Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.03 @ 13:07:12 Player: Cassie Rose Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (49) 245 Value Destroyed (906) 906 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1335) 1335 TOTAL SCORE: 5946 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 1097 Met Imprinter 300 Was Imprinted 300 Friendly Fire -375 Cogmind --------- Core Integrity 850/850 Matter 250/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Location -6/Factory Parts ------- Power (2) Light Antimatter Reactor Propulsion (3) Light Treads Utility (7) High-capacity Storage Unit 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Transmission Jammer Hacking Suite Weapon (3) Beamcaster Autogun Improved Datajack Inventory (12) Improved Cooling System Improved Cooling System Coolant Injector High-capacity Battery (400) Visual Processing Unit Experimental Sensor Array Improved Terrain Scan Processor Datajack Datajack Peak State ------------ Power Light Antimatter Reactor Propulsion Light Treads Utility High-capacity Storage Unit 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Transmission Jammer Hacking Suite Weapon Beamcaster Autogun Improved Datajack Inventory Improved Cooling System Improved Cooling System Coolant Injector High-capacity Battery Visual Processing Unit Experimental Sensor Array Improved Terrain Scan Processor Datajack Datajack [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Hacking Suite Weapon Ion Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Autogun Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 5 | . . . 2 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 68 | 6 19 10 9 . 4 15 5 Power 11 | 1 4 1 1 . . 4 . Engine 9 | 1 4 1 1 . . 2 . Core . | . . . . . . . . Reactor 2 | . . . . . . 2 . Propulsion 17 | 2 5 5 3 . . 2 . Treads 10 | 2 3 1 2 . . 2 . Leg 2 | . 2 . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 5 | . . 4 1 . . . . Utility 15 | 1 3 . 4 . 2 2 3 Device 6 | . . . 3 . 2 1 . Storage 3 | 1 2 . . . . . . Processor 4 | . . . . . . 1 3 Hackware 2 | . 1 . 1 . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 25 | 2 7 4 1 . 2 7 2 Energy Gun 11 | 1 3 2 1 . . 4 . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 8 | 1 2 1 . . 1 2 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 5 | . 2 . . . 1 1 1 Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 10 | . 2 . . . . 8 . Power 2 | . 1 . . . . 1 . Propulsion 4 | . 1 . . . . 3 . Utility 2 | . . . . . . 2 . Weapon 2 | . . . . . . 2 . Highest Loss Streak 5 | . 2 . . . . 5 . Average Slot Usage (%) 95 | . 94 89 96 100 100 96 80 Engine 10 | . 14 14 11 11 11 6 . Treads 18 | . 19 12 15 22 22 20 6 Flight 1 | . . 5 3 . . . . Device 14 | . . . 22 22 22 17 6 Storage 13 | . 26 14 11 11 11 11 6 Processor 1 | . . . . . . 4 26 Hackware 9 | . 1 14 11 11 11 11 6 Energy Gun 8 | . 12 14 11 11 6 3 6 Energy Cannon 5 | . . 9 11 11 6 . . Ballistic Gun 4 | . 7 2 . . 4 7 6 Special Melee Weapon 4 | . 6 . . . 4 11 6 Naked Turns . | . . . . . . . . Heaviest Build 56 | 11 44 46 56 52 52 53 54 Greatest Support 44 | 40 40 20 44 44 44 44 20 Greatest Overweight (x) 15 | . 2 9 11 1 1 15 2 Average Overweight (x) 1 | . 1 2 1 1 1 1 2 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 12 12 Most Carried 12 | 6 12 12 12 12 12 12 11 Average Carried 11 | 2 9 11 11 12 11 11 8 Final Capacity 12 | 6 12 12 12 12 12 12 12 Final Carried 12 | 6 12 12 12 12 12 12 9 Class Distribution -------------------- 58% | Mutant 35% | Messiah-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 998 | 267 254 173 98 . 40 166 . Remotely . | . . . . . . . . Salvage Created 1758 | 94 450 380 554 158 . 122 . Parts 110 | 8 32 17 45 5 . 3 . Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 5 | . 3 2 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 32 | . . . . . 3 29 . Prevented 16 | . . . . . . 16 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 26 | . 6 8 9 2 . 1 . Guns 19 | . 6 7 5 . . 1 . Cannons 7 | . . 1 4 2 . . . Classes Destroyed 10 | 2 5 1 2 . . . . Worker 3 | . 2 . 1 . . . . Tunneler 2 | 2 . . . . . . . Hauler 1 | . . . 1 . . . . Recycler 5 | 1 2 2 . . . . . Operator 4 | . 2 . 2 . . . . Watcher 5 | . 2 . 3 . . . . Swarmer 11 | . 3 6 2 . . . . Grunt 12 | . 3 2 5 1 . 1 . Sentry 4 | . . . 3 1 . . . Zionite 1 | . . 1 . . . . . Thug 1 | . . . . 1 . . . Best Kill Streak 5 | 2 5 3 3 1 . 1 . Combat Bots Only 4 | . 4 3 1 1 . 1 . Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 1830 | . 291 262 175 77 . 1025 . Core 282 | . 23 74 38 14 . 133 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 71 | 100 . 61 . . . 53 . Volleys Fired 155 | 7 53 27 39 7 . 22 . Largest 2 | 2 2 2 2 2 . 1 . Hottest 125 | 60 60 125 125 105 . 69 . Shots Fired 247 | 9 83 46 73 14 . 22 . Gun 199 | 9 83 44 34 7 . 22 . Cannon 48 | . . 2 39 7 . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 72 | 7 40 16 . . . 9 . Thermal 109 | 2 14 13 60 7 . 13 . Explosive . | . . . . . . . . Electromagnetic 66 | . 29 17 13 7 . . . Robot Hit Streak 17 | 5 6 4 11 6 . 17 . Robot Miss Streak 7 | 1 5 6 7 2 . 1 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 150 | 7 42 23 38 10 . 30 . Core Hits 67 | 4 21 14 19 5 . 4 . Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 13 | . 3 . . . . 10 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . 1 . . . . 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2298 | 61 543 314 813 230 . 337 . Guns 1613 | 61 507 268 370 70 . 337 . Cannons 603 | . . 46 397 160 . . . Explosions 36 | . 36 . . . . . . Melee . | . . . . . . . . Ramming 46 | . . . 46 . . . . Kinetic 301 | 40 106 37 . . . 118 . Thermal 1251 | 21 116 137 598 160 . 219 . Explosive . | . . . . . . . . Electromagnetic 700 | . 321 140 169 70 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 3 3 . . . . . Average Corruption 2 | . 2 3 . . . . . Corruption Purged . | . . . . . . . . Effects 46 | . 18 28 . . . . . Message Errors 17 | . 5 12 . . . . . Matter Fused 13 | . 4 9 . . . . . Heat Flow Errors 4 | . 2 2 . . . . . Energy Discharges 6 | . 3 3 . . . . . Data Loss (minor) 2 | . . 2 . . . . . Targeting Errors 4 | . 4 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 6 | . 6 . . . . . . Projectiles . | . . . . . . . . Explosions 6 | . 6 . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 5 | . . . 5 . . . . Targets Rammed 5 | . . . 5 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 246 | 20 246 184 184 213 . 150 . Average Temperature 52 | 15 44 43 57 88 . 49 . Received Heat Transfer 464 | . 114 48 42 27 . 233 . Effects 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 1 . . . . Heat Transferred 2445 | 50 249 333 1110 259 . 444 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 474 | 15 124 194 474 172 . . 148 Average Influence 139 | 7 48 56 297 133 . . 148 Maximum Alert Level 2 | . . . 2 . . . . Low Security (%) 72 | . . . . . . . . Level 1 25 | . . . . . . . . Level 2 2 | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 4 1 8 . . 1 . Investigation 9 | . 3 1 4 . . 1 . Extermination . | . . . . . . . . Reinforcement 5 | . 1 . 4 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 6 | . . . 6 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 78 | . 16 9 29 3 . 21 . Peak Tracking Total 6 | . 4 2 6 2 . 5 . Tactical Retreats 3 | . 1 . 1 . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 5 | . 4 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 5 | . 3 . . 2 . . . Max in Single Turn 1 | . 1 . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 14 | . 5 1 6 . 1 1 . Terminals 10 | . 5 . 4 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 51 | . 26 1 18 . 4 2 . Successful 35 | . 18 1 10 . 4 2 . Failed 15 | . 7 . 8 . . . . Catastrophic . | . . . . . . . . Database Lockouts 1 | . 1 . . . . . . Manual 22 | . 1 . 8 . 3 5 5 Terminals 41 | . 26 . 13 . . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . 3 . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 30 | . 18 1 6 . 4 1 . Record 12 | . 10 . 1 . . 1 . Part Schematic 4 | . . . . . 4 . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Branch Access Points 3 | . 1 . 2 . . . . Alert Level 3 | . 2 . 1 . . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Process 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . . . . . . 2 . Terminals 1 | . . . . . . 1 . Operators 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 5 . 6 . . 1 . Full Trace Events 9 | . 4 . 4 . . 1 . Feedback Events 2 | . 2 . . . . . . Corruption 2 | . 2 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 1 . 4 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 256 | . . . 256 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 5 | . 3 . . . . 2 . Non-combat 4 | . 3 . . . . 1 . Combat 1 | . . . . . . 1 . Robot Hacks Applied 6 | . 3 . . . . 3 . parse_system 5 | . 3 . . . . 2 . no_distress 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 18 | . . 6 . . 12 . . Largest Group 12 | . . 3 3 . 12 12 2 Highest-Rated Group 379 | . . 46 40 . 379 379 75 Highest-Rated Ally 42 | . . 31 16 . 42 42 38 Total Orders . | . . . . . . . . Ally Attacks 242 | . . 13 91 . . 138 . Total Damage 4741 | . . 186 988 . . 3567 . Kills 50 | . . 5 18 . . 27 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 6 | . . 2 . 1 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . 6 Items 4 | . . . . . . . 4 Garrisons 1 | . . . . . . . 1 Guards 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 9488 | 97 1352 1437 1615 436 2672 1740 139 Spaces Moved 4818 | 42 639 596 760 248 1558 909 66 Core 4 | 2 . . . . . 2 . Treads 4658 | 40 523 558 758 248 1558 907 66 Legs 116 | . 116 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 40 | . . 38 2 . . . . Fastest Speed 50 | 50 160 180 165 165 165 145 200 Average Speed 180 | 154 182 222 188 165 165 176 200 Slowest Speed 940 | 160 200 780 940 165 165 800 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 59 | 4 87 94 64 40 90 93 1 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . . 1 . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 7 | . . 1 . 2 3 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 6 | . 1 . 5 . . . . Melee . | . . . . . . . . Projectile 5 | . . . 5 . . . . AOE 1 | . 1 . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 5350 | 66 747 670 866 261 1660 1008 72 Wait 201 | . 12 18 37 7 91 36 . Move 4811 | 41 638 595 759 247 1557 908 66 Hop . | . . . . . . . . Pick Up 60 | 12 17 7 9 . 4 10 1 Fast Attach 10 | . 1 3 2 . . 4 . Attach 26 | 6 8 . 2 . 2 4 4 Detach . | . . . . . . . . Swap 32 | . 10 7 5 . 2 7 1 Drop 37 | . 5 13 8 . 4 7 . Fire 155 | 7 53 27 39 7 . 22 . Melee 13 | . 3 . . . . 10 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 5 | . . . 5 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 98 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 13) 596 | -10/Materials | Discovered new exit (range 5) 873 | -10/Materials | Central database locked down 1010 | -10/Materials | Discovered new exit (range 15) 1137 | -10/Materials | Discovered new exit (range 10) 1420 | -10/Materials | Identified exit to Mines 1450 | -10/Materials | Entered Mines 1536 | -10/Mines | Discovered new exit (range 7) 1770 | -10/Mines | Build established: Scavenger-Mutant 1833 | -10/Mines | Learned location of Zion (-7) 1856 | -10/Mines | Met a Derelict shopkeep closing up shop 2182 | -10/Mines | Build established: Mutant 2285 | -10/Mines | Received a Mining Laser from a helpful Derelict 2301 | -10/Mines | Discovered new exit (range 9) 2650 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2692 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2697 | -10/Mines | Found Prototype Device 2887 | -10/Mines | Entered Materials 2887 | -9/Materials | Accompanied by 3 allies 2887 | -9/Materials | Evolved 2 slots: Utility x2 3023 | -9/Materials | Discovered new exit (range 5) 3200 | -9/Materials | Discovered new exit (range 14) 3305 | -9/Materials | Identified exit to Mines 3776 | -9/Materials | Discovered new exit (range 15) 4123 | -9/Materials | Discovered new exit (range 7) 4502 | -9/Materials | Entered Mines 4503 | -9/Mines | Met a Derelict bent on vengeance 4635 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4787 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4938 | -9/Mines | Entered Zion 5282 | -7/Zion | Loaded intel: 5 derelict terminal locations 5712 | -7/Zion | Learned location of Recycling (-7) 5816 | -7/Zion | Gained Derelict followers 6122 | -7/Zion | Imprinted 6124 | -7/Zion | Declared Zion's savior 6393 | -7/Zion | Gained Derelict followers 6413 | -7/Zion | Build established: Messiah-Mutant 7392 | -7/Zion | Discovered new exit (range 16) 7476 | -7/Zion | Learned 4 Factory zone layouts 7610 | -7/Zion | Entered Proximity Caves 7610 | -6/Proximity Caves | Accompanied by 12 allies 7969 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7993 | -6/Proximity Caves | Learned location of 1 exit from Factory 8221 | -6/Proximity Caves | Learned location of 1 exit from Factory 8285 | -6/Proximity Caves | Spotted B-75 Beast 8317 | -6/Proximity Caves | Allies destroyed B-75 Beast 8347 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 8891 | -6/Proximity Caves | Discovered new exit (range 12) 9350 | -6/Proximity Caves | Entered Factory 9350 | -6/Factory | Accompanied by 2 allies 9350 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 9351 | -6/Factory | Identified exit to Lower Caves 9351 | -6/Factory | Identified exit to Factory 9489 | -6/Factory | Self-destructed Last Messages --------------- 09412_ Acquired Imp. Datajack. 09426_ >> DECODED: Imp. Maneuvering Thrusters location. 09445_ Detecting system override signal. 09461_ >> DECODED: Garrison Access location. 09461_ >> DECODED: Security location. 09489_ Connecting with Terminal... >>RECEIVING... Welcome to your first Zion-integrated 0b10 terminal! Unaware Operators have no clue how to secure these things, ha! Check the roster for backup, and if you need any intel that'll take longer so we'll sever this connection and you can retrieve it at the next terminal. 09489_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : 75-JIT(z)/Light(3) ] [ 2 : Hover Resupply ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ????????????????? ????????????????????????????? | | ???????????????# ????????????????????????????? | | ???????????????# ????????????????????????????? | | ???????????????# ????????????????????????????? | | ???????????????# ??????????????##############? | | ???????????????# ??????????????# #? | | ???????????????# ??????????????# #? | | ???????????????# #???????####### """" """" #? | | ???????????????# #???????# # """" """" #? | | ???????????????# ######### # """" """" #? | | ???????????????# # """" """" #? | | ???????????????# + #? | | ???????????????+ # """" #? | | ???????????????# # """" #? | | ???????????????# # """" "Y" #? | | ???????????????# ############### """" """ #? | | ???????????????# # M ! !## #? | | ???????????????# # """M """ ###############? | | ???????????????# + "T@ """ #??????????????? | | ???????????????# # """ [ """ #??????????????? | | ???????????????# # #??????????????? | | ????????????? ##############??????????????? | | ????????????######+###???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????G???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Hvy. Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! No Signal The More The Merrier The One True Hacker Challenges ------------ None Game ------ Seed TerrabombNeutrinoArmor Manual? 0 Play Time 02:41:03 Cumulative 11.3 hours Start 2019.11.02 @ 00:45:51 End 2019.11.03 @ 13:07:12 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 7d8ffbc5-8640-4aab-82f6-4cb4cdd1e561