Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.30 @ 00:05:39 Player: Suikeina Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (140) 700 Value Destroyed (4269) 4269 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (3072) 3072 TOTAL SCORE: 11781 Bonus ------- Triggered High Security 500 High Alert Combat Kills 997 Follower Combat Kills 1782 Entered Garrisons 200 Friendly Fire -407 Cogmind --------- Core Integrity 0/850 Matter 266/300 Energy 8/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Medium Reflective Plating Improved Shock Absorption System Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating Medium Reactive Plating Hacking Suite > --- WEAPON ----------- Flak Gun Flak Gun Assault Cannon > --- INVENTORY -------- Armored Treads Armored Treads Improved Signal Interpreter Kinecellerator Medium Reflective Plating Improved Shock Absorption System Improved System Restoration Module Heavy EM Pulse Gun Heavy EM Pulse Gun Pulse Rifle Missile Launcher Missile Launcher Chainsword [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Medium Reactive Plating Weapon Autogun Energy Gun Improved Medium Laser Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . Utility 4 | . . 1 . 1 . . . 2 Weapon 1 | . . . 1 . . . . . Parts Attached 123 | 6 23 28 36 6 1 1 2 20 Power 12 | 1 2 2 3 1 1 . 1 1 Engine 2 | 1 . . . . . . . 1 Core 10 | . 2 2 3 1 1 . 1 . Reactor . | . . . . . . . . . Propulsion 38 | 2 8 11 11 1 . . 1 4 Treads 31 | . 4 11 11 1 . . 1 3 Leg 4 | . 4 . . . . . . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 27 | 1 5 4 10 1 . . . 6 Device 11 | . 3 . 4 1 . . . 3 Storage 5 | 1 2 . 2 . . . . . Processor . | . . . . . . . . . Hackware 1 | . . . 1 . . . . . Protection 10 | . . 4 3 . . . . 3 Artifact . | . . . . . . . . . Weapon 46 | 2 8 11 12 3 . 1 . 9 Energy Gun 8 | . 1 1 3 . . . . 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | 2 3 4 3 1 . . . 2 Ballistic Cannon 10 | . 2 4 2 1 . 1 . . Launcher 12 | . 2 2 4 1 . . . 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 31 | . 3 . 7 . . . . 21 Power 4 | . 1 . . . . . . 3 Propulsion 9 | . 2 . 2 . . . . 5 Utility 7 | . . . 3 . . . . 4 Weapon 11 | . . . 2 . . . . 9 Highest Loss Streak 9 | . 1 . 2 . . . . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 96 97 99 100 100 100 100 88 Core 10 | . 11 10 9 15 15 15 15 8 Treads 30 | . 24 31 35 30 30 30 30 24 Device 9 | . 11 11 5 7 7 7 7 11 Storage 9 | . 14 11 9 7 7 7 7 6 Hackware 2 | . . . 3 7 7 7 7 6 Protection 8 | . . 11 8 7 7 7 7 10 Energy Gun 4 | . 6 1 8 7 7 7 7 4 Ballistic Gun 12 | . 16 16 12 7 7 7 7 6 Ballistic Cannon 5 | . 4 4 6 6 7 7 7 4 Peak Build Rating 51 | 6 13 22 31 40 41 42 42 51 Average Rating 26 | 3 11 18 28 37 40 41 42 43 On Entrance 26 | . 6 12 22 29 40 41 42 42 Naked Turns . | . . . . . . . . . Heaviest Build 75 | 10 32 39 56 64 63 64 64 75 Greatest Support 94 | 26 40 60 89 94 94 94 94 94 Greatest Overweight (x) 10 | . . 10 . . . . . 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 14 Most Carried 15 | 7 12 15 15 15 15 15 15 15 Average Carried 13 | 3 9 14 14 13 14 15 15 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 12 15 15 15 15 15 15 3 Class Distribution -------------------- 35% | Scavenger-Mutant 32% | Scavenger-Tank 16% | Tank 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Matter Collected 3701 | 217 436 732 1217 250 16 26 89 718 Remotely . | . . . . . . . . . Salvage Created 4491 | . 730 889 1558 403 . 77 131 703 Parts 260 | . 56 58 95 19 . 2 5 25 Haulers Intercepted 12 | . 1 4 4 1 . . . 2 Recyclers Shooed 3 | . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Combat Hostiles Destroyed 94 | . 18 17 29 9 . 2 3 16 Guns 51 | . 13 9 16 3 . 1 3 6 Cannons 13 | . . 3 5 2 . 1 . 2 AOE 30 | . 5 5 8 4 . . . 8 Classes Destroyed 15 | . 6 2 5 . . . . 2 Worker 10 | . 4 . 2 1 . . . 3 Builder 9 | . 2 . 5 . . . . 2 Hauler 12 | . 1 4 4 1 . . . 2 Recycler 4 | . . 2 . 1 . . . 1 Mechanic 2 | . . . 1 . . . . 1 Operator 1 | . . . 1 . . . . . Watcher 6 | . 2 2 2 . . . . . Swarmer 16 | . 3 6 4 2 . . . 1 Grunt 57 | . 15 6 14 6 . 2 2 12 Brawler 2 | . . . 2 . . . . . Duelist 3 | . . . 2 . . . . 1 Protector 1 | . . . . . . . . 1 Sentry 13 | . . 5 6 1 . . 1 . Hunter 2 | . . . 1 . . . . 1 Butcher 1 | . . . . . . . . 1 Martyr 1 | . . . . . . . . 1 Best Kill Streak 9 | . 6 3 8 5 . 2 2 9 Combat Bots Only 6 | . 4 3 6 5 . 2 2 6 Max Kills in Single Turn 4 | . 4 2 4 2 . 1 1 4 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 2 3 2 . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Hostile Shots Fired 724 | . 80 65 203 47 . 3 19 307 Missed 207 | . 20 21 41 22 . . 11 92 Damage Taken 8296 | . 786 599 2193 376 . 136 161 4045 Core 1462 | . 191 74 235 79 . 16 . 867 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 541 | . . . 297 41 . 5 8 190 Regen/Repaired (Parts) 597 | . 50 104 209 . 20 . . 214 Core Remaining (%) 69 | 100 23 81 57 . . . 86 . Volleys Fired 316 | 1 64 57 101 23 . 4 4 62 Largest 3 | 2 2 2 3 3 . 3 3 3 Hottest 128 | 40 95 70 128 118 . 123 128 128 Shots Fired 726 | 2 123 109 272 59 . 12 11 138 Gun 551 | 2 112 79 210 37 . 8 7 96 Cannon 133 | . 4 26 49 17 . 4 4 29 Launcher 42 | . 7 4 13 5 . . . 13 Special . | . . . . . . . . . Kinetic 543 | 2 95 105 190 36 . 8 8 99 Thermal 139 | . 21 . 69 18 . 4 3 24 Explosive 42 | . 7 4 13 5 . . . 13 Electromagnetic 2 | . . . . . . . . 2 Robot Hit Streak 17 | . 11 14 17 9 . 8 4 13 Robot Miss Streak 13 | . 7 4 4 3 . 3 3 13 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 3 . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 Shots Hit Robots 458 | . 71 71 165 33 . 9 6 103 Core Hits 333 | . 50 34 85 26 . 9 8 121 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 13 | . 2 1 3 2 . . 1 4 Burn 8 | . 2 . 3 1 . . 1 1 Destroy 1 | . . 1 . . . . . . Blast 4 | . . . . 1 . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12051 | . 1238 1343 3684 1111 . 184 117 4374 Guns 5645 | . 605 836 2212 349 . 121 90 1432 Cannons 1707 | . 34 264 658 233 . 40 27 451 Explosions 4588 | . 590 202 807 529 . . . 2460 Melee . | . . . . . . . . . Ramming 111 | . 9 41 7 . . 23 . 31 Kinetic 5827 | . 458 1100 2065 413 . 111 64 1616 Thermal 2330 | . 181 . 805 169 . 50 53 1072 Explosive 3783 | . 590 202 807 529 . . . 1655 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 1 . 4 1 1 2 2 6 Average Corruption 2 | . 1 . 4 1 1 1 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 36 | . 1 . 19 5 2 3 6 . Message Errors 10 | . . . 7 1 . . 2 . Matter Fused 5 | . . . 3 . 1 . 1 . Heat Flow Errors 6 | . 1 . 2 . . 1 2 . Energy Discharges 2 | . . . 2 . . . . . Parts Rejected 1 | . . . 1 . . . . . Parts Fused 2 | . . . . 2 . . . . Data Loss (minor) 4 | . . . 2 1 1 . . . Data Loss (major) 3 | . . . 2 . . 1 . . Misfires 1 | . . . . 1 . . . . Alerts 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 275 | . . . 8 1 . . . 266 Projectiles 2 | . . . . . . . . 2 Explosions 273 | . . . 8 1 . . . 264 Melee . | . . . . . . . . . Knockbacks 13 | . . . 5 2 . 2 . 4 Impact 3 | . . . . . . 1 . 2 Kinetic 10 | . . . 5 2 . 1 . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 484 | . 21 19 61 23 . . . 360 Shots 11 | . 1 1 2 1 . . . 6 Rammed 16 | . 2 7 3 . . 1 . 3 Targets Rammed 18 | . 3 8 3 . . 1 . 3 Kicked . | . . . . . . . . . Crushed 2 | . 1 1 . . . . . . Highest Temperature 430 | . 103 21 430 18 . 168 257 36 Average Temperature 99 | . 21 13 122 6 . 44 119 11 Received Heat Transfer 2605 | . 462 210 882 114 . 27 57 853 Effects 5 | . . . 5 . . . . . Shutdowns 2 | . . . 2 . . . . . Energy Bleed 1 | . . . 1 . . . . . Interference 1 | . . . 1 . . . . . Matter Decay 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . 3 . . . 1 . Heat Transferred 4472 | . 555 . 1961 444 . 111 185 1216 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Peak Influence 2208 | . 312 216 610 451 115 743 1703 2208 Initial 893 | . . 89 70 238 115 80 520 893 Average 441 | . 156 92 389 319 115 408 1038 1573 Maximum Alert Level 5 | . 1 1 2 2 . 3 5 5 Low Security (%) 48 | 100 79 93 16 . 100 30 . . Level 1 18 | . 20 6 33 78 . 4 . . Level 2 15 | . . . 49 21 . 61 25 . Level 3 4 | . . . . . . 3 29 19 Level 4 4 | . . . . . . . 32 23 Level 5 7 | . . . . . . . 13 47 High Security 1 | . . . . . . . . 9 Max Security . | . . . . . . . . . Squads Dispatched 31 | . 4 3 5 2 . 5 . 12 Investigation 6 | . 2 1 . 1 . 1 . 1 Extermination . | . . . . . . . . . Reinforcement 12 | . 2 2 1 1 . 2 . 4 Assault 7 | . . . 1 . . . . 6 Garrison 6 | . . . 3 . . 2 . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . . 1 . . 1 . 3 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Distress Signals 10 | . 2 2 2 . . 1 . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 166 | . 25 24 42 10 . 7 13 45 Peak Tracking Total 11 | . 4 3 4 4 . 3 7 11 Tactical Retreats 5 | . . 2 2 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Traps Triggered 12 | . 4 4 . 2 . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Machines Disabled 15 | . . . 1 . . 4 . 10 Max in Single Turn 3 | . . . 1 . . . . 3 Garrison Access 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Machines Accessed 36 | . 5 10 9 4 . 2 1 5 Terminals 20 | . 3 5 5 3 . 1 1 2 Fabricators 1 | . . . . 1 . . . . Repair Stations 6 | . 1 2 2 . . . . 1 Recycling Units 4 | . 1 2 1 . . . . . Scanalyzers 2 | . . 1 . . . . . 1 Garrison Access 3 | . . . 1 . . 1 . 1 Total Hacks 80 | . 9 25 20 8 . 4 2 12 Successful 54 | . 7 14 16 5 . 3 . 9 Failed 26 | . 2 11 4 3 . 1 2 3 Catastrophic 6 | . 1 1 . . . 1 1 2 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 47 | . 4 12 13 7 . 3 2 6 Fabricators 1 | . . . . 1 . . . . Repair Stations 17 | . 4 7 4 . . . . 2 Recycling Units 6 | . 1 4 1 . . . . . Scanalyzers 4 | . . 2 . . . . . 2 Garrison Access 5 | . . . 2 . . 1 . 2 Terminal Hacks 28 | . 3 5 10 4 . 2 . 4 Record 14 | . . 3 6 2 . . . 3 Part Schematic 1 | . . . . . . 1 . . Robot Analysis 1 | . . . . . . 1 . . Prototype ID Bank 4 | . 2 . 2 . . . . . Open DSF 1 | . . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . Investigation Status 1 | . . 1 . . . . . . Hauler Manifests 3 | . . 1 1 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 13 | . 3 4 4 . . . . 2 Scan Component 6 | . 1 2 2 . . . . 1 Repair 6 | . 1 2 2 . . . . 1 Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 5 | . 1 3 1 . . . . . Process 1 | . . 1 . . . . . . Report Inventory 4 | . 1 2 1 . . . . . Scanalyzer 4 | . . 2 . . . . . 2 Insert Component 2 | . . 1 . . . . . 1 Analyze 2 | . . 1 . . . . . 1 Garrison Access Hacks 3 | . . . 1 . . 1 . 1 Unlock Access 2 | . . . 1 . . 1 . . Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 2 5 . 3 . 2 1 3 Full Trace Events 7 | . 1 2 . 1 . 1 1 1 Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . . 1 . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . 1 2 2 . . . . 1 Time 188 | . 26 76 64 . . . . 22 Parts Recycled . | . . . . . . . . . Recycled Matter 268 | . . 268 . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . 1 Part Schematics Acquired 2 | . . 1 . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Total Allies 21 | . . . . . 21 . . . Largest Group 21 | . . . . . 21 20 20 15 Highest-Rated Group 582 | . . . . . 582 555 555 430 Highest-Rated Ally 35 | . . . . . 35 35 35 35 Total Orders . | . . . . . . . . . Ally Attacks 262 | . . . . . . 36 101 125 Total Damage 8783 | . . . . . . 1208 3100 4475 Kills 66 | . . . . . . 9 24 33 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Robot Analysis Total 1 | . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Turns Passed 7753 | 61 1099 2479 1738 585 191 176 327 1097 Spaces Moved 3878 | 56 530 1305 771 313 117 97 176 513 Core 33 | 23 . 6 . . . . . 4 Treads 3790 | . 508 1299 771 313 117 97 176 509 Legs 22 | . 22 . . . . . . . Wheels 33 | 33 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 160 50 Average Speed 160 | 73 158 163 162 160 160 160 160 163 Slowest Speed 550 | 90 160 550 166 160 160 160 160 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 82 78 55 11 71 5 37 14 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 302 | . 44 40 78 28 . . . 112 Melee . | . . . . . . . . . Projectile 4 | . . . 2 . . . . 2 AOE 298 | . 44 40 76 28 . . . 110 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Gar Fac Total 4818 | 74 686 1550 1056 352 121 108 214 657 Wait 321 | . 28 101 109 . . 5 31 47 Move 3871 | 55 529 1304 770 313 116 96 175 513 Hop . | . . . . . . . . . Pick Up 97 | 12 23 27 22 6 2 . . 5 Fast Attach 11 | . 3 5 . . . 1 . 2 Attach 51 | 6 8 6 13 2 . . . 16 Detach 1 | . . . . . . . . 1 Swap 61 | . 12 17 23 4 1 . 2 2 Drop 71 | . 16 25 15 4 2 1 2 6 Fire 316 | 1 64 57 101 23 . 4 4 62 Melee . | . . . . . . . . . Ram 1 | . . 1 . . . . . . Kick . | . . . . . . . . . Crush 17 | . 3 7 3 . . 1 . 3 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 2 exits: *Fac / [*Sto]) -7/Waste -7/Factory -7/Garrison -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 7) 398 | -10/Materials | Core integrity fell below 50% 591 | -10/Materials | Discovered new exit (range 10) 654 | -10/Materials | Discovered new exit (range 16) 776 | -10/Materials | Build established: Scavenger-Mutant 874 | -10/Materials | Repaired Lgt. Treads 1012 | -10/Materials | Discovered new exit (range 8) 1116 | -10/Materials | Discovered new exit (range 16) 1161 | -10/Materials | Entered another Materials area 1161 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1337 | -9/Materials | Build established: Mutant 1372 | -9/Materials | Discovered new exit (range 13) 1712 | -9/Materials | Build established: Scavenger-Mutant 1826 | -9/Materials | Discovered new exit (range 15) 1848 | -9/Materials | Discovered new exit (range 16) 2201 | -9/Materials | Repaired Lgt. Nuclear Core 2908 | -9/Materials | Discovered new exit (range 16) 3322 | -9/Materials | Repaired Arm. Treads 3640 | -9/Materials | Entered another Materials area 3640 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3932 | -8/Materials | Build established: Tank 3968 | -8/Materials | Repaired Grenade Launcher 4514 | -8/Materials | Garrison activated, responded to threat 4638 | -8/Materials | Build established: Scavenger-Tank 4672 | -8/Materials | Identified exit to Garrison 4840 | -8/Materials | First assault squad dispatched 4910 | -8/Materials | Discovered new exit (range 12) 4961 | -8/Materials | Repaired Arm. Treads 5018 | -8/Materials | Build established: Tank 5378 | -8/Materials | Entered Factory 5378 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5643 | -7/Factory | Discovered new exit (range 14) 5677 | -7/Factory | Build established: Scavenger-Tank 5859 | -7/Factory | Discovered new exit (range 12) 5963 | -7/Factory | Sucked down chute 5963 | -7/Factory | Entered Waste 5964 | -7/Waste | Met a frightened Derelict 5964 | -7/Waste | Joined by Warlord forces that had cleared the area 6120 | -7/Waste | Discovered new exit (range 13) 6154 | -7/Waste | Entered Factory 6154 | -7/Factory | Accompanied by 20 allies 6215 | -7/Factory | Garrison activated, responded to threat 6299 | -7/Factory | Identified exit to Garrison 6330 | -7/Factory | Entered Garrison 6330 | -7/Garrison | Accompanied by 20 allies 6374 | -7/Garrison | Triggered checkpoint 6480 | -7/Garrison | Triggered checkpoint 6480 | -7/Garrison | Triggered checkpoint 6480 | -7/Garrison | Triggered checkpoint 6481 | -7/Garrison | Triggered checkpoint 6543 | -7/Garrison | Lost 5 allies 6627 | -7/Garrison | Discovered new exit (range 12) 6657 | -7/Garrison | Entered Factory 6657 | -6/Factory | Accompanied by 15 allies 6657 | -6/Factory | Evolved 2 slots: Utility x2 6944 | -6/Factory | Repaired Med. Reactive Plating 7157 | -6/Factory | Lost 3 allies 7227 | -6/Factory | Lost 3 allies 7269 | -6/Factory | Lost 6 allies 7357 | -6/Factory | First assault squad dispatched 7514 | -6/Factory | Lost 6 parts (2p1n2u1w) 7649 | -6/Factory | High security lockdown imminent 7680 | -6/Factory | Lost 4 parts (2n1u1w) 7729 | -6/Factory | High security lockdown engaged 7739 | -6/Factory | Core integrity fell below 50% 7751 | -6/Factory | Core integrity fell below 20% 7754 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07733_ C-30 ARC bursts open, deploying its payload. 07733_ S-27 Virus unfolds itself. 07733_ Arm. Treads destroyed. 07734_ S-27 Virus destroyed. 07735_ The unstable cave ceiling collapses. 07736_ T-07 Excavator destroyed. 07737_ Missile Launcher destroyed. 07741_ Imp. Cooling System destroyed. 07742_ R-10 Processor destroyed. 07747_ The unstable cave ceiling collapses. 07748_ Hvy. EM Pulse Gun destroyed. 07748_ Chainsword destroyed. 07748_ Hvy. EM Pulse Gun destroyed. 07749_ ALERT: Assault forces dispatched. 07750_ S-27 Virus destroyed. 07751_ Dropped Lrg. Storage Unit. 07751_ Missile Launcher destroyed. 07754_ Flak Gun destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? #???????????????? | | ????????????????????????#### ???????????????? | | ??????????????????? ???? %[ ???????????????? | | ???????????????????? ?? *s ???????????????? | | ???????????????????? ?? s= ????????????????? | | ?????????????? ????"" ?" g ?????????????????? | | ?????????????? ?""^ "" ?????????????????? | | ???????????????# """ """% ??????????????????? | | ???????????????# """ """=[ #??????????????????? | | ???????????????# """ """%* #??????????????????? | | ???????????????# ! #??????????????????? | | ????????????"??# s #??????????????????? | | ??????????? # s ==#??????????????????? | | ?????????? !!=%###????????????????? | | ?????????? % ! #????????????????? | | ??????????# != @ #????????????????? | | ?????????? s != ##########???????? | | ??????????# ### p #???????# | | ?????????? ######### | | ???????????" ##### ################ + !! | | ????????????????? ????????????????# ## ! | | ??????????????? ?????????????????# ## | | ??????????????#"???????????????????# #" | | ??????????????#????????????????????# #" | | ???????????????????????????????????# "" | | ????????????????????????????######## " | | ????????????????????????+ % " | | ????????????????????????????######## | | ???????????????????????????????????# | | ???????????????????????########???## | | ?????????????????????# ???## [ = | | ?????????????????????# ???## % = | | ?????????????????????# ???## % | | ?????????????????????# ##### # | | ?????????????????????# # ## | | ?????????????????????# # ## | | ?????????????????????# + ## | | ?????????????????????? # ## | | ????????????????##########+## # % #? | | ????????????????# ## # " ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 27 Energy Capacity 220 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 30 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Phase Cannon | -7/Factory | Hacked Arm. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club We Are Legion Challenges ------------ None Game ------ Seed AlertShieldPick Manual? 0 Play Time 01:44:33 Cumulative 10.1 hours Start 2025.04.29 @ 22:20:36 End 2025.04.30 @ 00:05:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74210f29-7cab-4997-bd9d-0dc0ff1ddd11