Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.22 @ 01:02:41 Player: CrossedViper Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (826) 4130 Value Destroyed (50221) 50221 Prototype IDs (270) 5400 Alien Tech Used (8) 1600 Bonus (80561) 80561 TOTAL SCORE: 153612 Bonus ------- Triggered High Security 500 High Alert Combat Kills 30667 Follower Combat Kills 3269 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -4175 Cogmind --------- Core Integrity 462/1600 Matter 300/300 Energy 822/840 System Corruption 3% Temperature Cool (0) Movement Hovering (30) Location 0b11 Command Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System > --- UTILITY (12) ----- Desublimator Desublimator Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Experimental Armor Integrity Analyzer Experimental Powered Armor Experimental Powered Armor > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Zero-point Reactor YI-UF0's Bottomless Matter Pit (1500) Experimental Force Field Hypervelocity Linear Accelerator Hypervelocity Linear Accelerator Graviton Cannon Enhanced Gamma Bomb Array Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Desublimator Desublimator Large Storage Unit High-capacity Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Experimental Phase Shifter Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Perforator Sigix Broadsword > --- INVENTORY -------- Reinforced Quantum Reactor Reinforced Quantum Reactor Enhanced Armored Heavy Treads YI-UF0's Bottomless Matter Pit Centrium Heavy Armor Plating Experimental Force Field System Purifier Enhanced Nova Cannon Enhanced Nova Cannon Cooled Nova Cannon Hypervelocity Linear Accelerator Hypervelocity Linear Accelerator Graviton Cannon Ragnarok Missile Launcher Advanced Remote Datajack [Rating: 255] Favorites ----------- Power Zero-point Reactor Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Zero-point Reactor Propulsion Armored Treads Treads Armored Treads Leg Advanced Myomer Leg Wheel Armored Wheel Hover Unit Cooled Antigrav System Utility High-capacity Storage Unit Device Experimental Weapon Cycler Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Quantum Router Protection Heavy Regenerative Plating Weapon Gauss Rifle Energy Gun Storm Laser Energy Cannon Cooled Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Perforator Launcher Enhanced Gamma Bomb Array Special Weapon Advanced Remote Datajack Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . Utility 10 | . . . 2 . . . 1 1 . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . 2 . . Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 616 | 6 3 3 14 7 24 3 6 11 7 7 13 6 4 5 17 6 11 7 11 16 8 15 18 5 12 4 40 11 21 35 1 15 13 13 148 70 Power 39 | 1 . . 1 . 2 . . 1 1 . 1 . 1 . 3 . . 1 1 1 . . 2 . . . 4 . . 4 . . . . 14 1 Engine 6 | 1 . . 1 . 1 . . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . Core 10 | . . . . . 1 . . 1 1 . . . . . 2 . . 1 . 1 . . . . . . 1 . . 2 . . . . . . Reactor 23 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . 3 . . 2 . . . . 14 1 Propulsion 90 | 2 . 1 5 2 3 . 1 1 1 1 . 2 . 1 4 3 3 2 3 . . . 3 . 4 2 10 1 1 4 . 2 1 2 18 7 Treads 56 | 2 . . 3 . . . . . 1 1 . 2 . 1 3 3 3 2 3 . . . . . 3 2 2 . . 4 . 2 1 2 15 1 Leg 17 | . . . . . 2 . 1 1 . . . . . . . . . . . . . . 3 . 1 . 5 1 . . . . . . 3 . Wheel 10 | . . 1 2 2 1 . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 6 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 249 | 1 3 1 5 2 10 2 1 6 3 5 7 3 1 4 7 2 3 1 1 8 4 8 12 5 4 2 12 3 12 14 . 4 7 3 60 23 Device 110 | . . . . . 4 . . 4 1 4 3 2 . 1 1 1 1 . 1 1 2 3 4 2 . 2 5 1 9 5 . 1 6 . 28 18 Storage 36 | 1 1 1 2 1 1 1 . 1 . . . 1 . 1 . . . . . 3 1 1 3 . . . . . 1 4 . 2 . 1 9 . Processor 17 | . . . . . 2 . . . 1 . . . . 1 1 1 . 1 . . . . . . 2 . . 2 . . . . . . 4 2 Hackware 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . 1 . . . . . . Protection 82 | . 2 . 3 1 3 1 1 1 1 1 4 . 1 1 3 . 2 . . 4 1 4 5 3 2 . 6 . 2 4 . 1 1 2 19 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 238 | 2 . 1 3 3 9 1 4 3 2 1 5 1 2 . 3 1 5 3 6 7 4 7 1 . 4 . 14 7 8 13 1 9 5 8 56 39 Energy Gun 24 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 2 . 4 . 2 3 . 2 . . 6 3 Energy Cannon 38 | . . . 2 2 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 4 9 17 Ballistic Gun 112 | 2 . . 1 1 7 1 2 3 2 1 4 1 1 . 3 1 4 2 5 6 3 5 . . . . 6 4 4 5 . 6 3 4 25 . Ballistic Cannon 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 12 Launcher 19 | . . . . . 2 . 1 . . . 1 . . . . . 1 1 1 . 1 2 . . . . 1 . . . . . . . 5 3 Special Weapon 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 4 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . 5 . Piercing Weapon 14 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 3 2 1 5 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . . . 1 6 . 1 . 2 . . . . . 2 . . 1 . 1 . . 2 . . . 1 . 4 3 1 . 2 1 8 11 Parts Lost 95 | . . 3 1 2 7 2 . . . 1 5 1 . . 11 2 4 . . . . . . 4 2 . 13 2 1 9 . . . . 19 6 Power 9 | . . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . 5 . . . . . . . 1 . Propulsion 20 | . . 1 1 1 2 . . . . . 1 . . . 2 . 1 . . . . . . . . . 1 . 1 3 . . . . 5 1 Utility 42 | . . 1 . . 3 1 . . . . 2 . . . 5 1 . . . . . . . 4 2 . 4 1 . 4 . . . . 11 3 Weapon 24 | . . 1 . 1 1 1 . . . 1 1 1 . . 3 1 3 . . . . . . . . . 3 1 . 2 . . . . 2 2 Highest Loss Streak 9 | . . 3 1 2 7 2 . . . 1 3 1 . . 7 1 2 . . . . . . 2 2 . 4 2 1 9 . . . . 3 4 Average Slot Usage (%) 82 | . 98 98 97 97 94 99 90 93 95 92 82 77 80 88 88 98 99 99 99 90 93 93 83 82 75 70 67 63 75 72 77 73 77 75 74 73 Engine 1 | . 14 14 11 11 5 . . . . . . . . 7 4 . . . 5 5 5 5 . . . . . . . . . . . . . . Core 2 | . . . . . 4 11 9 6 7 7 4 . . . . 6 6 6 . 1 5 5 4 . . . . . . 5 9 8 8 8 . . Reactor 5 | . . . . . . . . . . . 1 7 6 . . . . . . . . . 4 11 10 10 7 . . 1 4 4 4 4 11 7 Treads 12 | . 28 25 17 9 . . . . 4 13 12 14 15 21 8 19 19 20 20 17 17 17 16 . 9 12 8 5 1 6 9 10 13 11 11 10 Leg 1 | . . . . . 9 22 27 22 13 1 . . . . . . . . . . . . . 17 8 . 2 1 5 . . . . . . . Wheel 1 | . . 2 4 11 11 . . . . . . . . . 4 . . . . . . . . . . . 1 5 5 . . . . . . . Device 9 | . . . . . 1 . . 12 7 5 6 1 4 2 2 2 6 6 11 1 3 4 2 13 10 10 13 21 20 21 23 20 17 16 14 15 Storage 11 | . 20 . 16 22 16 21 9 10 15 15 12 7 9 9 13 13 13 13 13 12 11 14 14 17 15 15 13 10 10 9 4 4 8 8 11 7 Processor 9 | . . . . . 5 11 9 7 13 15 15 15 15 15 10 19 20 20 20 17 17 17 10 5 5 5 3 2 6 . . . . . 7 9 Hackware 1 | . . . . . . . . . . . . . . . 7 6 6 6 6 5 5 . . . . . 1 . . . . . . . . . Protection 8 | . 6 26 25 22 16 10 18 12 8 9 5 6 4 6 12 9 5 6 1 2 1 2 3 8 8 10 4 . 3 4 9 8 7 12 6 9 Energy Cannon 1 | . . . 14 15 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 Ballistic Gun 11 | . 28 25 6 3 16 22 13 19 23 23 22 23 19 23 19 20 19 19 18 22 22 22 20 . . . 5 13 13 15 11 11 16 14 2 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 261 | 11 15 12 50 53 70 80 79 91 95 85 103 103 100 97 78 73 76 75 82 144 161 172 224 124 150 154 165 86 120 196 180 229 229 261 254 223 Greatest Support 245 | 40 40 40 40 40 60 60 73 80 80 90 90 90 40 60 60 60 68 68 68 68 68 68 90 90 121 145 145 10 36 140 140 215 215 225 240 245 Greatest Overweight (x) 53 | . . 1 2 4 5 1 1 1 1 1 1 2 2 2 3 2 1 1 1 2 2 2 3 1 6 2 12 8 11 23 1 1 1 1 53 1 Average Overweight (x) 1 | . . . 1 3 3 1 1 . 1 . . 1 1 1 1 1 1 . 1 1 2 2 2 1 . 1 1 6 4 1 1 . . 1 . . Largest Inventory Capacity 52 | 6 8 6 16 16 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 38 32 38 44 24 24 24 24 18 24 44 24 32 32 52 38 18 Average Capacity 19 | 4 6 4 10 16 14 17 12 14 18 18 16 12 13 14 18 18 18 18 18 28 31 35 34 24 24 24 22 18 18 26 24 25 32 32 18 17 Most Carried 38 | 3 5 4 12 16 18 16 14 15 18 18 18 18 18 12 18 18 17 18 18 30 31 38 38 24 24 24 24 18 20 26 24 25 30 32 32 18 Average Carried 16 | 1 3 3 8 14 13 14 11 12 17 17 15 12 12 11 15 17 15 17 18 26 30 34 31 22 22 23 19 17 17 22 23 24 27 29 14 12 Final Capacity 38 | 6 4 6 16 16 12 18 12 18 18 18 12 18 12 18 18 18 18 18 18 30 32 38 24 24 24 24 18 18 24 24 24 32 32 32 18 10 Final Carried 38 | 3 4 4 12 16 12 15 12 15 18 17 12 18 12 11 18 17 13 18 18 30 31 38 24 22 24 24 18 17 20 23 24 25 30 32 17 8 Class Distribution -------------------- 27% | Scavenger-Gunner 23% | Scavenger-Mutant 21% | Generator-Mutant 7% | Scavenger-Tank 7% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Waste Hacker-Tank | -4/Factory Scavenger-Mutant | -4/Armory Scavenger-Mutant | -4/Lab Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Tank | -2/Testing Generator-Tank | -1/Access Generator-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Matter Collected 27791 | 213 65 321 239 107 1481 309 124 141 1025 667 1508 407 97 219 550 417 479 16 370 263 382 264 627 381 110 40 855 170 310 468 . 1511 241 352 8840 4222 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 44251 | . 122 396 905 287 400 292 129 141 774 1110 1091 483 87 318 1420 426 610 . 415 527 210 496 196 697 893 448 2990 170 90 610 . 1669 210 744 20331 4564 Parts 1880 | . 14 19 57 10 60 19 15 8 18 54 29 16 4 13 75 12 27 . 27 39 14 37 11 23 40 3 131 6 11 44 . 89 19 20 670 246 Haulers Intercepted 4 | . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Recyclers Shooed 14 | . . . . 1 . 1 . . . 3 . . . . 3 . . . . . . . . . . . 6 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 168 | . . . . . . . . . . . 27 13 . 10 . 9 21 3 16 . 16 30 . 23 . . . . . . . . . . . . Prevented 20 | . . . . . . . . . . . . 2 . . . . 7 . 6 . 5 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Combat Hostiles Destroyed 734 | . 3 11 19 3 6 9 8 3 3 11 10 9 1 7 17 5 10 . 3 7 9 12 . 9 12 . 44 2 1 4 . 17 3 6 422 48 Melee 14 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 2 1 1 . 1 . . 7 . Guns 329 | . 3 11 4 . 1 9 2 3 3 11 8 9 . 7 17 5 10 . 1 7 4 4 . 7 9 . 35 . . 3 . 14 3 6 133 . Cannons 158 | . . . 15 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 94 44 AOE 221 | . . . . . 5 . 4 . . . 2 . . . . . . . 2 . 5 8 . . 2 . 8 . . . . . . . 183 2 Classes Destroyed 32 | . 3 3 2 . 2 2 . . 1 1 5 1 . . 1 . . . . 1 . . . 1 2 . 2 . . 1 . . . . 4 . Worker 18 | . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . 6 . . . . 1 . . 8 . Builder 19 | . 1 . 1 . . . . . . 2 . . . . 3 . . . . . . . . . . . 9 . . . . 3 . . . . Tunneler 5 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Hauler 4 | . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Recycler 13 | . . . 1 . . 1 . . . 4 . . . . 3 . . . . . . . . . . . . . . . . . . . 4 . Carrier 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Minesweeper 6 | . . . . . . . . . . . . 2 . . . 1 . . . . 1 2 . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . Operator 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Turret 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 7 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 3 . . . . . . 1 1 . Swarmer 155 | . 3 2 4 . . 8 6 3 . . 1 3 . 3 5 . 2 . 2 5 9 6 . . 2 . 2 . . . . . . . 89 . Saboteur 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 12 . Grunt 195 | . . 8 10 1 . . 1 . . 5 4 4 . 2 1 4 3 . 1 . . 4 . 6 4 . 14 . . . . 1 . 4 118 . Brawler 29 | . . . . . . . . . . . 1 1 . 1 1 . . . . . . . . . 1 . 4 . . . . . . . 20 . Duelist 31 | . . . . . . . . . . . 2 . . . . 1 2 . . . . . . . 1 . . 2 . . . . . . 23 . Protector 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Sentry 30 | . . . 5 2 . . 1 . . 4 1 . . 1 3 . 2 . . 1 . 1 . . 2 . 3 . . 1 . 1 . 2 . . Demolisher 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 11 . Specialist 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Hunter 94 | . . . . . . 1 . . . . 1 . . . 5 . . . . 1 . . . 2 1 . 12 . . 2 . 10 . . 59 . Programmer 76 | . . . . . . . . . . 2 . . . . 2 . . . . . . 1 . . . . 6 . . . . 5 3 . 57 . Behemoth 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 3 . Compactor 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 27 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 26 Enhanced Sentry 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Programmer 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Courier 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Packrat 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 6 | . . 1 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mutant 8 | . . . . . . . . . . . 1 1 . . . 1 1 . 3 . . . . . . . . . . . . . . . 1 . Best Kill Streak 75 | . 3 8 7 2 5 5 7 3 1 6 6 3 1 3 10 3 3 . 2 5 5 5 1 4 7 . 29 2 1 2 . 8 3 3 75 5 Combat Bots Only 75 | . 3 7 6 2 5 5 7 3 1 3 5 3 1 3 4 3 3 . 2 5 5 5 . 4 6 . 21 2 1 2 . 5 3 3 75 5 Max Kills in Single Turn 7 | . 1 1 2 1 2 2 2 2 1 2 2 1 1 2 2 2 1 . 2 2 4 4 1 1 2 . 5 1 1 1 . 2 1 2 7 2 Gunslinging 2 | . . . . . . 1 . 1 . . 1 . . 1 1 . . . . 1 1 . . . . . 1 . . . . . . 1 2 . Exploded 7 | . . . . . 2 . 2 . . . 1 . . . . . . . 2 . 4 4 . . 2 . 4 . . . . . . . 7 1 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 1 1 . 1 . . 1 . Uniques/NPCs Destroyed 12 | . . . . 1 4 . . . . . . . 1 . . . . . . . . . 2 . . . . . 1 . . . . . 2 1 YI-UF0 (-9/Mines) 8R-AWN (-9/Exiles) EX-HEX (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) Data Miner (-7/Data Miner) Svarog (-5/Zhirov) Perun (-5/Zhirov) A5 (-4/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Damage Taken 48884 | . 31 674 706 168 1242 519 310 114 22 650 1421 333 47 424 1945 279 716 . 406 348 236 292 638 1618 772 . 6422 131 91 1704 221 2429 623 1322 15057 6973 Core 3052 | . . 100 58 3 97 81 65 32 . 66 60 26 . 26 174 20 19 . 42 76 . 6 96 105 56 . 509 . 2 176 . 140 11 41 501 464 Absorbed by Shields 14200 | . . . . . . . . . . . . . . . . . . . 75 . . . . . . . 20 . . . . 2331 498 1104 6012 4160 Reduced by Siege Mode 1169 | . . . . . . . . . . . 37 . . . . . . . . . . . . . . . 66 . . . 4 101 6 32 861 62 Core Remaining (%) 67 | 100 . 60 . . . 40 88 . . . . . . 70 . . . . 70 . . . . 71 . . . . 42 . 86 . 89 . . 28 Volleys Fired 1875 | . 19 43 48 26 100 30 22 9 15 35 47 22 . 13 47 18 33 . 16 13 12 12 19 24 13 3 86 5 3 12 9 51 13 20 730 307 Largest 4 | . 2 2 2 2 2 2 2 3 3 3 3 3 . 3 3 3 3 . 3 4 4 4 4 1 1 1 4 4 3 4 1 4 4 4 4 4 Hottest 400 | . 40 60 120 120 70 53 83 69 83 83 76 86 . 79 84 84 84 . 84 112 114 119 124 250 250 250 250 160 120 155 73 153 148 150 300 400 Shots Fired 3570 | . 38 84 96 32 144 57 35 22 45 104 107 64 . 39 133 54 90 . 46 48 39 37 76 24 13 3 218 17 9 29 9 178 31 62 1166 421 Gun 2678 | . 38 84 33 21 141 57 27 22 45 104 104 64 . 39 133 54 89 . 45 48 36 34 76 24 13 3 213 16 9 29 9 178 31 58 773 28 Cannon 818 | . . . 63 11 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 372 364 Launcher 62 | . . . . . 3 . 4 . . . 3 . . . . . 1 . 1 . 3 3 . . . . 5 . . . . . . . 16 23 Special 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 5 6 Kinetic 2758 | . 38 62 33 21 141 57 27 22 45 104 104 64 . 39 133 54 89 . 45 48 36 34 76 . . . 175 16 9 26 . 168 31 58 757 246 Thermal 650 | . . . 63 11 . . 4 . . . . . . . . . . . . . . . . 24 13 3 38 1 . . . . . 4 371 118 Explosive 51 | . . . . . 3 . 4 . . . 3 . . . . . . . 1 . 3 3 . . . . 5 . . . . . . . 16 13 Electromagnetic 93 | . . 22 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 10 . . 22 38 Phasic 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9 . . . . . Robot Hit Streak 56 | . 6 13 7 22 21 7 4 5 17 21 37 30 . 15 32 22 23 . 17 11 11 24 35 19 9 17 27 15 19 7 1 27 20 26 46 56 Robot Miss Streak 16 | . 3 3 4 2 7 5 3 3 2 2 11 4 . 6 4 1 2 . 2 4 5 2 3 6 16 2 7 1 2 2 1 3 1 1 7 10 Penetration Max 2 | . . . . . . 1 . . 1 1 1 . . . 1 1 1 . . . 1 . . . . . 1 . . . . 2 1 1 2 1 Secondary Targets 64 | . 1 2 . . . 4 . 1 . . 3 2 . 3 3 . 1 . . 2 1 . 1 . . . 13 . . . . 7 1 2 17 . Max Gunslinging Chain 2 | . 1 1 . . . 1 . 1 . . 1 1 . 1 1 . 1 . . 1 1 . 1 . . . 2 . . . . 1 1 1 2 . Capacitor 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . Shots Hit Robots 2795 | . 24 50 55 24 94 28 18 12 37 67 89 58 3 34 100 43 67 . 30 32 24 25 67 24 11 3 173 20 17 34 3 151 19 49 1014 296 Core Hits 2660 | . 7 20 25 8 39 14 13 9 7 31 76 45 3 34 90 15 22 . 15 19 24 33 31 32 39 5 185 8 9 13 . 59 8 24 994 704 Critical Hits 1155 | . . 1 2 . 12 8 . . 9 26 16 4 . . . 1 1 . 1 . . . 2 . . . 19 3 5 4 2 34 5 11 594 395 Critical Kills 236 | . . . . . 3 3 . . 2 12 3 3 . . . . . . 1 . . . . . . . 8 . . 4 . 9 2 5 142 39 Critical Parts Destroyed 462 | . . 1 2 . 8 5 . . 5 14 13 1 . . . 1 1 . . . . . . . . . 11 3 4 . 2 24 3 5 224 135 Melee Attacks 150 | . . . . . . . . . . . . . 20 . . . . . . 2 . . . . 4 . 5 5 17 23 7 8 . . 57 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 94 | . . . . . . . . . . . . . 20 . . . . . . . . . . . . . . . . . 7 8 . . 57 2 Piercing 56 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 4 . 5 5 17 23 . . . . . . Sneak Attacks 13 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 4 . 5 . 1 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 149810 | 2 321 864 1113 557 1762 473 677 208 746 1405 1964 912 170 614 2290 1108 1596 . 715 660 875 1134 1643 2080 1651 378 8890 453 617 1121 187 3604 469 1030 100359 7162 Guns 46015 | . 318 767 199 258 1448 453 212 208 746 1360 1583 912 . 614 2290 1108 1418 . 655 648 531 602 1457 2080 1484 378 7125 124 45 166 41 2986 469 1016 11926 388 Cannons 48002 | . . . 900 229 . . 70 . . . . . . . . . . . . . . . . . . . . . . . . . . . 41004 5799 Explosions 50762 | . . 97 . . 267 . 395 . . . 381 . . . . . 178 . 60 . 344 532 . . 149 . 1582 . . . . . . . 45936 841 Melee 4342 | . . . . . . . . . . . . . 170 . . . . . . . . . . . . . 116 310 572 955 146 618 . . 1455 . Ramming 632 | 2 3 . 14 70 47 20 . . . 45 . . . . . . . . . 12 . . 186 . 18 . 67 . . . . . . 14 . 134 Kinetic 41079 | . 318 607 199 258 1448 453 212 208 746 1360 1583 912 . 614 2290 1108 1418 . 655 648 531 602 1457 . . . 3948 124 45 166 . 2744 469 1016 11773 3167 Thermal 88814 | . . 97 900 229 . . 70 . . . . . . . . . . . . . . . . 2080 1633 378 3177 19 . . . . . . 77599 2632 Explosive 13670 | . . . . . 267 . 395 . . . 381 . . . . . . . 60 . 344 532 . . . . 1582 . . . . . . . 9268 841 Electromagnetic 1232 | . . 160 . . . . . . . . . . . . . . 178 . . . . . . . . . . . . . . 242 . . 264 388 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2389 | . . . . . . . . . . . . . 170 . . . . . . . . . . . . . . . . . 146 618 . . 1455 . Piercing 1953 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 310 572 955 . . . . . . Phasic 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . Highest Corruption 29 | . . . . . . . . . 23 23 14 . . . 3 3 5 4 . 1 1 1 1 1 . . 6 6 6 . . 5 8 2 29 6 Average Corruption 5 | . . . . . . . . . 12 16 9 . . . 2 3 3 4 . 1 1 1 1 1 . . 4 6 2 . . 3 4 1 8 4 Corruption Purged 96 | . . . . . . . . . . 10 14 . . . . . 2 . . . . . . . . . . . 8 . . . 5 . 46 11 Effects 663 | . . . . . . . . . 18 55 24 . . . 14 12 16 1 . 1 3 5 6 1 . . 30 8 4 . . 5 8 . 374 78 Message Errors 98 | . . . . . . . . . 1 7 4 . . . 3 6 4 . . . 2 1 4 1 . . 5 1 . . . . 1 . 41 17 Matter Fused 100 | . . . . . . . . . 2 11 5 . . . 4 2 3 1 . . . . . . . . 3 2 1 . . 1 2 . 49 14 Heat Flow Errors 37 | . . . . . . . . . . 4 . . . . 2 2 3 . . . . . . . . . . . . . . . 1 . 17 8 Energy Discharges 57 | . . . . . . . . . 2 3 8 . . . . . 2 . . 1 1 1 . . . . 2 . 3 . . 1 1 . 29 3 Parts Rejected 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 7 1 Data Loss (minor) 47 | . . . . . . . . . 2 2 3 . . . . . 1 . . . . 2 . . . . 2 3 . . . 1 3 . 23 5 Data Loss (major) 17 | . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . 10 3 Misfires 12 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 5 5 Alerts 3 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 11 | . . . . . . . . . 4 5 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Targeting Errors 221 | . . . . . . . . . 6 18 . . . . 1 2 3 . . . . 1 2 . . . 13 2 . . . 2 . . 152 19 Weapon Failures 49 | . . . . . . . . . . 2 . . . . 4 . . . . . . . . . . . 2 . . . . . . . 38 3 Overload Shots 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 12704 | . . . . . . . 8 . . . 49 . . . . . 3 . . . 30 . . . . . 34 8 . . . 158 . . 12358 56 Projectiles 7263 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 7248 13 Explosions 4957 | . . . . . . . 6 . . . 49 . . . . . 3 . . . 30 . . . . . 34 . . . . . . . 4828 7 Melee 484 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . 158 . . 282 36 Knockbacks 42 | . . . . 1 . . . . . 1 . . . . . . . . . . . . 4 . . . 1 . . . . . . . . 35 Impact 7 | . . . . 1 . . . . . 1 . . . . . . . . . . . . 4 . . . 1 . . . . . . . . . Kinetic 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 617 | . . . . 16 38 . 12 . . . 57 . . . . . . . . . . 13 . . 69 . 58 . . . . . . . 233 121 Shots 22 | . . . . . 1 . 1 . . . 2 . . . . . . . . . . 1 . . 1 . 2 . . . . . . . 7 7 Rammed 62 | 1 1 . 4 16 9 . . . . 2 . . . . . . . . . 1 . . 16 . 1 . 5 . . . . . . . . 6 Targets Rammed 64 | 1 1 . 4 16 9 1 . . . 2 . . . . . . . . . 1 . . 16 . 1 . 5 . . . . . . 1 . 6 Kicked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Highest Temperature 414 | . . 194 314 180 102 27 336 46 135 248 120 376 . 252 258 263 283 . 12 84 134 117 296 203 16 . 414 77 80 . . 199 182 195 394 344 Average Temperature 82 | . . 62 94 81 22 9 125 24 59 51 41 101 . 111 52 36 75 . 8 25 51 36 142 65 5 . 83 40 48 . . 122 102 86 94 88 Received Heat Transfer 4578 | . . 346 267 45 . . 90 . 9 135 261 110 6 99 78 99 129 . 4 9 9 90 108 258 111 . 1070 27 . 153 . 56 . 108 622 279 Effects 8 | . . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . 1 . Shutdowns 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Matter Decay 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations 18 | . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . 1 . . . 1 2 1 1 5 4 Total Turns 2666 | . . . . . . . . . . . 37 3 . . . . . . . . . . . . . . 37 . . . 14 57 38 19 2426 35 Longest Duration 2166 | . . . . . . . . . . . 27 3 . . . . . . . . . . . . . . 37 . . . 14 33 38 19 2166 15 Robots Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 2 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 2 Parts Fried 11 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . 5 3 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robots Melted 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . 3 . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . 3 . Parts Melted 66 | . . . 4 1 . . . . . . . . . . . . . . . . . . . 16 7 . 13 . . . . . . . 25 . Heat Transferred 60717 | . . 100 1443 370 . . 111 . . . . . . . . . . . . . . . . 2825 2100 525 4337 37 . . . . . . 47631 1238 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Stolen 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Missiles Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Peak Influence 2086 | . 97 190 524 253 . 211 263 189 81 370 . . . . 371 . . . . 245 . . . . 775 271 1309 676 . 101 149 535 424 267 2086 . Initial 621 | . . 37 74 204 . . 3 119 66 28 . . . . 44 . . . . 26 . . . . . 271 49 621 . . 56 83 300 153 111 . Average 253 | . 68 67 285 165 . 93 173 161 60 120 . . . . 220 . . . . 78 . . . . 418 217 527 647 . 31 114 178 322 179 1002 . Maximum Alert Level 5 | . . . 2 1 . 1 1 . . 1 . . . . 1 . . . . 1 . . . . 3 1 4 2 . . . 2 2 1 5 . Low Security (%) 34 | 100 100 100 30 39 . 64 29 100 100 77 . . . . 31 . . . . 98 . . . . 30 26 43 . . 100 100 74 . 69 1 . Level 1 15 | . . . 40 60 . 35 70 . . 22 . . . . 68 . . . . 1 . . . . 8 73 1 . . . . 16 79 30 . . Level 2 4 | . . . 28 . . . . . . . . . . . . . . . . . . . . . 38 . 15 100 . . . 9 20 . . . Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 23 . 21 . . . . . . . 1 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . 2 . Level 5 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 1 . 3 . . . 1 1 . 4 . . . . 3 . 1 . . 4 . . . . 3 . 16 . . 2 2 3 3 4 8 . Investigation 7 | . . . 1 . . . 1 . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . 1 . Extermination 13 | . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . 3 . . 1 . 1 1 1 2 . Reinforcement 19 | . 1 . 2 . . . . 1 . 1 . . . . 2 . . . . . . . . . . . 5 . . 1 1 2 1 . 2 . Assault 9 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 3 . . . . . . . 3 . Garrison 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 1 . . . . . Intercept 5 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 3 . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Distress Signals 30 | . . . 4 . . . 1 . . 1 . . . . . . . . . . . . . . . . 7 . . . . 5 . . 12 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 960 | . 5 14 33 3 36 9 13 3 5 11 10 9 1 7 20 6 18 . 8 13 6 8 3 9 24 . 91 7 1 5 4 33 9 16 446 74 Peak Tracking Total 19 | . 3 4 7 2 9 5 6 2 1 3 5 3 1 3 4 3 10 . 5 4 5 5 3 4 6 . 11 7 1 2 3 10 3 7 19 5 Tactical Retreats 55 | . . 3 2 . 15 . 1 . . . 1 . . . . 1 3 . . . . . . . . . 1 . . . . 4 . . 22 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Traps Triggered 20 | . . . 1 . . . . 3 . . . . . . 2 . . . . . . . 1 . 2 . 5 2 . . . . 1 . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 18 | . . . . . . . . . . . . . 6 . . . 1 . . . . . 11 . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . 5 . 1 . . 1 . . . . 3 . 1 . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Machines Disabled 64 | . . . . . 12 . . . . 6 1 1 . . 1 . 1 . . . . . 1 . 6 . 1 1 1 3 2 1 4 3 9 10 Max in Single Turn 4 | . . . . . 4 . . . . 3 1 1 . . 1 . 1 . . . . . 1 . 3 . 1 1 1 1 1 1 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Machines Accessed 27 | . . . . . 1 . 1 . . 3 1 . 4 . 3 . . . . 3 . . 4 . 1 . 2 . 1 1 1 . . . . 1 Terminals 6 | . . . . . . . 1 . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . Total Hacks 133 | . . . . . 1 . 3 . . 8 1 . 28 . 16 . . . . 8 . . 13 . 2 . 10 . 19 4 1 . . . . 19 Successful 107 | . . . . . 1 . . . . 2 1 . 28 . 3 . . . . 8 . . 13 . 1 . 8 . 19 4 . . . . . 19 Failed 26 | . . . . . . . 3 . . 6 . . . . 13 . . . . . . . . . 1 . 2 . . . 1 . . . . . Catastrophic 5 | . . . . . . . 1 . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 98 | . . . . . 1 . 3 . . 7 . . . . 14 . . . . 13 . . . . 10 . 6 2 . 5 1 2 5 27 . 2 Terminals 26 | . . . . . . . 3 . . 7 . . . . 16 . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 15 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . 8 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 4 . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . . . Terminal Hacks 82 | . . . . . 1 . . . . . 1 . 28 . 1 . . . . . . . 13 . . . . . 19 . . . . . . 19 Record 55 | . . . . . . . . . . . 1 . 11 . . . . . . . . . 5 . . . . . 19 . . . . . . 19 Part Schematic 12 | . . . . . . . . . . . . . 8 . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 14 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . 7 . . . . . . . . . Scan Component 8 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 4 . . . . . . . . . Repair 6 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 3 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . Insert Component 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . . . . . 2 . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . Terminals 4 | . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . . . . . . . 1 . . 3 . . . . 2 . . . . . . . . . 1 . 2 . . 1 1 . . . . . Full Trace Events 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . . 8 . . . . . . . . . 4 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 3 . . . . . . . . . Time 289 | . . . . . . . . . . . . . . . . . . . . 78 . . . . . . 211 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Allies Hacked 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 2 3 . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Total Allies 98 | . . . . 4 . . . 3 . . . . . . . . 4 4 . 6 . . . . 7 . 9 . . 3 . 1 . 6 51 . Largest Group 21 | . . . . 3 1 . . 3 2 . . . . . . . 3 5 5 4 2 . . . 4 2 5 . . 2 . 1 . 5 21 . Highest-Rated Group 1729 | . . . . 47 16 . . 93 62 . . . . . . . 75 183 183 237 84 . . . 288 78 259 . . 206 . 27 . 141 1729 . Highest-Rated Ally 268 | . . . . 31 16 . . 31 31 . . . . . . . 29 40 40 70 42 . . . 96 39 103 . . 103 . 27 . 30 268 . Zionite Dispatches 18 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 . 3 . . 2 . 1 . 6 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Fire 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kinetic Resupply 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . Explosive Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Defense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Heavy Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 8 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . 3 . . STAY 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . DROP 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . 3 . . Ally Attacks 467 | . . . . 8 5 . . . 55 . . . . . . . 2 . 15 35 5 . . . 49 . 53 . . . . . . . 240 . Total Damage 19897 | . . . . 106 266 . . . 1006 . . . . . . . 34 . 416 780 100 . . . 1720 . 1344 . . . . . . . 14125 . Kills 90 | . . . . 1 2 . . . 2 . . . . . . . . . 6 5 2 . . . 9 . 11 . . . . . . . 52 . Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Turrets Deployed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Robot Analysis Total 115 | . . . . . . . . . . . . . 115 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 2 . . . . . . 1 . . 1 . . 3 1 1 . 1 . . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 3 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Turns Passed 40693 | 88 246 668 730 663 1628 437 225 234 274 757 1560 1875 514 665 881 671 911 1577 555 969 1196 985 863 559 612 544 1039 160 1088 652 315 623 496 659 8809 5965 Spaces Moved 18604 | 67 112 136 345 397 831 228 101 122 123 377 557 886 215 320 525 338 415 856 260 413 554 346 324 329 324 291 282 73 333 238 133 189 231 322 3281 3730 Core 76 | 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 45 . Treads 13942 | 38 112 85 243 35 . . . . 69 377 557 886 215 320 84 330 415 856 260 413 554 346 312 . 182 291 173 . . 210 133 189 231 322 2944 2760 Legs 1633 | . . . . . 305 228 101 122 54 . . . . . . . . . . . . . 12 329 142 . 48 . . . . . . . 292 . Wheels 1782 | . . 51 102 362 526 . . . . . . . . . 441 8 . . . . . . . . . . 61 73 158 . . . . . . . Hover 1171 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175 26 . . . . . 970 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 160 80 90 120 120 150 150 120 153 160 160 180 190 166 120 120 180 160 186 186 206 206 136 136 110 180 120 140 140 160 195 161 161 165 50 30 Average Speed 160 | 112 160 130 152 133 141 150 150 144 168 164 167 192 202 189 130 178 180 182 186 191 206 206 211 136 158 180 164 149 168 197 195 191 179 170 158 125 Slowest Speed 2700 | 160 160 160 180 200 150 150 150 153 180 180 180 210 210 210 220 180 180 186 186 206 206 206 226 136 280 200 200 160 190 1200 195 195 184 173 2700 172 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 2 Exploration Rate (%) 46 | 5 28 37 29 78 88 51 18 4 88 13 70 70 81 57 19 58 63 88 35 11 75 46 61 54 9 94 13 9 98 6 23 6 32 10 86 90 Regions Visited 36 Branch Regions 22 Pre-discovered Areas 34 | . . . . 1 . . . . . . 1 . 27 . . . . 1 1 . . . 3 . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 1 . . . . . . . 1 . . . . . . Unknown Exits Taken 23 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . . . . . . . 1 1 . . 1 1 1 . 1 1 1 1 1 . Scrap Searched 31 | . . . . 2 . 1 . . . . 10 2 . 2 . . 2 3 1 . 4 2 . 2 . . . . . . . . . . . . Spaces Dug 280 | . . . . . . . 9 . . . . . 1 . . . . . . 3 . . . . 3 . 5 . . 3 8 2 1 1 56 188 Terrain Destroyed 1087 | . . 2 8 1 18 10 27 . 1 4 16 2 1 . . . 5 . 43 6 21 57 1 . 45 . 67 . . 3 10 24 10 9 253 443 Melee 35 | . . . . . . . . . . . . . 1 . . . . . . 2 . . . . 3 . 4 . . 3 3 1 . . 16 2 Projectile 267 | . . . 8 1 4 10 . . 1 4 3 2 . . . . 5 . 1 4 1 9 1 . . . 16 . . . 7 23 10 9 44 104 AOE 785 | . . 2 . . 14 . 27 . . . 13 . . . . . . . 42 . 20 48 . . 42 . 47 . . . . . . . 193 337 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Total 26475 | 76 141 542 456 484 1140 265 141 163 163 443 1098 1014 263 350 612 365 508 871 297 554 584 590 448 371 378 308 679 102 826 349 168 319 290 391 6001 4725 Wait 4315 | . . 356 13 23 145 . 5 7 . 18 464 84 2 10 7 . 5 . . 77 . 202 2 10 10 . 220 1 410 10 14 30 20 20 1620 530 Move 18567 | 66 111 135 344 396 828 227 100 122 122 376 556 885 214 319 524 337 414 855 259 412 553 345 323 328 324 290 281 72 332 237 132 188 230 321 3280 3729 Hop 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 341 | 3 4 4 17 11 14 4 4 8 7 2 9 12 5 2 11 3 2 3 1 24 4 10 25 3 4 2 7 2 19 10 1 12 8 8 48 28 Fast Attach 219 | 6 1 . 7 . 7 . . 6 2 1 2 1 1 1 7 2 3 3 7 4 3 2 4 . 5 2 23 7 11 18 1 3 2 3 54 20 Attach 238 | . 1 3 3 4 8 2 4 4 2 1 6 5 2 3 7 4 5 3 . 1 1 3 12 4 7 . 17 2 9 9 . 8 3 4 59 32 Detach 82 | . . . 2 . 1 . 1 1 1 . 2 . . . 2 . . 1 . 2 1 1 . . 4 . 9 1 3 7 2 . 1 . 31 9 Swap 169 | . 1 . 4 3 9 1 2 1 3 5 5 . 1 1 3 . 3 1 4 11 4 10 3 1 . 2 1 3 1 9 . 4 8 6 38 21 Drop 387 | . 3 1 14 5 18 . 3 5 11 3 7 5 12 1 2 1 4 5 10 7 6 5 33 1 6 9 16 4 21 14 2 15 5 8 84 41 Fire 1875 | . 19 43 48 26 100 30 22 9 15 35 47 22 . 13 47 18 33 . 16 13 12 12 19 24 13 3 86 5 3 12 9 51 13 20 730 307 Melee 150 | . . . . . . . . . . . . . 20 . . . . . . 2 . . . . 4 . 5 5 17 23 7 8 . . 57 2 Ram 20 | . . . . 4 9 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 6 Kick 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 43 | 1 1 . 4 12 . . . . . 2 . . . . . . . . . 1 . . 16 . 1 . 4 . . . . . . 1 . . Escape Stasis 11 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 9 . . . . . . . . . Rewire 38 | . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . Trap 18 | . . . . . . . . . . . . . 6 . . . 1 . . . . . 11 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Waste -4/Factory -4/Armory -4/Lab -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 0b11 Command History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 2 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Discovered new exit (range 8) 327 | -10/Materials | Build established: Mutant 335 | -10/Materials | Entered Mines 470 | -10/Mines | Learned Materials emergency access door positions 502 | -10/Mines | Excavation squad dispatched 502 | -10/Mines | A large section of the Mines collapsed 752 | -10/Mines | Excavation squad dispatched 955 | -10/Mines | Lost 3 parts (1n1u1w) 982 | -10/Mines | Discovered new exit (range 5) 999 | -10/Mines | Destroyed 7 combat bots 1003 | -10/Mines | Entered Materials 1003 | -9/Materials | Evolved 2 slots: Utility x2 1722 | -9/Materials | Discovered new exit (range 7) 1733 | -9/Materials | Entered Mines 1769 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1882 | -9/Mines | Learned Materials security intel 1885 | -9/Mines | Discovered new exit (range 5) 1892 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1960 | -9/Mines | Discovered new exit (range 14) 2099 | -9/Mines | Learned location of Zion (-6) 2123 | -9/Mines | Received a Mining Laser from a helpful Derelict 2189 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2263 | -9/Mines | Destroyed YI-UF0 2271 | -9/Mines | Found Prototype Launcher 2274 | -9/Mines | Found Prototype Storage 2275 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 2388 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2388 | -9/Mines | Discovered new exit (range 5) 2396 | -9/Mines | Entered Exiles 2396 | -9/Exiles | Accompanied by 1 ally 2428 | -9/Exiles | Met 8R-AWN 2461 | -9/Exiles | Met EX-HEX 2524 | -9/Exiles | Met EX-DEC 2892 | -9/Exiles | Met EX-BIN 2908 | -9/Exiles | Aligned with FarCom system 2909 | -9/Exiles | Given EX-Vault access code 2941 | -9/Exiles | Opened EX-Vault 2953 | -9/Exiles | Found Cloak of Protection 2983 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3096 | -9/Exiles | Attacked by the Exiles 3132 | -9/Exiles | Identified YI-UF0's Doublenader 3288 | -9/Exiles | Destroyed 8R-AWN 3290 | -9/Exiles | Lost 7 parts (1p2n3u1w) 3313 | -9/Exiles | Found Prototype Device 3313 | -9/Exiles | Identified AS-neutralizer No. 17b 3318 | -9/Exiles | Found Prototype Ballistic Gun 3321 | -9/Exiles | Found Prototype Ballistic Gun 3326 | -9/Exiles | Found Prototype Processor 3327 | -9/Exiles | Identified 8R-AWN's Boregun (x2) 3502 | -9/Exiles | Destroyed EX-HEX 3596 | -9/Exiles | Build established: Scavenger-Mutant 3767 | -9/Exiles | Destroyed EX-BIN 3791 | -9/Exiles | Destroyed EX-DEC 3815 | -9/Exiles | DAS Turret deployed 3902 | -9/Exiles | Found Prototype Device 3902 | -9/Exiles | Identified System Purifier 4009 | -9/Exiles | Discovered new exit (range 12) 4024 | -9/Exiles | Entered Mines 4195 | -8/Mines | Core integrity fell below 50% 4450 | -8/Mines | Discovered new exit (range 8) 4461 | -8/Mines | Entered Materials 4461 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4549 | -8/Materials | Destroyed 7 combat bots 4677 | -8/Materials | Discovered new exit (range 6) 4686 | -8/Materials | Entered Factory 4686 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4802 | -7/Factory | Allied Derelicts emerged from ambush trap array 4920 | -7/Factory | Sucked down chute 4920 | -7/Factory | Entered Waste 4935 | -7/Waste | EMP discharged 4945 | -7/Waste | 2 allies followed down the chute 4963 | -7/Waste | Spotted C-40 Crusher 4965 | -7/Waste | Identified Exp. Targeting Computer 4974 | -7/Waste | Destroyed C-40 Crusher 4984 | -7/Waste | Allies destroyed C-40 Crusher 4988 | -7/Waste | Spotted C-40 Crusher 5001 | -7/Waste | Found Damper Plating 5012 | -7/Waste | Allies destroyed C-40 Crusher 5035 | -7/Waste | EMP discharged 5035 | -7/Waste | System corruption reached 10% 5050 | -7/Waste | Spotted C-40 Crusher 5067 | -7/Waste | Destroyed C-40 Crusher 5080 | -7/Waste | Found Damper Plating 5100 | -7/Waste | Build established: Scavenger-Gunner 5126 | -7/Waste | Spotted C-40 Crusher 5135 | -7/Waste | EMP discharged 5139 | -7/Waste | Destroyed C-40 Crusher 5148 | -7/Waste | Discovered new exit (range 15) 5176 | -7/Waste | Spotted C-40 Crusher 5194 | -7/Waste | Entered Factory 5817 | -7/Factory | Discovered new exit (range 14) 5951 | -7/Factory | Entered Lower Caves 7035 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7079 | -7/Lower Caves | Lost 3 parts (1n1u1w) 7114 | -7/Lower Caves | Encountered a Warlord checkpoint 7288 | -7/Lower Caves | Discovered new exit (range 12) 7452 | -7/Lower Caves | Build established: Scavenger-Mutant 7511 | -7/Lower Caves | Entered another Lower Caves area 7524 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7584 | -7/Lower Caves | Spotted B-75 Beast 7651 | -7/Lower Caves | Discovered new exit (range 13) 7824 | -7/Lower Caves | Build established: Scavenger-Gunner 9368 | -7/Lower Caves | Discovered new exit (range 8) 9386 | -7/Lower Caves | Entered Data Miner 9386 | -7/Data Miner | Discovered new exit (range 6) 9452 | -7/Data Miner | Met Data Miner 9485 | -7/Data Miner | Learned location of Section 7 (-2) 9485 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9519 | -7/Data Miner | Received God Mode back door access code from Data Miner 9580 | -7/Data Miner | Destroyed Data Miner 9583 | -7/Data Miner | Interfaced with the Data Conduit 9830 | -7/Data Miner | Found Prototype Hackware 9840 | -7/Data Miner | Found Prototype Hackware 9860 | -7/Data Miner | Build established: Scavenger-Mutant 9900 | -7/Data Miner | Entered Proximity Caves 9984 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10172 | -6/Proximity Caves | Learned Factory trap positions 10262 | -6/Proximity Caves | Build established: Scavenger-Gunner 10553 | -6/Proximity Caves | Discovered new exit (range 5) 10565 | -6/Proximity Caves | Entered Factory 10565 | -6/Factory | Evolved 2 slots: Utility x2 10566 | -6/Factory | Loaded intel: 100 trap records 10567 | -6/Factory | Loaded intel: 276 machine locations 10590 | -6/Factory | Identified Ghost Barrier 10591 | -6/Factory | Identified Quantum Router 10593 | -6/Factory | Identified exit to Lower Caves 10593 | -6/Factory | Identified exit to Extension 10600 | -6/Factory | Found Exp. Signal Interpreter 10603 | -6/Factory | Found Exp. Signal Interpreter 10905 | -6/Factory | Lost 7 parts (1p1n3u2w) 11078 | -6/Factory | Discovered new exit (range 14) 11141 | -6/Factory | Identified exit to Factory 11239 | -6/Factory | Build established: Scavenger-Tank 11446 | -6/Factory | Entered Lower Caves 11447 | -6/Lower Caves | Encountered a Warlord checkpoint 12046 | -6/Lower Caves | Build established: Scavenger-Gunner 12103 | -6/Lower Caves | Discovered new exit (range 8) 12115 | -6/Lower Caves | Identified exit to Lower Caves 12117 | -6/Lower Caves | Entered another Lower Caves area 12121 | -6/Lower Caves | Gauss Rifle stolen by Master Thief 12154 | -6/Lower Caves | Discovered exit to Factory (range 8) 12336 | -6/Lower Caves | Learned Factory stockpile data 12493 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12621 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 12864 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12985 | -6/Lower Caves | Learned 4 Factory zone layouts 13006 | -6/Lower Caves | Learned Factory emergency access door positions 13010 | -6/Lower Caves | Discovered new exit (range 10) 13024 | -6/Lower Caves | Identified exit to Zion 13028 | -6/Lower Caves | Entered Zion 13028 | -6/Zion | Accompanied by 1 ally 13095 | -6/Zion | System corruption cleaned by Quarantine Array 13207 | -6/Zion | Found Prototype Energy Gun 13377 | -6/Zion | Found CR-A16's Pointy Stick 13890 | -6/Zion | Found Prototype Launcher 13890 | -6/Zion | Identified Gui. Missile Launcher 13897 | -6/Zion | Found Rocket Array 14177 | -6/Zion | Imprinted 14179 | -6/Zion | Declared Zion's savior 14480 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14508 | -6/Zion | Discovered new exit (range 15) 14599 | -6/Zion | Identified exit to Proximity Caves 14605 | -6/Zion | Entered Proximity Caves 14605 | -5/Proximity Caves | Accompanied by 5 allies 14954 | -5/Proximity Caves | Discovered exit to Factory (range 8) 15160 | -5/Proximity Caves | Entered Factory 15160 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 15164 | -5/Factory | Loaded intel: 267 machine locations 15291 | -5/Factory | Retrieved Zion intel report: Branch Access 15291 | -5/Factory | Identified exit to Upper Caves 15292 | -5/Factory | Zion Kinetic Resupply teleported in 15342 | -5/Factory | Zion Light squad teleported in 15578 | -5/Factory | Repaired Hcp. Storage Unit 15610 | -5/Factory | Repaired Lrg. Storage Unit 15660 | -5/Factory | Found Prototype Protection 15661 | -5/Factory | Identified Zio. Weapon Casing 15768 | -5/Factory | Repaired Lrg. Storage Unit 15840 | -5/Factory | Found Zio. Weapon Casing 15856 | -5/Factory | Found Zio. Weapon Casing 15986 | -5/Factory | Zion Hacker squad teleported in 16103 | -5/Factory | Intercept squad dispatched 16127 | -5/Factory | Spotted Tracker 16129 | -5/Factory | Entered Upper Caves 16129 | -5/Upper Caves | Accompanied by 2 allies 16146 | -5/Upper Caves | Learned Factory emergency access door positions 16489 | -5/Upper Caves | Build established: Scavenger-Skirmisher 16538 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17088 | -5/Upper Caves | Encountered a Warlord checkpoint 17214 | -5/Upper Caves | Discovered new exit (range 6) 17226 | -5/Upper Caves | Identified exit to Upper Caves 17325 | -5/Upper Caves | Entered another Upper Caves area 17327 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18243 | -5/Upper Caves | Discovered new exit (range 14) 18308 | -5/Upper Caves | Identified exit to Zhirov 18310 | -5/Upper Caves | Entered Zhirov 18310 | -5/Zhirov | Discovered new exit (range 3) 18348 | -5/Zhirov | Met Zhirov 18395 | -5/Zhirov | Found Alien Artifact 18395 | -5/Zhirov | Identified Integrated Reactor 18395 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18634 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18670 | -5/Zhirov | Found Alien Artifact 18866 | -5/Zhirov | Attacked by Zhirov 18905 | -5/Zhirov | Destroyed Svarog 18943 | -5/Zhirov | Build established: Scavenger-Gunner 18990 | -5/Zhirov | Cloak Generator disabled 18990 | -5/Zhirov | Destroyed Perun 19007 | -5/Zhirov | Found Quantum Router 19011 | -5/Zhirov | Found Prototype Hackware 19015 | -5/Zhirov | Found Alien Artifact 19081 | -5/Zhirov | Identified Storm Laser 19173 | -5/Zhirov | Entered Proximity Caves 19201 | -4/Proximity Caves | Learned Research trap positions 19487 | -4/Proximity Caves | Spotted B-86 Titan 19510 | -4/Proximity Caves | Destroyed B-86 Titan 19728 | -4/Proximity Caves | Discovered new exit (range 3) 19732 | -4/Proximity Caves | Entered Factory 19732 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19734 | -4/Factory | Loaded intel: 244 machine locations 19776 | -4/Factory | Discovered new exit (range 11) 19798 | -4/Factory | Identified exit to Upper Caves 19833 | -4/Factory | Zion Defense Resupply teleported in 19840 | -4/Factory | Found Hvy. Reactive Plating 19962 | -4/Factory | Zion Light squad teleported in 19982 | -4/Factory | First assault squad dispatched 20135 | -4/Factory | Build established: Scavenger-Tank 20230 | -4/Factory | Zion Fire squad teleported in 20236 | -4/Factory | Found Quantum Capacitor 20319 | -4/Factory | Discovered exit to Upper Caves (range 16) 20344 | -4/Factory | Sucked down chute 20344 | -4/Factory | Entered Waste 20344 | -4/Waste | The area was eerily silent 20365 | -4/Waste | 4 allies followed down the chute 20603 | -4/Waste | Found Damper Plating 20853 | -4/Waste | Discovered new exit (range 14) 20886 | -4/Waste | Identified exit to Factory 20888 | -4/Waste | Entered Factory 20888 | -4/Factory | Accompanied by 2 allies 20889 | -4/Factory | Loaded intel: 228 machine locations 21032 | -4/Factory | Repaired Hvy. Antimatter Reactor 21102 | -4/Factory | Repaired Adv. Weapon Cycler 21147 | -4/Factory | Repaired Imp. Cooling System 21225 | -4/Factory | Build established: Hacker-Tank 21252 | -4/Factory | Garrison activated, responded to threat 21399 | -4/Factory | Lost 4 parts (2p2u) 21405 | -4/Factory | Destroyed 19 combat bots 21416 | -4/Factory | Zion Heavy squad teleported in 21430 | -4/Factory | Identified Transdimensional Reconstructor (x2) 21494 | -4/Factory | Zion Fire squad teleported in 21586 | -4/Factory | P-70 Sage assimilated allied FR-Z31(i) 21592 | -4/Factory | P-70 Sage assimilated allied PH-T5O(i) 21597 | -4/Factory | Warped through subspace 21620 | -4/Factory | Spotted B-86 Titan 21627 | -4/Factory | Zion Fire squad teleported in 21636 | -4/Factory | Allies destroyed B-86 Titan 21666 | -4/Factory | Found Hvy. Reflective Plating 21675 | -4/Factory | First assault squad dispatched 21762 | -4/Factory | Garrison activated, responded to threat 21790 | -4/Factory | Destroyed 21 combat bots 21918 | -4/Factory | Discovered new exit (range 8) 21925 | -4/Factory | Core integrity fell below 50% 21927 | -4/Factory | Entered Armory 21928 | -4/Armory | Loaded intel: 67 machine locations 21958 | -4/Armory | Lost 4 parts (1p1n2w) 22086 | -4/Armory | Warped through subspace to slip node 22086 | -4/Armory | Discovered new exit (range 1) 22087 | -4/Armory | Entered Lab 22087 | -4/Lab | Discovered new exit (range 9) 22305 | -4/Lab | Build established: Scavenger-Mutant 22334 | -4/Lab | Hidden lab's door opened automatically 22334 | -4/Lab | Sensor layout match revealed 22335 | -4/Lab | Gained access to the hidden lab's interior 22344 | -4/Lab | Detected by scanners 22350 | -4/Lab | Confronted by A5 22414 | -4/Lab | Destroyed A5 22466 | -4/Lab | Decrypted terminal 22466 | -4/Lab | Acquired modification code for an L2 power cell 22497 | -4/Lab | Found Prototype Device 22497 | -4/Lab | Identified AEGIS Remote Shield 22526 | -4/Lab | Found Alien Artifact 22539 | -4/Lab | Found Alien Artifact 22552 | -4/Lab | Found Transdimensional Reconstructor 22566 | -4/Lab | Found Alien Artifact 22605 | -4/Lab | Found Prototype Energy Gun 22605 | -4/Lab | Identified Hyp. EM Gauss Rifle 22610 | -4/Lab | Found Prototype Energy Gun 22610 | -4/Lab | Identified Tachyon Dispersion Ray 22647 | -4/Lab | Found Prototype Protection 22647 | -4/Lab | Identified Med. Regenerative Plating 22667 | -4/Lab | Found Exp. Hacking Suite 23017 | -4/Lab | Found Exp. System Shield 23037 | -4/Lab | Build established: Scavenger-Gunner 23175 | -4/Lab | Entered Research 23175 | -3/Research | Evolved 2 slots: Power x1, Utility x1 23176 | -3/Research | Identified exit to Quarantine 23177 | -3/Research | Loaded intel: 112 trap records 23178 | -3/Research | Loaded intel: 113 machine locations 23193 | -3/Research | Spotted B-86 Titan 23273 | -3/Research | Destroyed B-86 Titan 23302 | -3/Research | Lost 9 parts (3n4u2w) 23352 | -3/Research | Zion Kinetic Resupply teleported in 23514 | -3/Research | Discovered new exit (range 13) 23551 | -3/Research | Identified Core Regenerator 23551 | -3/Research | Identified Integrated Dissipator 23551 | -3/Research | Identified Core Reset Matrix 23551 | -3/Research | Installed Integrated Dissipator, increased core heat dissipation (+20) 23723 | -3/Research | Zion Heavy squad teleported in 23784 | -3/Research | Found Zio. Weapon Casing 23787 | -3/Research | Found Zio. Weapon Casing 23827 | -3/Research | Entered Quarantine 23828 | -3/Quarantine | Loaded intel: 79 machine locations 23950 | -3/Quarantine | Found Alien Slashing Weapon 23950 | -3/Quarantine | Identified Sigix Broadsword 24013 | -3/Quarantine | Build established: Scavenger-Mutant 24040 | -3/Quarantine | Found Alien Artifact 24110 | -3/Quarantine | Garrison activated, responded to threat 24129 | -3/Quarantine | Discovered new exit (range 8) 24142 | -3/Quarantine | Entered Research 24142 | -2/Research | Evolved 2 slots: Propulsion x2 24143 | -2/Research | Loaded intel: 108 machine locations 24392 | -2/Research | Zion Kinetic Resupply teleported in 24655 | -2/Research | Discovered new exit (range 8) 24765 | -2/Research | Entered Testing 24766 | -2/Testing | Loaded intel: 68 machine locations 24787 | -2/Testing | Found Prototype Energy Cannon 24787 | -2/Testing | Identified Potential Cannon 24906 | -2/Testing | Found Spectral Analyzer 25002 | -2/Testing | Spotted Striker 25017 | -2/Testing | Retrieved Zion intel report: Emergency Access 25130 | -2/Testing | Found Prototype Energy Cannon 25131 | -2/Testing | Identified Cld. Nova Cannon 25186 | -2/Testing | Found Prototype Ballistic Gun 25233 | -2/Testing | Discovered new exit (range 16) 25261 | -2/Testing | Entered Access 25261 | -1/Access | Evolved 2 slots: Utility x2 25262 | -1/Access | Loaded intel: 102 machine locations 25365 | -1/Access | Retrieved Zion intel report: Emergency Access 25366 | -1/Access | Zion Defense Resupply teleported in 25392 | -1/Access | Found Antimissile System 25536 | -1/Access | Retrieved Zion intel report: Unaware Schematics 25537 | -1/Access | Zion Heavy Resupply teleported in 25660 | -1/Access | Build established: Generator-Tank 25753 | -1/Access | Zion Explosive Resupply teleported in 25766 | -1/Access | Identified Hyp. Multirail 25767 | -1/Access | Found Thermal Barrier 25776 | -1/Access | Zion Heavy Resupply teleported in 25825 | -1/Access | Zion Infowar Resupply teleported in 25858 | -1/Access | Zion Explosive Resupply teleported in 25874 | -1/Access | Intercept squad dispatched 25891 | -1/Access | Spotted Tracker 25894 | -1/Access | Spotted Tracker 25903 | -1/Access | Retrieved Zion intel report: Trap Installations 25905 | -1/Access | Discovered new exit (range 7) 25920 | -1/Access | Entered Command 25921 | -1/Command | Loaded intel: 56 machine locations 25988 | -1/Command | Disengaged cave seal 25988 | -1/Command | Zionites emerged from the dark tunnel 26114 | -1/Command | Found Prototype Protection 26114 | -1/Command | Identified Zio. Shade Armor 26141 | -1/Command | Found Prototype Energy Cannon 26144 | -1/Command | Found Prototype Energy Cannon 26147 | -1/Command | Found Prototype Energy Cannon 26151 | -1/Command | Found Zio. Shade Armor 26154 | -1/Command | Found Zio. Shade Armor 26167 | -1/Command | Identified Subatomic Replicator 26167 | -1/Command | Used Subatomic Replicator to replicate Hyp. Multirail 26192 | -1/Command | Found Exp. Targeting Computer 26199 | -1/Command | Found Zio. Shade Armor 26218 | -1/Command | First assault squad dispatched 26220 | -1/Command | Found Zio. Shade Armor 26230 | -1/Command | Found Exp. Weapon Cycler 26231 | -1/Command | Destroyed 8 combat bots 26284 | -1/Command | Disengaged cave seal 26342 | -1/Command | Spotted M Guard 26343 | -1/Command | Spotted M Guard 26343 | -1/Command | Spotted Combat Programmer 26343 | -1/Command | Spotted Combat Programmer 26369 | -1/Command | Destroyed M Guard 26383 | -1/Command | System corruption reached 10% 26384 | -1/Command | Destroyed M Guard 26395 | -1/Command | Destroyed Combat Programmer 26399 | -1/Command | Combat Programmer assimilated allied 7E-EU5(i) 26402 | -1/Command | Lost 3 parts (3u) 26408 | -1/Command | Allies destroyed Combat Programmer 26408 | -1/Command | All MAIN.C guards destroyed 26428 | -1/Command | Found AEGIS Remote Shield 26437 | -1/Command | Found Zero-point Reactor 26441 | -1/Command | Found Zero-point Reactor 26444 | -1/Command | Found Zero-point Reactor 26451 | -1/Command | Found Prototype Protection 26451 | -1/Command | Identified Hvy. Regenerative Plating 26453 | -1/Command | Used Core Regenerator, restored core integrity (+41) 26470 | -1/Command | Found Zero-point Reactor 26476 | -1/Command | Found Ragnarok Missile Launcher 26483 | -1/Command | High security lockdown imminent 26521 | -1/Command | Found Ragnarok Missile Launcher 26534 | -1/Command | Destroyed 21 combat bots 26563 | -1/Command | High security lockdown engaged 26566 | -1/Command | Met MAIN.C 26571 | -1/Command | 0b10 Conduit disabled 26595 | -1/Command | Destroyed MAIN.C Shell 26598 | -1/Command | MAIN.C activated Command garrisons 26885 | -1/Command | Destroyed 75 combat bots 27038 | -1/Command | Destroyed 24 combat bots 27088 | -1/Command | Build established: Scavenger-Mutant 27165 | -1/Command | Destroyed 30 combat bots 27233 | -1/Command | Destroyed 7 combat bots 27542 | -1/Command | Destroyed 12 combat bots 27707 | -1/Command | Destroyed 14 combat bots 27910 | -1/Command | Destroyed 29 combat bots 28068 | -1/Command | Destroyed 15 combat bots 28243 | -1/Command | Destroyed 10 combat bots 28407 | -1/Command | Destroyed 7 combat bots 28672 | -1/Command | Build established: Generator-Mutant 29121 | -1/Command | Lost 3 parts (2n1w) 29126 | -1/Command | Destroyed 8 combat bots 29203 | -1/Command | Found AEGIS Remote Shield 29555 | -1/Command | Destroyed 9 combat bots 29596 | -1/Command | Build established: Scavenger-Mutant 29662 | -1/Command | Destroyed 8 combat bots 29786 | -1/Command | Destroyed 23 combat bots 30231 | -1/Command | Destroyed MAIN.C 30355 | -1/Command | Spotted Striker 30357 | -1/Command | Destroyed Striker 30616 | -1/Command | Spotted Executioner 30619 | -1/Command | Destroyed Executioner 30641 | -1/Command | Found Exp. Targeting Computer 30761 | -1/Command | Spotted B-99 Colossus 30803 | -1/Command | Spotted B-99 Colossus 30860 | -1/Command | Destroyed B-99 Colossus 30879 | -1/Command | Destroyed B-99 Colossus 30953 | -1/Command | Discovered new exit (range 22) 31294 | -1/Command | Spotted B-99 Colossus 31361 | -1/Command | Destroyed B-99 Colossus 31400 | -1/Command | Found Unknown Protection 31400 | -1/Command | Identified Hvy. Reflective Plating 31499 | -1/Command | Found Prototype Ballistic Cannon 31499 | -1/Command | Identified Perforator 31521 | -1/Command | Found Centrium Heavy Armor Plating 31544 | -1/Command | Found Exp. Armor Integrity Analyzer 31554 | -1/Command | Found Zero-point Reactor 31557 | -1/Command | Found Vortex Chain Reactor 31560 | -1/Command | Found Exp. Phase Shifter 31788 | -1/Command | Build established: Generator-Mutant 32513 | -1/Command | Discovered new exit (range 23) 32593 | -1/Command | Found Exp. Force Field 34722 | -1/Command | Warped through subspace to slip node 34722 | -1/Command | Discovered new exit (range 5) 34729 | -1/Command | Entered Access_0 34730 | -1/Access_0 | Loaded intel: 61 machine locations 34730 | -1/Access_0 | Met Architect 34730 | -1/Access_0 | Destroyed A8 with decrypted code from the hidden lab 34742 | -1/Access_0 | Architect warped through subspace 34786 | -1/Access_0 | Architect warped through subspace 34816 | -1/Access_0 | Subspace Access Node disabled 34832 | -1/Access_0 | Architect warped through subspace 34833 | -1/Access_0 | Spotted Enhanced Programmer 34838 | -1/Access_0 | Destroyed Enhanced Programmer 34846 | -1/Access_0 | Spotted Enhanced Programmer 34849 | -1/Access_0 | Found Exp. Focal Shield 34852 | -1/Access_0 | Spotted Enhanced Programmer 34860 | -1/Access_0 | Destroyed Enhanced Programmer 34866 | -1/Access_0 | Destroyed Enhanced Programmer 34871 | -1/Access_0 | Architect warped through subspace 34882 | -1/Access_0 | Found Prototype Energy Gun 34890 | -1/Access_0 | Identified Enh. Gamma Rifle 34921 | -1/Access_0 | Architect warped through subspace 34924 | -1/Access_0 | Found Enh. Gamma Rifle 34952 | -1/Access_0 | Architect warped through subspace 34989 | -1/Access_0 | Architect warped through subspace 35008 | -1/Access_0 | Subspace Access Node disabled 35026 | -1/Access_0 | Architect warped through subspace 35069 | -1/Access_0 | Architect warped through subspace 35087 | -1/Access_0 | Spotted Enhanced Programmer 35089 | -1/Access_0 | Spotted Enhanced Programmer 35101 | -1/Access_0 | Destroyed Enhanced Programmer 35120 | -1/Access_0 | Architect warped through subspace 35146 | -1/Access_0 | Architect warped through subspace 35183 | -1/Access_0 | Architect warped through subspace 35219 | -1/Access_0 | Architect warped through subspace 35231 | -1/Access_0 | Found Prototype Device 35231 | -1/Access_0 | Identified Desublimator 35236 | -1/Access_0 | Found Exp. Phase Shifter 35241 | -1/Access_0 | Architect warped through subspace 35249 | -1/Access_0 | Found Exp. Weapon Cycler 35265 | -1/Access_0 | Architect warped through subspace 35271 | -1/Access_0 | Found Desublimator 35284 | -1/Access_0 | Architect warped through subspace 35296 | -1/Access_0 | A6 warped into view 35297 | -1/Access_0 | Destroyed A6 with decrypted code from the hidden lab 35321 | -1/Access_0 | Architect warped through subspace 35334 | -1/Access_0 | Core integrity fell below 50% 35345 | -1/Access_0 | Architect warped through subspace 35352 | -1/Access_0 | Spotted Enhanced Programmer 35357 | -1/Access_0 | Destroyed Enhanced Programmer 35393 | -1/Access_0 | Subspace Access Node disabled 35452 | -1/Access_0 | Subspace Access Node disabled 35490 | -1/Access_0 | Lost 4 parts (1n1u2w) 35645 | -1/Access_0 | Destroyed A2 with decrypted code from the hidden lab 35770 | -1/Access_0 | Spotted Enhanced Programmer 35790 | -1/Access_0 | Spotted Enhanced Programmer 35797 | -1/Access_0 | Destroyed Enhanced Programmer 35798 | -1/Access_0 | Spotted Enhanced Programmer 35803 | -1/Access_0 | Destroyed Enhanced Programmer 36275 | -1/Access_0 | Spotted Enhanced Programmer 36290 | -1/Access_0 | Destroyed Enhanced Programmer 36430 | -1/Access_0 | A4 warped into view 36435 | -1/Access_0 | Destroyed A4 with decrypted code from the hidden lab 36688 | -1/Access_0 | Found Enh. Gamma Bomb Array 36691 | -1/Access_0 | Found Zero-point Reactor 37318 | -1/Access_0 | Found Prototype Protection 37318 | -1/Access_0 | Identified Exp. Powered Armor 37322 | -1/Access_0 | Found Exp. Powered Armor 37468 | -1/Access_0 | A3 warped into view 37475 | -1/Access_0 | Destroyed A3 with decrypted code from the hidden lab 37876 | -1/Access_0 | Destroyed Enhanced Programmer 38100 | -1/Access_0 | Build established: Generator-Gunner 38556 | -1/Access_0 | Build established: Generator-Mutant 39769 | -1/Access_0 | Singularity Gate disabled 39773 | -1/Access_0 | Singularity Gate disabled 40190 | -1/Access_0 | Found Prototype Processor 40190 | -1/Access_0 | Identified Exp. Target Analyzer 40206 | -1/Access_0 | Found Exp. Targeting Computer 40427 | -1/Access_0 | Destroyed Architect 40429 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 40432 | -1/Access_0 | Found Alien Artifact 40623 | -1/Access_0 | Found Alien Artifact 40687 | -1/Access_0 | Found Alien Artifact 40687 | -1/Access_0 | Identified Hpw. Transdimensional Reconstructor (x2) 40687 | -1/Access_0 | Warped through subspace to slip node 40687 | -1/Access_0 | Discovered new exit (range 8) 40689 | -1/Access_0 | Identified Core Expander 40689 | -1/Access_0 | Installed Core Expander, added new Weapon slot 40691 | -1/Access_0 | Warped through subspace to slip node 40694 | *** | Establishing 0b11! Last Messages --------------- >>Record! "Log L.UHGC2ASH" Despite Warlord's aggressive stance, the Derelict army has been surprisingly slow to make its move. They're doing almost too much planning and preparation... >>Record! "Log L.XLJZXWC5" [REDACTED] >>Record! "Log L.Y1U23ASU" [REDACTED] 40594_ 14SCH9:WGCTAQ 2S=6CMG 40623_ Acquired Alien Artifact. 40648_ RCPXWL7:SLNDNZV3MJMS 40677_ System corrupted: Component data lost. 40687_ Acquired Alien Artifact. 40687_ Identified Hpw. Transdimensional Reconstructor. 40687_ Warped through subspace, drawn to slip node. 40687_ EXIT=FOUND 40689_ Identified Core Expander. 40689_ Core Expander installed, core expanded with Weapon slot. 40691_ Warped through subspace, drawn to slip node. [Achievement: Death Machine] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 157 Coolant Potential 120 Energy Generation 99 Energy Capacity 2740 Matter Stores 1800 Matter Capacity 1800 Sight Range 24 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 EM Shielding 2 Armor Coverage 2850 Resistance: KI 40 Resistance: TH 50 Resistance: EX 30 Resistance: EM 90 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 20 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 24 Melee Accuracy 16 Target Analysis 12 Armor Integrity Analysis 90 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 30 Particle Charging 30 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 16 Defensive Hacking 45 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free R-06 Scavenger | -1/Access | Z-intel C-65 Expert | -1/Access | Z-intel K-01 Serf | -1/Access | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Integrated Dissipator Sigix Broadsword Subatomic Replicator Core Regenerator High-powered Transdimensional Reconstructor Core Expander Achievements -------------- Death Machine Great Explorer Challenges ------------ None Game ------ Seed KineticTrapStick Manual? 0 Play Time 05:27:05 Cumulative 471.1 hours Start 2021.06.21 @ 18:33:34 End 2021.06.22 @ 01:02:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 352 Rogue 345 Adventurer 0 Explorer 7 Win Type 1 Total 22 Types 8/3/9/1/0/0/0/1/0 Lore% 86 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 150dce3b-bb44-4f36-90be-1d7536225849