Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.19 @ 12:22:57 Player: Leonulf Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (83) 415 Value Destroyed (3064) 3064 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (809) 809 TOTAL SCORE: 6628 Bonus ------- High Alert Combat Kills 809 Cogmind --------- Core Integrity 0/700 Matter 27/300 Energy 329/335 System Corruption 6% Temperature Cool (60) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Weight Redist. System > --- WEAPON (2) ------- Gauss Cannon Heavy Rocket Launcher > --- INVENTORY (10) --- Light Nuclear Core Aluminum Leg Terrain Scan Processor Improved Utility Shielding System Restoration Module Variable Charge Gun High-powered Shotgun Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Launcher Guidance Computer Energy Filter Improved Shield Generator Improved Field Recycling Unit > --- WEAPON ----------- Cooled Particle Cannon Flak Gun > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Particle Gun Particle Gun Particle Gun Heavy Assault Rifle EMP Blaster EMP Blaster [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Field Recycling Unit Storage Small Storage Unit Processor Launcher Guidance Computer Protection Medium Reactive Plating Weapon Gauss Cannon Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 98 | 5 4 7 21 61 Power 17 | 1 . 1 3 12 Engine 7 | 1 . 1 2 3 Core 10 | . . . 1 9 Reactor . | . . . . . Propulsion 30 | 2 . 4 7 17 Treads 11 | . . 4 7 . Leg 19 | 2 . . . 17 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 23 | . 2 1 5 15 Device 13 | . 1 . 2 10 Storage 4 | . 1 . 2 1 Processor 3 | . . . 1 2 Hackware . | . . . . . Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 28 | 2 2 1 6 17 Energy Gun 6 | 2 . . . 4 Energy Cannon 4 | . 1 . 2 1 Ballistic Gun 9 | . 1 . 4 4 Ballistic Cannon 4 | . . 1 . 3 Launcher 5 | . . . . 5 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 35 | . . . 4 31 Power 5 | . . . . 5 Propulsion 13 | . . . 2 11 Utility 10 | . . . 1 9 Weapon 7 | . . . 1 6 Highest Loss Streak 7 | . . . 3 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 94 99 92 86 Engine 5 | . 14 10 5 3 Core 6 | . . . 3 8 Treads 14 | . . 44 33 5 Leg 12 | . 28 . . 17 Device 13 | . 11 8 5 16 Storage 10 | . 12 11 16 8 Processor 4 | . . . 5 5 Protection 2 | . . 2 3 3 Energy Gun 1 | . 8 . . 1 Energy Cannon 4 | . 7 11 6 2 Ballistic Gun 4 | . 11 . 8 4 Ballistic Cannon 4 | . . 10 2 4 Naked Turns . | . . . . . Heaviest Build 71 | 7 14 21 24 71 Greatest Support 86 | 20 20 86 86 86 Greatest Overweight (x) 16 | . . . . 16 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 5 8 8 8 10 Average Capacity 8 | 5 7 8 8 9 Most Carried 10 | 5 8 8 8 10 Average Carried 8 | 4 6 7 7 8 Final Capacity 10 | 5 8 8 8 10 Final Carried 9 | 5 8 7 8 9 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2071 | 200 59 164 508 1140 Remotely . | . . . . . Salvage Created 3444 | . 59 306 728 2351 Parts 172 | . 6 18 43 105 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 3 | . . . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 72 | . 3 8 15 46 Guns 30 | . 3 . 6 21 Cannons 26 | . . 8 9 9 AOE 15 | . . . . 15 Classes Destroyed 11 | . 1 2 3 5 Worker 4 | . . . 3 1 Builder 8 | . . . . 8 Tunneler 1 | . . . . 1 Hauler 1 | . . . . 1 Recycler 7 | . . . 1 6 Swarmer 10 | . 3 . 4 3 Grunt 43 | . . 6 5 32 Brawler 2 | . . . . 2 Sentry 13 | . . 2 5 6 Hunter 1 | . . . 1 . Programmer 3 | . . . . 3 Best Kill Streak 8 | . 3 3 5 8 Combat Bots Only 5 | . 3 3 5 5 Max Kills in Single Turn 3 | . 1 1 2 3 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6892 | . 68 179 1653 4992 Core 961 | . 15 . 214 732 Absorbed by Shields 272 | . . . . 272 Regen/Repaired (Parts) 123 | . . . 123 . Core Remaining (%) 88 | 100 94 100 61 . Volleys Fired 223 | . 4 18 53 148 Largest 2 | . 2 2 2 2 Hottest 108 | . 80 107 107 108 Shots Fired 408 | . 8 35 106 259 Gun 208 | . 8 . 45 155 Cannon 172 | . . 35 61 76 Launcher 28 | . . . . 28 Special . | . . . . . Kinetic 230 | . . 17 65 148 Thermal 99 | . . 18 29 52 Explosive 16 | . . . . 16 Electromagnetic 63 | . 8 . 12 43 Robot Hit Streak 18 | . 2 10 17 18 Robot Miss Streak 5 | . 3 2 5 4 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 265 | . 3 24 64 174 Core Hits 186 | . 3 10 30 143 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 1 . 2 Blast 3 | . . 1 . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8104 | . 46 496 1263 6299 Guns 2841 | . 46 . 508 2287 Cannons 2404 | . . 496 755 1153 Explosions 2846 | . . . . 2846 Melee . | . . . . . Ramming 13 | . . . . 13 Kinetic 3022 | . . 231 706 2085 Thermal 2135 | . . 265 289 1581 Explosive 1861 | . . . . 1861 Electromagnetic 1073 | . 46 . 268 759 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 1 . 6 Average Corruption 2 | . . 1 . 2 Corruption Purged 3 | . . . . 3 Corruption Blocked . | . . . . . Effects 35 | . . . . 35 Message Errors 3 | . . . . 3 Matter Fused 14 | . . . . 14 Heat Flow Errors 5 | . . . . 5 Energy Discharges 4 | . . . . 4 Parts Rejected 1 | . . . . 1 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 2 | . . . . 2 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 378 | . . 8 1 369 Projectiles 25 | . . 8 1 16 Explosions 353 | . . . . 353 Melee . | . . . . . Knockbacks 15 | . . 6 4 5 Impact . | . . . . . Kinetic 13 | . . 4 4 5 Secondary 2 | . . 2 . . Self-Inflicted Damage 882 | . . . . 882 Shots 20 | . . . . 20 Rammed . | . . . . . Targets Rammed 6 | . . . . 6 Kicked 5 | . . . . 5 Crushed 1 | . . . . 1 Highest Temperature 462 | . 72 315 462 453 Average Temperature 127 | . 38 90 165 123 Received Heat Transfer 2402 | . . 69 513 1820 Effects 19 | . . 3 6 10 Shutdowns 6 | . . . 2 4 Energy Bleed 3 | . . . 1 2 Interference 6 | . . 2 2 2 Short Circuit 2 | . . 1 1 . Damage (major) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 4 | . . . 1 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . . 5 Heat Transferred 3440 | . . 481 518 2441 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 1405 | . 85 190 346 1405 Initial 109 | . . 35 40 109 Average 427 | . 77 106 196 606 Maximum Alert Level 4 | . . 1 1 4 Low Security (%) 42 | 100 100 99 58 17 Level 1 11 | . . . 41 8 Level 2 18 | . . . . 29 Level 3 24 | . . . . 39 Level 4 3 | . . . . 5 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . . . 3 11 Investigation 1 | . . . . 1 Extermination 3 | . . . . 3 Reinforcement 4 | . . . . 4 Assault 1 | . . . . 1 Garrison 5 | . . . 3 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . . 3 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 7 | . . 2 1 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 3 15 20 72 Peak Tracking Total 6 | . 3 4 5 6 Tactical Retreats 14 | . . . . 14 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . . 2 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 25 | . 1 . . 24 Max in Single Turn 6 | . 1 . . 6 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 14 | . 3 4 2 5 Terminals 9 | . 2 3 1 3 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 3 | . 1 . . 2 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 33 | . 7 8 7 11 Successful 19 | . 3 6 4 6 Failed 14 | . 4 2 3 5 Catastrophic 3 | . . 1 1 1 Database Lockouts . | . . . . . Manual 6 | . 3 1 2 . Terminals 18 | . 3 6 2 7 Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units 8 | . 4 . . 4 Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 8 | . . 4 . 4 Record 2 | . . . . 2 Emergency Access Points 1 | . . . . 1 Alert Level 1 | . . 1 . . Locate Traps 2 | . . 1 . 1 Dispatch Records 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 5 | . 3 . . 2 Process 1 | . 1 . . . Report Inventory 2 | . 1 . . 1 Retrieve Matter 2 | . 1 . . 1 Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 1 1 4 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 58 | . . . 58 . Parts Recycled . | . . . . . Recycled Matter 1 | . 1 . . . Retrieved Matter 63 | . 1 . . 62 Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4160 | 66 286 554 673 2581 Spaces Moved 1875 | 52 214 262 260 1087 Core 47 | 12 . . . 35 Treads 765 | . . 262 260 243 Legs 1063 | 40 214 . . 809 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 120 Average Speed 161 | 103 120 160 160 173 Slowest Speed 850 | 120 120 160 160 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 40 37 20 40 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 209 | . . . 1 208 Melee . | . . . . . Projectile 12 | . . . 1 11 AOE 197 | . . . . 197 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2596 | 62 235 363 412 1524 Wait 247 | . 4 65 46 132 Move 1871 | 51 213 261 259 1087 Hop . | . . . . . Pick Up 87 | 6 7 6 18 50 Fast Attach 25 | 4 1 1 4 15 Attach 36 | 1 2 3 6 24 Detach . | . . . . . Swap 37 | . 1 3 11 22 Drop 64 | . 3 6 15 40 Fire 223 | . 4 18 53 148 Melee . | . . . . . Ram . | . . . . . Kick 5 | . . . . 5 Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 15) 288 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 353 | -10/Materials | Entered another Materials area 353 | -9/Materials | Evolved 2 slots: Propulsion x2 870 | -9/Materials | Discovered new exit (range 16) 907 | -9/Materials | Entered another Materials area 907 | -8/Materials | Evolved 2 slots: Utility x2 1032 | -8/Materials | Repaired Imp. Treads 1057 | -8/Materials | Garrison activated, responded to threat 1062 | -8/Materials | Repaired Lgt. Treads 1286 | -8/Materials | Lost 3 parts (1n1u1w) 1405 | -8/Materials | Build established: Scavenger-Mutant 1479 | -8/Materials | Discovered new exit (range 16) 1580 | -8/Materials | Entered Factory 1580 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1980 | -7/Factory | Lost 3 parts (1n1u1w) 2218 | -7/Factory | Garrison activated, responded to threat 2891 | -7/Factory | Core integrity fell below 50% 2944 | -7/Factory | Lost 7 parts (1p3n2u1w) 3019 | -7/Factory | Build established: Mutant 3081 | -7/Factory | Lost 6 parts (1p2n1u2w) 3520 | -7/Factory | Build established: Scavenger-Mutant 3967 | -7/Factory | Build established: Mutant 3988 | -7/Factory | Core integrity fell below 20% 4018 | -7/Factory | Lost 4 parts (3n1w) 4161 | -7/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- 04143_ U-05 Engineer builds a Wall. 04144_ The unstable cave ceiling collapses. 04148_ U-05 Engineer lays Concrete. 04150_ U-05 Engineer builds a Wall. 04152_ Imp. Field Recycling Unit destroyed. 04152_ System corrupted by crushing effect (+1). 04154_ Launcher Guidance Computer destroyed. 04154_ System corrupted by crushing effect (+2). 04155_ U-05 Engineer lays Concrete. 04155_ Acquired 12 matter. 04156_ The unstable cave ceiling collapses. 04156_ U-05 Engineer lays Concrete. 04157_ U-05 Engineer builds a Wall. 04159_ Acquired Aluminum Leg. 04160_ U-05 Engineer lays Concrete. 04161_ U-05 Engineer builds a Wall. 04161_ Power Conduit explodes. 04161_ B-48 Gladiator destroyed. 04161_ U-05 Engineer destroyed. 04161_ Power Conduit explodes. 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisWeaponExoskeleton Manual? 0 Play Time 01:00:42 Cumulative 8.6 hours Start 2022.04.19 @ 09:01:58 End 2022.04.19 @ 12:22:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ff39557-bd62-4ea9-98c8-80e324de76ef