Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.07 @ 00:38:28

Player: Not Alex

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (33)      165
Value Destroyed (740)      740
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2725

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     112/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
           Huge Storage Unit
  Advanced Visual Processing Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (25) ---
           Weight Redist. System
           Shield Generator

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
           Huge Storage Unit
  Advanced Visual Processing Unit
           Signal Interpreter
           Recoil Stabilizer
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy Particle Cannon
     Heavy Assault Cannon
>          --- INVENTORY --------
           Heat Sink
           Weight Redist. System
           Shield Generator
     Heavy Assault Cannon
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 EMP Blaster
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   2   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             44   | 6   2   14  11  11  
  Power                    5    | 1   .   3   1   .   
    Engine                 5    | 1   .   3   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   1   2   .   
    Treads                 3    | 2   .   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  23   | 1   2   8   5   7   
    Device                 8    | .   1   3   1   3   
    Storage                2    | 1   .   .   .   1   
    Processor              4    | .   .   1   2   1   
    Hackware               .    | .   .   .   .   .   
    Protection             9    | .   1   4   2   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   .   2   3   4   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          4    | .   .   2   2   .   
    Ballistic Gun          2    | 1   .   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 23   | .   .   1   10  12  
  Power                    2    | .   .   .   1   1   
  Propulsion               3    | .   .   .   1   2   
  Utility                  10   | .   .   1   5   4   
  Weapon                   8    | .   .   .   3   5   
  Highest Loss Streak      8    | .   .   1   7   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     87   | .   99  96  77  79  
  Engine                   10   | .   14  11  9   6   
  Treads                   13   | .   28  19  5   .   
  Wheel                    4    | .   .   .   5   13  
  Device                   7    | .   5   8   7   10  
  Storage                  9    | .   14  11  6   6   
  Processor                10   | .   .   11  13  18  
  Protection               9    | .   7   12  10  9   
  Energy Gun               3    | .   14  .   .   .   
  Energy Cannon            11   | .   .   21  17  6   
  Ballistic Gun            4    | .   14  .   .   1   
  Ballistic Cannon         1    | .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             105  | 12  15  32  26  105 
  Greatest Support         40   | 40  40  40  20  20  
  Greatest Overweight (x)  31   | .   .   10  5   31  
  Average Overweight (x)   .    | .   .   .   .   3   
Largest Inventory Capacity 25   | 8   8   8   8   25  
  Average Capacity         9    | 6   8   8   6   19  
  Most Carried             8    | 3   8   8   7   7   
  Average Carried          4    | .   4   7   4   3   
  Final Capacity           25   | 8   8   8   5   25  
  Final Carried            8    | 1   8   7   .   2   

 Class Distribution 
--------------------
 74% | Mutant
 13% | Scavenger-Mutant
 10% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
         Mutant | -9/Mines
 Scavenger-Tank | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           581  | 186 133 142 109 11  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1041 | .   226 460 116 239 
  Parts                    73   | .   19  29  6   19  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  30   | .   5   11  7   7   
  Guns                     6    | .   5   .   .   1   
  Cannons                  24   | .   .   11  7   6   
Classes Destroyed          8    | .   4   2   1   1   
  Worker                   2    | .   1   .   1   .   
  Builder                  1    | .   .   .   .   1   
  Recycler                 1    | .   .   1   .   .   
  Watcher                  5    | .   3   2   .   .   
  Swarmer                  13   | .   3   7   1   2   
  Grunt                    6    | .   2   .   .   4   
  Sentry                   5    | .   .   4   .   1   
  Assembled                6    | .   .   .   6   .   
Best Kill Streak           8    | .   4   8   3   4   
  Combat Bots Only         5    | .   3   5   3   3   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        426  | .    52   75   60   239  
  Missed                   106  | .    16   18   10   62   
Damage Taken               3364 | .    263  355  894  1852 
  Core                     831  | .    53   56   167  555  
  Absorbed by Shields      136  | .    .    123  13   .    
  Ignored by Resistances   1044 | .    84   176  248  536  
Core Remaining (%)         74   | 100  78   .    44   .    
Volleys Fired              119  | .    39   30   22   28   
  Largest                  2    | .    2    2    2    2    
  Hottest                  175  | .    60   150  175  135  
Shots Fired                185  | .    64   47   33   41   
  Gun                      81   | .    64   .    .    17   
  Cannon                   102  | .    .    47   32   23   
  Launcher                 1    | .    .    .    .    1    
  Special                  1    | .    .    .    1    .    
  Kinetic                  72   | .    39   .    .    33   
  Thermal                  112  | .    25   47   33   7    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    1    
  Robot Hit Streak         20   | .    11   8    17   20   
  Robot Miss Streak        3    | .    3    2    1    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           132  | .    46   33   23   30   
  Core Hits                53   | .    18   13   8    14   
  Critical Kills           2    | .    1    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    1    1    .    1    
    Meltdown               1    | .    .    1    .    .    
    Destroy                1    | .    1    .    .    .    
    Blast                  1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2709 | .    418  825  625  841  
  Guns                     526  | .    418  .    .    108  
  Cannons                  2177 | .    .    825  625  727  
  Explosions               6    | .    .    .    .    6    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  960  | .    225  .    .    735  
  Thermal                  1743 | .    193  825  625  100  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          6    | .    .    .    .    6    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    4    .    
  Average Corruption       3    | .    .    .    3    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  6    | .    .    .    6    .    
    Matter Fused           2    | .    .    .    2    .    
    Data Loss (major)      1    | .    .    .    1    .    
    Misfires               1    | .    .    .    1    .    
    Alerts                 1    | .    .    .    1    .    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            104  | .    .    15   23   66   
  Projectiles              104  | .    .    15   23   66   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        606  | .    145  606  456  383  
  Average Temperature      187  | .    45   263  184  157  
  Received Heat Transfer   1039 | .    75   118  .    846  
  Effects                  29   | .    .    27   2    .    
    Shutdowns              2    | .    .    2    .    .    
    Energy Bleed           6    | .    .    5    1    .    
    Interference           9    | .    .    9    .    .    
    Matter Decay           1    | .    .    1    .    .    
    Short Circuit          4    | .    .    3    1    .    
    Damage (major)         7    | .    .    7    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    4    .    .    
  Heat Transferred         2719 | .    425  1221 925  148  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             390  | .   191 390 188 128 
  Initial                  128  | .   .   .   128 7   
  Average                  98   | .   95  150 110 42  
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         92   | 100 100 64  100 100 
  Level 1                  7    | .   .   35  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           5    | .   1   1   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              72   | .   9   14  29  20  
  Peak Tracking Total      15   | .   4   4   15  12  
  Tactical Retreats        7    | .   .   .   6   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          2    | .   .   2   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               1686 | 68   421  365  523  309  
Spaces Moved               805  | 40   194  140  285  146  
  Core                     31   | 7    .    1    20   3    
  Treads                   460  | 33   194  139  94   .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   314  | .    .    .    171  143  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  80   80   
  Average Speed            154  | 140  160  173  148  145  
  Slowest Speed            1600 | 160  160  550  300  1600 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       25   | 4    39   22   47   14   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          22   | .    .    7    6    9    
  Melee                    .    | .    .    .    .    .    
  Projectile               22   | .    .    7    6    9    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1067 | 52  249 215 347 204 
  Wait                     52   | .   5   17  25  5   
  Move                     801  | 39  193 139 284 146 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  38   | 7   9   7   4   11  
  Fast Attach              2    | .   .   2   .   .   
  Attach                   32   | 6   1   5   11  9   
  Detach                   .    | .   .   .   .   .   
  Swap                     10   | .   1   7   .   2   
  Drop                     12   | .   1   8   .   3   
  Fire                     119  | .   39  30  22  28  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  384 | -10/Materials | Discovered new exit (range 12)
  490 | -10/Materials | Entered another Materials area
  490 | -9/Materials  | Evolved 2 slots: Utility x2
  726 | -9/Materials  | Discovered new exit (range 16)
  855 | -9/Materials  | Entered Mines
  856 | -9/Mines      | Learned location of Storage (-8)
  940 | -9/Mines      | Discovered new exit (range 6)
 1062 | -9/Mines      | Learned Materials garrison access intel
 1090 | -9/Mines      | Assembled infested the area
 1162 | -9/Mines      | Lost 7 parts (1p1n3u2w)
 1174 | -9/Mines      | Core integrity fell below 50%
 1215 | -9/Mines      | Lost 3 parts (2u1w)
 1372 | -9/Mines      | Identified exit to Materials
 1378 | -9/Mines      | Entered Materials
 1378 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1379 | -8/Materials  | Loaded intel: 1 garrison access location
 1619 | -8/Materials  | Core integrity fell below 50%
 1646 | -8/Materials  | Garrison activated, responded to threat
 1649 | -8/Materials  | Lost 8 parts (1p2n2u3w)
 1675 | -8/Materials  | Core integrity fell below 20%
 1687 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
S-10 Pest destroyed.
Slug penetrates G-47 Trooper.
Destroyed Lgt. Nuclear Core.
G-47 Trooper knocked back.
G-47 Trooper calls for garrison reinforcements.
ALERT: Activating Garrison Access M001.
Slug penetrates G-47 Trooper.
G-47 Trooper knocked back.
G-47 Trooper destroyed.
Hvy. Assault Cannon destroyed.
R-06 Scavenger collects Wheel.
Imp. Light Armor Plating destroyed.
U-05 Engineer destroyed.
R-06 Scavenger suffers critical hit (Burn).
Y-45 Defender destroyed.
Lgt. Assault Rifle destroyed.
Heat Sink destroyed.
Signal Interpreter severed.
M-13 Machinist repairs Lgt. Armor Plating.
B-36 Bruiser destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Resistance: TH             30
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                44
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              ImprovedDecoderFlail
  Manual?         0
Play Time         00:20:59
  Cumulative      2.6 hours
  Start           2024.04.07 @ 00:18:51
  End             2024.04.07 @ 00:38:28
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          11
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 920458f3-20d7-4a23-a923-9136a22fce3e