Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.07 @ 23:10:39 Player: max Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (187) 935 Value Destroyed (7220) 7220 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1293) 1293 TOTAL SCORE: 15568 Bonus ------- High Alert Combat Kills 801 Follower Combat Kills 652 Friendly Fire -160 Cogmind --------- Core Integrity 0/1300 Matter 210/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Force Field Wave Gun Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Myomer Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Improved Cooling System Advanced Sensor Array Advanced Signal Interpreter Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Advanced Force Field > --- WEAPON ----------- Gamma Rifle Gamma Rifle Quantum Rifle Improved Matter Neutralizer > --- INVENTORY -------- Light Antimatter Reactor Light Particle Reactor Advanced Heat Sink Advanced Datajack [Rating: 137] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Myomer Leg Hover Unit Antigrav System Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res Slots Evolved 14 | . . 2 2 2 . . 2 2 2 . . 2 Power 3 | . . . . 1 . . . 1 1 . . . Propulsion 2 | . . . 1 . . . 1 . . . . . Utility 7 | . . 1 1 1 . . 1 . 1 . . 2 Weapon 2 | . . 1 . . . . . 1 . . . . Parts Attached 264 | 8 15 20 38 8 14 1 15 34 30 22 26 33 Power 44 | 1 6 2 5 2 1 . 2 6 6 4 3 6 Engine 21 | 1 6 2 1 2 1 . 1 5 2 . . . Core 13 | . . . 4 . . . 1 1 3 1 3 . Reactor 10 | . . . . . . . . . 1 3 . 6 Propulsion 62 | 3 1 4 11 1 2 . 3 10 4 3 10 10 Treads 35 | 2 1 4 11 1 2 . 3 10 . . . 1 Leg 18 | 1 . . . . . . . . 4 3 10 . Wheel . | . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . 9 Flight . | . . . . . . . . . . . . . Utility 76 | 1 3 2 8 3 5 1 6 11 9 10 9 8 Device 39 | . . 1 4 1 4 1 3 6 5 5 3 6 Storage 8 | 1 3 1 . . . . . 2 1 . . . Processor 2 | . . . . . . . . . . . 1 1 Hackware . | . . . . . . . . . . . . . Protection 27 | . . . 4 2 1 . 3 3 3 5 5 1 Artifact . | . . . . . . . . . . . . . Weapon 82 | 3 5 12 14 2 6 . 4 7 11 5 4 9 Energy Gun 42 | 3 1 8 9 2 2 . 1 2 5 3 1 5 Energy Cannon 21 | . 3 3 1 . 1 . . 4 4 1 2 2 Ballistic Gun 13 | . . . 3 . 1 . 3 1 2 1 1 1 Ballistic Cannon 4 | . . 1 1 . 2 . . . . . . . Launcher 1 | . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 Unidentified Prototypes 9 | . . . 2 . . . 1 1 . . . 5 Parts Lost 98 | . 2 7 12 1 9 . 3 11 20 9 . 24 Power 18 | . . . 2 . 1 . . 5 2 2 . 6 Propulsion 18 | . 1 1 3 . 2 . 1 . 2 2 . 6 Utility 28 | . . . 2 . 2 . 1 5 7 3 . 8 Weapon 34 | . 1 6 5 1 4 . 1 1 9 2 . 4 Highest Loss Streak 23 | . 1 3 9 1 7 . 3 3 6 9 . 23 Average Slot Usage (%) 90 | . 89 94 98 99 91 100 90 96 88 67 92 81 Engine 6 | . 14 11 3 7 3 7 6 10 11 1 . . Core 4 | . . . 5 7 7 7 6 3 5 4 6 5 Reactor 1 | . . . . . . . . . . 7 10 9 Treads 17 | . 27 19 26 23 18 23 21 22 5 . . 1 Leg 2 | . . . . . . . . . 9 6 17 9 Device 10 | . . 11 9 7 13 15 15 12 17 6 14 19 Storage 13 | . 18 22 18 15 15 15 13 14 9 1 . . Protection 8 | . . . 8 14 7 7 7 4 6 19 20 13 Energy Gun 10 | . 11 18 16 22 4 . 1 3 5 10 10 10 Energy Cannon 5 | . 11 9 2 . 1 7 3 10 10 1 4 1 Ballistic Gun 3 | . . . 6 . 5 7 6 5 3 4 5 2 Ballistic Cannon 2 | . . 2 1 . 10 7 6 1 . . . . Naked Turns 100 | . . . . . . . . . . 37 . 63 Heaviest Build 137 | 13 75 84 87 102 108 108 126 137 135 130 115 117 Greatest Support 112 | 20 43 46 69 70 70 70 82 112 112 75 91 91 Greatest Overweight (x) 41 | 2 3 3 1 1 2 1 1 1 41 19 3 7 Average Overweight (x) 1 | . . 1 1 1 1 1 1 . 1 2 1 . Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 20 20 20 12 4 4 Average Capacity 15 | 5 13 20 20 20 20 20 20 20 16 5 4 4 Most Carried 20 | 6 20 20 20 20 20 20 20 20 15 12 4 4 Average Carried 14 | 4 9 19 19 19 17 20 19 19 12 4 3 3 Final Capacity 20 | 6 20 20 20 20 20 20 20 20 12 4 4 4 Final Carried 20 | 6 20 20 20 20 20 20 20 16 10 4 4 2 Class Distribution -------------------- 46% | Hauler-Tank 18% | Scavenger-Tank 12% | Mutant 7% | Hauler-Mutant 6% | Hauler-Gunner 5% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Hauler-Gunner | -9/Materials Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Lower Caves Hauler-Tank | -6/Factory Hauler-Tank | -5/Factory Scavenger-Tank | -4/Factory Generator-Tank | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res Matter Collected 4532 | 246 268 209 663 70 468 63 256 693 535 350 373 338 Remotely . | . . . . . . . . . . . . . Salvage Created 8824 | . 598 867 1877 296 1212 92 244 1867 834 . 256 681 Parts 417 | . 40 56 93 18 15 5 13 84 33 . 12 48 Haulers Intercepted 3 | . 1 1 1 . . . . . . . . . Recyclers Shooed 6 | . 3 . 1 . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . 8 5 . . . . . . Prevented 2 | . . . . . 2 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res Combat Hostiles Destroyed 143 | . 15 21 33 5 3 4 5 31 12 . 3 11 Guns 89 | . 1 15 31 4 1 1 4 16 6 . 2 8 Cannons 43 | . 10 6 1 . 2 3 1 13 3 . 1 3 AOE 5 | . 4 . . . . . . 1 . . . . Classes Destroyed 16 | . 7 2 4 1 1 . . . . . 1 . Worker 10 | . . . 3 . . . . 7 . . . . Builder 4 | . 1 . . . . . . 3 . . . . Hauler 3 | . 1 1 1 . . . . . . . . . Recycler 7 | . 1 . 3 . . . . 1 1 . . 1 Operator 5 | . 2 1 1 . . . . 1 . . . . Watcher 14 | . 2 2 4 1 . . . 1 1 . . 3 Swarmer 35 | . 3 . 6 . . 4 . 10 5 . . 7 Grunt 65 | . 12 17 12 2 . . . 18 3 . 1 . Brawler 3 | . . 1 2 . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . Sentry 18 | . . 3 8 1 . . 4 1 . . 1 . Hunter 8 | . . . 3 . 1 . . . 4 . . . Programmer 11 | . . . . 2 1 . 1 2 . . 1 4 Behemoth 1 | . . . . . 1 . . . . . . . Surgeon 1 | . . . . . . . . . . . 1 . Best Kill Streak 12 | . 4 5 6 2 1 4 1 12 5 . 3 4 Combat Bots Only 6 | . 3 5 6 2 1 4 1 6 5 . 2 4 Max Kills in Single Turn 4 | . 1 2 2 1 1 1 1 4 2 . 2 1 Gunslinging 1 | . . 1 1 . . . . . . . . . Exploded 1 | . 1 . . . . . . 1 . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res Damage Taken 15099 | . 573 838 2400 407 882 137 801 2407 2417 473 300 3464 Core 3690 | . 40 105 473 21 14 13 46 935 404 315 18 1306 Absorbed by Shields 3126 | . . . . . . . 261 904 747 . 180 1034 Core Remaining (%) 62 | 100 84 73 14 . . 93 94 6 . . 35 . Volleys Fired 447 | . 47 53 85 25 32 4 19 82 43 5 10 42 Largest 4 | . 2 3 3 3 3 3 3 4 4 4 4 4 Hottest 363 | . 120 195 191 191 191 141 156 293 340 313 270 363 Shots Fired 1287 | . 87 133 230 71 88 12 53 231 157 16 40 169 Gun 844 | . 18 89 199 71 59 4 28 112 80 10 30 144 Cannon 428 | . 54 44 31 . 29 8 25 119 77 6 10 25 Launcher 15 | . 15 . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 327 | . . 3 57 . 45 8 38 87 48 6 11 24 Thermal 656 | . 72 108 142 59 16 4 15 63 39 7 19 112 Explosive 15 | . 15 . . . . . . . . . . . Electromagnetic 289 | . . 22 31 12 27 . . 81 70 3 10 33 Robot Hit Streak 19 | . 8 18 18 19 9 2 17 9 5 5 8 8 Robot Miss Streak 8 | . 4 8 5 2 2 3 6 5 3 2 4 5 Penetration Max 1 | . . . . . . 1 . 1 . . 1 1 Secondary Targets 6 | . . 1 3 1 . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . 1 Shots Hit Robots 804 | . 50 95 156 57 57 4 44 132 93 10 24 82 Core Hits 378 | . 32 57 76 15 25 4 24 75 30 2 8 30 Critical Hits 19 | . . . 2 . 2 . 1 11 . . . 3 Critical Kills 9 | . . . 1 . 1 . . 7 . . . . Critical Parts Destroyed 10 | . . . 1 . 1 . 1 4 . . . 3 Melee Attacks 2 | . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18409 | . 1254 1336 2872 872 1105 172 894 4461 2055 303 759 2326 Guns 10969 | . 50 925 2438 872 693 85 471 1993 972 168 544 1758 Cannons 5739 | . 472 365 412 . 412 87 423 1640 1051 135 177 565 Explosions 1529 | . 671 40 . . . . . 786 32 . . . Melee . | . . . . . . . . . . . . . Ramming 172 | . 61 6 22 . . . . 42 . . 38 3 Kinetic 5431 | . . 15 716 . 663 144 709 1915 446 100 237 486 Thermal 8837 | . 522 1064 1657 831 180 28 185 1662 696 197 307 1508 Explosive 671 | . 671 . . . . . . . . . . . Electromagnetic 3298 | . . 251 477 41 262 . . 842 913 6 177 329 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 28 | . . 1 4 3 3 2 2 5 11 11 13 28 Average Corruption 5 | . . 1 4 2 2 1 1 4 2 11 11 12 Corruption Purged 3 | . . . . . 1 2 . . . . . . Effects 211 | . . 6 6 3 44 2 1 16 13 44 39 37 Message Errors 39 | . . . 3 1 12 1 . 4 1 8 5 4 Matter Fused 35 | . . . 2 . 10 . . 1 3 8 7 4 Heat Flow Errors 24 | . . . 1 1 7 . 1 2 1 4 4 3 Energy Discharges 15 | . . . . . 4 . . . 1 4 2 4 Parts Rejected 3 | . . . . . . . . 1 . . 1 1 Data Loss (minor) 23 | . . 2 . 1 5 1 . 2 3 4 5 . Data Loss (major) 4 | . . . . . . . . . . 3 1 . Misfires 6 | . . . . . . . . 1 . 3 1 1 Alerts 2 | . . . . . . . . . . 1 1 . Misdirections 26 | . . . . . . . . . . 8 7 11 Targeting Errors 30 | . . 3 . . 3 . . 5 4 1 5 9 Weapon Failures 4 | . . 1 . . 3 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 377 | . 17 . . . 23 . . 218 34 . 50 35 Projectiles 151 | . . . . . 23 . . 27 34 . 32 35 Explosions 208 | . 17 . . . . . . 191 . . . . Melee 18 | . . . . . . . . . . . 18 . Knockbacks 5 | . 1 . . . 1 . 1 2 . . . . Impact 1 | . 1 . . . . . . . . . . . Kinetic 4 | . . . . . 1 . 1 2 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 142 | . 84 25 . . . . . 32 . . . 1 Shots 5 | . 3 1 . . . . . 1 . . . . Rammed 20 | . 7 2 5 . . . 1 4 . . . 1 Targets Rammed 23 | . 8 2 6 . . . 1 4 . . 1 1 Kicked 1 | . . . . . . . . . . . 1 . Crushed 2 | . 1 . 1 . . . . . . . . . Highest Temperature 1558 | . 397 539 688 324 427 90 158 1235 523 428 422 1558 Average Temperature 197 | . 93 188 132 114 123 41 74 280 203 136 158 398 Received Heat Transfer 2390 | . 249 357 792 75 120 . 212 457 36 . 20 72 Effects 166 | . 1 20 20 . 2 . . 58 21 4 . 40 Shutdowns 41 | . 1 3 2 . . . . 18 11 1 . 5 Energy Bleed 20 | . . 4 . . . . . 5 3 . . 8 Interference 30 | . . 4 5 . . . . 10 1 3 . 7 Matter Decay 9 | . . . 2 . 1 . . 4 . . . 2 Short Circuit 11 | . . 2 1 . 1 . . 2 3 . . 2 Damage (minor) 15 | . . 3 2 . . . . 5 2 . . 3 Damage (major) 31 | . . 4 7 . . . . 8 . . . 12 Damage (core) 9 | . . . 1 . . . . 6 1 . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . 1 . . . . 1 3 . . . Combat Hostiles 5 | . . . 1 . . . . 1 3 . . . Parts Fried 10 | . . . 3 . . . . 3 4 . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . Robots Melted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Melted 20 | . 1 5 6 5 . . . 1 . . . 2 Heat Transferred 14783 | . 1147 2002 3663 1628 309 37 298 1998 1296 222 481 1702 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res Peak Influence 1106 | . 207 422 720 416 . . 108 1106 684 194 434 554 Initial 541 | . . 87 135 327 . . . 52 541 194 . 178 Average 272 | . 76 276 422 263 . . 50 462 579 58 257 340 Maximum Alert Level 4 | . 1 2 3 2 . . . 4 2 . 2 2 Low Security (%) 43 | 100 98 19 6 24 . . 100 46 . 100 14 6 Level 1 30 | . 1 67 43 70 . . . 3 . . 70 59 Level 2 21 | . . 12 42 4 . . . 20 100 . 14 34 Level 3 2 | . . . 6 . . . . 18 . . . . Level 4 1 | . . . . . . . . 11 . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 37 | . 5 6 8 2 . . 4 6 2 . 2 2 Investigation 13 | . 2 5 3 1 . . . . 1 . 1 . Extermination 7 | . . . . 1 . . 1 1 1 . 1 2 Reinforcement 10 | . 3 1 1 . . . . 5 . . . . Assault 1 | . . . 1 . . . . . . . . . Garrison 6 | . . . 3 . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res Distress Signals 7 | . . 1 3 . . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 232 | . 30 28 46 11 2 3 6 42 17 6 10 31 Peak Tracking Total 7 | . 3 3 5 3 1 3 3 7 5 6 4 7 Tactical Retreats 14 | . 2 . 2 . . . . 5 1 1 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res Traps Triggered 8 | . 1 1 . 1 . . . . 2 . 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res Machines Disabled 41 | . 1 . 4 . . . . 27 2 . 7 . Max in Single Turn 20 | . 1 . 1 . . . . 20 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res Machines Accessed 29 | . 6 5 7 2 . . 1 . 2 . 3 3 Terminals 17 | . 4 4 5 . . . 1 . . . . 3 Fabricators 2 | . . . . . . . . . . . 2 . Repair Stations 3 | . . . . 1 . . . . 1 . 1 . Recycling Units 4 | . 2 . 1 . . . . . 1 . . . Scanalyzers 3 | . . 1 1 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 97 | . 26 22 18 6 . . 5 . 7 . 7 6 Successful 66 | . 18 14 15 3 . . 2 . 5 . 5 4 Failed 31 | . 8 8 3 3 . . 3 . 2 . 2 2 Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 54 | . 15 16 12 . . . 5 . . . . 6 Fabricators 5 | . . . . . . . . . . . 5 . Repair Stations 9 | . . . . 2 . . . . 5 . 2 . Recycling Units 14 | . 11 . 1 . . . . . 2 . . . Scanalyzers 15 | . . 6 5 4 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 31 | . 8 8 9 . . . 2 . . . . 4 Record 17 | . 4 8 5 . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . 1 Locate Traps 2 | . 1 . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . 1 Assault Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . . . . . 1 Registered Components 1 | . . . . . . . 1 . . . . . Zone Layout 3 | . 1 . . . . . 1 . . . . 1 Fabricator Hacks 3 | . . . . . . . . . . . 3 . Network Status 1 | . . . . . . . . . . . 1 . Load Schematic 2 | . . . . . . . . . . . 2 . Repair Station Hacks 5 | . . . . . . . . . 3 . 2 . Scan Component 3 | . . . . . . . . . 2 . 1 . Repair 2 | . . . . . . . . . 1 . 1 . Recycling Unit Hacks 13 | . 10 . 1 . . . . . 2 . . . Recycle Component 4 | . 4 . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . Report Inventory 3 | . 1 . 1 . . . . . 1 . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Retrieve Components 4 | . 3 . . . . . . . 1 . . . Scanalyzer 14 | . . 6 5 3 . . . . . . . . Insert Component 7 | . . 3 2 2 . . . . . . . . Analyze 7 | . . 3 3 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 4 5 5 2 . . 1 . 1 . 3 1 Full Trace Events 15 | . 3 5 4 1 . . . . 1 . 1 . Feedback Events 2 | . . 1 . . . . . . 1 . . . Corruption 2 | . . 1 . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 3 2 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 1 . 1 . Time 102 | . . . . . . . . . 28 . 74 . Parts Recycled 4 | . 4 . . . . . . . . . . . Recycled Matter 130 | . 130 . . . . . . . . . . . Retrieved Matter 130 | . 130 . . . . . . . . . . . Retrieved Components 19 | . 9 . . . . . . . 10 . . . Parts Scanalyzed 7 | . . 3 2 2 . . . . . . . . Part Schematics Acquired 6 | . . 3 2 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res Total Allies 19 | . . . . . . . . . . 19 . . Largest Group 19 | . . . . . . . . . . 19 13 . Highest-Rated Group 714 | . . . . . . . . . . 714 539 . Highest-Rated Ally 50 | . . . . . . . . . . 50 50 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 139 | . . . . . . . . . . 75 64 . Total Damage 5763 | . . . . . . . . . . 3486 2277 . Kills 18 | . . . . . . . . . . 8 10 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res Turns Passed 13625 | 70 1831 965 1544 1106 2477 409 708 1085 785 903 739 1003 Spaces Moved 6268 | 40 879 371 616 451 1225 204 336 393 284 483 362 624 Core 246 | 13 . . . . . . . . 1 58 . 174 Treads 4743 | 24 879 371 616 451 1225 204 336 393 107 . . 137 Legs 1151 | 3 . . . . . . . . 176 425 362 185 Wheels . | . . . . . . . . . . . . . Hover 128 | . . . . . . . . . . . . 128 Flight . | . . . . . . . . . . . . . Fastest Speed 32 | 50 160 180 165 173 178 178 178 160 150 50 150 32 Average Speed 172 | 130 176 188 172 176 188 178 179 179 182 173 158 117 Slowest Speed 2100 | 160 220 220 180 178 197 178 181 185 2100 1000 210 500 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 92 24 65 11 94 27 8 11 7 96 8 14 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 8 | . . . . . 8 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 233 | . 82 5 . . 5 3 5 73 15 1 38 6 Melee . | . . . . . . . . . . . . . Projectile 47 | . . . . . 5 3 5 21 5 1 1 6 AOE 186 | . 82 5 . . . . . 52 10 . 37 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Res Total 8129 | 55 1073 533 917 711 1317 241 401 608 443 529 498 803 Wait 815 | . 90 45 124 208 31 33 13 59 61 5 85 61 Move 6257 | 39 878 370 615 450 1224 203 335 392 284 482 361 624 Hop . | . . . . . . . . . . . . . Pick Up 168 | 8 24 23 25 9 12 . 6 16 21 11 4 9 Fast Attach 63 | 4 . 3 1 1 1 . 4 5 . 11 15 18 Attach 98 | 2 3 9 13 3 9 . 3 12 24 9 1 10 Detach 8 | . . . . 1 . . 2 1 . 1 . 3 Swap 103 | 2 12 8 24 4 4 1 8 17 6 2 10 5 Drop 145 | . 11 20 24 10 4 . 10 20 4 3 11 28 Fire 447 | . 47 53 85 25 32 4 19 82 43 5 10 42 Melee 2 | . . . . . . . . . . . . 2 Ram 1 | . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . . 1 . Crush 21 | . 8 2 6 . . . 1 4 . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 846 | -10/Materials | Discovered new exit (range 11) 852 | -10/Materials | Discovered new exit (range 15) 1274 | -10/Materials | Discovered new exit (range 16) 1448 | -10/Materials | Discovered new exit (range 17) 1646 | -10/Materials | Build established: Hauler-Mutant 1902 | -10/Materials | Entered another Materials area 1902 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2172 | -9/Materials | Build established: Hauler-Gunner 2255 | -9/Materials | Lost 3 parts (1n2w) 2821 | -9/Materials | Discovered new exit (range 4) 2867 | -9/Materials | Entered another Materials area 2867 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3180 | -8/Materials | Garrison activated, responded to threat 3235 | -8/Materials | Core integrity fell below 50% 3286 | -8/Materials | Lost 9 parts (1p3n1u4w) 3530 | -8/Materials | Build established: Hauler-Tank 4067 | -8/Materials | First assault squad dispatched 4162 | -8/Materials | Core integrity fell below 20% 4357 | -8/Materials | Discovered new exit (range 16) 4411 | -8/Materials | Entered Factory 4411 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4948 | -7/Factory | Discovered new exit (range 12) 5517 | -7/Factory | Entered Lower Caves 5957 | -7/Lower Caves | Spotted B-75 Beast 6062 | -7/Lower Caves | Destroyed B-75 Beast 6090 | -7/Lower Caves | Lost 7 parts (1p2n2u2w) 6382 | -7/Lower Caves | Discovered new exit (range 15) 7994 | -7/Lower Caves | Entered another Lower Caves area 8350 | -7/Lower Caves | Discovered new exit (range 12) 8403 | -7/Lower Caves | Entered Factory 8403 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8515 | -6/Factory | Discovered new exit (range 10) 8818 | -6/Factory | Garrison activated, responded to threat 8862 | -6/Factory | Lost 3 parts (1n1u1w) 9111 | -6/Factory | Entered another Factory area 9111 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 9215 | -5/Factory | Build established: Scavenger-Tank 9841 | -5/Factory | Core integrity fell below 50% 9855 | -5/Factory | Lost 3 parts (1p2u) 10085 | -5/Factory | Core integrity fell below 20% 10101 | -5/Factory | Discovered new exit (range 16) 10106 | -5/Factory | Lost 3 parts (2p1u) 10196 | -5/Factory | Entered another Factory area 10196 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10197 | -4/Factory | Identified exit to Extension 10270 | -4/Factory | Repaired Adv. Plasma Cannon 10347 | -4/Factory | Lost 6 parts (2n4w) 10763 | -4/Factory | Lost 4 parts (1p1u2w) 10977 | -4/Factory | System corruption reached 10% 10981 | -4/Factory | Sucked down chute 10981 | -4/Factory | Entered Waste 11008 | -4/Waste | Lost 4 parts (3u1w) 11042 | -4/Waste | Spotted C-40 Crusher 11102 | -4/Waste | Spotted C-40 Crusher 11105 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11108 | -4/Waste | Spotted C-40 Crusher 11108 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11111 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11120 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11123 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11123 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11127 | -4/Waste | Core integrity fell below 50% 11135 | -4/Waste | Spotted C-40 Crusher 11144 | -4/Waste | Spotted C-40 Crusher 11145 | -4/Waste | Spotted C-40 Crusher 11154 | -4/Waste | Lost 9 parts (2p2n3u2w) 11160 | -4/Waste | Warlord forces began an assault 11163 | -4/Waste | Allies destroyed C-40 Crusher 11166 | -4/Waste | Allies destroyed C-40 Crusher 11167 | -4/Waste | Allies destroyed C-40 Crusher 11171 | -4/Waste | Allies destroyed C-40 Crusher 11621 | -4/Waste | Build established: Generator-Tank 11745 | -4/Waste | Discovered new exit (range 16) 11884 | -4/Waste | Entered Factory 11884 | -4/Factory | Accompanied by 13 allies 12107 | -4/Factory | Discovered new exit (range 15) 12319 | -4/Factory | Build established: Scavenger-Tank 12511 | -4/Factory | Repaired Centrium Leg 12531 | -4/Factory | P-70 Sage assimilated allied 6C-POD(m) 12623 | -4/Factory | Entered Research 12623 | -3/Research | Evolved 2 slots: Utility x2 13241 | -3/Research | System corruption reached 10% 13486 | -3/Research | Found Prototype Device 13486 | -3/Research | Identified EM Dispersion Field 13489 | -3/Research | Found Faulty EM Dispersion Field 13548 | -3/Research | Core integrity fell below 50% 13590 | -3/Research | Core integrity fell below 20% 13594 | -3/Research | Lost 23 parts (5p6n8u4w) 13626 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Slug penetrates Wall. System corrupted: Heat flow error (+167). Adv. Heat Sink destroyed. Imp. Linear Gravjet destroyed. Lgt. Antimatter Reactor destroyed. Imp. Linear Gravjet destroyed. Adv. Cryofiber Web destroyed. System corrupted: Adv. Heat Sink rejected. P-80 Master resets P-80 Master, system corruption cleaned. Adv. Signal Interpreter destroyed. Slug penetrates Wall. System corrupted: Heat flow error (+111). Slug penetrates Terminal. Connecting with Terminal... Slug penetrates Wall. System corrupted: Matter fused (-8). Slammed into P-80 Master. W-44 Eye destroyed. P-80 Master resets P-80 Master, system corruption cleaned. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | %!! # # | | %** ############## | | +#"#################????????# | | [ [! ##### #????????# ################# | | [== / + % #????????# #???############# | | """ #####![ #????????#!=* #???# # | | """ #???#!* #???###### %= #???# # | | """ #???#####/######### !%!##### """ ?? | | #???????# =* + """ ?? | | #???????# ######### ### ##### """ ?? | | #???????# # ##= #?# #???# # | | #???????# # [ ## #?# #???#! # | | ###########??# # ## #?# #?############### | | ????# ?# # ## ### # #?????????? | | ????# ?# # !## #?# # ! #?????????? | | ????# # # ## #?# + #?????????? | | ????# # #+####### #?# # #?????????? | | ????# ]! + #?# p # #?????????? | | ????# ]! # #?# p #? #?????????? | | ????# ] ##############?# #? #?????????? | | ????# ] ??????########### #?? #?????????? | | ????# ?+ p #?? | #?????????? | | ????#######?????????##### #??? #?????????? | | ????????????????????????# #??? #?????????? | | ??????????????########### uu #???? #?????????? | | ??????????????# #@ #????##?????????? | | ??????????????# # #???????????????? | | ???????????????? """" # #???????????????? | | ???????????????? """" + ????????? | | ???????????????? """" ! # ????????? | | ?????????????????"""" # ?????????? | | ???????????????? # """"" ?????????? | | ??????????????? ##### """"" ??????????? | | ???????????????##########???? """??????????????? | | ????????????????????????????? ??????????????? | | ????????????????????????????? ! ??????????????? | | ????????????????????????????? ????????????? | | ?????????????????????????????? ####????????????? | | ???????????????????????????????? #???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Coolant Potential 65 Energy Generation 72 Energy Capacity 1140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 110 ECM Strength 3 Base Temperature (-) 200 Armor Coverage 975 Reclamation Efficiency 25 Evasion (%) 57 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Can't Touch This Close Call Dangerous Findings Hey, That's Mine! It Was An Accident, I Swear Respectable Loadout Challenges ------------ None Game ------ Seed HugeEnhancedFirepult Manual? 0 Play Time 02:43:41 Cumulative 20.4 hours Start 2022.01.07 @ 19:42:35 End 2022.01.07 @ 23:10:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ecb0ec8f-ec8e-480d-aab0-c8726294775f