Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.02.26 @ 20:54:54 Player: Boris Result: Destroyed by Superfortress with Omega Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (195) 975 Value Destroyed (6914) 6914 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (2692) 2692 TOTAL SCORE: 18741 Bonus ------- High Alert Combat Kills 291 Follower Combat Kills 241 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -40 Cogmind --------- Core Integrity 0/1300 Matter 205/300 Energy 28/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Protoforge Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Concept Phasing Heat Sink Machine Analyzer Advanced Visual Processing Unit Concept Recoil Nullifier Improved Hacking Suite System Shield Advanced Corruption Screen > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Proton Burst Cannon Concept XC Strikerail Advanced Remote Datajack Thermal Lance Peak State ------------ > --- POWER ------------ Enhanced Fission Core Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Thunder Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Machine Analyzer Advanced Visual Processing Unit Advanced Targeting Computer Phase Shifter Hacking Suite System Shield Advanced Corruption Screen > --- WEAPON ----------- Proton Burst Cannon Proton Burst Cannon Power Sword > --- INVENTORY -------- Energy Well Matter Compressor Structural Scanner Advanced Terrain Scanner Advanced Weapon Cycler Advanced Force Field Gamma Rifle Advanced Plasma Rifle Quantum Rifle Long-range Proton Cannon Compact HERF Cannon Helical Railgun Fusion Bomb Launcher Advanced Remote Datajack Thermal Lance [Rating: 122] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Proton Burst Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Scatter Rocket Array Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Power Sword Piercing Weapon Thermal Lance Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Gar Fac DSF Fac Upp Upp War Pro Res Tes Frg Slots Evolved 14 | . . 2 . . . 6 . . . 2 . 2 . . . . 2 . . Power 2 | . . . . . . 1 . . . . . . . . . . 1 . . Propulsion 4 | . . 1 . . . 1 . . . 1 . 1 . . . . . . . Utility 7 | . . . . . . 4 . . . 1 . 1 . . . . 1 . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Attached 165 | 8 8 10 15 1 7 15 16 12 1 1 11 14 7 . . 14 4 12 9 Power 25 | 1 1 3 1 . 1 3 1 1 . . . 4 1 . . 3 . 4 1 Engine 10 | 1 1 3 1 . 1 2 1 . . . . . . . . . . . . Core 8 | . . . . . . 1 . 1 . . . 3 1 . . 1 . 1 . Reactor 7 | . . . . . . . . . . . . 1 . . . 2 . 3 1 Propulsion 35 | 2 . 1 4 . 2 5 6 1 . 1 4 1 2 . . 1 1 3 1 Treads 11 | 2 . 1 4 . 2 . 1 . . 1 . . . . . . . . . Leg 13 | . . . . . . . 4 . . . 4 1 2 . . 1 1 . . Wheel 7 | . . . . . . 5 1 1 . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . 3 1 Flight . | . . . . . . . . . . . . . . . . . . . . Utility 55 | 2 3 1 3 1 2 4 5 6 1 . 7 3 1 . . 5 3 3 5 Device 28 | 1 2 1 2 . 2 1 3 4 . . . . 1 . . 3 2 2 4 Storage 5 | 1 1 . 1 . . . . . . . . 1 . . . 1 . . . Processor 7 | . . . . . . 1 1 1 1 . 1 1 . . . . . 1 . Hackware 12 | . . . . 1 . 1 . 1 . . 6 1 . . . . 1 . 1 Protection 3 | . . . . . . 1 1 . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 50 | 3 4 5 7 . 2 3 4 4 . . . 6 3 . . 5 . 2 2 Energy Gun 19 | . 1 4 3 . . 1 1 4 . . . 2 1 . . 1 . 1 . Energy Cannon 7 | . 1 . . . . 1 . . . . . 1 1 . . 2 . 1 . Ballistic Gun 14 | 3 . 1 2 . 1 1 3 . . . . 1 . . . 1 . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . . . . . . Launcher 2 | . 1 . 1 . . . . . . . . . . . . . . . . Special Weapon 4 | . 1 . . . . . . . . . . . 1 . . 1 . . 1 Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 2 3 . . . 4 3 . . . 2 . . . . . 1 5 Corrupted Parts 5 | . . . . . . . . . . . . 1 . . . 4 . . . System Corruption 27 | . . . . . . . . . . . . 2 . . . 25 . . . Parts Lost 56 | . . 2 1 . 3 3 5 14 . . . 2 . . . 6 . 11 9 Power 13 | . . 2 . . . 1 . 2 . . . 1 . . . 2 . 3 2 Propulsion 16 | . . . 1 . . 1 4 2 . . . . . . . . . 4 4 Utility 17 | . . . . . 1 . 1 7 . . . 1 . . . 3 . 1 3 Weapon 10 | . . . . . 2 1 . 3 . . . . . . . 1 . 3 . Highest Loss Streak 9 | . . 1 1 . 2 2 2 9 . . . 1 . . . 3 . 7 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 16 | 1 9 13 19 20 18 16 17 18 4 4 4 9 14 14 15 14 14 14 11 Power 1 | . 1 1 2 2 1 1 1 . . . . . 1 2 3 1 . . . Propulsion . | . . . 1 2 . . . 1 . . . 1 . . . . . . . Utility 6 | . 3 5 7 9 8 8 10 10 1 1 1 2 2 3 3 3 4 6 4 Weapon 6 | . 3 5 7 7 6 4 4 5 3 3 3 5 10 9 9 9 10 8 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 49 | 1 2 6 4 . 6 3 3 10 . . 1 4 . . . . . 1 8 Power 1 | . 1 . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 2 . . . . . . . . 2 . . . . . . 1 Utility 23 | 1 . 2 1 . 4 3 1 7 . . . . . . . . . 1 3 Weapon 16 | . 1 3 1 . 1 . 1 2 . . 1 2 . . . . . . 4 Tool/Special 4 | . . 1 . . 1 . 1 1 . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 98 99 100 99 89 95 84 6 8 47 91 99 100 100 94 94 91 60 Engine 7 | . 14 10 11 11 11 6 6 1 . . . . . . . . . . . Core 2 | . . . . . . 2 6 7 . . . 4 10 10 10 7 4 2 . Treads 18 | . 27 32 32 33 33 6 2 . . 2 5 5 1 . . . . . . Leg 7 | . . . . . . . 4 18 . . 13 23 29 31 31 31 28 24 . Wheel 2 | . . . . . . 18 15 2 . . . . . . . . . . . Device 7 | . 14 11 11 2 2 10 12 10 . . . . 4 5 5 3 4 7 6 Storage 8 | . 14 11 11 11 11 6 6 5 . . . 4 5 5 5 7 8 4 2 Processor 5 | . . . . . . 5 6 12 6 5 7 13 15 15 15 15 14 16 18 Hackware 7 | . . . . 8 8 4 6 6 . . 20 23 15 15 15 10 14 11 9 Energy Gun 17 | . 6 16 32 33 31 8 4 12 . . . 4 2 . . . . . 1 Energy Cannon 2 | . 11 4 . . . 3 5 . . . . 1 5 5 5 4 . 4 . Ballistic Gun 2 | . 9 11 . . . 5 7 3 . . . 2 . . . . 4 . . Peak Build Rating 122 | 9 9 18 22 20 31 55 102 104 5 11 50 96 93 89 89 101 104 122 108 Average Rating 43 | 6 8 12 18 19 21 42 60 77 5 9 36 80 90 88 89 92 103 105 73 On Entrance 49 | . 9 9 17 19 20 30 47 102 3 5 11 50 88 89 89 89 99 100 108 Naked Turns 28 | . . . . . . . . 28 . . . . . . . . . . . Heaviest Build 94 | 12 32 38 63 58 63 84 90 90 . . . 59 52 50 50 72 57 94 46 Greatest Support 121 | 40 40 60 60 60 60 60 95 95 3 3 48 84 93 93 93 114 121 121 47 Greatest Overweight (x) 5 | . . . 1 . 1 5 5 2 . . . . . . . . . 3 1 Average Overweight (x) . | . . . . . . . 2 1 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 5 5 5 15 15 15 15 15 15 15 15 Average Capacity 17 | 7 11 15 19 20 20 20 20 19 5 5 5 13 15 15 15 15 15 15 12 Most Carried 20 | 5 13 15 20 20 20 20 20 20 4 4 5 15 15 15 15 15 15 15 15 Average Carried 16 | 2 9 13 19 20 19 19 19 18 4 4 4 9 14 14 15 14 14 14 11 Final Capacity 20 | 8 15 15 20 20 20 20 20 5 5 5 5 15 15 15 15 15 15 15 5 Final Carried 20 | 4 13 15 20 20 20 19 20 5 4 4 5 15 15 15 15 14 15 13 5 Class Distribution -------------------- 25% | Scavenger-Mutant 19% | Gunner 18% | Commander-Gunner 13% | Scavenger-Gunner 11% | Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -9/Recycling Commander-Gunner | -9/Scraptown Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Gunner | -6/Factory Mutant | -6/Garrison Mutant | -5/Factory Mutant | -5/DSF Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -3/Protoforge Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Gar Fac DSF Fac Upp Upp War Pro Res Tes Frg Matter Collected 4017 | 270 250 354 295 10 161 437 657 302 . . . 766 102 18 . 115 . 239 41 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 8830 | 36 308 778 994 357 942 475 1191 1301 . . . 750 261 216 . 406 30 575 210 Parts 461 | 6 35 46 78 15 53 19 58 49 . . . 32 6 6 . 16 6 23 13 Haulers Intercepted 13 | . 2 2 5 . . . . 3 . . . 1 . . . . . . . Recyclers Shooed 4 | 1 . . . . . 2 . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . . . 6 7 . 8 . . . Prevented 20 | . . . . . . . . . . . . . . 11 . 9 . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Gar Fac DSF Fac Upp Upp War Pro Res Tes Frg Combat Hostiles Destroyed 141 | . 9 16 21 4 22 3 22 13 . . . 11 2 3 . 5 . 7 3 Melee 11 | . . . . . . 1 4 . . . . 2 . . . 2 . . 2 Guns 63 | . 2 7 20 4 7 . 8 11 . . . 2 . . . . . 2 . Cannons 25 | . 1 7 . . . 1 5 . . . . 6 1 1 . 1 . 2 . AOE 28 | . 6 2 . . 15 . 1 1 . . . . 1 2 . . . . . Classes Destroyed 25 | 1 6 2 1 1 7 2 2 1 . . . . . 1 . . . . 1 Worker 5 | . 2 . 1 . . 2 . . . . . . . . . . . . . Builder 10 | . 2 1 1 1 . 1 . . . . . 3 . . . . 1 . . Tunneler 4 | 2 . . . . . 1 . 1 . . . . . . . . . . . Hauler 13 | . 2 2 5 . . . . 3 . . . 1 . . . . . . . Recycler 10 | . . 2 1 3 . 2 . 1 . . . 1 . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . Operator 7 | . 1 2 2 . . . . . . . . . . . . . . 1 1 Drone 1 | . . . . . . . . . . . . . . . . . . . 1 Turret 1 | . . . . . 1 . . . . . . . . . . . . . . Watcher 5 | . . . 2 . . . . 1 . . . 1 . . . . . . 1 Swarmer 33 | . 6 7 7 . . . 7 . . . . 5 . 1 . . . . . Grunt 36 | . 3 6 6 . . . 7 4 . . . 3 . 1 . 2 . 4 . Brawler 2 | . . . . . . . . 2 . . . . . . . . . . . Duelist 3 | . . . . 1 . . . . . . . 1 . . . . . 1 . Sentry 25 | . . 3 8 3 . 1 3 3 . . . 2 . 1 . 1 . . . Specialist 1 | . . . . . . . 1 . . . . . . . . . . . . Hunter 5 | . . . . . . 1 2 2 . . . . . . . . . . . Programmer 7 | . . . . . . 1 . . . . . . . . . 2 . 2 2 Executioner 2 | . . . . . . . 2 . . . . . . . . . . . . Federalist 4 | . . . . . 4 . . . . . . . . . . . . . . Ranger 4 | . . . . . 4 . . . . . . . . . . . . . . Guru 2 | . . . . . 2 . . . . . . . . . . . . . . Scrapper 10 | . . . . . 10 . . . . . . . . . . . . . . Assembled 2 | . . . . . . . . 2 . . . . . . . . . . . Savage 1 | . . . . . 1 . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . 1 . . . . . . Mutant 2 | . . . . . 1 . . . . . . . 1 . . . . . . Best Kill Streak 21 | 1 4 7 5 3 21 2 5 5 . . . 8 2 3 . 3 1 3 3 Combat Bots Only 21 | . 3 7 5 1 21 2 5 3 . . . 4 2 3 . 3 . 3 2 Max Kills in Single Turn 6 | 1 3 2 2 1 6 1 1 1 . . . 1 1 2 . 1 1 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . Exploded 6 | . 3 2 . . 6 . 1 1 . . . . 1 2 . . . . . Melee 1 | . . . . . . 1 1 . . . . 1 . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Gar Fac DSF Fac Upp Upp War Pro Res Tes Frg Hostile Shots Fired 982 | . 27 66 65 6 82 36 177 207 12 . 5 85 7 9 . 48 . 83 67 Missed 301 | . 4 25 17 1 20 5 67 68 2 . 2 28 2 2 . 12 . 26 20 Damage Taken 10912 | . 259 442 564 76 818 376 817 1873 177 . 91 1056 158 126 . 956 . 1764 1359 Core 2665 | . 30 44 71 . 199 12 141 477 177 . 91 64 34 . . . . 407 918 Absorbed by Shields 661 | . . . . . . . 605 56 . . . . . . . . . . . Ignored by Resistances 5 | . . . . . . . . . . . . . . . . 5 . . . Regen/Repaired (Parts) 333 | . 100 . 233 . . . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 88 . . . 21 . . . 5 . 90 . . . . 91 . . . Volleys Fired 356 | 5 28 44 50 8 17 20 49 44 . . . 36 7 4 . 9 . 34 1 Largest 3 | 2 2 3 3 3 3 3 3 3 . . . 3 1 1 . 1 . 2 1 Hottest 200 | 40 125 145 195 195 195 178 158 165 . . . 165 100 100 . 100 . 200 10 Shots Fired 836 | 10 49 125 142 24 38 60 135 118 . . . 67 8 4 1 9 . 45 1 Gun 641 | 10 24 100 141 24 32 53 92 118 . . . 32 1 . . . . 14 . Cannon 172 | . 18 24 . . . 7 43 . . . . 35 6 4 1 9 . 25 . Launcher 10 | . 2 1 1 . 6 . . . . . . . . . . . . . . Special 13 | . 5 . . . . . . . . . . . 1 . . . . 6 1 Kinetic 243 | 10 22 62 3 . 4 20 43 26 . . . 46 . . . . . 7 . Thermal 296 | . 25 38 93 24 28 27 43 . . . . 10 1 . . . . 7 . Explosive 10 | . 2 1 1 . 6 . . . . . . . . . . . . . . Electromagnetic 279 | . . 24 45 . . 13 49 92 . . . 11 6 4 1 9 . 25 . Robot Hit Streak 26 | 6 5 26 18 12 11 14 8 19 . . . 9 6 4 . 10 . 10 11 Robot Miss Streak 9 | 1 2 4 9 5 9 7 9 6 . . . 9 3 1 . 2 . 5 . Penetration Max 1 | . . . . . . . . 1 . . . 1 . . . . . 1 . Secondary Targets 5 | . . 1 1 . 2 . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . . . . . . . . 1 . Shots Hit Robots 604 | 7 25 79 100 22 27 48 79 89 . . . 47 12 5 . 13 1 40 10 Core Hits 482 | 3 19 31 116 36 90 33 41 44 . . . 25 8 9 . 5 . 18 4 Critical Kills 5 | . . . . . . . 3 1 . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . 1 . . . . . . . . . 1 . Critical Strikes 19 | . . 4 3 . . . 3 2 . . . 3 1 . . 1 . 1 1 Burn 5 | . . 4 . . . . . . . . . 1 . . . . . . . Meltdown 4 | . . . . . . . 3 . . . . . . . . . . . 1 Destroy 3 | . . . . . . . . 2 . . . . . . . . . 1 . Blast 2 | . . . . . . . . . . . . 2 . . . . . . . Corrupt 3 | . . . 3 . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . 1 . . 1 . . . Melee Attacks 70 | . . . 6 . 6 4 13 . . . . 8 7 1 . 5 3 3 14 Thermal 44 | . . . . . 5 4 13 . . . . 7 . . . 1 . . 14 Impact 7 | . . . 6 . 1 . . . . . . . . . . . . . . Slashing 19 | . . . . . . . . . . . . 1 7 1 . 4 3 3 . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . 2 . . . . 2 . 1 . 1 1 1 1 Combat Hostiles 3 | . . . . . . . 2 . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16900 | 66 657 1270 1550 442 1907 1077 2101 2269 . . . 1869 518 398 . 661 62 1327 726 Guns 7815 | 66 151 846 1522 403 421 639 755 2018 . . . 489 25 . . . . 480 . Cannons 3694 | . 226 342 . . . 208 735 . . . . 931 163 122 . 330 . 637 . Explosions 2640 | . 254 81 27 . 1484 46 83 230 . . . . 34 183 . 74 . 144 . Melee 2661 | . . . . . . 184 528 . . . . 449 296 93 . 257 62 66 726 Ramming 66 | . 2 1 1 39 2 . . 21 . . . . . . . . . . . Kinetic 3107 | 66 136 479 . . 44 198 372 511 . . . 1058 . . . . . 243 . Thermal 6723 | . 265 470 1057 403 377 716 1346 27 . . . 582 25 183 . 165 . 381 726 Explosive 2023 | . 254 55 27 . 1484 . . 203 . . . . . . . . . . . Electromagnetic 4263 | . . 265 465 . . 163 383 1507 . . . 194 197 122 . 330 . 637 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 718 | . . . . . . . . . . . . 35 296 93 . 166 62 66 . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . 3 . . . 1 1 1 14 14 . . 2 2 2 2 26 . . . Average Corruption 1 | . 1 . . . 1 1 1 1 14 . . 2 2 2 2 3 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 4 | . . . . . . . . . . . . . . . . . . 3 1 Effects 53 | . 5 . . . . 4 7 8 1 . . . 12 7 2 7 . . . Message Errors 10 | . . . . . . . 1 2 . . . . 2 2 1 2 . . . Matter Fused 7 | . . . . . . . 1 2 . . . . 1 3 . . . . . Heat Flow Errors 7 | . 1 . . . . 1 1 . 1 . . . 2 1 . . . . . Energy Discharges 9 | . 1 . . . . 2 1 . . . . . 3 . . 2 . . . Parts Rejected 2 | . . . . . . . 1 1 . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 11 | . 2 . . . . 1 2 1 . . . . 2 . . 3 . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . . . Misfires 3 | . . . . . . . . 1 . . . . 1 . 1 . . . . Alerts 2 | . 1 . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 553 | . . . . . 6 . 11 . . . . 184 76 . . 72 22 51 131 Projectiles 81 | . . . . . . . 11 . . . . 67 . . . 3 . . . Explosions 6 | . . . . . 6 . . . . . . . . . . . . . . Melee 466 | . . . . . . . . . . . . 117 76 . . 69 22 51 131 Knockbacks 8 | . . . . . . . . . . . . 8 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . 8 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 171 | . . . . . 29 . . 10 . . . . 28 . . 77 . 27 . Shots 5 | . . . . . 2 . . . . . . . 1 . . 1 . 1 . Rammed 14 | . 1 1 2 3 1 . . 6 . . . . . . . . . . . Targets Rammed 18 | . 3 1 2 5 1 . . 6 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 4 | . 2 . . 2 . . . . . . . . . . . . . . . Highest Temperature 427 | . 231 99 405 194 259 213 234 334 109 . . 403 143 221 62 427 . 370 . Average Temperature 87 | . 59 23 97 86 108 86 75 81 72 . . 119 66 69 37 206 . 117 . Received Heat Transfer 2245 | . 129 108 159 45 267 5 160 168 . . . 174 18 27 . 105 . 574 306 Effects 9 | . . . . . 1 1 . 1 . . . 1 . . . 5 . . . Shutdowns 4 | . . . . . . . . 1 . . . 1 . . . 2 . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . Interference 1 | . . . . . 1 . . . . . . . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . 2 . . . . 2 . . . 1 . . . 2 . 3 . Combat Hostiles 8 | . . . 1 . . . . 1 . . . 1 . . . 2 . 3 . Parts Fried 32 | . . . 3 . . . . 15 . . . 2 2 . . 1 . 9 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . 1 4 . . . . 1 . . . . . . 1 Combat Hostiles 6 | . . . . . . 1 4 . . . . . . . . . . . 1 Parts Melted 27 | . . 1 1 . 3 4 11 . . . . 3 . . . 2 . . 2 Heat Transferred 9905 | . 568 1271 1320 500 341 1045 2040 50 . . . 933 37 100 . 170 . 450 1080 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . 1 . . . 1 1 1 . . . . 1 1 . 1 . 2 . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Gar Fac DSF Fac Upp Upp War Pro Res Tes Frg Maximum Alert Level 2 | . . 1 . . . . 2 2 1 . . 1 . . . . . . . Low Security (%) 78 | 100 100 67 100 100 . 100 24 . . 100 100 34 . . . . 100 100 100 Level 1 9 | . . 32 . . . . 12 18 100 . . 65 . . . . . . . Level 2 12 | . . . . . . . 62 81 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 610 | 5 130 234 183 63 . 66 610 555 309 161 124 311 . . . . 7 191 65 Initial 319 | . 3 16 81 25 . . . 319 235 161 109 65 . . . . . . 15 Average 126 | . 42 132 96 8 . 13 375 454 259 158 116 193 . . . . . 73 13 Influence Increases 4633 | 10 333 500 720 246 . 217 680 532 74 5 15 490 6 126 . 176 9 330 164 Destroy 0b10 Robot/C 2380 | . 180 320 420 80 . 60 460 220 . . . 220 . 100 . 140 . 140 40 Destroy 0b10 Robot/NC 290 | 10 35 35 60 25 . 30 . 30 . . . 30 5 5 . . 5 5 15 Destroy Leader 506 | . 44 94 144 . . 30 20 68 . . . 54 . . . 20 . 20 12 Allied During Kill 43 | . . . . . . . 5 . . . . . 1 21 . 16 . . . Successful Hack 346 | . 28 7 27 51 . 44 . 52 14 5 . 60 . . . . . 38 20 Select Force Hacks 120 | . . . . 90 . 30 . . . . . . . . . . . . . Disable Machine 225 | . 30 30 45 . . . 15 75 . . . 15 . . . . . 15 . Anti-Garrison Action 50 | . . . . . . . 50 . . . . . . . . . . . . Destroy Structure 253 | . 16 14 9 . . 8 40 72 . . . 36 . . . . 4 52 2 Partial Spotted 45 | . . . . . . 15 . . 15 . . . . . . . . 15 . Lose Combat Pursuer 375 | . . . 15 . . . 90 15 45 . 15 75 . . . . . 45 75 Influence Decreases 3672 | 5 296 322 735 271 . 217 70 514 . 10 . 244 201 126 . 176 9 302 174 Time Decay 2959 | 5 296 302 515 271 . 197 . 374 . 10 . 214 201 126 . 106 9 240 93 Lost Part 453 | . . 20 10 . . 20 50 140 . . . 20 . . . 50 . 62 81 Lost Ally 110 | . . . 60 . . . 20 . . . . 10 . . . 20 . . . Purge Threat 150 | . . . 150 . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 4 4 . . 5 . 10 . . . 1 . . . . . 2 5 Investigation 12 | . . 2 2 . . 4 . 1 . . . . . . . . . 1 2 Extermination 3 | . . . . . . 1 . 1 . . . . . . . . . 1 . Reinforcement 13 | . 1 2 2 . . . . 4 . . . 1 . . . . . . 3 Assault 3 | . . . . . . . . 3 . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . 3 . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Gar Fac DSF Fac Upp Upp War Pro Res Tes Frg Distress Signals 6 | . 1 2 1 . . . . . . . . 1 . . . . . . 1 Communications Jammed 2 | . . . . . . . . 2 . . . . . . . . . . . Distress Signals 1 | . . . . . . . . 1 . . . . . . . . . . . Times Spotted 221 | . 23 20 27 3 24 4 23 28 3 . 3 19 2 5 . 6 . 13 18 Peak Tracking Total 12 | . 4 6 6 1 8 1 5 7 5 . 2 4 2 3 . 3 . 3 12 Tactical Retreats 14 | . . . 1 . 1 . 3 2 1 . 1 2 . . . . . 2 1 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Gar Fac DSF Fac Upp Upp War Pro Res Tes Frg Traps Triggered 13 | . 2 1 . . . . 2 3 . . 2 1 . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . 4 . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Gar Fac DSF Fac Upp Upp War Pro Res Tes Frg Machines Disabled 19 | . 2 2 3 . 4 . 1 5 . . . 1 . . . . . 1 . Max in Single Turn 2 | . 1 1 1 . 2 . 1 2 . . . 1 . . . . . 1 . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Gar Fac DSF Fac Upp Upp War Pro Res Tes Frg Machines Accessed 71 | . 9 4 10 9 2 11 2 8 1 1 . 4 2 . . . . 3 5 Terminals 47 | . 7 3 8 6 . 4 2 5 1 1 . 3 . . . . . 2 5 Fabricators 4 | . . . . . . 2 . 1 . . . 1 . . . . . . . Repair Stations 4 | . 1 1 2 . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . 3 . 2 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . 1 . . . . . . . . . . . Garrison Access 4 | . . . . . . 2 . 1 . . . . . . . . . 1 . Total Hacks 210 | . 28 8 27 24 16 25 4 22 2 2 . 24 6 . . . . 8 14 Successful 121 | . 16 1 18 19 16 12 1 11 1 1 . 10 6 . . . . 4 5 Failed 89 | . 12 7 9 5 . 13 3 11 1 1 . 14 . . . . . 4 9 Catastrophic 17 | . . 1 3 . . 3 . 2 . . . 6 . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 90 | . 17 . 13 20 . 9 . 9 . . . 18 . . . . . . 4 Terminals 136 | . 20 7 20 18 . 9 4 12 2 2 . 21 . . . . . 7 14 Fabricators 9 | . . . . . . 3 . 3 . . . 3 . . . . . . . Repair Stations 14 | . 6 1 7 . . . . . . . . . . . . . . . . Recycling Units 14 | . 2 . . 6 . 6 . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . 1 . 5 . . . . . . . . . . . Garrison Access 9 | . . . . . . 6 . 2 . . . . . . . . . 1 . Terminal Hacks 50 | . 3 1 5 5 16 2 1 2 1 1 . 1 6 . . . . 3 3 Record 20 | . . . . . 15 . . . . . . . 5 . . . . . . Part Schematic 4 | . . . . 2 . . . . . . . 1 . . . . . . 1 Robot Analysis 3 | . 2 . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . 1 . . . 1 . . . . . . . . . . . Open Door 4 | . . . 3 . . . . . . . . . 1 . . . . . . Open DSF 2 | . . . . . . 1 . . . 1 . . . . . . . . . Branch Access Points 3 | . 1 1 . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . Machine Index 1 | . . . . . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . . . . . . . . . . . . . 2 2 Garrison Registry 1 | . . . . . . . 1 . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 2 . 1 . . . 2 . . . . . . . Network Status 2 | . . . . . . 1 . . . . . 1 . . . . . . . Build 3 | . . . . . . 1 . 1 . . . 1 . . . . . . . Repair Station Hacks 10 | . 4 . 6 . . . . . . . . . . . . . . . . Scan Component 5 | . 2 . 3 . . . . . . . . . . . . . . . . Repair 5 | . 2 . 3 . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 3 . 1 . . . . . . . . . . . . . Retrieve Components 4 | . . . . 3 . 1 . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . 3 . . . . . . . . . . . Insert Component 2 | . . . . . . . . 2 . . . . . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . 2 . . . . . . . . . 1 . Unlock Access 2 | . . . . . . 1 . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . Coupler Status 1 | . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 42 | . 9 . 7 11 . 3 . 3 . . . 7 . . . . . . 2 Terminals 37 | . 9 . 6 8 . 2 . 3 . . . 7 . . . . . . 2 Track 2 | . . . . . . . . . . . . 1 . . . . . . 1 Assimilate 3 | . . . . . . . . 1 . . . 1 . . . . . . 1 Botnet 10 | . 2 . 2 3 . 1 . 1 . . . 1 . . . . . . . Operators 3 | . 2 . . . . . . . . . . 1 . . . . . . . Skim 19 | . 5 . 4 5 . 1 . 1 . . . 3 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . Patch 1 | . . . 1 . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . . . . . . . . . . Tunnel 3 | . . . . 3 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . Extract 1 | . . . . . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 9 4 7 7 . 7 1 8 1 1 . 3 . . . . . 2 5 Full Trace Events 9 | . . 1 1 . . 3 1 . . . . . . . . . . 1 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . 2 . 4 . 1 . . . 1 . . . . . . 1 Parts Built 4 | . . . . . . 2 . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 287 | . . . . . . 128 . 95 . . . 64 . . . . . . . Total Part Build Rating 32 | . . . . . . 16 . . . . . 16 . . . . . . . Parts Repaired 5 | . 2 . 3 . . . . . . . . . . . . . . . . Time 120 | . 52 . 68 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . . . . 9 . 9 . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Gar Fac DSF Fac Upp Upp War Pro Res Tes Frg Used RIF Installer 1 | . . . . . . . 1 . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 1 | . . . . . . . . 1 . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . 1 . . . . . . . . . . . Attached 4 | . . . . . . . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . 7 . . . . . . . . 2 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Gar Fac DSF Fac Upp Upp War Pro Res Tes Frg Total Allies 12 | . . . . 7 . . 1 . . . . 1 2 . . . . . 1 Largest Group 7 | . . . . 7 7 . 1 . . . . 1 2 2 2 2 . . 1 Highest-Rated Group 116 | . . . . 116 116 . 46 . . . . 26 92 92 92 92 . . 26 Highest-Rated Ally 46 | . . . . 27 27 . 46 . . . . 26 46 46 46 46 . . 26 Total Orders 4 | . . . 1 . . . . . . . . . . . . 3 . . . STAY 2 | . . . . . . . . . . . . . . . . 2 . . . FOLLOW 1 | . . . . . . . . . . . . . . . . 1 . . . EXPLORE 1 | . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 47 | . . . . . 21 . 6 . . . . . . 3 . 17 . . . Total Damage 1080 | . . . . . 344 . 165 . . . . . . 66 . 505 . . . Kills 7 | . . . . . 2 . 1 . . . . . . 2 . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 4 | . . . . . 4 . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Gar Fac DSF Fac Upp Upp War Pro Res Tes Frg Active Infowar (turns) 6851 | 37 1077 54 89 . . 787 762 822 . . 23 455 789 363 128 386 141 701 237 Optics 5411 | . . . . . . 787 762 822 . . . 295 789 363 128 386 141 701 237 Sensors 1240 | . . . . . . . . . . . . . 746 363 128 3 . . . Terrain 369 | 37 130 . . . . . . . . . . . . . . 85 2 . 115 Structural 895 | . . . . . . . . 452 . . . . . . . . 4 439 . Seismic 1516 | . 947 54 89 . . 257 27 142 . . . . . . . . . . . Machine Analysis 3308 | . . . . . . . . 85 . . 23 455 789 363 128 386 141 701 237 Jamming 582 | . . . . . . 519 32 31 . . . . . . . . . . . Robot Analysis Total 3 | . 2 . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . . 1 1 . . . . . Drone Launches 12 | . . . 12 . . . . . . . . . . . . . . . . Drone Recoveries 2 | . . . 2 . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Gar Fac DSF Fac Upp Upp War Pro Res Tes Frg Turns Passed 13431 | 99 1088 669 1568 1662 2556 789 762 875 56 27 80 455 789 363 128 386 141 701 237 Spaces Moved 8092 | 49 486 287 714 968 1444 575 419 564 110 50 98 268 589 280 107 262 103 446 273 Core 474 | 8 . . . . . . . 80 110 50 94 53 . . . . . . 79 Treads 4040 | 41 486 287 714 968 1444 99 . . . . 1 . . . . . . . . Legs 2305 | . . . . . . . 71 225 . . 3 215 589 280 107 262 103 443 7 Wheels 1083 | . . . . . . 476 348 259 . . . . . . . . . . . Hover 190 | . . . . . . . . . . . . . . . . . . 3 187 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 160 160 160 160 160 100 100 50 50 50 50 50 120 120 120 120 120 120 48 Average Speed 134 | 142 160 160 162 160 160 111 120 115 50 50 53 106 120 120 120 120 120 120 54 Slowest Speed 260 | 160 160 160 240 160 240 160 179 179 50 50 170 120 120 120 120 120 120 260 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 90 23 92 97 92 18 53 28 28 2 89 7 65 51 18 46 2 46 17 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 10 | . 3 . . 6 1 . . . . . . . . . . . . . . Known Exits Taken 6 | . . 1 . 1 . 1 . 1 . 1 . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 . 1 . 1 . . . . . . 1 1 1 1 1 . 1 . Scrap Searched 16 | . . . . . 7 . . . . . . . 1 4 . 4 . . . Spaces Dug 16 | . 4 . . . 5 1 . . . . . 1 2 . . . 2 . 1 Terrain Destroyed 369 | . 16 13 9 . 175 8 . 66 . . . 17 2 8 . 12 2 40 1 Melee 12 | . . . . . 5 1 . . . . . 1 2 . . . 2 . 1 Projectile 32 | . 4 . . . . 1 . 9 . . . 16 . . . . . 2 . AOE 325 | . 12 13 9 . 170 6 . 57 . . . . . 8 . 12 . 38 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Gar Fac Gar Fac DSF Fac Upp Upp War Pro Res Tes Frg Total 9853 | 67 733 402 1009 1060 1631 671 552 694 109 50 120 364 654 303 106 313 117 557 341 Wait 732 | . 183 23 164 43 127 34 14 37 . . . 9 7 9 . 13 . 45 24 Move 8072 | 48 485 286 713 967 1444 574 417 563 108 49 97 267 588 279 106 261 102 445 273 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 124 | 5 11 13 17 . 12 11 8 4 . . 2 18 3 3 . 4 3 6 4 Fast Attach 103 | 7 4 9 8 . 1 5 15 9 . 1 11 8 2 . . 4 3 8 8 Attach 42 | . . 3 1 . 6 8 1 6 1 . . 4 2 . . 4 1 4 1 Detach 28 | . 2 . 1 . 1 . 4 8 . . 1 3 2 . . . 1 1 4 Swap 87 | 1 11 7 19 1 6 7 6 5 . . . 3 4 . . 8 . 5 4 Drop 129 | 1 6 16 20 . 11 8 17 12 . . 1 6 5 3 . 5 4 6 8 Fire 356 | 5 28 44 50 8 17 20 49 44 . . . 36 7 4 . 9 . 34 1 Melee 70 | . . . 6 . 6 4 13 . . . . 8 7 1 . 5 3 3 14 Ram 6 | . . . . . . . . 6 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 11 | . 3 1 2 5 . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . 8 . . . 8 2 . . . . . . . Rewire 66 | . . . 3 36 . . . . . . . . 27 . . . . . . Trap 4 | . . . . . . . . . . . . . . 4 . . . . . Miscellaneous 5 | . . . 5 . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -9/Materials (discovered 3 exits: [*Mat] / Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: [*Res] / [*War]) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -3/Protoforge History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 6) 568 | -10/Materials | Discovered new exit (range 8) 746 | -10/Materials | Identified exit to Mines 751 | -10/Materials | Discovered new exit (range 8) 837 | -10/Materials | Learned Storage trap positions 859 | -10/Materials | Repaired Lgt. Treads 886 | -10/Materials | Repaired Beam Cannon 898 | -10/Materials | Learned location of Mines (-10) 925 | -10/Materials | Discovered new exit (range 7) 947 | -10/Materials | Identified exit to Subcaves 1012 | -10/Materials | Learned location of Recycling (-9) 1027 | -10/Materials | Learned 2 Storage zone layouts 1049 | -10/Materials | Learned location of 1 exit from Recycling 1078 | -10/Materials | Loaded intel: 16 trap records 1116 | -10/Materials | Learned location of Storage (-9) 1188 | -10/Materials | Entered another Materials area 1188 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1194 | -9/Materials | Discovered new exit (range 16) 1406 | -9/Materials | Identified exit to Mines 1406 | -9/Materials | Identified exit to Storage 1492 | -9/Materials | Build established: Gunner 1618 | -9/Materials | Discovered new exit (range 11) 1621 | -9/Materials | Destroyed 7 combat bots 1857 | -9/Materials | Entered Storage 1859 | -9/Storage | Loaded intel: 21 trap records 2089 | -9/Storage | Found Prototype Launcher 2089 | -9/Storage | Identified Scatter Rocket Array 2327 | -9/Storage | Repaired Lgt. Treads 2355 | -9/Storage | Repaired Lgt. Treads 2495 | -9/Storage | Lost 3 allies 2581 | -9/Storage | Lost 3 allies 2609 | -9/Storage | Repaired Hvy. EM Pulse Gun 2853 | -9/Storage | Discovered new exit (range 16) 3388 | -9/Storage | Used back door to open Recycling access 3388 | -9/Storage | Discovered new exit (range 5) 3425 | -9/Storage | Entered Recycling 3426 | -9/Recycling | Identified exit to Scraptown 3664 | -9/Recycling | Scanned before Scraplab entrance 3810 | -9/Recycling | Discovered new exit (range 15) 4126 | -9/Recycling | Build established: Scavenger-Gunner 4423 | -9/Recycling | Learned Storage emergency access door positions 4536 | -9/Recycling | Learned location of 1 exit from Recycling 4561 | -9/Recycling | Learned Materials emergency access door positions 4597 | -9/Recycling | Learned 2 Storage zone layouts 4641 | -9/Recycling | Learned location of Zion (-6) 5042 | -9/Recycling | Entered Scraplab 5087 | -9/Recycling | Entered Scraptown 5087 | -9/Scraptown | Accompanied by 7 allies 5171 | -9/Scraptown | Build established: Commander-Gunner 5382 | -9/Scraptown | Visited CPS Storage 5430 | -9/Scraptown | Visited Symbiants 5473 | -9/Scraptown | Learned location of Extension (-5) 5808 | -9/Scraptown | Visited Assassins FH 5820 | -9/Scraptown | Visited Red Mages 5865 | -9/Scraptown | Visited Bundlers 6043 | -9/Scraptown | Visited Cave Peace 6094 | -9/Scraptown | Discovered new exit (range 11) 6230 | -9/Scraptown | Visited Awakened 6337 | -9/Scraptown | Visited UFD Registry 6337 | -9/Scraptown | Registered with UFD as "Longroller" 6374 | -9/Scraptown | Visited Scrapoid Research Area 6422 | -9/Scraptown | Visited Science Testing Area 6451 | -9/Scraptown | Visited Scrapoid Pod Storage 6472 | -9/Scraptown | Found Scrapoid Pod 6687 | -9/Scraptown | Visited Infowarlord's Domain 6701 | -9/Scraptown | Found Exp. Terrain Scan Processor 6753 | -9/Scraptown | Visited Scrap Suit Storage 6780 | -9/Scraptown | Visited Derelict Rescue Squad 6792 | -9/Scraptown | Found DRS Beacon 6826 | -9/Scraptown | Visited Curators Association 6881 | -9/Scraptown | Visited Science Guys 7153 | -9/Scraptown | Met Optimus 7153 | -9/Scraptown | Accepted into 0bPrime 7399 | -9/Scraptown | Civil war broke out across Scraptown 7412 | -9/Scraptown | Found Thermal Lance 7522 | -9/Scraptown | Lost 12 allies 7548 | -9/Scraptown | Core integrity fell below 50% 7583 | -9/Scraptown | Found Scrap Suit 7601 | -9/Scraptown | Discovered new exit (range 16) 7626 | -9/Scraptown | Destroyed 21 combat bots 7643 | -9/Scraptown | Entered Factory 7643 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 7910 | -6/Factory | Discovered new exit (range 7) 8117 | -6/Factory | Build established: Scavenger-Tank 8197 | -6/Factory | Fabricated Adv. Point Defense System? 8396 | -6/Factory | Identified exit to Garrison 8432 | -6/Factory | Entered Garrison 8442 | -6/Garrison | Triggered checkpoint 8470 | -6/Garrison | Found Hvy. Reflective Plating 8593 | -6/Garrison | Rescued a captive Derelict 8608 | -6/Garrison | Discovered new exit (range 42) 8608 | -6/Garrison | Discovered new exit (range 71) 8608 | -6/Garrison | Discovered new exit (range 64) 8744 | -6/Garrison | Triggered checkpoint 8802 | -6/Garrison | Triggered checkpoint 8867 | -6/Garrison | Installed Relay Interface Framework 8980 | -6/Garrison | Triggered checkpoint 9068 | -6/Garrison | Spotted Executioner 9071 | -6/Garrison | Spotted Executioner 9091 | -6/Garrison | Destroyed Executioner 9100 | -6/Garrison | Destroyed Executioner 9120 | -6/Garrison | Found Prototype Processor 9120 | -6/Garrison | Identified Exp. Core Analyzer 9133 | -6/Garrison | Found Prototype Device 9133 | -6/Garrison | Identified Adv. Kinecellerator 9194 | -6/Garrison | Entered Factory 9399 | -6/Factory | Build established: Scavenger-Gunner 9666 | -6/Factory | Assembled infested ambush trap array 9735 | -6/Factory | Lost 3 parts (1p1u1w) 9894 | -6/Factory | First assault squad dispatched 9962 | -6/Factory | Build established: Scavenger-Mutant 10017 | -6/Factory | System corruption reached 10% 10035 | -6/Factory | Core integrity fell below 50% 10056 | -6/Factory | Lost 9 parts (1p2n5u1w) 10067 | -6/Factory | Identified exit to Garrison 10069 | -6/Factory | Entered Garrison 10111 | -6/Garrison | Core integrity fell below 20% 10120 | -6/Garrison | Discovered new exit (range 10) 10125 | -6/Garrison | Entered Factory 10125 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10151 | -5/Factory | Identified exit to DSF 10152 | -5/Factory | Entered DSF 10185 | -5/DSF | Additional patrols routed to DSF 10212 | -5/DSF | Discovered new exit (range 14) 10232 | -5/DSF | Entered Factory 10232 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10373 | -4/Factory | Fabricated Quantum Rifle? 10640 | -4/Factory | Discovered new exit (range 19) 10687 | -4/Factory | Entered Upper Caves 10711 | -4/Upper Caves | Entered an active Warlord outpost 10726 | -4/Upper Caves | Learned Extension stockpile data 10726 | -4/Upper Caves | Learned Armory terminal intel 10948 | -4/Upper Caves | Learned Research garrison access intel 10976 | -4/Upper Caves | Attacked by a faux Warlord 11426 | -4/Upper Caves | Discovered new exit (range 8) 11476 | -4/Upper Caves | Entered another Upper Caves area 11476 | -4/Upper Caves | Accompanied by 2 allies 11476 | -4/Upper Caves | Discovered new exit (range 11) 11477 | -4/Upper Caves | Encountered a Warlord checkpoint 11748 | -4/Upper Caves | Learned location of 2 exits from Research 11807 | -4/Upper Caves | Discovered new exit (range 19) 11839 | -4/Upper Caves | Entered Warlord 11839 | -4/Warlord | Accompanied by 2 allies 11893 | -4/Warlord | System corruption cleaned by Quarantine Array 11921 | -4/Warlord | Discovered new exit (range 14) 11967 | -4/Warlord | Entered Proximity Caves 11967 | -3/Proximity Caves | Accompanied by 2 allies 12207 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12234 | -3/Proximity Caves | System corruption reached 10% 12259 | -3/Proximity Caves | Lost 3 parts (1p1u1w) 12342 | -3/Proximity Caves | Discovered new exit (range 6) 12353 | -3/Proximity Caves | Entered Research 12353 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12354 | -3/Research | Identified exit to Research 12354 | -3/Research | Identified exit to Testing 12355 | -3/Research | Loaded intel: 3 garrison access locations 12494 | -3/Research | Entered Testing 12829 | -3/Testing | Found Fusion Bomb Launcher 12995 | -3/Testing | Spotted Fortress 13060 | -3/Testing | Lost 7 parts (1p3n1u2w) 13094 | -3/Testing | Discovered new exit (range 5) 13173 | -3/Testing | Lost 4 parts (2p1n1w) 13195 | -3/Testing | Entered Protoforge 13202 | -3/Protoforge | Superfortress began startup sequence 13292 | -3/Protoforge | Spotted Hotshot 13324 | -3/Protoforge | Spotted Hotshot 13326 | -3/Protoforge | Spotted Hotshot 13380 | -3/Protoforge | Spotted Hotshot 13389 | -3/Protoforge | Spotted Hotshot 13390 | -3/Protoforge | Spotted Hotshot 13390 | -3/Protoforge | Spotted Hotshot 13390 | -3/Protoforge | Spotted Hotshot 13391 | -3/Protoforge | Core integrity fell below 50% 13395 | -3/Protoforge | Spotted Hotshot 13400 | -3/Protoforge | Core integrity fell below 20% 13404 | -3/Protoforge | Found Prototype Device 13404 | -3/Protoforge | Identified Cep. Antimissile System 13409 | -3/Protoforge | Found Prototype Device 13409 | -3/Protoforge | Identified Cep. Recoil Nullifier 13414 | -3/Protoforge | Found Prototype Ballistic Gun 13414 | -3/Protoforge | Identified Cep. XC Strikerail 13417 | -3/Protoforge | Found Cep. XC Strikerail 13424 | -3/Protoforge | Lost 9 parts (2p4n3u) 13427 | -3/Protoforge | Found Prototype Device 13427 | -3/Protoforge | Identified Exp. System Purifier 13432 | -3/Protoforge | Destroyed by Superfortress with Omega Cannon Last Messages --------------- 13395_ Hotshot activates shielding mode. 13396_ U-05 Engineer destroyed. 13397_ Hotshot activates shielding mode. 13404_ Acquired Prototype Device. 13404_ Identified Cep. Antimissile System. 13409_ Acquired Prototype Device. 13409_ Identified Cep. Recoil Nullifier. 13410_ Dropped Cep. Antimissile System. 13414_ Acquired Prototype Ballistic Gun. 13414_ Identified Cep. XC Strikerail. 13414_ Faulty integration damages System Shield (-3). 13416_ Dropped Faulty Cep. XC Strikerail. 13417_ Dropped Fusion Bomb Launcher. 13417_ Acquired Cep. XC Strikerail. 13422_ Acquired Prototype Device. 13422_ Identified Cep. Phasing Heat Sink. 13427_ Acquired Prototype Device. 13427_ Identified Exp. System Purifier. 13428_ Discarded Exp. System Purifier. 13432_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????######? ?? ???????? | | ?????????????????????????????"""""" ""?????? | | ???????????????????????????? """" "????? | | #####???######???######????? "" ????? | | """"#???#""""#???#""""#???? T" "???? | | !!!!##### [ [##### !!##### c ???? | | ] @ ???? | | FFF ???? | | %% FFF ???? | | FFF ????? | | ????? | | ?????? | | !!!##### [##### !!!##### ?????? | | """"#???#""""#???#""""#????"""""""""""""""""?????? | | #####???######???######????"""""""""""""?????????? | | ???????????????????????????""""""""""""??????????? | | ???????????????????????????########??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ################?????????????????????????????????? | | T #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | "h#??????????????????????????????????????????????? | | "]#??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | !h#??????????????????????????????????????????????? | | #/#??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 50 Energy Generation 55 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Corruption Block 20 Armor Coverage 225 Resistance: EM 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 75 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 99 Particle Charging 15 Kinecelleration 50 Offensive Hacking 22 Defensive Hacking 30 Relay Coupler Types 2 Relay Coupler Value 89 Authchip Count 2 Item Schematics ----------------- Adv. Targeting Computer | -9/Recycling | Hacked Hcp. Storage Unit | -9/Recycling | Hacked Gravmag Array | -6/Factory | Extracted Imp. Cryofiber Web | -6/Factory | Extracted Imp. Trap Extractor | -6/Factory | Extracted Energy Well | -6/Factory | Extracted Enh. Biometal Leg | -6/Factory | Scanalyzed Enh. Nova Cannon | -4/Factory | Hacked Hvy. Shield Leg | -3/Protoforge | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Point Defense System | x2 | -6/Factory | Preloaded Quantum Rifle | x2 | -4/Factory | Preloaded Repaired ---------- Lgt. Treads | 47% | -10/Materials Beam Cannon | 73% | -10/Materials Lgt. Treads | 30% | -9/Storage Lgt. Treads | 38% | -9/Storage Hvy. EM Pulse Gun | 54% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonBurstFocus Manual? 0 Play Time 02:11:10 Cumulative 630.1 hours Start 2025.02.26 @ 18:35:25 End 2025.02.26 @ 20:54:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 196 Adventurer 15 Explorer 1 Win Type - Total 37 Types 10/3/10/2/2/0/6/3/1/0 Lore% 93 Gallery% 87 Achievement% 83 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9eeca6dc-57ab-400d-9182-8bbb5b3c6d27