Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.12 @ 23:39:04 Player: Naro Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (350) 350 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1980 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 374/450 Energy 4/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Matter Pod Weight Redist. System > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (5) ---- Cesium-ion Thruster Improved Sensor Array Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Weight Redist. System Weight Redist. System Improved Sensor Array > --- WEAPON ----------- Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Cesium-ion Thruster Small Storage Unit Hardened Light Armor Plating Assault Rifle [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Treads Light Treads Leg Flexi-carbon Leg Flight Unit Cesium-ion Thruster Utility Weight Redist. System Device Weight Redist. System Storage Large Matter Pod Protection Hardened Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 31 | 6 7 9 3 4 2 Power 2 | 1 1 . . . . Engine 1 | 1 . . . . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 8 | 2 2 3 . . 1 Treads 2 | 2 . . . . . Leg 1 | . . . . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . 2 3 . . . Utility 8 | 1 4 3 . . . Device 4 | . 2 2 . . . Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 13 | 2 . 3 3 4 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 . 3 2 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 3 | . . . 1 2 . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 7 | . . 1 . . 6 Power 1 | . . . . . 1 Propulsion 4 | . . 1 . . 3 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 5 | . . 1 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 82 | . 98 85 78 81 42 Engine 1 | . 4 . . . . Core 9 | . 9 11 11 11 2 Treads 7 | . 26 . . . . Flight 15 | . 1 24 22 22 7 Device 14 | . . 20 22 22 14 Storage 10 | . 13 5 11 11 11 Protection 4 | . 12 3 . . . Ballistic Gun 14 | . 28 21 3 6 . Slashing Weapon 3 | . . . 9 7 3 Naked Turns . | . . . . . . Heaviest Build 19 | 12 19 14 13 14 13 Greatest Support 40 | 40 40 21 16 16 26 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 5 7 5 5 5 5 Most Carried 5 | 5 5 5 4 5 4 Average Carried 3 | . 2 4 3 3 3 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | . 5 5 3 3 3 Class Distribution -------------------- 63% | Sprinter 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 646 | 217 147 128 42 82 30 Remotely . | . . . . . . Salvage Created 426 | . 215 128 29 . 54 Parts 31 | . 17 11 2 . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 12 | . 6 2 2 . 2 Melee 2 | . . . . . 2 Guns 10 | . 6 2 2 . . Classes Destroyed 5 | . 3 2 . . . Worker 1 | . 1 . . . . Watcher 1 | . . 1 . . . Swarmer 6 | . 2 . 2 . 2 Grunt 4 | . 4 . . . . Sentry 2 | . . 2 . . . Best Kill Streak 6 | . 6 1 3 . 2 Combat Bots Only 5 | . 5 1 2 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1142 | . 290 178 21 . 653 Core 455 | . 47 36 8 . 364 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 81 . . . . Volleys Fired 28 | . 17 8 2 1 . Largest 2 | . 2 2 2 1 . Hottest 43 | . 40 43 43 20 . Shots Fired 55 | . 34 16 4 1 . Gun 55 | . 34 16 4 1 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 55 | . 34 16 4 1 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | . 24 13 16 . . Robot Miss Streak 3 | . 3 1 . . . Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 50 | . 28 13 3 . 6 Core Hits 20 | . 12 5 2 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks 34 | . . . 27 1 6 Impact 2 | . . . . . 2 Slashing 32 | . . . 27 1 4 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 921 | . 380 178 42 . 321 Guns 600 | . 380 178 42 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 321 | . . . . . 321 Ramming . | . . . . . . Kinetic 600 | . 380 178 42 . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 91 | . . . . . 91 Slashing 230 | . . . . . 230 Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . 1 1 . . Message Errors 2 | . . 1 1 . . Overload Shots . | . . . . . . Overflow Damage 64 | . . . . . 64 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 64 | . . . . . 64 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 42 | . 42 7 . . . Average Temperature 16 | . 19 3 . . . Received Heat Transfer 438 | . 168 72 . . 198 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 203 | . 203 177 101 . . Initial 72 | . . 72 58 . . Average 75 | . 72 97 96 . . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 94 | 100 84 100 100 . . Level 1 5 | . 15 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 23 | . 9 6 3 . 5 Peak Tracking Total 5 | . 4 4 3 . 5 Tactical Retreats 4 | . 2 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 7 | . 1 6 . . . Terminals 5 | . 1 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 20 | . 3 17 . . . Successful 12 | . 1 11 . . . Failed 8 | . 2 6 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 13 | . 3 10 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . 5 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 4 . . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Disarm Traps 1 | . 1 . . . . Recall Reinforcements 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . . 5 . . . Recycle Component 3 | . . 3 . . . Process 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 3 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . 1 . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 3 | . . 3 . . . Recycled Matter 102 | . . 102 . . . Retrieved Matter 102 | . . 102 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 940 | 76 235 174 131 231 93 Spaces Moved 1379 | 59 115 374 120 603 108 Core 63 | 29 . . . . 34 Treads 132 | 30 102 . . . . Legs 13 | . . . . . 13 Wheels . | . . . . . . Hover . | . . . . . . Flight 1171 | . 13 374 120 603 61 Fastest Speed 29 | 50 32 29 32 32 32 Average Speed 45 | 105 145 31 32 32 48 Slowest Speed 160 | 160 160 32 32 32 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . 1 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 27 41 21 66 23 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 6 | . . . 1 4 1 Spaces Dug 7 | . . . 7 . . Terrain Destroyed 7 | . . . 7 . . Melee 7 | . . . 7 . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1560 | 73 144 412 155 639 137 Wait 53 | 3 . 8 . 23 19 Move 1372 | 58 114 371 119 602 108 Hop 1 | . . 1 . . . Pick Up 26 | 6 6 9 . 3 2 Fast Attach 1 | . . 1 . . . Attach 18 | 6 1 4 2 3 2 Detach 4 | . . 1 2 1 . Swap 12 | . 6 4 1 1 . Drop 11 | . . 5 2 4 . Fire 28 | . 17 8 2 1 . Melee 34 | . . . 27 1 6 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / Sto) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Entered another Materials area 312 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Identified exit to Mines 315 | -9/Materials | Identified exit to Storage 403 | -9/Materials | Discovered new exit (range 16) 486 | -9/Materials | Entered Mines 491 | -9/Mines | Learned Materials stockpile data 503 | -9/Mines | Discovered new exit (range 5) 606 | -9/Mines | Build established: Sprinter 613 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 617 | -9/Mines | Entered Zion 643 | -7/Zion | Given A8's code to call for help 667 | -7/Zion | Learned Factory emergency access door positions 681 | -7/Zion | Discovered new exit (range 15) 686 | -7/Zion | Found CR-A16's Pointy Stick 702 | -7/Zion | System corruption cleaned by Quarantine Array 716 | -7/Zion | Learned Factory stockpile data 848 | -7/Zion | Entered Proximity Caves 865 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 881 | -6/Proximity Caves | Core integrity fell below 50% 911 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 927 | -6/Proximity Caves | Core integrity fell below 20% 941 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 00877_ VTOL Module fries itself beyond repair. 00877_ Cesium-ion Thruster destroyed. 00880_ Y-54 Guardian heat short circuits Imp. Heat Sink. 00880_ Acquired 30 matter. 00880_ Cesium-ion Thruster destroyed. 00894_ Acquired Flexi-carbon Leg. 00911_ Flexi-carbon Leg destroyed. 00912_ Searching scrap... 00912_ Found Imp. Target Analyzer. 00912_ Found Mak. Armor Plating. 00912_ Found Hvy. Hammer. 00912_ Found 19 Matter. 00913_ Acquired Hvy. Hammer. 00927_ Y-54 Guardian heat short circuits Flak Gun. 00929_ Y-54 Guardian heat spikes uncontrollably. 00934_ Y-54 Guardian heat damages Lgt. Treads. 00936_ Y-54 Guardian heat damages core (-14). 00937_ Y-54 Guardian heat damages Lgt. Treads. 00938_ Y-54 Guardian heat spikes uncontrollably. 00940_ Y-54 Guardian heat damages Lgt. Treads. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ????????????????????????## ##???????????????????? | | ???????????????????????## #???????????????????? | | ????????????????????????! #???????????????????? | | ????????????????####???? #???????????????????? | | ????????????????# ##???# #???????????????????? | | ????????????????# ##### # ####???????? ???????? | | ?????????????????# ## # #??????? ??????? | | ?????????????????# #???### ??????? | | ???????????????### #??? ??????? | | ???????????????# #?? ???????? | | ???????????????## ## ### #?????????? | | ????????????????## ## #???????????? | | ?????????????????# Y #???????????? | | ?????????????????#### s ### ????????? | | ????????????????????# @ ## ##???????????## ? | | ????????????????????## #### ##?????????? ?? | | ??????????????? ?????## #??# ##??????#? ???? | | ???######????? ??????## !#??## #????? # ????? | | ??## ##???? #??????## #???## #???? ?????? | | ??# ###??# #??????#%#????## #???# ???????? | | ?## ##?? #?????#!#?????# #??# ? #?????? | | ## #?? ###??# #?????# ### #?????? | | #??# ##?# #???### #??????????? | | #?????# ### ??? ## #??????????? | | # #??????? ####??# ##### #??????????? | | ##?????? #?????# #???# ##?????????? | | ##?????? #?????# #???# ##????????? | | ## ####???# #?????# #??## #????????? | | ?# #???# ##????# #?## #????????? | | ## ##??## ###### ### ##???????? | | ##?### ## ###?????? | | ######### ### #?????? | | ## #???## ## ### #????? | | ?## ##### ### ## #???? | | ??# ### # ?? | | ??## ## % ? | | ???### ### ? | | ?????### #### ##?# #### # ? | | ???????#####??###??## #??# ###?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 160 Matter Stores 389 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Transmission Jammer | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Gravmag System | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive S-27 Virus | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Risk Taker Robot Respite Tourist Challenges ------------ None Game ------ Seed SpreadMakeshiftEdition Manual? 0 Play Time 00:28:48 Cumulative 3.7 hours Start 2022.06.12 @ 23:01:36 End 2022.06.12 @ 23:39:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20236860-2bc0-49cc-bdcb-24d22316e711