Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.30 @ 21:20:37 Player: AnotherZach Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (160) 800 Value Destroyed (4912) 4912 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (328) 328 TOTAL SCORE: 9500 Bonus ------- High Alert Combat Kills 229 Follower Combat Kills 165 Met Data Miner 300 Friendly Fire -366 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 261/290 System Corruption 2% Temperature Cool (9) Movement Walking (195) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Improved Treads Titanium Leg Enhanced Flexi-carbon Leg > --- UTILITY (4) ------ Improved Cooling System Coolant Injector High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Plasma Cannon Heavy Pick > --- INVENTORY (20) --- Light Nuclear Core Improved Deuterium Engine Neutrino Core Improved Medium Treads Wheel VTOL Module Cesium-ion Thruster Cryofiber Web Advanced Heat Sink Medium Storage Unit Compact Matter Pod (150) Structural Scanner Matter Filter Improved Light Armor Plating Improved Light Armor Plating System Shield Drone Bay (2/2) Arc Projector Fire Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System High-capacity Storage Unit Core Shielding > --- WEAPON ----------- Heavy Laser High-powered Field Laser Precision Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Heavy Deuterium Engine Carbon-fiber Leg Improved Carbon-fiber Leg Medium Storage Unit Compact Matter Pod Structural Scanner Improved Signal Interpreter Seismic Detector Improved Melee Analysis Suite Matter Filter Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Reflective Plating Improved EM Shotgun Improved EM Shotgun Heavy Laser Rocket Launcher Katana [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Core Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 4 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 2 | . . . 1 1 . . . . Weapon 2 | . . . 1 1 . . . . Parts Attached 136 | 7 11 11 27 40 . 28 4 8 Power 13 | 1 1 1 3 4 . 3 . . Engine 11 | 1 1 1 2 3 . 3 . . Core 2 | . . . 1 1 . . . . Reactor . | . . . . . . . . . Propulsion 37 | 2 4 3 11 7 . 7 . 3 Treads 17 | . . 2 6 7 . 1 . 1 Leg 8 | . . . 2 . . 4 . 2 Wheel 10 | 2 4 1 3 . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . 2 . . Utility 34 | 2 1 1 6 15 . 8 . 1 Device 11 | 1 . . 2 6 . 2 . . Storage 5 | 1 1 . . 1 . 1 . 1 Processor 3 | . . . . 1 . 2 . . Hackware 1 | . . . . 1 . . . . Protection 14 | . . 1 4 6 . 3 . . Artifact . | . . . . . . . . . Weapon 52 | 2 5 6 7 14 . 10 4 4 Energy Gun 16 | . . . 4 4 . 3 2 3 Energy Cannon 5 | . . . . 1 . 2 2 . Ballistic Gun 15 | 2 4 4 1 3 . 1 . . Ballistic Cannon 3 | . . . . 3 . . . . Launcher 8 | . 1 2 2 2 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . 1 . 3 . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 3 . . . 1 Parts Lost 33 | . 1 1 6 1 . 18 . 6 Power 4 | . 1 . . 1 . 2 . . Propulsion 15 | . . 1 4 . . 7 . 3 Utility 5 | . . . 2 . . 3 . . Weapon 9 | . . . . . . 6 . 3 Highest Loss Streak 18 | . 1 1 5 1 . 18 . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 100 99 97 99 100 78 76 98 Engine 8 | . 14 14 3 6 7 5 7 7 Treads 19 | . . 23 30 30 30 9 7 12 Leg 1 | . . . 1 . . 1 7 14 Wheel 5 | . 28 4 2 . . . . . Flight 1 | . . . . . . 9 15 2 Device 9 | . 14 1 8 11 15 5 15 15 Storage 9 | . 14 14 9 7 7 7 7 7 Processor 1 | . . . . . . 8 7 7 Protection 6 | . . 12 9 10 7 3 . . Energy Gun 10 | . . . 19 18 15 11 3 14 Energy Cannon 3 | . . . . 1 7 8 4 14 Ballistic Gun 9 | . 25 26 3 3 . . . . Ballistic Cannon 1 | . . . . 5 7 1 . . Launcher 1 | . 2 1 3 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 80 | 14 53 53 56 76 75 75 49 80 Greatest Support 88 | 26 32 40 80 88 88 88 20 60 Greatest Overweight (x) 14 | . 1 5 2 1 . 14 2 2 Average Overweight (x) . | . . 1 . . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 10 20 Average Capacity 18 | 7 19 20 20 20 20 14 10 18 Most Carried 20 | 8 20 20 20 20 20 20 10 20 Average Carried 17 | 3 18 19 18 19 20 11 9 15 Final Capacity 20 | 8 20 20 20 20 20 10 10 20 Final Carried 20 | 8 20 20 20 20 20 9 9 19 Class Distribution -------------------- 43% | Tank 39% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Matter Collected 3362 | 290 509 434 702 624 150 517 . 136 Remotely . | . . . . . . . . . Salvage Created 6412 | 104 996 476 1877 1299 127 744 . 789 Parts 318 | 6 60 30 95 61 2 26 . 38 Haulers Intercepted 5 | . 1 . 4 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 64 | . . 11 . . 3 18 . 32 Prevented 16 | . . . . . 4 4 . 8 Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 109 | . 19 12 32 17 3 12 . 14 Melee 3 | . . . . . . 3 . . Guns 75 | . 16 10 25 9 3 5 . 7 Cannons 15 | . . . . 5 . 4 . 6 AOE 13 | . 3 2 7 1 . . . . Classes Destroyed 21 | 2 6 1 3 1 . 4 . 4 Worker 12 | . 2 . 3 7 . . . . Builder 12 | . 1 . 8 3 . . . . Tunneler 1 | 1 . . . . . . . . Hauler 5 | . 1 . 4 . . . . . Recycler 8 | 1 1 . 1 5 . . . . Minesweeper 1 | . . . . . . . . 1 Mechanic 1 | . . . . . . 1 . . Operator 1 | . . . 1 . . . . . Drone 1 | . . . . . . . . 1 Watcher 9 | . 2 . 5 2 . . . . Swarmer 21 | . 5 3 6 2 1 . . 4 Grunt 47 | . 14 . 16 4 1 8 . 4 Brawler 3 | . . . . . . 2 . 1 Duelist 3 | . . . . . . 1 . 2 Protector 1 | . . . . . . . . 1 Sentry 12 | . . . 7 3 1 1 . . Hunter 6 | . . . 3 3 . . . . Programmer 5 | . . . . 5 . . . . Behemoth 1 | . . . . . . . . 1 Subdweller 9 | . . 9 . . . . . . Thief 1 | . . . . . . 1 . . Best Kill Streak 10 | 2 6 3 10 8 3 7 . 4 Combat Bots Only 7 | . 3 3 7 4 3 6 . 4 Max Kills in Single Turn 4 | 1 4 2 3 3 1 1 . 2 Gunslinging 1 | . 1 . 1 . . . . . Exploded 2 | . 2 2 2 1 . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Hostile Shots Fired 729 | . 81 61 163 133 42 190 . 59 Missed 233 | . 28 22 56 54 13 43 . 17 Damage Taken 6584 | . 446 644 1288 1042 182 2279 . 703 Core 1131 | . 93 115 211 103 30 420 . 159 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 166 | . . 23 90 21 4 28 . . Ignored by Resistances 1857 | . 144 178 368 299 62 611 . 195 Regen/Repaired (Parts) 15 | . 15 . . . . . . . Core Remaining (%) 59 | 100 . 16 61 . . . . . Volleys Fired 323 | 5 58 54 96 50 4 22 2 32 Largest 4 | 2 2 2 3 4 4 4 2 4 Hottest 274 | 40 56 55 167 266 266 274 160 274 Shots Fired 773 | 10 103 96 246 169 16 40 4 89 Gun 622 | 10 98 92 229 110 8 29 . 46 Cannon 116 | . . . . 51 8 10 4 43 Launcher 35 | . 5 4 17 8 . 1 . . Special . | . . . . . . . . . Kinetic 371 | 10 98 92 86 70 4 11 . . Thermal 312 | . . . 135 87 12 15 4 59 Explosive 26 | . . . 17 8 . 1 . . Electromagnetic 64 | . 5 4 8 4 . 13 . 30 Robot Hit Streak 38 | 4 18 38 31 17 6 29 . 31 Robot Miss Streak 3 | 1 3 1 3 2 2 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . 3 2 5 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 582 | 8 81 63 181 110 11 60 . 68 Core Hits 276 | 4 33 25 86 56 5 29 . 38 Critical Kills 2 | . . 2 . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 34 | . . 4 17 8 . 4 . 1 Burn 25 | . . . 17 7 . . . 1 Destroy 5 | . . 4 . 1 . . . . Sever 4 | . . . . . . 4 . . Melee Attacks 33 | . . . . 3 . 30 . . Impact . | . . . . . . . . . Slashing 33 | . . . . 3 . 30 . . Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . . . . 9 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13408 | 83 1432 967 4202 3111 249 1833 . 1531 Guns 8434 | 83 1130 912 3237 1768 118 515 . 671 Cannons 1892 | . . . . 836 131 107 . 818 Explosions 2111 | . 302 43 965 507 . 252 . 42 Melee 959 | . . . . . . 959 . . Ramming 12 | . . 12 . . . . . . Kinetic 4373 | 83 1130 912 946 1058 53 191 . . Thermal 5612 | . 32 . 2335 1563 196 356 . 1130 Explosive 1221 | . . . 796 308 . 117 . . Electromagnetic 1231 | . 270 43 125 182 . 210 . 401 Impact . | . . . . . . . . . Slashing 959 | . . . . . . 959 . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 1 1 2 2 2 Average Corruption 1 | . . . . 1 1 1 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 25 | . . . . 1 1 12 3 8 Message Errors 3 | . . . . . . 1 1 1 Matter Fused 7 | . . . . . . 3 2 2 Heat Flow Errors 3 | . . . . 1 . 1 . 1 Energy Discharges 4 | . . . . . . 1 . 3 Data Loss (major) 2 | . . . . . . 2 . . Misfires 3 | . . . . . . 3 . . Alerts 3 | . . . . . 1 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 119 | . 16 . 42 31 4 9 . 17 Projectiles 52 | . . . . 31 4 . . 17 Explosions 58 | . 16 . 42 . . . . . Melee 9 | . . . . . . 9 . . Knockbacks 5 | . . . . 4 1 . . . Impact . | . . . . . . . . . Kinetic 5 | . . . . 4 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 176 | . 7 21 67 49 . 32 . . Shots 10 | . 3 1 4 1 . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 635 | . 18 . 366 365 366 635 12 198 Average Temperature 87 | . 6 . 54 100 188 214 7 113 Received Heat Transfer 2596 | . 273 156 585 108 66 1143 . 265 Effects 8 | . . . . 1 . 7 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . Interference 2 | . . . . . . 2 . . Matter Decay 1 | . . . . 1 . . . . Damage (minor) 2 | . . . . . . 2 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 2 . . . 1 Combat Hostiles 3 | . . . . 2 . . . 1 Parts Melted 28 | . 1 . 15 8 . . . 4 Heat Transferred 11729 | . 50 . 5404 3262 372 522 . 2119 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . 2 . 1 1 . 1 . 2 Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Peak Influence 875 | 10 276 . 875 278 . . . . Initial 169 | . 5 . . 169 . . . . Average 209 | 3 98 . 517 105 . . . . Maximum Alert Level 3 | . 1 . 3 1 . . . . Low Security (%) 67 | 100 84 . 9 90 . . . . Level 1 10 | . 15 . 8 9 . . . . Level 2 17 | . . . 67 . . . . . Level 3 3 | . . . 14 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 4 . 4 10 . 1 . 1 Investigation 11 | . 4 . 2 5 . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 4 | . . . 2 2 . . . . Assault 2 | . . . . . . 1 . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Distress Signals 7 | . 1 . 4 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 152 | . 30 12 43 25 3 17 . 22 Peak Tracking Total 8 | . 5 2 6 4 3 8 . 5 Tactical Retreats 3 | . 1 . . 2 . . . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Traps Triggered 4 | . 2 . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Most Traps Carried 4 | . . . . . . . . 4 Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Machines Disabled 13 | . 2 . 5 5 . 1 . . Max in Single Turn 2 | . 1 . 2 2 . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Machines Accessed 29 | . 8 1 6 10 . . 4 . Terminals 17 | . 6 . 6 5 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units 3 | . 1 . . 2 . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access . | . . . . . . . . . Total Hacks 110 | . 28 5 18 29 . . 30 . Successful 76 | . 13 5 9 19 . . 30 . Failed 33 | . 14 . 9 10 . . . . Catastrophic 3 | . 2 . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . Manual 40 | . 18 . 15 7 . . . . Terminals 52 | . 23 . 18 11 . . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . 2 . . 3 . . . . Recycling Units 9 | . 3 . . 6 . . . . Scanalyzers 9 | . . . . 9 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 49 | . 4 5 5 5 . . 30 . Record 17 | . . 5 . 1 . . 11 . Part Schematic 13 | . . . . 1 . . 12 . Robot Schematic 4 | . . . . . . . 4 . Robot Analysis 3 | . 2 . 1 . . . . . Prototype ID Bank 4 | . 1 . . . . . 3 . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . Unreport Threat 3 | . 1 . 1 1 . . . . Registered Components 1 | . . . . 1 . . . . Zone Layout 2 | . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . 2 . . 1 . . . . Scan Component 2 | . 1 . . 1 . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 4 | . 1 . . 3 . . . . Retrieve Matter 2 | . . . . 2 . . . . Retrieve Components 2 | . 1 . . 1 . . . . Scanalyzer 5 | . . . . 5 . . . . Insert Component 3 | . . . . 3 . . . . Analyze 2 | . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 15 | . 6 . 4 5 . . . . Terminals 11 | . 4 . 4 3 . . . . Track 1 | . 1 . . . . . . . Botnet 8 | . 2 . 4 2 . . . . Disrupt 1 | . 1 . . . . . . . Operators 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 . . 2 . . . . Reject 2 | . 1 . . 1 . . . . Recyclers 2 | . 1 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 8 . 5 9 . . . . Full Trace Events 10 | . 2 . 3 5 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . 3 . . 12 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 36 | . . . . 36 . . . . Retrieved Components 19 | . 10 . . 9 . . . . Parts Scanalyzed 3 | . . . . 3 . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Damaged 1 | . . . . 1 . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . 1 . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Total Allies 3 | . . . . . . 1 . 2 Largest Group 2 | . . . . . . 1 . 2 Highest-Rated Group 125 | . . . . . . 20 . 125 Highest-Rated Ally 96 | . . . . . . 20 . 96 Total Orders 1 | . . . . . . 1 . . STAY 1 | . . . . . . 1 . . Ally Attacks 43 | . . . . . . . . 43 Total Damage 1365 | . . . . . . . . 1365 Kills 7 | . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Robot Analysis Total 3 | . 2 . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Turns Passed 9512 | 76 1558 1542 1375 2251 409 1278 284 739 Spaces Moved 4170 | 47 1059 635 576 911 237 369 106 230 Core 20 | 5 . . . . . 15 . . Treads 2681 | . . 498 556 911 237 344 106 29 Legs 219 | . . . 14 . . 4 . 201 Wheels 1244 | 42 1059 137 6 . . . . . Hover . | . . . . . . . . . Flight 6 | . . . . . . 6 . . Fastest Speed 50 | 50 90 105 95 165 167 166 240 193 Average Speed 176 | 85 106 212 171 167 167 291 255 266 Slowest Speed 750 | 90 115 240 260 250 167 750 320 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 3 95 48 44 24 52 38 68 31 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 4 | . . 3 . . . . 1 . Known Exits Taken 3 | . . . 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . Scrap Searched 10 | . . 6 . . 1 1 . 2 Spaces Dug 15 | . . . . 15 . . . . Terrain Destroyed 275 | . 6 . 196 45 1 19 . 8 Melee 2 | . . . . 2 . . . . Projectile 4 | . . . 1 2 1 . . . AOE 269 | . 6 . 195 41 . 19 . 8 Terrain Rammed 1 | . . 1 . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Total 5673 | 73 1405 743 776 1530 240 492 119 295 Wait 741 | . 230 28 18 450 . 15 . . Move 4162 | 46 1058 634 575 910 236 368 105 230 Hop . | . . . . . . . . . Pick Up 168 | 15 31 8 35 42 . 15 4 18 Fast Attach . | . . . . . . . . . Attach 65 | 7 1 3 14 8 . 24 4 4 Detach . | . . . . . . . . . Swap 71 | . 10 8 13 32 . 4 . 4 Drop 99 | . 17 7 25 35 . 6 4 5 Fire 323 | 5 58 54 96 50 4 22 2 32 Melee 33 | . . . . 3 . 30 . . Ram 1 | . . 1 . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 10 | . . . . . . 8 . 2 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 13) 468 | -10/Materials | Discovered new exit (range 4) 478 | -10/Materials | Central database locked down 504 | -10/Materials | Discovered new exit (range 9) 645 | -10/Materials | Discovered new exit (range 16) 670 | -10/Materials | Discovered new exit (range 13) 1226 | -10/Materials | Repaired Com. Wheel 1631 | -10/Materials | Discovered new exit (range 5) 1635 | -10/Materials | Entered Subcaves 1648 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1726 | -10/Subcaves | Learned location of Storage (-7) 1844 | -10/Subcaves | Core integrity fell below 50% 2024 | -10/Subcaves | Visited Clippyterm 2031 | -10/Subcaves | Learned location of Deep Caves (-6) 2719 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2931 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2931 | -10/Subcaves | Learned location of Zion (-6) 2931 | -10/Subcaves | Met a Zionite searching for "candidates" 3005 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 3016 | -10/Subcaves | Core integrity fell below 20% 3090 | -10/Subcaves | Discovered new exit (range 8) 3177 | -10/Subcaves | Entered Materials 3177 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3389 | -8/Materials | Destroyed 7 combat bots 3504 | -8/Materials | Build established: Tank 3606 | -8/Materials | Lost 5 parts (4n1u) 3843 | -8/Materials | Discovered new exit (range 4) 4138 | -8/Materials | Identified exit to Factory 4552 | -8/Materials | Entered Factory 4552 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6586 | -7/Factory | Discovered new exit (range 15) 6682 | -7/Factory | Identified exit to Lower Caves 6803 | -7/Factory | Entered Lower Caves 6805 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6844 | -7/Lower Caves | Identified exit to Lower Caves 7212 | -7/Lower Caves | Entered another Lower Caves area 7276 | -7/Lower Caves | Discovered new exit (range 6) 7390 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7491 | -7/Lower Caves | Core integrity fell below 50% 7536 | -7/Lower Caves | Lost 18 parts (2p7n3u6w) 7691 | -7/Lower Caves | Build established: Mutant 8127 | -7/Lower Caves | Build established: Gunner 8468 | -7/Lower Caves | Discovered new exit (range 8) 8490 | -7/Lower Caves | Entered Data Miner 8492 | -7/Data Miner | Discovered new exit (range 6) 8538 | -7/Data Miner | Met Data Miner 8581 | -7/Data Miner | Learned location of Section 7 (-2) 8581 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8627 | -7/Data Miner | Received God Mode back door access code from Data Miner 8774 | -7/Data Miner | Entered Proximity Caves 8856 | -6/Proximity Caves | Escorted by Enhanced Grunt 8863 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8863 | -6/Proximity Caves | Core integrity fell below 20% 8874 | -6/Proximity Caves | Spotter reported a threat 9419 | -6/Proximity Caves | Spotted B-75 Beast 9452 | -6/Proximity Caves | Destroyed B-75 Beast 9513 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09465_ Found Mak. Terrain Scan Processor. 09465_ Found 32 Matter. 09466_ Acquired 10 matter. 09469_ Acquired Imp. Medium Treads. 09470_ System corrupted: Energy discharge (-56). 09472_ Dropped Dirty Bomb Trap. 09472_ Acquired System Shield. 09481_ Dropped Dirty Bomb Trap. 09483_ Acquired Hvy. Pick. 09490_ Hvy. Laser destroyed. 09490_ Critical hit (Burn: +50). 09492_ Carbon-fiber Leg destroyed. 09493_ Plasma Cannon destroyed. 09501_ Adv. Heat Sink melted. 09501_ Field Laser melted. 09501_ G-67 Veteran destroyed. 09507_ Imp. EM Shotgun destroyed. 09509_ Flexi-carbon Leg self-destruct mechanism malfunctions. 09512_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?????????????????????????????? | | ??????????????????? ????????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????# ???????????????????????????? | | ??????????????????## #??????????????????????????? | | ????????????????##? ??????????????????????????? | | ????????????????# ? ??????????????????????????? | | ?????????????????# ## ####??????????????????????? | | ?????????????????# =%= #??????????????????????? | | ?????????????????# g%* ??????????????????????? | | ???????????## ???# #??????????????????????? | | ???????????# ## #?###??????????????????? | | ???????????# ### ##?????????????????? | | ???????????# !%@;# %###???????????????? | | ?????????????????## =%%& " #???????????????? | | ??????????????????## !& ###?###???????????? | | ???????????????????## ##;;# ;### ##??????????? | | ????????????????????## #?#### ## ######?????? | | ?????????????????????###???# #?????? | | ???????????????????????????# #?????? | | ???????????????????????????# """"""" #?????? | | ???????????????????????????# """""" #?????? | | ???????????????????????????# " " " #?????? | | ???????????????????????????# #?????? | | ???????????????????????????# """"""" #?????? | | ???????????????????????????# """""" ## #?????? | | ???????????????????????????# " " " ##? #?????? | | ???########????????????????# # #?????? | | ??## ###??????????????# #?????? | | ### ##?????????????##### ###?????? | | #?????????????## ?? | | #?# ??????????# ?? | | #??? ?????????## ### ?? | | ##???? ????????# #?## ### ?? | | % ###?????# ?????### #??## ###?? ##?? | | = ##???????# ???## #???######????? ?? | | #"%% #????????# #??# ##??????????????? ?? | | ###%* #????????# #?# ###???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 42 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hyp. Gauss Rifle | -7/Factory | Hacked Lgt. Treads | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Proton Cannon | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free Robot Schematics ------------------ I-36 Angel | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilDamperAxe Manual? 0 Play Time 01:06:34 Cumulative 525.4 hours Start 2024.07.30 @ 18:58:04 End 2024.07.30 @ 21:20:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 93 Rogue 0 Adventurer 93 Explorer 0 Win Type - Total 7 Types 4/0/1/2/0/0/0/0/0 Lore% 61 Gallery% 82 Achievement% 69 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99f0fad5-cbea-4134-a338-87c48935017b