Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.21 @ 22:38:48 Player: Tekuflat Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (101) 505 Value Destroyed (4363) 4363 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (232) 232 TOTAL SCORE: 10160 Bonus ------- High Alert Combat Kills 232 Cogmind --------- Core Integrity 382/1150 Matter 260/300 Energy 102/350 System Corruption 3% Temperature Cool (0) Movement Treading (156) Location -4/Factory Parts ------- > --- POWER (1) -------- Enhanced Fission Core > --- PROPULSION (4) --- Advanced Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Terrain Scan Processor Experimental Targeting Computer Hardened Light Armor Plating > --- WEAPON (4) ------- Tesla Rifle Advanced Beam Rifle Hardcell Cannon > --- INVENTORY (20) --- Fusion Compressor Improved Treads Improved Heat Sink Advanced Heat Sink Medium Storage Unit Layered Light Armor Plating Graphene Brace Improved Medium Laser Heavy Machine Gun Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Advanced Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Terrain Scan Processor Experimental Terrain Scan Processor Experimental Targeting Computer Utility Shielding Hardened Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Advanced Beam Rifle Heavy Machine Gun Hardcell Cannon > --- INVENTORY -------- Fusion Compressor Improved Treads Improved Heat Sink Advanced Heat Sink Medium Storage Unit Layered Light Armor Plating Graphene Brace Tesla Rifle [Rating: 89] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Fission Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Utility Shielding Device Improved Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Slots Evolved 13 | . 1 2 . 2 . 2 2 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 9 | . 1 1 . . . 1 2 2 2 Weapon 2 | . . . . 1 . 1 . . . Parts Attached 104 | 8 6 3 7 7 8 5 13 15 32 Power 9 | 2 . . 1 1 1 . 1 3 . Engine 4 | 2 . . 1 1 . . . . . Core 5 | . . . . . 1 . 1 3 . Reactor . | . . . . . . . . . . Propulsion 22 | 2 . 1 1 3 2 . 4 4 5 Treads 14 | 2 . 1 1 3 2 . . . 5 Leg . | . . . . . . . . . . Wheel 8 | . . . . . . . 4 4 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 3 5 1 . 1 . 1 4 3 12 Device 4 | . . . . 1 . . 1 . 2 Storage 4 | 1 2 . . . . . 1 . . Processor 12 | 1 1 1 . . . 1 1 2 5 Hackware . | . . . . . . . . . . Protection 10 | 1 2 . . . . . 1 1 5 Artifact . | . . . . . . . . . . Weapon 43 | 1 1 1 5 2 5 4 4 5 15 Energy Gun 23 | . 1 . 1 1 2 3 3 5 7 Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 12 | 1 . . 1 1 2 1 1 . 5 Ballistic Cannon 5 | . . 1 1 . . . . . 3 Launcher 1 | . . . 1 . . . . . . Special Weapon 1 | . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 4 3 . 1 3 Parts Lost 16 | . 1 . 1 1 . . . . 13 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . . . 2 Utility 8 | . 1 . . 1 . . . . 6 Weapon 6 | . . . 1 . . . . . 5 Highest Loss Streak 3 | . 1 . 1 1 . . . . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 100 95 100 97 99 98 100 97 97 Engine 3 | . 12 10 10 8 2 . . . . Core 3 | . . . . . 5 7 6 4 5 Treads 22 | . 25 30 30 33 32 28 18 . 16 Wheel 3 | . . . . . . . 6 21 3 Device 6 | . . . . 1 8 7 12 11 9 Storage 7 | . 12 10 10 8 8 7 6 5 5 Processor 13 | . 2 5 10 8 8 14 12 22 23 Protection 13 | . 21 20 20 12 8 7 12 10 15 Energy Gun 13 | . 12 1 . 12 8 25 22 20 12 Energy Cannon 1 | . . . . . 7 1 . . . Ballistic Gun 5 | . 12 10 1 3 7 . 1 . 5 Ballistic Cannon 1 | . . 8 9 8 . . . . 1 Peak Build Rating 89 | 6 9 12 12 22 29 37 49 55 89 Average Rating 37 | 4 8 10 11 17 27 34 44 52 75 On Entrance 22 | . 6 8 12 12 22 29 35 48 55 Naked Turns . | . . . . . . . . . . Heaviest Build 94 | 17 92 25 25 29 31 32 73 79 94 Greatest Support 118 | 40 40 60 60 85 85 85 85 40 118 Greatest Overweight (x) 3 | . 2 . . . . . 1 3 2 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 25 | 10 25 10 10 10 10 10 20 20 20 Average Capacity 14 | 8 11 10 10 10 10 10 20 20 20 Most Carried 20 | 6 10 10 10 10 10 10 20 20 20 Average Carried 10 | 4 5 9 9 9 9 9 13 19 10 Final Capacity 20 | 10 10 10 10 10 10 10 20 20 20 Final Carried 20 | 5 9 10 10 10 10 10 20 20 9 Class Distribution -------------------- 28% | Hacker-Mutant 25% | Hacker-Tank 23% | Hacker-Skirmisher 10% | Scavenger-Tank 10% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Tank | -8/Materials Hacker-Skirmisher | -8/Storage Hacker-Gunner | -7/Factory Hacker-Tank | -6/Factory Hacker-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Matter Collected 2748 | 196 117 199 36 203 235 50 453 204 1055 Remotely . | . . . . . . . . . . Salvage Created 4701 | . 66 274 3 118 775 544 501 129 2291 Parts 214 | . 7 18 . 8 40 15 28 6 92 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 2 | . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 82 | . 2 7 2 4 13 9 7 3 35 Guns 56 | . 2 1 . 1 9 7 6 3 27 Cannons 21 | . . 6 2 3 4 . . . 6 AOE 1 | . . . . . . 1 . . . Classes Destroyed 13 | . 2 3 1 . 3 1 . . 3 Worker 3 | . . . . . 2 . . . 1 Builder 3 | . . . . . . . . . 3 Hauler 1 | . . . . . 1 . . . . Recycler 2 | . . . . . . . . . 2 Operator 1 | . . . . . . . . . 1 Watcher 9 | . 1 1 . . 1 1 1 1 3 Swarmer 19 | . 2 . . 2 . 1 . 3 11 Grunt 30 | . . 3 . . 8 3 2 . 14 Brawler 3 | . . 1 . . . 2 . . . Sentry 17 | . . 3 . 2 4 2 4 . 2 Demolisher 2 | . . . 2 . . . . . . Hunter 3 | . . . . . 1 . . . 2 Programmer 8 | . . . . . . 1 1 . 6 Best Kill Streak 7 | . 2 2 2 1 3 3 3 3 7 Combat Bots Only 6 | . 2 2 2 1 2 3 3 3 6 Max Kills in Single Turn 2 | . 2 1 1 1 2 2 1 1 2 Gunslinging 1 | . 1 . . . . 1 . . 1 Exploded 1 | . . . . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Hostile Shots Fired 550 | . 8 31 16 15 49 57 102 11 261 Missed 170 | . 2 9 . 5 14 15 47 5 73 Damage Taken 4703 | . 166 192 419 65 379 242 261 54 2925 Core 989 | . 73 36 65 4 14 22 7 . 768 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 52 | . . . 7 . 2 2 2 . 39 Ignored by Resistances 2495 | . 96 117 246 44 228 164 182 34 1384 Regen/Repaired (Parts) 94 | . . . . . 94 . . . . Core Remaining (%) 90 | 100 70 . 74 . 96 96 99 100 . Volleys Fired 180 | . 6 20 9 7 34 12 14 5 73 Largest 4 | . 2 2 2 3 3 4 4 4 4 Hottest 241 | . 60 60 100 145 173 241 231 231 231 Shots Fired 580 | . 12 40 12 21 102 48 56 20 269 Gun 494 | . 12 21 3 14 68 48 56 20 252 Cannon 80 | . . 19 3 7 34 . . . 17 Launcher 5 | . . . 5 . . . . . . Special 1 | . . . 1 . . . . . . Kinetic 206 | . 6 39 6 10 51 . 5 . 89 Thermal 262 | . 6 1 1 11 42 36 28 10 127 Explosive 5 | . . . 5 . . . . . . Electromagnetic 107 | . . . . . 9 12 23 10 53 Robot Hit Streak 41 | . 5 18 6 8 41 32 30 5 38 Robot Miss Streak 4 | . 3 2 1 1 1 1 2 1 4 Penetration Max . | . . . . . . . . . . Secondary Targets 15 | . 1 . . . . 4 . 1 9 Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 1 Shots Hit Robots 447 | . 7 34 10 17 69 41 47 10 212 Core Hits 257 | . 4 10 11 7 29 30 21 4 141 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 22 | . . 3 . 2 3 2 4 1 7 Burn 15 | . . . . 1 2 2 4 1 5 Destroy 1 | . . 1 . . . . . . . Blast 4 | . . 2 . 1 1 . . . . Corrupt 2 | . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9326 | . 80 565 222 250 1240 1006 890 215 4858 Guns 7481 | . 80 209 38 162 707 891 890 215 4289 Cannons 1507 | . . 356 57 85 451 . . . 558 Explosions 302 | . . . 127 . 60 115 . . . Melee . | . . . . . . . . . . Ramming 36 | . . . . 3 22 . . . 11 Kinetic 3281 | . 34 553 95 107 501 . 67 . 1924 Thermal 4011 | . 46 12 . 140 576 747 425 75 1990 Explosive 127 | . . . 127 . . . . . . Electromagnetic 1871 | . . . . . 141 259 398 140 933 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . 2 1 . . 3 Average Corruption 1 | . . . . . 1 1 . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . . . 7 1 . . 8 Message Errors 5 | . . . . . . . . . 5 Matter Fused 2 | . . . . . 1 . . . 1 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . 1 . . . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . 1 1 . . . Misfires 2 | . . . . . 1 . . . 1 Alerts 1 | . . . . . 1 . . . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 18 | . . . 4 14 . . . . . Projectiles 14 | . . . . 14 . . . . . Explosions 4 | . . . 4 . . . . . . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . . . . . . 6 Impact . | . . . . . . . . . . Kinetic 5 | . . . . . . . . . 5 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 5 | . . . . 2 2 . . . 1 Targets Rammed 7 | . . . . 2 3 . . . 2 Kicked . | . . . . . . . . . . Crushed 2 | . . . . . 1 . . . 1 Highest Temperature 685 | . 18 14 20 136 260 468 199 194 685 Average Temperature 131 | . 7 7 10 47 91 171 112 118 186 Received Heat Transfer 1246 | . . 111 . 18 279 99 135 . 604 Effects 22 | . . . . . . 1 . . 21 Shutdowns 4 | . . . . . . . . . 4 Energy Bleed 3 | . . . . . . . . . 3 Interference 4 | . . . . . . . . . 4 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . 1 . . . Damage (major) 3 | . . . . . . . . . 3 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 10 | . . . . . . . 5 . 5 Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . 1 1 . 1 Combat Hostiles 3 | . . . . . . 1 1 . 1 Parts Melted 27 | . . . . 2 3 4 3 1 14 Heat Transferred 8622 | . 100 25 . 444 1197 1306 1147 222 4181 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Peak Influence 596 | . 107 258 131 210 312 260 151 204 596 Initial 73 | . . . 70 35 63 17 18 54 73 Average 157 | . 18 134 80 102 135 87 93 120 381 Maximum Alert Level 2 | . . 1 . 1 1 1 . 1 2 Low Security (%) 72 | 100 100 66 100 87 78 85 100 96 13 Level 1 14 | . . 33 . 12 21 14 . 3 29 Level 2 12 | . . . . . . . . . 56 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . . 1 . . 1 3 2 . 6 Investigation 2 | . . . . . 1 . . . 1 Extermination 6 | . . . . . . 2 1 . 3 Reinforcement 5 | . . 1 . . . 1 1 . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Distress Signals 9 | . . . . 1 2 . . . 6 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 123 | . 3 10 2 7 15 11 9 7 59 Peak Tracking Total 7 | . 2 2 2 3 3 4 3 3 7 Tactical Retreats 8 | . . . . 1 . . . 1 6 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Traps Triggered 11 | . 1 . . . 3 1 . 4 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Machines Disabled 8 | . . . . . 4 1 . . 3 Max in Single Turn 1 | . . . . . 1 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Machines Accessed 9 | . 2 . . . 4 . . 3 . Terminals 6 | . 2 . . . 2 . . 2 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . 1 . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 24 | . 7 . . . 10 . . 7 . Successful 17 | . 6 . . . 6 . . 5 . Failed 7 | . 1 . . . 4 . . 2 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 17 | . 7 . . . 5 . . 5 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . 2 . . 2 . Recycling Units 3 | . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 6 . . . 3 . . 4 . Record 4 | . 1 . . . . . . 3 . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 1 | . . . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 . Emergency Access Points 2 | . 2 . . . . . . . . Dispatch Records 2 | . 1 . . . 1 . . . . Maintenance Status 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . . 2 . . 1 . Scan Component 2 | . . . . . 1 . . 1 . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Retrieve Matter 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 3 | . 1 . . . 1 . . 1 . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 26 | . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Total Allies 1 | . . . 1 . . . . . . Largest Group 1 | . . . 1 . . . . . . Highest-Rated Group 31 | . . . 31 . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Turns Passed 5495 | 85 709 390 357 173 892 569 692 394 1234 Spaces Moved 3032 | 51 402 199 199 83 448 323 429 287 611 Core 13 | 13 . . . . . . . . . Treads 2419 | 38 402 199 199 83 448 323 261 . 466 Legs . | . . . . . . . . . . Wheels 600 | . . . . . . . 168 287 145 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 156 155 156 95 95 95 Average Speed 146 | 131 167 160 160 157 155 156 132 95 144 Slowest Speed 320 | 160 320 160 160 160 156 156 156 125 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 4 41 26 40 7 46 12 11 9 23 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 1 | . . . 1 . . . . . . Terrain Destroyed 41 | . . 1 28 . 8 4 . . . Melee . | . . . . . . . . . . Projectile 2 | . . 1 1 . . . . . . AOE 39 | . . . 27 . 8 4 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Total 3669 | 67 426 232 222 110 567 358 517 389 781 Wait 242 | . 4 3 1 4 55 12 38 80 45 Move 3024 | 50 401 198 198 83 447 322 428 286 611 Hop . | . . . . . . . . . . Pick Up 76 | 9 8 5 4 4 9 4 19 3 11 Fast Attach 16 | 2 . 1 . 1 1 1 . 10 . Attach 34 | 4 3 1 1 2 . 2 2 3 16 Detach . | . . . . . . . . . . Swap 54 | 2 3 1 6 4 7 2 11 2 16 Drop 37 | . 1 3 3 4 11 3 5 . 7 Fire 180 | . 6 20 9 7 34 12 14 5 73 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 6 | . . . . 1 3 . . . 2 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Utility x1 164 | -10/Materials | Identified exit to Materials 164 | -10/Materials | Discovered exit to Materials (range 15) 306 | -10/Materials | Build established: Hacker-Mutant 795 | -10/Materials | Entered another Materials area 795 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1137 | -9/Materials | Identified exit to Mines 1137 | -9/Materials | Discovered exit to Mines (range 11) 1185 | -9/Materials | Entered Mines 1188 | -9/Mines | Received a Mining Laser from a helpful Derelict 1284 | -9/Mines | Identified exit to Materials 1284 | -9/Mines | Discovered exit to Materials (range 12) 1455 | -9/Mines | Assembled infested the area 1542 | -9/Mines | Entered Materials 1542 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1692 | -8/Materials | Identified exit to Storage 1692 | -8/Materials | Discovered exit to Storage (range 7) 1715 | -8/Materials | Entered Storage 1902 | -8/Storage | Repaired Lgt. Treads 1998 | -8/Storage | Build established: Hacker-Skirmisher 2102 | -8/Storage | Found Prototype Processor 2572 | -8/Storage | Identified exit to Factory 2572 | -8/Storage | Discovered exit to Factory (range 15) 2607 | -8/Storage | Entered Factory 2607 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2906 | -7/Factory | Build established: Hacker-Gunner 3137 | -7/Factory | Identified exit to Factory 3137 | -7/Factory | Discovered exit to Factory (range 8) 3176 | -7/Factory | Entered another Factory area 3176 | -6/Factory | Evolved 2 slots: Utility x2 3503 | -6/Factory | Build established: Hacker-Tank 3826 | -6/Factory | Identified exit to Factory 3826 | -6/Factory | Discovered exit to Factory (range 6) 3868 | -6/Factory | Entered another Factory area 3868 | -5/Factory | Evolved 2 slots: Utility x2 3983 | -5/Factory | Identified exit to DSF 4137 | -5/Factory | Identified exit to Factory 4137 | -5/Factory | Discovered exit to Factory (range 19) 4226 | -5/Factory | Build established: Hacker-Skirmisher 4262 | -5/Factory | Entered another Factory area 4262 | -4/Factory | Evolved 2 slots: Utility x2 4578 | -4/Factory | Build established: Hacker-Tank 4581 | -4/Factory | Core integrity fell below 50% 4721 | -4/Factory | Lost 3 parts (1n2w) 4922 | -4/Factory | Identified Exp. Targeting Computer 5063 | -4/Factory | Build established: Scavenger-Tank 5376 | -4/Factory | Found Prototype Processor 5377 | -4/Factory | Identified Exp. Terrain Scan Processor 5496 | -4/Factory | Self-destructed Last Messages --------------- 05377_ Identified Exp. Terrain Scan Processor. 05377_ Imp. Medium Laser broken. 05377_ Faulty integration triggers power surge. 05378_ Discarded Faulty Exp. Terrain Scan Processor. 05383_ W-44 Eye knocked back. 05389_ System corrupted: Matter fused (-10). 05391_ Acquired 4 matter. 05413_ U-05 Engineer works on Construction Platform. 05420_ UXF W4%PRRX90Z46P6=WOWXYK 05441_ W-44 Eye distress signal alerts nearby ally. 05442_ W-44 Eye knocked back. 05451_ Penetrated by Slug. 05451_ Utility Shielding destroyed. 05457_ Y-64 Sentinel destroyed. 05460_ Acquired 57 matter. 05493_ Acquired Prototype Energy Gun. 05494_ Identified Hvy. Wave Gun. 05494_ Faulty integration triggers energy drain (-246). 05495_ Dropped Faulty Hvy. Wave Gun. 05496_ 8KAEB&7