Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 17:57:27 Player: Olafz Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (95) 475 Value Destroyed (3492) 3492 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1407) 1407 TOTAL SCORE: 8554 Bonus ------- High Alert Combat Kills 507 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 134/300 Energy 290/290 System Corruption 3% Temperature Cool (18) Movement Treading (160) Location -7/Garrison Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Light Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Advanced Salvage Targeting Computer Targeting Computer Target Analyzer Layered Medium Armor Plating > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (15) --- Improved Deuterium Engine Light Treads Compact Battery (200) Matter Filter Improved Weapon Cycler Medium Reflective Plating Heavy Plasma Cannon Enhanced Autogun Precision Assault Rifle Heavy Machine Gun Magnetic Acceleration Cannon Scythe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Large Storage Unit Gravity Neutralizer Experimental Sensor Array Improved Signal Interpreter Targeting Computer Target Analyzer > --- WEAPON ----------- Enhanced Autogun Precision Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Compact Battery Target Analyzer Matter Filter Enhanced Autogun Enhanced Autogun Enhanced Autogun Precision Assault Rifle Precision Assault Rifle Scythe [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Heavy Treads Leg Aluminum Leg Utility Targeting Computer Device Experimental Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Missile Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Slots Evolved 6 | . . . 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . . 2 . . 2 . Weapon . | . . . . . . . . . Parts Attached 77 | 6 2 3 4 12 4 9 2 35 Power 8 | 1 . . 1 2 1 1 . 2 Engine 7 | 1 . . 1 2 1 . . 2 Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 27 | 2 . . 3 5 . 6 . 11 Treads 7 | . . . . . . . . 7 Leg 20 | 2 . . 3 5 . 6 . 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 2 . . 2 1 1 2 5 Device 4 | . . . . 1 1 . 1 1 Storage 2 | 1 1 . . . . . . . Processor 5 | . 1 . . 1 . 1 1 1 Hackware . | . . . . . . . . . Protection 3 | . . . . . . . . 3 Artifact . | . . . . . . . . . Weapon 28 | 2 . 3 . 3 2 1 . 17 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 21 | 2 . 3 . 1 2 1 . 12 Ballistic Cannon 2 | . . . . 2 . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 4 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . 1 1 Parts Lost 28 | . . 1 . 6 . 2 . 19 Power 1 | . . . . 1 . . . . Propulsion 15 | . . . . 4 . 2 . 9 Utility 4 | . . . . . . . . 4 Weapon 8 | . . 1 . 1 . . . 6 Highest Loss Streak 7 | . . 1 . 5 . 1 . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 98 100 88 94 100 99 96 84 Engine 8 | . 14 14 11 9 9 8 . 3 Core 1 | . . . . . . . 7 3 Treads 4 | . . . . . . . . 11 Leg 22 | . 28 28 33 32 36 35 30 6 Device 3 | . . . . 7 9 7 7 4 Storage 9 | . 14 14 11 9 9 9 7 7 Processor 19 | . 12 14 11 17 18 19 26 26 Protection 1 | . . . . . . . . 4 Ballistic Gun 18 | . 28 28 22 12 15 18 15 13 Peak Build Rating 68 | 6 7 13 15 29 32 33 40 68 Average Rating 32 | 4 6 11 14 23 30 31 39 55 On Entrance 19 | . 6 7 13 15 28 32 31 40 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 13 28 31 31 39 40 40 34 52 Greatest Support 150 | 20 20 20 40 45 40 43 40 150 Greatest Overweight (x) 1 | . 1 1 1 1 . 1 . 1 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 Most Carried 15 | 2 5 15 15 15 15 15 14 15 Average Carried 12 | . 4 13 15 14 14 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 2 5 15 15 15 15 15 13 12 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Matter Collected 2720 | 117 51 211 140 338 . 519 . 1344 Remotely . | . . . . . . . . . Salvage Created 4560 | . 51 243 412 522 . 792 . 2540 Parts 260 | . 6 18 23 34 . 57 . 122 Haulers Intercepted 3 | . . . 1 2 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Combat Hostiles Destroyed 80 | . 3 5 6 12 . 16 . 38 Guns 68 | . 3 5 6 4 . 16 . 34 Cannons 6 | . . . . 6 . . . . AOE 6 | . . . . 2 . . . 4 Classes Destroyed 15 | . 1 2 4 3 . 2 . 3 Worker 7 | . . . . 7 . . . . Builder 1 | . . . 1 . . . . . Tunneler 1 | . . . 1 . . . . . Hauler 3 | . . . 1 2 . . . . Mechanic 1 | . . . . 1 . . . . Watcher 2 | . . . 1 1 . . . . Swarmer 24 | . 3 . . 4 . 3 . 14 Grunt 26 | . . 3 2 7 . 4 . 10 Brawler 2 | . . . . . . . . 2 Duelist 4 | . . . . . . 1 . 3 Sentry 17 | . . 2 4 . . 5 . 6 Specialist 2 | . . . . . . . . 2 Hunter 1 | . . . . 1 . . . . Programmer 3 | . . . . . . 3 . . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 9 | . 2 2 4 9 . 4 . 8 Combat Bots Only 8 | . 2 2 2 4 . 4 . 8 Max Kills in Single Turn 6 | . 1 1 1 6 . 1 . 3 Gunslinging 1 | . . . . . . . . 1 Exploded 3 | . . . . 2 . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Hostile Shots Fired 704 | . 10 20 21 81 . 62 . 510 Missed 210 | . 3 6 4 31 . 16 . 150 Damage Taken 6921 | . 51 195 235 847 . 730 . 4863 Core 973 | . . 15 53 94 . 103 . 708 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 144 | . . . . . . . . 144 Core Remaining (%) 86 | 100 . 94 86 . . 64 . . Volleys Fired 291 | . 8 11 20 52 . 61 . 139 Largest 2 | . 2 2 2 2 . 2 . 2 Hottest 69 | . 40 45 48 69 . 53 . 61 Shots Fired 569 | . 16 21 40 100 . 122 . 270 Gun 541 | . 16 21 40 75 . 122 . 267 Cannon 25 | . . . . 25 . . . . Launcher 3 | . . . . . . . . 3 Special . | . . . . . . . . . Kinetic 566 | . 16 21 40 100 . 122 . 267 Thermal . | . . . . . . . . . Explosive 3 | . . . . . . . . 3 Electromagnetic . | . . . . . . . . . Robot Hit Streak 37 | . 3 16 10 8 . 16 . 37 Robot Miss Streak 9 | . 3 1 2 9 . 2 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 14 | . 1 1 . . . 3 . 9 Max Gunslinging Chain 1 | . 1 1 . . . 1 . 1 Shots Hit Robots 425 | . 6 20 32 74 . 65 . 228 Core Hits 212 | . 4 12 17 50 . 29 . 100 Critical Kills 4 | . . . . . . 1 . 3 Critical Parts Destroyed 8 | . . . 1 . . 1 . 6 Critical Strikes 16 | . . . 1 . . 2 . 13 Destroy 14 | . . . 1 . . 2 . 11 Sever 2 | . . . . . . . . 2 Melee Attacks 38 | . . . . . . . . 38 Impact . | . . . . . . . . . Slashing 38 | . . . . . . . . 38 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10021 | . 72 253 577 2049 . 1246 . 5824 Guns 6936 | . 72 253 577 987 . 1246 . 3801 Cannons 433 | . . . . 433 . . . . Explosions 1098 | . . . . 629 . . . 469 Melee 1554 | . . . . . . . . 1554 Ramming . | . . . . . . . . . Kinetic 7369 | . 72 253 577 1420 . 1246 . 3801 Thermal 629 | . . . . 629 . . . . Explosive 469 | . . . . . . . . 469 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 1554 | . . . . . . . . 1554 Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . 3 . 3 Average Corruption 2 | . . . . . . 2 . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . . . . . 3 . 15 Message Errors 6 | . . . . . . 2 . 4 Matter Fused 5 | . . . . . . 1 . 4 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Alerts 2 | . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 220 | . . . . 208 . . . 12 Projectiles 4 | . . . . 4 . . . . Explosions 216 | . . . . 204 . . . 12 Melee . | . . . . . . . . . Knockbacks 14 | . . . . 14 . . . . Impact . | . . . . . . . . . Kinetic 14 | . . . . 14 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 144 | . . . . 98 . . . 46 Shots 2 | . . . . 1 . . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 324 | . . 25 8 28 . 73 . 324 Average Temperature 48 | . . 6 3 12 . 14 . 67 Received Heat Transfer 1881 | . . 87 96 333 . 198 . 1167 Effects 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Siege Activations 1 | . . . . . . . . 1 Total Turns 39 | . . . . . . . . 39 Longest Duration 39 | . . . . . . . . 39 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 350 | . . . . 350 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Peak Influence 1140 | . 100 164 258 402 115 488 256 1140 Initial 256 | . . 39 . 108 115 74 256 179 Average 333 | . 56 60 121 220 115 288 256 648 Maximum Alert Level 4 | . . . 1 2 . 2 1 4 Low Security (%) 47 | 100 100 100 73 39 100 47 . 3 Level 1 16 | . . . 26 47 . 23 100 12 Level 2 23 | . . . . 13 . 29 . 47 Level 3 12 | . . . . . . . . 35 Level 4 . | . . . . . . . . 1 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 2 | . . 1 1 . . . . . Investigation 1 | . . 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Distress Signals 4 | . 1 . 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 96 | . 5 5 9 17 . 16 . 44 Peak Tracking Total 9 | . 4 2 3 5 . 7 . 9 Tactical Retreats 3 | . . . . . . 1 . 2 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Traps Triggered 7 | . . . . . . 2 . 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Machines Disabled 5 | . . 1 . 2 . . . 2 Max in Single Turn 2 | . . 1 . 2 . . . 2 Phase Generator 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Machines Accessed 7 | . 1 1 . . 1 2 1 1 Terminals 4 | . 1 . . . . 2 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 10 | . 1 1 . . 1 4 1 2 Successful 4 | . . 1 . . 1 1 1 . Failed 6 | . 1 . . . . 3 . 2 Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 7 | . 1 . . . . 4 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 2 | . . 1 . . . 1 . . Open Door 1 | . . 1 . . . . . . Patrol Navigation 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . . . 1 2 . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Turns Passed 4023 | 59 287 764 311 512 45 550 14 1481 Spaces Moved 1933 | 48 159 370 167 232 30 299 11 617 Core 12 | 12 . . . . . . . . Treads 403 | . . . . . . . . 403 Legs 1518 | 36 159 370 167 232 30 299 11 214 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 120 120 Average Speed 152 | 102 164 190 142 136 120 120 120 156 Slowest Speed 190 | 120 190 190 190 190 120 190 120 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 31 74 21 21 6 39 1 62 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 3 | . . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 131 | . . . . 34 . . . 97 Melee . | . . . . . . . . . Projectile 1 | . . . . 1 . . . . AOE 130 | . . . . 33 . . . 97 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Total 2482 | 55 170 415 201 332 43 394 12 860 Wait 63 | . . 17 7 17 . 16 . 6 Move 1924 | 47 158 369 166 231 29 297 10 617 Hop . | . . . . . . . . . Pick Up 47 | 2 2 12 1 10 4 3 . 13 Fast Attach 25 | 6 1 . 2 5 1 2 . 8 Attach 24 | . . 1 . 4 2 2 2 13 Detach 6 | . . . . 1 1 1 . 3 Swap 28 | . 1 2 2 3 1 5 . 14 Drop 34 | . . 3 3 9 5 7 . 7 Fire 291 | . 8 11 20 52 . 61 . 139 Melee 38 | . . . . . . . . 38 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . . 2 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Garrison -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 7) 347 | -10/Materials | Entered Mines 423 | -10/Mines | Met a Derelict shopkeep closing up shop 569 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 573 | -10/Mines | Found Prototype Device 747 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 854 | -10/Mines | Learned location of Zion (-7) 888 | -10/Mines | Learned 4 Materials zone layouts 1102 | -10/Mines | Discovered new exit (range 6) 1111 | -10/Mines | Entered Materials 1111 | -9/Materials | Evolved 2 slots: Propulsion x2 1112 | -9/Materials | Identified exit to Mines 1417 | -9/Materials | Discovered new exit (range 3) 1422 | -9/Materials | Entered another Materials area 1422 | -8/Materials | Evolved 2 slots: Utility x2 1552 | -8/Materials | Build established: Scavenger-Mutant 1661 | -8/Materials | Lost 5 parts (1p3n1w) 1793 | -8/Materials | Discovered new exit (range 7) 1798 | -8/Materials | Discovered new exit (range 6) 1808 | -8/Materials | Identified exit to Storage 1889 | -8/Materials | Identified exit to Factory 1934 | -8/Materials | Entered Storage 1978 | -8/Storage | Identified exit to Garrison 1979 | -8/Storage | Entered Garrison 1995 | -8/Garrison | Triggered checkpoint 2134 | -8/Garrison | Installed Relay Interface Framework 2175 | -8/Garrison | Triggered checkpoint 2225 | -8/Garrison | Discovered exit to Factory (range 12) 2361 | -8/Garrison | Triggered checkpoint 2529 | -8/Garrison | Entered Factory 2529 | -7/Factory | Evolved 2 slots: Utility x2 2529 | -7/Factory | Identified Exp. Sensor Array 2542 | -7/Factory | Identified exit to Garrison 2543 | -7/Factory | Entered Garrison 2587 | -7/Garrison | Triggered checkpoint 2663 | -7/Garrison | Triggered checkpoint 2714 | -7/Garrison | Lost 7 parts (3n1u3w) 2720 | -7/Garrison | Destroyed 8 combat bots 2859 | -7/Garrison | Phase Generator disabled 2868 | -7/Garrison | Spotted B-75 Beast 3073 | -7/Garrison | Core integrity fell below 50% 3361 | -7/Garrison | Triggered checkpoint 3611 | -7/Garrison | Triggered checkpoint 3658 | -7/Garrison | Spotted B-75 Beast 3709 | -7/Garrison | Lost 4 parts (1n1u2w) 3716 | -7/Garrison | Destroyed B-75 Beast 3867 | -7/Garrison | Triggered checkpoint 3867 | -7/Garrison | Triggered checkpoint 3868 | -7/Garrison | Core integrity fell below 20% 3963 | -7/Garrison | Discovered new exit (range 14) 4024 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- S-27 Virus destroyed. Switching to secondary target: S-27 Virus. S-27 Virus destroyed. Acquired 28 matter. Acquired 26 matter. Garrison Door activated. Y-54 Guardian destroyed. Switching to secondary target: S-27 Virus. S-27 Virus destroyed. X TWNO :9#O>7HGPG1XGC Acquired 105 matter. Imp. Medium Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????####?????????? | | ???????????????????????????????????? #?????????? | | ????????????????????????##??????????< #?????????? | | ???????????????????????? #????????? #?????????? | | ????????????????????????# #?????????# #?????????? | | ????????????????????????# #?????????# #?????????? | | ????????????????????????# #?????????# #???#?????? | | ????????????????????????# #?????????# #?? #?????? | | ????????????????????????# ########### #? #?????? | | ?????????????????????# ## ####??? | | ???????????????????????##*##### ##### #??? | | ???????????????????????#[@#???# #???# #??? | | ???????????????????????##!#???# #???## ##### #??? | | ?????????????????????#[## ##### #????# #???# #??? | | ?????????????????????#=%=Y*[ =% #????# #???# #??? | | ???????????????????# *##########????# #???# #??? | | ???????????????????# ???????????????# #???# #??? | | ???????????????????# ????????????????# #???# #??? | | ?????????????????????????????????????# #???# #??? | | ?????????????????????????????????????# #??## ##== | | ????????????""""?????????????????????# ####! [%*% | | ????????????"????????????????????????# ![ =*[ %=% | | ????????????""""?????????????????????######= = | | ??????????????????????????????????????????# ## | | ????????????????????????????????????????###* ## | | ????????????????????????????????????????#[ = | | ????????????????????????????????????????# == | | ????????????????????????????????????????#*** | | ????????????????????????????????????????#%== | | ????????????????????????????????????????### ##^ | | ???????????########?????????############### ##^ | | ???????????#""!!!!#?????????# | | ???????????#" #?????????# | | ???????????#" #?????????#* | | ???????????#" ########### #### ####### ### | | ???????????#" ^ * #?# #?????# #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Salvage Targeting 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingSalvagingFacilitator Manual? 0 Play Time 00:35:27 Cumulative 235.1 hours Start 2024.08.21 @ 17:17:21 End 2024.08.21 @ 17:57:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 415 Rogue 413 Adventurer 2 Explorer 0 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 73 Gallery% 67 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1593c10c-d016-4ef3-b252-8da7f01a2027