Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.27 @ 11:43:41 Player: sasha Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (191) 955 Value Destroyed (6586) 6586 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (622) 622 TOTAL SCORE: 12483 Bonus ------- High Alert Combat Kills 622 Cogmind --------- Core Integrity 0/1000 Matter 216/300 Energy 24/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Weight Redist. System Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Matter Compressor (0) Improved Weapon Cycler Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Target Analyzer Kinecellerator Microactuators Improved Core Shielding Hardened Medium Armor Plating Improved Light Armor Plating Focal Shield > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Light Fission Core Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Matter Compressor Improved Kinecellerator Weapon Cycler Improved Reaction Control System Hardened Medium Armor Plating High-powered Tractor Beam Gauss Rifle Gauss Rifle Heavy Machine Gun Mass Driver Precision Rocket Launcher [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Carbon-fiber Leg Hover Unit Improved Hover Unit Utility Improved Targeting Computer Device Actuator Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Mace Energy Gun Heavy Laser Energy Cannon Disruptor Cannon Ballistic Gun Minigun Ballistic Cannon Slug Cannon Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 . . 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 . Utility 7 | . . . 2 1 1 . . 1 2 Weapon 1 | . . . . . 1 . . . . Parts Attached 176 | 6 10 1 14 17 17 1 21 47 42 Power 20 | 1 1 . 3 2 2 . 2 4 5 Engine 12 | 1 1 . 2 1 . . 2 2 3 Core 8 | . . . 1 1 2 . . 2 2 Reactor . | . . . . . . . . . . Propulsion 57 | 2 5 . 2 6 2 . 10 22 8 Treads 8 | . 2 . 2 2 1 . . . 1 Leg 48 | 2 3 . . 4 . . 10 22 7 Wheel . | . . . . . . . . . . Hover 1 | . . . . . 1 . . . . Flight . | . . . . . . . . . . Utility 56 | 1 2 . 6 7 6 . 3 14 17 Device 15 | . 1 . 2 . 1 . . 2 9 Storage 5 | 1 . . 1 . 1 . 2 . . Processor 13 | . 1 . 1 1 4 . 1 3 2 Hackware . | . . . . . . . . . . Protection 23 | . . . 2 6 . . . 9 6 Artifact . | . . . . . . . . . . Weapon 43 | 2 2 1 3 2 7 1 6 7 12 Energy Gun 2 | . . . . . . . . . 2 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 21 | 2 1 . . 1 4 . 4 3 6 Ballistic Cannon 4 | . 1 1 . . . . . 1 1 Launcher 8 | . . . 2 1 2 . . 2 1 Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . 1 . 1 1 1 1 . Slashing Weapon 2 | . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Corrupted Parts 4 | . . . . 1 . . . 2 1 System Corruption 29 | . . . . 2 . . . 17 10 Parts Lost 107 | . 2 . 4 17 12 . 1 33 38 Power 16 | . 1 . 2 2 3 . . 4 4 Propulsion 32 | . . . . 6 3 . . 14 9 Utility 37 | . . . 1 7 1 . . 12 16 Weapon 22 | . 1 . 1 2 5 . 1 3 9 Highest Loss Streak 12 | . 1 . 2 7 7 . 1 11 12 To Critical Strikes 2 | . . . . 2 . . . . . Average Slot Usage (%) 87 | . 99 100 99 89 67 56 89 89 63 Engine 5 | . 14 14 7 6 . . 3 3 . Core 1 | . . . 3 1 3 . . 2 2 Treads 7 | . 14 28 22 12 1 7 . . . Leg 12 | . 13 . . 8 4 . 21 25 7 Device 6 | . 5 . 11 9 5 . . 3 15 Storage 8 | . 14 14 11 9 4 . 6 6 4 Processor 19 | . 7 14 11 7 27 38 38 25 11 Protection 6 | . . . 10 19 . . . 7 8 Ballistic Gun 6 | . 18 14 . 5 6 3 7 3 2 Ballistic Cannon 3 | . 9 14 10 . . . . . . Launcher 1 | . . . . 3 4 . . 1 1 Impact Weapon 4 | . . . 10 6 7 7 6 1 1 Slashing Weapon 1 | . . . . . . . 2 4 2 Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 11 15 18 65 70 63 3 62 83 73 Greatest Support 76 | 20 43 43 46 69 28 3 54 76 65 Greatest Overweight (x) 23 | . . . 1 20 18 . 3 3 23 Average Overweight (x) . | . . . . 1 3 . 1 . 2 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 Average Capacity 16 | 7 8 8 16 20 14 6 18 20 17 Most Carried 20 | 3 8 8 16 20 10 10 20 20 18 Average Carried 13 | 1 7 8 11 16 6 5 17 17 10 Final Capacity 20 | 8 8 8 20 20 20 5 20 20 5 Final Carried 20 | 3 8 8 13 11 10 5 20 16 3 Class Distribution -------------------- 88% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Matter Collected 4860 | 248 463 48 513 839 320 100 607 683 1039 Remotely 115 | . . . . . . . . . 115 Salvage Created 6998 | . 603 44 697 773 310 . 746 2694 1131 Parts 357 | . 48 4 52 39 17 . 36 103 58 Haulers Intercepted 1 | . . . . . . . . 1 . Recyclers Shooed 5 | . . . 1 2 . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 134 | . 17 3 26 21 5 . 14 29 19 Melee 37 | . . . 5 1 . . 11 18 2 Guns 36 | . 10 1 . 10 2 . 2 5 6 Cannons 24 | . 7 2 14 . . . . . 1 AOE 29 | . . . 4 9 2 . . 4 10 Classes Destroyed 15 | . 5 . 3 4 1 . . 2 . Worker 10 | . 1 . 2 . 2 . 1 2 2 Builder 17 | . . . 1 1 2 . 1 1 11 Tunneler 3 | . 1 . . . . . . 1 1 Hauler 1 | . . . . . . . . 1 . Recycler 12 | . . . 1 1 1 . . 7 2 Mechanic 2 | . . . . 1 . . 1 . . Watcher 12 | . 3 . 2 2 1 . 1 3 . Swarmer 20 | . 3 3 11 3 . . . . . Grunt 66 | . 14 . 11 12 . . 5 11 13 Brawler 3 | . . . . 2 . . . 1 . Protector 1 | . . . . 1 . . . . . Sentry 13 | . . . 4 2 1 . 3 2 1 Specialist 3 | . . . . . . . . 3 . Hunter 14 | . . . . 1 1 . 3 6 3 Programmer 14 | . . . . . 3 . 3 6 2 Best Kill Streak 8 | . 5 3 8 8 6 . 3 8 8 Combat Bots Only 7 | . 3 3 7 6 1 . 3 4 4 Max Kills in Single Turn 3 | . 1 1 3 3 2 . 1 2 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 2 3 1 . . 1 2 Melee 1 | . . . 1 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Damage Taken 16667 | . 697 73 1266 2463 1080 . 1281 5491 4316 Core 2791 | . 128 . 252 222 241 . 236 712 1000 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 100 | . . . . . . . . 29 71 Regen/Repaired (Parts) 83 | . . . . . . . 83 . . Core Remaining (%) 48 | 100 . 48 37 59 . . 31 16 . Volleys Fired 453 | . 85 4 90 100 38 . 6 51 79 Largest 2 | . 2 2 1 1 2 . 2 2 2 Hottest 81 | . 55 55 48 36 61 . 56 56 81 Shots Fired 580 | . 170 8 90 99 46 . 16 54 97 Gun 367 | . 121 4 . 76 36 . 16 47 67 Cannon 149 | . 49 4 88 . . . . . 8 Launcher 64 | . . . 2 23 10 . . 7 22 Special . | . . . . . . . . . . Kinetic 503 | . 170 8 88 76 36 . 16 47 62 Thermal 12 | . . . . . . . . . 12 Explosive 64 | . . . 2 23 10 . . 7 22 Electromagnetic 1 | . . . . . . . . . 1 Robot Hit Streak 27 | . 14 8 4 11 18 . 12 27 18 Robot Miss Streak 10 | . 4 2 10 2 5 . 2 4 3 Penetration Max 1 | . . . 1 . . . . 1 1 Secondary Targets 2 | . 1 . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Shots Hit Robots 543 | . 119 4 53 78 41 . 41 125 82 Core Hits 346 | . 45 4 28 54 19 . 24 100 72 Critical Kills 6 | . . . 5 . . . 1 . . Critical Parts Destroyed 11 | . . . 5 1 3 . 1 1 . Critical Strikes 28 | . 1 1 11 1 3 . 3 4 4 Burn 2 | . . . . . . . . . 2 Destroy 8 | . . . 7 . . . . 1 . Blast 2 | . 1 1 . . . . . . . Smash 10 | . . . 4 1 3 . 2 . . Sever 6 | . . . . . . . 1 3 2 Melee Attacks 173 | . . . 24 8 5 . 35 90 11 Impact 61 | . . . 24 8 5 . 19 5 . Slashing 112 | . . . . . . . 16 85 11 Piercing . | . . . . . . . . . . Sneak Attacks 15 | . . . . . 1 . 1 13 . Combat Hostiles 2 | . . . . . . . 1 1 . Follow-up Attacks 1 | . . . . . . . 1 . . Damage Inflicted 19179 | . 1433 51 2275 2755 1271 . 1602 5312 4480 Guns 4899 | . 839 15 . 891 542 . 316 1118 1178 Cannons 2015 | . 594 36 1221 . . . . . 164 Explosions 6090 | . . . 401 1635 478 . . 842 2734 Melee 6175 | . . . 653 229 251 . 1286 3352 404 Ramming . | . . . . . . . . . . Kinetic 6685 | . 1433 51 1221 891 542 . 316 1118 1113 Thermal 609 | . . . 237 . . . . 143 229 Explosive 5710 | . . . 164 1635 478 . . 699 2734 Electromagnetic . | . . . . . . . . . . Impact 1991 | . . . 653 229 251 . 724 134 . Slashing 4184 | . . . . . . . 562 3218 404 Piercing . | . . . . . . . . . . Highest Corruption 41 | . 1 1 . 18 6 14 14 41 16 Average Corruption 11 | . 1 1 . 12 5 11 14 13 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 187 | . 2 3 . 13 10 2 80 40 37 Message Errors 49 | . . . . 6 5 . 19 12 7 Matter Fused 40 | . . . . 1 1 . 22 8 8 Heat Flow Errors 27 | . 1 2 . 4 . 1 7 7 5 Energy Discharges 22 | . . 1 . . . 1 11 7 2 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 20 | . 1 . . 1 1 . 11 2 4 Data Loss (major) 7 | . . . . . 2 . 3 2 . Misfires 5 | . . . . . . . 4 . 1 Alerts 5 | . . . . . . . 3 2 . Misdirections 4 | . . . . . . . . . 4 Weapon Failures 7 | . . . . 1 1 . . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 1174 | . . . 200 120 209 . 170 407 68 Projectiles 39 | . . . 39 . . . . . . Explosions 264 | . . . 30 82 . . . 88 64 Melee 871 | . . . 131 38 209 . 170 319 4 Knockbacks 27 | . 9 . 10 . 2 . 3 1 2 Impact 8 | . . . 2 . 2 . 3 1 . Kinetic 18 | . 8 . 8 . . . . . 2 Secondary 1 | . 1 . . . . . . . . Self-Inflicted Damage 604 | . . . 101 314 88 . . 44 57 Shots 14 | . . . 1 8 2 . . 1 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 271 | . 254 102 152 240 11 101 195 271 217 Average Temperature 49 | . 26 36 38 53 6 67 73 93 77 Received Heat Transfer 3315 | . 354 . 315 801 96 . 132 636 981 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 17 | . . . 4 2 4 . 4 3 . Impact Corruptions 26 | . . . 5 3 7 . 9 2 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . . . . 2 1 2 Heat Transferred 892 | . . . 200 . . . . 100 592 Parts Sabotaged 3 | . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Peak Influence 787 | . 347 151 787 641 364 111 270 589 552 Initial 332 | . . 81 58 332 289 81 77 100 216 Average 275 | . 200 140 290 500 264 92 88 428 285 Maximum Alert Level 3 | . 1 . 3 2 1 . 1 2 2 Low Security (%) 36 | 100 47 100 21 . 24 100 92 6 17 Level 1 36 | . 52 . 58 13 75 . 7 28 59 Level 2 26 | . . . 17 86 . . . 65 22 Level 3 . | . . . 2 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 33 | . 3 . 3 3 3 . 5 7 9 Investigation 10 | . 3 . 2 1 . . 2 . 2 Extermination 6 | . . . . . 2 . 2 1 1 Reinforcement 15 | . . . 1 1 1 . 1 5 6 Assault 2 | . . . . 1 . . . 1 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . 1 1 . . . 2 Haulers Reinforced 2 | . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Distress Signals 12 | . 2 . 3 3 1 . . 2 1 Communications Jammed 14 | . . . . . . . . 14 . Distress Signals 14 | . . . . . . . . 14 . Times Spotted 231 | . 26 3 44 31 13 5 18 57 34 Peak Tracking Total 11 | . 4 3 8 6 3 5 3 11 10 Tactical Retreats 19 | . 1 . 4 6 . . . 6 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Traps Triggered 12 | . 5 . 1 . 1 . 2 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Machines Disabled 19 | . 1 . 6 2 1 . 1 5 3 Max in Single Turn 5 | . 1 . 2 2 1 . 1 5 2 Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Machines Accessed 20 | . 1 . 3 1 . . 11 2 2 Terminals 8 | . 1 . 2 1 . . 3 1 . Fabricators 3 | . . . . . . . 3 . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units 2 | . . . . . . . . . 2 Scanalyzers 2 | . . . 1 . . . 1 . . Garrison Access 3 | . . . . . . . 2 1 . Total Hacks 40 | . 2 . 8 2 . . 21 2 5 Successful 23 | . 1 . 6 1 . . 13 1 1 Failed 17 | . 1 . 2 1 . . 8 1 4 Catastrophic 6 | . 1 . 2 1 . . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 7 | . 2 . 1 1 . . . . 3 Terminals 12 | . 2 . 3 2 . . 4 1 . Fabricators 7 | . . . . . . . 7 . . Repair Stations 3 | . . . . . . . 3 . . Recycling Units 5 | . . . . . . . . . 5 Scanalyzers 10 | . . . 5 . . . 5 . . Garrison Access 3 | . . . . . . . 2 1 . Terminal Hacks 5 | . 1 . 1 1 . . 1 1 . Record 1 | . . . . 1 . . . . . Open DSF 1 | . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . 1 . Branch Access Points 2 | . 1 . 1 . . . . . . Fabricator Hacks 4 | . . . . . . . 4 . . Load Schematic 2 | . . . . . . . 2 . . Build 2 | . . . . . . . 2 . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 10 | . . . 5 . . . 5 . . Insert Component 5 | . . . 3 . . . 2 . . Analyze 5 | . . . 2 . . . 3 . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 1 | . . . . . . . . . 1 Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Mask 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 1 . 3 1 . . 8 1 2 Full Trace Events 8 | . 1 . 2 1 . . 2 . 2 Feedback Events 2 | . . . . 1 . . . . 1 Corruption 2 | . . . . 1 . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . 2 . . Parts Built 1 | . . . . . . . 1 . . Authchips . | . . . . . . . . . . Time 135 | . . . . . . . 135 . . Total Part Build Rating 3 | . . . . . . . 3 . . Parts Repaired 1 | . . . . . . . 1 . . Time 38 | . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . 2 . . Part Schematics Acquired 4 | . . . 2 . . . 2 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . Programmers 3 | . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Turns Passed 9744 | 64 1007 271 1745 1143 663 54 2010 1506 1281 Spaces Moved 3597 | 43 462 161 592 337 180 91 763 614 354 Core 298 | 3 . . . 2 76 91 6 . 120 Treads 1286 | . 227 161 592 194 51 . 51 . 10 Legs 2013 | 40 235 . . 141 53 . 706 614 224 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 50 50 50 100 50 Average Speed 192 | 115 139 160 218 251 280 50 209 134 243 Slowest Speed 1200 | 120 160 160 240 1050 950 50 340 360 1200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 35 | 3 87 43 47 35 7 77 23 17 11 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 539 | . . . 115 147 31 . 1 72 173 Melee . | . . . . . . . . . . Projectile 41 | . . . 36 . . . 1 . 4 AOE 498 | . . . 79 147 31 . . 72 169 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Total 5581 | 57 673 168 913 529 286 104 1105 1076 670 Wait 952 | . 90 2 171 52 32 . 228 229 148 Move 3590 | 42 461 160 591 336 180 90 762 614 354 Hop . | . . . . . . . . . . Pick Up 166 | 9 16 . 15 15 11 1 34 39 26 Fast Attach 23 | . 3 . 2 . 6 . 6 2 4 Attach 119 | 6 3 . 7 16 10 1 4 37 35 Detach 5 | . . . . . . 3 1 . 1 Swap 34 | . 4 1 5 1 1 . 11 8 3 Drop 67 | . 11 1 8 1 3 9 19 6 9 Fire 453 | . 85 4 90 100 38 . 6 51 79 Melee 172 | . . . 24 8 5 . 34 90 11 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 518 | -10/Materials | Discovered new exit (range 18) 752 | -10/Materials | Discovered new exit (range 17) 825 | -10/Materials | Identified exit to Mines 991 | -10/Materials | Discovered new exit (range 8) 992 | -10/Materials | Core integrity fell below 50% 1072 | -10/Materials | Entered Mines 1157 | -10/Mines | Assembled infested the area 1162 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1210 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1278 | -10/Mines | Discovered new exit (range 10) 1294 | -10/Mines | Learned Materials stockpile data 1343 | -10/Mines | Entered Materials 1343 | -9/Materials | Evolved 2 slots: Utility x2 1453 | -9/Materials | Discovered new exit (range 17) 2615 | -9/Materials | Identified exit to Mines 2615 | -9/Materials | Identified exit to Storage 2878 | -9/Materials | Discovered new exit (range 5) 3023 | -9/Materials | Core integrity fell below 50% 3069 | -9/Materials | Destroyed 7 combat bots 3088 | -9/Materials | Entered another Materials area 3088 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3888 | -8/Materials | First assault squad dispatched 3954 | -8/Materials | Lost 3 parts (2n1u) 3977 | -8/Materials | System corruption reached 10% 4012 | -8/Materials | Lost 7 parts (1p1n3u2w) 4185 | -8/Materials | Discovered new exit (range 10) 4231 | -8/Materials | Entered Factory 4231 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4385 | -7/Factory | Lost 3 parts (1p1n1w) 4626 | -7/Factory | Lost 7 parts (1p2n1u3w) 4894 | -7/Factory | Sucked down chute 4894 | -7/Factory | Entered Waste 4904 | -7/Waste | Spotted C-40 Crusher 4909 | -7/Waste | EMP discharged 4909 | -7/Waste | System corruption reached 10% 4914 | -7/Waste | Spotted C-40 Crusher 4917 | -7/Waste | Spotted C-40 Crusher 4920 | -7/Waste | Spotted C-40 Crusher 4936 | -7/Waste | Spotted C-40 Crusher 4939 | -7/Waste | Spotted C-40 Crusher 4943 | -7/Waste | Discovered new exit (range 10) 4948 | -7/Waste | Entered Factory 5945 | -7/Factory | Core integrity fell below 50% 6253 | -7/Factory | Repaired Titanium Leg 6479 | -7/Factory | Discovered new exit (range 16) 6663 | -7/Factory | Fabricated Hrd. Medium Armor Plating (x1) 6958 | -7/Factory | Entered another Factory area 6958 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7020 | -6/Factory | Identified exit to Factory 7591 | -6/Factory | Lost 4 parts (1p1u2w) 7658 | -6/Factory | First assault squad dispatched 7788 | -6/Factory | System corruption reached 10% 7833 | -6/Factory | Lost 4 parts (1n3u) 7924 | -6/Factory | Lost 3 parts (1n2u) 8112 | -6/Factory | Cargo convoy interrupted 8191 | -6/Factory | Core integrity fell below 50% 8236 | -6/Factory | Lost 11 parts (2p6n2u1w) 8396 | -6/Factory | System corruption reached 30% 8425 | -6/Factory | Lost 5 parts (4n1u) 8455 | -6/Factory | Core integrity fell below 20% 8464 | -6/Factory | Entered another Factory area 8464 | -5/Factory | Evolved 2 slots: Utility x2 8490 | -5/Factory | Lost 3 parts (1n2u) 8507 | -5/Factory | Build established: Scavenger-Mutant 8980 | -5/Factory | Crushed by falling debris 9063 | -5/Factory | Lost 12 parts (1p5n6u) 9231 | -5/Factory | Build established: Mutant 9406 | -5/Factory | Lost 7 parts (1n3u3w) 9525 | -5/Factory | Lost 3 parts (2u1w) 9549 | -5/Factory | System corruption reached 10% 9619 | -5/Factory | Lost 3 parts (2u1w) 9648 | -5/Factory | Core integrity fell below 50% 9726 | -5/Factory | Core integrity fell below 20% 9745 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09692_ Acquired Imp. Weapon Cycler. 09692_ Lgt. Angular Momentum Engine destroyed. 09704_ Acquired Med. Insulated Plating. 09705_ Dropped Med. Insulated Plating. 09707_ Acquired Med. Insulated Plating. 09718_ System corrupted: Matter fused (-5). 09720_ Targeting Computer destroyed. 09727_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09731_ Acquired Unknown Energy Cannon. 09731_ Identified Disruptor Cannon. 09731_ O-24 Administrator uses terminal to summon reinforcements. 09731_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. 09731_ O-24 Administrator locks terminal. 09739_ L #M8:PI1DKQMJQM0LA OLN&A1OU2M