Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.08 @ 00:17:28 // Halloween2020/ForbiddenLore Player: Vine Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1438) 1438 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-7) -7 TOTAL SCORE: 4396 Bonus ------- Follower Combat Kills 218 Friendly Fire -225 Cogmind --------- Core Integrity 473/700 Matter 122/300 Energy 160/160 System Corruption 3% Temperature Cool (0) Movement Walking (122) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Advanced Sensor Array Improved Terrain Scanner Improved Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON (2) ------- Gatling Laser Gauss Rifle > --- INVENTORY (10) --- Light Angular Momentum Engine Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Lightning Gun Gatling Laser Flak Gun Flak Gun Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Improved Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating Recalibrator > --- WEAPON ----------- Gatling Laser Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Advanced Sensor Array Lightning Gun Gatling Laser Flak Gun Flak Gun Heavy Rocket Launcher [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . . 2 2 Weapon . | . . . . . . Parts Attached 66 | 6 9 5 7 5 34 Power 8 | 1 1 . 2 2 2 Engine 7 | 1 1 . 2 2 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 24 | 2 2 3 4 . 13 Treads . | . . . . . . Leg 24 | 2 2 3 4 . 13 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 3 . 1 2 12 Device 10 | . . . . 2 8 Storage 4 | 1 2 . . . 1 Processor 4 | . 1 . 1 . 2 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 15 | 2 3 2 . 1 7 Energy Gun 4 | 1 1 . . . 2 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon 6 | . 2 1 . 1 2 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 7 | . 1 . . . 6 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 4 | . 1 . . . 3 Highest Loss Streak 2 | . 1 . . . 2 Average Slot Usage (%) 95 | . 98 99 99 100 91 Engine 7 | . 14 11 10 9 3 Core 1 | . . . . . 3 Leg 34 | . 28 44 43 36 29 Device 7 | . . . . 18 13 Storage 9 | . 14 11 11 9 7 Processor 10 | . 12 11 11 9 10 Protection 1 | . . . . . 3 Energy Gun 3 | . 14 8 . . 3 Energy Cannon 4 | . . 2 11 9 1 Ballistic Gun 2 | . 5 . . . 4 Ballistic Cannon 7 | . 8 11 11 9 4 Naked Turns . | . . . . . . Heaviest Build 61 | 10 24 29 31 37 61 Greatest Support 58 | 20 20 40 40 40 58 Greatest Overweight (x) 3 | 3 1 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | 6 10 10 10 10 16 Average Capacity 10 | 5 9 10 10 10 10 Most Carried 16 | 4 10 10 10 10 16 Average Carried 9 | 2 8 9 9 9 10 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 2 10 10 10 10 10 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 1670 | 255 233 68 256 116 742 Remotely . | . . . . . . Salvage Created 2354 | . 664 163 420 354 753 Parts 113 | . 36 5 19 22 31 Haulers Intercepted 9 | . 2 . 5 2 . Recyclers Shooed 6 | . 3 1 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 33 | . 9 . 4 2 18 Guns 11 | . 4 . . . 7 Cannons 21 | . 4 . 4 2 11 AOE 1 | . 1 . . . . Classes Destroyed 11 | . 7 . 1 . 3 Worker 5 | . 1 . 3 1 . Builder 2 | . 1 . 1 . . Hauler 9 | . 2 . 5 2 . Recycler 9 | . 4 2 . 2 1 Watcher 3 | . 1 . 1 1 . Swarmer 10 | . 4 . 2 . 4 Grunt 13 | . 5 . 1 . 7 Duelist 1 | . . . . . 1 Sentry 5 | . . . 1 2 2 Hunter 2 | . . . . . 2 Programmer 2 | . . . . . 2 Best Kill Streak 5 | . 3 1 3 5 4 Combat Bots Only 4 | . 3 . 2 1 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 2064 | . 340 . 92 165 1467 Core 342 | . 48 . . 67 227 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 80 . 100 87 . Volleys Fired 159 | . 47 3 31 11 67 Largest 2 | . 2 2 2 2 2 Hottest 109 | . 75 84 100 100 109 Shots Fired 311 | . 93 6 62 22 128 Gun 123 | . 61 3 . . 59 Cannon 188 | . 32 3 62 22 69 Launcher . | . . . . . . Special . | . . . . . . Kinetic 178 | . 47 3 31 11 86 Thermal 42 | . . . . . 42 Explosive . | . . . . . . Electromagnetic 91 | . 46 3 31 11 . Robot Hit Streak 14 | . 8 5 8 7 14 Robot Miss Streak 11 | . 2 2 11 2 9 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 228 | . 59 4 43 16 106 Core Hits 138 | . 21 4 30 18 65 Critical Hits 4 | . 2 . 1 1 . Critical Kills 2 | . 1 . 1 . . Critical Parts Destroyed 2 | . 1 . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4279 | . 866 40 939 535 1899 Guns 1552 | . 549 26 . . 977 Cannons 2473 | . 273 14 932 332 922 Explosions 247 | . 44 . . 203 . Melee . | . . . . . . Ramming 7 | . . . 7 . . Kinetic 2093 | . 340 14 448 147 1144 Thermal 799 | . 44 . . . 755 Explosive 203 | . . . . 203 . Electromagnetic 1177 | . 482 26 484 185 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 26 | . . . . . 26 Message Errors 9 | . . . . . 9 Matter Fused 6 | . . . . . 6 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 4 | . . . . . 4 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 10 | . . . 8 . 2 Projectiles 10 | . . . 8 . 2 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 33 | . 5 1 5 1 21 Impact . | . . . . . . Kinetic 32 | . 4 1 5 1 21 Secondary 1 | . 1 . . . . Self-Inflicted Damage 149 | . 38 . . 111 . Shots 2 | . 1 . . 1 . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 603 | . 177 15 150 138 603 Average Temperature 84 | . 44 10 46 44 147 Received Heat Transfer 450 | . 66 . 33 27 324 Effects 14 | . . . . . 14 Shutdowns 2 | . . . . . 2 Interference 1 | . . . . . 1 Matter Decay 4 | . . . . . 4 Damage (minor) 1 | . . . . . 1 Damage (major) 5 | . . . . . 5 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 9 | . 3 . 5 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1532 | . 100 . . . 1432 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 358 | . 232 127 358 238 156 Initial 97 | . . 97 53 67 16 Average 104 | . 76 102 243 145 33 Maximum Alert Level 1 | . 1 . 1 1 . Low Security (%) 76 | 100 88 100 27 53 100 Level 1 23 | . 11 . 72 46 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 3 . 1 1 4 Investigation 2 | . 1 . . . 1 Extermination 2 | . . . . . 2 Reinforcement 4 | . 2 . 1 1 . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 3 | . 1 . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 16 1 19 5 21 Peak Tracking Total 4 | . 4 . 3 4 4 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 3 | . 1 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 8 | . 4 . 2 2 . Max in Single Turn 2 | . 1 . 1 2 . Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 21 | . 3 1 8 2 7 Terminals 16 | . 3 1 6 2 4 Fabricators . | . . . . . . Repair Stations 4 | . . . 2 . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 58 | . 8 3 22 4 21 Successful 36 | . 4 1 16 2 13 Failed 22 | . 4 2 6 2 8 Catastrophic 4 | . . . . 1 3 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 35 | . 8 3 10 4 10 Fabricators . | . . . . . . Repair Stations 22 | . . . 12 . 10 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 19 | . 4 1 7 2 5 Record 1 | . . . . . 1 Robot Analysis 2 | . . . . 1 1 Prototype ID Bank 6 | . 2 1 2 . 1 Locate Traps 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . . . 1 . Zone Layout 6 | . 1 . 3 . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 16 | . . . 9 . 7 Scan Component 9 | . . . 5 . 4 Repair 7 | . . . 4 . 3 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 3 1 6 1 6 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 7 | . . . 4 . 3 Time 206 | . . . 104 . 102 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 99 | . . . 99 87 . Highest-Rated Ally 99 | . . . 99 87 . Total Orders . | . . . . . . Ally Attacks 16 | . . . 16 . . Total Damage 523 | . . . 523 . . Kills 11 | . . . 11 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total 2 | . . . . 1 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 5286 | 54 758 221 1308 472 2473 Spaces Moved 3106 | 45 391 160 769 225 1516 Core 26 | 26 . . . . . Treads . | . . . . . . Legs 3080 | 19 391 160 769 225 1516 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 123 | 95 143 120 120 120 122 Slowest Speed 200 | 200 150 120 120 120 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 65 20 93 24 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 18 | . 2 . . 14 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 16 | . 2 . . 14 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 4254 | 54 500 183 1094 406 2017 Wait 781 | . 25 7 273 157 319 Move 3101 | 44 390 159 768 224 1516 Hop . | . . . . . . Pick Up 77 | 4 18 5 7 5 38 Fast Attach 18 | 4 . 2 1 2 9 Attach 17 | 2 2 2 1 2 8 Detach 1 | . . . . . 1 Swap 31 | . 7 1 5 1 17 Drop 68 | . 11 4 7 4 42 Fire 159 | . 47 3 31 11 67 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 16) 791 | -10/Materials | Discovered new exit (range 16) 813 | -10/Materials | Entered another Materials area 813 | -9/Materials | Evolved 2 slots: Propulsion x2 1011 | -9/Materials | Discovered new exit (range 11) 1034 | -9/Materials | Entered Storage 1106 | -9/Storage | Met 01-MTF 1361 | -9/Storage | Discovered new exit (range 14) 1474 | -9/Storage | Build established: Scavenger-Mutant 2088 | -9/Storage | Repaired Aluminum Leg 2115 | -9/Storage | Repaired Aluminum Leg 2245 | -9/Storage | Repaired Aluminum Leg 2272 | -9/Storage | Repaired Ion Engine 2342 | -9/Storage | Entered Materials 2342 | -8/Materials | Accompanied by 1 ally (01-MTF) 2342 | -8/Materials | Evolved 2 slots: Utility x2 2347 | -8/Materials | 01-MTF left 2741 | -8/Materials | Discovered new exit (range 16) 2814 | -8/Materials | Entered Factory 2814 | -7/Factory | Evolved 2 slots: Utility x2 3007 | -7/Factory | Garrison activated, responded to threat 3431 | -7/Factory | Build established: Mutant 4617 | -7/Factory | Repaired Imp. Aluminum Leg 4655 | -7/Factory | Repaired Imp. Aluminum Leg 4694 | -7/Factory | Repaired Titanium Leg 5287 | -7/Factory | Self-destructed Last Messages --------------- 05241_ Overheating: Matter decay (-33). 05242_ Power failure, Lgt. Nuclear Core shutdown. 05242_ Slug penetrates Wall. 05243_ Overheating: Matter decay (-27). 05245_ Overheating: Core damaged (-70). 05246_ Overheating: Imp. Targeting Computer damaged (-9). 05247_ Overheating: Gatling Laser damaged (-15). 05248_ Overheating: System interference. 05248_ Imp. Terrain Scanner temporarily disabled. 05249_ System corrupted: Gauss Rifle jammed. 05250_ Overheating: Carbon-fiber Leg damaged (-54). 05250_ Overheating: Imp. Targeting Computer damaged (-11). 05251_ Power failure, Lgt. Nuclear Core shutdown. 05257_ Overheating: Imp. Aluminum Leg damaged (-65). 05257_ Overheating: Imp. Terrain Scanner damaged (-11). 05258_ K-01 Serf collects debris. 05259_ Overheating: Matter decay (-17). 05263_ System corrupted: Component data lost. 05264_ K-01 Serf collects debris. 05282_ Acquired 46 matter. 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