Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 21:45:41

Player: r@sin

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (48)      240
Value Destroyed (1953)     1953
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4713

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     58/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Nuclear Core
     Light Angular Momentum Engine
     Light Angular Momentum Engine
  Hardened Heavy Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Recoil Stabilizer
           Recoil Stabilizer
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
           Autogun
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
     Light Nuclear Core
     Light Angular Momentum Engine
     Light Angular Momentum Engine
           Carbon-fiber Leg
  Hardened Heavy Armor Plating
           Recalibrator
           Gauss Rifle
  Advanced Assault Cannon
           Gauss Cannon
[Rating: 45]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Backup Propulsion I
Utility                    Medium Storage Unit
  Device                   Recoil Stabilizer
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Heavy Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Enhanced Autogun

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  3    | .   .   1   .   2   .   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             54   | 7   1   4   6   24  12  
  Power                    6    | 1   .   .   2   2   1   
    Engine                 3    | 1   .   .   2   .   .   
    Core                   3    | .   .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   .   .   2   6   4   
    Treads                 3    | .   .   .   2   1   .   
    Leg                    11   | 2   .   .   .   5   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  20   | 2   1   2   1   9   5   
    Device                 10   | 1   .   1   .   6   2   
    Storage                4    | 1   1   .   .   1   1   
    Processor              5    | .   .   1   1   2   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   .   2   1   7   2   
    Energy Gun             2    | 1   .   .   .   1   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          11   | 1   .   2   1   5   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 33   | .   .   6   2   14  11  
  Power                    3    | .   .   1   .   1   1   
  Propulsion               11   | .   .   2   .   5   4   
  Utility                  9    | .   .   2   .   5   2   
  Weapon                   10   | .   .   1   2   3   4   
  Highest Loss Streak      7    | .   .   6   2   7   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            7    | 2   5   7   4   7   8   
  Power                    1    | .   1   1   .   1   2   
  Propulsion               .    | 1   2   2   1   .   .   
  Utility                  2    | .   1   2   1   2   1   
  Weapon                   2    | .   1   2   1   2   3   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             15   | .   .   2   .   2   11  
  Power                    4    | .   .   .   .   .   4   
  Propulsion               3    | .   .   1   .   .   2   
  Utility                  4    | .   .   1   .   1   2   
  Weapon                   4    | .   .   .   .   1   3   
  Tool/Special             .    | .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   100 81  67  78  83  
  Engine                   3    | .   14  9   11  4   .   
  Core                     4    | .   .   .   .   4   6   
  Treads                   2    | .   .   .   9   5   .   
  Leg                      17   | .   28  20  .   13  19  
  Device                   13   | .   14  14  9   16  10  
  Storage                  8    | .   14  11  11  9   6   
  Processor                5    | .   .   4   9   7   5   
  Protection               2    | .   .   .   .   .   4   
  Energy Gun               1    | .   14  .   .   1   .   
  Ballistic Gun            20   | .   14  20  15  13  25  
Peak Build Rating          45   | 7   7   10  10  30  45  
  Average Rating           26   | 4   7   9   9   21  38  
  On Entrance              8    | .   7   7   3   9   26  
Naked Turns                33   | .   .   .   .   .   33  
Heaviest Build             50   | 14  19  21  17  24  50  
  Greatest Support         45   | 20  20  20  20  43  45  
  Greatest Overweight (x)  14   | .   .   3   .   5   14  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  20  10  
  Average Capacity         9    | 6   9   10  10  10  9   
  Most Carried             10   | 5   6   9   8   10  10  
  Average Carried          7    | 3   5   7   4   7   9   
  Final Capacity           10   | 8   10  10  10  10  5   
  Final Carried            9    | 5   6   9   5   9   5   

 Class Distribution 
--------------------
 31% | Mutant
 24% | Scavenger-Mutant
 19% | Scavenger-Gunner
 12% | Scavenger-Tank
 11% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Matter Collected           1897 | 183  .    205  115  696  698  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2309 | 13   .    245  90   828  1133 
  Parts                    103  | 4    .    15   3    35   46   
Haulers Intercepted        1    | .    .    .    .    .    1    
Recyclers Shooed           3    | .    .    1    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  38   | .   .   5   2   13  18  
  Guns                     35   | .   .   5   2   10  18  
  Cannons                  3    | .   .   .   .   3   .   
Classes Destroyed          13   | 1   .   4   .   4   4   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 2    | 1   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   1   1   
  Mechanic                 1    | .   .   .   .   1   .   
  Watcher                  2    | .   .   1   .   .   1   
  Swarmer                  3    | .   .   3   .   .   .   
  Grunt                    26   | .   .   1   2   9   14  
  Duelist                  2    | .   .   1   .   1   .   
  Sentry                   3    | .   .   .   .   1   2   
  Hunter                   2    | .   .   .   .   2   .   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           7    | 1   .   3   1   6   7   
  Combat Bots Only         4    | .   .   3   1   3   4   
Max Kills in Single Turn   3    | 1   .   1   1   1   3   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        432  | .    17   78   24   150  163  
  Missed                   120  | .    6    15   9    34   56   
  Hits                     312  | .    11   63   15   116  107  
    Melee                  7    | .    .    2    .    5    .    
    Projectile             305  | .    11   61   15   111  107  
  Critical Strikes         15   | .    .    2    1    10   2    
Damage Taken               5175 | .    133  673  226  1832 2311 
  Core                     1442 | .    38   228  31   442  703  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         59   | 100  84   .    35   19   .    
Volleys Fired              201  | 2    2    21   19   97   60   
  Largest                  4    | 2    2    2    2    2    4    
  Hottest                  100  | 60   60   40   40   91   100  
Shots Fired                452  | 4    4    42   24   176  202  
  Gun                      437  | 4    4    42   24   161  202  
  Cannon                   15   | .    .    .    .    15   .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  413  | 2    2    42   24   147  196  
  Thermal                  39   | 2    2    .    .    29   6    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         14   | 2    .    9    6    14   10   
  Robot Miss Streak        11   | 2    4    3    3    11   5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    2    .    .    2    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    
Shots Hit Robots           284  | 2    .    30   15   121  116  
  Core Hits                111  | 1    .    14   6    40   50   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    1    
  Critical Strikes         2    | .    .    .    .    1    1    
    Destroy                2    | .    .    .    .    1    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4779 | 27   .    384  139  1789 2440 
  Guns                     4185 | 27   .    384  139  1580 2055 
  Cannons                  205  | .    .    .    .    205  .    
  Explosions               345  | .    .    .    .    .    345  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  44   | .    .    .    .    4    40   
  Kinetic                  4011 | 15   .    384  139  1436 2037 
  Thermal                  617  | 12   .    .    .    349  256  
  Explosive                107  | .    .    .    .    .    107  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    4    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            149  | .    .    .    .    12   137  
  Projectiles              12   | .    .    .    .    12   .    
  Explosions               137  | .    .    .    .    .    137  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      435  | .    .    .    .    .    435  
  Shots                    6    | .    .    .    .    .    6    
  Rammed                   7    | .    .    .    .    .    7    
Targets Rammed             11   | .    .    .    .    1    10   
  Kicked                   4    | .    .    .    .    1    3    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        784  | .    9    11   24   318  784  
  Average Temperature      141  | .    8    4    6    59   187  
  Received Heat Transfer   1635 | .    75   165  144  900  351  
  Effects                  25   | .    .    .    .    .    25   
    Shutdowns              4    | .    .    .    .    .    4    
    Energy Bleed           2    | .    .    .    .    .    2    
    Interference           10   | .    .    .    .    .    10   
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    .    2    
    Damage (minor)         3    | .    .    .    .    .    3    
    Damage (core)          3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    
  Heat Transferred         944  | 25   .    .    .    695  224  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         92   | 100 100 100 100 100 83  
  Level 1                  7    | .   .   .   .   .   16  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             335  | 5   .   71  30  66  335 
  Initial                  7    | .   .   .   .   7   .   
  Average                  58   | .   .   16  9   15  110 
Influence Increases        1439 | 5   .   143 50  358 883 
  Destroy 0b10 Robot/C     760  | .   .   100 40  260 360 
  Destroy 0b10 Robot/NC    65   | 5   .   20  .   15  25  
  Destroy Leader           186  | .   .   22  10  70  84  
  Successful Hack          14   | .   .   .   .   9   5   
  Disable Machine          225  | .   .   .   .   .   225 
  Destroy Structure        54   | .   .   1   .   4   49  
  Lose Combat Pursuer      135  | .   .   .   .   .   135 
Influence Decreases        1147 | 5   .   143 30  378 591 
  Entered New Map          13   | .   .   .   .   13  .   
  Time Decay               729  | 5   .   83  20  249 372 
  Lost Part                296  | .   .   60  10  116 110 
  Purge Threat             109  | .   .   .   .   .   109 
Squads Dispatched          10   | .   1   .   .   5   4   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   3   
  Reinforcement            3    | .   1   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   4   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           5    | .   1   2   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              77   | .   6   15  2   25  29  
  Peak Tracking Total      8    | .   5   8   2   7   4   
  Tactical Retreats        3    | .   .   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            2    | .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          15   | .   .   .   .   .   15  
  Max in Single Turn       15   | .   .   .   .   .   15  
  Garrison Access          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          13   | .   1   1   .   4   7   
  Terminals                10   | .   1   1   .   2   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                25   | .   2   1   .   12  10  
  Successful               13   | .   2   1   .   7   3   
  Failed                   12   | .   .   .   .   5   7   
    Catastrophic           7    | .   .   .   .   2   5   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   14   | .   .   1   .   6   7   
  Terminals                17   | .   2   1   .   6   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             7    | .   2   1   .   2   2   
  Open DSF                 1    | .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   1   1   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   
  Insert Component         2    | .   .   .   .   2   .   
  Analyze                  2    | .   .   .   .   2   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   .   3   6   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   
  Parts Damaged            1    | .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Active Infowar (turns)     2126 | 30  144 300 91  953 608 
  Optics                   903  | .   .   .   .   449 454 
  Terrain                  943  | .   .   150 91  702 .   
  Traps                    153  | .   .   .   .   .   153 
  Seismic                  474  | 30  144 300 .   .   .   
  Machine Analysis         692  | .   .   .   .   237 455 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               3060 | 85   144  342  96   953  1440 
Spaces Moved               1598 | 56   113  166  27   436  800  
  Core                     95   | 4    .    7    .    3    81   
  Treads                   142  | .    .    .    27   115  .    
  Legs                     1305 | 52   113  159  .    318  663  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    56   | .    .    .    .    .    56   
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  120  50   
  Average Speed            148  | 115  120  155  160  142  156  
  Slowest Speed            750  | 120  120  200  160  300  750  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       19   | 4    25   19   10   39   22   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          45   | .    .    .    .    .    45   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      45   | .    .    .    .    .    45   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Total                      2001 | 69  117 208 59  623 925 
  Wait                     62   | .   .   9   5   33  15  
  Move                     1593 | 55  112 165 26  435 800 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  39   | 5   1   5   1   15  12  
  Fast Attach              23   | 7   .   1   .   12  3   
  Attach                   21   | .   .   1   6   9   5   
  Detach                   3    | .   .   .   .   3   .   
  Swap                     22   | .   1   3   2   10  6   
  Drop                     25   | .   1   2   .   8   14  
  Fire                     201  | 2   2   21  19  97  60  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      7    | .   .   .   .   .   7   
  Kick                     4    | .   .   .   .   1   3   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   1    | .   .   1   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Min x2 / Sto)
-9/Mines (discovered 2 exits: *Mat / Exi)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   86 | -11/Scrapyard | Entered Materials
  100 | -10/Materials | Discovered new exit (range 13)
  230 | -10/Materials | Entered another Materials area
  230 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  300 | -9/Materials  | Build established: Mutant
  349 | -9/Materials  | Identified exit to Mines
  349 | -9/Materials  | Identified exit to Storage
  565 | -9/Materials  | Core integrity fell below 50%
  572 | -9/Materials  | Entered Mines
  591 | -9/Mines      | Lost 6 parts (1p2n2u1w)
  592 | -9/Mines      | Discovered new exit (range 15)
  593 | -9/Mines      | Identified exit to Exiles
  668 | -9/Mines      | Entered Materials
  668 | -8/Materials  | Evolved 2 slots: Utility x2
  764 | -8/Materials  | Garrison activated, responded to threat
  918 | -8/Materials  | Core integrity fell below 50%
  975 | -8/Materials  | Lost 7 parts (1p2n2u2w)
 1275 | -8/Materials  | Build established: Scavenger-Mutant
 1283 | -8/Materials  | Garrison activated, responded to threat
 1401 | -8/Materials  | Lost 3 parts (2n1u)
 1443 | -8/Materials  | Identified exit to Factory
 1589 | -8/Materials  | Core integrity fell below 20%
 1621 | -8/Materials  | Entered Factory
 1621 | -7/Factory    | Evolved 2 slots: Weapon x2
 1957 | -7/Factory    | Build established: Scavenger-Skirmisher
 2280 | -7/Factory    | Build established: Scavenger-Gunner
 2657 | -7/Factory    | Build established: Scavenger-Tank
 2829 | -7/Factory    | Core integrity fell below 50%
 2851 | -7/Factory    | Lost 3 parts (2n1w)
 2968 | -7/Factory    | Released all parts (10)
 3023 | -7/Factory    | Core integrity fell below 20%
 3061 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
>>Refit
  Scanning configuration...
  Attaching:
    Backup Power I x1
    Backup Propulsion I x2
    Backup Plating I x2
    Backup Laser I x2
03001_ PH0#A,KLT FFNAZZ ,QVG=BNQWCUL
03019_ Backup Plating I destroyed.
03021_ Backup Laser I destroyed.
03021_ Slammed into S-27 Virus. <x4>
03027_ Backup Power I destroyed.
03031_ Backup Plating I destroyed.
03036_ Backup Laser I destroyed.
03036_ Backup Propulsion I destroyed.
03037_ Slammed into S-27 Virus. <x2>
03043_ Backup Propulsion I destroyed.
03060_ ALERT: Potential suspicious activity
  detected, Programmers report to Factory Zone
  4E.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????########??##????????????? |
| ?????????????????????????        ?   #???????????? |
| ????????????????????????# """ """?   #???????????? |
| ????????????????????????# """ """    #???????????? |
| ????????????????????????#@""" """    #???????????? |
| ????????????????????????#            #???????????? |
| ????????????????????????# """ """    #???????????? |
| ????????????????????????# """ """    #???????????? |
| ?????????????????########s""" """    #???????????? |
| ?????????????????#      # s          #???????????? |
| ?????????????????#      #            #???????????? |
| ?????????????????#      #    s  !    #???????????? |
| ?????????????????#      #            #???????????? |
| ???????????????????     #######/################?? |
| ?????????????????????   #???#     +            #?? |
| ???????????????####?###+###?#     #  """"""    #?? |
| ???????????????#    #     #?#     #  """"""    #?? |
| ???????????????#    #     ###     +  """"""    #?? |
| ???????????????#    +  "          #  """"""    #?? |
| ???????????????#    #     ###   ^ #            #?? |
| ???????????????#    #     #?#    ^#  """"""    #?? |
| ???????????????#  !?### ###?#     #  """"""    #?? |
| ???????????????#   ???# #???#     #  """"""    #?? |
| ???????????????#  ????# #???#     #  """"""    #?? |
| ???????????????###????# #???#     #            #?? |
| ???????????????########+#####     #            #?? |
| ???????????????#  !         #     ##############?? |
| ???????????????#            #     #??????????????? |
| ???????????????+  ""  ""    #     #??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           8

 Item Schematics 
-----------------
 Hcp. Storage Unit | -8/Materials | Scanalyzed
      Enh. Autogun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ComponentShadeConstruct
  Manual?         0
Play Time         00:29:16
  Cumulative      33.9 hours
  Start           2025.05.06 @ 21:17:42
  End             2025.05.06 @ 21:45:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           26
  Adventurer      9
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0/0
Lore%             25
Gallery%          32
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8aaaebf3-a4c7-42c4-aa47-0b279fe979e7