Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 00:47:50 Player: NOGames Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (10) 50 Value Destroyed (265) 265 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2000) 2000 TOTAL SCORE: 9275 Bonus ------- Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 239/300 Energy 93/100 System Corruption 16% Temperature Cool (2) Movement Hovering (60) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Combat Linear Gravjet > --- UTILITY (15) ----- Machine Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Machine Analyzer Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Machine Analyzer Visual Processing Unit Enhanced Optical Array Seismic Detector Experimental Reaction Control System Improved Light Armor Plating > --- WEAPON ----------- Flail > --- INVENTORY -------- Heavy Rocket Launcher Maul [Rating: 82] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Improved Cesium-ion Thruster Leg Aluminum Leg Hover Unit Combat Linear Gravjet Flight Unit Improved Cesium-ion Thruster Utility Machine Analyzer Device Seismic Detector Storage Small Storage Unit Processor Machine Analyzer Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Flail Energy Gun Medium Laser Ballistic Gun Assault Rifle Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 . 2 Power 1 | . . . . . 1 . . . . . . . Propulsion 4 | . . 1 1 . . . 2 . . . . . Utility 13 | . . 1 1 2 1 2 . 2 . 2 . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 51 | . 10 1 7 5 2 5 1 1 3 5 5 6 Power 11 | . 1 . . 1 1 2 . . 3 1 1 1 Engine 2 | . . . . 1 1 . . . . . . . Core 4 | . 1 . . . . 2 . . 1 . . . Reactor 5 | . . . . . . . . . 2 1 1 1 Propulsion 18 | . 4 . 4 . . . 1 1 . 2 2 4 Treads . | . . . . . . . . . . . . . Leg 3 | . 2 . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . 3 Flight 12 | . 2 . 4 . . . 1 1 . 2 2 . Utility 20 | . 4 1 3 4 1 3 . . . 1 2 1 Device 9 | . 2 . 1 2 1 1 . . . 1 1 . Storage . | . . . . . . . . . . . . . Processor 5 | . 1 1 1 1 . 1 . . . . . . Hackware 2 | . . . . . . . . . . . 1 1 Protection 4 | . 1 . 1 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 2 | . 1 . . . . . . . . 1 . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . 1 . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . . 1 1 . Parts Lost 31 | . . . 1 . 1 . . 4 1 13 3 8 Power 5 | . . . 1 . . . . . . 3 . 1 Propulsion 12 | . . . . . . . . 2 1 4 1 4 Utility 12 | . . . . . 1 . . 2 . 5 2 2 Weapon 2 | . . . . . . . . . . 1 . 1 Highest Loss Streak 6 | . . . 1 . 1 . . 3 1 6 2 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 97 77 74 86 84 86 89 77 65 46 29 14 Engine 3 | . 9 . . 1 11 4 . . . . . . Core 4 | . 4 11 4 . . 6 10 9 4 . . . Leg 6 | . 26 . . . . . . . . . . . Flight 14 | . 1 22 27 30 26 23 26 21 19 13 7 . Device 8 | . . 11 9 15 13 14 15 14 14 7 6 . Storage 3 | . 13 . . . . . . . . . . . Processor 14 | . 10 22 24 23 20 20 21 19 14 11 7 4 Protection 3 | . 1 . . 7 6 8 10 7 4 2 . . Energy Gun 3 | . 13 . . . . . . . . . . . Ballistic Gun 3 | . 13 . . . . . . . . . . . Impact Weapon 3 | . . 11 9 7 6 5 5 4 4 4 4 1 Peak Build Rating 82 | 6 10 11 27 37 40 59 70 74 77 82 38 33 Average Rating 34 | 6 8 11 17 31 39 51 70 71 73 60 29 19 On Entrance 33 | 6 6 9 11 27 37 40 59 70 71 69 13 23 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 37 | 14 15 8 8 10 15 23 23 23 29 37 5 15 Greatest Support 42 | 20 20 8 17 12 23 23 23 38 38 42 13 28 Greatest Overweight (x) 3 | . 3 . . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 7 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 4 5 5 5 5 3 5 5 5 2 2 Average Carried 4 | 6 7 4 4 4 4 4 3 4 5 2 1 1 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 5 4 5 5 4 5 3 5 5 1 2 2 Class Distribution -------------------- 34% | Mutant 22% | Scout 22% | Ninja 9% | Sprinter 6% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scout | -8/Materials Scout | -7/Factory Scout | -6/Factory Ninja | -5/Factory Ninja | -4/Factory Ninja | -3/Research Sprinter | -3/Testing Sprinter | -2/Research Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Matter Collected 622 | 200 155 40 . . . . . . . 25 9 193 Remotely . | . . . . . . . . . . . . . Salvage Created 386 | . 346 40 . . . . . . . . . . Parts 19 | . 16 3 . . . . . . . . . . Haulers Intercepted 2 | . 1 1 . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 5 | . 5 . . . . . . . . . . . Guns 4 | . 4 . . . . . . . . . . . Classes Destroyed 4 | . 4 . . . . . . . . . . . Hauler 2 | . 1 1 . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . . Grunt 5 | . 5 . . . . . . . . . . . Best Kill Streak 2 | . 2 1 . . . . . . . . . . Combat Bots Only 2 | . 2 . . . . . . . . . . . Max Kills in Single Turn 1 | . 1 1 . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Hostile Shots Fired 423 | . 35 2 26 . . 11 . 2 20 84 48 195 Missed 189 | . 9 1 11 . . 7 . 1 8 45 22 85 Damage Taken 5458 | . 354 12 217 . 66 81 . 236 278 1092 629 2493 Core 2368 | . 86 . 131 . . 39 . . 27 111 356 1618 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 62 | . 14 . . . 7 6 . 35 . . . . Core Remaining (%) 90 | 100 65 100 76 100 100 96 100 . 97 . 67 . Volleys Fired 35 | . 35 . . . . . . . . . . . Largest 2 | . 2 . . . . . . . . . . . Hottest 70 | . 70 . . . . . . . . . . . Shots Fired 70 | . 70 . . . . . . . . . . . Gun 70 | . 70 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 35 | . 35 . . . . . . . . . . . Thermal 35 | . 35 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 15 | . 15 . . . . . . . . . . . Robot Miss Streak 4 | . 4 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 52 | . 51 1 . . . . . . . . . . Core Hits 18 | . 17 1 . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 4 | . 4 . . . . . . . . . . . Burn 4 | . 4 . . . . . . . . . . . Melee Attacks 166 | . . 12 11 15 . 20 48 29 5 23 . 3 Impact 166 | . . 12 11 15 . 20 48 29 5 23 . 3 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 787 | . 641 113 . . . . . . . . . 33 Guns 641 | . 641 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 113 | . . 113 . . . . . . . . . . Ramming 33 | . . . . . . . . . . . . 33 Kinetic 294 | . 294 . . . . . . . . . . . Thermal 347 | . 347 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 113 | . . 113 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . 5 7 12 14 16 Average Corruption 8 | . . . . . . . . 5 5 10 12 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 27 | . . . . . . . . 3 4 1 7 12 Message Errors 6 | . . . . . . . . 1 1 . 3 1 Matter Fused 7 | . . . . . . . . 1 1 1 1 3 Heat Flow Errors 4 | . . . . . . . . 1 1 . . 2 Energy Discharges 3 | . . . . . . . . . 1 . 1 1 Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . 1 4 Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 15 | . . . . . . . . . . . . 15 Shots . | . . . . . . . . . . . . . Rammed 7 | . . . . . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 293 | . 231 . . . . 21 . 81 293 . . 183 Average Temperature 43 | . 69 . . . . 6 . 28 283 . . 96 Received Heat Transfer 426 | . 201 . 81 . . . . 9 45 9 36 45 Effects 5 | . 4 . . . . . . . 1 . . . Interference 5 | . 4 . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . Parts Melted 5 | . 5 . . . . . . . . . . . Heat Transferred 1332 | . 1332 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Peak Influence 451 | . 125 117 352 247 120 150 98 104 178 209 255 451 Initial 159 | . . 45 49 159 120 53 14 51 51 99 78 149 Average 129 | . 74 69 172 197 119 79 46 76 73 142 172 293 Maximum Alert Level 2 | . . . 1 1 . . . . . 1 1 2 Low Security (%) 79 | 100 100 100 64 51 100 100 100 100 100 94 73 10 Level 1 18 | . . . 35 48 . . . . . 5 26 72 Level 2 2 | . . . . . . . . . . . . 16 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . 2 1 . 2 . 1 1 1 1 3 Investigation 4 | . . . . 1 . . . 1 . . . 2 Extermination 1 | . . . . . . 1 . . . . . . Reinforcement 8 | . 1 . 2 . . 1 . . 1 1 1 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Distress Signals 8 | . . . 1 . . . . 1 1 . 1 4 Communications Jammed 3 | . . . . . . . . . 3 . . . Distress Signals 3 | . . . . . . . . . 3 . . . Times Spotted 120 | . 11 3 20 . . 7 . 3 10 12 21 33 Peak Tracking Total 19 | . 3 5 11 . . 6 . 3 9 8 19 13 Tactical Retreats 22 | . . 1 5 . . . . . . 2 1 13 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Traps Triggered 8 | . . . . 1 1 2 . 2 1 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Machines Disabled 2 | . . . . . . 1 . . 1 . . . Max in Single Turn 1 | . . . . . . 1 . . 1 . . . Garrison Access 2 | . . . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Machines Accessed 44 | . 2 . 2 7 1 9 5 5 . . 8 5 Terminals 38 | . 2 . 2 5 1 8 3 4 . . 8 5 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . 2 . 1 2 1 . . . . Total Hacks 86 | . 10 . 5 15 1 13 12 7 . . 13 10 Successful 25 | . 4 . 1 4 . 4 3 2 . . 5 2 Failed 61 | . 6 . 4 11 1 9 9 5 . . 8 8 Catastrophic 15 | . 1 . 1 4 1 5 . . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . Manual 45 | . 5 . 2 7 1 7 6 1 . . 9 7 Terminals 74 | . 10 . 5 11 1 11 7 6 . . 13 10 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 12 | . . . . 4 . 2 5 1 . . . . Terminal Hacks 16 | . 3 . . 3 . 2 1 2 . . 4 1 Record 2 | . . . . . . . . . . . 2 . Open Door 1 | . . . . . . . . . . . 1 . Open DSF 1 | . . . . 1 . . . . . . . . Level Access Points 2 | . . . . . . . 1 . . . 1 . Branch Access Points 2 | . . . . 1 . . . 1 . . . . Alert Level 2 | . . . . . . 1 . . . . . 1 Locate Traps 3 | . 1 . . 1 . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . . . Seal Access 2 | . . . . . . 1 1 . . . . . Unauthorized Hacks 7 | . 1 . 1 1 . 1 1 . . . 1 1 Terminals 7 | . 1 . 1 1 . 1 1 . . . 1 1 Botnet 7 | . 1 . 1 1 . 1 1 . . . 1 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 37 | . 1 . 2 7 1 7 3 5 . . 6 5 Full Trace Events 2 | . . . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Turns Passed 3427 | 40 799 73 175 347 42 422 275 263 137 198 178 478 Spaces Moved 5882 | 33 510 113 368 814 147 932 459 497 249 331 503 926 Core 394 | . . . . . . . . . . . . 394 Treads . | . . . . . . . . . . . . . Legs 480 | 33 445 . . . . . . . . . . 2 Wheels . | . . . . . . . . . . . . . Hover 286 | . . . . . . . . . . . . 286 Flight 4722 | . 65 113 368 814 147 932 459 497 249 331 503 244 Fastest Speed 26 | 120 37 37 29 32 26 26 26 26 28 32 29 35 Average Speed 40 | 120 109 37 34 34 26 26 26 26 28 40 33 48 Slowest Speed 280 | 120 280 37 37 35 29 26 26 28 32 109 35 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 25 | . . . 7 2 . 8 . . . 2 6 . Cave-ins Triggered 3 | . . . . . . . . 1 . 2 . . Exploration Rate (%) 28 | 4 66 21 51 28 5 33 14 20 40 13 45 31 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . . . . . . . 1 1 . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 135 | . . 9 10 13 . 17 40 21 1 21 . 3 Terrain Destroyed 135 | . . 9 10 13 . 17 40 21 1 21 . 3 Melee 135 | . . 9 10 13 . 17 40 21 1 21 . 3 Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Total 6546 | 33 684 125 392 856 149 1072 541 583 307 357 502 945 Wait 339 | 1 99 . 9 19 . 118 34 19 38 1 . 1 Move 5820 | 32 509 112 354 809 146 915 458 495 248 325 491 926 Hop 23 | . . . 6 2 . 8 . . . 2 5 . Pick Up 21 | . 11 . 1 3 1 2 . 2 . . . 1 Fast Attach 34 | . 6 . 5 3 . 5 . . 3 2 5 5 Attach 16 | . 3 1 2 2 2 . 1 1 . 3 . 1 Detach 5 | . 2 . 2 . . . . . . . 1 . Swap 1 | . 1 . . . . . . . . . . . Drop 31 | . 18 . 2 3 . 4 . . 3 . . 1 Fire 35 | . 35 . . . . . . . . . . . Melee 166 | . . 12 11 15 . 20 48 29 5 23 . 3 Ram 7 | . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . . 37 10 1 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 6 exits: *Fac / Sto x2 / Low x2 / DSF) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 41 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 579 | -10/Materials | Discovered new exit (range 4) 583 | -10/Materials | Identified exit to Materials 611 | -10/Materials | Discovered new exit (range 16) 628 | -10/Materials | Identified exit to Mines 667 | -10/Materials | Discovered exit to Materials (range 14) 686 | -10/Materials | Discovered exit to Mines (range 15) 840 | -10/Materials | Entered another Materials area 840 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 907 | -9/Materials | Discovered new exit (range 3) 910 | -9/Materials | Identified exit to Materials 913 | -9/Materials | Entered another Materials area 913 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1082 | -8/Materials | Discovered new exit (range 11) 1086 | -8/Materials | Identified exit to Factory 1088 | -8/Materials | Entered Factory 1088 | -7/Factory | Evolved 2 slots: Utility x2 1205 | -7/Factory | Build established: Scout 1247 | -7/Factory | Identified exit to DSF 1407 | -7/Factory | Identified exit to Storage 1407 | -7/Factory | Identified exit to Lower Caves 1413 | -7/Factory | Discovered new exit (range 12) 1417 | -7/Factory | Identified exit to Factory 1435 | -7/Factory | Entered another Factory area 1435 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1469 | -6/Factory | Discovered new exit (range 5) 1471 | -6/Factory | Identified exit to Factory 1477 | -6/Factory | Entered another Factory area 1477 | -5/Factory | Evolved 2 slots: Utility x2 1753 | -5/Factory | Discovered new exit (range 9) 1766 | -5/Factory | Identified exit to Upper Caves 1892 | -5/Factory | Discovered new exit (range 9) 1899 | -5/Factory | Identified exit to Factory 1899 | -5/Factory | Entered another Factory area 1899 | -4/Factory | Evolved 2 slots: Propulsion x2 1977 | -4/Factory | Build established: Ninja 2162 | -4/Factory | Identified exit to Research 2174 | -4/Factory | Entered Research 2174 | -3/Research | Evolved 2 slots: Utility x2 2265 | -3/Research | Identified exit to Testing 2359 | -3/Research | Crushed by falling debris 2390 | -3/Research | Lost 3 parts (2n1u) 2437 | -3/Research | Entered Testing 2571 | -3/Testing | Discovered new exit (range 12) 2574 | -3/Testing | Entered Research 2574 | -2/Research | Evolved 2 slots: Utility x2 2654 | -2/Research | Lost 4 parts (1p1n2u) 2710 | -2/Research | Crushed by falling debris 2724 | -2/Research | Crushed by falling debris 2725 | -2/Research | System corruption reached 10% 2755 | -2/Research | Lost 6 parts (1p2n2u1w) 2764 | -2/Research | Discovered new exit (range 13) 2772 | -2/Research | Entered Quarantine 2799 | -2/Quarantine | Lost 3 parts (1p1n1u) 2892 | -2/Quarantine | Met incapacitated Sigix Warrior 2892 | -2/Quarantine | Lockdown squad dispatched 2893 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 2894 | -2/Quarantine | Unlocked Sigix quarantine chamber 2927 | -2/Quarantine | Identified exit to Access 2950 | -2/Quarantine | Entered Access 2950 | -1/Access | Evolved 2 slots: Utility x2 3147 | -1/Access | Spotted B-99 Colossus 3204 | -1/Access | Core integrity fell below 50% 3222 | -1/Access | Lost 3 parts (1n1u1w) 3316 | -1/Access | System corruption reached 10% 3350 | -1/Access | Core integrity fell below 20% 3428 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- >>Alert(Check) Current Alert Level: 1-F 03374_ W-44 Eye sends out distress signal. 03384_ >> Machine Analyzer network decryption results: 03384_ Terminal x1 03392_ >> Machine Analyzer network decryption results: 03392_ Terminal x2 03400_ P-80 Master resets P-80 Master, system corruption cleaned. 03401_ System corrupted: Heat flow error (+220). 03405_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03410_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A014. 03419_ Acquired Cmb. Linear Gravjet. 03425_ System corrupted: Matter fused (-6). 03425_ Slug penetrates Wall. 03428_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ???????? | | ??????????????????????????????????????# ???????? | | ??????????????????????????????????????# ???????? | | ??????????????????????????????????????# ???????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????+ ######## | | ??????????????????????????????"???????# # """T | | ?????????????????????????????"""??????# # """ | | ??????????????????????????????"""?????# # | | ???????????????????????????????"??????# # | | ??????????????????????????????????????# # "" | | ??????????????????????????????????????# # "" | | ??????????????################?#+?????# / """" | | ??????????????# #?# #????# # """" | | ??????????????# ### ###??# # "" | | ??????????????# # #### # "" | | ??????????????# # # | | ??????????????# # # | | ??????????????#! # ######## | | ??????????????###########+#### ########??????? | | ???????????????????????# #?## ###############? | | ???????????????????????# @ #??# # % #? | | ???????????????????????# #??# # #? | | ???????????????????????# #??# + #? | | ???????????????????????# #??# # " #? | | ???????????????????????# #??# # """ ?? | | ???????????????????????# #### #? """ ????? | | ???????????????????????#h #? " ?????? | | ??????????????"?"??????#h A #?? ?????? | | ??????????????"?"??????# #?? ?????? | | ?????????????""G""?????+ ########??""" """ ????? | | ???????????????????????# #?????????"""T""" ????? | | ???????????????????????# #???????????####??????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#"""#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 43 Energy Capacity 270 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 77 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- False Reunion Novice Programmer Challenges ------------ None Game ------ Seed GuidanceMasterMapper Manual? 0 Play Time 01:31:32 Cumulative 42.5 hours Start 2024.08.06 @ 23:18:34 End 2024.08.07 @ 00:47:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9dce3319-6f10-458f-ae18-a8c106c20f10