Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.11.05 @ 23:42:58 Player: soporte tecnico Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (1882) 1882 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5322 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 245/700 Matter 290/300 Energy 17/100 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Transmission Jammer ECM Suite Improved Utility Shielding > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (5) ---- Micro Nuclear Core Improved Heat Sink Improved Heat Sink Improved Signal Interpreter High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Targeting Computer Transmission Jammer ECM Suite Improved Utility Shielding > --- WEAPON ----------- Shock Rifle Ion Cannon Autogun > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink Improved Heat Sink Improved Signal Interpreter [Rating: 34] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Processor Signal Interpreter Protection Improved Utility Shielding Weapon Autogun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Slots Evolved 6 | . . . 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 2 . . . Weapon 1 | . . . . . . . 1 Parts Attached 81 | 6 8 1 7 1 13 12 33 Power 13 | 1 . . 2 1 1 1 7 Engine 7 | 1 . . 2 . . . 4 Core 6 | . . . . 1 1 1 3 Reactor . | . . . . . . . . Propulsion 26 | 2 3 1 3 . 7 5 5 Treads . | . . . . . . . . Leg 20 | 2 3 1 3 . 3 3 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 6 | . . . . . 4 2 . Utility 19 | 1 2 . . . 2 3 11 Device 10 | 1 1 . . . 2 1 5 Storage . | . . . . . . . . Processor 6 | . 1 . . . . 2 3 Hackware . | . . . . . . . . Protection 3 | . . . . . . . 3 Artifact . | . . . . . . . . Weapon 23 | 2 3 . 2 . 3 3 10 Energy Gun 6 | 1 . . . . . . 5 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 13 | 1 3 . 2 . 3 3 1 Ballistic Cannon 2 | . . . . . . . 2 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 22 | . . . . . 3 4 15 Power 5 | . . . . . . 1 4 Propulsion 7 | . . . . . 2 1 4 Utility 3 | . . . . . . 1 2 Weapon 7 | . . . . . 1 1 5 Highest Loss Streak 6 | . . . . . 3 4 6 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 87 | . 96 100 84 72 72 81 89 Engine 6 | . 14 14 10 4 . . 5 Core 4 | . . . . 4 9 8 7 Leg 22 | . 28 28 30 27 20 8 19 Flight 2 | . . . . . 4 13 . Device 14 | . 14 14 11 9 11 17 16 Processor 13 | . 10 14 11 9 9 15 16 Protection 1 | . . . . . . . 3 Energy Gun 4 | . 9 . . . . . 6 Ballistic Gun 14 | . 18 28 22 18 18 17 7 Ballistic Cannon 1 | . . . . . . . 3 Naked Turns . | . . . . . . . . Heaviest Build 31 | 6 10 10 12 14 15 19 31 Greatest Support 43 | 20 20 20 30 30 30 35 43 Greatest Overweight (x) 9 | . . . . . 1 2 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 Average Carried 4 | 1 4 5 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 5 5 Class Distribution -------------------- 38% | Scavenger-Mutant 28% | Mutant 20% | Scavenger-Gunner 7% | Scavenger-Skirmisher 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Matter Collected 1679 | 261 159 37 178 . 364 166 514 Remotely . | . . . . . . . . Salvage Created 1965 | 37 318 89 264 . 428 218 611 Parts 131 | 4 26 4 13 . 21 19 44 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Combat Hostiles Destroyed 54 | 1 9 2 8 . 14 7 13 Guns 48 | 1 9 2 8 . 14 7 7 Cannons 6 | . . . . . . . 6 Classes Destroyed 6 | 1 2 . 1 . 1 . 1 Watcher 6 | . 2 . . . . . 4 Swarmer 20 | . 3 . 4 . 7 3 3 Cutter 2 | . . . . . 2 . . Grunt 23 | 1 6 2 3 . 4 3 4 Sentry 7 | . . . 1 . 1 1 4 Programmer 2 | . . . . . . . 2 Best Kill Streak 8 | 1 5 2 4 . 8 3 2 Combat Bots Only 8 | 1 5 2 4 . 8 3 2 Max Kills in Single Turn 1 | 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Damage Taken 4307 | 8 425 18 236 . 865 410 2345 Core 843 | . 143 . 55 . 100 90 455 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 79 | . . . . . . . 79 Regen/Repaired (Parts) 74 | . . . 74 . . . . Core Remaining (%) 73 | 100 . 42 86 . . 65 . Volleys Fired 164 | 1 24 3 16 . 34 25 61 Largest 3 | 2 2 2 2 . 2 2 3 Hottest 127 | 60 60 46 46 . 46 43 127 Shots Fired 342 | 2 48 6 32 . 67 38 149 Gun 287 | 2 48 6 32 . 67 38 94 Cannon 55 | . . . . . . . 55 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 257 | 1 29 6 32 . 67 38 84 Thermal 80 | 1 19 . . . . . 60 Explosive . | . . . . . . . . Electromagnetic 5 | . . . . . . . 5 Robot Hit Streak 29 | 2 16 8 29 . 17 18 18 Robot Miss Streak 2 | . 2 . 2 . 2 2 2 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 2 1 2 . 3 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . Shots Hit Robots 270 | 2 34 6 25 . 55 34 114 Core Hits 115 | 2 17 3 12 . 22 14 45 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 4 | . . . . . 2 . 2 Burn 1 | . . . . . . . 1 Destroy 2 | . . . . . 2 . . Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4065 | 18 451 90 404 . 807 387 1908 Guns 2933 | 18 352 90 404 . 807 375 887 Cannons 1003 | . . . . . . . 1003 Explosions 87 | . 87 . . . . . . Melee . | . . . . . . . . Ramming 42 | . 12 . . . . 12 18 Kinetic 2875 | 7 167 90 404 . 807 375 1025 Thermal 1135 | 11 272 . . . . . 852 Explosive . | . . . . . . . . Electromagnetic 13 | . . . . . . . 13 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 1 . . . . 3 Average Corruption 1 | . 1 1 . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . 5 . . . . . 4 Message Errors 2 | . 1 . . . . . 1 Matter Fused 4 | . 3 . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 2 | . 1 . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 65 | . 57 . . . . . 8 Projectiles 8 | . . . . . . . 8 Explosions 57 | . 57 . . . . . . Melee . | . . . . . . . . Knockbacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Kinetic 5 | . . . . . . . 5 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 144 | . 139 . . . . 5 . Shots 2 | . 2 . . . . . . Rammed 3 | . . . . . . 3 . Targets Rammed 7 | . 3 . . . . 3 1 Kicked 4 | . 3 . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 387 | 26 12 . 17 . 8 14 387 Average Temperature 121 | 16 6 . 17 . 8 5 142 Received Heat Transfer 1746 | 6 132 15 123 . 315 174 981 Effects 8 | . . . . . . . 8 Shutdowns 2 | . . . . . . . 2 Interference 5 | . . . . . . . 5 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 2239 | 25 475 . . . . . 1739 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Peak Influence 464 | 20 140 75 245 35 464 369 284 Initial 194 | . 11 25 24 32 19 194 65 Average 120 | 5 78 50 100 32 192 247 101 Maximum Alert Level 2 | . . . 1 . 2 1 1 Low Security (%) 82 | 100 100 100 88 100 55 53 85 Level 1 14 | . . . 11 . 23 46 14 Level 2 2 | . . . . . 20 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 . 2 . . 2 3 Investigation 3 | . 2 . . . . 1 . Extermination 2 | . . . . . . . 2 Reinforcement 4 | . . . 2 . . 1 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | 1 14 2 13 . 16 11 33 Peak Tracking Total 6 | 1 4 2 4 . 6 3 6 Tactical Retreats 10 | . . . 1 . 3 1 5 Traps | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Traps Triggered 3 | . 1 . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Machines Disabled 4 | . 3 . . . . . 1 Max in Single Turn 2 | . 2 . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Machines Accessed 12 | . 4 . 2 1 . 1 4 Terminals 6 | . 3 . 1 . . 1 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 4 | . 1 . . . . . 3 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 31 | . 11 . 8 1 . 3 8 Successful 24 | . 9 . 6 1 . 3 5 Failed 7 | . 2 . 2 . . . 3 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 18 | . 10 . 2 . . 3 3 Fabricators . | . . . . . . . . Repair Stations 6 | . . . 6 . . . . Recycling Units 6 | . 1 . . . . . 5 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 14 | . 8 . 1 . . 3 2 Record 9 | . 4 . . . . 3 2 Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . Maintenance Status 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . Scan Component 3 | . . . 3 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks 4 | . 1 . . . . . 3 Retrieve Components 4 | . 1 . . . . . 3 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 3 . 1 . . 1 3 Full Trace Events 1 | . 1 . . . . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 52 | . . . 52 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 13 | . 7 . . . . . 6 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Turns Passed 3958 | 98 860 21 604 44 469 446 1416 Spaces Moved 2635 | 80 637 10 395 33 281 307 892 Core 29 | 23 . . . . . . 6 Treads . | . . . . . . . . Legs 2346 | 57 637 10 395 33 208 120 886 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 260 | . . . . . 73 187 . Fastest Speed 34 | 50 120 120 120 120 98 34 120 Average Speed 121 | 99 120 120 120 120 118 113 128 Slowest Speed 500 | 120 120 120 120 120 190 154 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 5 63 4 22 2 36 23 19 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 17 | . 17 . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 17 | . 17 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Total 3117 | 96 692 14 498 38 356 373 1050 Wait 109 | . . . 74 . 12 7 16 Move 2628 | 79 636 9 394 32 280 306 892 Hop . | . . . . . . . . Pick Up 74 | 10 10 . 3 2 8 12 29 Fast Attach 14 | . 3 1 3 1 2 1 3 Attach 36 | 6 1 . . . 3 9 17 Detach 1 | . . . . . . . 1 Swap 31 | . 4 . 4 . 8 2 13 Drop 53 | . 11 1 4 3 9 8 17 Fire 164 | 1 24 3 16 . 34 25 61 Melee . | . . . . . . . . Ram 3 | . . . . . . 3 . Kick 4 | . 3 . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 99 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 8) 419 | -10/Materials | Identified exit to Mines 771 | -10/Materials | Discovered new exit (range 16) 789 | -10/Materials | Identified exit to Materials 900 | -10/Materials | Core integrity fell below 50% 959 | -10/Materials | Entered Mines 961 | -10/Mines | Discovered exit to Materials (range 6) 980 | -10/Mines | Entered Materials 980 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1408 | -9/Materials | Build established: Scavenger-Mutant 1467 | -9/Materials | Discovered new exit (range 15) 1521 | -9/Materials | Repaired Aluminum Leg 1550 | -9/Materials | Repaired Ion Engine 1583 | -9/Materials | Identified exit to Materials 1584 | -9/Materials | Entered another Materials area 1584 | -8/Materials | Evolved 2 slots: Utility x2 1627 | -8/Materials | Identified exit to Garrison 1628 | -8/Materials | Entered Garrison 1760 | -8/Garrison | Triggered checkpoint 1760 | -8/Garrison | Triggered checkpoint 2007 | -8/Garrison | Lost 3 parts (2n1w) 2012 | -8/Garrison | Destroyed 8 combat bots 2050 | -8/Garrison | Triggered checkpoint 2085 | -8/Garrison | Discovered new exit (range 9) 2093 | -8/Garrison | Identified exit to Materials 2097 | -8/Garrison | Entered Materials 2201 | -8/Materials | Lost 4 parts (1p1n1u1w) 2405 | -8/Materials | Discovered new exit (range 11) 2417 | -8/Materials | Identified exit to Factory 2543 | -8/Materials | Entered Factory 2543 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3128 | -7/Factory | Build established: Scavenger-Gunner 3224 | -7/Factory | Lost 6 parts (1p3n1u1w) 3910 | -7/Factory | Lost 4 parts (1p1n2w) 3929 | -7/Factory | Core integrity fell below 50% 3959 | -7/Factory | Self-destructed Last Messages --------------- 03850_ Chain reaction triggered in Lgt. Ion Engine. 03850_ K-01 Serf destroyed. 03851_ U-05 Engineer lays Concrete. 03876_ Shock Rifle destroyed. 03879_ Fusion Modulator explodes. 03879_ P-70 Sage destroyed. 03879_ Fusion Modulator explodes. 03879_ Lgt. Nuclear Core destroyed. 03879_ Fusion Modulator explodes. 03880_ U-05 Engineer builds a Wall. 03881_ Acquired Hpw. Shock Rifle. 03884_ U-05 Engineer builds a Wall. 03891_ U-05 Engineer lays Concrete. 03903_ System corrupted: Energy discharge (-36). 03930_ System corrupted: Component data lost. 03933_ G-47 Trooper suffers critical hit (Burn). 03936_ Ion Cannon destroyed. 03936_ Imp. Targeting Computer destroyed. 03952_ Mic. Nuclear Core destroyed. 03955_ Acquired Particle Gun. 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"" ! | | ?????????????# ############""""!""""""###### | | ?????????????# % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 24 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormStorageBoregun Manual? 0 Play Time 00:57:52 Cumulative 5.6 hours Start 2022.11.05 @ 22:36:24 End 2022.11.05 @ 23:42:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc5e5ea0-8920-4874-8f1c-b5c5fffd14c1