Cogmind - Beta 14 --- EXPLORER MODE // 2025.04.02 @ 01:21:21 Player: Integer Man Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (197) 985 Value Destroyed (7352) 7352 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (242) 242 TOTAL SCORE: 11899 Bonus ------- High Alert Combat Kills 242 Cogmind --------- Core Integrity 0/850 Matter 173/300 Energy 49/100 System Corruption 4% Temperature Critical (565) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (4) ------ Advanced Heat Sink > --- WEAPON (4) ------- Proton Cannon Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Armored Leg Improved Heat Sink Large Battery (200) Seismic Detector Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- VSS Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Plasma Cannon Compact Ion Cannon Hypervelocity Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Large Battery Advanced Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Proton Cannon Minigun Magnetic Acceleration Cannon [Rating: 74] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Particle Cannon Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 2 | . 1 . . 1 . Propulsion 3 | . . . 1 1 1 Utility 2 | . . 1 1 . . Weapon 2 | . . 1 . . 1 Parts Attached 156 | 7 12 43 20 39 35 Power 29 | 1 2 8 7 5 6 Engine 25 | 1 1 8 6 3 6 Core 4 | . 1 . 1 2 . Reactor . | . . . . . . Propulsion 36 | 2 4 11 3 12 4 Treads 2 | 2 . . . . . Leg 30 | . 4 7 3 12 4 Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . 4 . . . Utility 32 | 2 2 10 2 10 6 Device 17 | . . 5 1 6 5 Storage 5 | 1 1 1 1 1 . Processor 9 | 1 1 3 . 3 1 Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 59 | 2 4 14 8 12 19 Energy Gun 7 | . . 4 1 1 1 Energy Cannon 15 | . 2 2 2 2 7 Ballistic Gun 21 | 2 . 7 3 6 3 Ballistic Cannon 5 | . . 1 1 1 2 Launcher 11 | . 2 . 1 2 6 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . 4 2 1 2 Parts Lost 32 | . . 2 5 9 16 Power 5 | . . . . 2 3 Propulsion 7 | . . . 1 3 3 Utility 8 | . . . 2 2 4 Weapon 12 | . . 2 2 2 6 Highest Loss Streak 12 | . . 1 2 3 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 96 98 97 91 96 Engine 17 | . 14 19 15 20 11 Core 2 | . 6 . . . 5 Leg 22 | . 19 19 24 21 29 Device 12 | . . 8 21 17 13 Storage 7 | . 12 7 7 7 5 Processor 6 | . 12 11 3 2 4 Energy Gun 2 | . . 5 3 . . Energy Cannon 8 | . 12 7 7 7 7 Ballistic Gun 7 | . 6 9 2 5 9 Ballistic Cannon 2 | . . 4 6 3 . Launcher 3 | . 6 1 4 3 5 Peak Build Rating 74 | 7 14 23 33 53 74 Average Rating 33 | 4 11 19 29 39 65 On Entrance 20 | . 7 11 21 28 53 Naked Turns . | . . . . . . Heaviest Build 98 | 18 98 37 48 62 71 Greatest Support 90 | 40 40 25 43 75 90 Greatest Overweight (x) 9 | . 4 9 1 1 1 Average Overweight (x) . | . 1 1 . . . Largest Inventory Capacity 25 | 10 25 25 10 10 10 Average Capacity 10 | 7 14 8 9 10 9 Most Carried 12 | 5 12 10 10 10 10 Average Carried 8 | 2 7 7 8 8 9 Final Capacity 25 | 10 25 5 10 10 5 Final Carried 10 | 3 10 5 9 10 4 Class Distribution -------------------- 31% | Hacker-Skirmisher 24% | Hacker-Gunner 22% | Scavenger-Skirmisher 18% | Hacker-Mutant 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 4234 | 216 311 751 663 1496 797 Remotely . | . . . . . . Salvage Created 6375 | . 225 1483 907 2345 1415 Parts 410 | . 33 92 56 151 78 Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 144 | . 8 28 26 55 27 Guns 38 | . . 15 5 10 8 Cannons 57 | . 2 12 13 23 7 AOE 46 | . 6 1 8 21 10 Classes Destroyed 19 | . 6 5 2 5 1 Worker 11 | . 2 1 . 5 3 Builder 12 | . 1 2 2 6 1 Tunneler 1 | . . . . 1 . Hauler 2 | . . 1 1 . . Recycler 7 | . . 1 1 5 . Mechanic 2 | . 1 . . 1 . Operator 3 | . . 1 . 2 . Watcher 15 | . 3 4 2 4 2 Swarmer 28 | . 4 3 6 8 7 Grunt 61 | . 4 17 13 19 8 Brawler 4 | . . 1 . 2 1 Duelist 3 | . . . 1 2 . Protector 1 | . . . . 1 . Sentry 16 | . . 7 4 3 2 Specialist 10 | . . . . 8 2 Hunter 10 | . . . 2 5 3 Programmer 7 | . . . . 6 1 Heavy 3 | . . . . 1 2 Behemoth 1 | . . . . . 1 Best Kill Streak 12 | . 4 6 8 12 6 Combat Bots Only 7 | . 2 5 6 7 5 Max Kills in Single Turn 4 | . 2 2 2 4 3 Gunslinging . | . . . . . . Exploded 3 | . 2 1 2 3 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 759 | . 31 90 58 292 288 Missed 215 | . 9 15 16 96 79 Damage Taken 6379 | . 176 761 466 2274 2702 Core 1658 | . 35 245 66 414 898 Absorbed by Shields . | . . . . . . Redirected to Shielding 2 | . . 2 . . . Ignored by Resistances 3379 | . 116 373 279 1278 1333 Regen/Repaired (Parts) 280 | . . . . 95 185 Core Remaining (%) 70 | 100 86 38 88 40 . Volleys Fired 342 | . 22 78 48 131 63 Largest 4 | . 2 3 3 3 4 Hottest 243 | . 136 174 173 174 243 Shots Fired 823 | . 34 184 129 316 160 Gun 358 | . 9 126 33 118 72 Cannon 389 | . 14 49 77 170 79 Launcher 76 | . 11 9 19 28 9 Special . | . . . . . . Kinetic 396 | . 9 98 43 161 85 Thermal 344 | . 14 77 67 120 66 Explosive 74 | . 11 9 19 28 7 Electromagnetic 9 | . . . . 7 2 Robot Hit Streak 27 | . 10 18 19 27 19 Robot Miss Streak 6 | . 1 2 3 6 3 Penetration Max 1 | . . . 1 . 1 Secondary Targets 2 | . . 1 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 588 | . 25 130 87 234 112 Core Hits 384 | . 18 49 70 192 55 Critical Kills 7 | . . . . 2 5 Critical Parts Destroyed 6 | . . . . 2 4 Critical Strikes 19 | . . 1 4 4 10 Burn 5 | . . 1 4 . . Meltdown 3 | . . . . 1 2 Destroy 10 | . . . . 3 7 Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 17963 | . 913 2017 2972 8559 3502 Guns 4604 | . 77 1213 529 1879 906 Cannons 6830 | . 205 584 1154 3255 1632 Explosions 6474 | . 631 200 1289 3406 948 Melee . | . . . . . . Ramming 55 | . . 20 . 19 16 Kinetic 5586 | . 77 815 718 2926 1050 Thermal 6907 | . 205 982 965 3167 1588 Explosive 5271 | . 631 200 1289 2399 752 Electromagnetic 144 | . . . . 48 96 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 3 4 Average Corruption 2 | . . . . 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 45 | . . . . 39 6 Message Errors 14 | . . . . 12 2 Matter Fused 12 | . . . . 10 2 Heat Flow Errors 3 | . . . . 3 . Energy Discharges 7 | . . . . 6 1 Parts Rejected 2 | . . . . 2 . Data Loss (minor) 4 | . . . . 4 . Data Loss (major) 1 | . . . . . 1 Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 364 | . 17 13 7 239 88 Projectiles 57 | . 2 6 . 15 34 Explosions 306 | . 15 7 7 224 53 Melee 1 | . . . . . 1 Knockbacks 26 | . . 1 12 9 4 Impact . | . . . . . . Kinetic 25 | . . 1 12 8 4 Secondary 1 | . . . . 1 . Self-Inflicted Damage 387 | . 48 19 73 218 29 Shots 17 | . 4 2 2 7 2 Rammed . | . . . . . . Targets Rammed 7 | . . 3 . 3 1 Kicked 7 | . . 3 . 3 1 Crushed . | . . . . . . Highest Temperature 614 | . 322 611 375 540 614 Average Temperature 152 | . 134 168 71 141 200 Received Heat Transfer 1869 | . 54 393 297 357 768 Effects 84 | . 1 34 . 23 26 Shutdowns 23 | . . 10 . 4 9 Energy Bleed 12 | . . 3 . 6 3 Interference 16 | . 1 7 . 3 5 Matter Decay 4 | . . . . 1 3 Short Circuit 7 | . . 4 . 2 1 Damage (minor) 5 | . . 1 . 3 1 Damage (major) 8 | . . 6 . 2 . Damage (core) 9 | . . 3 . 2 4 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 1 | . . . . . 1 Robots Melted 3 | . . . . 1 2 Combat Hostiles 3 | . . . . 1 2 Parts Melted 12 | . . 5 . 2 5 Heat Transferred 10477 | . 370 2035 1924 4014 2134 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 654 | . 203 401 438 654 384 Initial 127 | . . 18 . 120 127 Average 192 | . 40 139 215 326 154 Maximum Alert Level 2 | . 1 2 2 2 1 Low Security (%) 60 | 100 94 74 44 32 73 Level 1 28 | . 5 25 50 33 26 Level 2 11 | . . . 5 34 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 45 | . 1 5 6 24 9 Investigation 23 | . 1 4 6 7 5 Extermination 5 | . . . . 4 1 Reinforcement 11 | . . 1 . 7 3 Assault . | . . . . . . Garrison 6 | . . . . 6 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 2 2 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 186 | . 13 39 26 72 36 Peak Tracking Total 10 | . 3 5 3 8 10 Tactical Retreats 7 | . . 4 . 3 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 7 | . . . 3 . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 2 | . . . 2 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 59 | . 3 3 8 44 1 Max in Single Turn 24 | . 1 1 2 24 1 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 41 | . 5 7 8 12 9 Terminals 28 | . 4 5 7 8 4 Fabricators 1 | . . . . 1 . Repair Stations 4 | . . . . 1 3 Recycling Units 3 | . 1 1 . . 1 Scanalyzers 2 | . . 1 . 1 . Garrison Access 3 | . . . 1 1 1 Total Hacks 145 | . 24 40 25 36 20 Successful 105 | . 19 32 21 19 14 Failed 40 | . 5 8 4 17 6 Catastrophic 4 | . . 1 . 3 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 107 | . 20 30 24 25 8 Fabricators 1 | . . . . 1 . Repair Stations 12 | . . . . 4 8 Recycling Units 9 | . 4 4 . . 1 Scanalyzers 9 | . . 6 . 3 . Garrison Access 7 | . . . 1 3 3 Terminal Hacks 76 | . 15 22 20 13 6 Record 37 | . 13 9 8 5 2 Part Schematic 2 | . . . . 2 . Robot Analysis 2 | . . 1 . 1 . Prototype ID Bank 5 | . . 2 2 1 . Open DSF 3 | . . . . 2 1 Emergency Access Points 4 | . 1 2 1 . . Alert Level 2 | . . 1 . . 1 Locate Traps 6 | . . 1 3 . 2 Disarm Traps 1 | . . . 1 . . Dispatch Records 5 | . . 4 1 . . Maintenance Status 1 | . . 1 . . . Surveillance Status 1 | . . . 1 . . Patrol Status 1 | . . 1 . . . Investigation Status 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 3 | . 1 . . 2 . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 9 | . . . . 4 5 Scan Component 5 | . . . . 2 3 Repair 4 | . . . . 2 2 Recycling Unit Hacks 9 | . 4 4 . . 1 Recycle Component 5 | . 3 2 . . . Process 2 | . . 2 . . . Retrieve Matter 1 | . . . . . 1 Retrieve Components 1 | . 1 . . . . Scanalyzer 7 | . . 6 . 1 . Insert Component 4 | . . 3 . 1 . Analyze 3 | . . 3 . . . Garrison Access Hacks 3 | . . . 1 . 2 Unlock Access 1 | . . . . . 1 Seal Access 1 | . . . 1 . . Coupler Status 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 32 | . 4 5 7 9 7 Full Trace Events 26 | . 4 5 6 7 4 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 3 . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . 1 2 Time 170 | . . . . 76 94 Parts Recycled 5 | . 3 2 . . . Recycled Matter 79 | . . 79 . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed 4 | . . 3 . 1 . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 4 . Programmers 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 2 | . . 1 . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 8863 | 91 1321 2137 1159 2681 1474 Spaces Moved 4358 | 49 555 960 580 1271 943 Core 15 | 14 . 1 . . . Treads 181 | 35 146 . . . . Legs 4156 | . 409 953 580 1271 943 Wheels . | . . . . . . Hover . | . . . . . . Flight 6 | . . 6 . . . Fastest Speed 50 | 50 120 180 120 115 112 Average Speed 166 | 128 212 186 164 170 114 Slowest Speed 525 | 160 400 525 190 195 187 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 5 83 76 52 37 29 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . . 6 . Terrain Destroyed 672 | . 71 61 179 238 123 Melee . | . . . . . . Projectile 17 | . . . 3 . 14 AOE 655 | . 71 61 176 238 109 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 5311 | 75 665 1153 674 1523 1221 Wait 266 | 14 54 22 8 41 127 Move 4353 | 48 554 959 579 1270 943 Hop . | . . . . . . Pick Up 114 | 6 17 25 14 24 28 Fast Attach 20 | 4 . 2 4 6 4 Attach 40 | 3 2 8 4 12 11 Detach 3 | . . 3 . . . Swap 96 | . 10 33 12 21 20 Drop 70 | . 6 20 5 15 24 Fire 342 | . 22 78 48 131 63 Melee . | . . . . . . Ram . | . . . . . . Kick 7 | . . 3 . 3 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 4 exits: *Fac / *Low x2 / Gar) History --------- Turn | Location | Event 32 | -11/Scrapyard | Identified exit to Materials 32 | -11/Scrapyard | Discovered exit to Materials (range 15) 92 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Evolved 1 slot: Power x1 254 | -10/Materials | Identified exit to Mines 254 | -10/Materials | Discovered exit to Mines (range 7) 318 | -10/Materials | Build established: Hacker-Mutant 715 | -10/Materials | Identified exit to Materials 715 | -10/Materials | Discovered exit to Materials (range 10) 1073 | -10/Materials | Discovered exit to Materials (range 15) 1413 | -10/Materials | Entered another Materials area 1413 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1873 | -9/Materials | Identified exit to Materials 1873 | -9/Materials | Discovered exit to Materials (range 7) 2216 | -9/Materials | Build established: Hacker-Skirmisher 2243 | -9/Materials | Identified exit to Mines 2243 | -9/Materials | Discovered exit to Mines (range 6) 2377 | -9/Materials | Core integrity fell below 50% 2737 | -9/Materials | Discovered exit to Materials (range 8) 3331 | -9/Materials | Identified exit to Storage 3331 | -9/Materials | Discovered exit to Storage (range 15) 3550 | -9/Materials | Entered another Materials area 3550 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4304 | -8/Materials | Build established: Hacker-Gunner 4546 | -8/Materials | Identified exit to Factory 4546 | -8/Materials | Discovered exit to Factory (range 10) 4709 | -8/Materials | Entered Factory 4709 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5007 | -7/Factory | Build established: Hacker-Skirmisher 5036 | -7/Factory | Garrison activated, responded to threat 5230 | -7/Factory | Destroyed 7 combat bots 5432 | -7/Factory | Build established: Hacker-Gunner 5443 | -7/Factory | Cargo convoy interrupted 5480 | -7/Factory | Destroyed 7 combat bots 5487 | -7/Factory | Lost 3 parts (1n2u) 5512 | -7/Factory | Garrison activated, responded to threat 5695 | -7/Factory | Identified exit to Lower Caves 5695 | -7/Factory | Discovered exit to Lower Caves (range 7) 5748 | -7/Factory | Repaired Carbon-fiber Leg 6950 | -7/Factory | Build established: Hacker-Skirmisher 7264 | -7/Factory | Core integrity fell below 50% 7288 | -7/Factory | Lost 3 parts (2p1n) 7341 | -7/Factory | Identified exit to Factory 7341 | -7/Factory | Discovered exit to Factory (range 3) 7390 | -7/Factory | Entered another Factory area 7390 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7514 | -6/Factory | Repaired Imp. Deuterium Engine 7593 | -6/Factory | Build established: Scavenger-Skirmisher 7675 | -6/Factory | Spotted B-75 Beast 7696 | -6/Factory | Destroyed B-75 Beast 7819 | -6/Factory | Identified exit to Garrison 7946 | -6/Factory | Identified exit to Lower Caves 7946 | -6/Factory | Discovered exit to Lower Caves (range 8) 8178 | -6/Factory | Discovered exit to Lower Caves (range 9) 8367 | -6/Factory | Cargo convoy interrupted 8631 | -6/Factory | Repaired Flexi-carbon Leg 8718 | -6/Factory | Identified exit to Factory 8718 | -6/Factory | Discovered exit to Factory (range 15) 8850 | -6/Factory | Core integrity fell below 50% 8861 | -6/Factory | Core integrity fell below 20% 8865 | -6/Factory | Core destroyed Last Messages --------------- 08853_ Angular Momentum Engine destroyed. 08853_ Knocked back. 08854_ Overheating: Energy bleed (-21). 08854_ Acquired 12 matter. 08854_ Critical hit (Burn: +37). 08858_ G-50 Soldier knocked back. 08859_ Overheating: System interference. 08859_ Magnetic Acceleration Cannon temporarily disabled. 08859_ Imp. Proton Missile Launcher destroyed. 08861_ Overheating: Core damaged (-110). 08862_ Overheating: Matter decay (-21). 08862_ K-01 Serf collects debris. 08863_ Hvy. Plasma Cannon destroyed. 08864_ Flexi-carbon Leg broken. 08864_ Overheating: Short circuit. 08865_ Overheating: Core damaged (-144). [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #?????????????????????????????????????????? | | ###### #?????????????????????????????????????????? | | ###### #???????????????????????#?????????????????? | | # #??????????????????????? ?????????????????? | | """ # ##?????????????????????? ?????????????????? | | "T" # #####???????###+####??## ?????????????????? | | " " # ######??# ? ?????????????????? | | # # #??# ??????????????? | | * + # #??# """ """ """ ""?????????????? | | [ # # #### """^"""^""" ""?????????????? | | " # # ! + """ """ """ ""?????????????? | | " # # # k ?????????????? | | " # ###### | """ << """ ""?????????????? | | !# !%=""" """ """????????????? | | # = """ """ """ """????????? | | ###### ?????? | | % ?????? | | [ ?????? | | =%! %/"##@##### ??????? | | # !! #%=HY] # ??????? | | # ]% #== g +? " " " ???????? | | # ### T###### %;%! g% #?## " " ?????????? | | # ??###?????#^^^^w^^!%! g% #??? " "??????????? | | #???????????# %%= #???? " "??????????? | | ????????????# ; ![ #?????" ???????????? | | ????????????# ;;# % #?????? ???????????? | | ????????????# ### #??????????????????? | | ????????????# #?#;#########??????????????????? | | ????????????# #?##???????????????????????????? | | ???????????#" +??????????????????????????????? | | ???????????##![ #??????????????????????????????? | | ????????????#% #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ???????????? #??????????????????????????????? | | ????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 41 Energy Capacity 830 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Imp. Arc Projector | -7/Factory | Hacked Adv. Assault Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot First Step to Greatness I Spy It Was An Accident, I Swear It's Just You Librarian Loot Pinata Made in Tau Ceti IV Maximum Efficiency Novice Programmer One Hack Too Far Oops Part-time Mechanic Party Time Please Form A Line Power Corrupts Remodeling Risk Taker Serviceable Loadout Shopping List Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed WeaponsSystemChainsaw Manual? 0 Play Time 02:57:36 Cumulative 2.9 hours Start 2025.03.22 @ 19:44:59 End 2025.04.02 @ 01:21:21 Sessions 8 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 2 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da6c89e2-9591-4c34-b4ad-f4c9f4a8abf5