Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.20 @ 19:16:33 Player: LongswordCraigSB Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (292) 1460 Value Destroyed (15253) 15253 Prototype IDs (121) 2420 Alien Tech Used (14) 2800 Bonus (47660) 47660 TOTAL SCORE: 80093 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1876 Follower Combat Kills 6947 Network Hubs Disabled 200 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -11863 Cogmind --------- Core Integrity 1077/1850 Matter 280/300 Energy 789/950 System Corruption 2% Temperature Cool (6) Movement Hovering (33) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Cooled Antigrav System Cooled Antigrav System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (14) ----- High-capacity Storage Unit Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Centrium Linked Plating Centrium Linked Plating Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON (4) ------- Longsword +1 Sigix Broadsword CR-A16's Behemoth Slayer > --- INVENTORY (12) --- Experimental Gyrokinetic Inverter Combat Linear Gravjet Experimental Energy Well (1000) Zionite Biocell Array (226) Nanoactuators Nanoactuators Advanced Reaction Control System Advanced Phase Shifter Experimental Phase Shifter Zionite Shade Armor Hypervelocity Multirail Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Centrium Linked Plating Centrium Linked Plating Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON ----------- Longsword +1 Sigix Broadsword CR-A16's Behemoth Slayer > --- INVENTORY -------- Improved Gyrokinetic Inverter Cooled Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet Experimental Energy Well Nanoactuators Nanoactuators Advanced Reaction Control System Advanced Phase Shifter Experimental Phase Shifter Zionite Shade Armor Hypervelocity Multirail [Rating: 259] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Zionite Heavy DM Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Combat Linear Gravjet Flight Unit Improved Flight Unit Utility Advanced Melee Analysis Suite Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced System Shield Protection Zionite Weapon Casing Artifact Matter Drive Weapon Longsword +1 Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon CL-ANK's Mallet Slashing Weapon Longsword +1 Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . Utility 12 | . . . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Attached 572 | 8 29 5 3 3 13 52 6 2 6 6 34 3 2 5 7 13 9 . 11 . 14 22 9 30 8 55 53 56 93 15 Power 31 | 1 2 . . . 2 1 1 . . . 2 . . . . 1 . . 1 . . 4 . 3 . 2 2 3 6 . Engine 9 | 1 2 . . . 2 1 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 22 | . . . . . . . . . . . 1 . . . . 1 . . 1 . . 4 . 3 . 2 1 3 6 . Propulsion 113 | 2 . 2 . . 3 11 2 . . 1 9 . . 1 2 4 1 . 3 . 2 9 . 7 . 16 8 9 20 1 Treads 13 | 2 . 1 . . 2 6 . . . . 1 . . . . . . . . . 1 . . . . . . . . . Leg 13 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 11 . . . . Wheel 3 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Hover 66 | . . . . . . . . . . . 7 . . 1 2 4 1 . . . 1 8 . 7 . 4 8 9 13 1 Flight 18 | . . . . . . 3 2 . . 1 1 . . . . . . . 3 . . 1 . . . . . . 7 . Utility 327 | 2 6 1 1 . 4 11 3 2 5 5 21 3 2 2 5 6 7 . 7 . 10 9 7 20 7 31 40 44 53 13 Device 182 | 1 3 . . . . 2 1 2 2 5 11 1 . 1 2 5 4 . 4 . 8 6 3 12 4 15 23 40 22 5 Storage 32 | . . . 1 . 3 . 1 . 2 . 2 . . . . . 1 . 1 . . 2 3 . . 2 5 . 8 1 Processor 25 | 1 . . . . . 2 . . . . . . . . 1 1 . . . . . 1 . 1 . 3 5 1 8 1 Hackware 9 | . . . . . . 2 . . . . 2 . . . . . . . 1 . . . . 1 . 3 . . . . Protection 77 | . 3 1 . . 1 5 1 . 1 . 6 2 2 1 2 . 2 . 1 . 2 . 1 6 3 6 7 3 15 6 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Weapon 101 | 3 21 2 2 3 4 29 . . 1 . 2 . . 2 . 2 1 . . . 2 . 2 . 1 6 3 . 14 1 Energy Gun 11 | 2 8 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Energy Cannon 10 | . . . . 1 1 7 . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 18 | 1 4 1 2 . . 9 . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 6 | . . . . 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . 1 3 . . . . . . . . . 1 . . . . . . . . . . . . . . Special Weapon 10 | . 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 26 | . . . . . 1 6 . . 1 . 1 . . 1 . . 1 . . . . . 1 . 1 6 2 . 5 . Piercing Weapon 11 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . 6 1 Special Melee Weapon 3 | . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . . . Unidentified Prototypes 59 | . . . . . . 1 . . . . 6 . 1 . . 1 . . 6 . 1 4 4 2 3 1 4 1 18 6 Parts Lost 34 | . 1 . . . . 3 . . 1 . . . . . 2 . 1 1 . 1 . . . 3 . 18 . . 3 . Power 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 3 . . . . Propulsion 16 | . . . . . . . . . 1 . . . . . 1 . . 1 . 1 . . . 1 . 10 . . 1 . Utility 11 | . . . . . . 2 . . . . . . . . . . 1 . . . . . . 1 . 5 . . 2 . Weapon 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . 1 . . . . 2 . . 1 . . . . . 1 . 1 1 . 1 . . . 3 . 7 . . 1 . Average Slot Usage (%) 89 | . 99 100 99 100 83 73 75 76 69 74 89 93 93 91 84 87 89 86 83 94 93 95 95 91 91 83 79 85 90 91 Engine 3 | . 14 14 14 14 9 7 7 7 7 7 2 . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 3 6 6 6 6 5 5 5 5 5 5 4 5 4 4 2 . 5 6 3 Treads 7 | . 28 23 28 28 21 21 . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . 5 1 . . . . . . . . . . . . . . . . . . . 17 . . . . Hover 12 | . . . . . . . . . . . 16 26 26 26 24 17 17 14 8 5 1 14 21 20 22 3 13 17 22 23 Flight 1 | . . . . . . . 28 30 23 28 9 . . . . . . . 7 17 15 3 . . . . . . . . Device 11 | . 17 . . . . 2 7 7 7 7 8 13 13 13 10 21 26 32 26 17 27 19 9 13 11 9 10 9 13 19 Storage 8 | . . . 11 14 19 7 13 15 13 15 10 6 6 6 6 5 3 . 1 5 5 9 14 12 9 9 8 7 9 8 Processor 9 | . 6 . . . . . 7 7 7 7 6 6 6 6 7 11 11 11 11 11 10 10 10 9 13 16 22 24 17 15 Hackware 2 | . . . . . . 1 . . . . 6 3 . . . . . . 1 5 5 5 5 7 9 9 4 . . . Protection 11 | . 3 28 16 14 9 9 4 7 8 7 12 15 20 19 13 11 11 8 7 11 11 15 18 13 13 7 4 6 7 9 Energy Gun 1 | . 24 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Ballistic Gun 3 | . 2 27 28 4 . 5 4 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . 5 6 6 1 6 5 5 5 5 5 5 5 2 4 4 3 8 7 6 7 Piercing Weapon 2 | . . . . . . . . . . . 3 6 6 6 6 5 5 5 5 5 4 5 5 4 2 . 4 3 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 168 | 10 23 23 48 57 60 63 22 18 33 22 37 43 46 48 49 54 50 49 37 27 30 55 114 101 97 135 143 137 168 152 Greatest Support 194 | 40 40 40 40 40 60 112 23 23 23 23 74 65 65 65 54 55 61 61 39 39 39 80 80 104 104 120 130 156 194 188 Greatest Overweight (x) 50 | . . 2 1 1 1 3 7 . 1 . 1 . . 14 . 1 . 1 2 . 1 1 1 31 30 10 3 1 50 . Average Overweight (x) . | . . 1 . 1 . . . . . . . . . 4 . . . . . . . . . . . . . . . . Largest Inventory Capacity 32 | 4 4 4 12 12 32 24 24 24 24 24 24 24 24 24 24 24 24 4 4 4 4 12 20 18 18 26 26 18 24 18 Average Capacity 16 | 4 4 4 10 12 20 24 24 24 20 24 24 24 24 24 24 24 17 4 4 4 4 9 16 18 18 20 19 18 18 16 Most Carried 24 | 4 4 4 12 12 24 24 20 16 24 24 24 23 24 24 24 24 24 4 4 4 4 10 19 18 18 20 20 18 24 18 Average Carried 15 | 1 3 3 8 11 15 22 15 14 17 23 23 21 23 23 23 21 16 3 3 4 3 7 15 17 16 18 14 17 15 15 Final Capacity 26 | 4 4 4 12 12 24 24 24 24 24 24 24 24 24 24 24 24 4 4 4 4 4 10 18 18 18 26 18 18 18 12 Final Carried 24 | 4 4 4 12 12 23 20 13 16 22 23 23 23 24 23 21 24 4 3 4 4 4 10 17 16 17 15 17 16 17 11 Class Distribution -------------------- 23% | Alien-Gladiator 21% | Mutant 17% | Scavenger-Mutant 9% | Hauler-Mutant 8% | Hacker-Mutant 4% | Commander-Mutant 3% | Hauler-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Sprinter | -7/Lower Caves Hauler-Sprinter | -7/Lower Caves Hauler-Sprinter | -7/Zion Hauler-Sprinter | -6/Proximity Caves Scavenger-Mutant | -6/Factory Commander-Mutant | -6/Extension Scavenger-Mutant | -6/Cetus Scavenger-Mutant | -6/Archives Scavenger-Mutant | -6/Hub_04(d) Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Sprinter | -4/Proximity Caves Messiah-Sprinter | -4/Factory Commander-Mutant | -4/Armory Scavenger-Mutant | -4/Lab Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Alien-Gladiator | -3/Section 7 Alien-Gladiator | -2/Research Alien-Gladiator | -1/Access Alien-Gladiator | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Matter Collected 7256 | 325 258 204 20 37 99 1308 76 35 59 51 401 20 30 50 65 130 40 50 . . 245 230 . 377 198 585 619 500 1054 190 Remotely 113 | . 113 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17490 | 222 501 263 . 4 32 1162 . . . . 488 223 56 203 790 369 77 304 . 106 175 84 . 1402 775 2202 1597 1274 2051 3130 Parts 917 | 19 36 17 . . 2 70 . . . . 23 9 5 20 44 7 5 21 . 4 5 1 . 82 22 103 91 72 81 178 Haulers Intercepted 14 | . 2 . . . . . . . . . . . . . 1 1 . . . . 1 . . 3 1 1 1 3 . . Recyclers Shooed 9 | . 2 . . . . 3 . . . . 1 1 . . . . . . . . . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . 3 . 1 . . . . . . 17 24 . 4 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Combat Hostiles Destroyed 184 | . 9 5 . . . 27 . . . . 3 1 . . 12 . 1 9 . 1 . 1 . 13 4 24 14 8 19 33 Melee 139 | . . . . . . . . . . . 3 1 . . 11 . 1 9 . . . 1 . 11 4 24 14 8 19 33 Guns 25 | . 8 5 . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . AOE 12 | . 1 . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 20 | 3 5 . . . 1 3 . . . . . . . . 1 . 1 1 . . . . . . 1 1 . . 3 . Worker 15 | 1 . 3 . . . . . . . . 1 . . . . . . . . . 1 . . 1 . 2 3 2 1 . Builder 11 | . 3 1 . . . 1 . . . . 1 . . . . . . . . . . . . 1 . 1 1 2 . . Tunneler 8 | 7 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hauler 14 | . 2 . . . . . . . . . . . . . 1 1 . . . . 1 . . 3 1 1 1 3 . . Recycler 11 | 1 . 1 . . . . . . . . 1 1 . . . 2 . . . . . . . 1 2 1 1 . . . Operator 11 | . 1 . . . . . . . . . 1 1 . 6 . . . . . . . . . 1 . 1 . . . . Watcher 26 | . . . . . 1 2 . . . . 4 . . . 1 . . . . . 1 . . 3 . 2 3 7 2 . Swarmer 42 | . 3 3 . . . 4 . . . . . . . . 3 . . 7 . . . . . 6 4 . . . 12 . Grunt 33 | . 6 2 . . . 10 . . . . 2 1 . . 2 . . . . . . . . 1 . 6 2 1 . . Brawler 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Researcher 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . . Sentry 18 | . . . . . . 5 . . . . . . . . 5 . . . . . . . . 1 . 2 3 2 . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 12 | . . . . . . . . . . . . . . . . . . 2 . . . 1 . 1 . 8 . . . . Programmer 30 | . . . . . . 5 . . . . 1 . . . 1 . . . . . . . . 2 . 5 9 5 2 . Behemoth 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . 2 . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Light 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Master Thief 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 11 | 4 6 3 . . 1 7 . . . . 3 1 . 3 11 1 1 5 . 1 2 1 . 6 4 6 6 3 8 5 Combat Bots Only 11 | . 3 3 . . . 6 . . . . 1 1 . . 11 . 1 5 . 1 . 1 . 4 4 5 3 2 7 5 Max Kills in Single Turn 3 | 1 2 2 . . 1 3 . . . . 1 1 1 1 1 1 1 1 . 1 1 1 . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 1 . . 1 . 1 1 . . . 1 . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed 10 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 6 A7 (-6/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) CL-ANK (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Damage Taken 19052 | . 271 272 . 19 . 1749 . 77 . 43 113 67 51 . 1148 63 . 494 . 166 . 53 . 1668 416 7392 692 804 1736 1758 Core 1527 | . 39 62 . . . 208 . 17 . 32 40 . . . 27 17 . 66 . 78 . 8 . 74 23 525 42 . 31 238 Absorbed by Shields 2399 | . . . . . . . . . . . . . 23 . . 23 . 99 . . . 31 . 17 . . . . 531 1675 Core Remaining (%) 79 | 100 . . . 59 100 . . . . 63 . . . . 92 . . . . 83 . . 99 . . 45 97 . . 58 Volleys Fired 190 | 19 55 26 . 4 3 83 . . . . . . . . . . . . . . . . . . . . . . . . Largest 2 | 2 2 2 . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Hottest 105 | 80 100 100 . 95 95 105 . . . . . . . . . . . . . . . . . . . . . . . . Shots Fired 301 | 23 81 50 . 8 6 133 . . . . . . . . . . . . . . . . . . . . . . . . Gun 205 | 23 55 48 . . . 79 . . . . . . . . . . . . . . . . . . . . . . . . Cannon 49 | . . . . 8 6 35 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 19 | . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . Special 28 | . 26 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 167 | 15 4 48 . 4 3 93 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 28 | . 26 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 19 | . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 87 | 8 51 . . 4 3 21 . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | 22 9 10 . 3 2 14 . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 9 | . 2 2 . 1 3 9 . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1023 | 22 33 33 . 5 2 103 . . . . 24 4 9 13 29 7 8 16 . 1 9 8 . 60 23 111 59 44 100 300 Core Hits 515 | 10 21 15 . . 1 108 . . . . 11 3 3 4 13 3 1 9 . . 2 2 . 25 10 47 26 27 43 131 Critical Hits 141 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . 9 5 15 15 12 19 64 Critical Kills 42 | . . . . . . 1 . . . . . . . . . . . . . . . . . 7 . 6 5 8 4 11 Critical Parts Destroyed 76 | . . . . . . . . . . . . . . . . . 1 . . . . . . 2 4 8 9 3 8 41 Melee Attacks 1404 | . . . . . . 12 . . . . 63 25 14 14 45 14 12 21 . 8 31 33 5 127 42 157 100 87 241 353 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1162 | . . . . . . 11 . . . . 57 23 12 6 38 12 9 19 . 6 25 29 4 72 36 157 80 72 208 286 Piercing 236 | . . . . . . . . . . . 6 2 2 4 7 2 3 2 . 2 5 4 1 55 6 . 20 15 33 67 Sneak Attacks 112 | . . . . . . 2 . . . . 5 2 9 13 2 3 . . . . 3 . . 10 8 10 9 9 27 . Combat Hostiles 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 188 | . . . . . . . . . . . 2 . 1 . 4 . . 1 . . . 1 . 4 . . 18 12 22 123 Damage Inflicted 69034 | 307 581 403 . 74 18 3676 . . . . 1553 390 863 1281 1483 619 509 793 . . 704 388 . 4342 2968 8400 5747 4468 8810 20657 Guns 2246 | 283 374 401 . . . 1188 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 543 | . . . . 61 18 464 . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1975 | 24 187 . . . . 1764 . . . . . . . . . . . . . . . . . . . . . . . . Melee 64215 | . . . . . . 246 . . . . 1553 390 863 1281 1483 619 509 793 . . 704 388 . 4342 2968 8394 5747 4468 8810 20657 Ramming 55 | . 20 2 . 13 . 14 . . . . . . . . . . . . . . . . . . . 6 . . . . Kinetic 1948 | 192 41 401 . 24 18 1272 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 504 | 24 187 . . . . 293 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1355 | . . . . . . 1355 . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 957 | 91 333 . . 37 . 496 . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 54913 | . . . . . . 246 . . . . 1519 390 794 846 1271 619 390 734 . . 520 388 . 2127 1954 8394 5057 3869 8375 17420 Piercing 9302 | . . . . . . . . . . . 34 . 69 435 212 . 119 59 . . 184 . . 2215 1014 . 690 599 435 3237 Highest Corruption 16 | . . . . . . 16 16 16 16 . . . . . 4 . . . . . 2 2 2 3 3 11 6 2 13 2 Average Corruption 4 | . . . . . . 10 16 16 16 . . . . . 1 . . . . . 1 2 2 2 3 5 4 1 7 1 Corruption Purged 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 13 . Effects 250 | . . . . . . 71 11 8 6 . . . . . . . . . . . . 8 . 23 10 26 10 4 62 11 Message Errors 48 | . . . . . . 8 1 2 1 . . . . . . . . . . . . 2 . 3 3 7 1 2 14 4 Matter Fused 43 | . . . . . . 15 2 1 1 . . . . . . . . . . . . . . 3 4 4 3 . 10 . Heat Flow Errors 19 | . . . . . . 7 . . 1 . . . . . . . . . . . . 1 . 4 . 4 . . 2 . Energy Discharges 32 | . . . . . . 3 . . . . . . . . . . . . . . . 3 . 4 3 2 3 2 12 . Parts Rejected 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . Data Loss (minor) 28 | . . . . . . 10 2 2 . . . . . . . . . . . . . 2 . 3 . 3 1 . 5 . Data Loss (major) 4 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Misdirections 30 | . . . . . . 11 6 3 3 . . . . . . . . . . . . . . . . 2 . . 5 . Targeting Errors 39 | . . . . . . 9 . . . . . . . . . . . . . . . . . 6 . 2 1 . 14 7 Weapon Failures 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6712 | . . . . 4 . 137 . . . . 279 111 179 561 146 188 215 85 . . 169 16 . 618 445 709 778 705 443 924 Projectiles 5 | . . . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Explosions 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Melee 6702 | . . . . . . 131 . . . . 279 111 179 561 146 188 215 85 . . 169 16 . 618 445 709 778 705 443 924 Knockbacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 347 | . 32 . . . . 312 . . . . . . . . . . . . . . . . . . . 3 . . . . Shots 10 | . 1 . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . Rammed 19 | . 12 1 . 3 . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Targets Rammed 19 | . 12 1 . 3 . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 438 | 36 294 48 . 81 18 438 . . 114 . . 5 3 14 82 118 91 41 . 12 . 134 . 174 . 208 . . 154 . Average Temperature 66 | 16 70 15 . 36 9 120 . . 66 . . 5 3 4 17 65 48 15 . 11 . 89 . 64 . 106 . . 96 . Received Heat Transfer 1917 | . 69 99 . . . 315 . 12 . . 18 18 12 . 108 12 . 21 . 12 . . . 180 27 699 9 63 117 126 Effects 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heat Transferred 500 | . 300 . . . . 200 . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Stolen 4 | . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | 1 4 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Peak Influence 2232 | 45 130 175 . 75 100 640 . . . . 519 1205 1134 608 842 783 . . . . 360 2232 . 654 520 657 570 577 957 . Initial 674 | . 29 25 . . 29 45 . . . . 50 205 674 453 90 408 . . . . 12 159 . . 320 207 222 274 362 . Average 355 | 26 58 66 . 7 72 325 . . . . 277 590 833 460 506 507 . . . . 114 930 . 365 418 500 324 371 766 . Maximum Alert Level 5 | . . . . . . 2 . . . . 2 4 4 2 3 3 . . . . 1 5 . 2 2 2 2 2 4 . Low Security (%) 30 | 100 100 100 . 100 100 43 . . . . 28 . . . 12 . . . . . 70 25 . 20 . . 7 . . . Level 1 18 | . . . . . . 13 . . . . 47 27 . 16 7 . . . . . 29 14 . 32 49 15 59 75 . . Level 2 30 | . . . . . . 43 . . . . 24 46 21 83 58 76 . . . . . 9 . 46 50 84 33 24 1 . Level 3 12 | . . . . . . . . . . . . 13 62 . 21 23 . . . . . 12 . . . . . . 62 . Level 4 6 | . . . . . . . . . . . . 12 15 . . . . . . . . 11 . . . . . . 35 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 69 | . 6 . . . . 15 . . . . 6 2 . . 5 1 . . . . 3 7 . 5 3 6 4 4 2 . Investigation 12 | . 1 . . . . 1 . . . . 3 1 . . 1 . . . . . . 1 . 1 . 1 . 1 1 . Extermination 20 | . . . . . . 3 . . . . 2 . . . 1 . . . . . 2 1 . 3 1 3 3 1 . . Reinforcement 17 | . 5 . . . . 2 . . . . . . . . 3 . . . . . . 1 . . 1 1 1 2 1 . Assault 11 | . . . . . . . . . . . 1 1 . . . 1 . . . . 1 4 . 1 1 1 . . . . Garrison 9 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Distress Signals 55 | . 2 1 . . 1 1 . . . . . 1 1 . 3 1 . . . . . 3 . 6 . 5 2 4 24 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 632 | . 20 7 . 3 2 39 . 2 . 11 21 19 9 6 50 4 15 22 . 14 9 44 . 73 12 62 23 68 40 57 Peak Tracking Total 21 | . 3 3 . 2 1 6 1 1 . 8 4 5 5 1 18 2 4 5 . 9 4 15 . 9 4 10 4 21 13 6 Tactical Retreats 53 | . 1 1 . . . 1 . 1 . . . 1 . . 3 . . 3 . 4 . 1 . 9 2 3 1 11 8 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Traps Triggered 22 | . . . . . . 2 . . . . 1 1 . . 2 . . . . . 5 1 . 5 . 1 . 2 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 3 . Exploded 3 | . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Machines Disabled 64 | . 1 1 . 1 . 4 . . . . 3 1 1 2 1 . . . . . 1 7 1 3 6 11 1 2 5 12 Max in Single Turn 2 | . 1 1 . 1 . 2 . . . . 1 . 1 . . . . . . . 1 1 1 1 1 1 1 1 1 1 Garrison Access 6 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . 2 1 . . 1 . . Network Hub 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Machines Accessed 45 | . 1 . 2 . 2 8 1 1 1 . 6 . . . . . 1 . 4 . . 5 . 5 5 1 . 1 . 1 Terminals 7 | . . . . . 2 3 1 . . . . . . . . . 1 . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . 1 . . . . . . . . . . 4 . 1 . . . . . . Repair Stations 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . 1 . . . . . Recycling Units 5 | . 1 . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . 2 3 . . . . . Garrison Access 7 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . 2 1 1 . 1 . . Total Hacks 119 | . 2 . 2 . 3 11 3 1 6 . 12 . . . . . 4 . 17 . . 17 . 20 16 1 . 2 . 2 Successful 79 | . 1 . 2 . 2 3 2 1 6 . 6 . . . . . . . 17 . . 10 . 12 14 . . 1 . 2 Failed 40 | . 1 . . . 1 8 1 . . . 6 . . . . . 4 . . . . 7 . 8 2 1 . 1 . . Catastrophic 10 | . . . . . 1 2 . . . . 2 . . . . . 1 . . . . 2 . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 303 | . 2 . 1 . 1 2 3 . . . 30 31 13 . 24 11 4 . . . 10 21 . 42 28 35 20 16 9 . Terminals 15 | . . . . . 3 5 3 . . . . . . . . . 4 . . . . . . . . . . . . . Fabricators 18 | . . . . . . . . . . . 2 . . . . . . . . . . 14 . 2 . . . . . . Repair Stations 10 | . . . . . . 1 . . . . 2 . . . . . . . . . . 3 . . 4 . . . . . Recycling Units 6 | . 2 . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers 29 | . . . . . . 1 . . . . 3 . . . . . . . . . . . . 14 11 . . . . . Garrison Access 13 | . . . . . . 2 . . . . 3 . . . . . . . . . . . . 4 1 1 . 2 . . Terminal Hacks 32 | . . . 2 . 2 . 2 1 6 . . . . . . . . . 17 . . . . . . . . . . 2 Record 8 | . . . 1 . . . . . . . . . . . . . . . 5 . . . . . . . . . . 2 Part Schematic 11 | . . . . . 1 . . . 6 . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 6 | . . . . . . . 2 . . . . . . . . . . . 4 . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Build 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Repair Station Hacks 6 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 4 . . . . . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Repair 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Refit 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzer 21 | . . . . . . 1 . . . . 3 . . . . . . . . . . . . 9 8 . . . . . Insert Component 16 | . . . . . . 1 . . . . 3 . . . . . . . . . . . . 7 5 . . . . . Analyze 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 . . Seal Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 . . Unauthorized Hacks 7 | . 1 . . . . . . . . . 1 . . . . . . . . . . 3 . 1 1 . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . 1 . . . . . . . . . . 3 . 1 . . . . . . Report 3 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 . . . 2 6 1 . . . 4 . . . . . 1 . . . . 4 . 3 3 1 . . . . Full Trace Events 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . . . . . . . . . . . . 4 . . . . . . . . . 4 8 . . . . Robots Built 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Matter 855 | . . . . . . . . . . . . . . . . . . . . . . 855 . . . . . . . . Time 380 | . . . . . . . . . . . . . . . . . . . . . . 380 . . . . . . . . Total Robot Build Rating 20 | . . . . . . . . . . . . . . . . . . . . . . 20 . . . . . . . . Part Schematics Acquired 133 | . . . . . 1 . . . 6 . 16 14 8 . . . . . 4 . . . . 17 18 49 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Time 80 | . . . . . . . . . . . . . . . . . . . . . . . . . 80 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . 1 . . . . . . . 2 . . . . . . 1 . . . . . . . . . Non-combat 4 | . . . . . . 1 . . . . . . . 2 . . . . . . 1 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . 1 . . . . . . . 3 . . . . . . 1 . . . . . . . . . find_chute 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . check_alert 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . Robots Rewired 21 | . . . . . . . . . . . . 10 . . . . . . . . . 11 . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Total Allies 131 | . . . . 5 . . . . 4 . 6 26 8 . 3 8 . . . . 11 34 . 13 . . 3 5 5 . Largest Group 26 | . . . . 5 3 3 . . 4 4 3 17 20 14 6 8 6 2 . . 8 26 . 5 . . 2 2 5 . Highest-Rated Group 1317 | . . . . 87 55 55 . . 149 149 210 671 1118 730 411 590 444 170 . . 462 1317 . 373 . . 295 268 723 . Highest-Rated Ally 268 | . . . . 31 31 31 . . 38 38 70 156 156 94 94 85 85 85 . . 96 96 . 103 . . 268 268 268 . Zionite Dispatches 40 | . . . . . . . . . . . 2 4 2 . 2 3 . . . . 4 5 . 6 . . 3 6 3 . Heavy 4 | . . . . . . . . . . . . 1 . . 1 1 . . . . . . . 1 . . . . . . Light 9 | . . . . . . . . . . . 2 . . . . 2 . . . . 1 1 . 2 . . . . 1 . Recon 3 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . Fire 4 | . . . . . . . . . . . . 1 1 . . . . . . . 1 1 . . . . . . . . Hacker 5 | . . . . . . . . . . . . 2 . . . . . . . . 1 . . 2 . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Experimental 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Offense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Total Orders 28 | . . . . . . . . . . . . . . 2 . . 5 5 . . . 4 . 1 . . 2 4 5 . STAY 6 | . . . . . . . . . . . . . . 2 . . 2 1 . . . . . . . . . . 1 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . FOLLOW 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . DROP 7 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 3 . . EXPLORE 6 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 3 . RETURN 6 | . . . . . . . . . . . . . . . . . 2 3 . . . . . . . . . . 1 . Ally Attacks 984 | . . . . 13 5 31 . . . 16 63 123 60 42 35 38 86 2 . . 14 296 . 84 . . 6 7 63 . Total Damage 35843 | . . . . 124 71 362 . . . 299 1601 4601 2469 1230 1265 1172 3021 161 . . 728 9779 . 3610 . . 504 840 4006 . Kills 203 | . . . . 3 1 3 . . . 4 11 34 17 7 11 9 15 1 . . 3 57 . 17 . . . 2 8 . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . 1 . 1 2 . . . . . . 1 1 . 1 . . . . . . . . . . Drone Launches 53 | . . . . . . . . . . . . . . . . . 14 31 . . . 5 . . . . . 1 2 . Drone Recoveries 41 | . . . . . . . . . . . . . . . . . 6 31 . . . 3 . . . . . . 1 . Zionite Intel Received 44 | . . . . . . . . . . . 4 5 1 . 4 . . . . . . 1 . 6 8 11 3 . 1 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Emergency Access 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . Guard Positions 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . . . Component Schematics 6 | . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 1 2 . . . . Prototype Schematics 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . Unaware Schematics 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . . . . Unaware Analyses 7 | . . . . . . . . . . . 1 1 . . . . . . . . . 1 . 2 . 1 1 . . . Trap Installations 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Active Terminals 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . Depthwide Sectors/0 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Turns Passed 25558 | 249 2003 968 1142 917 265 2058 120 117 610 222 960 942 270 955 365 351 298 326 94 133 374 804 169 1771 841 1899 906 1020 3499 910 Spaces Moved 24312 | 116 375 469 643 492 124 1226 301 232 1029 318 1237 759 173 301 478 466 335 478 169 351 721 887 163 2103 1006 1131 833 1484 4355 1557 Core 128 | 5 . . . . . . 1 . . . . . . 88 . . . . . . . . . 1 1 . . . 32 . Treads 2589 | 111 375 231 643 492 124 613 . . . . . . . . . . . . . . . . . . . . . . . . Legs 897 | . . . . . . . . . . . . . . . . . . . . . . . . . . 897 . . . . Wheels 858 | . . 238 . . . 612 . . . . . . . . . . . . . . . . . . . 8 . . . . Hover 16075 | . . . . . . . . . . . 764 759 173 213 478 466 335 478 74 . . 792 163 2102 1005 226 833 1484 4173 1557 Flight 3765 | . . . . . . 1 300 232 1029 318 473 . . . . . . . 95 351 721 95 . . . . . . 150 . Fastest Speed 5 | 50 160 100 160 180 160 100 28 28 28 28 28 45 45 45 45 45 52 52 29 20 20 29 55 50 54 50 50 33 5 17 Average Speed 69 | 155 160 129 175 180 171 135 29 28 37 28 40 45 45 251 45 49 52 54 42 27 30 49 84 57 55 120 63 46 58 32 Slowest Speed 2550 | 160 160 160 180 180 180 282 400 28 103 30 103 45 45 750 48 108 52 111 180 29 99 108 120 1600 1550 240 186 125 2550 36 Overloaded Moves 458 | . . . . . . . . . . . . . . . . . . . . 41 10 . . . . . . 28 169 210 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Teleports 9 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 3 . 1 1 1 Exploration Rate (%) 57 | 3 67 49 89 96 18 23 52 59 89 62 22 78 61 82 57 12 54 74 60 72 21 68 96 67 74 66 14 46 88 75 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 29 | . 1 2 1 . . . . . 2 . 10 . . . 4 . . . 3 . . . . 3 3 . . . . . Known Exits Taken 24 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 17 | . . 1 . 2 . . 3 . 3 2 . . . . . . 3 2 . 1 . . . . . . . . . . Spaces Dug 263 | . 14 1 . . . 16 . . . . 28 12 . . 10 5 1 2 . 6 14 12 . 52 9 14 17 20 24 6 Terrain Destroyed 397 | 5 35 2 . 1 . 122 . . . . 28 12 . . 10 5 1 2 . 6 14 12 . 52 9 14 17 20 24 6 Melee 240 | . . . . . . 8 . . . . 28 12 . . 10 5 1 2 . 6 14 12 . 52 9 14 17 20 24 6 Projectile 32 | . 24 2 . 1 . 5 . . . . . . . . . . . . . . . . . . . . . . . . AOE 125 | 5 11 . . . . 109 . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Acc Com Ac0 Total 31957 | 158 1632 774 657 514 169 1466 333 282 1257 445 1625 1334 354 488 591 571 450 537 189 380 863 1237 191 2622 1259 1572 1175 1762 5220 1850 Wait 4784 | 12 1143 270 . 6 8 56 19 46 196 120 273 461 158 158 46 69 77 39 . 24 59 140 . 325 169 176 174 113 404 43 Move 24273 | 115 374 468 642 491 123 1225 300 231 1028 315 1236 758 172 300 477 465 334 477 168 348 718 886 162 2102 1005 1129 832 1483 4353 1556 Hop 3 | . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . . . . Pick Up 270 | 4 6 2 9 3 14 14 . 3 21 2 7 2 5 1 5 8 8 . 1 . 4 10 8 11 14 13 7 10 70 8 Fast Attach 240 | 7 5 . 1 1 3 7 . . 2 1 12 . 1 3 1 2 6 . 9 . 7 14 3 11 8 26 29 14 54 13 Attach 146 | . 2 1 2 . 4 9 3 . 1 . 4 1 1 1 3 4 1 . 3 . 3 6 4 12 3 26 16 11 24 1 Detach 113 | . 1 . . . 2 3 . . 1 . 5 . . 5 . 1 . . 3 . 3 8 3 7 2 16 22 9 21 1 Swap 214 | 1 22 4 . 2 6 36 3 2 3 5 18 2 . 1 3 7 2 . . . 4 2 4 9 1 16 8 32 16 5 Drop 332 | . 12 2 3 4 6 19 8 . 5 1 13 2 5 5 6 3 9 2 5 . 8 17 3 16 17 11 22 20 92 16 Fire 190 | 19 55 26 . 4 3 83 . . . . . . . . . . . . . . . . . . . . . . . . Melee 1086 | . . . . . . 12 . . . . 57 23 12 14 40 12 11 19 . 7 28 29 4 114 40 157 65 63 172 207 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 18 | . 12 1 . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 76 | . . . . . . . . . . . . 1 . . 10 . . . . . 28 . . 15 . 1 . 7 14 . Rewire 209 | . . . . . . . . . . . . 84 . . . . . . . . . 125 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / *Ext) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -6/Archives (discovered 3 exits: *Fac / *Hub x2) -6/Hub_04(d) (discovered 3 exits: *Fac x3) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command (discovered 2 exits: [*Sur] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 250 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 1848 | -10/Materials | Discovered new exit (range 16) 2082 | -10/Materials | Discovered new exit (range 15) 2234 | -10/Materials | Discovered new exit (range 7) 2253 | -10/Materials | Entered Mines 2755 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2755 | -10/Mines | Discovered new exit (range 5) 2827 | -10/Mines | Assembled infested the area 2909 | -10/Mines | Met 8R-AWN 3033 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3038 | -10/Mines | Found Prototype Device 3147 | -10/Mines | Learned location of Storage (-7) 3221 | -10/Mines | Entered Exiles 3260 | -10/Exiles | Welcomed by 8R-AWN 3284 | -10/Exiles | Met EX-HEX 3364 | -10/Exiles | Met EX-DEC 3396 | -10/Exiles | Learned location of Zion (-7) 3660 | -10/Exiles | Learned about 8R-AWN's background 3860 | -10/Exiles | Visited The Gauntlet 4096 | -10/Exiles | Met EX-BIN 4120 | -10/Exiles | Aligned with FarCom system 4122 | -10/Exiles | Given EX-Vault access code 4167 | -10/Exiles | Opened EX-Vault 4177 | -10/Exiles | Found Longsword +1 4184 | -10/Exiles | Found 0b10 Alert Chip 4190 | -10/Exiles | Found Lightpack 2.0 4228 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4344 | -10/Exiles | Discovered new exit (range 12) 4363 | -10/Exiles | Stole three prototypes: Lightpack 2.0, 0b10 Alert Chip, Longsword +1 4363 | -10/Exiles | Entered Mines 4455 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4518 | -9/Mines | Discovered new exit (range 6) 4712 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4785 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5280 | -9/Mines | Entered Materials 5280 | -8/Materials | Accompanied by 3 allies 5280 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5281 | -8/Materials | Identified exit to Factory 5285 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 5509 | -8/Materials | Discovered exit to Factory (range 14) 5545 | -8/Materials | Entered Factory 5545 | -7/Factory | Accompanied by 3 allies 5545 | -7/Factory | Evolved 2 slots: Utility x2 5547 | -7/Factory | FarCom data flow suspended 5551 | -7/Factory | Discovered new exit (range 13) 5727 | -7/Factory | Build established: Hauler-Mutant 5987 | -7/Factory | Garrison activated, responded to threat 6103 | -7/Factory | Discovered new exit (range 16) 6307 | -7/Factory | Identified Exp. Sensor Array 6644 | -7/Factory | Garrison activated, responded to threat 6836 | -7/Factory | System corruption reached 10% 7092 | -7/Factory | Garrison activated, responded to threat 7500 | -7/Factory | Identified exit to Storage 7595 | -7/Factory | Identified exit to Lower Caves 7603 | -7/Factory | Entered Lower Caves 7623 | -7/Lower Caves | Learned Factory terminal intel 7718 | -7/Lower Caves | Discovered new exit (range 11) 7721 | -7/Lower Caves | Identified exit to Lower Caves 7723 | -7/Lower Caves | Entered another Lower Caves area 7725 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7739 | -7/Lower Caves | Encountered a Warlord checkpoint 7835 | -7/Lower Caves | Discovered new exit (range 13) 7840 | -7/Lower Caves | Identified exit to Zion 7840 | -7/Lower Caves | Entered Zion 7883 | -7/Zion | Discovered new exit (range 12) 7897 | -7/Zion | Given A8's code to call for help 7912 | -7/Zion | System corruption cleaned by Quarantine Array 7995 | -7/Zion | Found Prototype Device 8019 | -7/Zion | Identified exit to Deep Caves 8055 | -7/Zion | Found Prototype Device 8071 | -7/Zion | Learned location of Warlord (-4) 8122 | -7/Zion | Given the Hacking Drone Bay 8122 | -7/Zion | Found Prototype Device 8131 | -7/Zion | Visited the Megawrench Repair Shop 8137 | -7/Zion | Megawrench repaired 5 parts 8150 | -7/Zion | Learned location of Data Miner (-6) 8175 | -7/Zion | Found CR-A16's Pointy Stick 8185 | -7/Zion | Received a visual enhancement algorithm 8198 | -7/Zion | Imprinted 8200 | -7/Zion | Declared Zion's savior 8249 | -7/Zion | Identified exit to Proximity Caves 8271 | -7/Zion | Build established: Hauler-Sprinter 8450 | -7/Zion | Entered Proximity Caves 8450 | -6/Proximity Caves | Accompanied by 4 allies 8531 | -6/Proximity Caves | Identified exit to Factory 8664 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8672 | -6/Proximity Caves | Entered Factory 8672 | -6/Factory | Evolved 2 slots: Utility x2 8673 | -6/Factory | Identified exit to Extension 8674 | -6/Factory | Loaded intel: 21 terminal locations 8688 | -6/Factory | Discovered new exit (range 10) 8703 | -6/Factory | Zion Light squad teleported in 8790 | -6/Factory | Identified exit to Lower Caves 8794 | -6/Factory | Found Prototype Protection 8794 | -6/Factory | Identified Zio. Weapon Casing 8803 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8806 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8914 | -6/Factory | Retrieved Zion intel report: Guard Positions 8923 | -6/Factory | Retrieved Zion intel report: Component Schematics 9025 | -6/Factory | Found Zio. Weapon Casing 9034 | -6/Factory | Identified Hacking Drone Bay 9218 | -6/Factory | Zion Light squad teleported in 9375 | -6/Factory | Build established: Scavenger-Mutant 9398 | -6/Factory | Found Zio. Weapon Casing 9452 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 9632 | -6/Factory | Entered Extension 9681 | -6/Extension | Zion Heavy squad teleported in 9696 | -6/Extension | Zion Fire squad teleported in 9720 | -6/Extension | Rescued a captive Derelict 9721 | -6/Extension | Rescued a captive Derelict 9816 | -6/Extension | Rescued a captive Derelict 9926 | -6/Extension | Retrieved Zion intel report: Trap Installations 10202 | -6/Extension | Build established: Commander-Mutant 10210 | -6/Extension | Spotted B-75 Beast 10224 | -6/Extension | Allies destroyed B-75 Beast 10247 | -6/Extension | Spotted B-75 Beast 10251 | -6/Extension | Allies destroyed B-75 Beast 10262 | -6/Extension | Retrieved Zion intel report: Unaware Analyses 10263 | -6/Extension | Zion Hacker squad teleported in 10311 | -6/Extension | Rescued a captive Derelict 10312 | -6/Extension | Zion Hacker squad teleported in 10332 | -6/Extension | First assault squad dispatched 10408 | -6/Extension | Retrieved Zion intel report: Component Schematics 10422 | -6/Extension | Retrieved Zion intel report: Emergency Access 10469 | -6/Extension | Rescued A7 10505 | -6/Extension | Rescued a captive Derelict 10507 | -6/Extension | Retrieved Zion intel report: Prototype Stockpiles 10510 | -6/Extension | Rescued a captive Derelict 10523 | -6/Extension | Discovered new exit (range 10) 10523 | -6/Extension | Discovered new exit (range 6) 10529 | -6/Extension | Identified exit to Cetus 10574 | -6/Extension | Entered Cetus 10574 | -6/Cetus | Accompanied by 14 allies (A7) 10579 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 10620 | -6/Cetus | Spotted Cetus Guard 10620 | -6/Cetus | Spotted Cetus Guard 10622 | -6/Cetus | Spotted Cetus Guard 10622 | -6/Cetus | Spotted Cetus Guard 10626 | -6/Cetus | Allies destroyed Cetus Guard 10633 | -6/Cetus | Allies destroyed Cetus Guard 10635 | -6/Cetus | Allies destroyed Cetus Guard 10637 | -6/Cetus | Allies destroyed Cetus Guard 10659 | -6/Cetus | Started Cetus Manufacturing Module 10663 | -6/Cetus | Retrieved Zion intel report: Prototype Schematics 10673 | -6/Cetus | Zion Fire squad teleported in 10675 | -6/Cetus | Zion Recon squad teleported in 10684 | -6/Cetus | Manufactured an Enhanced Grunt 10709 | -6/Cetus | Manufactured an Enhanced Grunt 10734 | -6/Cetus | Manufactured an Enhanced Grunt 10759 | -6/Cetus | Manufactured an Enhanced Grunt 10781 | -6/Cetus | Build established: Scavenger-Mutant 10784 | -6/Cetus | Manufactured an Enhanced Grunt 10813 | -6/Cetus | Discovered new exit (range 15) 10819 | -6/Cetus | Destroyed A7 10820 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 10828 | -6/Cetus | Identified exit to Archives 10844 | -6/Cetus | Entered Archives 10844 | -6/Archives | Accompanied by 14 allies 10892 | -6/Archives | Discovered new exit (range 15) 10896 | -6/Archives | Discovered new exit (range 16) 10936 | -6/Archives | Discovered new exit (range 13) 11039 | -6/Archives | Identified exit to Hub_04(d) 11799 | -6/Archives | Entered Hub_04(d) 11799 | -6/Hub_04(d) | Accompanied by 4 allies 11815 | -6/Hub_04(d) | Zion Heavy squad teleported in 11920 | -6/Hub_04(d) | Retrieved Zion intel report: Active Terminals 11979 | -6/Hub_04(d) | Discovered new exit (range 8) 11983 | -6/Hub_04(d) | Retrieved Zion intel report: Unaware Schematics 12024 | -6/Hub_04(d) | Discovered new exit (range 16) 12030 | -6/Hub_04(d) | Retrieved Zion intel report: Guard Positions 12031 | -6/Hub_04(d) | Zion Kinetic Resupply teleported in 12096 | -6/Hub_04(d) | Spotted B-75 Beast 12104 | -6/Hub_04(d) | Revealed the true nature of CR-A16's Pointy Stick 12106 | -6/Hub_04(d) | Destroyed B-75 Beast 12124 | -6/Hub_04(d) | Retrieved Zion intel report: Depthwide Sectors/-1 12132 | -6/Hub_04(d) | Discovered new exit (range 7) 12143 | -6/Hub_04(d) | Destroyed 11 combat bots 12152 | -6/Hub_04(d) | Network Hub disabled 12158 | -6/Hub_04(d) | Spotted Lightning 12158 | -6/Hub_04(d) | Spotted Lightning 12158 | -6/Hub_04(d) | Spotted Lightning 12158 | -6/Hub_04(d) | Spotted Lightning 12158 | -6/Hub_04(d) | Spotted Lightning 12158 | -6/Hub_04(d) | Spotted Lightning 12158 | -6/Hub_04(d) | Spotted Lightning 12158 | -6/Hub_04(d) | Spotted Lightning 12159 | -6/Hub_04(d) | Spotted Lightning 12159 | -6/Hub_04(d) | Spotted Lightning 12163 | -6/Hub_04(d) | Spotted Lightning 12163 | -6/Hub_04(d) | Identified exit to Factory 12163 | -6/Hub_04(d) | Spotted Lightning 12164 | -6/Hub_04(d) | Entered Factory 12164 | -5/Factory | Evolved 2 slots: Utility x2 12182 | -5/Factory | Zion Heavy squad teleported in 12236 | -5/Factory | Zion Light squad teleported in 12292 | -5/Factory | Zion Light squad teleported in 12318 | -5/Factory | Found Exp. Signal Interpreter 12464 | -5/Factory | First assault squad dispatched 12480 | -5/Factory | Discovered new exit (range 10) 12493 | -5/Factory | Identified exit to Upper Caves 12515 | -5/Factory | Entered Upper Caves 12515 | -5/Upper Caves | Accompanied by 6 allies 12522 | -5/Upper Caves | Learned Factory garrison access intel 12612 | -5/Upper Caves | Found Zio. Weapon Casing 12627 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12652 | -5/Upper Caves | P-70 Sage assimilated allied 2E-IFW(z) 12693 | -5/Upper Caves | Spotted AY-WDH(f) 12698 | -5/Upper Caves | Spotted D1-NMG(f) 12699 | -5/Upper Caves | Encountered a Master Thief 12702 | -5/Upper Caves | Lightpack 2.0 stolen by Master Thief 12707 | -5/Upper Caves | Allies destroyed D1-NMG(f) 12710 | -5/Upper Caves | Encountered a Master Thief 12710 | -5/Upper Caves | Allies destroyed AY-WDH(f) 12716 | -5/Upper Caves | Spotted OK-FD1(f) 12717 | -5/Upper Caves | Encountered a Master Thief 12717 | -5/Upper Caves | Spotted ZG-FPY(f) 12718 | -5/Upper Caves | Encountered a Master Thief 12721 | -5/Upper Caves | Lightpack 2.0 stolen by Master Thief 12723 | -5/Upper Caves | Longsword +1 stolen by Master Thief 12725 | -5/Upper Caves | Destroyed ZG-FPY(f) 12740 | -5/Upper Caves | Found Zio. Weapon Casing 12766 | -5/Upper Caves | Spotted XJ-8LJ(f) 12767 | -5/Upper Caves | Encountered a Master Thief 12768 | -5/Upper Caves | Spotted WE-D8K(f) 12771 | -5/Upper Caves | Encountered a Master Thief 12793 | -5/Upper Caves | Allies destroyed WE-D8K(f) 12797 | -5/Upper Caves | Allies destroyed XJ-8LJ(f) 12800 | -5/Upper Caves | Discovered new exit (range 11) 12804 | -5/Upper Caves | Identified exit to Upper Caves 12813 | -5/Upper Caves | Entered another Upper Caves area 12813 | -5/Upper Caves | Accompanied by 7 allies 12813 | -5/Upper Caves | Discovered new exit (range 12) 12822 | -5/Upper Caves | Identified exit to Factory 12965 | -5/Upper Caves | Spotted 2Y-ESM(f) 12966 | -5/Upper Caves | Encountered a Master Thief 12998 | -5/Upper Caves | 0b10 Alert Chip stolen by Master Thief 13105 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13128 | -5/Upper Caves | Discovered new exit (range 15) 13135 | -5/Upper Caves | Identified exit to Zhirov 13139 | -5/Upper Caves | Entered Zhirov 13139 | -5/Zhirov | Discovered new exit (range 3) 13150 | -5/Zhirov | Met Zhirov 13162 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13171 | -5/Zhirov | Found Alien Artifact 13171 | -5/Zhirov | Identified Integrated Dissipator 13171 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13207 | -5/Zhirov | Found Alien Artifact 13222 | -5/Zhirov | Learned location of Quarantine (-3) 13222 | -5/Zhirov | Learned location of Testing (-2) 13222 | -5/Zhirov | Learned location of Command (-1) 13233 | -5/Zhirov | Identified exit to Proximity Caves 13233 | -5/Zhirov | Entered Proximity Caves 13273 | -4/Proximity Caves | Spotted B-86 Titan 13294 | -4/Proximity Caves | Destroyed B-86 Titan 13364 | -4/Proximity Caves | Discovered exit to Factory (range 10) 13366 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13366 | -4/Proximity Caves | Entered Factory 13366 | -4/Factory | Evolved 2 slots: Utility x2 13367 | -4/Factory | Identified exit to Armory 13368 | -4/Factory | Loaded intel: 4 garrison access locations 13625 | -4/Factory | Zion Light squad teleported in 13663 | -4/Factory | Found Zio. Weapon Casing 13690 | -4/Factory | Build established: Messiah-Sprinter 13696 | -4/Factory | Zion Hacker squad teleported in 13697 | -4/Factory | Zion Fire squad teleported in 13731 | -4/Factory | Zion Thermal Resupply teleported in 13740 | -4/Factory | Entered Armory 13831 | -4/Armory | Zion Light squad teleported in 13927 | -4/Armory | Zion Fire squad teleported in 13991 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 14055 | -4/Armory | Spotted B-86 Titan 14064 | -4/Armory | Allies destroyed B-86 Titan 14153 | -4/Armory | Build established: Commander-Mutant 14185 | -4/Armory | Fabricated H-66 Slayer (x2) 14217 | -4/Armory | Found Fusion Bomb Launcher 14256 | -4/Armory | Retrieved Zion intel report: Unaware Analyses 14257 | -4/Armory | Zion Demo squad teleported in 14261 | -4/Armory | Discovered new exit (range 5) 14342 | -4/Armory | Zion Recon squad teleported in 14375 | -4/Armory | High security lockdown imminent 14380 | -4/Armory | Zion Offense Resupply teleported in 14382 | -4/Armory | Found Prototype Processor 14425 | -4/Armory | Fabricated H-66 Slayer? 14455 | -4/Armory | High security lockdown engaged 14533 | -4/Armory | Discovered new exit (range 3) 14534 | -4/Armory | Identified exit to Lab 14544 | -4/Armory | Entered Lab 14544 | -4/Lab | Discovered new exit (range 9) 14549 | -4/Lab | Identified exit to Research 14551 | -4/Lab | Hidden lab's door opened automatically 14551 | -4/Lab | Sensor layout match revealed 14552 | -4/Lab | Gained access to the hidden lab's interior 14569 | -4/Lab | Found Alien Artifact 14569 | -4/Lab | Identified Integrated Reactor 14569 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 14582 | -4/Lab | Found Alien Artifact 14590 | -4/Lab | Found Alien Artifact 14602 | -4/Lab | Found Prototype Hackware 14605 | -4/Lab | Found Prototype Protection 14605 | -4/Lab | Identified Hvy. Regenerative Plating 14610 | -4/Lab | Found Prototype Energy Gun 14610 | -4/Lab | Identified Tachyon Dispersion Ray 14614 | -4/Lab | Found Tachyon Dispersion Ray 14639 | -4/Lab | Found Prototype Special Weapon 14681 | -4/Lab | Found Alien Artifact 14710 | -4/Lab | Identified Core Expander 14710 | -4/Lab | Installed Core Expander, added new Propulsion slot 14713 | -4/Lab | Entered Research 14713 | -3/Research | Evolved 2 slots: Utility x2 14723 | -3/Research | Zion Zionite Resupply teleported in 14726 | -3/Research | Found Prototype Protection 14726 | -3/Research | Identified Zio. Shade Carapace 14728 | -3/Research | Found Zio. Weapon Casing 14776 | -3/Research | Zion Heavy squad teleported in 14835 | -3/Research | Build established: Scavenger-Mutant 14862 | -3/Research | Retrieved Zion intel report: Active Terminals 14877 | -3/Research | Retrieved Zion intel report: Active Garrisons 14904 | -3/Research | Retrieved Zion intel report: Unaware Analyses 14914 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 14915 | -3/Research | Zion Hacker squad teleported in 14966 | -3/Research | Identified Exp. Targeting Computer 15018 | -3/Research | Zion Light squad teleported in 15081 | -3/Research | Spotted B-86 Titan 15090 | -3/Research | Allies destroyed B-86 Titan 15111 | -3/Research | Retrieved Zion intel report: Component Schematics 15333 | -3/Research | Identified Deep Network Scanner 15334 | -3/Research | Identified Transdimensional Reconstructor (x2) 15334 | -3/Research | Identified Core Reset Matrix 15334 | -3/Research | Identified Gui. Remote Datajack 15606 | -3/Research | Spotted B-86 Titan 15613 | -3/Research | Destroyed B-86 Titan 15617 | -3/Research | Retrieved Zion intel report: Unaware Analyses 15618 | -3/Research | Zion Light squad teleported in 15627 | -3/Research | Build established: Hacker-Mutant 15655 | -3/Research | Found Zio. Weapon Casing 15929 | -3/Research | Zion Hacker squad teleported in 16036 | -3/Research | Terminal network hard line cut 16057 | -3/Research | Discovered new exit (range 12) 16063 | -3/Research | Identified exit to Research 16207 | -3/Research | Discovered exit to Research (range 4) 16213 | -3/Research | First assault squad dispatched 16219 | -3/Research | Warped through subspace 16222 | -3/Research | Warped through subspace 16252 | -3/Research | Spotted B-86 Titan 16265 | -3/Research | Destroyed B-86 Titan 16294 | -3/Research | Lost 3 parts (1p1n1u) 16316 | -3/Research | Discovered new exit (range 4) 16335 | -3/Research | Identified exit to Quarantine 16484 | -3/Research | Entered Quarantine 16527 | -3/Quarantine | Repaired Exp. Utility Shielding? 16579 | -3/Quarantine | Repaired Exp. Sensor Array? 16656 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 16658 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 16663 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 16733 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 16741 | -3/Quarantine | Found Alien Artifact 16741 | -3/Quarantine | Identified Dimensional Node Initializer 16741 | -3/Quarantine | Initialized slip node 16746 | -3/Quarantine | Found Alien Artifact 16749 | -3/Quarantine | Found Alien Artifact 16752 | -3/Quarantine | Found Transdimensional Reconstructor 16766 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 16770 | -3/Quarantine | Found Alien Artifact 16770 | -3/Quarantine | Identified Subatomic Replicator 16784 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 16836 | -3/Quarantine | Found Alien Impact Weapon 16854 | -3/Quarantine | Warped through subspace to slip node 16857 | -3/Quarantine | Found Dimensional Node Initializer 16861 | -3/Quarantine | Found Alien Artifact 16911 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 16911 | -3/Quarantine | Identified Core Stripper 16930 | -3/Quarantine | Retrieved Zion intel report: Main Access 16964 | -3/Quarantine | Found Alien Slashing Weapon 16964 | -3/Quarantine | Identified Sigix Broadsword 17107 | -3/Quarantine | Found Core Reset Matrix 17107 | -3/Quarantine | Used Core Reset Matrix 17111 | -3/Quarantine | Detected hypermatrix surge 17111 | -3/Quarantine | Sensed 3 artifacts in vicinity 17112 | -3/Quarantine | Discovered exit to Research (range 10) 17119 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 17134 | -3/Quarantine | Found Matter Drive 17155 | -3/Quarantine | Spotted Fortress 17192 | -3/Quarantine | Discovered new exit (range 5) 17194 | -3/Quarantine | Identified exit to Section 7 17234 | -3/Quarantine | First assault squad dispatched 17325 | -3/Quarantine | Entered Section 7 17326 | -3/Section 7 | Sensed 20 artifacts in vicinity 17332 | -3/Section 7 | Found Integrity Redistributor 17350 | -3/Section 7 | Used Subatomic Replicator to replicate Integrated Reactor 17351 | -3/Section 7 | Found Integrated Reactor 17351 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 17353 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 17391 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 17409 | -3/Section 7 | Spotted S7 Guard 17414 | -3/Section 7 | Found Core Regenerator 17414 | -3/Section 7 | Used Core Regenerator, restored core integrity (+325) 17431 | -3/Section 7 | Destroyed S7 Guard 17469 | -3/Section 7 | Found Hvy. Regenerative Plating 17537 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 17612 | -3/Section 7 | Found Integrated Dissipator 17612 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 17722 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 17858 | -3/Section 7 | First assault squad dispatched 17925 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 18039 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 18061 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 18102 | -3/Section 7 | Build established: Hacker-Gladiator 18105 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 18251 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 18275 | -3/Section 7 | Spotted B-99 Colossus 18321 | -3/Section 7 | Found Integrated Dissipator 18321 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18324 | -3/Section 7 | Found Integrated Dissipator 18324 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18328 | -3/Section 7 | Found Integrated Dissipator 18328 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18369 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 18378 | -3/Section 7 | Found LRC Energy Well 18378 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 18385 | -3/Section 7 | Found LRC Armor 18385 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 18551 | -3/Section 7 | Build established: Alien-Gladiator 18670 | -3/Section 7 | Lost 3 parts (1n2u) 18682 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 18683 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 18696 | -3/Section 7 | Found Transdimensional Reconstructor 18697 | -3/Section 7 | Terminal network hard line cut 18699 | -3/Section 7 | Found Transdimensional Reconstructor 18713 | -3/Section 7 | Found Matter Drive 18714 | -3/Section 7 | Warped through subspace 18714 | -3/Section 7 | Spotted Executioner 18714 | -3/Section 7 | Spotted Executioner 18715 | -3/Section 7 | Warped through subspace 18715 | -3/Section 7 | Spotted Striker 18715 | -3/Section 7 | Spotted Striker 19051 | -3/Section 7 | Spotted B-86 Titan 19091 | -3/Section 7 | System corruption reached 10% 19092 | -3/Section 7 | Warped through subspace 19119 | -3/Section 7 | Lost 7 parts (1p5n1u) 19207 | -3/Section 7 | Crushed by falling debris 19208 | -3/Section 7 | Core integrity fell below 50% 19213 | -3/Section 7 | Discovered exit to Research (range 9) 19224 | -3/Section 7 | Entered Research 19224 | -2/Research | Evolved 2 slots: Weapon x2 19386 | -2/Research | Zion Zionite Resupply teleported in 19412 | -2/Research | Retrieved Zion intel report: Active Garrisons 19413 | -2/Research | Zion Offense Resupply teleported in 19437 | -2/Research | Found Zio. Weapon Casing 19683 | -2/Research | Retrieved Zion intel report: Main Access 19683 | -2/Research | Identified exit to Access 19911 | -2/Research | Retrieved Zion intel report: Unaware Analyses 19912 | -2/Research | Zion Experimental squad teleported in 20053 | -2/Research | Found Prototype Protection 20053 | -2/Research | Identified Zio. Shade Armor 20058 | -2/Research | Found Zio. Shade Armor 20059 | -2/Research | Found Zio. Shade Armor 20075 | -2/Research | Found Zio. Shade Armor 20130 | -2/Research | Entered Access 20130 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 20359 | -1/Access | Found Prototype Processor 20364 | -1/Access | Identified Spectral Analyzer 20418 | -1/Access | Spotted B-99 Colossus 20430 | -1/Access | Warped through subspace 20479 | -1/Access | Zion Melee Resupply teleported in 20527 | -1/Access | Zion Melee Resupply teleported in 20671 | -1/Access | Zion Hover Resupply teleported in 20761 | -1/Access | Zion Zionite Resupply teleported in 21077 | -1/Access | Zion Experimental squad teleported in 21116 | -1/Access | Spotted B-99 Colossus 21116 | -1/Access | Spotted B-99 Colossus 21123 | -1/Access | Discovered new exit (range 3) 21124 | -1/Access | Identified exit to Command 21143 | -1/Access | Zion Recon squad teleported in 21150 | -1/Access | Entered Command 21150 | -1/Command | Accompanied by 1 ally 21171 | -1/Command | Spotted B-99 Colossus 21214 | -1/Command | Destroyed 7 combat bots 21249 | -1/Command | Spotted B-99 Colossus 21258 | -1/Command | Spotted M Guard 21258 | -1/Command | Spotted M Guard 21258 | -1/Command | Spotted Combat Programmer 21258 | -1/Command | Spotted Combat Programmer 21287 | -1/Command | Destroyed Combat Programmer 21304 | -1/Command | Destroyed Combat Programmer 21317 | -1/Command | Destroyed M Guard 21320 | -1/Command | Found Prototype Reactor 21324 | -1/Command | Identified Zero-point Reactor 21326 | -1/Command | Found Prototype Device 21337 | -1/Command | Retrieved Zion intel report: Emergency Access 21352 | -1/Command | Crushed by falling debris 21379 | -1/Command | Met MAIN.C 21381 | -1/Command | 0b10 Conduit disabled 21415 | -1/Command | Identified AEGIS Remote Shield 21513 | -1/Command | System corruption reached 10% 21540 | -1/Command | Zion hero teleported in (CL-ANK) 21568 | -1/Command | Discovered new exit (range 9) 21575 | -1/Command | Zion Experimental squad teleported in 21618 | -1/Command | Zion Light squad teleported in 21671 | -1/Command | Destroyed MAIN.C Shell 21672 | -1/Command | MAIN.C activated Command garrisons 21690 | -1/Command | Allies destroyed MAIN.C 21691 | -1/Command | Found Prototype Protection 21691 | -1/Command | Identified Exp. Powered Armor 21694 | -1/Command | Found Prototype Processor 21694 | -1/Command | Identified Exp. Targeting Computer 21701 | -1/Command | Found Prototype Processor 21701 | -1/Command | Identified Exp. Target Analyzer 21722 | -1/Command | All MAIN.C guards destroyed 21790 | -1/Command | Destroyed CL-ANK 21795 | -1/Command | Found Prototype Impact Weapon 21795 | -1/Command | Identified CL-ANK's Mallet 21810 | -1/Command | Found Prototype Processor 21810 | -1/Command | Identified Exp. Melee Analysis Suite 21846 | -1/Command | Found Zio. Shade Armor 21853 | -1/Command | Found Prototype Energy Cannon 21854 | -1/Command | Identified Zio. Alpha Cannon Mk. II 23145 | -1/Command | Found Prototype Protection 23176 | -1/Command | Identified Centrium Heavy Armor Plating 23342 | -1/Command | Found Unknown Device 23344 | -1/Command | Found Unknown Device 23368 | -1/Command | Identified Launcher Loader (x2) 23824 | -1/Command | Found Prototype Ballistic Gun 23824 | -1/Command | Identified Hyp. Multirail 23830 | -1/Command | Found Prototype Device 23830 | -1/Command | Identified Exp. Force Field 23832 | -1/Command | Found Prototype Device 23832 | -1/Command | Identified Exp. Weapon Cycler 23834 | -1/Command | Found Prototype Device 23834 | -1/Command | Identified Exp. Phase Shifter 23837 | -1/Command | Found Prototype Processor 23837 | -1/Command | Identified Exp. Armor Integrity Analyzer 23845 | -1/Command | Found Zero-point Reactor 23848 | -1/Command | Found Prototype Reactor 23848 | -1/Command | Identified Vortex Chain Reactor 24645 | -1/Command | Warped through subspace to slip node 24645 | -1/Command | Discovered new exit (range 4) 24649 | -1/Command | Entered Access_0 24650 | -1/Access_0 | Sensed 3 artifacts in vicinity 24650 | -1/Access_0 | Met Architect 24654 | -1/Access_0 | Architect warped through subspace 24679 | -1/Access_0 | Destroyed A8 24697 | -1/Access_0 | Architect warped through subspace 24735 | -1/Access_0 | Architect warped through subspace 24770 | -1/Access_0 | Architect warped through subspace 24813 | -1/Access_0 | Architect warped through subspace 24847 | -1/Access_0 | Architect warped through subspace 24857 | -1/Access_0 | Found Exp. Phase Shifter 24861 | -1/Access_0 | A6 warped into view 24880 | -1/Access_0 | Destroyed A6 24889 | -1/Access_0 | Architect warped through subspace 24894 | -1/Access_0 | Found Exp. Melee Analysis Suite 24899 | -1/Access_0 | Found Prototype Device 24899 | -1/Access_0 | Identified Exp. Actuator Array 24901 | -1/Access_0 | Found Prototype Device 24901 | -1/Access_0 | Identified Femtoactuators 24917 | -1/Access_0 | Architect warped through subspace 24950 | -1/Access_0 | Found Integrated Reactor 24950 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 24957 | -1/Access_0 | Architect warped through subspace 24963 | -1/Access_0 | Subspace Access Node disabled 24998 | -1/Access_0 | A5 warped into view 25015 | -1/Access_0 | Architect warped through subspace 25058 | -1/Access_0 | Architect warped through subspace 25089 | -1/Access_0 | Architect warped through subspace 25090 | -1/Access_0 | Found Exp. Phase Shifter 25104 | -1/Access_0 | Subspace Access Node disabled 25146 | -1/Access_0 | Architect warped through subspace 25156 | -1/Access_0 | Found Integrated Dissipator 25156 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 25168 | -1/Access_0 | Architect warped through subspace 25180 | -1/Access_0 | Architect warped through subspace 25183 | -1/Access_0 | Subspace Access Node disabled 25187 | -1/Access_0 | A4 warped into view 25188 | -1/Access_0 | Architect warped through subspace 25194 | -1/Access_0 | Subspace Access Node disabled 25202 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-154) 25205 | -1/Access_0 | Found Prototype Protection 25205 | -1/Access_0 | Identified Centrium Linked Plating 25270 | -1/Access_0 | Found Centrium Linked Plating 25385 | -1/Access_0 | Destroyed A2 25409 | -1/Access_0 | Destroyed A4 25411 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 25447 | -1/Access_0 | Build established: Alien-Sprinter 25479 | -1/Access_0 | Singularity Gate disabled 25523 | -1/Access_0 | A3 warped into view 25534 | -1/Access_0 | Destroyed A3 25551 | -1/Access_0 | Destroyed Architect 25553 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 25554 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 25554 | -1/Access_0 | Warped through subspace to slip node 25554 | -1/Access_0 | Discovered new exit (range 8) 25559 | *** | Heading to fleet! Last Messages --------------- 25530_ HV Slug penetrates Wall. 25531_ Longsword +1 follow-up attack on A3. 25531_ A3 suffers critical hit. 25531_ Destroyed Prototype Device. 25533_ Penetrated by HV Slug. 25534_ A3: "How even..." 25534_ A3 destroyed. 25544_ Quantum Shear penetrates Wall. 25544_ Dropped Cld. Antigrav System. 25546_ Quantum Shear penetrates Wall. 25546_ Longsword +1 follow-up attack on Architect. 25549_ CR-A16's Behemoth Slayer follow-up attack on Architect. 25551_ Longsword +1 follow-up attack on Architect. 25551_ Architect: "Defeated by a malfunctioning replica of a piece of alien starship?! You've got*fzzt* be kiddi*bzzz*" 25551_ Architect destroyed. 25553_ Acquired data core, extracted unknown sensor trigger ID. 25554_ Acquired Hpw. Transdimensional Reconstructor. 25554_ Warped through subspace, drawn to slip node. 25554_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Coolant Potential 100 Energy Generation 95 Energy Capacity 2150 Matter Stores 463 Matter Capacity 500 Sight Range 24 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 3 Cloak Strength 3 Power Amplification 30 Additional Mass Support 25 Armor Coverage 1625 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 90 Weapon Shielding 100 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 96 Melee Accuracy 24 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 90 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 35 Defensive Hacking 26 Item Schematics ----------------- Exp. Flexi-carbon Leg | -3/Section 7 | Z-intel Exp. Hacking Suite | -3/Section 7 | Z-intel Prc. Energy Filter | -3/Section 7 | Z-intel Lrn. Phase Cannon | -3/Section 7 | Z-intel Exp. Cooling System | -3/Section 7 | Z-intel Ionic Axe | -3/Section 7 | Z-intel Imp. Energy Well | -3/Section 7 | Z-intel Adv. Plasma Rifle | -3/Section 7 | Z-intel Hvy. Tesla Rifle | -3/Section 7 | Z-intel Exp. Coolant Injector | -3/Section 7 | Z-intel Exp. Power Amplifier | -3/Section 7 | Z-intel Imp. Antigrav System | -3/Section 7 | Z-intel Imp. System Backup Module | -3/Section 7 | Z-intel Stasis Canceller | -3/Section 7 | Z-intel Terrain Scan Processor | -3/Section 7 | Z-intel Antigrav Array | -3/Section 7 | Z-intel Imp. Weapon Cycler | -3/Section 7 | Z-intel Quantum Capacitor | -3/Section 7 | Z-intel Nuclear Pulse Array | -3/Section 7 | Z-intel Imp. Arc Projector | -3/Section 7 | Z-intel Reaction Control System | -3/Section 7 | Z-intel Adv. Integration Mediator | -3/Section 7 | Z-intel Hacking Suite | -3/Section 7 | Z-intel Exp. Heat Sink | -3/Section 7 | Z-intel Adv. Variable Charge Gun | -3/Section 7 | Z-intel Exp. Transmission Jammer | -3/Section 7 | Z-intel Hellfire Missile Launcher | -3/Section 7 | Z-intel Exp. Energy Well | -3/Section 7 | Z-intel Hvy. Gatling Laser | -3/Section 7 | Z-intel Enh. Armored Leg | -3/Section 7 | Z-intel Adv. Power Amplifier | -3/Section 7 | Z-intel Hvy. Antimatter Reactor | -3/Section 7 | Z-intel Centrium Heavy Treads | -3/Section 7 | Z-intel Adv. Terrain Scan Processor | -3/Section 7 | Z-intel Impulse Thruster Array | -3/Section 7 | Z-intel Linear Gravjet | -3/Section 7 | Z-intel Imp. Plasma Cutter | -3/Section 7 | Z-intel Adv. Force Field | -3/Section 7 | Z-intel Target Analyzer | -3/Section 7 | Z-intel Lyr. Medium Armor Plating | -3/Section 7 | Z-intel Adv. Reclamation Unit | -3/Section 7 | Z-intel Antigrav System | -3/Section 7 | Z-intel Railgun | -3/Section 7 | Z-intel Recoil Nullifier | -3/Section 7 | Z-intel Imp. Overload Regulator | -3/Section 7 | Z-intel Imp. Maneuvering Thrusters | -3/Section 7 | Z-intel Disruptor Cannon | -3/Section 7 | Z-intel Imp. Component Analysis Suite | -3/Section 7 | Z-intel Adv. Shield Generator | -3/Section 7 | Z-intel Robot Schematics ------------------ R-06 Scavenger | -3/Section 7 | Z-intel T-07 Excavator | -3/Section 7 | Z-intel A-15 Conveyor | -3/Section 7 | Z-intel S-43 Plague | -3/Section 7 | Z-intel G-67 Veteran | -3/Section 7 | Z-intel B-60 Warrior | -3/Section 7 | Z-intel A-02 Transporter | -3/Section 7 | Z-intel O-32 Director | -3/Section 7 | Z-intel Fabricated ------------ H-66 Slayer | x2 | -4/Armory H-66 Slayer | x2 | -4/Armory Alien Tech Used ----------------- Integrated Dissipator Integrated Reactor Core Expander Transdimensional Reconstructor Dimensional Node Initializer Subatomic Replicator Sigix Broadsword Core Reset Matrix Core Regenerator LRC Energy Well LRC Armor Matter Drive High-powered Transdimensional Reconstructor Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactPropulsionThrusters Manual? 0 Play Time 05:08:27 Cumulative 1707.5 hours Start 2020.10.20 @ 10:16:12 End 2020.10.20 @ 19:16:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2493 Rogue 2486 Adventurer 0 Explorer 7 Win Type 2 Total 164 Types 41/23/63/3/3/5/23/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d8fd2a1-f278-466f-a692-08e5b476b289