Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.09 @ 16:11:50

Player: Raikiriu

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (88)      440
Value Destroyed (2702)     2702
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (190)                190
              TOTAL SCORE: 5912

 Bonus
-------
Entered Garrisons          200
Friendly Fire              -10

 Cogmind 
---------
Core Integrity             0/700
Matter                     269/300
Energy                     125/160
System Corruption          0%
Temperature                Hot (205)
Movement                   Core (400) Ox7
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (3) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
  Improved Heat Sink
           Coolant Injector
  Advanced Targeting Computer
           Hacking Suite
>          --- WEAPON (4) -------
           Gatling Laser
           Beamcaster
      Mini Assault Cannon
      Mini Assault Cannon
>          --- INVENTORY (5) ----
     Light Deuterium Engine
           Airjet
           Reaction Control System

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
         Light Nuclear Core
      Enhanced Nuclear Core
>              --- PROPULSION -------
       Compact Wheel
       Compact Wheel
>              --- UTILITY ----------
      Improved Heat Sink
               Coolant Injector
      Improved Sensor Array
      Advanced Targeting Computer
>              --- WEAPON -----------
               Shock Rifle
               Gatling Laser
          Mini Assault Cannon
          Mini Assault Cannon
>              --- INVENTORY --------
         Light Deuterium Engine
               Airjet
               Reaction Control System
  High-powered Field Laser
               Flak Cannon
[Rating: 44]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Airjet
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    2    | .   .   1   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   2    | .   .   .   1   1   .   
Parts Attached             77   | 6   3   18  23  26  1   
  Power                    14   | 1   1   3   4   5   .   
    Engine                 6    | 1   1   3   1   .   .   
    Core                   8    | .   .   .   3   5   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   .   4   4   5   .   
    Treads                 12   | 2   .   4   4   2   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   2   .   
    Hover                  1    | .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  23   | 1   2   6   8   6   .   
    Device                 10   | .   2   1   3   4   .   
    Storage                2    | 1   .   1   .   .   .   
    Processor              4    | .   .   1   2   1   .   
    Hackware               2    | .   .   .   1   1   .   
    Protection             5    | .   .   3   2   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 2   .   5   7   10  1   
    Energy Gun             12   | 2   .   1   1   7   1   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          7    | .   .   4   3   .   .   
    Ballistic Cannon       5    | .   .   .   2   3   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   
Parts Lost                 27   | .   2   7   8   6   4   
  Power                    9    | .   1   2   3   1   2   
  Propulsion               9    | .   1   2   3   2   1   
  Utility                  5    | .   .   2   1   2   .   
  Weapon                   4    | .   .   1   1   1   1   
  Highest Loss Streak      3    | .   1   2   2   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   96  96  96  96  88  
  Engine                   7    | .   13  21  6   .   .   
  Core                     11   | .   .   .   11  22  21  
  Treads                   15   | .   27  20  15  8   .   
  Wheel                    1    | .   .   .   .   4   7   
  Device                   13   | .   22  6   9   18  15  
  Storage                  1    | .   3   3   .   .   .   
  Processor                9    | .   .   7   14  7   7   
  Hackware                 4    | .   .   .   7   3   7   
  Protection               3    | .   .   13  3   .   .   
  Energy Gun               11   | .   28  10  3   15  13  
  Ballistic Gun            8    | .   .   11  15  .   .   
  Ballistic Cannon         6    | .   .   .   5   13  15  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             40   | 13  14  28  38  40  37  
  Greatest Support         40   | 40  40  40  40  40  16  
  Greatest Overweight (x)  6    | .   .   1   1   6   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   
  Average Capacity         5    | 6   5   6   5   5   5   
  Most Carried             5    | 1   5   5   5   5   4   
  Average Carried          3    | .   3   4   3   3   3   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            5    | 1   5   5   4   4   3   

 Class Distribution 
--------------------
 56% | Scavenger-Gunner
 26% | Mutant
  9% | Scavenger-Mutant
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Matter Collected           2348 | 223  67   310  1024 683  41   
  Remotely                 101  | .    .    101  .    .    .    
Salvage Created            2807 | .    290  645  1303 515  54   
  Parts                    177  | .    15   57   77   27   1    
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  78   | .   10  22  28  17  1   
  Guns                     59   | .   10  22  22  5   .   
  Cannons                  18   | .   .   .   5   12  1   
Classes Destroyed          13   | .   3   2   6   1   1   
  Worker                   2    | .   1   .   1   .   .   
  Builder                  4    | .   .   1   3   .   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Recycler                 1    | .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Swarmer                  30   | .   6   12  6   6   .   
  Grunt                    35   | .   4   6   16  9   .   
  Sentry                   9    | .   .   4   4   1   .   
  Specialist               1    | .   .   .   .   .   1   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   1   .   
  Heavy                    1    | .   .   .   1   .   .   
Best Kill Streak           5    | .   5   4   5   4   1   
  Combat Bots Only         4    | .   4   4   4   4   1   
Max Kills in Single Turn   3    | .   1   1   3   2   1   
  Gunslinging              2    | .   .   .   2   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Hostile Shots Fired        529  | .    80   116  161  120  52   
  Missed                   151  | .    25   31   50   28   17   
Damage Taken               5089 | .    570  848  1898 1476 297  
  Core                     1218 | .    122  139  247  657  53   
  Absorbed by Shields      220  | .    .    .    24   196  .    
  Regen/Repaired (Parts)   260  | .    .    .    .    260  .    
Core Remaining (%)         67   | 100  51   65   55   .    .    
Volleys Fired              207  | .    37   47   78   40   5    
  Largest                  4    | .    2    2    3    4    4    
  Hottest                  251  | .    90   90   141  227  251  
Shots Fired                519  | .    60   89   217  134  19   
  Gun                      412  | .    60   89   178  76   9    
  Cannon                   107  | .    .    .    39   58   10   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  308  | .    .    51   189  58   10   
  Thermal                  172  | .    60   26   17   61   8    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          39   | .    .    12   11   15   1    
  Robot Hit Streak         15   | .    7    9    13   12   15   
  Robot Miss Streak        7    | .    4    7    7    7    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    1    4    2    .    .    
    Max Gunslinging Chain  2    | .    1    1    2    .    .    
Shots Hit Robots           315  | .    37   49   134  80   15   
  Core Hits                191  | .    16   33   84   53   5    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         9    | .    4    .    .    4    1    
    Burn                   7    | .    4    .    .    2    1    
    Blast                  2    | .    .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5714 | .    482  719  2472 1640 401  
  Guns                     4073 | .    482  719  1826 825  221  
  Cannons                  1641 | .    .    .    646  815  180  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  3538 | .    .    475  2068 815  180  
  Thermal                  1740 | .    482  185  152  714  207  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          436  | .    .    59   252  111  14   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            5    | .    .    .    .    5    .    
  Projectiles              5    | .    .    .    .    5    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 26   | .    .    .    11   14   1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  26   | .    .    .    11   14   1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        956  | .    295  192  619  956  194  
  Average Temperature      179  | .    128  61   217  261  122  
  Received Heat Transfer   1297 | .    141  105  533  437  81   
  Effects                  77   | .    2    .    30   45   .    
    Shutdowns              17   | .    .    .    2    15   .    
    Energy Bleed           9    | .    .    .    4    5    .    
    Interference           16   | .    2    .    10   4    .    
    Matter Decay           6    | .    .    .    2    4    .    
    Short Circuit          5    | .    .    .    1    4    .    
    Damage (minor)         6    | .    .    .    5    1    .    
    Damage (major)         11   | .    .    .    4    7    .    
    Damage (core)          7    | .    .    .    2    5    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Fried              2    | .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             10   | .    5    .    .    5    .    
  Heat Transferred         4456 | .    1620 448  296  1582 510  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Peak Influence             358  | .   160 248 358 197 86  
  Initial                  107  | .   .   63  72  107 40  
  Average                  117  | .   82  113 157 94  48  
Maximum Alert Level        1    | .   .   1   1   .   .   
  Low Security (%)         88   | 100 100 88  73  100 100 
  Level 1                  11   | .   .   11  26  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   4   5   .   
  Investigation            4    | .   .   .   1   3   .   
  Extermination            2    | .   .   .   .   2   .   
  Reinforcement            4    | .   1   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Distress Signals           8    | .   3   2   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              127  | .   14  34  48  28  3   
  Peak Tracking Total      7    | .   5   7   7   4   2   
  Tactical Retreats        4    | .   1   2   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Traps Triggered            4    | .   2   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Gar 
Machines Disabled          5    | .   .   .   3   1   1   
  Max in Single Turn       2    | .   .   .   2   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Machines Accessed          14   | .   3   2   4   4   1   
  Terminals                9    | .   3   2   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                33   | .   7   4   8   12  2   
  Successful               20   | .   4   3   4   8   1   
  Failed                   13   | .   3   1   4   4   1   
    Catastrophic           2    | .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   1   3   3   .   .   
  Terminals                19   | .   7   4   6   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   8   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   2   3   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             10   | .   4   3   2   .   1   
  Record                   2    | .   2   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   
  Alert Level              4    | .   1   2   1   .   .   
  Unreport Threat          2    | .   .   1   1   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   6   .   
  Scan Component           3    | .   .   .   .   3   .   
  Repair                   2    | .   .   .   .   2   .   
  Refit                    1    | .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   2   1   .   
  Insert Component         2    | .   .   .   1   1   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   3   1   3   3   1   
  Full Trace Events        5    | .   1   .   1   3   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   
  Time                     52   | .   .   .   .   52  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Gar 
Total Allies               2    | .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   2   
  Highest-Rated Group      56   | .   .   .   .   .   56  
  Highest-Rated Ally       31   | .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Turns Passed               5601 | 109  646  991  2103 1662 90   
Spaces Moved               2891 | 63   338  500  1010 932  48   
  Core                     2    | 2    .    .    .    .    .    
  Treads                   2356 | 61   338  500  1010 447  .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   500  | .    .    .    .    452  48   
  Hover                    33   | .    .    .    .    33   .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  115  115  
  Average Speed            163  | 156  160  160  176  153  127  
  Slowest Speed            580  | 160  160  240  250  580  130  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    50   37   51   18   7    
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          37   | .    .    .    31   6    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    6    .    
  AOE                      31   | .    .    .    31   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Total                      3374 | 71   382  607  1175 1073 66   
  Wait                     79   | 1    .    19   22   33   4    
  Move                     2886 | 62   337  499  1009 931  48   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  71   | 2    5    15   25   24   .    
  Fast Attach              18   | 5    1    4    4    4    .    
  Attach                   19   | 1    1    6    6    4    1    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     40   | .    1    8    13   18   .    
  Drop                     46   | .    .    9    18   19   .    
  Fire                     207  | .    37   47   78   40   5    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
  110 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  532 | -10/Materials | Discovered new exit (range 8)
  725 | -10/Materials | Discovered new exit (range 15)
  756 | -10/Materials | Entered another Materials area
  756 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1700 | -9/Materials  | Discovered new exit (range 3)
 1747 | -9/Materials  | Entered another Materials area
 1747 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2602 | -8/Materials  | Build established: Scavenger-Gunner
 3832 | -8/Materials  | Discovered new exit (range 11)
 3850 | -8/Materials  | Entered Factory
 3850 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3978 | -7/Factory    | Repaired Lgt. Treads
 4391 | -7/Factory    | Core integrity fell below 50%
 4413 | -7/Factory    | Core integrity fell below 20%
 4683 | -7/Factory    | Repaired Lgt. Treads
 5505 | -7/Factory    | Identified exit to Garrison
 5512 | -7/Factory    | Entered Garrison
 5540 | -7/Garrison   | Triggered checkpoint
 5602 | -7/Garrison   | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
Field strength at 90.
Field strength at 80.
Field strength at 70.
Field strength at 60.
Field strength at 50.
Field strength at 40.
Field strength at 30.
Field strength at 20.
Field strength at 10.
Stasis field depleted.
Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
Move into an ally to swap places with them.
Y-54 Guardian suffers critical hit (Burn).
Door Terminal disabled.
Enh. Nuclear Core destroyed.
Lgt. Nuclear Core destroyed.
Com. Wheel destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????#          #????????????????????????? |
| ?????????????# #######  ############?????????????? |
| ?????????????# #?????#             #?????????????? |
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| ?????????????# ##########@##?????????????????????? |
| ?????????????#         %YY #?????????????????????? |
| ?????????????####   #####%##?????????????????????? |
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| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          65
Energy Generation          35
Energy Capacity            420
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             525
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Ion Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Gunslinger
Made in Tau Ceti IV
Power Corrupts
Safety First
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              DisruptionPointyRay
  Manual?         0
Play Time         00:43:34
  Cumulative      2.5 hours
  Start           2024.07.09 @ 15:28:54
  End             2024.07.09 @ 16:11:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c98d3fa-c311-4941-b091-8e0b6bd035a7