Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 16:13:59 Player: Jellyman Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1273) 1273 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (72) 72 TOTAL SCORE: 2775 Bonus ------- High Alert Combat Kills 72 Cogmind --------- Core Integrity 0/400 Matter 265/300 Energy 265/265 System Corruption 10% Temperature Cool (27) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer Power Shielding > --- WEAPON (2) ------- Improved EM Shotgun Heavy Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Large Matter Pod (150) Gravity Neutralizer Light Armor Plating Authchip [Weapon] Heavy EM Pulse Gun Beam Rifle Beam Rifle Light EM Pulse Cannon Advanced Beam Cannon Autogun EMP Blaster Rocket Launcher Datajack Flail Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Gravity Neutralizer Improved Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Large Matter Pod Power Shielding Light Armor Plating Heavy EM Pulse Gun Small Laser Beam Rifle Beam Rifle Beam Rifle Light EM Pulse Cannon Advanced Beam Cannon Autogun Rocket Launcher Datajack Flail [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 55 | 3 9 9 34 Power 8 | 1 . 1 6 Engine 8 | 1 . 1 6 Core . | . . . . Reactor . | . . . . Propulsion 14 | 1 3 2 8 Treads 7 | . 2 1 4 Leg 7 | 1 1 1 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 2 3 4 Device 4 | . 1 2 1 Storage 3 | 1 1 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 23 | . 4 3 16 Energy Gun 9 | . 1 1 7 Energy Cannon 2 | . . . 2 Ballistic Gun 9 | . 3 1 5 Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 3 | . . . 3 Parts Lost 18 | . 2 4 12 Power 3 | . . 1 2 Propulsion 7 | . 1 1 5 Utility 2 | . . 1 1 Weapon 6 | . 1 1 4 Highest Loss Streak 4 | . 2 3 4 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 86 93 90 Engine 11 | . 14 11 10 Treads 17 | . 7 27 14 Leg 10 | . 17 4 11 Device 9 | . 9 16 6 Storage 11 | . 14 11 11 Processor 4 | . . . 8 Protection 3 | . . . 6 Energy Gun 8 | . 1 10 9 Ballistic Gun 13 | . 21 11 11 Naked Turns . | . . . . Heaviest Build 34 | 10 20 31 34 Greatest Support 66 | 10 40 66 66 Greatest Overweight (x) 2 | 1 1 . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 15 15 Average Capacity 13 | 7 8 14 15 Most Carried 15 | 7 8 15 15 Average Carried 11 | 5 6 9 14 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 7 8 15 15 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 1319 | 205 97 423 594 Remotely . | . . . . Salvage Created 1790 | . 97 361 1332 Parts 115 | . 8 23 84 Haulers Intercepted 2 | . . . 2 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 44 | . 4 13 27 Guns 36 | . 3 11 22 AOE 7 | . 1 2 4 Classes Destroyed 8 | . 3 3 2 Worker 5 | . . 1 4 Hauler 2 | . . . 2 Recycler 1 | . . . 1 Watcher 2 | . 1 . 1 Swarmer 19 | . 2 7 10 Grunt 13 | . 2 4 7 Brawler 1 | . . 1 . Sentry 11 | . . 1 10 Best Kill Streak 7 | . 2 7 5 Combat Bots Only 7 | . 2 7 4 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 1 | . 1 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 287 | . 21 80 186 Missed 75 | . 7 17 51 Damage Taken 2765 | . 288 734 1743 Core 444 | . 30 84 330 Absorbed by Shields . | . . . . Redirected to Shielding 21 | . . . 21 Core Remaining (%) 94 | 100 88 . . Volleys Fired 130 | . 12 36 82 Largest 2 | . 2 2 2 Hottest 90 | . 60 60 90 Shots Fired 244 | . 25 72 147 Gun 241 | . 25 69 147 Cannon . | . . . . Launcher 3 | . . 3 . Special . | . . . . Kinetic 135 | . 24 36 75 Thermal 4 | . . . 4 Explosive 3 | . . 3 . Electromagnetic 102 | . 1 33 68 Robot Hit Streak 13 | . 7 8 13 Robot Miss Streak 6 | . 4 6 4 Penetration Max . | . . . . Secondary Targets 5 | . . 1 4 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 158 | . 15 41 102 Core Hits 76 | . 9 19 48 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . 1 . . Critical Strikes 5 | . 1 . 4 Destroy 2 | . 1 . 1 Corrupt 3 | . . . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2877 | . 376 718 1783 Guns 2107 | . 175 451 1481 Cannons . | . . . . Explosions 770 | . 201 267 302 Melee . | . . . . Ramming . | . . . . Kinetic 1045 | . 151 205 689 Thermal 376 | . . 51 325 Explosive 417 | . 201 216 . Electromagnetic 1039 | . 24 246 769 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . 2 10 10 Average Corruption 8 | . 1 9 10 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 57 | . 4 15 38 Message Errors 9 | . . 3 6 Matter Fused 15 | . 1 5 9 Heat Flow Errors 3 | . . 2 1 Energy Discharges 10 | . 1 2 7 Parts Rejected 1 | . . . 1 Data Loss (minor) 10 | . 1 3 6 Data Loss (major) 3 | . . . 3 Misfires 3 | . 1 . 2 Alerts 2 | . . . 2 Misdirections 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 68 | . 67 . 1 Projectiles . | . . . . Explosions 68 | . 67 . 1 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 347 | . 113 43 191 Shots 8 | . 1 1 6 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 205 | . 25 175 205 Average Temperature 28 | . 11 77 24 Received Heat Transfer 669 | . 60 102 507 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 2 | . . 1 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 550 | . . 50 500 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 8 | . . 1 7 Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Peak Influence 676 | . 195 282 676 Initial 35 | . . . 35 Average 255 | . 80 126 417 Maximum Alert Level 2 | . . 1 2 Low Security (%) 50 | 100 100 69 15 Level 1 22 | . . 30 27 Level 2 27 | . . . 56 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . . 5 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 6 13 37 Peak Tracking Total 6 | . 3 5 6 Tactical Retreats 4 | . 1 . 3 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 5 | . 3 . 2 Max in Single Turn 3 | . 3 . 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 8 | . 1 1 6 Terminals 5 | . 1 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 20 | . 2 4 14 Successful 14 | . . 4 10 Failed 6 | . 2 . 4 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 11 | . 2 . 9 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . . 3 Scanalyzers 4 | . . 4 . Garrison Access 2 | . . . 2 Terminal Hacks 6 | . . . 6 Record 1 | . . . 1 Part Schematic 1 | . . . 1 Robot Analysis 1 | . . . 1 Open Door 2 | . . . 2 Locate Traps 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . . 3 Process 1 | . . . 1 Report Inventory 1 | . . . 1 Retrieve Matter 1 | . . . 1 Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . . 1 5 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 1 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 32 | . . . 32 Retrieved Matter 32 | . . . 32 Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 2186 | 58 416 651 1061 Spaces Moved 1059 | 40 266 314 439 Core 5 | 5 . . . Treads 678 | . 61 314 303 Legs 376 | 35 205 . 136 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 120 Average Speed 154 | 113 131 160 169 Slowest Speed 260 | 120 190 160 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 4 50 29 74 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 51 | . 17 16 18 Melee . | . . . . Projectile . | . . . . AOE 51 | . 17 16 18 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 1374 | 52 311 391 620 Wait 52 | . 16 16 20 Move 1056 | 39 265 313 439 Hop . | . . . . Pick Up 57 | 10 8 15 24 Fast Attach 6 | . . . 6 Attach 27 | 3 6 6 12 Detach 2 | . . . 2 Swap 22 | . 3 3 16 Drop 22 | . 1 2 19 Fire 130 | . 12 36 82 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 3) 475 | -10/Materials | Entered another Materials area 475 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 653 | -9/Materials | Destroyed 7 combat bots 759 | -9/Materials | System corruption reached 10% 789 | -9/Materials | Lost 3 parts (1n1u1w) 1110 | -9/Materials | Discovered new exit (range 7) 1126 | -9/Materials | Entered Storage 1194 | -9/Storage | Garrison activated, responded to threat 1240 | -9/Storage | Lost 4 parts (2n2w) 1529 | -9/Storage | Core integrity fell below 50% 1788 | -9/Storage | Lost 3 parts (1p2n) 1815 | -9/Storage | Core integrity fell below 20% 2164 | -9/Storage | Build established: Scavenger-Mutant 2187 | -9/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02069_ Acquired 3 matter. 02072_ Dropped Ion Engine. 02079_ System corrupted: Component data lost. 02089_ Dropped Sml. Laser. 02090_ Acquired Unknown Launcher. 02091_ Identified EMP Blaster. 02095_ W%KOSPRVB#RTM=U%FLNSST#5H 02112_ System corrupted: Component data lost. 02119_ Y-45 Defender destroyed. 02122_ Acquired 39 matter. 02128_ Acquired Lgt. Treads. 02136_ System corrupted: Matter fused (-10). 02139_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 02143_ Dropped Beam Rifle. 02143_ Acquired Authchip [Weapon]. 02158_ K-01 Serf collects debris. 02187_ 2VU DVP22LT2=/8U%N&/CQ 02187_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????#####??????????????????????????? | | ?????????????#!!!#??????????????????????????? | | ?????????????#! !#??????????????????????????? | | ????????????## [ #????############??????????? | | ????????????#T #????# @ Y #????? | | ?????##########+##????# ##########??????????? | | ?????# # ###### #???????????????????? | | ###### + #???????????????????? | | # """" # #???????????????????? | | [ # """" # !! ##### #???????????????????? | | # """"?##%###???# #???????????????????? | | #?""""??#[#?????# #???????????????????? | | #? ???# #?????# #???????????????????? | | % #?###???# #?????# #???????????????????? | | ] #????####+####### #???????#???????????? | | ]= #????# ## #?????? #???????????? | | ! #????# ## ##???? #???????????? | | #+######### """" # ##### +???????????? | | + ! ## """" + #???????????? | | # ## """" # % #???????????? | | # | !## """" # ##+##+##???????????? | | # # ## ## !!#????????????? | | + [ ## [ ## ## ] #????????????? | | # ] ############# ## !#????????????? | | # #???????????# ## #????????????? | | # #??#######??# ## #????????????? | | # ! #? ???# ## #????????????? | | #####+#? """"???# ## #????????????? | | #?### # """"???# ## #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Med. Treads | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartPlasmaMatrix Manual? 0 Play Time 00:25:03 Cumulative 8.0 hours Start 2024.04.08 @ 15:51:22 End 2024.04.08 @ 16:13:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a898dd07-2449-462a-9e6e-3ae778982abd