Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 22:17:08

Player: ktur

Result: Destroyed by CP-34N(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (749)      749
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (90)                 90
              TOTAL SCORE: 1599

 Bonus
-------
Follower Combat Kills      90

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (165)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
       Light Ion Engine
>            --- PROPULSION (2) ---
       Light Treads
     Armored Treads
>            --- UTILITY (2) ------
       Large Storage Unit
    Hardened Medium Armor Plating
>            --- WEAPON (2) -------
  Subdweller Beam Cannon
>            --- INVENTORY (15) ---
       Light Ion Engine
  Subdweller Power Source
      Spiked Treads
  Subdweller Monowheel
             Huge Storage Unit
             Shield Generator
  Subdweller Laser
  Subdweller Laser
  Subdweller Beam Cannon
             Assault Rifle
  Subdweller Machine Gun
  Subdweller Shrapnel Launcher
    Improved Grenade Launcher
             Mining Laser
             Multitool

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
       Light Treads
     Armored Treads
>            --- UTILITY ----------
       Large Storage Unit
      Medium Armor Plating
>            --- WEAPON -----------
             Beamcaster
  Subdweller Beam Cannon
>            --- INVENTORY --------
       Light Ion Engine
       Light Treads
     Compact Wheel
             Huge Storage Unit
   Makeshift Salvage Targeting Computer
      Medium Armor Plating
    Hardened Medium Armor Plating
             Shield Generator
             Assault Rifle
       Heavy Assault Rifle
  Subdweller Shrapnel Launcher
    Improved Grenade Launcher
    Improved Grenade Launcher
    Improved Datajack
             Mining Laser
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Makeshift Salvage Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Subdweller Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             27   | 7   3   2   15  
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   1   2   
    Treads                 5    | 2   .   1   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 2   2   1   5   
    Device                 1    | 1   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             6    | .   1   1   4   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   1   .   8   
    Energy Gun             3    | .   .   .   3   
    Energy Cannon          3    | .   .   .   3   
    Ballistic Gun          5    | 2   1   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   1   5   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  3    | .   .   1   2   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   100 99  98  
  Engine                   14   | .   14  14  14  
  Treads                   27   | .   28  28  27  
  Storage                  14   | .   14  14  14  
  Protection               13   | .   13  13  12  
  Energy Gun               3    | .   .   .   8   
  Energy Cannon            5    | .   .   .   14  
  Ballistic Gun            18   | .   28  28  5   
Peak Build Rating          18   | 7   9   13  18  
  Average Rating           12   | 4   8   11  14  
  On Entrance              7    | .   7   9   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             47   | 12  34  34  47  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | 1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   12  15  15  
  Most Carried             15   | 6   10  15  15  
  Average Carried          13   | 3   8   14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 5   10  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           688  | 229 182 75  202 
  Remotely                 .    | .   .   .   .   
Salvage Created            915  | 17  255 82  561 
  Parts                    50   | 4   20  5   21  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | 1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      9    | .   .   .   9   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  20   | .   7   2   11  
  Guns                     12   | .   7   2   3   
  Cannons                  8    | .   .   .   8   
Classes Destroyed          8    | 1   4   .   3   
  Builder                  1    | .   1   .   .   
  Tunneler                 1    | 1   .   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    6    | .   4   2   .   
  Sentry                   1    | .   .   .   1   
  Artisan                  1    | .   .   .   1   
  Subdweller               10   | .   .   .   10  
Best Kill Streak           4    | 1   4   2   2   
  Combat Bots Only         3    | .   3   2   2   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        120  | .    44   17   59   
  Missed                   36   | .    13   7    16   
Damage Taken               1544 | .    333  134  1077 
  Core                     254  | .    37   18   199  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              95   | 4    26   9    56   
  Largest                  2    | 2    2    2    2    
  Hottest                  160  | 40   40   40   160  
Shots Fired                165  | 8    52   18   87   
  Gun                      132  | 8    52   18   54   
  Cannon                   33   | .    .    .    33   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  102  | 8    52   18   24   
  Thermal                  63   | .    .    .    63   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         20   | 5    8    3    20   
  Robot Miss Streak        3    | 2    3    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    2    1    1    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           100  | 5    33   11   51   
  Core Hits                36   | 2    16   4    14   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    .    1    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1609 | 55   386  144  1024 
  Guns                     905  | 55   371  118  361  
  Cannons                  663  | .    .    .    663  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  41   | .    15   26   .    
  Kinetic                  772  | 55   371  118  228  
  Thermal                  796  | .    .    .    796  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   7    | 1    3    3    .    
Targets Rammed             8    | 1    4    3    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    1    .    .    
Highest Temperature        181  | .    31   34   181  
  Average Temperature      30   | .    10   15   48   
  Received Heat Transfer   417  | .    132  93   192  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         1063 | .    .    .    1063 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             188  | 5   188 88  .   
  Initial                  33   | .   3   33  .   
  Average                  41   | 1   101 20  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   1   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              33   | .   14  4   15  
  Peak Tracking Total      4    | .   4   2   2   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          3    | .   2   1   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   6   1   .   
  Successful               4    | .   3   1   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   5   .   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   3   1   .   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Open Door                1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   2   
  Highest-Rated Group      50   | .   .   50  50  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               6    | .   .   3   3   
  Total Damage             102  | .   .   60  42  
  Kills                    3    | .   .   2   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3672 | 101  589  1557 1425 
Spaces Moved               1521 | 50   309  583  579  
  Core                     9    | 9    .    .    .    
  Treads                   1512 | 41   309  583  579  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  165  
  Average Speed            180  | 144  160  163  211  
  Slowest Speed            250  | 160  160  165  250  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       43   | 5    43   97   29   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             7    | .    .    1    6    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          2    | .    .    .    2    
  Melee                    .    | .    .    .    .    
  Projectile               2    | .    .    .    2    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2287 | 69   355  1166 697  
  Wait                     587  | .    5    556  26   
  Move                     1519 | 50   308  582  579  
  Hop                      .    | .    .    .    .    
  Pick Up                  31   | 8    5    9    9    
  Fast Attach              10   | 4    2    .    4    
  Attach                   11   | 3    .    1    7    
  Detach                   4    | .    1    .    3    
  Swap                     6    | .    1    1    4    
  Drop                     15   | .    3    3    9    
  Fire                     95   | 4    26   9    56   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    7    | .    4    3    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   2    | .    .    2    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  102 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  451 | -10/Materials | Discovered new exit (range 8)
  672 | -10/Materials | Discovered new exit (range 12)
  691 | -10/Materials | Entered Mines
  703 | -10/Mines     | Discovered new exit (range 12)
  865 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1125 | -10/Mines     | Discovered new exit (range 5)
 1291 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1442 | -10/Mines     | Learned Materials terminal intel
 2238 | -10/Mines     | Discovered new exit (range 6)
 2248 | -10/Mines     | Entered Subcaves
 2248 | -10/Subcaves  | Accompanied by 2 allies
 2248 | -10/Subcaves  | Learned location of 1 exit from Materials
 2249 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2253 | -10/Subcaves  | Led the pair of lost Derelicts to an unsafe place
 2746 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 2931 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Optics
 2964 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2976 | -10/Subcaves  | Discovered new exit (range 8)
 3111 | -10/Subcaves  | Core integrity fell below 50%
 3145 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 3147 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 3653 | -10/Subcaves  | Core integrity fell below 20%
 3673 | -10/Subcaves  | Destroyed by CP-34N(R) with Subdweller Machine Gun

 Last Messages 
---------------
03127_ Acquired 30 matter.
03130_ Acquired 5 matter.
03135_ Acquired Sub. Laser.
03138_ Acquired Sub. Monowheel.
03144_ Acquired Sub. Power Source.
Sub. Beam Cannon falls loose from the Twisted Machinery.
Sub. Machine Gun falls loose from the Twisted Machinery.
03165_ Acquired Sub. Beam Cannon.
03172_ Dropped Com. Wheel.
03172_ Acquired Sub. Machine Gun.
03198_ Acquired 10 matter.
03276_ RP-C4S(R) destroyed.
03335_ B1-O7O(R) destroyed.
03485_ Subatomizers dissect the Sub. Optics, destroying it.
03562_ 7O-BOR(R) destroyed.
03576_ BK-MWI(R): "WEHOME!"
03580_ Med. Armor Plating destroyed.
03583_ BL-71B(R) destroyed.
03586_ BK-MWI(R) destroyed.
03648_ Acquired 10 matter.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????#""###""" "#??????###???????????????????????? |
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| # #    " "#######             ##????    """ "????? |
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| ##   ##*##    %&     ##         ###   %  *|"" ???? |
| #### #####    *     #########    ;#[  %  #???????? |
| ##?###?##      ### ##??????##   !&%&*    #???????? |
|  #######       #?###???????#    R&%&     #???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2
Salvage Targeting          4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiniLightningSheargun
  Manual?         0
Play Time         00:12:58
  Cumulative      791.5 hours
  Start           2024.08.27 @ 22:05:06
  End             2024.08.27 @ 22:17:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          787
  Rogue           787
  Adventurer      0
  Explorer        0
Win Type          -
  Total           39
  Types           14/4/11/2/0/0/5/2/1
Lore%             96
Gallery%          92
Achievement%      84
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 374ff865-105e-42e6-af55-58bc53110bfc