2 | . . . 2 . Watcher 5 | . 2 . 3 . Swarmer 21 | . 3 3 15 . Grunt 21 | . 9 2 10 . Sentry 7 | . . . 7 . Best Kill Streak 9 | . 3 3 9 . Combat Bots Only 8 | . 3 3 8 . Max Kills in Single Turn 4 | . 2 2 4 . Gunslinging 1 | . . . 1 . Exploded 3 | . . 2 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1494 | . 393 119 982 . Core 230 | . 38 23 169 . Absorbed by Shields 16 | . . . 16 . Core Remaining (%) 77 | 100 . 75 57 . Volleys Fired 121 | . 48 7 66 . Largest 2 | . 2 2 2 . Hottest 46 | . 46 46 46 . Shots Fired 234 | . 96 11 127 . Gun 226 | . 96 8 122 . Cannon . | . . . . . Launcher 8 | . . 3 5 . Special . | . . . . . Kinetic 226 | . 96 8 122 . Thermal . | . . . . . Explosive 8 | . . 3 5 . Electromagnetic . | . . . . . Robot Hit Streak 24 | . 10 1 24 . Robot Miss Streak 3 | . 2 1 3 . Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 162 | . 71 3 88 . Core Hits 87 | . 23 7 57 . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 . 1 . Critical Strikes 2 | . 1 . 1 . Destroy 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3130 | . 1034 254 1842 . Guns 2435 | . 1034 48 1353 . Cannons . | . . . . . Explosions 680 | . . 191 489 . Melee . | . . . . . Ramming 15 | . . 15 . . Kinetic 2435 | . 1034 48 1353 . Thermal . | . . . . . Explosive 680 | . . 191 489 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 1 | . . . 1 . Projectiles . | . . . . . Explosions 1 | . . . 1 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 24 | . . 24 . . Shots 1 | . . 1 . . Rammed 2 | . . 2 . . Targets Rammed 3 | . . 3 . . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 329 | . 329 15 12 . Average Temperature 42 | . 94 7 4 . Received Heat Transfer 546 | . 222 57 267 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 532 | . 155 135 532 187 Initial 187 | . . 2 . 187 Average 74 | . 42 15 159 187 Maximum Alert Level 2 | . . . 2 . Low Security (%) 88 | . 100 100 67 100 Level 1 4 | . . . 11 . Level 2 7 | . . . 20 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 3 . 5 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 7 | . 3 . 4 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 7 | . 1 1 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 24 5 54 . Peak Tracking Total 5 | . 4 3 5 . Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 4 | . . 1 3 . Max in Single Turn 2 | . . 1 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 13 | . 4 . 9 . Terminals 10 | . 4 . 6 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 41 | . 18 . 23 . Successful 27 | . 12 . 15 . Failed 13 | . 5 . 8 . Catastrophic 2 | . 1 . 1 . Database Lockouts 1 | . 1 . . . Manual 25 | . 13 . 12 . Terminals 34 | . 18 . 16 . Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 14 | . 8 . 6 . Robot Analysis 2 | . 1 . 1 . Prototype ID Bank 3 | . 2 . 1 . Alert Level 1 | . . . 1 . Unreport Threat 3 | . 1 . 2 . Locate Traps 3 | . 2 . 1 . Recall Reinforcements 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 3 . Insert Component 1 | . . . 1 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 4 . 2 . Terminals 6 | . 4 . 2 . Track 2 | . 2 . . . Botnet 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 4 . 8 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 77 | . . . 77 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 23 | . . . 23 . Total Damage 304 | . . . 304 . Kills 5 | . . . 5 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 2 | . 1 . 1 . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 7093 | . 2114 2442 2529 8 Spaces Moved 1952 | 1 631 683 634 3 Core . | . . . . . Treads 1951 | . 631 683 634 3 Legs 1 | 1 . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 160 320 240 240 Average Speed 271 | 120 249 320 240 240 Slowest Speed 320 | 120 320 320 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 1 94 99 70 2 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 50 | . . 23 27 . Melee . | . . . . . Projectile . | . . . . . AOE 50 | . . 23 27 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 3518 | . 1074 923 1518 3 Wait 1360 | . 365 226 769 . Move 1948 | . 630 682 633 3 Hop . | . . . . . Pick Up 26 | . 8 3 15 . Fast Attach 12 | . 6 . 6 . Attach 5 | . 2 . 3 . Detach 5 | . 3 . 2 . Swap 21 | . 7 2 12 . Drop 17 | . 5 . 12 . Fire 121 | . 48 7 66 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . 3 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / Min / *Sto x2) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 417 | -10/Materials | Central database locked down 634 | -10/Materials | Discovered new exit (range 8) 830 | -10/Materials | Discovered new exit (range 16) 1111 | -10/Materials | Discovered new exit (range 9) 1248 | -10/Materials | Discovered new exit (range 11) 1426 | -10/Materials | Discovered new exit (range 13) 2115 | -10/Materials | Entered Mines 2119 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2257 | -10/Mines | Learned location of Zion (-7) 2324 | -10/Mines | Discovered new exit (range 8) 2848 | -10/Mines | Discovered new exit (range 12) 3283 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3354 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3863 | -10/Mines | Learned 8 Materials zone layouts 4557 | -10/Mines | Entered Materials 4557 | -9/Materials | Accompanied by 3 allies 4557 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4558 | -9/Materials | Identified exit to Materials 4558 | -9/Materials | Identified exit to Storage 4558 | -9/Materials | Identified exit to Mines 5683 | -9/Materials | Discovered exit to Materials (range 12) 6068 | -9/Materials | Repaired Lgt. Armor Plating 6081 | -9/Materials | Discovered exit to Storage (range 5) 6371 | -9/Materials | Destroyed 8 combat bots 6681 | -9/Materials | Discovered exit to Materials (range 14) 6742 | -9/Materials | Repaired Imp. Assault Rifle 7086 | -9/Materials | Entered another Materials area 7086 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7094 | -8/Materials | Self-destructed Last Messages --------------- 06766_ Connecting with Repair Station... 06768_ R-06 Scavenger collects Flight Unit. 06775_ W-16 Scout sends out distress signal. 06791_ Y-45 Defender destroyed. 06797_ R-06 Scavenger collects Imp. Ion Engine. 06798_ R-06 Scavenger collects Beam Rifle. 06798_ Acquired 42 matter. 06801_ R-06 Scavenger collects Heat Sink. 06801_ R-06 Scavenger collects Hvy. Assault Rifle. 06804_ R-06 Scavenger collects Lgt. Armor Plating. 06806_ R-06 Scavenger destroyed. 06807_ R-06 Scavenger collects Flight Unit. 06811_ Acquired Lgt. Armor Plating. 06811_ R-06 Scavenger collects Imp. Ion Engine. 06814_ Acquired 6 matter. 06817_ R-06 Scavenger collects Hvy. Assault Rifle. 07035_ K-01 Serf cleans the Material Compactor. PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=MATERIALS GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????###??#####?????????? | | ????????????????????# ?# #?????????? | | ????????????????????#"" ?# #?????????? | | ????????????????????#"Y # #?????????? | | ????????????????????#"" # #?????????? | | ????????????????????# @ #?????????? | | ????????????????????# # +?????????? | | ????????????????????#]]] # #?????????? | | ????????????????????#]]]?# #?????????? | | ????????????????????#]] ?# #?????????? | | ????????????????????###??# #?????????? | | ?????????????????????????# #?????????? | | ?????????????????????????# #?????????? | | ?????????????????????????# #?????????? | | ?????????????????????????# #?????????? | | ?????????????????????????? #?????????? | | ?????????????????????????? +?????????? | | ??????????????????????????## #?????????? | | ???????????????????????????? #?????????? | | ???????????????????????????? ??????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 60 Armor Coverage 150 Power Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageDecoderNegator Manual? 0 Play Time 00:23:20 Cumulative 271.3 hours Start 2021.10.31 @ 23:24:09 End 2021.10.31 @ 23:52:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 191 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da04e5e8-5054-4aa4-86eb-8a3f3fadbf2d