Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.01 @ 10:35:21 Player: zapruda Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2032) 2032 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6173 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 287/300 Energy 84/100 System Corruption 10% Temperature Cool (18) Location -6/Factory Parts ------- Power (2) Propulsion (6) Utility (4) Core Analyzer Microactuators Dynamic Insulation System Weapon (3) Inventory (4) Peak State ------------ Power Light Nuclear Core Light Fission Core Propulsion Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Utility Transport Network Coupler Advanced Targeting Computer Core Analyzer Advanced ECM Suite Weapon High-powered Shock Rifle Gatling Laser Heavy Machine Gun Inventory Makeshift Armor Plating Dynamic Insulation System Improved Datajack [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Treads Light Treads Leg Carbon-fiber Leg Flight Unit Cesium-ion Thruster Utility Transport Network Coupler Device Transmission Jammer Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun High-powered Shock Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 4 | . . 1 . . 2 . . 1 Utility 2 | . . 1 . 1 . . . . Weapon 1 | . . . . . . . . 1 Parts Attached 104 | 6 4 10 . 27 29 10 . 18 Power 23 | 1 . 1 . 6 8 4 . 3 Engine 8 | 1 . 1 . 1 2 1 . 2 Core 15 | . . . . 5 6 3 . 1 Reactor . | . . . . . . . . . Propulsion 26 | 2 . 4 . 9 7 . . 4 Treads 2 | 2 . . . . . . . . Leg 5 | . . 1 . . . . . 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 19 | . . 3 . 9 7 . . . Utility 25 | 1 3 4 . 6 2 4 . 5 Device 12 | . . 2 . 4 1 2 . 3 Storage 3 | 1 1 1 . . . . . . Processor 5 | . 2 1 . 1 . 1 . . Hackware 1 | . . . . 1 . . . . Protection 4 | . . . . . 1 1 . 2 Artifact . | . . . . . . . . . Weapon 30 | 2 1 1 . 6 12 2 . 6 Energy Gun 7 | . . . . . 2 . . 5 Energy Cannon . | . . . . . . . . . Ballistic Gun 17 | 2 . 1 . 4 8 2 . . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . 1 . . 2 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 42 | . . 1 . 10 4 6 . 21 Power 8 | . . . . 2 . 1 . 5 Propulsion 13 | . . . . 5 2 3 . 3 Utility 7 | . . . . 1 . 1 . 5 Weapon 14 | . . 1 . 2 2 1 . 8 Highest Loss Streak 18 | . . 1 . 6 2 5 . 18 Average Slot Usage (%) 83 | . 97 98 100 81 94 78 76 59 Engine 4 | . 14 11 11 2 . 1 . . Core 8 | . . . . 10 13 13 15 7 Treads 6 | . 28 20 . . . . . . Leg 2 | . . 10 . . . . . 9 Flight 15 | . . 2 33 17 34 23 15 3 Device 7 | . . 11 11 8 12 5 7 4 Storage 2 | . 14 9 . . . . . . Processor 16 | . 11 11 22 18 15 18 23 18 Hackware 1 | . . . . 8 . . . . Protection 1 | . . . . . 2 2 . 1 Energy Gun 1 | . . . . . 1 . . 4 Ballistic Gun 11 | . 14 12 22 12 9 12 15 6 Launcher 3 | . 13 9 . 2 1 . . . Naked Turns . | . . . . . . . . . Heaviest Build 40 | 11 40 40 7 21 33 28 21 29 Greatest Support 50 | 40 40 46 8 21 32 28 11 50 Greatest Overweight (x) 9 | 1 . . . 5 1 1 1 9 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 12 | 6 12 12 4 4 4 4 4 4 Average Capacity 5 | 5 6 11 4 4 4 4 4 4 Most Carried 10 | 5 9 10 4 4 4 4 3 4 Average Carried 4 | 3 5 6 4 3 3 3 3 2 Final Capacity 12 | 6 12 4 4 4 4 4 4 4 Final Carried 8 | 4 8 4 4 3 4 3 3 . Class Distribution -------------------- 50% | Mutant 34% | Scavenger-Mutant 8% | Sprinter 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Matter Collected 2539 | 213 . 277 . 726 704 358 . 261 Remotely . | . . . . . . . . . Salvage Created 2909 | . 14 368 . 718 656 436 . 717 Parts 147 | . 1 28 . 39 32 10 . 37 Haulers Intercepted 7 | . . . . 1 5 . . 1 Recyclers Shooed 5 | . . 2 . 1 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 45 | . 1 10 . 13 8 7 . 6 Guns 33 | . 1 4 . 7 8 7 . 6 AOE 12 | . . 6 . 6 . . . . Classes Destroyed 16 | . 1 7 . 3 . 2 . 3 Worker 4 | . . 1 . 1 1 . . 1 Builder 5 | . . 1 . 3 . . . 1 Tunneler 1 | . . 1 . . . . . . Hauler 7 | . . . . 1 5 . . 1 Recycler 7 | . . 2 . 3 1 . . 1 Mechanic 1 | . . . . . . . . 1 Operator 2 | . . . . 1 . . . 1 Watcher 4 | . . 1 . 1 2 . . . Swarmer 13 | . . 6 . 3 4 . . . Grunt 19 | . 1 3 . 7 2 4 . 2 Brawler 2 | . . . . 1 . . . 1 Duelist 2 | . . . . . . 2 . . Sentry 7 | . . 1 . 2 2 1 . 1 Hunter 1 | . . . . . . . . 1 Programmer 1 | . . . . . . . . 1 Decomposer 1 | . . . . . . 1 . . Samaritan 1 | . . . . . . 1 . . Best Kill Streak 11 | . 1 11 . 7 4 3 . 7 Combat Bots Only 6 | . 1 6 . 3 4 3 . 2 Max Kills in Single Turn 3 | . 1 3 . 3 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Damage Taken 5404 | . 41 442 . 699 1033 545 . 2644 Core 1433 | . 20 53 . 135 248 121 . 856 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 80 | 100 92 . 86 75 . . 47 . Volleys Fired 231 | . 5 19 1 63 58 46 . 39 Largest 3 | . 2 2 2 2 2 2 . 3 Hottest 240 | . 50 50 40 61 61 55 . 240 Shots Fired 389 | . 10 33 2 111 95 65 . 73 Gun 352 | . 5 23 2 94 90 65 . 73 Cannon . | . . . . . . . . . Launcher 37 | . 5 10 . 17 5 . . . Special . | . . . . . . . . . Kinetic 291 | . 5 23 2 94 61 65 . 41 Thermal 41 | . . . . . 29 . . 12 Explosive 33 | . 5 10 . 17 1 . . . Electromagnetic 24 | . . . . . 4 . . 20 Robot Hit Streak 19 | . 5 4 4 18 19 14 . 7 Robot Miss Streak 5 | . . 5 1 5 5 2 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . 1 . 2 3 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 1 1 . 1 Shots Hit Robots 255 | . 5 10 1 73 63 47 . 56 Core Hits 165 | . 3 23 . 36 34 21 . 48 Critical Hits 3 | . . . . 2 . . . 1 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . 1 . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5913 | . 153 742 24 1677 1243 915 . 1159 Guns 4303 | . 35 158 24 925 1119 915 . 1127 Cannons . | . . . . . . . . . Explosions 1578 | . 118 584 . 752 124 . . . Melee . | . . . . . . . . . Ramming 32 | . . . . . . . . 32 Kinetic 3369 | . 35 158 24 925 713 915 . 599 Thermal 673 | . . . . . 406 . . 267 Explosive 1454 | . 118 584 . 752 . . . . Electromagnetic 385 | . . . . . 124 . . 261 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . . . 10 Average Corruption 4 | . . . . . . . . 4 Corruption Purged . | . . . . . . . . . Effects 9 | . . . . . . . . 9 Message Errors 1 | . . . . . . . . 1 Matter Fused 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Targeting Errors 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 22 | . . . . 22 . . . . Projectiles . | . . . . . . . . . Explosions 22 | . . . . 22 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 101 | . . 16 . 71 . . . 14 Shots 6 | . . 4 . 2 . . . . Rammed 11 | . . . . . . . . 11 Targets Rammed 11 | . . . . . . . . 11 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 321 | . 2 2 . 71 316 90 . 321 Average Temperature 90 | . 2 2 . 18 124 26 . 152 Received Heat Transfer 1737 | . 24 66 . 243 258 156 . 990 Effects 4 | . . . . . 2 . . 2 Interference 4 | . . . . . 2 . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 1 . . 1 Heat Transferred 1325 | . . . . . 777 . . 548 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Peak Influence 426 | . 52 329 49 426 318 . . 199 Average Influence 115 | . 22 154 49 114 194 . . 100 Maximum Alert Level 2 | . . 1 . 2 1 . . . Low Security (%) 80 | . . . . . . . . . Level 1 18 | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . 2 . 2 2 . . 8 Investigation 6 | . . 1 . 1 2 . . 2 Extermination 1 | . . . . . . . . 1 Reinforcement 4 | . . 1 . 1 . . . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Distress Signals 3 | . 1 . . . 1 . . 1 Communications Jammed 12 | . . . . . 12 . . . Distress Signals 12 | . . . . . 12 . . . Times Spotted 73 | . 1 12 . 19 13 10 . 18 Peak Tracking Total 7 | . 1 5 . 4 3 4 . 7 Tactical Retreats 7 | . . 2 . . 1 2 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Traps Triggered 1 | . . . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Machines Disabled 7 | . . . . 4 2 . . 1 Max in Single Turn 3 | . . . . 3 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Machines Accessed 23 | . 5 4 . 6 5 1 . 2 Terminals 16 | . 4 3 . 5 3 . . 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . . . 1 . . . 1 Recycling Units 2 | . 1 . . . 1 . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 78 | . 12 20 . 25 13 1 . 7 Successful 58 | . 7 15 . 21 9 1 . 5 Failed 20 | . 5 5 . 4 4 . . 2 Catastrophic 6 | . 1 . . 3 2 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 56 | . 10 14 . 21 8 . . 3 Fabricators 4 | . . . . . 4 . . . Repair Stations 8 | . . . . 4 . . . 4 Recycling Units 3 | . 2 . . . 1 . . . Scanalyzers 6 | . . 6 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 39 | . 5 9 . 17 5 1 . 2 Record 8 | . 2 2 . 2 . . . 2 Part Schematic 1 | . . . . . 1 . . . Prototype ID Bank 3 | . . 1 . 2 . . . . Open Door 1 | . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . Alert Level 6 | . . 1 . 5 . . . . Unreport Threat 3 | . . 1 . 2 . . . . Locate Traps 1 | . . . . 1 . . . . Dispatch Records 2 | . 1 . . 1 . . . . Maintenance Status 1 | . . 1 . . . . . . Security Status 1 | . . . . 1 . . . . Patrol Status 1 | . . . . 1 . . . . Extermination Status 1 | . . . . . 1 . . . Reinforcement Status 1 | . 1 . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . Hauler Manifests 4 | . . 1 . 1 2 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks 3 | . . . . . 3 . . . Network Status 1 | . . . . . 1 . . . Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 7 | . . . . 4 . . . 3 Scan Component 4 | . . . . 2 . . . 2 Repair 3 | . . . . 2 . . . 1 Recycling Unit Hacks 3 | . 2 . . . 1 . . . Report Inventory 2 | . 1 . . . 1 . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 6 | . . 6 . . . . . . Insert Component 3 | . . 3 . . . . . . Analyze 3 | . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 4 4 . 6 5 . . 2 Full Trace Events 8 | . 1 2 . 1 2 . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . 1 . . . Parts Built 2 | . . . . . 2 . . . Matter 190 | . . . . . 190 . . . Time 47 | . . . . . 47 . . . Total Part Build Rating 10 | . . . . . 10 . . . Parts Repaired 3 | . . . . 2 . . . 1 Time 123 | . . . . 70 . . . 53 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Turns Passed 3525 | 70 449 400 21 791 559 679 33 523 Spaces Moved 3064 | 42 263 231 48 673 873 637 29 268 Core 90 | 14 . 2 . 49 . . . 25 Treads 481 | 28 263 190 . . . . . . Legs 171 | . . . . . . . . 171 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2322 | . . 39 48 624 873 637 29 72 Fastest Speed 28 | 50 160 34 37 34 28 28 117 50 Average Speed 83 | 131 160 138 37 77 36 87 117 121 Slowest Speed 500 | 160 160 160 37 300 114 117 117 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . . 3 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 5 33 27 16 55 23 72 6 6 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 4 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 225 | . 36 44 . 140 5 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 225 | . 36 44 . 140 5 . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Total 3660 | 57 281 283 48 835 1020 705 28 403 Wait 124 | . . 4 . 47 21 . . 52 Move 3050 | 41 262 230 47 672 866 636 28 268 Hop 3 | . . . . . 3 . . . Pick Up 74 | 10 8 11 . 9 16 8 . 12 Fast Attach 35 | . 1 . . 16 16 . . 2 Attach 56 | 6 2 10 . 7 5 10 . 16 Detach 9 | . 1 1 . 4 1 1 . 1 Swap 13 | . 1 . . 4 8 . . . Drop 54 | . 1 8 . 13 26 4 . 2 Fire 231 | . 5 19 1 63 58 46 . 39 Melee . | . . . . . . . . . Ram 10 | . . . . . . . . 10 Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 11) 520 | -10/Materials | Entered another Materials area 520 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 655 | -9/Materials | Discovered new exit (range 16) 920 | -9/Materials | Entered Mines 933 | -9/Mines | Discovered new exit (range 15) 941 | -9/Mines | Entered Materials 941 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1532 | -8/Materials | Lost 6 parts (2p2n2w) 1634 | -8/Materials | Repaired Missile Launcher 1666 | -8/Materials | Repaired Weight Redist. System 1700 | -8/Materials | Discovered new exit (range 7) 1732 | -8/Materials | Entered Factory 1732 | -7/Factory | Evolved 2 slots: Propulsion x2 1771 | -7/Factory | Discovered new exit (range 5) 2026 | -7/Factory | Fabricated Fission Core (x2) 2097 | -7/Factory | Discovered new exit (range 4) 2155 | -7/Factory | Build established: Sprinter 2291 | -7/Factory | Entered Lower Caves 2421 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 2508 | -7/Lower Caves | Spotted B-75 Beast 2567 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2599 | -7/Lower Caves | Learned 4 Factory zone layouts 2695 | -7/Lower Caves | Build established: Scavenger-Mutant 2830 | -7/Lower Caves | Core integrity fell below 50% 2949 | -7/Lower Caves | Discovered new exit (range 10) 2970 | -7/Lower Caves | Entered another Lower Caves area 2992 | -7/Lower Caves | Discovered new exit (range 9) 3003 | -7/Lower Caves | Entered Factory 3003 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3091 | -6/Factory | Garrison activated, responded to threat 3142 | -6/Factory | Lost 3 parts (1p1u1w) 3401 | -6/Factory | Repaired Carbon-fiber Leg 3460 | -6/Factory | System corruption reached 10% 3494 | -6/Factory | Core integrity fell below 50% 3522 | -6/Factory | Core integrity fell below 20% 3526 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Force Rifle destroyed. Lgt. Fission Core destroyed. Overheating: System interference. Core Analyzer temporarily disabled. System corrupted: Matter fused (-10). Mak. Armor Plating destroyed. Adv. Targeting Computer destroyed. Rnf. Deuterium Engine destroyed. Slammed into Y-54 Guardian. Adv. ECM Suite destroyed. Slammed into Y-54 Guardian. Destabilizing: Short circuit. Core Analyzer permanently disabled. Slammed into Y-54 Guardian. Door malfunctions. Acquired Deuterium Engine. System corrupted: Energy discharge (-45). Acquired Microactuators. Deuterium Engine destroyed. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ???# ?# """"" +?????????????????? | | ???# ?+ """"" #?????????????????? | | ???# ?# #?????????????????? | | ???# ?# """ #?????????????????? | | ???# ?# """"" #?????????????????? | | ???? ?# """" #?????????????????? | | ???? ?# +?????????????????? | | ???# ## %= #?????????????????? | | ???# ## [!* #?????????????????? | | ???# #######+#######?????????????????? | | ???# #?????# #???????????????????????? | | ???# #######[#########???????????????? | | ???# "T??????????? | | ???# ### ########????????????????? | | ####+### #???????????????????????? | | # / #???????????????????????? | | #! """ #####+#####???????????????????? | | # R" # ^ #???????????????????? | | # """ # #???????????????????? | | # # #???????????????????? | | # # #???????????????????? | | #####+################???????????????? | | ????# #?????# #???????????????? | | ????# #?????# """ #???????????????? | | ????# ####### g """ #???????????????? | | ????# g@Y """ #???????????????? | | ????# #gg #???????????????? | | ????#% # """ +???????????????? | | ????#%%%% / """ #???????????????? | | ????#%####### """ #???????????????? | | ????# #?????# ! #???????????????? | | ????# #?????##########???????????????? | | ????# #??????????????????????????????? | | ????# #??????????????????????????????? | | ????# #??????????????????????????????? | | ????# #??????????????????????????????? | | ????#!#######"##?????????????????????? | | ????# [%[[ ^%* #?????????????????????? | | ????# ==[ [^[ ??????????????? | | ????# /* ### ????????????? | | ????# #?????????????????????? | | ????# ^ #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????# #?????????????????????? | | ????#####+### ????????????????????? | | ?????????????###/#???????????????????? | | ????????????????? ???????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Additional Mass Support 6 EM Shielding 2 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Fission Core | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Fission Core | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() Hey, That's Mine! Just What I Needed Made in Tau Ceti IV Part-time Mechanic Remodeling System Compromised Total Silence Tourist Challenges ------------ None Game ------ Seed DroneChainSink Manual? 0 Play Time 01:05:26 Cumulative 5.9 hours Start 2019.11.01 @ 09:33:26 End 2019.11.01 @ 10:35:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a74d0326-4c85-476f-84a8-6135150747e3