Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.02 @ 17:17:46 Player: Michael Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (2719) 2719 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (613) 613 TOTAL SCORE: 6977 Bonus ------- High Alert Combat Kills 255 Follower Combat Kills 358 Cogmind --------- Core Integrity 45/850 Matter 265/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Gravmag Array > --- UTILITY (7) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Advanced Terrain Scanner Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Kinecellerator Hardened Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Assault Cannon > --- INVENTORY -------- Reinforced Ion Engine Improved Deuterium Engine Armored Wheel Medium Storage Unit Medium Matter Pod Advanced Terrain Scanner Advanced Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating Reactive Plating EM Pulse Cannon Improved Assault Rifle EMP Blaster Rocket Launcher Mini Grenade Launcher Katana [Rating: 45] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag Array Utility High-capacity Storage Unit Device Kinecellerator Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 5 | . . 2 . 1 1 1 Weapon 2 | . . . . 1 1 . Parts Attached 117 | 5 17 21 11 12 11 40 Power 15 | . 2 4 1 2 2 4 Engine 12 | . 2 4 1 . 1 4 Core 3 | . . . . 2 1 . Reactor . | . . . . . . . Propulsion 21 | 2 8 2 3 1 . 5 Treads . | . . . . . . . Leg 6 | 2 4 . . . . . Wheel 13 | . 4 2 3 1 . 3 Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 39 | 1 1 7 4 5 4 17 Device 7 | . . . . 1 1 5 Storage 7 | 1 1 1 1 1 . 2 Processor 3 | . . . . . 1 2 Hackware 3 | . . . . . 2 1 Protection 19 | . . 6 3 3 . 7 Artifact . | . . . . . . . Weapon 42 | 2 6 8 3 4 5 14 Energy Gun 1 | 1 . . . . . . Energy Cannon 2 | . . . . . . 2 Ballistic Gun 24 | 1 6 7 3 3 2 2 Ballistic Cannon 3 | . . . . . 1 2 Launcher 5 | . . 1 . . . 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 7 | . . . . 1 2 4 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 23 | . . 1 . 1 . 21 Power 3 | . . . . . . 3 Propulsion 4 | . . . . . . 4 Utility 8 | . . . . 1 . 7 Weapon 8 | . . 1 . . . 7 Highest Loss Streak 13 | . . 1 . 1 . 13 Average Slot Usage (%) 90 | . 74 97 99 98 98 77 Engine 6 | . 3 11 10 7 3 3 Core 1 | . . . . 1 3 1 Leg 2 | . 21 . . . . . Wheel 15 | . 6 22 22 18 15 8 Device 3 | . . . . 8 5 7 Storage 16 | . 14 21 22 18 15 7 Processor 2 | . . . . . 1 10 Hackware 3 | . . . . . 13 7 Protection 11 | . . 20 22 17 7 4 Ballistic Gun 18 | . 25 21 22 26 16 7 Ballistic Cannon 1 | . . . . . 7 1 Slashing Weapon 2 | . . . . . 5 6 Naked Turns . | . . . . . . . Heaviest Build 82 | 7 41 69 67 74 76 82 Greatest Support 36 | 20 20 22 24 24 24 36 Greatest Overweight (x) 6 | . 2 3 2 3 3 6 Average Overweight (x) 2 | . . 2 2 2 2 2 Largest Inventory Capacity 18 | 6 14 12 16 16 16 18 Average Capacity 12 | 5 7 12 14 16 16 11 Most Carried 16 | 4 12 12 16 16 16 16 Average Carried 12 | 2 6 11 14 15 15 10 Final Capacity 16 | 6 12 12 16 16 16 4 Final Carried 16 | 4 12 11 16 16 16 4 Class Distribution -------------------- 64% | Mutant 14% | Hacker-Mutant 12% | Tank 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Hacker-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 2766 | 232 272 646 228 447 216 725 Remotely 102 | . . . . . . 102 Salvage Created 3135 | . 316 922 291 817 205 584 Parts 211 | . 22 77 24 50 9 29 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 70 | . 10 20 7 18 4 11 Melee 2 | . . . . . . 2 Guns 58 | . 10 17 7 18 2 4 Cannons 4 | . . . . . 2 2 AOE 6 | . . 3 . . . 3 Classes Destroyed 9 | . 3 4 . . 1 1 Worker 8 | . 1 5 . . . 2 Builder 3 | . . 2 . . . 1 Swarmer 17 | . 5 7 2 3 . . Grunt 27 | . 5 3 1 11 2 5 Brawler 2 | . . 1 . 1 . . Duelist 2 | . . 1 . 1 . . Sentry 17 | . . 8 4 2 1 2 Hunter 2 | . . . . . . 2 Programmer 3 | . . . . . 1 2 Best Kill Streak 8 | . 3 8 2 7 2 4 Combat Bots Only 7 | . 3 4 2 7 2 4 Max Kills in Single Turn 3 | . 1 3 1 1 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 6430 | . 624 1054 411 815 261 3265 Core 1210 | . 146 65 74 101 19 805 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 41 . 65 81 97 . Volleys Fired 190 | . 31 64 19 38 9 29 Largest 4 | . 2 2 2 3 4 4 Hottest 130 | . 46 46 46 69 113 130 Shots Fired 473 | . 62 123 38 114 36 100 Gun 421 | . 62 118 38 114 27 62 Cannon 31 | . . . . . 9 22 Launcher 21 | . . 5 . . . 16 Special . | . . . . . . . Kinetic 445 | . 62 118 38 114 36 77 Thermal . | . . . . . . . Explosive 12 | . . . . . . 12 Electromagnetic 16 | . . 5 . . . 11 Robot Hit Streak 17 | . 7 17 11 13 7 13 Robot Miss Streak 6 | . 5 5 4 2 4 6 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 329 | . 33 87 25 84 19 81 Core Hits 159 | . 17 44 15 39 9 35 Critical Hits 7 | . 1 . 1 4 1 . Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 5 | . 1 . 1 2 1 . Melee Attacks 44 | . . . . . 6 38 Impact . | . . . . . . . Slashing 44 | . . . . . 6 38 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 6125 | . 401 1429 414 1322 367 2192 Guns 3969 | . 401 1117 414 1322 259 456 Cannons 509 | . . . . . 108 401 Explosions 810 | . . 312 . . . 498 Melee 811 | . . . . . . 811 Ramming 26 | . . . . . . 26 Kinetic 4314 | . 401 1117 414 1322 367 693 Thermal 128 | . . 128 . . . . Explosive 442 | . . . . . . 442 Electromagnetic 404 | . . 184 . . . 220 Impact . | . . . . . . . Slashing 811 | . . . . . . 811 Piercing . | . . . . . . . Highest Corruption 19 | . . . 1 . 1 19 Average Corruption 8 | . . . 1 . 1 17 Corruption Purged . | . . . . . . . Effects 57 | . . . 4 . 5 48 Message Errors 6 | . . . 1 . 1 4 Matter Fused 8 | . . . . . . 8 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 5 | . . . . . 2 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 7 | . . . 3 . 2 2 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Misdirections 10 | . . . . . . 10 Targeting Errors 12 | . . . . . . 12 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 106 | . . . . . . 106 Projectiles 5 | . . . . . . 5 Explosions . | . . . . . . . Melee 101 | . . . . . . 101 Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 119 | . . 80 . . . 39 Shots 6 | . . 5 . . . 1 Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 262 | . 4 111 27 255 220 262 Average Temperature 71 | . 2 27 9 90 73 114 Received Heat Transfer 1248 | . 93 144 93 315 93 510 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . 1 1 . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 300 | . . 300 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 4 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 816 | . 315 411 816 732 474 264 Initial 344 | . . 61 173 344 317 142 Average 288 | . 112 215 583 560 318 113 Maximum Alert Level 3 | . 1 2 3 3 2 1 Low Security (%) 41 | 100 86 42 10 . . 85 Level 1 34 | . 13 55 6 12 93 14 Level 2 18 | . . 2 59 73 6 . Level 3 4 | . . . 22 14 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 2 . 7 1 2 6 Investigation 1 | . . . 1 . . . Extermination 4 | . . . . . 2 2 Reinforcement 6 | . 2 . 3 . . 1 Assault 1 | . . . . 1 . . Garrison 6 | . . . 3 . . 3 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 14 | . 3 7 3 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 143 | . 22 37 24 25 6 29 Peak Tracking Total 8 | . 8 6 4 8 3 7 Tactical Retreats 11 | . 1 1 3 1 . 5 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 4 | . 1 . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 5 | . . 1 3 . . 1 Max in Single Turn 1 | . . 1 . . . 1 Garrison Access 2 | . . . . . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 36 | . 1 8 9 5 7 6 Terminals 22 | . . 5 6 4 3 4 Fabricators . | . . . . . . . Repair Stations 4 | . . 1 2 . 1 . Recycling Units 4 | . 1 1 1 . . 1 Scanalyzers 4 | . . 1 . 1 1 1 Garrison Access 2 | . . . . . 2 . Total Hacks 83 | . 1 22 17 12 13 18 Successful 53 | . 1 16 10 9 8 9 Failed 29 | . . 5 7 3 5 9 Catastrophic 4 | . . . 1 . 1 2 Database Lockouts 1 | . . 1 . . . . Manual 28 | . . 7 6 5 3 7 Terminals 53 | . . 15 11 10 6 11 Fabricators . | . . . . . . . Repair Stations 9 | . . 2 4 . 3 . Recycling Units 7 | . 1 2 2 . . 2 Scanalyzers 12 | . . 3 . 2 2 5 Garrison Access 2 | . . . . . 2 . Terminal Hacks 27 | . . 9 5 6 4 3 Part Schematic 1 | . . 1 . . . . Open Door 2 | . . . 2 . . . Level Access Points 2 | . . . . 1 1 . Branch Access Points 1 | . . 1 . . . . Terminal Index 4 | . . . 1 1 1 1 Scanalyzer Index 1 | . . 1 . . . . Unreport Threat 2 | . . 1 . . . 1 Locate Traps 3 | . . 1 . 1 . 1 Patrol Status 2 | . . 2 . . . . Recall Extermination 1 | . . . . . 1 . Hauler Manifests 2 | . . . 1 1 . . Registered Components 2 | . . 1 . 1 . . Zone Layout 4 | . . 1 1 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . 2 3 . 1 . Scan Component 4 | . . 1 2 . 1 . Repair 2 | . . 1 1 . . . Recycling Unit Hacks 5 | . 1 1 1 . . 2 Process 1 | . . . . . . 1 Retrieve Matter 1 | . . . . . . 1 Retrieve Components 3 | . 1 1 1 . . . Scanalyzer 8 | . . 3 . 2 . 3 Insert Component 4 | . . 2 . 1 . 1 Analyze 4 | . . 1 . 1 . 2 Garrison Access Hacks 2 | . . . . . 2 . Seal Access 2 | . . . . . 2 . Unauthorized Hacks 5 | . . 1 1 1 1 1 Terminals 5 | . . 1 1 1 1 1 Botnet 5 | . . 1 1 1 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 26 | . . 5 8 4 4 5 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 1 . 1 . 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 1 . . . Time 64 | . . 32 32 . . . Parts Recycled . | . . . . . . . Recycled Matter 25 | . . . . . . 25 Retrieved Matter 25 | . . . . . . 25 Retrieved Components 20 | . 9 10 1 . . . Parts Scanalyzed 3 | . . 1 . 1 . 1 Part Schematics Acquired 2 | . . . . 1 . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 1 . . Highest-Rated Group 99 | . . . 99 99 . . Highest-Rated Ally 99 | . . . 99 99 . . Total Orders . | . . . . . . . Ally Attacks 28 | . . . 28 . . . Total Damage 755 | . . . 755 . . . Kills 13 | . . . 13 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 4927 | 56 595 1100 720 585 758 1113 Spaces Moved 3351 | 41 380 701 533 338 574 784 Core 126 | 6 . . . . . 120 Treads . | . . . . . . . Legs 287 | 35 252 . . . . . Wheels 2845 | . 128 701 533 338 574 571 Hover 93 | . . . . . . 93 Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 105 110 110 50 Average Speed 109 | 109 113 106 108 113 115 102 Slowest Speed 180 | 120 180 115 110 120 120 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 38 | 3 62 50 77 41 19 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 14 | . . . . . 6 8 Terrain Destroyed 84 | . . 11 . . 8 65 Melee 14 | . . . . . 6 8 Projectile 2 | . . . . . 2 . AOE 68 | . . 11 . . . 57 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 4174 | 49 487 932 645 455 635 971 Wait 339 | . 30 122 58 51 27 51 Move 3345 | 40 379 700 532 337 573 784 Hop . | . . . . . . . Pick Up 56 | 4 16 7 12 8 2 7 Fast Attach 33 | 5 4 5 2 2 5 10 Attach 19 | . . 2 . 2 1 14 Detach 15 | . 1 3 1 . 3 7 Swap 65 | . 13 14 9 8 5 16 Drop 70 | . 13 15 12 9 4 17 Fire 190 | . 31 64 19 38 9 29 Melee 40 | . . . . . 6 34 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat / Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 12) 57 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 302 | -10/Materials | Discovered new exit (range 12) 356 | -10/Materials | Core integrity fell below 50% 649 | -10/Materials | Discovered new exit (range 4) 652 | -10/Materials | Entered another Materials area 652 | -9/Materials | Evolved 2 slots: Utility x2 1098 | -9/Materials | Repaired Imp. Ion Engine 1207 | -9/Materials | Identified exit to Mines 1207 | -9/Materials | Identified exit to Storage 1207 | -9/Materials | Central database locked down 1572 | -9/Materials | Discovered new exit (range 16) 1752 | -9/Materials | Entered Storage 1803 | -9/Storage | Met 01-MTF 1830 | -9/Storage | Garrison activated, responded to threat 2021 | -9/Storage | Repaired Rnf. Ion Engine 2035 | -9/Storage | Used back door to open Recycling access 2035 | -9/Storage | Discovered new exit (range 5) 2123 | -9/Storage | Discovered new exit (range 7) 2472 | -9/Storage | Entered Materials 2472 | -8/Materials | Accompanied by 1 ally (01-MTF) 2472 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2477 | -8/Materials | 01-MTF left 2769 | -8/Materials | Build established: Tank 2858 | -8/Materials | Identified exit to Factory 2872 | -8/Materials | First assault squad dispatched 3016 | -8/Materials | Destroyed 7 combat bots 3057 | -8/Materials | Entered Factory 3057 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3582 | -7/Factory | Discovered new exit (range 5) 3613 | -7/Factory | Identified exit to Factory 3747 | -7/Factory | Build established: Hacker-Mutant 3773 | -7/Factory | Discovered new exit (range 11) 3815 | -7/Factory | Entered another Factory area 3815 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4075 | -6/Factory | Crushed by falling debris 4075 | -6/Factory | System corruption reached 10% 4115 | -6/Factory | Lost 13 parts (1p3n3u6w) 4419 | -6/Factory | Build established: Mutant 4654 | -6/Factory | Garrison activated, responded to threat 4661 | -6/Factory | Spotted B-75 Beast 4746 | -6/Factory | Lost 3 parts (1p2u) 4788 | -6/Factory | Core integrity fell below 50% 4835 | -6/Factory | Discovered new exit (range 14) 4844 | -6/Factory | Identified exit to Lower Caves 4911 | -6/Factory | Core integrity fell below 20% 4928 | -6/Factory | Self-destructed Last Messages --------------- 04789_ Dropped Imp. Deuterium Engine. 04789_ Dropped Reactive Plating. 04790_ Dropped Assault Cannon. 04791_ Acquired 68 matter. 04799_ Acquired 22 matter. 04810_ System corrupted: Matter fused (-7). 04835_ EXIT=FOUND 04840_ System corrupted: Katana targeting data glitched. 04844_ EXIT=IDENTIFIED: LOWER CAVES 04846_ System Shield destroyed. 04854_ System corrupted: Heat flow error (+118). 04854_ Acquired Gravmag Array. 04860_ Acquired Imp. Deuterium Engine. 04877_ System corrupted: Gravmag Array rejected. 04877_ Acquired Gravmag Array. 04894_ %,ZLEZPQGP2JFWHABH0# 04910_ Connecting with Terminal... 04911_ System corrupted: IFF burst signal emitted. 04925_ Slammed into Y-54 Guardian. 04925_ Imp. Deuterium Engine destroyed. 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Storage Unit | -9/Materials | Hacked Reactive Plating | -8/Materials | Scanalyzed Rnf. Ion Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledActuatorScrap Manual? 0 Play Time 02:14:37 Cumulative 308.2 hours Start 2020.11.29 @ 21:37:23 End 2020.12.02 @ 17:17:46 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 91 Adventurer 36 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6bbf4fc6-1e34-4edd-ae63-faaaff056787