Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.01 @ 20:05:18 Player: Ammie Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (119) 595 Value Destroyed (3149) 3149 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (379) 379 TOTAL SCORE: 6203 Bonus ------- High Alert Combat Kills 282 Follower Combat Kills 114 Friendly Fire -17 Cogmind --------- Core Integrity 0/550 Matter 241/300 Energy 210/275 System Corruption 6% Temperature Cool (87) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer Improved Light Armor Plating System Shield > --- WEAPON (3) ------- Precision Beam Rifle > --- INVENTORY (10) --- Core Analyzer Core Analyzer Core Analyzer Hacking Suite Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Aerolev Unit > --- UTILITY ---------- Cooling System Medium Storage Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Heavy EM Shotgun Beamcaster Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Improved Aluminum Leg Improved Flight Unit System Shield EM Shotgun Autogun Improved Light Cannon Rocket Launcher Plasma Cutter [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 69 | 7 17 2 17 26 Power 8 | 1 1 1 3 2 Engine 8 | 1 1 1 3 2 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 3 4 . 3 4 Treads 1 | 1 . . . . Leg 9 | 2 2 . 2 3 Wheel . | . . . . . Hover 1 | . . . . 1 Flight 3 | . 2 . 1 . Utility 20 | 1 7 . 4 8 Device 5 | . 2 . 1 2 Storage 6 | 1 3 . 1 1 Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection 7 | . 2 . 2 3 Artifact . | . . . . . Weapon 27 | 2 5 1 7 12 Energy Gun 13 | . 3 . 3 7 Energy Cannon 2 | . . . 1 1 Ballistic Gun 5 | 2 . 1 1 1 Ballistic Cannon 2 | . . . 1 1 Launcher 5 | . 2 . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 14 | . . . 6 8 Parts Lost 22 | . 1 . 4 17 Power 3 | . . . 1 2 Propulsion 5 | . . . 1 4 Utility 7 | . 1 . 2 4 Weapon 7 | . . . . 7 Highest Loss Streak 9 | . 1 . 2 9 To Critical Strikes . | . . . . . Average Backups 8 | . 7 10 9 9 Power 1 | . 1 2 1 1 Propulsion 1 | . 1 2 . 1 Utility 1 | . 1 3 1 1 Weapon 3 | . 1 2 4 3 Tool/Special . | . . . . . Unused Backups 13 | . 2 . 3 8 Power . | . . . . . Propulsion 3 | . 2 . 1 . Utility 5 | . . . . 5 Weapon 3 | . . . 1 2 Tool/Special 2 | . . . 1 1 Average Slot Usage (%) 97 | . 97 100 96 96 Engine 11 | . 14 14 11 8 Leg 28 | . 25 28 32 25 Device 9 | . 9 14 11 4 Storage 11 | . 11 14 11 9 Processor 2 | . . . . 8 Hackware 1 | . . . . 6 Protection 6 | . 4 . 8 6 Energy Gun 12 | . 23 4 4 10 Energy Cannon 3 | . . . 6 3 Ballistic Gun 6 | . 2 9 9 7 Ballistic Cannon 1 | . . . . 4 Launcher 1 | . 1 14 . . Peak Build Rating 36 | 6 14 14 25 36 Average Rating 19 | 3 11 13 21 28 On Entrance 10 | . 6 12 14 20 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 36 | 10 30 21 35 36 Greatest Support 43 | 20 26 26 39 43 Greatest Overweight (x) 8 | 3 1 . 1 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 1 10 10 10 10 Average Carried 8 | . 7 10 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 1 10 10 10 6 Class Distribution -------------------- 77% | Mutant 21% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2194 | 187 335 . 884 788 Remotely . | . . . . . Salvage Created 3649 | . 811 26 1208 1604 Parts 218 | . 50 3 91 74 Haulers Intercepted 12 | . 2 . 6 4 Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 81 | . 21 3 29 28 Guns 47 | . 15 1 19 12 Cannons 12 | . . . 5 7 AOE 20 | . 5 2 5 8 Classes Destroyed 14 | . 7 . 4 3 Worker 5 | . . . 5 . Builder 3 | . . . 2 1 Tunneler 2 | . 1 . . 1 Hauler 12 | . 2 . 6 4 Mechanic 1 | . . . . 1 Operator 5 | . 1 . 3 1 Watcher 10 | . 3 . 5 2 Swarmer 23 | . 8 3 12 . Grunt 38 | . 11 . 8 19 Brawler 2 | . . . 1 1 Protector 1 | . . . . 1 Sentry 14 | . . . 8 6 Specialist 1 | . . . . 1 Subdweller 2 | . 2 . . . Best Kill Streak 13 | . 6 3 13 8 Combat Bots Only 10 | . 6 3 10 7 Max Kills in Single Turn 5 | . 4 3 3 5 Gunslinging 1 | . 1 . . . Exploded 4 | . 4 2 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 372 | . 84 7 101 180 Missed 107 | . 28 2 36 41 Hits 265 | . 56 5 65 139 Projectile 265 | . 56 5 65 139 Critical Strikes 6 | . 1 . 1 4 Damage Taken 4364 | . 693 66 853 2752 Core 785 | . 119 18 98 550 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 490 | . 128 . 99 263 Core Remaining (%) 73 | 100 . 45 75 . Volleys Fired 251 | . 83 3 98 67 Largest 3 | . 2 2 2 3 Hottest 193 | . 112 57 112 193 Shots Fired 532 | . 154 5 182 191 Gun 394 | . 148 3 124 119 Cannon 114 | . . . 49 65 Launcher 24 | . 6 2 9 7 Special . | . . . . . Kinetic 187 | . 16 3 86 82 Thermal 274 | . 132 . 87 55 Explosive 19 | . 6 2 9 2 Electromagnetic 52 | . . . . 52 Robot Hit Streak 13 | . 7 1 8 13 Robot Miss Streak 9 | . 7 3 9 5 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 329 | . 88 2 117 122 Core Hits 186 | . 39 2 70 75 Critical Kills 3 | . 1 . . 2 Critical Parts Destroyed . | . . . . . Critical Strikes 25 | . 13 . 5 7 Burn 21 | . 12 . 5 4 Meltdown 1 | . . . . 1 Destroy 2 | . 1 . . 1 Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9073 | . 1498 121 2987 4467 Guns 4651 | . 1168 15 1734 1734 Cannons 1401 | . . . 508 893 Explosions 3011 | . 320 106 745 1840 Melee . | . . . . . Ramming 10 | . 10 . . . Kinetic 2473 | . 68 15 1358 1032 Thermal 3799 | . 1100 . 1058 1641 Explosive 1367 | . 320 106 571 370 Electromagnetic 1424 | . . . . 1424 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 2 2 . 6 Average Corruption 3 | . 2 2 . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 32 | . 2 5 . 25 Message Errors 9 | . 2 2 . 5 Matter Fused 6 | . . 1 . 5 Energy Discharges 5 | . . . . 5 Parts Fused 1 | . . . . 1 Data Loss (minor) 4 | . . 1 . 3 Data Loss (major) 3 | . . . . 3 Misfires 3 | . . 1 . 2 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 88 | . . 18 3 67 Projectiles 3 | . . . . 3 Explosions 85 | . . 18 3 64 Melee . | . . . . . Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage 261 | . 24 31 . 206 Shots 9 | . 1 1 . 7 Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 631 | . 396 . 82 631 Average Temperature 109 | . 88 . 31 144 Received Heat Transfer 1614 | . 273 . 252 1089 Effects 21 | . 2 . . 19 Shutdowns 4 | . 1 . . 3 Energy Bleed 3 | . . . . 3 Interference 5 | . . . . 5 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (minor) 4 | . 1 . . 3 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . . . 5 Impact Corruptions . | . . . . . Robots Melted 2 | . 1 . . 1 Combat Hostiles 2 | . 1 . . 1 Parts Melted 21 | . 7 . 4 10 Heat Transferred 8651 | . 3737 . 2283 2631 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . . 4 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 2 | . . . 2 2 Low Security (%) 52 | 100 100 100 28 1 Level 1 8 | . . . 9 24 Level 2 38 | . . . 62 74 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 593 | . 193 83 588 593 Initial 228 | . . 72 14 228 Average 246 | . 32 32 377 446 Influence Increases 2952 | . 595 105 1219 1033 Destroy 0b10 Robot/C 1680 | . 380 60 700 540 Destroy 0b10 Robot/NC 195 | . 35 . 105 55 Destroy Leader 454 | . 110 10 192 142 Allied During Kill 22 | . . . 22 . Successful Hack 37 | . 9 . 15 13 Disable Machine 180 | . . 15 90 75 Destroy Structure 219 | . 46 20 80 73 Lose Combat Pursuer 165 | . 15 . 15 135 Influence Decreases 2359 | . 408 253 717 981 Entered New Map 453 | . . 115 25 313 Time Decay 1646 | . 398 138 612 498 Lost Part 220 | . 10 . 40 170 Lost Ally 40 | . . . 40 . Squads Dispatched 15 | . 4 . 6 5 Investigation 5 | . 3 . 2 . Extermination . | . . . . . Reinforcement 8 | . 1 . 4 3 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 142 | . 36 3 53 50 Peak Tracking Total 11 | . 5 3 6 11 Tactical Retreats 7 | . 1 . 1 5 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 6 | . 3 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 12 | . . 1 6 5 Max in Single Turn 2 | . . 1 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 19 | . 8 . 8 3 Terminals 13 | . 7 . 5 1 Fabricators . | . . . . . Repair Stations 5 | . 1 . 2 2 Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 60 | . 20 . 25 15 Successful 28 | . 11 . 9 8 Failed 32 | . 9 . 16 7 Catastrophic 5 | . 1 . 3 1 Database Lockouts . | . . . . . Manual 38 | . 14 . 18 6 Terminals 40 | . 16 . 18 6 Fabricators . | . . . . . Repair Stations 18 | . 4 . 5 9 Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . 1 . Recall Reinforcements 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 12 | . 4 . 2 6 Scan Component 6 | . 2 . 1 3 Repair 6 | . 2 . 1 3 Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . 6 . 4 1 Terminals 11 | . 6 . 4 1 Botnet 10 | . 5 . 4 1 Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 6 . 7 2 Full Trace Events 5 | . 1 . 3 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 6 | . 2 . 1 3 Time 226 | . 64 . 32 130 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 45 | . . 45 45 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 22 | . . . 22 . Total Damage 273 | . . . 273 . Kills 6 | . . . 6 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 197 | . . . . 197 Sensors 197 | . . . . 197 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 5803 | 58 1981 429 2003 1332 Spaces Moved 3836 | 35 1450 322 1315 714 Core 23 | 18 . . . 5 Treads . | . . . . . Legs 3588 | 17 1225 322 1315 709 Wheels . | . . . . . Hover . | . . . . . Flight 225 | . 225 . . . Fastest Speed 32 | 50 32 120 120 120 Average Speed 117 | 132 110 120 120 123 Slowest Speed 450 | 200 190 120 190 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 55 | 3 98 49 81 48 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 17 | . . 8 9 . Terrain Destroyed 232 | . 41 22 89 80 Melee . | . . . . . Projectile 4 | . . . . 4 AOE 228 | . 41 22 89 76 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 4647 | 43 1676 361 1546 1021 Wait 388 | . 103 33 78 174 Move 3832 | 34 1449 321 1314 714 Hop . | . . . . . Pick Up 39 | 1 12 1 12 13 Fast Attach 21 | 7 4 . 3 7 Attach 14 | . 1 . 3 10 Detach . | . . . . . Swap 72 | . 17 2 27 26 Drop 29 | 1 6 1 11 10 Fire 251 | . 83 3 98 67 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Discovered new exit (range 12) 364 | -10/Materials | Discovered new exit (range 4) 544 | -10/Materials | Build established: Mutant 757 | -10/Materials | Discovered new exit (range 11) 928 | -10/Materials | Discovered new exit (range 5) 971 | -10/Materials | Discovered new exit (range 16) 1320 | -10/Materials | Repaired Imp. Aluminum Leg 1353 | -10/Materials | Repaired Imp. Aluminum Leg 1759 | -10/Materials | Derelicts attacked the area 2040 | -10/Materials | Entered Mines 2170 | -10/Mines | Learned location of 1 exit from Materials 2177 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2319 | -10/Mines | Core integrity fell below 50% 2328 | -10/Mines | Discovered new exit (range 9) 2469 | -10/Mines | Entered Materials 2469 | -9/Materials | Accompanied by 2 allies 2469 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2470 | -9/Materials | Identified exit to Materials 2474 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3196 | -9/Materials | Destroyed 10 combat bots 3226 | -9/Materials | Discovered exit to Materials (range 16) 3550 | -9/Materials | Discovered new exit (range 16) 3791 | -9/Materials | Discovered exit to Materials (range 16) 3921 | -9/Materials | Repaired Imp. Aluminum Leg 4472 | -9/Materials | Entered another Materials area 4472 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4780 | -8/Materials | Build established: Gunner 4824 | -8/Materials | Crushed by falling debris 4872 | -8/Materials | First assault squad dispatched 5099 | -8/Materials | Discovered new exit (range 14) 5195 | -8/Materials | Repaired Enh. Autogun 5328 | -8/Materials | Repaired Carbon-fiber Leg 5361 | -8/Materials | Repaired Imp. Aluminum Leg 5774 | -8/Materials | Core integrity fell below 50% 5779 | -8/Materials | Core integrity fell below 20% 5793 | -8/Materials | Destroyed 7 combat bots 5804 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 05780_ Overheating: Med. Storage Unit damaged (-91). 05780_ U-05 Engineer builds a Wall. 05781_ Overheating: Med. Storage Unit damaged (-86). 05781_ T-07 Excavator is excavating. 05781_ Penetrated by Slug. 05782_ G-47 Trooper heat short circuits Imp. Heat Sink. 05782_ U-05 Engineer lays Concrete. 05783_ Power failure, Deuterium Engine shutdown. 05783_ Overheating: Energy bleed (-11). 05783_ U-05 Engineer builds a Wall. 05785_ G-47 Trooper overheating. 05786_ Prc. Beam Rifle broken. 05786_ Overheating: Short circuit. 05786_ G-47 Trooper overheating. 05789_ Overheating: Matter decay (-29). 05791_ Power failure, Deuterium Engine shutdown. 05793_ Adv. Beam Rifle broken. 05793_ Overheating: Short circuit. 05795_ System corrupted: Substantial component data lost. 05801_ Broken Adv. Beam Rifle destroyed. 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" #?"" #?????#! | | ????????????????????? #? !! #?????###### | | ????????????????????? #??? !! #??????????? | | ????????????????????? | #???? ??????????? | | ?????????????????????######??????#######?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 63 Targeting Accuracy 8 Defensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 31% | -10/Materials Imp. Aluminum Leg | 41% | -10/Materials Imp. Aluminum Leg | 1% | -9/Materials Enh. Autogun | 16% | -8/Materials Carbon-fiber Leg | 47% | -8/Materials Imp. Aluminum Leg | 29% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NanofilamentsHeavyProjector Manual? 0 Play Time 00:43:12 Cumulative 64.3 hours Start 2026.05.01 @ 19:22:12 End 2026.05.01 @ 20:05:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 120b2a25-48c2-495b-b4c0-85689e29d39a