Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.14 @ 20:58:08 Player: CallMeBiggSexy Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (3127) 3127 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-820) -820 TOTAL SCORE: 4392 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 234 Entered Garrisons 200 Friendly Fire -1356 Cogmind --------- Core Integrity 0/400 Matter 233/300 Energy 280/280 System Corruption 4% Temperature Hot (232) Movement Treading (170) Location -9/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (3) ------ Large Storage Unit Core Shielding Core Shielding > --- WEAPON (3) ------- Improved Medium Laser Autogun Improved Light Cannon > --- INVENTORY (15) --- Cooled Ion Engine Armored Treads Armored Treads Heat Sink Huge Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Relay Coupler [Sentry] (28) Relay Coupler [Behemoth] (11) Spread Laser Autogun Shotgun Flail Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Drone Bay > --- WEAPON ----------- Improved Medium Laser Autogun Autogun > --- INVENTORY -------- Cooled Ion Engine Armored Treads Armored Treads Improved Sensor Array Advanced Targeting Computer Improved EM Shotgun Spread Laser Improved Medium Laser Improved Light Cannon Mace [Rating: 27] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Autogun Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 85 | 8 8 2 40 17 10 Power 9 | 1 1 . 5 2 . Engine 8 | 1 1 . 4 2 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 16 | 4 1 . 9 2 . Treads 7 | 2 . . 3 2 . Leg 9 | 2 1 . 6 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 2 1 7 5 2 Device 9 | . 1 1 4 3 . Storage 3 | 1 1 . . 1 . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 5 | . . . 2 1 2 Artifact . | . . . . . . Weapon 42 | 2 4 1 19 8 8 Energy Gun 13 | 1 1 . 7 3 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun 14 | 1 2 1 5 3 2 Ballistic Cannon 2 | . . . . . 2 Launcher 4 | . 1 . 3 . . Special Weapon . | . . . . . . Impact Weapon 8 | . . . 4 1 3 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . 1 . 2 3 . Parts Lost 11 | . . . 9 . 2 Power 1 | . . . 1 . . Propulsion 3 | . . . 3 . . Utility 2 | . . . 2 . . Weapon 5 | . . . 3 . 2 Highest Loss Streak 4 | . . . 4 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 100 98 98 99 Engine 9 | . 14 14 5 11 11 Core 2 | . . . 4 . . Treads 10 | . . . 4 21 22 Leg 12 | . 28 28 17 . . Device 10 | . 13 14 14 7 . Storage 11 | . 14 14 11 11 11 Processor 5 | . . . 3 11 10 Protection 4 | . . . 3 2 11 Energy Gun 13 | . 14 14 13 13 11 Ballistic Gun 15 | . 13 14 16 18 10 Ballistic Cannon 1 | . . . . . 9 Impact Weapon 1 | . . . 1 . . Peak Build Rating 27 | 6 11 11 25 27 25 Average Rating 19 | 4 10 11 17 25 23 On Entrance 13 | . 6 11 11 25 25 Naked Turns . | . . . . . . Heaviest Build 40 | 12 21 21 28 38 40 Greatest Support 40 | 40 20 20 40 40 40 Greatest Overweight (x) 7 | . 1 1 7 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 Average Capacity 11 | 5 9 10 10 13 15 Most Carried 15 | 5 10 10 10 15 15 Average Carried 10 | 3 8 9 9 12 14 Final Capacity 15 | 8 10 10 10 15 15 Final Carried 15 | 4 10 10 10 15 14 Class Distribution -------------------- 61% | Gunner 23% | Mutant 4% | Scavenger-Mutant 3% | Commander-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 2086 | 202 248 20 825 442 349 Remotely . | . . . . . . Salvage Created 3054 | . 369 . 1443 625 617 Parts 181 | . 23 . 94 30 34 Haulers Intercepted 8 | . 1 . 3 4 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 68 | . 14 . 30 8 16 Guns 61 | . 14 . 28 8 11 Cannons 5 | . . . . . 5 AOE 2 | . . . 2 . . Classes Destroyed 10 | . 3 . 4 1 2 Worker 4 | . . . 3 1 . Hauler 8 | . 1 . 3 4 . Recycler 1 | . . . . 1 . Operator 3 | . . . 2 1 . Watcher 5 | . . . 4 1 . Swarmer 12 | . 6 . 3 3 . Grunt 45 | . 8 . 20 3 14 Brawler 1 | . . . . . 1 Sentry 11 | . . . 7 2 2 Programmer 3 | . . . . . 3 Best Kill Streak 8 | . 8 . 6 2 3 Combat Bots Only 8 | . 8 . 6 2 3 Max Kills in Single Turn 4 | . 2 . 3 2 4 Gunslinging 1 | . 1 . 1 . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 307 | . 58 . 129 41 79 Missed 66 | . 9 . 21 11 25 Damage Taken 3237 | . 507 . 1390 470 870 Core 495 | . 89 . 249 90 67 Absorbed by Shields . | . . . . . . Redirected to Shielding 14 | . . . . . 14 Regen/Repaired (Parts) 435 | . . . 80 355 . Core Remaining (%) 82 | 100 . 64 . . . Volleys Fired 176 | . 32 . 77 28 39 Largest 3 | . 2 . 3 3 3 Hottest 177 | . 88 . 177 124 118 Shots Fired 473 | . 62 . 217 82 112 Gun 426 | . 62 . 208 82 74 Cannon 38 | . . . . . 38 Launcher 9 | . . . 9 . . Special . | . . . . . . Kinetic 273 | . 30 . 112 53 78 Thermal 177 | . 32 . 96 28 21 Explosive 9 | . . . 9 . . Electromagnetic 14 | . . . . 1 13 Robot Hit Streak 20 | . 10 . 13 20 9 Robot Miss Streak 9 | . 9 . 7 5 5 Penetration Max . | . . . . . . Secondary Targets 10 | . 2 . 7 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 308 | . 43 . 141 53 71 Core Hits 181 | . 48 . 86 19 28 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 6 | . . . 1 . 5 Burn 2 | . . . . . 2 Destroy 3 | . . . 1 . 2 Blast 1 | . . . . . 1 Melee Attacks 24 | . . . 14 2 8 Impact 24 | . . . 14 2 8 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6364 | . 576 . 2549 971 2268 Guns 4425 | . 576 . 2088 894 867 Cannons 460 | . . . . . 460 Explosions 1479 | . . . 461 77 941 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2644 | . 247 . 1008 500 889 Thermal 2134 | . 329 . 1080 448 277 Explosive 1354 | . . . 461 . 893 Electromagnetic 232 | . . . . 23 209 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 2 4 Average Corruption 1 | . . . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . . . . 14 12 Message Errors 5 | . . . . 3 2 Matter Fused 6 | . . . . 4 2 Heat Flow Errors 4 | . . . . 1 3 Energy Discharges 6 | . . . . 4 2 Data Loss (major) 3 | . . . . 1 2 Misfires 1 | . . . . . 1 Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 146 | . . . . . 146 Projectiles . | . . . . . . Explosions 146 | . . . . . 146 Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary 1 | . . . . . 1 Self-Inflicted Damage 264 | . . . 48 34 182 Shots 4 | . . . 1 1 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 614 | . 297 . 512 230 614 Average Temperature 135 | . 116 . 149 67 164 Received Heat Transfer 1167 | . 192 . 645 129 201 Effects 14 | . 1 . 12 . 1 Energy Bleed 2 | . 1 . 1 . . Interference 6 | . . . 6 . . Matter Decay 1 | . . . 1 . . Short Circuit 3 | . . . 3 . . Damage (minor) 2 | . . . 1 . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . . . 5 4 1 Heat Transferred 4234 | . 405 . 2223 964 642 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Peak Influence 611 | . 207 30 357 221 611 Initial 79 | . . 30 11 79 69 Average 145 | . 55 30 159 89 342 Maximum Alert Level 2 | . 1 . 1 1 2 Low Security (%) 74 | 100 94 100 72 86 29 Level 1 19 | . 5 . 27 13 29 Level 2 5 | . . . . . 41 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 4 . 1 6 . Investigation 4 | . 2 . . 2 . Extermination . | . . . . . . Reinforcement 4 | . 2 . 1 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals 6 | . 2 . 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 126 | . 32 . 37 34 23 Peak Tracking Total 7 | . 6 . 6 5 7 Tactical Retreats 14 | . 7 . 2 2 3 Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled 12 | . 1 . 6 1 4 Max in Single Turn 3 | . 1 . 3 1 2 Garrison Relay 2 | . . . . . 2 Phase Generator 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 30 | . 5 . 14 9 2 Terminals 21 | . 4 . 9 6 2 Fabricators . | . . . . . . Repair Stations 4 | . . . 2 2 . Recycling Units 2 | . 1 . 1 . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Total Hacks 98 | . 15 . 46 32 5 Successful 58 | . 7 . 30 20 1 Failed 40 | . 8 . 16 12 4 Catastrophic 9 | . 4 . 2 1 2 Database Lockouts . | . . . . . . Manual 50 | . 11 . 23 14 2 Terminals 71 | . 14 . 34 18 5 Fabricators . | . . . . . . Repair Stations 18 | . . . 5 13 . Recycling Units 2 | . 1 . 1 . . Scanalyzers 6 | . . . 6 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 25 | . 4 . 13 7 1 Record 1 | . . . . 1 . Open Door 1 | . . . . . 1 Level Access Points 1 | . 1 . . . . Terminal Index 1 | . . . 1 . . Alert Level 5 | . 1 . 2 2 . Unreport Threat 4 | . 1 . 2 1 . Locate Traps 2 | . . . 1 1 . Dispatch Records 1 | . . . . 1 . Surveillance Status 1 | . . . 1 . . Investigation Status 1 | . . . 1 . . Hauler Manifests 2 | . . . 2 . . Zone Layout 5 | . 1 . 3 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 12 | . . . 2 10 . Scan Component 6 | . . . 1 5 . Repair 6 | . . . 1 5 . Recycling Unit Hacks 2 | . 1 . 1 . . Report Inventory 2 | . 1 . 1 . . Scanalyzer 6 | . . . 6 . . Insert Component 3 | . . . 3 . . Analyze 3 | . . . 3 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 12 | . 2 . 8 2 . Terminals 12 | . 2 . 8 2 . Botnet 9 | . 2 . 5 2 . Operators 1 | . . . 1 . . Skim 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 1 . Used . | . . . . . . Hacking Detections 25 | . 4 . 10 9 2 Full Trace Events 4 | . 1 . . 3 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . . . 1 5 . Time 217 | . . . 26 191 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 8 | . . . . . 8 Machine Destruction 8 | . . . . . 8 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 9 Highest-Rated Group 88 | . . . . 88 80 Highest-Rated Ally 16 | . . . . 16 16 Total Orders . | . . . . . . Ally Attacks 50 | . . . . 31 19 Total Damage 416 | . . . . 299 117 Kills 8 | . . . . 6 2 Allies Corrupted 2 | . . . . . 2 Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches 2 | . . . . 2 . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 6328 | 81 882 183 2709 1641 832 Spaces Moved 2851 | 46 430 139 1103 758 375 Core 10 | 9 . . 1 . . Treads 1406 | 35 . . 238 758 375 Legs 1435 | 2 430 139 864 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 170 170 Average Speed 173 | 136 161 123 186 173 170 Slowest Speed 400 | 160 190 190 400 250 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 4 65 37 81 90 49 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug 19 | . . . 19 . . Terrain Destroyed 154 | . . . 78 4 72 Melee 9 | . . . 9 . . Projectile . | . . . . . . AOE 145 | . . . 69 4 72 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 3839 | 63 559 150 1562 1027 478 Wait 601 | . 72 8 283 197 41 Move 2847 | 45 429 138 1102 758 375 Hop . | . . . . . . Pick Up 63 | 10 12 1 25 12 3 Fast Attach 13 | . . . 5 8 . Attach 32 | 6 3 . 17 3 3 Detach 1 | . . . . 1 . Swap 40 | 2 5 2 18 6 7 Drop 40 | . 6 1 21 10 2 Fire 176 | . 32 . 77 28 39 Melee 24 | . . . 14 2 8 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . . 2 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: [*Mat x3] / [*Min] / *Sto x2) -9/Storage (discovered 3 exits: [*Mat] / [*Rec] / Gar) -9/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 16) 503 | -10/Materials | Discovered new exit (range 16) 718 | -10/Materials | Destroyed 8 combat bots 852 | -10/Materials | Identified exit to Materials 964 | -10/Materials | Entered Mines 1043 | -10/Mines | Discovered exit to Materials (range 9) 1147 | -10/Mines | Entered Materials 1147 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1303 | -9/Materials | Lost 3 parts (2n1w) 1439 | -9/Materials | Discovered new exit (range 10) 1451 | -9/Materials | Build established: Gunner 1619 | -9/Materials | Discovered new exit (range 13) 1847 | -9/Materials | Discovered new exit (range 3) 2362 | -9/Materials | Discovered new exit (range 14) 2470 | -9/Materials | Lost 4 parts (1p1n1u1w) 2500 | -9/Materials | Core integrity fell below 50% 2685 | -9/Materials | Discovered new exit (range 13) 3144 | -9/Materials | Discovered new exit (range 16) 3224 | -9/Materials | Repaired Lgt. Armor Plating 3856 | -9/Materials | Entered Storage 3904 | -9/Storage | Met 01-MTF 4520 | -9/Storage | Discovered new exit (range 8) 4665 | -9/Storage | Discovered new exit (range 6) 4880 | -9/Storage | Core integrity fell below 20% 5286 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5351 | -9/Storage | Repaired Arm. Treads 5368 | -9/Storage | Repaired Autogun 5409 | -9/Storage | Repaired Autogun 5428 | -9/Storage | Repaired Arm. Treads 5487 | -9/Storage | Repaired Imp. Medium Laser 5497 | -9/Storage | Identified exit to Garrison 5497 | -9/Storage | Entered Garrison 5497 | -9/Garrison | Accompanied by 10 allies (01-MTF) 5500 | -9/Garrison | 01-MTF left 5547 | -9/Garrison | Phase Generator disabled 5573 | -9/Garrison | Murdered 4 allies 5627 | -9/Garrison | Triggered checkpoint 5653 | -9/Garrison | Triggered checkpoint 5659 | -9/Garrison | Lost 3 allies 5741 | -9/Garrison | Garrison Relay disabled 5932 | -9/Garrison | Garrison Relay disabled 5975 | -9/Garrison | Triggered checkpoint 6017 | -9/Garrison | Discovered new exit (range 12) 6315 | -9/Garrison | Triggered checkpoint 6325 | -9/Garrison | Triggered checkpoint 6329 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 06258_ Discarded Adv. Targeting Computer. 06264_ System corrupted: Substantial component data lost. 06287_ System corrupted: Heat flow error (+227). 06289_ B-36 Bruiser destroyed. 06292_ G-34 Mercenary destroyed. 06295_ G-34 Mercenary suffers critical hit (Destroy). 06295_ G-34 Mercenary destroyed. 06302_ Acquired 47 matter. 06315_ Beams of light sweep through the air. An alarm sounds. 06315_ C-30 ARC bursts open, deploying its payload. 06315_ G-47 Trooper unfolds itself. 06315_ G-34 Mercenary unfolds itself. 06325_ System corrupted: Heat flow error (+201). 06325_ Beams of light sweep through the air. An alarm sounds. 06325_ G-47 Trooper knocked back. 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Targeting Computer | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Let's See Who's Tougher The More The Merrier Challenges ------------ None Game ------ Seed GravitonCoolantCompressor Manual? 0 Play Time 01:31:54 Cumulative 13.0 hours Start 2025.02.13 @ 20:52:09 End 2025.02.14 @ 20:58:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e3b358d-8144-4050-b381-4ff4d7006b51