Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.29 @ 20:09:46 Player: Niamak Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (7) 35 Value Destroyed (184) 184 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1119 Bonus ------- None Cogmind --------- Core Integrity 388/400 Matter 275/300 Energy 161/250 System Corruption 0% Temperature Hot (289) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Small Storage Unit Improved Terrain Scanner Utility Shielding > --- WEAPON (3) ------- EM Pulse Gun Beam Cannon > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Light Ion Engine Hover Unit Hover Unit Hover Unit Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Utility Shielding > --- WEAPON ----------- EM Pulse Gun EM Pulse Gun Beam Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Hover Unit Hover Unit Hover Unit [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Protection Utility Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 10 | 7 1 2 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 2 . 1 Device 1 | 1 . . Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 4 | 2 1 1 Energy Gun 2 | 1 . 1 Energy Cannon 1 | . 1 . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Backups 6 | 4 7 6 Power 2 | 1 2 3 Propulsion 3 | 1 3 3 Utility . | . . . Weapon . | 1 1 . Tool/Special . | . . . Unused Backups 8 | . 2 6 Power 3 | . . 3 Propulsion 5 | . 2 3 Utility . | . . . Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 99 | . 100 96 Engine 13 | . 14 11 Treads 27 | . 28 22 Device 13 | . 14 11 Storage 13 | . 14 11 Protection 1 | . . 9 Energy Gun 14 | . 14 20 Energy Cannon 3 | . 2 11 Ballistic Gun 9 | . 11 . Peak Build Rating 11 | 9 9 11 Average Rating 8 | 3 8 10 On Entrance 6 | . 9 9 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 19 | 14 16 19 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | 1 . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 8 8 7 Average Carried 6 | 5 7 6 Final Capacity 8 | 8 8 8 Final Carried 8 | 5 8 6 Class Distribution -------------------- 89% | Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 277 | 227 50 . Remotely . | . . . Salvage Created 227 | 51 128 48 Parts 19 | 8 9 2 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 3 | . 2 1 Cannons 2 | . 1 1 AOE 1 | . 1 . Classes Destroyed 3 | 1 2 . Tunneler 2 | 2 . . Watcher 2 | . 2 . Grunt 3 | . 2 1 Best Kill Streak 2 | 1 2 1 Combat Bots Only 2 | . 2 1 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 26 | . 7 19 Missed 11 | . 3 8 Hits 15 | . 4 11 Melee 2 | . . 2 Projectile 13 | . 4 9 Damage Taken 226 | . 51 175 Core 29 | . 17 12 Absorbed by Shields . | . . . Core Remaining (%) 96 | 100 93 . Volleys Fired 19 | 4 8 7 Largest 3 | 2 2 3 Hottest 140 | 60 100 140 Shots Fired 41 | 8 16 17 Gun 31 | 8 11 12 Cannon 10 | . 5 5 Launcher . | . . . Special . | . . . Kinetic 7 | 4 3 . Thermal 10 | . 5 5 Explosive . | . . . Electromagnetic 24 | 4 8 12 Robot Hit Streak 5 | 4 5 2 Robot Miss Streak 2 | 1 2 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 21 | 5 8 8 Core Hits 9 | 2 5 2 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 362 | 52 186 124 Guns 209 | 52 84 73 Cannons 104 | . 53 51 Explosions 49 | . 49 . Melee . | . . . Ramming . | . . . Kinetic 15 | 15 . . Thermal 153 | . 102 51 Explosive . | . . . Electromagnetic 194 | 37 84 73 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 283 | 10 225 283 Average Temperature 104 | 7 98 146 Received Heat Transfer 87 | . 30 57 Effects 3 | . . 3 Energy Bleed 1 | . . 1 Interference 2 | . . 2 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 322 | . 211 111 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 70 | 5 70 35 Initial 25 | . 3 25 Average 6 | 1 4 23 Influence Increases 128 | 10 88 30 Destroy 0b10 Robot/C 60 | . 40 20 Destroy 0b10 Robot/NC 20 | 10 10 . Destroy Leader 24 | . 14 10 Successful Hack 4 | . 4 . Disable Machine 15 | . 15 . Destroy Structure 5 | . 5 . Influence Decreases 103 | 5 33 65 Entered New Map 37 | . 2 35 Time Decay 56 | 5 31 20 Lost Part 10 | . . 10 Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 11 | . 5 6 Peak Tracking Total 4 | . 2 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 1 | . 1 . Successful 1 | . 1 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Dispatch Records 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 435 | 2 375 58 Terrain 435 | 2 375 58 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 520 | 87 375 58 Spaces Moved 247 | 44 181 22 Core 15 | 15 . . Treads 232 | 29 181 22 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 154 | 131 160 160 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 15 | 3 34 8 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 4 | . 4 . Melee . | . . . Projectile . | . . . AOE 4 | . 4 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 349 | 66 252 31 Wait 55 | . 55 . Move 245 | 43 180 22 Hop . | . . . Pick Up 17 | 12 5 . Fast Attach 1 | . 1 . Attach 9 | 7 . 2 Detach . | . . . Swap . | . . . Drop 3 | . 3 . Fire 19 | 4 8 7 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 8) 463 | -10/Materials | Entered another Materials area 463 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 521 | -9/Materials | Self-destructed Last Messages --------------- SECURING TERMINAL." 00481_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 00494_ U-05 Engineer works on Hadron Collector. 00501_ K-01 Serf collects debris. 00501_ U-05 Engineer works on Hadron Collector. 00504_ G-47 Trooper destroyed. 00504_ K-01 Serf collects debris. 00505_ U-05 Engineer works on Hadron Collector. 00508_ K-01 Serf collects debris. 00510_ U-05 Engineer works on Hadron Collector. 00512_ K-01 Serf collects debris. 00516_ Overheating: System interference. 00516_ EM Pulse Gun temporarily disabled. 00516_ Beam Cannon temporarily disabled. 00516_ U-05 Engineer completes Hadron Collector. 00517_ K-01 Serf collects debris. 00519_ EM Pulse Gun destroyed. 00520_ Overheating: Energy bleed (-17). 00521_ K-01 Serf collects debris. 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