Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.13 @ 19:00:40

Player: 5taquitos

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (491)      491
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (19)                 19
              TOTAL SCORE: 1735

 Bonus
-------
High Alert Combat Kills    19

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (3) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
          Light Assault Rifle
>               --- INVENTORY (20) ---
                Ion Engine
       Improved Ion Engine
       Improved Ion Engine
          Light Treads
          Light Treads
                Heat Sink
                Recoil Stabilizer
                ECM Suite
          Light Armor Plating
                EM Pulse Gun
                Beam Rifle
                Pulse Rifle
                Pulse Rifle
                Pulse Rifle
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Visual Processing Unit
                Signal Interpreter
>               --- WEAPON -----------
                Pulse Rifle
                Pulse Rifle
>               --- INVENTORY --------
                Ion Engine
       Improved Ion Engine
       Improved Ion Engine
          Heavy Ion Engine
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Recoil Stabilizer
                Recoil Stabilizer
                ECM Suite
          Light Armor Plating
                EM Pulse Gun
                Beam Rifle
                Pulse Rifle
                Pulse Rifle
          Light Assault Rifle
          Light Assault Rifle
                Rocket Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 7   2   23  1   
  Power                    4    | 1   .   2   1   
    Engine                 3    | 1   .   1   1   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   .   8   .   
    Treads                 .    | .   .   .   .   
    Leg                    4    | .   .   4   .   
    Wheel                  6    | 2   .   4   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   2   3   .   
    Device                 2    | .   1   1   .   
    Storage                3    | 2   1   .   .   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   .   10  .   
    Energy Gun             5    | .   .   5   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | 2   .   5   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 12   | .   .   8   4   
  Power                    1    | .   .   .   1   
  Propulsion               7    | .   .   6   1   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   2   1   
  Highest Loss Streak      4    | .   .   4   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   100 96  95  
  Engine                   7    | .   14  6   2   
  Core                     4    | .   .   4   6   
  Leg                      8    | .   .   7   33  
  Wheel                    21   | .   28  22  .   
  Device                   8    | .   6   8   8   
  Storage                  12   | .   22  11  11  
  Processor                10   | .   .   13  11  
  Energy Gun               4    | .   .   5   11  
  Ballistic Gun            17   | .   28  16  11  
Peak Build Rating          19   | 7   7   19  18  
  Average Rating           13   | 5   7   14  16  
  On Entrance              8    | .   7   7   18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             53   | 17  52  53  52  
  Greatest Support         42   | 26  26  42  30  
  Greatest Overweight (x)  3    | .   1   3   1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         18   | 7   18  20  20  
  Most Carried             20   | 8   9   20  16  
  Average Carried          14   | 3   8   16  15  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            16   | 8   9   16  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           642  | 274 18  350 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            677  | 100 15  562 .   
  Parts                    43   | 4   2   37  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           3    | .   2   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  18   | .   1   17  .   
  Guns                     18   | .   1   17  .   
Classes Destroyed          6    | 1   1   4   .   
  Worker                   1    | .   .   1   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  1    | .   .   1   .   
  Swarmer                  8    | .   1   7   .   
  Grunt                    8    | .   .   8   .   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           8    | 1   1   8   .   
  Combat Bots Only         7    | .   1   7   .   
Max Kills in Single Turn   1    | 1   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Hostile Shots Fired        122  | .   11  100 11  
  Missed                   27   | .   6   21  .   
Damage Taken               1458 | .   38  925 495 
  Core                     413  | .   7   224 182 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         98   | 100 97  .   .   
Volleys Fired              73   | 2   9   61  1   
  Largest                  2    | 2   2   2   2   
  Hottest                  126  | 40  40  126 83  
Shots Fired                140  | 4   18  116 2   
  Gun                      140  | 4   18  116 2   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  113  | 4   18  90  1   
  Thermal                  27   | .   .   26  1   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         10   | 3   6   10  .   
  Robot Miss Streak        4    | .   3   4   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        4    | .   .   4   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           96   | 3   9   84  .   
  Core Hits                43   | 2   6   35  .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
  Critical Strikes         2    | .   1   1   .   
    Burn                   1    | .   .   1   .   
    Destroy                1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1018 | 27  90  894 7   
  Guns                     1009 | 27  90  892 .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  9    | .   .   2   7   
  Kinetic                  687  | 27  90  570 .   
  Thermal                  322  | .   .   322 .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             3    | .   .   1   2   
  Kicked                   3    | .   .   1   2   
  Crushed                  .    | .   .   .   .   
Highest Temperature        393  | .   .   393 26  
  Average Temperature      137  | .   .   139 19  
  Received Heat Transfer   363  | .   .   363 .   
  Effects                  4    | .   .   4   .   
    Shutdowns              1    | .   .   1   .   
    Energy Bleed           2    | .   .   2   .   
    Matter Decay           1    | .   .   1   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   1   .   
  Heat Transferred         777  | .   .   777 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             435  | 5   78  435 120 
  Initial                  120  | .   3   32  120 
  Average                  177  | 3   53  233 114 
Maximum Alert Level        2    | .   .   2   .   
  Low Security (%)         55   | 100 100 34  100 
  Level 1                  37   | .   .   54  .   
  Level 2                  7    | .   .   11  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   3   .   
  Investigation            2    | .   .   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   6   25  5   
  Peak Tracking Total      9    | .   3   9   8   
  Tactical Retreats        3    | .   2   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             6    | .   .   6   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          5    | .   .   5   .   
  Terminals                4    | .   .   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   .   18  .   
  Successful               13   | .   .   13  .   
  Failed                   5    | .   .   5   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   .   6   .   
  Terminals                13   | .   .   13  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              5    | .   .   5   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   .   6   .   
  Emergency Access Points  1    | .   .   1   .   
  Alert Level              1    | .   .   1   .   
  Locate Traps             2    | .   .   2   .   
  Reprogram Traps          1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 4    | .   .   4   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   .   3   .   
  Terminals                3    | .   .   3   .   
    Botnet                 3    | .   .   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   .   5   .   
  Full Trace Events        2    | .   .   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               932  | 69  145 635 83  
Spaces Moved               534  | 51  116 327 40  
  Core                     1    | 1   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     97   | .   .   57  40  
  Wheels                   436  | 50  116 270 .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  108 190 
  Average Speed            120  | 89  102 123 190 
  Slowest Speed            190  | 100 105 190 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 3   34  28  13  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      691  | 67  128 452 44  
  Wait                     19   | .   .   19  .   
  Move                     531  | 50  115 326 40  
  Hop                      .    | .   .   .   .   
  Pick Up                  26   | 8   1   17  .   
  Fast Attach              10   | 7   .   3   .   
  Attach                   11   | .   .   10  1   
  Detach                   2    | .   .   2   .   
  Swap                     12   | .   2   10  .   
  Drop                     4    | .   1   3   .   
  Fire                     73   | 2   9   61  1   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   .   1   2   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 16)
   70 | -11/Scrapyard | Entered Materials
   70 | -10/Materials | Discovered new exit (range 7)
  204 | -10/Materials | Discovered new exit (range 5)
  215 | -10/Materials | Entered another Materials area
  215 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  306 | -9/Materials  | Build established: Mutant
  529 | -9/Materials  | Destroyed 7 combat bots
  538 | -9/Materials  | Lost 3 parts (2n1w)
  711 | -9/Materials  | Core integrity fell below 50%
  749 | -9/Materials  | Lost 4 parts (3n1w)
  789 | -9/Materials  | Discovered new exit (range 8)
  848 | -9/Materials  | Identified exit to Mines
  850 | -9/Materials  | Entered Mines
  882 | -9/Mines      | Assembled infested the area
  915 | -9/Mines      | Core integrity fell below 20%
  933 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00789_ EXIT=FOUND
00848_ EXIT=IDENTIFIED: MINES
LOCATION=MINES
GOAL=ESCAPE
Something is scanning the area.
00852_ K-01 Serf collects debris.
00856_ Kicked K-01 Serf out of the way.
00862_ K-01 Serf collects debris. <x2>
00873_ Kicked K-01 Serf out of the way.
00882_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
00908_ C-30 ARC bursts open, deploying its
  payload.
00908_ D-53 Grenadier unfolds itself. <x2>
00908_ Lgt. Nuclear Core destroyed.
00912_ Recoil Stabilizer destroyed.
00921_ as-53684 destroyed.
00921_ as-75157 destroyed.
00932_ Pulse Rifle destroyed.
00933_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????###?????????????????????????????????? |
| ????????????##  #????????????????????????????????? |
| ?????????????    ????????????????????????????????? |
| ?????????????    ##??????????????????????????????? |
| ?????????????     ####???????????????????????????? |
| ?????????????? "     ##?????????#????????????????? |
| ??????????????#%      ###???##? ##???????????????? |
| ?????????????##         #### ##  #???????????????? |
| ???????????###                   ????????????????? |
| ??????????##                     ????????????????? |
| ??????????#                   % ?????????????????? |
| ??????????#                    ??????????????????? |
| ???????????#                  ???????????????????? |
| ???????????#             ?   ????????????????????? |
| ???????????#             #  #????????????????????? |
| ???????????#        dd      #????????????????????? |
| ???????????#                #????????????????????? |
| ???????????##               ##???????????????????? |
| ????????????##       #   @   #???????????????????? |
| ?????#######?#########       #???????????????????? |
| ?????#     #?????????##     ##???????????????????? |
| ?????#     #????????##### #######????????????????? |
| ?????#     #????????#                   ?????????? |
| ?????#     ##########%########## #???????????????? |
| ?????#      %         #??????????????????????????? |
| ?????#     ############??????????????????????????? |
| ?????#######?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                42
Recoil Reduction           4

 Item Schematics 
-----------------
 Imp. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VoltaicShadeReconstructor
  Manual?         0
Play Time         00:23:23
  Cumulative      21.2 hours
  Start           2024.12.13 @ 18:35:57
  End             2024.12.13 @ 19:00:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          22
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b84dc9d-5ff2-41a8-a111-4b2231fdf60d