Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.07 @ 23:10:39

Player: max

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (187)     935
Value Destroyed (7220)     7220
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1293)               1293
              TOTAL SCORE: 15568

 Bonus
-------
High Alert Combat Kills    801
Follower Combat Kills      652
Friendly Fire              -160

 Cogmind 
---------
Core Integrity             0/1300
Matter                     210/300
Energy                     100/100
System Corruption          28%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Force Field
           Wave Gun

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Light Antimatter Reactor
     Light Particle Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
   Armored Heavy Treads
           Myomer Leg
           Centrium Leg
>          --- UTILITY ----------
  Advanced Cryofiber Web
  Advanced Heat Sink
  Improved Cooling System
  Advanced Sensor Array
  Advanced Signal Interpreter
  Hardened Light Armor Plating
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Advanced Force Field
>          --- WEAPON -----------
           Gamma Rifle
           Gamma Rifle
           Quantum Rifle
  Improved Matter Neutralizer
>          --- INVENTORY --------
     Light Antimatter Reactor
     Light Particle Reactor
  Advanced Heat Sink
  Advanced Datajack
[Rating: 137]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Myomer Leg
  Hover Unit               Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res 
Slots Evolved              14   | .   .   2   2   2   .   .   2   2   2   .   .   2   
  Power                    3    | .   .   .   .   1   .   .   .   1   1   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Utility                  7    | .   .   1   1   1   .   .   1   .   1   .   .   2   
  Weapon                   2    | .   .   1   .   .   .   .   .   1   .   .   .   .   
Parts Attached             264  | 8   15  20  38  8   14  1   15  34  30  22  26  33  
  Power                    44   | 1   6   2   5   2   1   .   2   6   6   4   3   6   
    Engine                 21   | 1   6   2   1   2   1   .   1   5   2   .   .   .   
    Core                   13   | .   .   .   4   .   .   .   1   1   3   1   3   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   1   3   .   6   
  Propulsion               62   | 3   1   4   11  1   2   .   3   10  4   3   10  10  
    Treads                 35   | 2   1   4   11  1   2   .   3   10  .   .   .   1   
    Leg                    18   | 1   .   .   .   .   .   .   .   .   4   3   10  .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   .   .   .   .   9   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  76   | 1   3   2   8   3   5   1   6   11  9   10  9   8   
    Device                 39   | .   .   1   4   1   4   1   3   6   5   5   3   6   
    Storage                8    | 1   3   1   .   .   .   .   .   2   1   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             27   | .   .   .   4   2   1   .   3   3   3   5   5   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | 3   5   12  14  2   6   .   4   7   11  5   4   9   
    Energy Gun             42   | 3   1   8   9   2   2   .   1   2   5   3   1   5   
    Energy Cannon          21   | .   3   3   1   .   1   .   .   4   4   1   2   2   
    Ballistic Gun          13   | .   .   .   3   .   1   .   3   1   2   1   1   1   
    Ballistic Cannon       4    | .   .   1   1   .   2   .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  9    | .   .   .   2   .   .   .   1   1   .   .   .   5   
Parts Lost                 98   | .   2   7   12  1   9   .   3   11  20  9   .   24  
  Power                    18   | .   .   .   2   .   1   .   .   5   2   2   .   6   
  Propulsion               18   | .   1   1   3   .   2   .   1   .   2   2   .   6   
  Utility                  28   | .   .   .   2   .   2   .   1   5   7   3   .   8   
  Weapon                   34   | .   1   6   5   1   4   .   1   1   9   2   .   4   
  Highest Loss Streak      23   | .   1   3   9   1   7   .   3   3   6   9   .   23  
Average Slot Usage (%)     90   | .   89  94  98  99  91  100 90  96  88  67  92  81  
  Engine                   6    | .   14  11  3   7   3   7   6   10  11  1   .   .   
  Core                     4    | .   .   .   5   7   7   7   6   3   5   4   6   5   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   7   10  9   
  Treads                   17   | .   27  19  26  23  18  23  21  22  5   .   .   1   
  Leg                      2    | .   .   .   .   .   .   .   .   .   9   6   17  9   
  Device                   10   | .   .   11  9   7   13  15  15  12  17  6   14  19  
  Storage                  13   | .   18  22  18  15  15  15  13  14  9   1   .   .   
  Protection               8    | .   .   .   8   14  7   7   7   4   6   19  20  13  
  Energy Gun               10   | .   11  18  16  22  4   .   1   3   5   10  10  10  
  Energy Cannon            5    | .   11  9   2   .   1   7   3   10  10  1   4   1   
  Ballistic Gun            3    | .   .   .   6   .   5   7   6   5   3   4   5   2   
  Ballistic Cannon         2    | .   .   2   1   .   10  7   6   1   .   .   .   .   
Naked Turns                100  | .   .   .   .   .   .   .   .   .   .   37  .   63  
Heaviest Build             137  | 13  75  84  87  102 108 108 126 137 135 130 115 117 
  Greatest Support         112  | 20  43  46  69  70  70  70  82  112 112 75  91  91  
  Greatest Overweight (x)  41   | 2   3   3   1   1   2   1   1   1   41  19  3   7   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   .   1   2   1   .   
Largest Inventory Capacity 20   | 6   20  20  20  20  20  20  20  20  20  12  4   4   
  Average Capacity         15   | 5   13  20  20  20  20  20  20  20  16  5   4   4   
  Most Carried             20   | 6   20  20  20  20  20  20  20  20  15  12  4   4   
  Average Carried          14   | 4   9   19  19  19  17  20  19  19  12  4   3   3   
  Final Capacity           20   | 6   20  20  20  20  20  20  20  20  12  4   4   4   
  Final Carried            20   | 6   20  20  20  20  20  20  20  16  10  4   4   2   

 Class Distribution 
--------------------
 46% | Hauler-Tank
 18% | Scavenger-Tank
 12% | Mutant
  7% | Hauler-Mutant
  6% | Hauler-Gunner
  5% | Generator-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
  Hauler-Gunner | -9/Materials
    Hauler-Tank | -8/Materials
    Hauler-Tank | -7/Factory
    Hauler-Tank | -7/Lower Caves
    Hauler-Tank | -7/Lower Caves
    Hauler-Tank | -6/Factory
    Hauler-Tank | -5/Factory
 Scavenger-Tank | -4/Factory
 Generator-Tank | -4/Waste
 Scavenger-Tank | -4/Factory
 Scavenger-Tank | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Was  Fac  Res  
Matter Collected           4532 | 246  268  209  663  70   468  63   256  693  535  350  373  338  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8824 | .    598  867  1877 296  1212 92   244  1867 834  .    256  681  
  Parts                    417  | .    40   56   93   18   15   5    13   84   33   .    12   48   
Haulers Intercepted        3    | .    1    1    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    3    .    1    .    .    .    .    1    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    8    5    .    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    2    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res 
Combat Hostiles Destroyed  143  | .   15  21  33  5   3   4   5   31  12  .   3   11  
  Guns                     89   | .   1   15  31  4   1   1   4   16  6   .   2   8   
  Cannons                  43   | .   10  6   1   .   2   3   1   13  3   .   1   3   
  AOE                      5    | .   4   .   .   .   .   .   .   1   .   .   .   .   
Classes Destroyed          16   | .   7   2   4   1   1   .   .   .   .   .   1   .   
  Worker                   10   | .   .   .   3   .   .   .   .   7   .   .   .   .   
  Builder                  4    | .   1   .   .   .   .   .   .   3   .   .   .   .   
  Hauler                   3    | .   1   1   1   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   1   .   3   .   .   .   .   1   1   .   .   1   
  Operator                 5    | .   2   1   1   .   .   .   .   1   .   .   .   .   
  Watcher                  14   | .   2   2   4   1   .   .   .   1   1   .   .   3   
  Swarmer                  35   | .   3   .   6   .   .   4   .   10  5   .   .   7   
  Grunt                    65   | .   12  17  12  2   .   .   .   18  3   .   1   .   
  Brawler                  3    | .   .   1   2   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   3   8   1   .   .   4   1   .   .   1   .   
  Hunter                   8    | .   .   .   3   .   1   .   .   .   4   .   .   .   
  Programmer               11   | .   .   .   .   2   1   .   1   2   .   .   1   4   
  Behemoth                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           12   | .   4   5   6   2   1   4   1   12  5   .   3   4   
  Combat Bots Only         6    | .   3   5   6   2   1   4   1   6   5   .   2   4   
Max Kills in Single Turn   4    | .   1   2   2   1   1   1   1   4   2   .   2   1   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -3   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Was  Fac  Res  
Damage Taken               15099 | .    573  838  2400 407  882  137  801  2407 2417 473  300  3464 
  Core                     3690  | .    40   105  473  21   14   13   46   935  404  315  18   1306 
  Absorbed by Shields      3126  | .    .    .    .    .    .    .    261  904  747  .    180  1034 
Core Remaining (%)         62    | 100  84   73   14   .    .    93   94   6    .    .    35   .    
Volleys Fired              447   | .    47   53   85   25   32   4    19   82   43   5    10   42   
  Largest                  4     | .    2    3    3    3    3    3    3    4    4    4    4    4    
  Hottest                  363   | .    120  195  191  191  191  141  156  293  340  313  270  363  
Shots Fired                1287  | .    87   133  230  71   88   12   53   231  157  16   40   169  
  Gun                      844   | .    18   89   199  71   59   4    28   112  80   10   30   144  
  Cannon                   428   | .    54   44   31   .    29   8    25   119  77   6    10   25   
  Launcher                 15    | .    15   .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  327   | .    .    3    57   .    45   8    38   87   48   6    11   24   
  Thermal                  656   | .    72   108  142  59   16   4    15   63   39   7    19   112  
  Explosive                15    | .    15   .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          289   | .    .    22   31   12   27   .    .    81   70   3    10   33   
  Robot Hit Streak         19    | .    8    18   18   19   9    2    17   9    5    5    8    8    
  Robot Miss Streak        8     | .    4    8    5    2    2    3    6    5    3    2    4    5    
  Penetration Max          1     | .    .    .    .    .    .    1    .    1    .    .    1    1    
  Secondary Targets        6     | .    .    1    3    1    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    .    .    .    .    .    1    
Shots Hit Robots           804   | .    50   95   156  57   57   4    44   132  93   10   24   82   
  Core Hits                378   | .    32   57   76   15   25   4    24   75   30   2    8    30   
  Critical Hits            19    | .    .    .    2    .    2    .    1    11   .    .    .    3    
  Critical Kills           9     | .    .    .    1    .    1    .    .    7    .    .    .    .    
  Critical Parts Destroyed 10    | .    .    .    1    .    1    .    1    4    .    .    .    3    
Melee Attacks              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18409 | .    1254 1336 2872 872  1105 172  894  4461 2055 303  759  2326 
  Guns                     10969 | .    50   925  2438 872  693  85   471  1993 972  168  544  1758 
  Cannons                  5739  | .    472  365  412  .    412  87   423  1640 1051 135  177  565  
  Explosions               1529  | .    671  40   .    .    .    .    .    786  32   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  172   | .    61   6    22   .    .    .    .    42   .    .    38   3    
  Kinetic                  5431  | .    .    15   716  .    663  144  709  1915 446  100  237  486  
  Thermal                  8837  | .    522  1064 1657 831  180  28   185  1662 696  197  307  1508 
  Explosive                671   | .    671  .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3298  | .    .    251  477  41   262  .    .    842  913  6    177  329  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         28    | .    .    1    4    3    3    2    2    5    11   11   13   28   
  Average Corruption       5     | .    .    1    4    2    2    1    1    4    2    11   11   12   
  Corruption Purged        3     | .    .    .    .    .    1    2    .    .    .    .    .    .    
  Effects                  211   | .    .    6    6    3    44   2    1    16   13   44   39   37   
    Message Errors         39    | .    .    .    3    1    12   1    .    4    1    8    5    4    
    Matter Fused           35    | .    .    .    2    .    10   .    .    1    3    8    7    4    
    Heat Flow Errors       24    | .    .    .    1    1    7    .    1    2    1    4    4    3    
    Energy Discharges      15    | .    .    .    .    .    4    .    .    .    1    4    2    4    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    1    .    .    1    1    
    Data Loss (minor)      23    | .    .    2    .    1    5    1    .    2    3    4    5    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    3    1    .    
    Misfires               6     | .    .    .    .    .    .    .    .    1    .    3    1    1    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    1    1    .    
    Misdirections          26    | .    .    .    .    .    .    .    .    .    .    8    7    11   
    Targeting Errors       30    | .    .    3    .    .    3    .    .    5    4    1    5    9    
    Weapon Failures        4     | .    .    1    .    .    3    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            377   | .    17   .    .    .    23   .    .    218  34   .    50   35   
  Projectiles              151   | .    .    .    .    .    23   .    .    27   34   .    32   35   
  Explosions               208   | .    17   .    .    .    .    .    .    191  .    .    .    .    
  Melee                    18    | .    .    .    .    .    .    .    .    .    .    .    18   .    
Knockbacks                 5     | .    1    .    .    .    1    .    1    2    .    .    .    .    
  Impact                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    1    .    1    2    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      142   | .    84   25   .    .    .    .    .    32   .    .    .    1    
  Shots                    5     | .    3    1    .    .    .    .    .    1    .    .    .    .    
  Rammed                   20    | .    7    2    5    .    .    .    1    4    .    .    .    1    
Targets Rammed             23    | .    8    2    6    .    .    .    1    4    .    .    1    1    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  2     | .    1    .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        1558  | .    397  539  688  324  427  90   158  1235 523  428  422  1558 
  Average Temperature      197   | .    93   188  132  114  123  41   74   280  203  136  158  398  
  Received Heat Transfer   2390  | .    249  357  792  75   120  .    212  457  36   .    20   72   
  Effects                  166   | .    1    20   20   .    2    .    .    58   21   4    .    40   
    Shutdowns              41    | .    1    3    2    .    .    .    .    18   11   1    .    5    
    Energy Bleed           20    | .    .    4    .    .    .    .    .    5    3    .    .    8    
    Interference           30    | .    .    4    5    .    .    .    .    10   1    3    .    7    
    Matter Decay           9     | .    .    .    2    .    1    .    .    4    .    .    .    2    
    Short Circuit          11    | .    .    2    1    .    1    .    .    2    3    .    .    2    
    Damage (minor)         15    | .    .    3    2    .    .    .    .    5    2    .    .    3    
    Damage (major)         31    | .    .    4    7    .    .    .    .    8    .    .    .    12   
    Damage (core)          9     | .    .    .    1    .    .    .    .    6    1    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    1    .    .    .    .    1    3    .    .    .    
  Combat Hostiles          5     | .    .    .    1    .    .    .    .    1    3    .    .    .    
  Parts Fried              10    | .    .    .    3    .    .    .    .    3    4    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             20    | .    1    5    6    5    .    .    .    1    .    .    .    2    
  Heat Transferred         14783 | .    1147 2002 3663 1628 309  37   298  1998 1296 222  481  1702 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    1    .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -3   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Was  Fac  Res  
Peak Influence             1106 | .    207  422  720  416  .    .    108  1106 684  194  434  554  
  Initial                  541  | .    .    87   135  327  .    .    .    52   541  194  .    178  
  Average                  272  | .    76   276  422  263  .    .    50   462  579  58   257  340  
Maximum Alert Level        4    | .    1    2    3    2    .    .    .    4    2    .    2    2    
  Low Security (%)         43   | 100  98   19   6    24   .    .    100  46   .    100  14   6    
  Level 1                  30   | .    1    67   43   70   .    .    .    3    .    .    70   59   
  Level 2                  21   | .    .    12   42   4    .    .    .    20   100  .    14   34   
  Level 3                  2    | .    .    .    6    .    .    .    .    18   .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    11   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          37   | .    5    6    8    2    .    .    4    6    2    .    2    2    
  Investigation            13   | .    2    5    3    1    .    .    .    .    1    .    1    .    
  Extermination            7    | .    .    .    .    1    .    .    1    1    1    .    1    2    
  Reinforcement            10   | .    3    1    1    .    .    .    .    5    .    .    .    .    
  Assault                  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Garrison                 6    | .    .    .    3    .    .    .    3    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    3    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res 
Distress Signals           7    | .   .   1   3   .   .   .   .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              232  | .   30  28  46  11  2   3   6   42  17  6   10  31  
  Peak Tracking Total      7    | .   3   3   5   3   1   3   3   7   5   6   4   7   
  Tactical Retreats        14   | .   2   .   2   .   .   .   .   5   1   1   2   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res 
Traps Triggered            8    | .   1   1   .   1   .   .   .   .   2   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res 
Machines Disabled          41   | .   1   .   4   .   .   .   .   27  2   .   7   .   
  Max in Single Turn       20   | .   1   .   1   .   .   .   .   20  1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res 
Machines Accessed          29   | .   6   5   7   2   .   .   1   .   2   .   3   3   
  Terminals                17   | .   4   4   5   .   .   .   1   .   .   .   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          3    | .   .   .   .   1   .   .   .   .   1   .   1   .   
  Recycling Units          4    | .   2   .   1   .   .   .   .   .   1   .   .   .   
  Scanalyzers              3    | .   .   1   1   1   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                97   | .   26  22  18  6   .   .   5   .   7   .   7   6   
  Successful               66   | .   18  14  15  3   .   .   2   .   5   .   5   4   
  Failed                   31   | .   8   8   3   3   .   .   3   .   2   .   2   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                54   | .   15  16  12  .   .   .   5   .   .   .   .   6   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
  Repair Stations          9    | .   .   .   .   2   .   .   .   .   5   .   2   .   
  Recycling Units          14   | .   11  .   1   .   .   .   .   .   2   .   .   .   
  Scanalyzers              15   | .   .   6   5   4   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             31   | .   8   8   9   .   .   .   2   .   .   .   .   4   
  Record                   17   | .   4   8   5   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assault Status           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   .   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   .   .   1   .   .   .   .   1   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   .   3   .   2   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   2   .   1   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
Recycling Unit Hacks       13   | .   10  .   1   .   .   .   .   .   2   .   .   .   
  Recycle Component        4    | .   4   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   .   1   .   .   .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   3   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 14   | .   .   6   5   3   .   .   .   .   .   .   .   .   
  Insert Component         7    | .   .   3   2   2   .   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   3   3   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   4   5   5   2   .   .   1   .   1   .   3   1   
  Full Trace Events        15   | .   3   5   4   1   .   .   .   .   1   .   1   .   
  Feedback Events          2    | .   .   1   .   .   .   .   .   .   1   .   .   .   
    Corruption             2    | .   .   1   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   3   2   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  Time                     102  | .   .   .   .   .   .   .   .   .   28  .   74  .   
Parts Recycled             4    | .   4   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          130  | .   130 .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         130  | .   130 .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   9   .   .   .   .   .   .   .   10  .   .   .   
Parts Scanalyzed           7    | .   .   3   2   2   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   3   2   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Was  Fac  Res  
Total Allies               19   | .    .    .    .    .    .    .    .    .    .    19   .    .    
  Largest Group            19   | .    .    .    .    .    .    .    .    .    .    19   13   .    
  Highest-Rated Group      714  | .    .    .    .    .    .    .    .    .    .    714  539  .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    .    .    50   50   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               139  | .    .    .    .    .    .    .    .    .    .    75   64   .    
  Total Damage             5763 | .    .    .    .    .    .    .    .    .    .    3486 2277 .    
  Kills                    18   | .    .    .    .    .    .    .    .    .    .    8    10   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -3   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Was  Fac  Res  
Turns Passed               13625 | 70   1831 965  1544 1106 2477 409  708  1085 785  903  739  1003 
Spaces Moved               6268  | 40   879  371  616  451  1225 204  336  393  284  483  362  624  
  Core                     246   | 13   .    .    .    .    .    .    .    .    1    58   .    174  
  Treads                   4743  | 24   879  371  616  451  1225 204  336  393  107  .    .    137  
  Legs                     1151  | 3    .    .    .    .    .    .    .    .    176  425  362  185  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    128   | .    .    .    .    .    .    .    .    .    .    .    .    128  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            32    | 50   160  180  165  173  178  178  178  160  150  50   150  32   
  Average Speed            172   | 130  176  188  172  176  188  178  179  179  182  173  158  117  
  Slowest Speed            2100  | 160  220  220  180  178  197  178  181  185  2100 1000 210  500  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35    | 4    92   24   65   11   94   27   8    11   7    96   8    14   
  Regions Visited          12
    Branch Regions         2
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    1    1    .    .    1    .    
Scrap Searched             8     | .    .    .    .    .    8    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          233   | .    82   5    .    .    5    3    5    73   15   1    38   6    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               47    | .    .    .    .    .    5    3    5    21   5    1    1    6    
  AOE                      186   | .    82   5    .    .    .    .    .    52   10   .    37   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -4   -4   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Was  Fac  Res  
Total                      8129 | 55   1073 533  917  711  1317 241  401  608  443  529  498  803  
  Wait                     815  | .    90   45   124  208  31   33   13   59   61   5    85   61   
  Move                     6257 | 39   878  370  615  450  1224 203  335  392  284  482  361  624  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  168  | 8    24   23   25   9    12   .    6    16   21   11   4    9    
  Fast Attach              63   | 4    .    3    1    1    1    .    4    5    .    11   15   18   
  Attach                   98   | 2    3    9    13   3    9    .    3    12   24   9    1    10   
  Detach                   8    | .    .    .    .    1    .    .    2    1    .    1    .    3    
  Swap                     103  | 2    12   8    24   4    4    1    8    17   6    2    10   5    
  Drop                     145  | .    11   20   24   10   4    .    10   20   4    3    11   28   
  Fire                     447  | .    47   53   85   25   32   4    19   82   43   5    10   42   
  Melee                    2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    21   | .    8    2    6    .    .    .    1    4    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-3/Research

 History 
---------
  Turn | Location       | Event
    15 | -11/Scrapyard  | Discovered new exit (range 16)
    71 | -11/Scrapyard  | Entered Materials
   300 | -10/Materials  | Build established: Mutant
   846 | -10/Materials  | Discovered new exit (range 11)
   852 | -10/Materials  | Discovered new exit (range 15)
  1274 | -10/Materials  | Discovered new exit (range 16)
  1448 | -10/Materials  | Discovered new exit (range 17)
  1646 | -10/Materials  | Build established: Hauler-Mutant
  1902 | -10/Materials  | Entered another Materials area
  1902 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  2172 | -9/Materials   | Build established: Hauler-Gunner
  2255 | -9/Materials   | Lost 3 parts (1n2w)
  2821 | -9/Materials   | Discovered new exit (range 4)
  2867 | -9/Materials   | Entered another Materials area
  2867 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  3180 | -8/Materials   | Garrison activated, responded to threat
  3235 | -8/Materials   | Core integrity fell below 50%
  3286 | -8/Materials   | Lost 9 parts (1p3n1u4w)
  3530 | -8/Materials   | Build established: Hauler-Tank
  4067 | -8/Materials   | First assault squad dispatched
  4162 | -8/Materials   | Core integrity fell below 20%
  4357 | -8/Materials   | Discovered new exit (range 16)
  4411 | -8/Materials   | Entered Factory
  4411 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  4948 | -7/Factory     | Discovered new exit (range 12)
  5517 | -7/Factory     | Entered Lower Caves
  5957 | -7/Lower Caves | Spotted B-75 Beast
  6062 | -7/Lower Caves | Destroyed B-75 Beast
  6090 | -7/Lower Caves | Lost 7 parts (1p2n2u2w)
  6382 | -7/Lower Caves | Discovered new exit (range 15)
  7994 | -7/Lower Caves | Entered another Lower Caves area
  8350 | -7/Lower Caves | Discovered new exit (range 12)
  8403 | -7/Lower Caves | Entered Factory
  8403 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  8515 | -6/Factory     | Discovered new exit (range 10)
  8818 | -6/Factory     | Garrison activated, responded to threat
  8862 | -6/Factory     | Lost 3 parts (1n1u1w)
  9111 | -6/Factory     | Entered another Factory area
  9111 | -5/Factory     | Evolved 2 slots: Power x1, Weapon x1
  9215 | -5/Factory     | Build established: Scavenger-Tank
  9841 | -5/Factory     | Core integrity fell below 50%
  9855 | -5/Factory     | Lost 3 parts (1p2u)
 10085 | -5/Factory     | Core integrity fell below 20%
 10101 | -5/Factory     | Discovered new exit (range 16)
 10106 | -5/Factory     | Lost 3 parts (2p1u)
 10196 | -5/Factory     | Entered another Factory area
 10196 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 10197 | -4/Factory     | Identified exit to Extension
 10270 | -4/Factory     | Repaired Adv. Plasma Cannon
 10347 | -4/Factory     | Lost 6 parts (2n4w)
 10763 | -4/Factory     | Lost 4 parts (1p1u2w)
 10977 | -4/Factory     | System corruption reached 10%
 10981 | -4/Factory     | Sucked down chute
 10981 | -4/Factory     | Entered Waste
 11008 | -4/Waste       | Lost 4 parts (3u1w)
 11042 | -4/Waste       | Spotted C-40 Crusher
 11102 | -4/Waste       | Spotted C-40 Crusher
 11105 | -4/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 11108 | -4/Waste       | Spotted C-40 Crusher
 11108 | -4/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 11111 | -4/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 11120 | -4/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 11123 | -4/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 11123 | -4/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 11127 | -4/Waste       | Core integrity fell below 50%
 11135 | -4/Waste       | Spotted C-40 Crusher
 11144 | -4/Waste       | Spotted C-40 Crusher
 11145 | -4/Waste       | Spotted C-40 Crusher
 11154 | -4/Waste       | Lost 9 parts (2p2n3u2w)
 11160 | -4/Waste       | Warlord forces began an assault
 11163 | -4/Waste       | Allies destroyed C-40 Crusher
 11166 | -4/Waste       | Allies destroyed C-40 Crusher
 11167 | -4/Waste       | Allies destroyed C-40 Crusher
 11171 | -4/Waste       | Allies destroyed C-40 Crusher
 11621 | -4/Waste       | Build established: Generator-Tank
 11745 | -4/Waste       | Discovered new exit (range 16)
 11884 | -4/Waste       | Entered Factory
 11884 | -4/Factory     | Accompanied by 13 allies
 12107 | -4/Factory     | Discovered new exit (range 15)
 12319 | -4/Factory     | Build established: Scavenger-Tank
 12511 | -4/Factory     | Repaired Centrium Leg
 12531 | -4/Factory     | P-70 Sage assimilated allied 6C-POD(m)
 12623 | -4/Factory     | Entered Research
 12623 | -3/Research    | Evolved 2 slots: Utility x2
 13241 | -3/Research    | System corruption reached 10%
 13486 | -3/Research    | Found Prototype Device
 13486 | -3/Research    | Identified EM Dispersion Field
 13489 | -3/Research    | Found Faulty EM Dispersion Field
 13548 | -3/Research    | Core integrity fell below 50%
 13590 | -3/Research    | Core integrity fell below 20%
 13594 | -3/Research    | Lost 23 parts (5p6n8u4w)
 13626 | -3/Research    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
Slug penetrates Wall. <x2>
System corrupted: Heat flow error (+167).
Adv. Heat Sink destroyed.
Imp. Linear Gravjet destroyed.
Lgt. Antimatter Reactor destroyed.
Imp. Linear Gravjet destroyed.
Adv. Cryofiber Web destroyed.
System corrupted: Adv. Heat Sink rejected.
P-80 Master resets P-80 Master, system corruption cleaned.
Adv. Signal Interpreter destroyed.
Slug penetrates Wall.
System corrupted: Heat flow error (+111).
Slug penetrates Terminal.
Connecting with Terminal...
Slug penetrates Wall.
System corrupted: Matter fused (-8).
Slammed into P-80 Master.
W-44 Eye destroyed.
P-80 Master resets P-80 Master, system corruption cleaned.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| %!!            #            #                      |
|  %**           ##############                      |
| +#"#################????????#                      |
| [ [! #####         #????????#    ################# |
| [==  /   + %       #????????#    #???############# |
| """  #####![       #????????#!=* #???#           # |
| """  #???#!*       #???###### %= #???#           # |
| """  #???#####/#########      !%!#####      """ ?? |
|      #???????#                =*     +      """ ?? |
|      #???????# #########  ###    #####      """ ?? |
|      #???????# #      ##= #?#    #???#           # |
|      #???????# #   [  ##  #?#    #???#!          # |
| ###########??# #      ##  #?#    #?############### |
| ????#       ?# #      ##  ###    #     #?????????? |
| ????#       ?# #     !##  #?#    #   ! #?????????? |
| ????#        # #      ##  #?#    +     #?????????? |
| ????#        # #+#######  #?#    #     #?????????? |
| ????#  ]!    +            #?#  p #     #?????????? |
| ????#  ]!    #            #?# p  #?    #?????????? |
| ????#  ]     ##############?#    #?    #?????????? |
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| ????#######?????????#####        #???  #?????????? |
| ????????????????????????#        #???  #?????????? |
| ??????????????###########  uu    #???? #?????????? |
| ??????????????#         #@       #????##?????????? |
| ??????????????#         #        #???????????????? |
| ???????????????? """"   #        #???????????????? |
| ???????????????? """"   +                ????????? |
| ???????????????? """" ! #                ????????? |
| ?????????????????""""   #               ?????????? |
| ????????????????        #       """""   ?????????? |
| ???????????????         #####   """""  ??????????? |
| ???????????????##########????   """??????????????? |
| ?????????????????????????????      ??????????????? |
| ?????????????????????????????    ! ??????????????? |
| ?????????????????????????????        ????????????? |
| ??????????????????????????????   ####????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           111
Coolant Potential          65
Energy Generation          72
Energy Capacity            1140
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       110
ECM Strength               3
Base Temperature (-)       200
Armor Coverage             975
Reclamation Efficiency     25
Evasion (%)                57
Recoil Reduction           4
Energy Filtering           30

 Item Schematics 
-----------------
         Hcp. Storage Unit | -9/Materials | Scanalyzed
               Beam Cannon | -9/Materials | Scanalyzed
          Grenade Launcher | -9/Materials | Scanalyzed
     Lgt. Deuterium Engine | -8/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
               Adv. Treads | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Can't Touch This
Close Call
Dangerous Findings
Hey, That's Mine!
It Was An Accident, I Swear
Respectable Loadout

 Challenges 
------------
None

 Game 
------
Seed              HugeEnhancedFirepult
  Manual?         0
Play Time         02:43:41
  Cumulative      20.4 hours
  Start           2022.01.07 @ 19:42:35
  End             2022.01.07 @ 23:10:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          24
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ecb0ec8f-ec8e-480d-aab0-c8726294775f