Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 23:13:59

Player: Gold Spoon

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (122)     610
Value Destroyed (4477)     4477
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (766)                766
              TOTAL SCORE: 9173

 Bonus
-------
High Alert Combat Kills    323
Follower Combat Kills      143
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     310/310
System Corruption          14%
Temperature                Cool (18)
Movement                   Core (650) Ox12
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
          Heavy Deuterium Engine
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (7) ------
          Large Storage Unit
       Improved Signal Interpreter
       Improved Melee Analysis Suite
                Actuator Array (fused)
                Hacking Suite
>               --- WEAPON (2) -------
                Power Maul
>               --- INVENTORY (15) ---
          Heavy Deuterium Engine
  High-capacity Storage Unit
                Target Analyzer
                Target Analyzer
                Skeleton Box
                Missile Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
        Armored Treads
         Medium Treads
>               --- UTILITY ----------
          Large Storage Unit
       Improved Signal Interpreter
                Force Booster
                Transmission Jammer
       Hardened Medium Armor Plating
       Improved Light Armor Plating
       Improved Shield Generator
>               --- WEAPON -----------
                Powered Hammer
                Power Maul
>               --- INVENTORY --------
                Deuterium Engine
                Deuterium Engine
  High-capacity Storage Unit
                Target Analyzer
                Target Analyzer
                Transmission Jammer
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Hacking Suite
                Skeleton Box
                Missile Launcher
                Power Maul
[Rating: 46]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Transmission Jammer
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Katana
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Power Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   
  Utility                  5    | .   .   .   2   .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             97   | 6   5   .   20  4   5   6   17  34  
  Power                    13   | 1   1   .   3   .   .   1   1   6   
    Engine                 13   | 1   1   .   3   .   .   1   1   6   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   .   5   .   .   4   4   5   
    Treads                 19   | 2   .   .   5   .   .   4   4   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  52   | 1   3   .   11  2   5   .   11  19  
    Device                 12   | .   .   .   .   1   3   .   3   5   
    Storage                7    | 1   1   .   .   .   .   .   3   2   
    Processor              5    | .   .   .   2   .   .   .   1   2   
    Hackware               1    | .   .   .   .   .   .   .   .   1   
    Protection             27   | .   2   .   9   1   2   .   4   9   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   12   | 2   1   .   1   2   .   1   1   4   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   3   
    Slashing Weapon        7    | .   1   .   1   2   .   1   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   2   .   .   .   
Parts Lost                 47   | .   2   .   11  2   .   6   6   20  
  Power                    6    | .   1   .   .   .   .   1   1   3   
  Propulsion               14   | .   .   .   3   1   .   2   2   6   
  Utility                  22   | .   1   .   6   1   .   2   3   9   
  Weapon                   5    | .   .   .   2   .   .   1   .   2   
  Highest Loss Streak      6    | .   1   .   6   1   .   3   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   96  100 81  74  76  74  88  87  
  Engine                   9    | .   12  14  10  11  11  10  8   6   
  Treads                   19   | .   28  28  18  18  11  16  26  17  
  Device                   8    | .   .   .   .   .   .   .   13  15  
  Storage                  9    | .   14  14  11  11  11  11  9   7   
  Processor                4    | .   .   .   6   .   .   .   2   8   
  Hackware                 1    | .   .   .   .   .   .   .   .   3   
  Protection               15   | .   12  14  20  23  32  24  11  10  
  Ballistic Gun            2    | .   14  14  3   .   .   .   .   .   
  Impact Weapon            4    | .   .   .   .   .   .   .   .   10  
  Slashing Weapon          8    | .   3   14  11  11  11  11  15  3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 12  25  25  41  32  31  30  48  57  
  Greatest Support         68   | 40  40  40  40  40  20  40  60  68  
  Greatest Overweight (x)  9    | .   .   .   1   1   1   9   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  10  10  20  20  
  Average Capacity         12   | 6   8   10  10  10  10  10  13  15  
  Most Carried             15   | 4   5   5   10  10  10  10  15  15  
  Average Carried          8    | .   3   3   5   8   9   8   11  10  
  Final Capacity           15   | 8   10  10  10  10  10  10  15  15  
  Final Carried            15   | .   3   5   8   10  10  6   15  6   

 Class Distribution 
--------------------
 44% | Scavenger-Mutant
 31% | Mutant
 16% | Gladiator
  6% | Scavenger-Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
        Gladiator | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           1410 | 213  122  .    224  88   .    178  179  406  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5016 | .    303  .    914  214  .    366  1351 1868 
  Parts                    241  | .    20   .    63   17   .    25   71   45   
Haulers Intercepted        2    | .    .    .    .    .    .    .    1    1    
Recyclers Shooed           2    | .    1    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  110  | .   9   .   19  10  .   9   22  41  
  Melee                    79   | .   2   .   19  10  .   9   22  17  
  Guns                     6    | .   6   .   .   .   .   .   .   .   
  AOE                      2    | .   1   .   .   .   .   .   .   1   
Classes Destroyed          13   | .   3   .   4   .   .   2   3   1   
  Builder                  2    | .   .   .   2   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   1   1   
  Recycler                 3    | .   .   .   .   .   .   .   1   2   
  Operator                 1    | .   .   .   .   .   .   .   1   .   
  Watcher                  5    | .   1   .   1   .   .   .   2   1   
  Swarmer                  22   | .   3   .   .   7   .   5   .   7   
  Grunt                    58   | .   6   .   12  2   .   3   12  23  
  Brawler                  4    | .   .   .   1   1   .   .   1   1   
  Duelist                  3    | .   .   .   2   .   .   .   .   1   
  Sentry                   15   | .   .   .   4   .   .   .   7   4   
  Hunter                   3    | .   .   .   .   .   .   1   2   .   
  Programmer               5    | .   .   .   .   .   .   .   .   5   
Best Kill Streak           4    | .   3   .   4   4   .   2   4   4   
  Combat Bots Only         4    | .   2   .   4   4   .   2   4   4   
Max Kills in Single Turn   2    | .   2   .   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   1   
  Melee                    1    | .   1   .   1   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        910   | .    70   .    148  45   .    107  113  427  
  Missed                   261   | .    28   .    33   12   .    31   39   118  
Damage Taken               8162  | .    632  .    1565 266  .    720  925  4054 
  Core                     1268  | .    87   .    204  29   .    122  126  700  
  Absorbed by Shields      383   | .    .    .    .    .    .    .    176  207  
  Redirected to Shielding  62    | .    .    .    9    4    .    22   27   .    
  Regen/Repaired (Parts)   410   | .    .    .    119  .    .    .    155  136  
Core Remaining (%)         63    | 100  .    65   .    .    .    11   77   .    
Volleys Fired              35    | .    35   .    .    .    .    .    .    .    
  Largest                  2     | .    2    .    .    .    .    .    .    .    
  Hottest                  60    | .    60   .    .    .    .    .    .    .    
Shots Fired                69    | .    69   .    .    .    .    .    .    .    
  Gun                      69    | .    69   .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  35    | .    35   .    .    .    .    .    .    .    
  Thermal                  34    | .    34   .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         7     | .    7    .    .    .    .    .    .    .    
  Robot Miss Streak        3     | .    3    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           334   | .    43   .    52   11   .    28   78   122  
  Core Hits                111   | .    19   .    25   9    .    10   30   18   
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 16    | .    .    .    .    .    .    .    .    16   
  Critical Strikes         32    | .    .    .    1    .    .    5    6    20   
    Smash                  17    | .    .    .    .    .    .    .    .    17   
    Sever                  15    | .    .    .    1    .    .    5    6    3    
Melee Attacks              412   | .    7    .    79   17   .    47   99   163  
  Impact                   150   | .    .    .    .    .    .    .    .    150  
  Slashing                 262   | .    7    .    79   17   .    47   99   13   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            20    | .    .    .    2    .    .    1    7    10   
    Combat Hostiles        8     | .    .    .    .    .    .    .    2    6    
  Follow-up Attacks        22    | .    .    .    .    .    .    .    8    14   
Damage Inflicted           11922 | .    496  .    1362 318  .    947  2659 6140 
  Guns                     397   | .    397  .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    
  Explosions               213   | .    .    .    .    .    .    .    .    213  
  Melee                    11309 | .    96   .    1362 318  .    947  2659 5927 
  Ramming                  3     | .    3    .    .    .    .    .    .    .    
  Kinetic                  160   | .    160  .    .    .    .    .    .    .    
  Thermal                  450   | .    237  .    .    .    .    .    .    213  
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   5601  | .    .    .    .    .    .    .    .    5601 
  Slashing                 5708  | .    96   .    1362 318  .    947  2659 326  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    5    5    5    5    .    14   
  Average Corruption       5     | .    .    .    5    5    5    5    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  221   | .    .    .    40   29   14   36   .    102  
    Message Errors         62    | .    .    .    9    7    5    9    .    32   
    Matter Fused           44    | .    .    .    9    8    4    9    .    14   
    Heat Flow Errors       40    | .    .    .    6    6    3    5    .    20   
    Energy Discharges      31    | .    .    .    7    4    1    4    .    15   
    Parts Rejected         3     | .    .    .    1    .    .    1    .    1    
    Parts Fused            6     | .    .    .    2    1    .    1    .    2    
    Data Loss (minor)      18    | .    .    .    1    2    .    4    .    11   
    Data Loss (major)      9     | .    .    .    3    .    1    1    .    4    
    Alerts                 8     | .    .    .    2    1    .    2    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            1866  | .    .    .    4    17   .    85   109  1651 
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               16    | .    .    .    .    .    .    .    .    16   
  Melee                    1850  | .    .    .    4    17   .    85   109  1635 
Knockbacks                 20    | .    .    .    .    .    .    .    .    20   
  Impact                   20    | .    .    .    .    .    .    .    .    20   
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      171   | .    .    .    .    .    .    .    .    171  
  Shots                    2     | .    .    .    .    .    .    .    .    2    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        279   | .    184  .    269  267  279  213  7    279  
  Average Temperature      91    | .    46   .    75   111  128  77   5    107  
  Received Heat Transfer   2536  | .    159  .    690  .    .    81   357  1249 
  Effects                  1     | .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              26    | .    .    .    .    .    .    .    .    26   
  Impact Corruptions       61    | .    .    .    .    .    .    .    .    61   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    
  Heat Transferred         675   | .    525  .    .    .    .    .    .    150  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Peak Influence             1061 | .    157  39   260  159  .    120  329  1061 
  Initial                  89   | .    .    39   .    79   .    .    .    89   
  Average                  168  | .    71   14   132  78   .    38   169  272  
Maximum Alert Level        3    | .    .    .    1    .    .    .    1    3    
  Low Security (%)         72   | 100  100  100  77   100  .    100  66   52   
  Level 1                  16   | .    .    .    22   .    .    .    33   20   
  Level 2                  7    | .    .    .    .    .    .    .    .    19   
  Level 3                  3    | .    .    .    .    .    .    .    .    7    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    3    .    5    .    .    .    2    17   
  Investigation            7    | .    .    .    2    .    .    .    1    4    
  Extermination            6    | .    .    .    .    .    .    .    .    6    
  Reinforcement            10   | .    3    .    3    .    .    .    1    3    
  Assault                  1    | .    .    .    .    .    .    .    .    1    
  Garrison                 3    | .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           6    | .   1   .   5   .   .   .   .   .   
Communications Jammed      30   | .   .   .   .   .   .   .   12  18  
  Distress Signals         30   | .   .   .   .   .   .   .   12  18  
Times Spotted              196  | .   17  2   48  10  .   14  42  63  
  Peak Tracking Total      7    | .   3   2   7   4   .   4   4   5   
  Tactical Retreats        31   | .   .   .   11  .   .   3   5   12  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            10   | .   2   .   1   .   .   .   1   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   1   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          7    | .   .   .   .   .   .   .   .   7   
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   4   
  Garrison Access          4    | .   .   .   .   .   .   .   1   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          34   | .   2   .   6   2   .   .   10  14  
  Terminals                22   | .   2   .   5   .   .   .   8   7   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          4    | .   .   .   1   .   .   .   1   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   4   
Total Hacks                72   | .   5   .   11  2   .   .   21  33  
  Successful               35   | .   3   .   7   2   .   .   12  11  
  Failed                   37   | .   2   .   4   .   .   .   9   22  
    Catastrophic           6    | .   .   .   .   .   .   .   1   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   
  Terminals                42   | .   5   .   8   .   .   .   14  15  
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          15   | .   .   .   3   .   .   .   6   6   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   1   11  
Terminal Hacks             18   | .   3   .   5   2   .   .   7   1   
  Prototype ID Bank        4    | .   1   .   1   .   .   .   2   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   2   .   .   .   2   .   
  Unreport Threat          2    | .   .   .   1   .   .   .   1   .   
  Locate Traps             2    | .   .   .   1   .   .   .   1   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       12   | .   .   .   2   .   .   .   4   6   
  Scan Component           6    | .   .   .   1   .   .   .   2   3   
  Repair                   6    | .   .   .   1   .   .   .   2   3   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   3   
  Seal Access              4    | .   .   .   .   .   .   .   1   3   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   1   .   5   .   .   .   8   13  
  Full Trace Events        9    | .   1   .   2   .   .   .   2   4   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   3   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   .   116 
  Total Robot Build Rating 9    | .   .   .   .   .   .   .   .   9   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   1   .   .   .   2   3   
  Time                     210  | .   .   .   26  .   .   .   70  114 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Total Allies               8    | .   .   5   .   .   .   .   .   3   
  Largest Group            5    | .   .   5   5   .   .   .   .   3   
  Highest-Rated Group      91   | .   .   91  91  .   .   .   .   48  
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   16  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   21  .   .   .   .   14  
  Total Damage             731  | .   .   .   254 .   .   .   .   477 
  Kills                    9    | .   .   .   4   .   .   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               14236 | 68   641  1096 1669 1097 581  1334 2289 5461 
Spaces Moved               6715  | 37   310  658  741  572  236  624  1115 2422 
  Core                     7     | 2    .    .    .    .    .    5    .    .    
  Treads                   6383  | 35   310  658  741  572  236  619  1115 2097 
  Legs                     .     | .    .    .    .    .    .    .    .    .    
  Wheels                   325   | .    .    .    .    .    .    .    .    325  
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  240  160  160  100  
  Average Speed            172   | 154  160  160  170  178  240  188  160  173  
  Slowest Speed            500   | 160  160  160  240  240  240  500  240  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       65    | 4    61   98   64   96   60   87   72   48   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    2    .    .    .    .    .    .    
  Known Exits Taken        2     | .    1    .    .    .    .    .    1    .    
  Unknown Exits Taken      6     | 1    .    1    1    1    1    1    .    .    
Scrap Searched             8     | .    .    2    .    4    .    2    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          36    | .    .    .    .    .    .    .    .    36   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    
  AOE                      36    | .    .    .    .    .    .    .    .    36   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      8632 | 48   378  701  1003 628  256  709  1482 3427 
  Wait                     1257 | .    13   42   136  26   .    31   233  776  
  Move                     6707 | 36   309  657  740  571  235  623  1114 2422 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  109  | 6    7    2    23   5    8    2    26   30   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    
  Attach                   84   | 6    3    .    18   4    5    6    14   28   
  Detach                   4    | .    .    .    .    2    1    .    .    1    
  Swap                     13   | .    2    .    2    .    .    .    3    6    
  Drop                     36   | .    1    .    5    3    7    .    4    16   
  Fire                     35   | .    35   .    .    .    .    .    .    .    
  Melee                    386  | .    7    .    79   17   .    47   88   148  
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 3 exits: *Sto / *Low x2)

 History 
---------
  Turn | Location      | Event
    14 | -11/Scrapyard | Discovered new exit (range 16)
    69 | -11/Scrapyard | Entered Materials
   278 | -10/Materials | Discovered new exit (range 16)
   315 | -10/Materials | Build established: Mutant
   500 | -10/Materials | Identified exit to Mines
   710 | -10/Materials | Entered Mines
   946 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1164 | -10/Mines     | Discovered new exit (range 8)
  1284 | -10/Mines     | Learned location of Storage (-7)
  1290 | -10/Mines     | Discovered new exit (range 9)
  1318 | -10/Mines     | Found a hidden stash of uninstalled traps
  1632 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  1806 | -10/Mines     | Entered Materials
  1806 | -9/Materials  | Accompanied by 5 allies
  1806 | -9/Materials  | Evolved 2 slots: Utility x2
  1811 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  2153 | -9/Materials  | Lost 4 allies
  2269 | -9/Materials  | Discovered new exit (range 16)
  2373 | -9/Materials  | Lost 6 parts (2n3u1w)
  2680 | -9/Materials  | Repaired Lgt. Treads
  2831 | -9/Materials  | Build established: Scavenger-Mutant
  3115 | -9/Materials  | Discovered new exit (range 11)
  3236 | -9/Materials  | Core integrity fell below 50%
  3443 | -9/Materials  | Discovered new exit (range 16)
  3475 | -9/Materials  | Entered Mines
  3600 | -9/Mines      | Discovered new exit (range 13)
  3630 | -9/Mines      | Found the Drone Emporium
  3640 | -9/Mines      | Found Prototype Device
  3642 | -9/Mines      | Identified Splice Drone Bay
  3997 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  4291 | -9/Mines      | Discovered new exit (range 7)
  4399 | -9/Mines      | Learned Materials interactive machine intel
  4411 | -9/Mines      | Learned Materials stockpile data
  4534 | -9/Mines      | Build established: Mutant
  4563 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  4563 | -9/Mines      | Discovered new exit (range 5)
  4572 | -9/Mines      | Entered Exiles
  4636 | -9/Exiles     | Met 8R-AWN
  4679 | -9/Exiles     | Met EX-HEX
  4751 | -9/Exiles     | Met EX-BIN
  4780 | -9/Exiles     | Aligned with FarCom system
  4782 | -9/Exiles     | Given EX-Vault access code
  4837 | -9/Exiles     | Opened EX-Vault
  4848 | -9/Exiles     | Found Prototype Device
  4849 | -9/Exiles     | Identified Skeleton Box
  4857 | -9/Exiles     | Found Prototype Device
  4858 | -9/Exiles     | Identified Supersonic Drone Bay
  4877 | -9/Exiles     | Found Prototype Ballistic Cannon
  4916 | -9/Exiles     | Build established: Scavenger-Mutant
  4947 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  5036 | -9/Exiles     | Met EX-DEC
  5125 | -9/Exiles     | Discovered new exit (range 14)
  5153 | -9/Exiles     | Left Exiles lab with Skeleton Box
  5153 | -9/Exiles     | Entered Mines
  5787 | -8/Mines      | Discovered new exit (range 7)
  6327 | -8/Mines      | Core integrity fell below 20%
  6353 | -8/Mines      | Lost 3 parts (1p1u1w)
  6394 | -8/Mines      | Discovered new exit (range 3)
  6487 | -8/Mines      | Entered Materials
  6487 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  6489 | -8/Materials  | Loaded intel: 19 interactive machine locations
  7009 | -8/Materials  | Build established: Mutant
  7411 | -8/Materials  | Build established: Scavenger-Mutant
  7731 | -8/Materials  | Repaired Imp. Shield Generator
  7759 | -8/Materials  | Repaired Lgt. Treads
  8542 | -8/Materials  | Discovered new exit (range 3)
  8545 | -8/Materials  | Identified exit to Factory
  8776 | -8/Materials  | Entered Factory
  8776 | -7/Factory    | Evolved 2 slots: Utility x2
  8903 | -7/Factory    | Repaired Lgt. Armor Plating
  9719 | -7/Factory    | Fabricated G-47 Trooper?
 10191 | -7/Factory    | Discovered new exit (range 7)
 10237 | -7/Factory    | Discovered new exit (range 4)
 10241 | -7/Factory    | Identified exit to Lower Caves
 10499 | -7/Factory    | Build established: Scavenger-Gladiator
 10565 | -7/Factory    | Discovered new exit (range 7)
 10573 | -7/Factory    | Identified exit to Storage
 10956 | -7/Factory    | Repaired Transmission Jammer
 11001 | -7/Factory    | Repaired Imp. Deuterium Engine
 11488 | -7/Factory    | Build established: Gladiator
 12570 | -7/Factory    | Lost 4 parts (1p1n2u)
 12645 | -7/Factory    | System corruption reached 10%
 13617 | -7/Factory    | Core integrity fell below 50%
 13647 | -7/Factory    | Lost 3 parts (1n2w)
 13905 | -7/Factory    | Build established: Mutant
 13976 | -7/Factory    | First assault squad dispatched
 14007 | -7/Factory    | Garrison activated, responded to threat
 14112 | -7/Factory    | Core integrity fell below 20%
 14237 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
G-47 Trooper system corrupted by crushing
  effect.
G-47 Trooper knocked back.
G-47 Trooper destroyed.
Critical hit (Burn: +37).
Destroyed Imp. Heat Sink.
G-47 Trooper system corrupted by crushing
  effect.
G-47 Trooper system terminally corrupted.
Aluminum Leg fried.
Lgt. Nuclear Core fried.
Aluminum Leg fried.
System corrupted: Matter fused (-9).
Acquired 9 matter.
Sneak attack on Y-54 Guardian.
Arm. Huge Wheel destroyed.
Destroyed Imp. Heat Sink.
Y-54 Guardian system corrupted by crushing
  effect.
System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????????????????????#################### |
| ??????????????????????????????       ##            |
| ?????????????????????????????#       ##            |
| ?????????????????????????????#       ##     """""" |
| ???????????????????###########  *!!  ##            |
| ???????????????????#         #  *!!  ##     """""" |
| ???????????????????# """     #  *!!  ##            |
| ???????????????????# """     #       ##     """""" |
| ?????????####??????# """     #       ##            |
| ?????????#   ??????#     ""  #  """  ##     """""" |
| ????????##   ??????#      G" #  """  ##            |
| ??????? +    ???w??#     ""  #  """  #########+### |
| ????????#    ??????#[        #       #???#         |
| ????????#    ###########+######+##########         |
| ????????#                                          |
| ????????#                                          |
| ????????#                                          |
| ????????+                %                         |
| ????????#              *%%        g gg             |
| ????????#^    ##########Y#################         |
| ????????#o    #?????# [%%@   #???????????#         |
| ???????#       ?????#   [    ##############        |
| ???????#       ?????#        #            #        |
| ??????         #????#  [     #            #        |
| ????           #????#        #            #        |
| ??             #????#       %+%           +        |
| ?  #####       #????#      % #            #        |
| ? ?????#       #????#      * #            #        |
| ???????####+####????#        #            #        |
| ????????????????????#######+##            #        |
| ??????????????????????????# ##            #        |
| ??????????????????????????# ##            #        |
| ??????????????????????????#  +            #        |
| ??????????????????????????####            #        |
| ?????????????????????????????##############        |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????+        |
| ??????????????????????????????????????????#        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             675
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                40
Melee Accuracy             6
Core Analysis              6
Recoil Reduction           3
Force Boost                20
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 G-47 Trooper | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Batter Up
Melee Specialist
My Command Is Your Wish
No Signal
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              ScrapScatterEdition
  Manual?         0
Play Time         01:23:38
  Cumulative      14.1 hours
  Start           2024.04.18 @ 21:51:53
  End             2024.04.18 @ 23:13:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           19
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4357bbd0-a3f8-4949-a421-66e924f6aa33