Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.22 @ 19:18:12 Player: russur Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1285) 1285 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3912 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 444/700 Matter 217/300 Energy 297/350 System Corruption 3% Temperature Cool (568) Movement Walking (150) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Visual Processing Unit Enhanced Optical Array Improved Medium Armor Plating System Backup Module > --- WEAPON (2) ------- Gatling Laser > --- INVENTORY (12) --- Light Ion Engine Deuterium Engine Light Nuclear Core Light Treads Armored Treads Aluminum Leg Improved Heat Sink Advanced Reclamation Unit Light EM Pulse Cannon Improved Assault Rifle Gauss Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Enhanced Optical Array Improved Medium Armor Plating Hardlight Generator Advanced Reclamation Unit > --- WEAPON ----------- EM Pulse Cannon Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Nuclear Core Light Treads Armored Treads Aluminum Leg Improved Heat Sink System Backup Module Light EM Pulse Cannon Gauss Rifle Grenade Launcher Remote Datajack [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 45 | 8 7 9 4 17 Power 7 | 2 . 1 1 3 Engine 6 | 2 . 1 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | 2 2 2 . 5 Treads 5 | 2 . 2 . 1 Leg 6 | . 2 . . 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 3 4 3 5 Device 6 | . 1 1 1 3 Storage 3 | 1 2 . . . Processor 3 | . . 1 1 1 Hackware 1 | . . . 1 . Protection 3 | . . 2 . 1 Artifact . | . . . . . Weapon 11 | 3 2 2 . 4 Energy Gun 4 | 2 . . . 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 4 | 1 2 . . 1 Ballistic Cannon . | . . . . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 13 | . 4 . 3 6 Power 1 | . . . 1 . Propulsion 4 | . 2 . . 2 Utility 3 | . . . 1 2 Weapon 5 | . 2 . 1 2 Highest Loss Streak 4 | . 2 . 3 4 Average Slot Usage (%) 92 | . 96 99 98 80 Engine 9 | . 14 11 8 3 Core 1 | . . . . 3 Treads 14 | . 20 11 18 10 Leg 7 | . 7 10 . 10 Device 5 | . . 5 9 6 Storage 19 | . 24 22 18 13 Processor 7 | . . 9 9 10 Hackware 3 | . . . 8 5 Protection 3 | . . 6 8 3 Energy Gun 4 | . 13 . . . Energy Cannon 1 | . . . . 3 Ballistic Gun 8 | . 14 14 . 2 Launcher 5 | . . 7 17 2 Naked Turns . | . . . . . Heaviest Build 95 | 13 75 81 78 95 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 3 | 1 3 3 1 3 Average Overweight (x) 1 | . 1 2 1 1 Largest Inventory Capacity 20 | 6 20 20 20 20 Average Capacity 18 | 5 16 20 20 18 Most Carried 20 | 4 17 20 20 20 Average Carried 15 | 2 11 19 19 16 Final Capacity 20 | 6 20 20 20 12 Final Carried 20 | 4 17 20 20 12 Class Distribution -------------------- 83% | Hauler-Mutant 11% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1160 | 163 369 158 192 278 Remotely . | . . . . . Salvage Created 1307 | . 530 256 270 251 Parts 113 | . 39 28 21 25 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 37 | . 15 9 9 4 Melee 2 | . . . . 2 Guns 18 | . 15 2 . 1 AOE 16 | . . 7 9 . Classes Destroyed 11 | . 5 3 2 1 Worker 3 | . . 2 . 1 Builder 3 | . 1 . 2 . Hauler 1 | . . 1 . . Recycler 1 | . . . 1 . Operator 1 | . 1 . . . Watcher 7 | . 3 1 2 1 Swarmer 17 | . 9 4 4 . Grunt 13 | . 6 3 4 . Sentry 3 | . . 2 . 1 Hunter 2 | . . . 1 1 Programmer 2 | . . . . 2 Best Kill Streak 8 | . 5 5 8 3 Combat Bots Only 4 | . 4 4 4 1 Max Kills in Single Turn 5 | . 2 5 2 1 Gunslinging 1 | . 1 . . . Exploded 4 | . . 4 1 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2966 | . 701 246 748 1271 Core 491 | . 120 31 84 256 Absorbed by Shields 66 | . . . . 66 Core Remaining (%) 82 | 100 52 92 84 . Volleys Fired 108 | . 58 17 18 15 Largest 2 | . 2 2 2 2 Hottest 143 | . 90 60 60 143 Shots Fired 201 | . 108 34 30 29 Gun 143 | . 108 20 . 15 Cannon 14 | . . . . 14 Launcher 44 | . . 14 30 . Special . | . . . . . Kinetic 72 | . 48 20 . 4 Thermal 37 | . 26 . . 11 Explosive 44 | . . 14 30 . Electromagnetic 48 | . 34 . . 14 Robot Hit Streak 14 | . 9 14 6 11 Robot Miss Streak 6 | . 5 6 2 3 Penetration Max . | . . . . . Secondary Targets 4 | . 4 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 118 | . 61 22 9 26 Core Hits 93 | . 27 20 28 18 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3645 | . 862 905 1438 440 Guns 1249 | . 828 198 . 223 Cannons 133 | . . . . 133 Explosions 2179 | . 34 707 1438 . Melee . | . . . . . Ramming 84 | . . . . 84 Kinetic 691 | . 438 198 . 55 Thermal 401 | . 147 . 86 168 Explosive 2059 | . . 707 1352 . Electromagnetic 410 | . 277 . . 133 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 2 . 3 Average Corruption 2 | . . 1 . 2 Corruption Purged . | . . . . . Effects 9 | . . 2 . 7 Message Errors 3 | . . 2 . 1 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 144 | . . . 144 . Projectiles . | . . . . . Explosions 144 | . . . 144 . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 157 | . . 10 147 . Shots 6 | . . 1 5 . Rammed 22 | . . . . 22 Targets Rammed 24 | . . . . 24 Kicked . | . . . . . Crushed 2 | . . . . 2 Highest Temperature 582 | . 320 27 22 582 Average Temperature 90 | . 81 10 9 150 Received Heat Transfer 654 | . 219 78 144 213 Effects 5 | . 2 . . 3 Shutdowns 3 | . 1 . . 2 Energy Bleed 1 | . 1 . . . Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 783 | . 383 . 50 350 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 515 | . 228 202 515 149 Average Influence 119 | . 116 114 215 84 Maximum Alert Level 2 | . 1 1 2 . Low Security (%) 81 | 100 74 83 53 100 Level 1 15 | . 25 16 31 . Level 2 2 | . . . 14 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 1 2 2 Investigation 1 | . . . 1 . Extermination 2 | . . . . 2 Reinforcement 4 | . 2 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . 2 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 23 13 16 9 Peak Tracking Total 5 | . 5 4 4 4 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . . 1 2 1 Max in Single Turn 1 | . . 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 10 | . 2 1 4 3 Terminals 7 | . 2 1 3 1 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 4 1 12 6 Successful 18 | . 4 1 9 4 Failed 5 | . . . 3 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 8 | . 2 . 3 3 Terminals 17 | . 4 1 10 2 Fabricators 3 | . . . . 3 Repair Stations 2 | . . . 2 . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 2 1 4 . Record 4 | . . 1 3 . Robot Analysis 1 | . . . 1 . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Fabricator Hacks 2 | . . . . 2 Network Status 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 13 | . 4 . 6 3 Terminals 6 | . 2 . 3 1 Botnet 6 | . 2 . 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 7 | . 2 . 3 2 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 2 | . . . . 2 Matter 212 | . . . . 212 Time 106 | . . . . 106 Total Part Build Rating 12 | . . . . 12 Parts Repaired 1 | . . . 1 . Time 13 | . . . 13 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2841 | 85 811 607 461 877 Spaces Moved 1229 | 47 344 263 205 370 Core 6 | 6 . . . . Treads 831 | 41 246 137 205 202 Legs 392 | . 98 126 . 168 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 190 190 150 Average Speed 186 | 150 183 202 190 179 Slowest Speed 230 | 160 210 230 190 230 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 57 24 15 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 272 | . 2 86 184 . Melee . | . . . . . Projectile . | . . . . . AOE 272 | . 2 86 184 . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1570 | 58 425 311 247 529 Wait 92 | . 1 . 14 77 Move 1225 | 46 343 262 204 370 Hop . | . . . . . Pick Up 45 | 4 15 11 4 11 Fast Attach 19 | 6 2 5 2 4 Attach 19 | . 4 2 2 11 Detach 6 | . 1 . 1 4 Swap 7 | 2 1 2 . 2 Drop 25 | . . 12 2 11 Fire 108 | . 58 17 18 15 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 24 | . . . . 24 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 568 | -10/Materials | Build established: Hauler-Mutant 829 | -10/Materials | Discovered new exit (range 7) 842 | -10/Materials | Discovered new exit (range 16) 897 | -10/Materials | Entered another Materials area 897 | -9/Materials | Evolved 2 slots: Utility x2 1414 | -9/Materials | Discovered new exit (range 7) 1504 | -9/Materials | Entered another Materials area 1504 | -8/Materials | Evolved 2 slots: Utility x2 1555 | -8/Materials | Repaired Lgt. Ion Engine 1914 | -8/Materials | Discovered new exit (range 9) 1965 | -8/Materials | Entered Factory 1965 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1982 | -7/Factory | Lost 3 parts (1p1u1w) 2375 | -7/Factory | Lost 4 parts (2n1u1w) 2597 | -7/Factory | Fabricated Adv. Reclamation Unit (x2) 2842 | -7/Factory | Self-destructed Last Messages --------------- 02786_ U-05 Engineer repairs door. 02787_ K-01 Serf collects debris. 02796_ K-01 Serf destroyed. 02800_ R-06 Scavenger collects Imp. Sensor Array. 02802_ P-60 Hacker destroyed. 02803_ R-06 Scavenger collects Shock Rifle. 02806_ System corrupted: Matter fused (-9). 02806_ R-06 Scavenger collects Shock Rifle. 02810_ R-06 Scavenger collects Gravmag System. 02813_ Acquired 9 matter. 02816_ Acquired 21 matter. 02817_ Acquired 44 matter. 02825_ Extracted 27 matter. 02832_ Hardlight Generator destroyed. 02836_ Fabricator disabled. 02838_ Power failure, Imp. Deuterium Engine shutdown. 02838_ EM Pulse Cannon destroyed. 02839_ Power failure, Lgt. Nuclear Core shutdown. 02840_ Overheating: Short circuit. 02840_ Gatling Laser permanently disabled. 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Reclamation Unit | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed MissileTrackerShifter Manual? 0 Play Time 00:27:30 Cumulative 7.8 hours Start 2019.11.22 @ 16:25:08 End 2019.11.22 @ 19:18:12 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 414a3afd-d691-4f50-a889-d90d01c5e6f8